Modding upon request
inb4 most played 4ever
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
where is your approachcircle.png?
A bunch of notes in the taiko diffs are unsnapped, resnap them please ><
Also just a side note, the timing in this mapset is different from Chloe's mapset (he used more red lines), when these maps go for the final ranking stage there will have to be some consistency with the song timing; about that you can just consult BATs later on (since for me the timing is accurate enough in both mapsets)
[Easy]
01:09:606 (2) - move this to 01:09:415 with a finish, thats where the pitch changes and the dominant beat is (also don't stack like this, it is too difficult for an Easy diff)
01:13:034 (1) - blanket can look better here
01:16:082 (3) - NC for consistency
[Normal]
00:00:823 (1) - the end should be in 1/6 snap
00:54:177 (1) - take NC off here and place on 00:55:129 (2) instead follows ur patterns better
01:02:748 (1,2,3) - rhythm here plays better like this imo:
[Hard]
00:24:463 (2) - stack perfectly on 00:23:129 (4)
01:21:415 (5) - nazi but stack the end perfectly on 01:20:272 (7)
01:25:225 (1,2,3,4) - the sudden use of 2.0x spacing is gonna throw alot of people off, how bout 1.5x here instead?
[Insane]
00:26:368 (3,4) - why not use some circles here? poses some extra challenge to rhythm grasping and gives a good preparation for the 5-let at 00:26:940 (5,6,7,8,1)
00:31:892 (1,2) - use 2.0x spacing? its 1.9x atm
00:45:226 (1,2,3,4,5) - do a manual stack or compressed stream here, since stack leniency shifts all the circles to the left which is flow breaking
00:47:129 (3) - forgot finish here?
01:26:559 (5) - maybe its just me, but this flows better for me if its placed at the buttom of the screen, e.g. x:172 y:284
[0108]
00:03:801 (6) - needs to be 1/6 snap here @00:03:764
00:10:860 (4) - same as above, @00:10:823
00:18:939 (9) - NC here to capture that change in vocal pitch (plus reduce some combo numbers)
00:25:034 (6) - do the same here if you see fit
00:45:225 (2) - lower this a bit if you can, its touching the hp bar
00:57:225 (8) - NC for similar reasons as before
01:08:463 (1) - 1 grid left for perfectly linear stream (adjust later symmetry accordingly)
01:26:367 (2,3) - just personally feel that ctrl+g flows better on this after some test playing
probably the first 0108 that i can FC xD
Thats all, solid mapping as usual, have a star and good luck~
inb4 most played 4ever
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
where is your approachcircle.png?
A bunch of notes in the taiko diffs are unsnapped, resnap them please ><
Also just a side note, the timing in this mapset is different from Chloe's mapset (he used more red lines), when these maps go for the final ranking stage there will have to be some consistency with the song timing; about that you can just consult BATs later on (since for me the timing is accurate enough in both mapsets)
[Easy]
01:09:606 (2) - move this to 01:09:415 with a finish, thats where the pitch changes and the dominant beat is (also don't stack like this, it is too difficult for an Easy diff)
01:13:034 (1) - blanket can look better here
01:16:082 (3) - NC for consistency
[Normal]
00:00:823 (1) - the end should be in 1/6 snap
00:54:177 (1) - take NC off here and place on 00:55:129 (2) instead follows ur patterns better
01:02:748 (1,2,3) - rhythm here plays better like this imo:
[Hard]
00:24:463 (2) - stack perfectly on 00:23:129 (4)
01:21:415 (5) - nazi but stack the end perfectly on 01:20:272 (7)
01:25:225 (1,2,3,4) - the sudden use of 2.0x spacing is gonna throw alot of people off, how bout 1.5x here instead?
[Insane]
00:26:368 (3,4) - why not use some circles here? poses some extra challenge to rhythm grasping and gives a good preparation for the 5-let at 00:26:940 (5,6,7,8,1)
00:31:892 (1,2) - use 2.0x spacing? its 1.9x atm
00:45:226 (1,2,3,4,5) - do a manual stack or compressed stream here, since stack leniency shifts all the circles to the left which is flow breaking
00:47:129 (3) - forgot finish here?
01:26:559 (5) - maybe its just me, but this flows better for me if its placed at the buttom of the screen, e.g. x:172 y:284
[0108]
00:03:801 (6) - needs to be 1/6 snap here @00:03:764
00:10:860 (4) - same as above, @00:10:823
00:18:939 (9) - NC here to capture that change in vocal pitch (plus reduce some combo numbers)
00:25:034 (6) - do the same here if you see fit
00:45:225 (2) - lower this a bit if you can, its touching the hp bar
00:57:225 (8) - NC for similar reasons as before
01:08:463 (1) - 1 grid left for perfectly linear stream (adjust later symmetry accordingly)
01:26:367 (2,3) - just personally feel that ctrl+g flows better on this after some test playing
probably the first 0108 that i can FC xD
Thats all, solid mapping as usual, have a star and good luck~