Support
Couldn't it always just be disabled if a map has too much of a difference between difficulty lengths? I mean I wouldn't mind listening to a song for 60 seconds if someone was playing a higher difficulty but if it's a 5 minute difference then it would get old.peppy wrote:
One major issue with this is that some people map easy difficulties (for example) to be much shorter than their harder counterparts. Which would cause a huge delay at the end of the map.
Or does it? You would not be playing the same map. - but then again.. merely having the option may not do any harmMagicalReing7913 wrote:
-Allows people from different ability levels to still play together.
I feel the same about this. It's not really "playing together" anymore, since you'd only be playing against those people who chose the same difficulty as you.-valar- wrote:
Or does it? You would not be playing the same map. - but then again.. merely having the option may not do any harmMagicalReing7913 wrote:
-Allows people from different ability levels to still play together.
hey i still join rooms with talent shredder or something else i can't hardly keep up with playing even though i always fail. at least none of the time have any of the other players berated me for being sucky. People are pretty encouraging in multiplayer. I'd think if someone wanted to get beat in multiplayers to try to get better, truly wanted to, they could do it without too much to worry about.Aposke wrote:
2) Having a seperate, dedicated option like that might discourage players from trying to get better. Instead, they might try out harder difficulties once or twice, get last place and just "retreat" to easier diffs again (this already happens anyways, but adding this distinctive option definitely won't make it better).
Really? I've had the exact opposite experience. I occasionally run a Hard/Insane room, and when I put on insane maps that are notorious for their difficulty (or when I put any song on with DT) I almost always see 1 or 2 very highly ranked players join. If you want a specific audience in your room, I think it's important to know which maps draw which kinds of players. One time, someone joined, requested host, changed the map to Banned Forever and, within the next minute, the room was full of Top-10000 players.Bassist Vinyl wrote:
But the reason I like this threads idea is the vast majority of multiplayers are easy-hard [like 85% of them really] and a lot of them are good songs that i'd like to play on insane and have some fun but.. there's just no way other than hosting and hoping people join but me and a lot of other people just want to bring up the lobby and join a game. Hey, with this, maybe even Quick Join will be a viable button to press!
Those are overly negative opinions.Aposke wrote:
I feel the same about this. It's not really "playing together" anymore, since you'd only be playing against those people who chose the same difficulty as you.
There's 3 major concerns I have with this idea:
1) This option is kind of pointless. All it does is divide the players in one room according to difficulties, i.e. "who plays against whom". The exact same effect can be reached by just opening a room with [Easy and Normal only] or something in the name – stronger players will stay out (or put on mods) while the weaker ones can still enjoy their game.
2) Having a seperate, dedicated option like that might discourage players from trying to get better. Instead, they might try out harder difficulties once or twice, get last place and just "retreat" to easier diffs again (this already happens anyways, but adding this distinctive option definitely won't make it better).
3) It segments the playing community further. We already have rooms dedicated to different difficulties, why have rooms that themselves are again segmented into different difficulty classes?
I thought the inclusion of the "Free Mods" option was really brilliant, but this just seems unnecessary afterwards.
Had that too, and its especially hard when you end up having to quit before the end before people ask "HOW DID YOU GET THAT SS?" after looking at your profile and you have to answer "easy modo..."Cleatis wrote:
I've been getting some friends into osu, and doing 2 star maps gets really boring. This is just what we need, support.
uh, this is about different difficulties and not mods.Santeri[P] wrote:
From my experiences, free mods have been great and this'd be really unneccessary in my opinion.
You obviously didn't read through the thread at allDope wrote:
i don't know if this has been pointed out yet; some songs vary in duration with each difficulty
[-MrSergio-] wrote:
You have my support. For me it's always enjoyable to play with some friends that haven't my rank nether my ability yet, but it's boring for the same reason for me, so this could be a nice solution. In my opinion the multiplaying is only for fun: there's no point in beating those under your rank.
How about grouping players who play the same difficulty with each other? i.e. If I am with three friends, me and one friend play Insane, and the other two play Hard, the results would look like this:MagicalReing7913 wrote:
-Scoreboards and results could remain the same (results screen), although it should say above either the score or the players name, what difficulty they were playing.
-Allows people from different ability levels to still play together.
-Same song length allows all players to still finish together.
That sounds perfect, maybe have an option to view all the scores combined too so that you can choose the method you prefer.-Scylla- wrote:
How about grouping players who play the same difficulty with each other? i.e. If I am with three friends, me and one friend play Insane, and the other two play Hard, the results would look like this:MagicalReing7913 wrote:
-Scoreboards and results could remain the same (results screen), although it should say above either the score or the players name, what difficulty they were playing.
-Allows people from different ability levels to still play together.
-Same song length allows all players to still finish together.
Insane:
#1
#2
Hard:
#1
#2
This would make more sense in my opinion. The hardest difficulty would simply be shown at the top, and easier difficulties below the hardest one, which would allow for groups of friends at different skill levels to still compete with each other on the same maps. Approvals would make this useless though, and it would have to be an option (such as Tag Team vs.).