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Iguchi Yuka - Grow Slowly (TV Size) [Osu|Taiko]

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Total Posts
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Topic Starter
xChippy

happy623 wrote:

sorry for late ;w;
Request via PM :D
I cant mod taiko diff so I have to skip them, sorry OwQ

[General]
  1. Tags in Rainbow's Normal were garbled, please correct it o/
[Hard]
  1. 00:38:558 (5) - the sv was changed, put a NC on it?
  2. 00:41:468 (6) - ^
  3. 00:41:286 (5,6) - Putting like this?
[Insane]
  1. 00:22:558 (3) - move 1 grid right to make it a perfect blanket?
  2. 00:59:104 - missing a drum hit? :?
  3. 01:05:377 - ^
  4. 01:22:558 (5,6,7,8,1) - how about arranging like this? :
Sorry for the shortness :?
nice map 8-)
ヽ(゚ω゚)ノ Star and Good Luck ;)
Fixed all :3
Thanks for your mod and star happy623 ^^
Rakuen
DEAncientNaga's Mod Queue

[General]
Good >.o /

Please check the tags, they are different

[Easy]
00:23:286 (3) - Don't suggest shape like this
00:26:195 (3) - ^
01:28:377 - Slider stops here looks better

[Normal]
00:35:468 (3) - Move down a little bit
00:52:922 (1) - Remove circle or make (2) slider starts at the timing

[Hard]
00:24:377 (7) - New Combo (looks not related with the previous notes)
01:21:286 (5) - Remove circle

[Insane]
>.o)b

Good luck on ranking!
Topic Starter
xChippy

DEAncientNaga wrote:

DEAncientNaga's Mod Queue

[General]
Good >.o /

Please check the tags, they are different fixed

[Hard]
00:24:377 (7) - New Combo (looks not related with the previous notes) fixed
01:21:286 (5) - Remove circle Why?

[Insane]
>.o)b

Good luck on ranking!
Thanks for the mod ^^
Tur00
A mod From my queue :3

[Easy]

You should try to improving the claps..

00:02:558 (2,2,2) - delete the clap in these sliders , there's no reason to put them .
00:28:740 (2,3) - what about delete (3) and extend the (2) slider to 00:29:468 and add reverse arrow
follow better the rhythm
00:32:013 (3) - delete the reverse arrow and do the slider longest , this do the easy diff more "easy" and
better to the newbies.
00:48:013 (1) - delete the reverse arrow ,and here> 00:49:104 do a slider that finish here> 00:49:468 .
00:50:195 (3) - what about delete the reverse arrow and do a slider that finish here> 00:50:922 ,
cuz there's no beat to put the reverse.
01:01:831 (4) - Try this : 01:12:377 (2,3) - Don't put overlaps like this one in "easy" diff .
01:13:831 (4,1) - ^
01:19:649 (3,1) - ^


[Normal]

00:21:831 - Try this , really sound better with the vocal and the instrumental .
00:37:468 (3,4) - Try This , it sounds much better and follows the vocal more.
00:45:104 (1) - delete the "whistle" of the slider body , sounds a bit weird .
00:52:922 (1) - delete this circle , There's no beat to follow and sounds weird .
01:15:468 (1,1) - there's less time to finish the circle and catch the (1) , Delete the spinner .
01:17:831 (2) - what about change this slider for 1/1 slider with reverse arrow .
01:20:013 (1) - delete the reverse arrow and better add a circle .
01:24:377 (3) - delete this slider , sound really weird , better add a circle in 01:25:104 , to follow the vocal .


[Hard]

Nice Diff! it's mapped really nice :3

01:24:013 (3) - delete the reverse arrow , there's no beat in the last part
And add timing point to change the Sound to "Soft" the slider sounds really weird in this relax part.
01:25:831 (3,3,5) - the same of above , about the Sound "Soft" .
01:28:922 (1) - delete this spinner , is really short so , is not necessary to put it there.


[Insane]

00:10:195 (1,2,3,4) - These beats sound a bit weird.. try to put "soft" hitsound .
00:32:558 (2,3,4) - why don't you try a Curved stream ? The map is Funniest when the streams are in curve.

Good Luck!
Tur00
Sorry double post x-x
Topic Starter
xChippy

Tur00 wrote:

A mod From my queue :3

[Hard]

Nice Diff! it's mapped really nice :3

01:24:013 (3) - delete the reverse arrow , there's no beat in the last part
And add timing point to change the Sound to "Soft" the slider sounds really weird in this relax part.
01:25:831 (3,3,5) - the same of above , about the Sound "Soft" .
01:28:922 (1) - delete this spinner , is really short so , is not necessary to put it there.
Fixed the Soft sounds, and I'll consider about the spinner

[Insane]

00:10:195 (1,2,3,4) - These beats sound a bit weird.. try to put "soft" hitsound . fixed
00:32:558 (2,3,4) - why don't you try a Curved stream ? The map is Funniest when the streams are in curve. I'll consider as well

Good Luck!
Thanks for the mod :3 ~
Xinely
Hi xChippy :)
mod from my queue
gratz, you are nice ninja
[General]
tags conflict in Normal, or we called it broken kanji http://puu.sh/3uTsO.png
soft-hitclap1 and soft-hitwhistle1 found from http://puu.sh/3vkB2.png didn't give any custom hitsound, change "1" to "2" or remove it if you not use it

[yanlu's Easy]
00:21:831 (1) - finish in head?
00:32:013 (3) - ctrl+J and rotate clockwise -20 to make http://puu.sh/3uTYp.jpg for better flow?
00:35:468 (3) - add finish or whistle in head? feel empty
01:05:468 (1) - normal spacing 0,8 please, you can make them branket, like http://puu.sh/3uUkD.jpg
01:08:377 (1) - you can make more branket with 1 grid up
01:15:468 (3) - end in 01:16:558 - to follow vocal?
01:21:468 (3) - 352,132 so branket with 01:20:013 (1) - ?
to be honest, i feel boring due little hitsound in this diff :'(

[Rainbow's Normal]
00:02:013 (2) - whistle in head?
00:06:558 (3,1) - little overlap when play, 00:08:377 (1) - stacked with 00:06:558 (3) - 's tail? and if you follow, fix spacing after this ofc
00:21:831 (1,2,3) - why spacing increase here? as normal diff i think it's better with 1 spacing only althrough the music become heavy
00:30:558 (1) - 1 grid down so straight with 00:32:377 (2,3) - ?
00:36:377 (1) - 0,92 seems spacing issue
00:34:922 (2,3,4) - same as 00:21:831 (1,2,3) -
00:38:195 (4) - 396,12 for better flow?
00:42:195 (1) - 268,96? so 00:41:286 (5,1,2) - get diagonal line
00:51:649 (2) - so nazi here, clap don't give any effect hitsound when put in slider's body
00:53:104 (1) - finish in tail
01:21:104 (2) - kinda bad to see
01:22:922 (1) - normal spacing 1,00?

