All fix thanks for your mod :3S e e U wrote:
[Genaral]
add 'finish' hit sound
[insane]
00:29:468 (1) - add 'clap' hit sound
00:30:195 (3) - ^
00:50:922 (1,2) - Get the slider to change the appearance of this >>http://osu.ppy.sh/ss/781272
All fix thanks for your mod :3S e e U wrote:
[Genaral]
add 'finish' hit sound
[insane]
00:29:468 (1) - add 'clap' hit sound
00:30:195 (3) - ^
00:50:922 (1,2) - Get the slider to change the appearance of this >>http://osu.ppy.sh/ss/781272
Hehe thanks for your mod :3 !CDFA wrote:
LOL I WAS GONNA DO MOD4MOD BUT I DIDN'T READ THE RULES UNTIL AFTER I MODDED SO UM HERE'S A MOD.
Overall:
00:13:104 - Don't have claps in this beginning section since there are none in the music. fixed I put in whistles instead
00:16:013 (1) - Why the slowdown? well since I dont like the look of a ridiculous long slider >< I'll change if more people suggest ^^
00:36:377 - For this section, the drums hit on beat 3, so change the claps accordingly :3. fixed
Insane:
00:17:649 (4) - Make this symmetrical to (3) Changed into something else :3
00:50:740 (6) - Make this symmetrical owo fixed
Hard:
Tick Rate 2? This makes the quarter note triplet sliders read MUCH easier. fixed
00:16:013 (1) - Why the slowdown?
00:23:104 (6) - Extend to white tick with a whistle at the end? fixed
00:27:649 (4,5,6) - Why the slowdown?
01:28:831 (1) - Start this on the red tick. If it starts on the blue tick it'll appear way too early. fixed
Cool stuff going on. Whee.
Thanks for your mod! :3Aunxfb wrote:
Hi, from M4M
-------------------------------------------------------------
All are just suggestions
[Hard]
00:11:649 (5) - change clap to finish
00:12:377 (6) - add finish
00:16:013 (1) - remove clap
00:17:104 (2) - add clap to first circle
00:17:831 (3) - change whistle to clap
00:18:377 (5) - change clap to finish
00:24:377 (1) - overlap with 00:25:468 (3) - (x:136, y:196) fixed
00:34:558 (1) - rotate 180 degree clockwise, move to (x:367, y:286) fixed
fixed the hitsound at the previous mod already =w= Did put in your finishes :3
[Insane]
Nothing spotted![]()
Glad to hear :3
[Other Suggestions]
None.
That's all I can find,good map.
Good luck for rank
16:16 Oyatsu: hi chippy-chan ><
16:16 Oyatsu: sorry I forgot your map because my map bubbled but it is wrong bubble pop and need bubble again
16:16 Oyatsu: so
16:16 xChippy: Hihi Oyatsu chan :3
16:16 Oyatsu: Are you free?
16:17 Oyatsu: IRC now
16:17 xChippy: ok :3
16:17 Oyatsu: ^^
16:17 xChippy: Did you update my map ? :3
16:17 Oyatsu: I'm, updating
16:18 Oyatsu: ok
16:18 Oyatsu: Hard, go
16:18 xChippy: ok :3
16:19 Oyatsu: 00:13:104 (2) -
16:19 Oyatsu: i think add finish better
16:19 xChippy: Fixed :3
16:20 Oyatsu: 00:26:740 (2) - Move to 132/280 to balance
16:21 Oyatsu: 00:26:922 (3,4,5) - Distance problem
16:22 xChippy: fixed
16:22 Oyatsu: 00:31:468 (3) - I think remove repeat to better about vocal
16:23 xChippy: I'll keep it like this for now ><
16:25 Oyatsu: ah
16:25 Oyatsu: ok
16:26 Oyatsu: 00:49:104 (5) - ugly pattem
16:27 xChippy: fixed
16:27 xChippy: Copyed (3) and ctrl H
16:28 Oyatsu: 01:09:649 (1,2) - http://puu.sh/36wMQ
16:30 xChippy: Im sure the Ki-mi-no is red white red o_O
16:31 Oyatsu: Why don't you add sliderslide?
