I'm OnosakiHito fan and Okuu lover,
this map, perfect ;A;
this map, perfect ;A;
Nothing to add from my side.Saten wrote:
Not only selfish, but naive too :/
I'll keep an eye on it.OnosakiHito wrote:
Though, I still wonder who is gonna mod this... we will see.
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.the soft-hitnormal you are using is not audible on some parts, especially in the beginning of lunatic and extra diffs. I suggest changing it or raising the volume in those parts.
Haya wrote:
BOOM! Nice version of the original song
Now let's get to the mod ~ (Standard only, since I pretty much suck at Taiko lol)
[General][Regou's Extra]
- The Timing seems to be off at the beginning. I put a Timing Point here 00:02:330 - and the Timing seems to be fixed although I am not really confident in my Timing skills so please contact a Timing Pro or someone like that.
- Could you lower the volume of the Caution and Caution2? They almost make the song unhearable :S
- 02:59:051 - How about putting a Normal-Default Inherited Point with ~45% volume?
That's it! Good luck ~
- 00:10:451 (1,2,3) - Woah this one is mean not really, feel the music
- 00:45:551 (2) - Why didn't you use the same slider as 00:45:251 (1) - ? my bad
- 00:51:251 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1) - I think that a constant cpacing change works out better than what you've got now. Like, increasing the Distance snap by 0,05 every note Interesting
- 00:53:201 (3) - Make this one face the right side Agree
- 01:39:251 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - A perfect circle stream looks way better. Yup, sorry that I am not good at making them one year ago
- 01:59:051 (5) - They flow is just kind of ruined because of this beginning of the square. Please switch the positions of (7) and (5). k
- 02:43:301 (4,5,1) - What the hell this triplet
- 02:45:251 (5,1,2) - What the crap this triplet
Trust me, you can do this and in 2013, it should be allowed
02:45:851 (3) - How about make the slider in a line with the previous circles? (02:46:151 (4) - has to be changed too if you fix this one) k- 02:48:101 (7,8,1) - What the shit this triplet mmm, same.
- 02:56:651 (1) - While playing I thought that this is still 1/2 and messed it up. Please increase the spacing by a bit or add a circle here 02:56:501 - . Increased spacing
- 02:59:051 (5) - Please put a finishing hitsound here if Saten or Ono followed my General volume mod. k
Sephibro wrote:
hi! m4m from your modding queue[General]
from ranking criteria:Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.the soft-hitnormal you are using is not audible on some parts, especially in the beginning of lunatic and extra diffs. I suggest changing it or raising the volume in those parts.
Pls tell me that bg isn't nsfw and it can be ranked, it's awesome![Extra]
OD+1 and maybe HP-1 too
oh Lunatic is now in OD8. k
00:49:451 (1,2,3,4) - something like this looks better http://puu.sh/49Brn.jpg, distance snap calculated with slider tails doesn't matter at all as these sliders are performed holding cursor on slider's head agree
00:51:251 (4) - 1. this stream needs louder hitsounds and 2. the spacing change is really cool but i would make 00:51:251 (4,5,6,7) go in a line with 3 http://puu.sh/49BAv.jpg meh, not really
01:18:251 (5,6,7,8) - http://puu.sh/49BFl.jpg much nicer and much more playable It looks pretty ugly so, meh
01:23:951 (2,3,4,5) - ctrl+J and overlap 2 on 3 Don't break this antijump please ;w;
01:29:351 (1) - add NC nope
01:29:651 (3) - remove NC nope
01:30:251 (1) - add NC k
01:51:551 (1,2,3,4,5,6) - let them on a line http://puu.sh/49BSo.jpg (horizontal or 15° anticlockwise). you may also swap 1 with 2, 3-4, 5-6 to be honest flow like this isn't really good D:
02:43:301 (4,5,1) - way too spaced
02:45:701 (1,2,3) - ^
02:48:101 (7,8,1) - ^
Answering to this again: the general spacing in the speed-up part is very high so that it would be better to keep these tripet in high spacing to prevent breaking the flow.