i'm sleepy now, i will continue this tomorrow ~

[Hard]
OD+1? it's so easy LOL
00:18:922 (1) - it's better if you follow vocal here, try http://puu.sh/3vknu.jpg
00:20:013 (2) - ^
00:21:831 (1) - add finish too?
00:36:740 (2,3) - it's more neat if you make branket in here
00:43:649 (4) - 1 grid up for branket
01:13:831 (1,2) - try http://puu.sh/3vkNj.jpg ? it's more follow vocal
01:18:558 (3) - itentional spacing?
i just say it's need more jump to make this diff become fun

TBH i can't mod insane so that's all
Good Luck ~
NewRulerNA
hi
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. tags are not same every diffs. Normal had garbage characters.
  2. source: Toaru Kagaku no Railgun S
    many maps do not have its source. however it is wrong, "toaru (とある)" is one word.
    but I guess if you think do not need it, be able to not change.
  3. soft-hitclap1.wav and soft-hitwhistle1.wav are unused? if these sounds are unused, must remove.
[Easy]
  1. 00:10:195 (1) - remove clap and add drum-hitwhistle at end.

    would be better to use it because instruments do not have sound like soft-hitclap.
  2. 00:11:649 (2) - ^
  3. 00:21:831 (1) - why does not this note follow vocal? there is vocal at 00:22:377.

    1. 00:21:831 (1) - 3/2 slider and a repeat
    ^my suggestion
  4. 00:35:468 - add finish. there is sound what is same as 00:34:922 - . so would be better to do it.
  5. 00:59:286 - I guess this whistle is mistake... that did not exist on 01:02:195 - . in addition, not have strange instrument than other parts. so I think should remove it.
  6. 01:05:104 - ^
  7. 01:15:468 (3) - extend end to 01:16:558? I felt this end is little early. this vocal was extended, so may be hard to understand correctly the end.
    if you worry this suggestion, you can also extend to 01:16:740 - because there is instrument.
  8. 01:22:922 (1) - why does not follow vocal? should be end at 01:29:468 - imo.
[Normal]
  1. 00:02:013 - add whistle. because there is sound what is same as 00:01:468 - and 00:04:922 - .
  2. 00:14:195 (3,4) - why did you stack here? imo, not makes sense to stop flow because .

    116,158,13104,6,0,P|176:118|246:108,1,120,6|2,0:0|0:0,0:0:0:0:
    336,144,13831,1,2,0:0:0:0:
    248,222,14195,1,2,0:0:0:0:
    320,318,14558,2,2,P|260:358|196:374,2,120,2|0|2,0:0|0:0|0:0,0:0:0:0:
    408,240,15649,1,2,0:0:0:0:
    this affects to 00:13:104 (1,2,3,4,5) - . so need to remove those
    try this
  3. 00:21:831 (1) - rhythm suggestion

    1. 00:21:831 (1) - circle
    2. 00:22:013 (2) - 1/1 slider
  4. 00:35:468 (3,2) - (nazi) I think this overlap is not good appearance.
  5. 00:41:286 (5) - slider end at 00:41:831 - . would be better to follow instrument in this map.
  6. 00:43:649 (3,4,1) - (nazi) not be symmetry...
  7. 01:26:558 (1,2,1,2,3) - (DS) why did you use x1.1? this is quiet part, so at least x1.1 would not fit here. should use x1.0.
[Hard]
  1. 00:17:831 (6,7,8) - three circles are bit hard in quiet part imo. would be better to be more easier.
    1. change (6,7) to 1/2 slider.
  2. 00:32:013 (5,6,7) - follow instrument here?

    1. 00:32:013 (5) - circle
    2. 00:32:195 (6) - circle
    3. 00:32:377 (7) - circle
    4. 00:32:558 (8) - circle
    5. 00:32:740 (9) - 1/1 slider
    try this
    maybe double stack fits this section.
    https://osu.ppy.sh/forum/t/48063

    like this circles.
  3. 00:50:922 (1,2,3) - add jump here. this section have most volume on this song, so it makes sense to do it imo.
  4. 01:28:013 (4) - forgot to add NC?
[Insane]
  1. 00:06:195 (2,3,4,5,6) - this jump is too large on this melody. this part is bit quiet, so would be better to change to be smaller.
    like this size
  2. 00:08:377 (3,4,5,6,7) - ^
  3. 00:22:377 (2,3) - ctrl+G ?

gl
Topic Starter
xChippy

NewRulerNA wrote:

hi
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. tags are not same every diffs. Normal had garbage characters.
  2. source: Toaru Kagaku no Railgun S
    many maps do not have its source. however it is wrong, "toaru (とある)" is one word.
    but I guess if you think do not need it, be able to not change.
  3. soft-hitclap1.wav and soft-hitwhistle1.wav are unused? if these sounds are unused, must remove.
[Hard]
  1. 00:17:831 (6,7,8) - three circles are bit hard in quiet part imo. would be better to be more easier.
    1. change (6,7) to 1/2 slider.
  2. 00:32:013 (5,6,7) - follow instrument here?

    1. 00:32:013 (5) - circle
    2. 00:32:195 (6) - circle
    3. 00:32:377 (7) - circle
    4. 00:32:558 (8) - circle
    5. 00:32:740 (9) - 1/1 slider
    try this
    maybe double stack fits this section.
    https://osu.ppy.sh/forum/t/48063

    like this circles.
  3. 00:50:922 (1,2,3) - add jump here. this section have most volume on this song, so it makes sense to do it imo.
  4. 01:28:013 (4) - forgot to add NC?
[Insane]
  1. 00:06:195 (2,3,4,5,6) - this jump is too large on this melody. this part is bit quiet, so would be better to change to be smaller.
    like this size
  2. 00:08:377 (3,4,5,6,7) - ^
  3. 00:22:377 (2,3) - ctrl+G ?
gl
Fixed all :3
Thanks for the Mod ~!! >w<
yanlu
thx for modding~ :)
I changed some green line for better hitsounds. now more fit i think..
SPOILER
osu file format v12

[General]
AudioFilename: Grow Slowly.mp3
AudioLeadIn: 2000
PreviewTime: 52922
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Grow Slowly (TV Size)
TitleUnicode:Grow Slowly (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:Iguchi Yuka
Creator:xChippy
Version:yanlu's Easy
Source:Toaru Kagaku no Railgun S
Tags:Ending yanlu Sun Rainbow a certain scientific とある科学の超電磁砲 s ReySHeL
BeatmapID:251497
BeatmapSetID:91504

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"To Aru Kagaku no Railgun S ED.avi"
0,0,"To aru railgun.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1468.00525445979,363.636363636364,4,1,0,40,1,0
9831,-100,4,1,0,45,0,0
12740,-100,4,2,1,50,0,0
53831,-100,4,2,1,60,0,1
77104,-100,4,2,0,50,0,0
82195,-100,4,2,0,45,0,0
82922,-100,4,2,0,40,0,0
85831,-100,4,2,0,35,0,0
87286,-100,4,2,0,20,0,0
88013,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 0,255,255
Combo3 : 255,128,255
Combo4 : 0,128,255
Combo5 : 128,0,255

