gonna support
+1
+1
I can only think in three ideas (some mentioned above I think xP):peppy wrote:
One major issue with this is that some people map easy difficulties (for example) to be much shorter than their harder counterparts. Which would cause a huge delay at the end of the map.
Exactly, it's been a while since the thread started but I believe something like this was mentioned and I agree with all the ideas.Dark Accelerator wrote:
I can only think in three ideas (some mentioned above I think xP):peppy wrote:
One major issue with this is that some people map easy difficulties (for example) to be much shorter than their harder counterparts. Which would cause a huge delay at the end of the map.
1) Disable the option when the difficulties have different length
2) Block the difficulty that has different duration. For example:http://osu.ppy.sh/s/1752
Easy (1:51)
Normal (3:19)
Hard (3:19)
Expert (3:19)
3) The difficulties have to be of the same length as the difficulty who the host chose
someone else can contribute with others ideas? pls
Well... here's a very crude solution to that - disable the Skip function in a "free play" room.peppy wrote:
One major issue with this is that some people map easy difficulties (for example) to be much shorter than their harder counterparts. Which would cause a huge delay at the end of the map.
Any of these would suffice, would love to see this in-game so I could play with friends who are new to the game. +support!Dark Accelerator wrote:
I can only think in three ideas (some mentioned above I think xP):peppy wrote:
One major issue with this is that some people map easy difficulties (for example) to be much shorter than their harder counterparts. Which would cause a huge delay at the end of the map.
1) Disable the option when the difficulties have different length
2) Block the difficulty that has different duration. For example:http://osu.ppy.sh/s/1752
Easy (1:51)
Normal (3:19)
Hard (3:19)
Expert (3:19)
3) The difficulties have to be of the same length as the difficulty who the host chose
someone else can contribute with others ideas? pls
There would obviously be a cap to when a song should not be included. Waiting 10 seconds after playing your difficulty isn't that big of a deal (would be nice with an interface description like: "Your song finished first. Time before other player(s) are finished: 00:10..")Keyone94 wrote:
i dont have any example maps but
there are 30+min maps supporting full albums with 10+ different songs beeing played at 10 different times in the map
what about these maps?
a lot of maps have like
Normal (2:10)
Hard (2:15)
Insane(2:25)
so you would disable them cause of 5 sec?
and only beeing able to use the function on some maps on some diffs isn't the solution here
then people will start switching through maps in multi to find some fitting the system
and some maps will be played more often than others
Couldn't it always just be disabled if a map has too much of a difference between difficulty lengths? I mean I wouldn't mind listening to a song for 60 seconds if someone was playing a higher difficulty but if it's a 5 minute difference then it would get old.peppy wrote:
One major issue with this is that some people map easy difficulties (for example) to be much shorter than their harder counterparts. Which would cause a huge delay at the end of the map.
Or does it? You would not be playing the same map. - but then again.. merely having the option may not do any harmMagicalReing7913 wrote:
-Allows people from different ability levels to still play together.
I feel the same about this. It's not really "playing together" anymore, since you'd only be playing against those people who chose the same difficulty as you.-valar- wrote:
Or does it? You would not be playing the same map. - but then again.. merely having the option may not do any harmMagicalReing7913 wrote:
-Allows people from different ability levels to still play together.
hey i still join rooms with talent shredder or something else i can't hardly keep up with playing even though i always fail. at least none of the time have any of the other players berated me for being sucky. People are pretty encouraging in multiplayer. I'd think if someone wanted to get beat in multiplayers to try to get better, truly wanted to, they could do it without too much to worry about.Aposke wrote:
2) Having a seperate, dedicated option like that might discourage players from trying to get better. Instead, they might try out harder difficulties once or twice, get last place and just "retreat" to easier diffs again (this already happens anyways, but adding this distinctive option definitely won't make it better).
Really? I've had the exact opposite experience. I occasionally run a Hard/Insane room, and when I put on insane maps that are notorious for their difficulty (or when I put any song on with DT) I almost always see 1 or 2 very highly ranked players join. If you want a specific audience in your room, I think it's important to know which maps draw which kinds of players. One time, someone joined, requested host, changed the map to Banned Forever and, within the next minute, the room was full of Top-10000 players.Bassist Vinyl wrote:
But the reason I like this threads idea is the vast majority of multiplayers are easy-hard [like 85% of them really] and a lot of them are good songs that i'd like to play on insane and have some fun but.. there's just no way other than hosting and hoping people join but me and a lot of other people just want to bring up the lobby and join a game. Hey, with this, maybe even Quick Join will be a viable button to press!
Those are overly negative opinions.Aposke wrote:
I feel the same about this. It's not really "playing together" anymore, since you'd only be playing against those people who chose the same difficulty as you.
There's 3 major concerns I have with this idea:
1) This option is kind of pointless. All it does is divide the players in one room according to difficulties, i.e. "who plays against whom". The exact same effect can be reached by just opening a room with [Easy and Normal only] or something in the name – stronger players will stay out (or put on mods) while the weaker ones can still enjoy their game.
2) Having a seperate, dedicated option like that might discourage players from trying to get better. Instead, they might try out harder difficulties once or twice, get last place and just "retreat" to easier diffs again (this already happens anyways, but adding this distinctive option definitely won't make it better).
3) It segments the playing community further. We already have rooms dedicated to different difficulties, why have rooms that themselves are again segmented into different difficulty classes?
I thought the inclusion of the "Free Mods" option was really brilliant, but this just seems unnecessary afterwards.
Had that too, and its especially hard when you end up having to quit before the end before people ask "HOW DID YOU GET THAT SS?" after looking at your profile and you have to answer "easy modo..."Cleatis wrote:
I've been getting some friends into osu, and doing 2 star maps gets really boring. This is just what we need, support.
uh, this is about different difficulties and not mods.Santeri[P] wrote:
From my experiences, free mods have been great and this'd be really unneccessary in my opinion.