02:57:851 (1,2,3,4,1,2,3,4,5) - awful spacing, i hate those fucking antijumps in the end >_> come on, the music is like this
http://puu.sh/4ajrc.osu11t wrote:
Hello!
[Regou's Extra]
This one is too difficult for me to play through, sorry! I can't tell if there are actual issues with the map or if I'm just bad orz
I'll point out a few graphical things that you can consider fixing.
00:26:201 (2,3,4,5) - Maybe fix this square? o.o this one should be okay
00:38:951 (10) - Curvature is deeper than curvature of preceding stream. oh well nice catch
00:52:451 (1) - Tilt downwards to be consistent with the rest of the figure 8. :O not sure but trying to do something with this
01:39:251 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Might look nicer as a converted circle slider. sure
02:55:601 (2,3,4,5,6,7) - Pentagon pattern could be neater. Yup
[General]
You might've noticed that pretty much everything I've pointed out is graphical. This is because the spacing, note placement, object selection, rhythm, etc. are all very solid, so great job!
Haya wrote:
SPOILER[General]
- The Timing seems to be off at the beginning. I put a Timing Point here 00:02:330 - and the Timing seems to be fixed although I am not really confident in my Timing skills so please contact a Timing Pro or someone like that.
- Could you lower the volume of the Caution and Caution2? They almost make the song unhearable :S
- 02:59:051 - How about putting a Normal-Default Inherited Point with ~45% volume?
Will consider this point with the next update.Sephibro wrote:
SPOILER[General]
from ranking criteria:Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.the soft-hitnormal you are using is not audible on some parts, especially in the beginning of lunatic and extra diffs. I suggest changing it or raising the volume in those parts.
Pls tell me that bg isn't nsfw and it can be ranked, it's awesome! Not nsfw :p
you are mad OD10Saten wrote:
@Regou
I think you should go OD10 challenge while I go 8
Think will also fix the diff rating bug lol
And instead of the regular Normal sample-set, you should use N:C3
_Gezo_ wrote:
OD11 pls
Thank you for mod! Short but useful.dialgadu77 wrote:
SPOILERHello! Here is the mod you requested!
[Kantan][Futsuu]
- 01:23:651 (1,2,1,2) - d k k d? I think it fits better with the music. Changed to d k d k
- 02:19:451 (1,2,1,2,1) - replace with a spinner? Ah, would be quite short.
[Muzukashii]
- 02:10:901 - add a K? there is a drum sound here Bigger cluster here, so I rather keep it in this way.
[Oni]
- 01:24:851 (1,2,1,1) - K K D D? fits better have to think about this
Nothing to say.
[Inner Oni]And that's all. Really great mapset, as usual. For me it's almost ready for rank. Gogo for rank Ono!
- 02:39:851 (1) - I.CAN'T.APPROVE.THIS. I really, REALLY, hate big notes in the end of a 1/4 stream/cluster. This mean, remove finisher, or remove the note just before this. ok
- 02:40:151 (1) - K, it's the same note as before, but before you put a K I stick to K D. Like it more.
- 02:41:051 (4) - k, the pitch of the voice is higher here. ok
- 02:43:001 (6) - ^ pitch at 02:43:451 (1) - is higher.