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128,112,67286,1,0,0:0:0:0:
132,192,67649,2,0,P|152:236|196:260,1,100,8|0,1:2|0:0,0:0:0:0:
276,240,68377,6,0,P|252:324|148:328,1,200,0|8,0:0|1:2,0:0:0:0:
52,208,69831,2,0,B|40:176|4:176|28:148|8:116,2,100,0|0|8,0:0|0:0|1:2,0:0:0:0:
132,192,70922,1,0,0:0:0:0:
204,156,71286,6,0,P|292:192|292:288,1,200,4|8,0:0|1:2,0:0:0:0:
222,322,72377,1,0,0:0:0:0:
222,322,72740,2,0,P|134:286|134:190,1,200,0|8,0:0|1:2,0:0:0:0:
184,132,73831,1,0,0:0:0:0:
184,132,74195,6,0,P|300:128|328:112,1,150,4|4,1:2|0:0,0:0:0:0:
400,76,75104,1,4,0:0:0:0:
468,120,75468,2,0,P|504:240|440:340,1,250,4|0,0:0|2:2,0:0:0:0:
348,212,77104,6,0,P|260:180|196:252,2,200,4|8|0,0:0|1:2|0:0,0:0:0:0:
320,287,78922,2,0,P|372:291|408:263,1,100,0|8,0:0|1:2,0:0:0:0:
460,324,79649,1,0,0:0:0:0:
460,324,80013,6,0,P|506:238|480:144,1,200,4|8,0:0|1:2,0:0:0:0:
420,88,81104,1,0,0:0:0:0:
340,108,81468,2,0,P|294:194|320:288,1,200,4|0,0:0|1:2,0:0:0:0:
256,192,82922,12,0,88013,0:0:0:0:
Topic Starter
xChippy

Xinely wrote:

Hi xChippy :)
mod from my queue
gratz, you are nice ninja
[General]
tags conflict in Normal, or we called it broken kanji http://puu.sh/3uTsO.png
soft-hitclap1 and soft-hitwhistle1 found from http://puu.sh/3vkB2.png didn't give any custom hitsound, change "1" to "2" or remove it if you not use it

[Hard]
OD+1? it's so easy LOL
00:18:922 (1) - it's better if you follow vocal here, try http://puu.sh/3vknu.jpg
00:20:013 (2) - ^
00:21:831 (1) - add finish too?
00:36:740 (2,3) - it's more neat if you make branket in here
00:43:649 (4) - 1 grid up for branket
01:13:831 (1,2) - try http://puu.sh/3vkNj.jpg ? it's more follow vocal
01:18:558 (3) - itentional spacing?
i just say it's need more jump to make this diff become fun
Fixed all =w=
TBH i can't mod insane so that's all
Good Luck ~
Thanks for the mod Xinely~~ >w<
f e a r
I wish I were a bird

[yanlu's Easy]
  1. 00:06:558 (3) - Blanket this one a bit better? Midpoint: x172 y336
  2. 00:32:013 (3) - ^? x312y220 Midpoint

    It's mostly hitsounds, I know you are making a pattern, and if you don't want to change it just ignore the rest:
  3. 00:24:377 (2) - Clap?
  4. 00:25:468 - Remove clap
  5. 00:26:563 - Clap
  6. 00:26:922 - Remove clap
  7. 00:27:286 (4) - Clap
  8. 00:28:740 - Clap
  9. 00:30:195 - Maybe a very low finish?
  10. 00:33:468 - Finish?
  11. 00:55:649 (3) - Clap
  12. 00:56:740 - I think you could get away with a finish here.
  13. 00:58:558 (3) - Clap
  14. 01:01:468 (3) - Clap
  15. 01:01:831 - Tbh I feel this doesn't fit, do a clap on 01:01:468 (3), and on sliderend maybe?
  16. 01:02:558 - Clap
  17. 01:03:286 - Clap
  18. 01:07:286 (3) - Clap
  19. 01:07:649 - Remove clap
  20. 01:08:013 - Clap
  21. 01:08:377 - Clap
  22. 01:10:195 - Clap
  23. 01:10:922 (3) - Clap
  24. 01:12:377 (2) - Clap
  25. 01:13:831 (4) - Clapu
Everything else good (y)

[Rainbow's Normal]
  1. Please remove all the slider noise from 00:12:740 - 00:18:558. The bassdrum is cool, but slidernoise kinda ruins the song imho.

    Oh and ye, you should probably use the custom sampleset on some parts instead, it fits better than claps tbh ;;
  2. 00:20:740 - Remove Clap and add one at 00:21:104, sounds better imo
  3. 00:22:558 - Heavy beat, make a clap please
  4. 00:32:377 (2) - Clappu
  5. 00:55:649 (5) - Blanket this a bit better? Endpoint to x292 y132
  6. 01:00:740 (3) - Clappu
  7. 01:06:922 (3) - Make this one go like this? http://osu.ppy.sh/ss/850173
  8. 01:18:922 (3) - Soft custom clap?
That's all! \o

[Hard]
  1. 00:02:558 (3) - Remove this, lengthen (2) to 00:02:558, it follows the guitar, and keeps the tempo up.
  2. 00:09:831 (1) - Blanket this one a bit better? Midpoint to x312 y192, this isn't that great, but I couldn't find a good one.
  3. 00:22:558 - Maybe do something like this instead? http://osu.ppy.sh/ss/850200
  4. 00:46:922 - Imo this clap here is a bit overkill, even for a buildup.
  5. 01:26:922 - You can hear ''Toooo'' here, remove (2), move (3) to 01:26:922 then stack a note ontop of (1) at 01:27:649, then RNC on (1) and NC on the new circle.
I would do hitsounds too, but tbh, I would rather you change to use the custom ones like the others, if you decide to do that then PM me and I'll come back (y)

[Insane]
  1. imo CTRL-G 00:10:377 (2,3) these two :p
  2. 00:22:558 - I think you could have done this more circular. Example: http://osu.ppy.sh/ss/850237
  3. 00:53:286 - I think something like this http://osu.ppy.sh/ss/850243 could have been a very good and explosive start for the chorus.
  4. 01:02:013 - Maybe something like this? http://osu.ppy.sh/ss/850248 This might be better due to not having to stack on sliderend, atm it looks kinda weird imo, and it'll make small jumps :p
  5. 01:05:013 - Another suggestion; http://osu.ppy.sh/ss/850258 Make it jumpy like this and it'll also flow well imo
That is all! Good luck on your mapset!
Topic Starter
xChippy

f e a r wrote:

I wish I were a bird

[Hard]
  1. 00:02:558 (3) - Remove this, lengthen (2) to 00:02:558, it follows the guitar, and keeps the tempo up.
  2. 00:09:831 (1) - Blanket this one a bit better? Midpoint to x312 y192, this isn't that great, but I couldn't find a good one.
  3. 00:22:558 - Maybe do something like this instead? http://osu.ppy.sh/ss/850200
  4. 00:46:922 - Imo this clap here is a bit overkill, even for a buildup.
  5. 01:26:922 - You can hear ''Toooo'' here, remove (2), move (3) to 01:26:922 then stack a note ontop of (1) at 01:27:649, then RNC on (1) and NC on the new circle.
fixed all except the first one IMO it fits the instrument now :3
About the hitsound changed to the custom one =w= (actually I forgot to change =w=)

