support, but how will the skip function work?
It's quite simple really. At the end, it says "Waiting for all players to finish". So, we just.. wait for the others to finish! That easy. You're still playing realtime, just some players will finish their map before others once in a blue moon. And if everyone is synced to start their section of the map at the same time, this means maps like Marathon Maps can have everyone playing their favourite song in the map together. (This also means there should be a limit on size between map playtimes among the players)theowest wrote:
So this feature request will most likely not allow you to play difficulties that differ in length. Which makes me wonder how this limit would work..
I can only think in three ideas (some mentioned above I think xP):peppy wrote:
One major issue with this is that some people map easy difficulties (for example) to be much shorter than their harder counterparts. Which would cause a huge delay at the end of the map.
Exactly, it's been a while since the thread started but I believe something like this was mentioned and I agree with all the ideas.Dark Accelerator wrote:
I can only think in three ideas (some mentioned above I think xP):peppy wrote:
One major issue with this is that some people map easy difficulties (for example) to be much shorter than their harder counterparts. Which would cause a huge delay at the end of the map.
1) Disable the option when the difficulties have different length
2) Block the difficulty that has different duration. For example:http://osu.ppy.sh/s/1752
Easy (1:51)
Normal (3:19)
Hard (3:19)
Expert (3:19)
3) The difficulties have to be of the same length as the difficulty who the host chose
someone else can contribute with others ideas? pls
Well... here's a very crude solution to that - disable the Skip function in a "free play" room.peppy wrote:
One major issue with this is that some people map easy difficulties (for example) to be much shorter than their harder counterparts. Which would cause a huge delay at the end of the map.
Any of these would suffice, would love to see this in-game so I could play with friends who are new to the game. +support!Dark Accelerator wrote:
I can only think in three ideas (some mentioned above I think xP):peppy wrote:
One major issue with this is that some people map easy difficulties (for example) to be much shorter than their harder counterparts. Which would cause a huge delay at the end of the map.
1) Disable the option when the difficulties have different length
2) Block the difficulty that has different duration. For example:http://osu.ppy.sh/s/1752
Easy (1:51)
Normal (3:19)
Hard (3:19)
Expert (3:19)
3) The difficulties have to be of the same length as the difficulty who the host chose
someone else can contribute with others ideas? pls
There would obviously be a cap to when a song should not be included. Waiting 10 seconds after playing your difficulty isn't that big of a deal (would be nice with an interface description like: "Your song finished first. Time before other player(s) are finished: 00:10..")Keyone94 wrote:
i dont have any example maps but
there are 30+min maps supporting full albums with 10+ different songs beeing played at 10 different times in the map
what about these maps?
a lot of maps have like
Normal (2:10)
Hard (2:15)
Insane(2:25)
so you would disable them cause of 5 sec?
and only beeing able to use the function on some maps on some diffs isn't the solution here
then people will start switching through maps in multi to find some fitting the system
and some maps will be played more often than others
Couldn't it always just be disabled if a map has too much of a difference between difficulty lengths? I mean I wouldn't mind listening to a song for 60 seconds if someone was playing a higher difficulty but if it's a 5 minute difference then it would get old.peppy wrote:
One major issue with this is that some people map easy difficulties (for example) to be much shorter than their harder counterparts. Which would cause a huge delay at the end of the map.
Or does it? You would not be playing the same map. - but then again.. merely having the option may not do any harmMagicalReing7913 wrote:
-Allows people from different ability levels to still play together.
I feel the same about this. It's not really "playing together" anymore, since you'd only be playing against those people who chose the same difficulty as you.-valar- wrote:
Or does it? You would not be playing the same map. - but then again.. merely having the option may not do any harmMagicalReing7913 wrote:
-Allows people from different ability levels to still play together.
hey i still join rooms with talent shredder or something else i can't hardly keep up with playing even though i always fail. at least none of the time have any of the other players berated me for being sucky. People are pretty encouraging in multiplayer. I'd think if someone wanted to get beat in multiplayers to try to get better, truly wanted to, they could do it without too much to worry about.Aposke wrote:
2) Having a seperate, dedicated option like that might discourage players from trying to get better. Instead, they might try out harder difficulties once or twice, get last place and just "retreat" to easier diffs again (this already happens anyways, but adding this distinctive option definitely won't make it better).