Thanks~Xiamul wrote:
[Normal]
00:48:851 This spinner should start a new combo. I did remove the combo due to lack of combo on previous part
01:30:251 Replace this slider with a circle. I would like this part to be a bit special
01:30:551 Same as above. as above
01:39:251 This spinner should start a new combo same as before
[Hard]
00:13:151 This reverse slider throws me so off beat, but each thing I tried to resolve it didn't change that. It does seem to follow the rhythm of that part of the song, so I suppose it's fine. yeah
00:13:751 The last reverse tick of this slider confused me during the first playthrough. Maybe I'm just biased and hate short reverse arrow sliders.. meh. uuu
00:32:351 Sounds better when the slider is replaced with two circles, imo. I would really like to avoid using doubles like that
00:32:801 ^
00:34:751 ^
00:35:201 ^
01:33:251 - 01:35:351 got me really excited, as it seemed like it could be made so dun to palyt his part. I was disappointed. I would remove the slider and make the section just circles. If you're interested, I'll go into more detail. made it similar to the previous part
02:34:751 Is the end of this slider snapped? It felt a tiny bit off. Yes I lowered the velocity, I guess it didn't snap properly after that
[Lunatic]
AR to 8? I feel it would separate your Insane from Regou's Extra. I don't think it would fit with all the overlaps and stuff. And besides, Hard is already using 8
01:23:651 - 01:25:751 are the same as Hard. I feel this part could be sooooo fun. I think this reverse spacing is quite fun
01:33:251 - 01:35:351 ^ ^
http://puu.sh/4hgV2.osu OD8Xiamul wrote:
Love these hitsounds! :3
[General]
Looking good.
[Regou's Extra]
01:24:851 - 01:25:751 is REALLY loud, since the music's beats seems to mix with the hitsound and get really distracting. Try lowering volume by 20%.
01:34:451 - 01:35:351 ^
k made some tiny tweeks
01:35:651 From the halfway point of this stream and on, I don't like the shape. Instead of curving down, and then up at the end, making a symmetric loop to the right looks better imo. I don't really like this. sorry
01:59:051 Swap the positions of 5 and 7?This makes the flow sucks, nowayAgain, I don't like it personally sorry ;w;
..I hope I formatted this correctly, and this needs to get ranked already!![]()
After all I changed something, so it helped me. Thank you! :3toara_fict wrote:
SPOILERHi Ono :3 Taiko Mod from chat .
[General][Muzukashii]
- D (Big don)
- d (don)
- K (Big kat)
- k (kat)
[Oni]
- 00:25:601 (2) - Change d ? This is already d.
- 01:29:201 (1) - Del No.
- 01:37:601 (1) - Change k ? okay.
- 01:43:301 (1) - add note ? There is already a note?
Inner Kantan Futsuu none
- I think OD6→5 best...
- 00:42:551 (5) - 00:44:951 (5) - Change coler ? I really prefer it as it is.
- 01:10:001 (6,7) - kk This is rather intension here. I don't want too many kats. Fits well in this way.
- 01:43:301 (1) - Muzukashii ^ There is already a note.
- 02:20:051 (3,4) - kk? mhhhhhh, I will think about this.
Good map! poor mod sorry ;__;
Good Luck :3/
Wow, some really nice suggestions, thanks!TKSalt wrote:
SPOILER]yo
[General][InnerOni]
- offset -4 ? several times testplay. offset-4 is a good hiterror graph. lemme see soon!
offset -4 : Image , offset -0 : Image[Oni]
- 00:20:426 - add k ? backsound is stronk for me. Good idea, but I would rather like to keep it in this way.
- 00:33:701 (4) - d Followed the beat strictly.
and 00:33:851 - kkkkd ? Sorry, I don't understand.- 01:00:776 - add any notes. changed
- 01:10:976 - d Possible but pattern kkkkddddk works better here.
- 01:21:251 (3) - finisher ? will be even stronger. Oh, I really rarely use finishers at the beginning of a stanza.
- 01:26:051 - ^ ^
- 01:29:126 - add k Changed to something similar.
- 01:35:651 (1) - finisher ? Same as before
and 01:35:726 (1) - del.- 01:46:151 (4) - k connected to previous part, follows a certain beat, but it is hard to hear, indeed.
01:46:301 (1) - d- 02:18:251 - ~ 02:20:651 - so easy patten than Oni. you can add more accent. Will see about this soon!
- 02:57:851 - a little weird sound. this? : Image good idea
good luck!