I would do hitsounds too, but tbh, I would rather you change to use the custom ones like the others, if you decide to do that then PM me and I'll come back (y)

[Insane]
  1. imo CTRL-G 00:10:377 (2,3) these two :p
  2. 00:22:558 - I think you could have done this more circular. Example: http://osu.ppy.sh/ss/850237
  3. 00:53:286 - I think something like this http://osu.ppy.sh/ss/850243 could have been a very good and explosive start for the chorus.
  4. 01:02:013 - Maybe something like this? http://osu.ppy.sh/ss/850248 This might be better due to not having to stack on sliderend, atm it looks kinda weird imo, and it'll make small jumps :p
  5. 01:05:013 - Another suggestion; http://osu.ppy.sh/ss/850258 Make it jumpy like this and it'll also flow well imo
Fixed all except the last jump suggestion,imo it flows well as it is tho and the last circle should be blue tick (since there is a drum hit)
That is all! Good luck on your mapset!
Thanks for the mod ^^ ~
f e a r
Kay I'm back, no KD.

Obligatory I wish I were a bird

[Hard]
  1. 00:09:831 - imo this really feels heavier than it needs, lower the hitsounds to 40%, do the same at 00:12:740, and 00:17:104 if you could, as they are the ''slow'' part of the song.
  2. 00:10:558 (3) - Remove clap at sliderstart, add a clap at the repeat
  3. You could add a whistle at every white tick from 00:13:468 to 00:18:377 if you want to, and get away with it as it compliments the song imho.
  4. 00:18:907 - Whistle
  5. 00:19:649 (3) - Remove whistle and add clap? Or both.
  6. 00:21:104 - ^
  7. 00:22:558 - Clap
  8. 00:23:286 - Soft sampleset a whistle here if you'd like, remove new combo too while you're at it.
  9. 00:42:922 - I know theres a sound here, but idk if it's important enough for a finish. Just pointing it out, pay attention to it incase other modders point it out you might wanna change it. :p
  10. 00:45:104 - Remove whistle and add clap? Or both.
  11. 00:45:831 - ^
  12. 00:46:558 - ^
  13. 00:46:922 - ^
  14. 00:47:653 - Personally I would add a finish here.
  15. 00:48:377 - Clap
  16. 00:49:104 - ^
  17. 01:02:558 - You could do a buildup here, add clap at sliderend and 3, imo that would fit quite a lot.
  18. 01:17:104 - Dunno if this sampleset is intentional xD
  19. Since I'm an idiot and forgot this the last time; Move 01:25:831 (3) to 01:25:468, and hitcircle 01:26:195. Same reasoning as last time.
  20. If you did ^that, remove new combo at 01:26:558 (1), add new combo at 01:26:195 (3) and remove new combo at 01:28:013 (1)
GL further and hope my mod was useful \o
Topic Starter
xChippy

f e a r wrote:

Kay I'm back, no KD.

Obligatory I wish I were a bird

[Hard]
  1. 00:09:831 - imo this really feels heavier than it needs, lower the hitsounds to 40%, do the same at 00:12:740, and 00:17:104 if you could, as they are the ''slow'' part of the song.
  2. 00:10:558 (3) - Remove clap at sliderstart, add a clap at the repeat
  3. You could add a whistle at every white tick from 00:13:468 to 00:18:377 if you want to, and get away with it as it compliments the song imho.
  4. 00:18:907 - Whistle
  5. 00:19:649 (3) - Remove whistle and add clap? Or both.
  6. 00:21:104 - ^
  7. 00:22:558 - Clap
  8. 00:23:286 - Soft sampleset a whistle here if you'd like, remove new combo too while you're at it.
  9. 00:42:922 - I know theres a sound here, but idk if it's important enough for a finish. Just pointing it out, pay attention to it incase other modders point it out you might wanna change it. :p
  10. 00:45:104 - Remove whistle and add clap? Or both.
  11. 00:45:831 - ^
  12. 00:46:558 - ^
  13. 00:46:922 - ^
  14. 00:47:653 - Personally I would add a finish here.
  15. 00:48:377 - Clap
  16. 00:49:104 - ^
  17. 01:02:558 - You could do a buildup here, add clap at sliderend and 3, imo that would fit quite a lot.
  18. 01:17:104 - Dunno if this sampleset is intentional xD
  19. Since I'm an idiot and forgot this the last time; Move 01:25:831 (3) to 01:25:468, and hitcircle 01:26:195. Same reasoning as last time.
  20. If you did ^that, remove new combo at 01:26:558 (1), add new combo at 01:26:195 (3) and remove new combo at 01:28:013 (1)
fixed all =w=
GL further and hope my mod was useful \o
Thank you very much for the mod ^^ and yes it was very usefull >w<
KinkiN
Hi From IJO's mod queue ~ :3

[General]

I can't help about hitsounds, so sorry TAT

[yanlu's Easy]

* Great ~

01:22:922 - imo this part is not fit for spinner. imo it's better to remove the spinner and add some notes

[Rainbow's Normal]

* Great ~

00:24:377 (5) - NC starts here? imo it's better
01:26:558 (1,2) - imo it's better if you make it stack, like the prev. notes :)
01:28:013 (1,2,3) - sliders should fit too, instead of circles, it's easier if you change it into sliders imo :D

[Hard]

*It's great too :D

00:23:286 (6) - imo it's better if you make it end on 00:23:649


[Insane]

00:52:377 - remove nc. you can add nc at v
00:52:922 - NC
01:28:740 - imo the spinner is too hard with OD 7? D:

That's all, sorry for the bad mod D:
Nice map and Good Luck!
Topic Starter
xChippy

Otonashi Yuzuru wrote:

Hi From IJO's mod queue ~ :3

[Hard]

*It's great too :D

00:23:286 (6) - imo it's better if you make it end on 00:23:649
Well it's following the piano in the background :3

[Insane]

00:52:377 - remove nc. you can add nc at v fixed
00:52:922 - NC fixed
01:28:740 - imo the spinner is too hard with OD 7? D:
errr I'll consider changing it ^^
That's all, sorry for the bad mod D:
Nice map and Good Luck!
Thanks for the mod Yuzuu~ ^^
mintong89
hi :3

[Insane]

00:10:558 (3,4) - +whistle
00:17:286 (1) - put slider at here little weird, i prefer 00:17:468 - to 00:17:649 - as a slider and 00:17:286 as a circle.
00:24:740 (1) - too curve
00:27:649 (1) - i think it would more fun if you like this 00:44:922 (3) - It would be better if you nc here and 00:45:104 (1) - remove nc, it seem more clear~
00:52:922 (1) - i think NC here, because DS sudden changed and player may confused.
01:02:377 (6) - you can put at 01:03:286 (3) - slider ends, it will more fun~
01:09:649 (1,2) - CTRL+G
01:15:468 (1) - remove NC, because after is a spinner so no need.
01:22:922 (1) - i think straight slider is better at here.

