So, it turns out that I am a few days late Orz
Anyway, let's go ~
Utsuho-don so cute www
Blue~ Critical issues. You must fix thisPurple~ It's better to fix thisPink~ Suggestions only. Change only if you want toGrey~ Explanations of my suggestions-----------------------
[
Inner Oni]
Already talked to ono in irc. Mod content in the spoilerbox as a reference. Log lost because both have osu crashed x_x
SPOILERLooks quite fine, so I'll focus more on the minor things
• 00:53:037 (Triplets x4) and 01:02:637 (Triplets x4) - It'll be nice if there are some kind of connections in terms of hitsound pattern usage
( eg Pattern of ABAB x2, ABAC x2 )• 01:17:637 (Finishes) - They're quite sudden to me because the previous parts do not contain consecutive 1/2 finishes. I'd prefer adding finishes at 01:18:837 (2,3) only, but that's my preference only.
• 01:50:037 ~ 01:59:487 - Maybe you can add some 1/4s to make the notes less repetitive ?
( eg you can consider sth like o ooo loop at 01:54:837 and 01:57:237 )Suggested patterns ~Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
00:24:687 (2) - Blue note, or maybe change a bit the surrounding notes too if necessary ? ( Well, just because of the previous dkk x2, I think (1,2) could stand out against background music. Also comparing with 00:26:337 ( ddk x4 ), maybe you can use dkk x4 here. It's more like my personal feelings though )
00:59:337 (1) - Blue note, so that it becomes ooooo ? ( Just a personal preference thinking that following the pitch of instrument will be better than following the less obvious drum. I guess you understand what I mean :3 )
01:00:837 (1) - ^
01:08:937 (1) - ^. This time changing the 5-plets into ooooo.
01:06:537 (x) - Maybe add o o (1/2) ? ( Suddenly sounds empty for me, since the previous part doesn't have such odd rest )
01:13:587 (2,1) - o o ? ( Hitsound preference on the pitch again. 01:13:287 has a lower pitch than 01:13:737 so I think d k fits this increase more naturally )
01:48:237 (7-plets) - ooooooo ? ( By referring to the hitsounds before this, I guess you're trying to follow the background hits and drums. kkddkkd somehow fits the drums better so you can consider this )
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[
Oni]
Also modded in irc. Log below in spoilerbox as a reference.
SPOILER20:58 aabc271: Osu just crashed
20:58 aabc271: I need the log ;w;
20:59 OnosakiHito: fuck
20:59 OnosakiHito: I don't have it either
20:59 OnosakiHito: lol
20:59 OnosakiHito: you know mine crashed as well...
20:59 aabc271: DDDDDDDD:
20:59 OnosakiHito: uuuuuh, nvm let's just continue. Just mention in thread that one part got lost due to error.
21:00 OnosakiHito: and save current one.
21:00 aabc271: It's ok
21:00 aabc271: Because I only modded the inner oni
21:00 aabc271: I'll just post
21:00 aabc271: Never mind
21:00 aabc271: I'll mention in my post that you've already responded to my inner oni mod
21:01 OnosakiHito: oh, okay.
21:01 aabc271: Unstable osu. Seems this build is not that well-debugged
21:05 OnosakiHito: So, we are done...?
21:06 OnosakiHito: Ah, I missunderstand..
21:06 OnosakiHito: Yeah, indeed.
21:07 aabc271: Well, I'm modding oni now
21:07 aabc271: So, done for irc maybe xD
21:08 OnosakiHito: k
21:08 OnosakiHito: only for inner we did iirc?
21:09 aabc271: But we can of course do others for irc
21:09 aabc271: That is, I mod now, then say instantly to you
21:09 OnosakiHito: sure
21:10 aabc271: 00:23:637 - I'm not so sure about the hitsounds of 1/2
21:10 aabc271: They sound ok yet don't really fit the music, or is that my illusion ?
21:11 aabc271: Maybe you can make a reference with 00:28:437
21:11 aabc271: 00:28:437 -
21:11 OnosakiHito: true lol
21:11 OnosakiHito: changed
21:11 aabc271: ok :3
21:13 aabc271: 00:48:837 - Oni is not that lenient, either lol
21:13 aabc271: Not an issue though, just saying www
21:16 aabc271: 01:11:637 (1,2) - Finish, just like inner oni ?