- 00:20:426 - add k ? same as Inner. ^
- 00:33:701 (2) - d I think kat fits here better. ddd emphasizes in this way more.
and 00:33:851 (1,2,3) - kkk ? i felt a little boring ;_; hm, I'm fine with ddd here.- 01:10:676 (4) - del ? a little accent. oh, good idea.
- 01:16:751 (1) - d
and 01:17:201 (1) - k Good question. Didn't applied yet because I wanted to alternate the pattern.- 01:17:651 - k d k k d d k k D ? great!
01:19:151 (2) - D done
01:19:601 (1) - k greaaaaaat!!
01:20:051 (1) - D greaaaaaat!!- 02:43:901 (2) - damn this slider. because so 4hit slider. if delete 02:44:351 (3) - ,it changes to 5hit slider. but it is more damn pattern ;_;
so try this pattern : Image
We have to be strong.Mercurial wrote:
Half Year being AFK and this' still not ranked.
How could this be?
I'm going to check this map in these days, I want to give it one more chance.OnosakiHito wrote:
Don't you go to graveyard again, map.
Who what? o_oKecco wrote:
Omg.
Shinde and Sandpig's hitsounds
432,340,9251,6,0,P|472:324|496:304,1,75
232,332,9551,2,0,P|284:332|324:356,1,75
368,220,9851,2,0,P|408:204|432:184,1,75
168,212,10151,2,0,P|220:212|260:236,1,75
256,376,68951,6,0,L|256:288,1,75,8|0,0:0|0:0,0:0:0:0:
256,176,69251,1,0,0:0:0:0:
256,300,69401,1,0,0:0:0:0:
150,279,69551,1,8,0:0:0:0:
362,279,69701,1,8,0:0:0:0:
256,176,69851,5,0,0:0:0:0:
256,352,130451,5,0,0:0:0:0:
124,280,130601,1,8,0:0:0:0:
232,256,130751,1,8,0:0:0:0:
212,108,130901,1,0,0:0:0:0:
Chewin wrote:
as promised my dear Ono ~.~/
GeneralEasy
- Checking your folder and AIBat there is a couple of things in your custom skin you must fix:
- There is something wrong. I will write it here and not in "Normal" field below. SV in the Normal diff is 1.40x and the SV in the Hard diff is 1.40x as well while in the Lunatic is 1.50x. It's not good that Normal have only that 0.10 from Lunatic diff. It's hard to play indeed.. Currently the Easy diff has 1.00x so I suggest you to reduce the SV in the Normal till 1.20x. This would fix your mapset spread. Yea, it will be boring but you should almost "remap" the Normal diff, actually it's not that rankable/acceptable :\\ You should take the circle size and beat/spacing usage into account as well. As you can see, I used SV 1.40 and 1,50 on the harder difficulties, but look at the spacing I used on them as well. This is acceptable from my view, and keep in mind that Normal isn't the easiest difficulty in this mapset. Don't judge solely because of the SV itself
- inb4 unrank for nsfw BG
Normal
- 00:15:851 (4) to 00:19:451 - If you check the previous 00:14:051 (1,2,3,4) and all next parts, this one has a different rhythm and it looks a bit weird. What about to make it consistent using this other rhythm instead? I feel it more enjoyable to play and hear and it'd be much better since it's consistent with all other parts with the same rhythm: http://puu.sh/4OozQ.jpg (to be short just reduce the slider 00:15:851 (4) by 1/1 and move the 00:16:751 (1) 1/1 earlier, like you did for 00:22:451 (2,3,1) / 00:24:851 (3,4,1) and so on. that was actually intended, but I changed it (I hope I did it right)
Hard
- 00:10:451 (1,2,3) - I totally would avoid this kind of patterns in a Normal diff. Moreover, the (1) should be moved further from 00:08:651 (2)'s tail because this spacing is inconsistent, and it's not nice considering the kind of diff. Just place them in a different way. What about: http://osu.ppy.sh/ss/1034106 or using a slider (with 1.30x spacing for consistency): http://osu.ppy.sh/ss/1034108 there's a reason why I went 2/1 here 00:06:851 (1,2,1) - is it really hard to notice? a normal stacking would go diagonally, but that wouldn't fit here
- 00:50:051 - Add break time I'm not really found of short breaks
- 01:52:151 (4,4,4) - Did you forget claps? I guess yes ;P it's intended c:
- 02:39:551 (7) - Clap? clap
Lunatic
- 00:27:101 (6) - You forgot new combo here added
- 00:30:401 - Did you eat that poor circle here? D: poor circle D:
- 00:50:051 - Break time I'm not really found of short breaks
- 01:17:651 (3) - I would set new combo on this slider if I was you Yeah I would :3