[Hard]no problem, but just wonder beginning part's hitsound why didn't same with Insane diff.

[Normal]01:11:286 (1) - +finish

[Easy]np

good luck~
Topic Starter
xChippy

mintong89 wrote:

hi :3

[Insane]

00:10:558 (3,4) - +whistle
00:17:286 (1) - put slider at here little weird, i prefer 00:17:468 - to 00:17:649 - as a slider and 00:17:286 as a circle.
00:24:740 (1) - too curve
00:27:649 (1) - i think it would more fun if you like this 00:44:922 (3) - It would be better if you nc here and 00:45:104 (1) - remove nc, it seem more clear~
00:52:922 (1) - i think NC here, because DS sudden changed and player may confused.
01:02:377 (6) - you can put at 01:03:286 (3) - slider ends, it will more fun~
01:09:649 (1,2) - CTRL+G
01:15:468 (1) - remove NC, because after is a spinner so no need.
01:22:922 (1) - i think straight slider is better at here.imo this fits music better :3
Fixed the rest =w=
[Hard]no problem, but just wonder beginning part's hitsound why didn't same with Insane diff.
Oops o-o changed it~
good luck~
Thanks for the mod mint~ >w<
Exw
Hi :3
What a nice map, love it!
Here we go.

[yanlu's Easy]
00:07:286 (1) - remove whistle at the end of slider
00:55:286 (2) - i think if you put in on the end of slider 00:53:831 (1) will be nice
01:05:468 (1) - remove new combo. move it to 01:06:922 (2)
01:13:831 (4) - new combo
01:19:649 (3) - ^
01:22:922 (1) - maybe delete this spinner and add some note, and spinner start 01:28:147 until 01:29:867 (optional)

[Rainbow's Normal]
00:24:740 (1) - remove new combo. move it to 00:24:377 (4)
00:45:104 (1,2,3) - remove whistle
01:25:104 (1,2) - make the position same as 01:26:558 (1,2) but on left side

[Hard]
00:03:649 (6) - new combo
00:18:195 (7) - ^
00:32:740 (9) - ^
00:46:195 (5) - ^
00:58:922 (6) - ^

[Insane]
00:58:922 (4) - new combo
01:04:740 (7) - ^
01:28:740 (1) - how about remove the spinner and add circle at 01:29:762?

Thanks.
Good luck, hope it will ranked soon >w</
Topic Starter
xChippy
[quote="Subaru Takamaru"e3]Hi :3
What a nice map, love it!
Here we go.

[Hard]
00:03:649 (6) - new combo
00:18:195 (7) - ^
00:32:740 (9) - ^
00:46:195 (5) - ^
00:58:922 (6) - ^

[Insane]
00:58:922 (4) - new combo
01:04:740 (7) - ^ fixed
01:28:740 (1) - how about remove the spinner and add circle at 01:29:762? I'll consider :3
Didn't fix the other since they will break the consistency of the NC's ><

Thanks.
Good luck, hope it will ranked soon >w</[/quotee3]

Thanks for the mod Subaru~ :3
CXu
Yo, mod request from my queue. =3=~

[General]
  1. Add Unicode Artist? 井口裕香
  2. Add "Biribiri" to tags.
[yanlu's Easy]
  1. 00:13:104 - Try adding whistle on 2nd and 4th beat: 00:13:468 - 00:14:195 - 00:14:922 - etc . Currently it sounds a bit empty to me.
  2. 00:18:922 (1,2,3) - Imo, you should try using the regular soft whistles here. No hitsound always makes me sad :(
  3. 00:18:922 (1) - Oh yeah, add a finish on the head.
  4. 00:51:649 (1) - I don't think you need a new combo here, and removing it also makes it easier to see the triangle between (3,4,5)
  5. 01:02:558 (1) - Intentionally no normal sampleset on repeat? Also, the repeat is being covered. I think it's probably fine with the amount of time you have on this, but it is an Easy, so maybe you want to move it a bit.
  6. 01:17:104 - Soft custom sampleset 1? The default claps sound really off to me.
  7. 01:22:922 (1) - End this at 01:28:740 - , makes more sense since the song ends there as well; currently the map ends a little before the song itself, so it feels off.
  8. Generally I wish there were more hitsounds in this actually, especially the chorus I think would work better with a 2nd and 4th beat pattern of hitsounding. Still, the map itself is well done, and plays well for Easy.
[Rainbow's Normal]
  1. 00:14:558 (4) - and 00:16:013 (1,2) - Intentional sliderbody whistles? I don't really think the fit, so I would remove them.
  2. 00:18:922 (1) - Possibly use a finish instead on the head?
  3. 00:18:195 (4) - Imo, it works better if you tilt it so that it points towards 00:18:922 (1).
  4. 00:20:013 (2) - Swap so that whistle is on head instead of repeat.
  5. 00:22:558 (2) - Needs some hitsound, like normal-hitnormal or something similar.
  6. 00:22:922 (3) - Whistle on end.
  7. 00:45:104 (1) - Make this an exact flip from 00:43:649 (3). Also center 00:44:740 (4)
  8. 00:53:831 - I think the chorus is a wee bit loud, maybe lower the volume a bit?
  9. 01:07:649 (4) - Might wanna move this more to the left so it's not overlapped by (2). Just looks a bit sloppy imo.
  10. 01:11:286 - For this part I think you should use normal-hitnormal as the clap sound, just so you don't transition so suddenly from normal sampleset to soft.
  11. 01:28:013 (1,2,3) - It doesn't really matter, but move this so it's completely centered? :P
  12. Mostly just some hitsound suggestions. The map itself looks fine as a Normal.
[Hard]
  1. 00:01:468 - Change this to Soft sampleset custom 1, then lower volume at 00:02:558 - 00:04:377, and use the whistle sound on every white tick (or every other white tick if every tick sounds too much for you). Same for 00:05:468 - etc.
  2. 00:18:922 (1) - Either use finish or a regular soft whistle on the head here.
  3. 00:23:286 (6) - Regular soft whistle on head and tail.
  4. 00:41:286 (5,1) - Unstack? Follows 00:38:377 (4,1) - , and flows better as well imo.
  5. 00:52:922 (4,5) - Because of the symmetrical nature of the pattern right before, this just feels really randomly placed. I would just try to work it into the symmetry like this: http://osu.ppy.sh/ss/851888 It also makes sense that this is symmetrical since it's part of the same combo.
  6. 01:14:195 (2) - Finish instead of whistle on head.
  7. Actually I like this quite a lot due to how simple it feels as well as it being fairly appropriate as a Hard.
[Insane]
  1. Maaybe OD8 if you want to, but considering the overall difficulty of the mapset, OD7 works pretty well.
  2. 00:05:831 (1) - Remove whistle from head, and add whistle on tail. And remove whistle from 00:06:195 (2) and 00:06:558 (4) to follow the same whistlepattern as 00:02:558 (3,4,1,2,3,4,5) -
  3. 00:09:104 (7) - Remove whistle, same reason^
  4. 00:10:740 (4,5) - This part feels pretty awkward because of how the music doesn't really change, but the spacing does change just here. Imo following the same 1.5x spacing like before would work better. http://osu.ppy.sh/ss/851912
  5. 00:18:922 (1) - Add either regular soft whistle or soft finish here on head.
  6. 00:46:922 (2,3,4,5) - Arrange like this to avoid overlap with 00:46:195 (7) - ? http://osu.ppy.sh/ss/851915
  7. 00:48:377 (3,2) - Add clap on this. The squares have no hitsound :(
  8. 00:49:468 (4,1) - This part is confusing because of how the spacing between here and 00:49:740 (1,2) - is different, and the use of new combo. It really looks like (4,1) is actually in 1/1. It actually tripped me up causing me to 100 on it, so you pobably should change this somehow. Also swap new combo for 00:49:468 (4,1) - .
  9. 01:02:558 (1) - Add clap on head here, as well as 01:04:013 (1) - for a kin dof build-up effect before the chorus repeats.
  10. 01:05:104 (3,4) - I don't think this plays very well, because this whole part is kind of like a build-up to the repeated chorus, having to stop for 3/4 really feels weird. Imo, using a slider works much better: http://osu.ppy.sh/ss/851924
  11. 01:10:377 - Add note at 248;288? You'll have to rearrange the stream after it, but I really think it fits for this pattern.
  12. 01:12:740 (1,2,3) - Intentional different spacing? It doesn't look or feel that good tbh, so you should just space all of it at 1.4x
  13. 01:14:558 (2) - Clap.
  14. 01:22:558 (5,6,7,8,1) - Are you able to make this stream's curve look nicer? also fix the spacing on the last slider there, since it looks ugly when the stream isn't even. I know the slider slows down, but it isn't really that hard to read anyway, so it should be fine.
  15. 01:28:377 (2) - Whistle.
  16. Good job here, I enjoyed this map.
Generally I really like the general diffspread here, especially Hard and Insane. I didn't have all too much to say, so that's good!
Good job, and good luck!
Topic Starter
xChippy