21:16 aabc271: Same for 01:14:037, 01:16:437
21:17 OnosakiHito: Nah, would like to keep it here.
21:17 OnosakiHito: It was intensional that I didn't used here finisher but in the Inner I did.
21:17 OnosakiHito: In this way I can emphasize 01:18:837 (1,2,1,1,1) - more
21:18 aabc271: ok then never mind
21:22 aabc271: 02:43:887 - Quite odd to have a slider here ? w
21:23 aabc271: At least the similar section has notes instead 02:52:887 -
21:23 OnosakiHito: changed to d k k d kkk d d
21:23 aabc271: ok :3
21:24 aabc271: Seems oni is quite structure-based, so I think I won't mod too much on minor patterns
21:24 OnosakiHito: ok.
21:24 aabc271: eg 01:50:037 - Hitsound is totally off for me, but I know it's the opposite of 01:52:437 -
21:25 OnosakiHito: yeah
21:25 OnosakiHito: lol
21:25 aabc271: I think there's a better way to create a contrast with 1:52
21:25 aabc271: But that depends on you whether to change
21:25 aabc271: It can be not 100% symmetrical, you know
21:27 aabc271: Maybe I'll go dinner first. 9:27 here
21:28 OnosakiHito: alright.
21:28 OnosakiHito: I have to go as well.
21:28 *aabc271 savelogs
21:28 aabc271: REMEMBER THAT LOL
21:28 OnosakiHito: Dunno, for muzu futsuu and kantan
21:28 OnosakiHito: you can post it in thread
21:28 OnosakiHito: and I will check.
21:28 aabc271: ok then :3
21:28 OnosakiHito: o7
21:28 OnosakiHito: See you later then.
21:28 aabc271: Bye :3
21:28 OnosakiHito: thanks for now~
21:28 aabc271: It's ok ww
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[
Muzukashii]
• 01:27:837 (1/2 x11) - Maybe you can cut this 1/2 x11 sections into smaller parts, like deleting 01:28:587 (1) and 01:29:187 (1)
( This 1/2 seems to be quite longer than the others with mostly < 7 hits, and so you might want to balance that a bit )• 02:28:137 (3,1) - I'm not sure if it's me, but I think the 1 should be at 02:28:587 instead because that's where the new section of calmer music starts.
Suggested patterns ~Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
01:17:187 (1) - Remove finish ? ( imo the music isn't that strong to make finish a better choice. Comparing with K 01:20:637, this note isn't that significant because 01:16:737 (14,1,1) are all emphasized to a certain extent in 1/1 spacing , unlike 1:20 being the only emphasized in 1/1 spacing )
01:23:637 (1,2) - Add finish ? ( For consistency on use of finish with 01:33:237 (1,2) )
Overall really nice. The use of hitsounds and patterns are amazing, especially the first 50 seconds
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[
Futsuu]
• 02:45:237 (1,1,1,1) - I think more note should be added in between these. Currently it feels quite empty as the previous parts of this kiai is denser.
Once again, the hitsounds fit well with the patterns and so this futsuu is nicely-made :3
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[
Kantan]
• 01:39:237 (1) - I'm not sure about this short spinner. It can be too short for new players since they might fail to react quickly, causing the failure to complete the spinner. I'd suggest deleting it, and adding K at 01:39:237, then D 01:39:837.
Suggested patterns ~Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
01:09:537 (x) - Add a red note here ? ( So that the patterns are consistent with 00:54:837, 00:59:637 and 01:04:437 )
01:54:537 (x) - Add a blue note ? ( It could be boring to have 1/1 d k loop for 9 seconds )
01:59:337 (x) - ^ ( Depending if you mind using k k D 1/1 )
Again a nice kantan with appropriate newbie-friendly patterns
-----------------------
I'll say the taiko diffs are ready for rank
As usual, Ono makes good taiko mapset with great mix of hitsounds and patterns
Find me when you've fixed the above mods, since I'll bubble this :3
Star and good luck ~