- 00:06:251 (1,2,3,4) - I don't like this pattern to be honestly, it plays too bad IMO. What about to make something like this? It plays pretty nice and it's cooler: http://osu.ppy.sh/ss/1034130 (you need to stack the 00:06:401 (2) with 00:06:851 (1) and making the 00:06:701 (4) symmetric to it) done
- 00:09:251 (1,2,3,4) - I don't like this pattern as well how it flows <_< I would suggest you to place them in a different way or, how I prefer, in this one. I like very much how it flows and play: changed, but that pattern looks kinda strange though o_O
SPOILER432,340,9251,6,0,P|472:324|496:304,1,75
232,332,9551,2,0,P|284:332|324:356,1,75
368,220,9851,2,0,P|408:204|432:184,1,75
168,212,10151,2,0,P|220:212|260:236,1,75- 00:16:151 (7) - You forgot clap here not forgotten, intended :p
- 01:08:951 (1,2,3,4) - The stack between 01:09:701 (4,1) could be a bit confusing IMO.. What about to use this rhythm with removing that stack in this way? Personally, I testplayed it and I like how it flows and plays, I would really change it, but it's up to you. I'm just here to give you some suggestions because I'm enjoying this mapset already: I really like this cursor-pause before the stream though
SPOILER256,376,68951,6,0,L|256:288,1,75,8|0,0:0|0:0,0:0:0:0:
256,176,69251,1,0,0:0:0:0:
256,300,69401,1,0,0:0:0:0:
150,279,69551,1,8,0:0:0:0:
362,279,69701,1,8,0:0:0:0:
256,176,69851,5,0,0:0:0:0:- 01:23:651 (1,2,3,4,5,6,7,8,9) - I would use some new combo here, to make it easier to read: http://puu.sh/4OqMv.jpg all the NCs can look a bit misleading imo, don't you think?
- 01:33:251 (1,2,3,4,5,6,7,8,9) - You should do the same here but you can also keep it because this pattern is easier to play than previous one ^
- 01:52:151 (5,5,5,5) - Forgot some claps? these are intended as well~
- 02:11:051 (5) - New combo done
- 02:31:901 (7) - CTRL + G is more intuitive and plays better since you made the spacing huger here from the previous slider it makes the slider in the center kinda awkward imo
- 02:39:101 (7,8,9,1) - What about to stack them in this way? It looks better from an aesthetic point of view: http://osu.ppy.sh/ss/1034161 it's about the same but sure
- 02:48:251 (7) - New combo here removing it from 02:49:151 (1) done
- 02:49:451 (5) - New combo (this new combo setting is more logical) done
- 02:53:051 (7) - New combo if you followed above and same for the next ones as well done
- 02:56:651 (1) - This circle should be move further from the previous slider :\ You are using an inconsistent spacing atm stacking it with 02:55:901 (7) that is 1/2 while this one is 1/1. if you saw my previous parts, this would make sense. This is a somewhat anti-jump, I didn't want to stack it this time because I wanted to start in the middle instead
This mapset is awesome and pretty solid. I just want you fix the problem in the normal diff I mentioned in "General" field. Don't hate me but it really needs to be changed. I'd be really glad to give you that bubble/osu! standard icon to get the map ranked. think about what I said please tomato
All fixed!Chewin wrote:
as promised my dear Ono ~.~/
GeneralExtra
- Checking your folder and AIBat there is a couple of things in your custom skin you must fix:
- There is something wrong. I will write it here and not in "Normal" field below. SV in the Normal diff is 1.40x and the SV in the Hard diff is 1.40x as well while in the Lunatic is 1.50x. It's not good that Normal have only that 0.10 from Lunatic diff. It's hard to play indeed.. Currently the Easy diff has 1.00x so I suggest you to reduce the SV in the Normal till 1.20x. This would fix your mapset spread. Yea, it will be boring but you should almost "remap" the Normal diff, actually it's not that rankable/acceptable :\\
- inb4 unrank for nsfw BG
This mapset is awesome and pretty solid. I just want you fix the problem in the normal diff I mentioned in "General" field. Don't hate me but it really needs to be changed. I'd be really glad to give you that bubble/osu! standard icon to get the map ranked.