CXu wrote:

Yo, mod request from my queue. =3=~

[General]
  1. Add Unicode Artist? 井口裕香 fixed
  2. Add "Biribiri" to tags.
Gogo Biribiri >w<

[Hard]
  1. 00:01:468 - Change this to Soft sampleset custom 1, then lower volume at 00:02:558 - 00:04:377, and use the whistle sound on every white tick (or every other white tick if every tick sounds too much for you). Same for 00:05:468 - etc.
  2. 00:18:922 (1) - Either use finish or a regular soft whistle on the head here.
  3. 00:23:286 (6) - Regular soft whistle on head and tail.
  4. 00:41:286 (5,1) - Unstack? Follows 00:38:377 (4,1) - , and flows better as well imo.
  5. 00:52:922 (4,5) - Because of the symmetrical nature of the pattern right before, this just feels really randomly placed. I would just try to work it into the symmetry like this: http://osu.ppy.sh/ss/851888 It also makes sense that this is symmetrical since it's part of the same combo.
  6. 01:14:195 (2) - Finish instead of whistle on head.
  7. Actually I like this quite a lot due to how simple it feels as well as it being fairly appropriate as a Hard.
fixed all :3.
[Insane]
  1. Maaybe OD8 if you want to, but considering the overall difficulty of the mapset, OD7 works pretty well.
  2. 00:05:831 (1) - Remove whistle from head, and add whistle on tail. And remove whistle from 00:06:195 (2) and 00:06:558 (4) to follow the same whistlepattern as 00:02:558 (3,4,1,2,3,4,5) -
  3. 00:09:104 (7) - Remove whistle, same reason^
  4. 00:10:740 (4,5) - This part feels pretty awkward because of how the music doesn't really change, but the spacing does change just here. Imo following the same 1.5x spacing like before would work better. http://osu.ppy.sh/ss/851912
  5. 00:18:922 (1) - Add either regular soft whistle or soft finish here on head.
  6. 00:46:922 (2,3,4,5) - Arrange like this to avoid overlap with 00:46:195 (7) - ? http://osu.ppy.sh/ss/851915
  7. 00:48:377 (3,2) - Add clap on this. The squares have no hitsound :(
  8. 00:49:468 (4,1) - This part is confusing because of how the spacing between here and 00:49:740 (1,2) - is different, and the use of new combo. It really looks like (4,1) is actually in 1/1. It actually tripped me up causing me to 100 on it, so you pobably should change this somehow. Also swap new combo for 00:49:468 (4,1) - .
  9. 01:02:558 (1) - Add clap on head here, as well as 01:04:013 (1) - for a kin dof build-up effect before the chorus repeats.
  10. 01:05:104 (3,4) - I don't think this plays very well, because this whole part is kind of like a build-up to the repeated chorus, having to stop for 3/4 really feels weird. Imo, using a slider works much better: http://osu.ppy.sh/ss/851924
  11. 01:10:377 - Add note at 248;288? You'll have to rearrange the stream after it, but I really think it fits for this pattern.
  12. 01:12:740 (1,2,3) - Intentional different spacing? It doesn't look or feel that good tbh, so you should just space all of it at 1.4x
  13. 01:14:558 (2) - Clap.
  14. 01:22:558 (5,6,7,8,1) - Are you able to make this stream's curve look nicer? also fix the spacing on the last slider there, since it looks ugly when the stream isn't even. I know the slider slows down, but it isn't really that hard to read anyway, so it should be fine.
  15. 01:28:377 (2) - Whistle.
  16. Good job here, I enjoyed this map.
Fixed all, Hehe glad that you enjoyed it >w<
Generally I really like the general diffspread here, especially Hard and Insane. I didn't have all too much to say, so that's good!
Good job, and good luck!
Thank you very much for the mod CXu-san >w<
pieguyn
hi, from my queue
yay, railgun =w=

[yanlu's Easy]
00:18:195 (3) - imo add clap sounds fine here
00:33:468 (1) - I hear a cymbal in the music, add finish?
01:17:104 ~ end - imo, use custom clap here instead of normal clap?