- 01:24:251 (3) - New combo to warn about new rhythm/jumping pattern? ok~
- 01:26:501 (2) - This circle plays very bad where it's actually placed.. really, believe me. I suggest you to stack it with 01:26:951 (4)'s head or move it where the flow looks more natural good idea~
- 01:51:251 (3) - This slider is ugly D: It could sound nice but pls curve it on the middle fixed~
- 01:59:051 (5) - 2nd square = new combo pls xD LOLLLL alright
- 02:10:451 (5) - I would suggest you two things here. I would use new combo and I would also change this pattern 02:10:451 (5,6,7,8) placement because I don't like how it flows, honestly. What about this? Try to testplay it and see how it flows divinely:
SPOILER256,352,130451,5,0,0:0:0:0:mmm I made a new pattern by myself xD , and the old one doesn't works as what you said
124,280,130601,1,8,0:0:0:0:
232,256,130751,1,8,0:0:0:0:ou said212,108,130901,1,0,0:0:0:0:![]()
- Regou, I think this map is amazing. Good job, really ;3 <3 thanks
pls me 2OnosakiHito wrote:
I will wait.
Stefan wrote:
Last edited by Stefan on about 6 years ago, edited 1337 times in total.
Aber wirklich.Stefan wrote:
Amazing to see the Map ranked soon. Wird aber auch mal Zeit, ne?*hides*
eikkaaaaaaaa. Nice to see you again. Was thinking about you few days ago. \o/eikkaleyd wrote:
Yeah and I'll reply it again when it is ranked.XD
Wow, you found some notable point out. Thank you really much aabc!aabc271 wrote:
So, it turns out that I am a few days late Orz
Anyway, let's go ~
Utsuho-don so cute www
Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions
-----------------------
[Inner Oni]
Already talked to ono in irc. Mod content in the spoilerbox as a reference. Log lost because both have osu crashed x_xSPOILERLooks quite fine, so I'll focus more on the minor things
• 00:53:037 (Triplets x4) and 01:02:637 (Triplets x4) - It'll be nice if there are some kind of connections in terms of hitsound pattern usage ( eg Pattern of ABAB x2, ABAC x2 )
• 01:17:637 (Finishes) - They're quite sudden to me because the previous parts do not contain consecutive 1/2 finishes. I'd prefer adding finishes at 01:18:837 (2,3) only, but that's my preference only.
• 01:50:037 ~ 01:59:487 - Maybe you can add some 1/4s to make the notes less repetitive ? ( eg you can consider sth like o ooo loop at 01:54:837 and 01:57:237 )Suggested patterns ~Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
00:24:687 (2) - Blue note, or maybe change a bit the surrounding notes too if necessary ? ( Well, just because of the previous dkk x2, I think (1,2) could stand out against background music. Also comparing with 00:26:337 ( ddk x4 ), maybe you can use dkk x4 here. It's more like my personal feelings though )
00:59:337 (1) - Blue note, so that it becomes ooooo ? ( Just a personal preference thinking that following the pitch of instrument will be better than following the less obvious drum. I guess you understand what I mean :3 )
01:00:837 (1) - ^
01:08:937 (1) - ^. This time changing the 5-plets into ooooo.
01:06:537 (x) - Maybe add o o (1/2) ? ( Suddenly sounds empty for me, since the previous part doesn't have such odd rest )
01:13:587 (2,1) - o o ? ( Hitsound preference on the pitch again. 01:13:287 has a lower pitch than 01:13:737 so I think d k fits this increase more naturally )
01:48:237 (7-plets) - ooooooo ? ( By referring to the hitsounds before this, I guess you're trying to follow the background hits and drums. kkddkkd somehow fits the drums better so you can consider this )
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[Oni]
Also modded in irc. Log below in spoilerbox as a reference.SPOILER20:58 aabc271: Osu just crashed
20:58 aabc271: I need the log ;w;
20:59 OnosakiHito: fuck
20:59 OnosakiHito: I don't have it either
20:59 OnosakiHito: lol
20:59 OnosakiHito: you know mine crashed as well...
20:59 aabc271: DDDDDDDD:
20:59 OnosakiHito: uuuuuh, nvm let's just continue. Just mention in thread that one part got lost due to error.
21:00 OnosakiHito: and save current one.
21:00 aabc271: It's ok
21:00 aabc271: Because I only modded the inner oni
21:00 aabc271: I'll just post
21:00 aabc271: Never mind
21:00 aabc271: I'll mention in my post that you've already responded to my inner oni mod
21:01 OnosakiHito: oh, okay.
21:01 aabc271: Unstable osu. Seems this build is not that well-debugged
21:05 OnosakiHito: So, we are done...?
21:06 OnosakiHito: Ah, I missunderstand..
21:06 OnosakiHito: Yeah, indeed.
21:07 aabc271: Well, I'm modding oni now
21:07 aabc271: So, done for irc maybe xD
21:08 OnosakiHito: k
21:08 OnosakiHito: only for inner we did iirc?
21:09 aabc271: But we can of course do others for irc
21:09 aabc271: That is, I mod now, then say instantly to you
21:09 OnosakiHito: sure
21:10 aabc271: 00:23:637 - I'm not so sure about the hitsounds of 1/2
21:10 aabc271: They sound ok yet don't really fit the music, or is that my illusion ?
21:11 aabc271: Maybe you can make a reference with 00:28:437
21:11 aabc271: 00:28:437 -
21:11 OnosakiHito: true lol
21:11 OnosakiHito: changed
21:11 aabc271: ok :3
21:13 aabc271: 00:48:837 - Oni is not that lenient, either lol
21:13 aabc271: Not an issue though, just saying www
21:16 aabc271: 01:11:637 (1,2) - Finish, just like inner oni ?
21:16 aabc271: Same for 01:14:037, 01:16:437
21:17 OnosakiHito: Nah, would like to keep it here.
21:17 OnosakiHito: It was intensional that I didn't used here finisher but in the Inner I did.
21:17 OnosakiHito: In this way I can emphasize 01:18:837 (1,2,1,1,1) - more
21:18 aabc271: ok then never mind
21:22 aabc271: 02:43:887 - Quite odd to have a slider here ? w
21:23 aabc271: At least the similar section has notes instead 02:52:887 -
21:23 OnosakiHito: changed to d k k d kkk d d
21:23 aabc271: ok :3
21:24 aabc271: Seems oni is quite structure-based, so I think I won't mod too much on minor patterns
21:24 OnosakiHito: ok.