[Rainbow's Normal]
01:28:013 (1,2,3) - is it just me or is spacing not consistent 0.0

[Hard]
00:13:104 ~ 00:23:286 - use same hitsound pattern as insane?
00:23:286 (6) - imo whistle on end doesn't fit given it's more of a "stop" feeling, remove it?
01:22:922 - use slowdown here? there's a slowdown in insane 0.0

[Insane]
00:10:377 (2) - I only hear one cymbal here, remove finish?
00:38:558 (4) - add finish on start?
00:41:468 (4) - add finish on start?
00:49:740 (2) - spacing is confusing cause you just used this spacing for 1/2s
00:51:468 - imo add note here with jump would feel good and fit strong vocals ~
00:53:286 (3) - make a perfect triangle (x: 360 y: 120)
00:58:195 (1) - move it up to make it equidistant (x: 440 y: 192)
01:09:649 (1,2,3,4,5) - this is a really big jump out of nowhere, perhaps reduce it a bit?
01:22:922 (1) - start whistles here plz

nice map, good luck :D
Topic Starter
xChippy

pieguy1372 wrote:

hi, from my queue
yay, railgun =w=

[Hard]
00:13:104 ~ 00:23:286 - use same hitsound pattern as insane? Prefer to keep this diff like this :3
00:23:286 (6) - imo whistle on end doesn't fit given it's more of a "stop" feeling, remove it? Well it follows the pianjo ><, I'll consider
01:22:922 - use slowdown here? there's a slowdown in insane 0.0 fixed

[Insane]
00:10:377 (2) - I only hear one cymbal here, remove finish?
00:38:558 (4) - add finish on start? don't think it's needed a clap is enough :3
00:41:468 (4) - add finish on start? ^
00:49:740 (2) - spacing is confusing cause you just used this spacing for 1/2s
00:51:468 - imo add note here with jump would feel good and fit strong vocals ~
00:53:286 (3) - make a perfect triangle (x: 360 y: 120)
00:58:195 (1) - move it up to make it equidistant (x: 440 y: 192)
01:09:649 (1,2,3,4,5) - this is a really big jump out of nowhere, perhaps reduce it a bit? Taken into consider
01:22:922 (1) - start whistles here plz
Fixed the rest :3
nice map, good luck :D
Thanks for the mod pie~ :3
Senritsu
Hi lol
Random taiko suggestion because i'm so bored

ReySHeL's Muzu
00:20:740 - remove this? it suits the vocal, imo
00:52:377 (3) - K?
00:53:468 ^
01:28:377 d? because it the vocal sounds a bit 'different' there

ReYSHeL's Oni
00:29:649 (1) - k?
00:52:377 (3) - K
00:52:922 - 00:53:468 d d k k, so it won't empty and can suits the vocal too
01:23:286 k because vocal
01:24:013 d because vocal too
01:25:468 k?
01:26:922 d
01:28:377 ^

GL \:3/
Madoka Ayukawa
random mod \:D/ since Senritsu is here

[Hard]

00:23:286 (6) - change it into circle, its more enjoyable to hear imo
00:37:831 (3) - add Whistle at end of slider
00:38:377 (4) - ^

[Insane]

00:49:468 (1) - Remove NC here, put NC at 00:49:740 (2)
01:10:558 (1,2,3,4) - Whistle here? and Clap here 01:10:922 (5)

well since your map is neat, thats all~
sorry i cant mod Easy and Normal nicely ;___; Good Luck btw~ :D
Topic Starter
xChippy

_Tokage_ wrote:

random mod \:D/ since Senritsu is here

[Hard]

00:23:286 (6) - change it into circle, its more enjoyable to hear imo orz i'll consider :3
00:37:831 (3) - add Whistle at end of slider fixed
00:38:377 (4) - ^ fixed

[Insane]

00:49:468 (1) - Remove NC here, put NC at 00:49:740 (2) fixed
01:10:558 (1,2,3,4) - Whistle here? and Clap here 01:10:922 (5) did all whistle instead =w=

well since your map is neat, thats all~
sorry i cant mod Easy and Normal nicely ;___; Good Luck btw~ :D
Thanks for the random mod~ :3
lkx_Shore
hi

[Insane]
00:56:740 (1) - slider head add finish?
01:04:013 (1) - remove whistle,add finish?
01:08:377 (1) - slider head add finish?
01:10:558 (1) - add finish
01:28:377 (2) - x256 y244

[Hard]
00:23:286 (6) - slider tail silencer
00:45:104 (1) - slider head add finish?

[Rainbow's Normal]
01:21:104 (2) - 莫名,没拉好
01:23:649 (2) - 同

[yanlu's Easy]
00:23:286 (3) - 左边扭的地方和前面不一致所以有点怪
01:22:922 (1) - 好像转盘不能超过6秒,不过这个应该算是擦边球?..
Topic Starter
xChippy

lkx_Shore wrote:

hi

[Insane]
00:56:740 (1) - slider head add finish? added whistle
01:04:013 (1) - remove whistle,add finish? fixed
01:08:377 (1) - slider head add finish? I prefer whistle
01:10:558 (1) - add finish added
01:28:377 (2) - x256 y244 prefer to stack

[Hard]
00:23:286 (6) - slider tail silencer
00:45:104 (1) - slider head add finish?
fixed all
Thanks for the mod >w< ~
Sun Rainbow
Topic Starter
xChippy
Okay Update~ :3
now wait for yanlu >w<
MMzz
[Insane]
00:27:286 (7,1) - This is a bad idea let me explain why. Before this stack out have three stacks that are 1/2 speed, then this stack is directly after it in 1/1 speed. Players will react to seeing this 4th stack and automatically think it is 1/2 because of the previously placed stacks. It is very confusing. You should try and move these notes around so they are not stacked.
00:55:104 (5) - Why not start the combo here instead of under the stack, looks a lot nicer. :P
01:03:831 (5) - ^
01:19:286 (3,4) - The same stacking issue as before.

[Hard]
00:23:286 (6) - This needs to be a single note. There is not two notes in 1/4 here.

[Normal]
Tags, Unicode, and other things conflict with the other diffs. Run AIMod/BAT to find these and fix them

[Oni]
00:06:104 (1) - This feels really weird to play. I suggest you delete it or add a kat here: 00:06:013
00:36:377 (2) - finisher?

I don't like how the difficulty takes a big jump in the kiai. Add a few more 1/4 in the previous sections to even out the difficulty?

[Muzukashii]
00:06:104 (2) - Same as the Oni.
Topic Starter
xChippy

MMzz wrote:

[Insane]
00:27:286 (7,1) - This is a bad idea let me explain why. Before this stack out have three stacks that are 1/2 speed, then this stack is directly after it in 1/1 speed. Players will react to seeing this 4th stack and automatically think it is 1/2 because of the previously placed stacks. It is very confusing. You should try and move these notes around so they are not stacked.
00:55:104 (5) - Why not start the combo here instead of under the stack, looks a lot nicer. :P
01:03:831 (5) - ^
01:19:286 (3,4) - The same stacking issue as before.
fixed all
[Hard]
00:23:286 (6) - This needs to be a single note. There is not two notes in 1/4 here.
fixed
[Normal]
Tags, Unicode, and other things conflict with the other diffs. Run AIMod/BAT to find these and fix them
fixed
Thanks for mod MMzz :3~!
ReySHeL

MMzz wrote:

[Oni]
00:06:104 (1) - This feels really weird to play. I suggest you delete it or add a kat here: 00:06:013
00:36:377 (2) - finisher?

I don't like how the difficulty takes a big jump in the kiai. Add a few more 1/4 in the previous sections to even out the difficulty?