21:24 aabc271: eg 01:50:037 - Hitsound is totally off for me, but I know it's the opposite of 01:52:437 -
21:25 OnosakiHito: yeah
21:25 OnosakiHito: lol
21:25 aabc271: I think there's a better way to create a contrast with 1:52
21:25 aabc271: But that depends on you whether to change
21:25 aabc271: It can be not 100% symmetrical, you know
21:27 aabc271: Maybe I'll go dinner first. 9:27 here
21:28 OnosakiHito: alright.
21:28 OnosakiHito: I have to go as well.
21:28 *aabc271 savelogs
21:28 aabc271: REMEMBER THAT LOL
21:28 OnosakiHito: Dunno, for muzu futsuu and kantan
21:28 OnosakiHito: you can post it in thread
21:28 OnosakiHito: and I will check.
21:28 aabc271: ok then :3
21:28 OnosakiHito: o7
21:28 OnosakiHito: See you later then.
21:28 aabc271: Bye :3
21:28 OnosakiHito: thanks for now~
21:28 aabc271: It's ok ww
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[Muzukashii]
• 01:27:837 (1/2 x11) - Maybe you can cut this 1/2 x11 sections into smaller parts, like deleting 01:28:587 (1) and 01:29:187 (1) ( This 1/2 seems to be quite longer than the others with mostly < 7 hits, and so you might want to balance that a bit ) Oh, good idea!
• 02:28:137 (3,1) - I'm not sure if it's me, but I think the 1 should be at 02:28:587 instead because that's where the new section of calmer music starts. Hm, I think current pattern fits better since I mapped to the main sound here.Suggested patterns ~Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
01:17:187 (1) - Remove finish ? ( imo the music isn't that strong to make finish a better choice. Comparing with K 01:20:637, this note isn't that significant because 01:16:737 (14,1,1) are all emphasized to a certain extent in 1/1 spacing , unlike 1:20 being the only emphasized in 1/1 spacing ) Oh, you are right.
01:23:637 (1,2) - Add finish ? ( For consistency on use of finish with 01:33:237 (1,2) )yes
Overall really nice. The use of hitsounds and patterns are amazing, especially the first 50 seconds![]()
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[Futsuu]
• 02:45:237 (1,1,1,1) - I think more note should be added in between these. Currently it feels quite empty as the previous parts of this kiai is denser. Oh, this was due to difficulty. Kinda true what you say, but I really worry it becomes too hard on a BPM with 200.
Once again, the hitsounds fit well with the patterns and so this futsuu is nicely-made :3
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[Kantan]
• 01:39:237 (1) - I'm not sure about this short spinner. It can be too short for new players since they might fail to react quickly, causing the failure to complete the spinner. I'd suggest deleting it, and adding K at 01:39:237, then D 01:39:837. Oh, true. Changed~Suggested patterns ~Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
01:09:537 (x) - Add a red note here ? ( So that the patterns are consistent with 00:54:837, 00:59:637 and 01:04:437 ) That was intensional to have a rise of notes here. 2/1 -> 11/1
01:54:537 (x) - Add a blue note ? ( It could be boring to have 1/1 d k loop for 9 seconds ) changed
01:59:337 (x) - ^ ( Depending if you mind using k k D 1/1 )changed
Again a nice kantan with appropriate newbie-friendly patterns![]()
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I'll say the taiko diffs are ready for rank![]()
As usual, Ono makes good taiko mapset with great mix of hitsounds and patterns
Find me when you've fixed the above mods, since I'll bubble this :3
Star and good luck ~
OnosakiHito wrote:
Chewin wrote:
OnosakiHito wrote:
Finally after all these years~OnosakiHito wrote:
Is this real world?! T^T
Saten and Regou, we did it. For real. Thank you for your hard work!
Also at this point thanks to all the guys who supported/modded the set. Also I want to thank the coffee and my mother!
Now let's hope this gets not unranked for some reason. lol
Unyuu~
(jumps around like crazy. God, I'm so happy.)