[Muzukashii]
00:06:104 (2) - Same as the Oni.
all fixed
thanks for mod :3

http://puu.sh/3zkpj.zip
Topic Starter
xChippy
Updated~
yanlu update pls ><
yanlu
lol gomene... late fixed orz

here is the new version >_<~
thx all for modding~ : 3
SPOILER
osu file format v12

[General]
AudioFilename: Grow Slowly.mp3
AudioLeadIn: 2000
PreviewTime: 52922
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Grow Slowly (TV Size)
TitleUnicode:Grow Slowly (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:xChippy
Version:yanlu's Easy
Source:Toaru Kagaku no Railgun S
Tags:Ending yanlu Sun Rainbow a certain scientific とある科学の超電磁砲 s ReySHeL
BeatmapID:251497
BeatmapSetID:91504

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"To Aru Kagaku no Railgun S ED.avi"
0,0,"To aru railgun.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1468.00525445979,363.636363636364,4,1,0,40,1,0
9831,-100,4,1,0,45,0,0
12740,-100,4,2,1,50,0,0
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85831,-100,4,2,0,30,0,0
87286,-100,4,2,0,20,0,0
88013,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 0,255,255
Combo3 : 255,128,255
Combo4 : 0,128,255
Combo5 : 128,0,255

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Topic Starter
xChippy
all updated~
jonathanlfj
Here is the mod (m4m?) i promised a while back

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
cool BG (derp)

[yanlu's Easy]
00:18:922 (1) - use a soft whistle on the start here?
00:33:468 (1) - finish on start
00:51:649 (4) - try NC here
01:12:377 (2,3,4,1) - the stacks here, especially 01:13:831 (4,1) could easily confuse newbie players due to the colour difference in the approach circles. Consider removing stack on 01:13:831 (4,1)
01:19:649 (3,1) - same problem here, its better of you stack 01:21:104 (2,3) instead
great blankets here~

[Rainbow's Normal]
00:01:468 (1,2) - whistle on slider body like 00:04:377 (1,2)?
00:21:831 (1) - the whistle doesnt sound very fitting in the end, take it off?
00:29:831 (4) - feels cooler if you start this at 00:29:649
00:42:558 (2) - blanket start of 00:43:649 (3) properly
00:54:195 (2) - try NC here so 00:53:104 (1) gets a "bridge" effect between the verse and kiai
01:06:558 (2,4) - try not to overlap here
01:18:740 - add a note here for the drum (or make a 1/2 slider and replace 01:18:922 (3))

[Hard]
00:11:649 (4) - clap sounds a bit out of place on the end, maybe remove it
00:13:104 (1) - add finish on start?
00:26:922 (5) - fix spacing (kinda looks bad with 00:25:831 (3,4))
00:44:195 (5) - try to stack this on 00:43:468 (3) if possible (and then fix later spacing)
00:52:922 (4) - NC here will be swag
01:08:194 (7,1) - try something like this for a better flow: 01:18:740 (4) - clap here and take clap off 01:18:922 (5)
01:25:468 (2) - whistle on end
01:26:922 (3) - ^

[Insane]
00:09:286 (1,2,3) - arrange it like this: 00:10:922 (5) - clap start
00:22:377 (2,3,4,5) - lower this for a clear pattern: 00:29:286 - i was suspecting a note here
00:36:013 (3) - raise this a few grids for a more natural flow (and dont overlap 00:34:922 (1))
00:47:649 (1,2,3,4,5,1,2,3,4) - the flow here feels delayed by 1/2; rid the repeat on 00:47:649 (1), move 00:48:195 (2,3,4,5,1,2,3,4) to 00:48:013, and add a note at 00:49:468 stacked on (4), NC on this note instead of 00:49:740 (1)
00:52:922 (1,2,3,4) - move this so 00:53:468 (4) stacks on 00:52:377 (4)
00:58:922 (4,5,6) - this feels like it sound be increased spacing instead of decreased compared to 00:58:195 (1,2,3)
01:04:922 (2) - move this up so you get a nice zig-zag flow here: 01:06:195 (4) - whistle sounds better than finish on the start
01:09:649 (1) - finish should be here instead of 01:09:831 (2)
01:11:195 - add note
01:13:104 (2,3,4,5,6,7,8,1) - why not make a jump somewhere here? e.g. ctrl+g on 01:13:831 (7,8) to emphasis the vocals
01:20:740 (1,2) - this may be misleading to play, because the music here indicates something to be pressed at 01:20:922, but you have a 1/1 stack instead (This is where i failed on hidden since i went 1/2 too early). Consider adding a note or remove the stack
Went ham on the Insane cause its freshly remapped ><

Here is a star to help with the cause, good luck ranking this~
Topic Starter
xChippy

jonathanlfj wrote:

Here is the mod (m4m?) i promised a while back

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
cool BG (derp) :3

[Hard]
00:11:649 (4) - clap sounds a bit out of place on the end, maybe remove it
00:13:104 (1) - add finish on start?
00:26:922 (5) - fix spacing (kinda looks bad with 00:25:831 (3,4))
00:44:195 (5) - try to stack this on 00:43:468 (3) if possible (and then fix later spacing)
00:52:922 (4) - NC here will be swag
01:08:194 (7,1) - try something like this for a better flow: 01:18:740 (4) - clap here and take clap off 01:18:922 (5)
01:25:468 (2) - whistle on end
01:26:922 (3) - ^

[Insane]
00:09:286 (1,2,3) - arrange it like this: 00:10:922 (5) - clap start
00:22:377 (2,3,4,5) - lower this for a clear pattern: 00:29:286 - i was suspecting a note here
00:36:013 (3) - raise this a few grids for a more natural flow (and dont overlap 00:34:922 (1))
00:47:649 (1,2,3,4,5,1,2,3,4) - the flow here feels delayed by 1/2; rid the repeat on 00:47:649 (1), move 00:48:195 (2,3,4,5,1,2,3,4) to 00:48:013, and add a note at 00:49:468 stacked on (4), NC on this note instead of 00:49:740 (1)
00:52:922 (1,2,3,4) - move this so 00:53:468 (4) stacks on 00:52:377 (4)
00:58:922 (4,5,6) - this feels like it sound be increased spacing instead of decreased compared to 00:58:195 (1,2,3)
01:04:922 (2) - move this up so you get a nice zig-zag flow here: 01:06:195 (4) - whistle sounds better than finish on the start
01:09:649 (1) - finish should be here instead of 01:09:831 (2)
01:11:195 - add note
01:13:104 (2,3,4,5,6,7,8,1) - why not make a jump somewhere here? e.g. ctrl+g on 01:13:831 (7,8) to emphasis the vocals
01:20:740 (1,2) - this may be misleading to play, because the music here indicates something to be pressed at 01:20:922, but you have a 1/1 stack instead (This is where i failed on hidden since i went 1/2 too early). Consider adding a note or remove the stack
Went ham on the Insane cause its freshly remapped ><

Here is a star to help with the cause, good luck ranking this~
Awesome mod as always =w= fixed everything~ :3 Thanks for the mod and star jonathan >w<~!!
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