16:32 Oyatsu: 01:28:377 (5) - Add whistle
16:32 Oyatsu: at end
16:32 xChippy: fixed
16:34 Oyatsu: 01:21:468 (1) - ^
16:34 xChippy: fixed
16:35 Oyatsu: 00:24:377 (1) - I think should add clap?
16:36 xChippy: fix
16:36 Oyatsu: 01:04:013 - Add finish?
16:37 Oyatsu: 01:17:104 - ^
16:37 xChippy: fixed
16:37 Oyatsu: 01:15:468 (1) - Add clap better
16:38 Oyatsu: 01:28:377 - Add whistle, Rthym is best
16:38 xChippy: I'll consider clap, fixed the whistle
16:38 Oyatsu: ok
16:39 Oyatsu: 00:18:195 (5) - Add whistle before finish, Great!
16:40 xChippy: fixed
16:40 Oyatsu: 00:28:740 (6) -
16:40 Oyatsu: I think you should creat a slider start at 00:28:740 -
16:40 Oyatsu: end at 00:28:922 -
16:41 Oyatsu: ( make as vocal)
16:44 xChippy: fixed
16:45 Oyatsu: oh , i must go out. i will come back soon
16:45 Oyatsu: about 5 ms
16:45 xChippy: ok
16:48 Oyatsu: ok
16:48 Oyatsu: i comeback
16:48 xChippy: ok :3
16:48 Oyatsu: Isane-plz
16:48 xChippy: :3
16:49 Oyatsu: 00:13:104 (3) - Finish
16:49 Oyatsu: 00:23:286 (1) - clap
16:49 xChippy: fixed
16:51 Oyatsu: 00:45:468 (4,5,6,7,8,9) - this is a pattem
16:51 Oyatsu: but why (9) is out?
16:51 Oyatsu: Move (9) to (4)
16:51 Oyatsu: overlap good pattem
16:51 xChippy: fixed :3
16:52 Oyatsu: 00:52:922 (1,2) - Add whistle complete
16:52 Oyatsu: let hear hitsound
16:52 Oyatsu: Great!!
16:52 xChippy: All whistle O_O?
16:53 Oyatsu: yes
16:53 Oyatsu: circle and slider
16:53 Oyatsu: all
16:53 Oyatsu: let hear hitsound
16:53 xChippy: hmm okay :3
16:54 Oyatsu: I think should NC:01:15:468 (1) -
16:54 xChippy: fixed
16:54 Oyatsu: 01:15:649 (1) - Whistle
16:55 Oyatsu: 01:26:922 (2) - ^
16:55 xChippy: fixed
16:56 Oyatsu: 00:15:286 (3) - 240/224 to balance with (2)
16:56 Oyatsu: 204/224*
16:57 xChippy: fixed
16:57 Oyatsu: 00:16:740 (3) - Ctrl+G will better
16:58 Oyatsu: 00:21:831 - Add finish
16:58 xChippy: Uuhm I'll consider ><
16:58 Oyatsu: ok
16:58 xChippy: fixed
16:59 Oyatsu: 00:29:468 - Why NC?
16:59 Oyatsu: 00:49:286 (2) - 124/144 to balance (3)
17:01 xChippy: The NC cuz other modders said it ><
17:01 xChippy: fixed the (2)
17:01 Oyatsu: ok
17:01 Oyatsu: --------------------Finish---------
17:01 Oyatsu: This is a good map
17:01 Oyatsu: Good ranked!!!
17:02 Oyatsu: ^^
17:02 xChippy: Hehe thanks :3
Thanks for your mod!Weez wrote:
Sorry for the long wait >.<
[General]
- Please use the silent sliderslide sound throughout this map, makes it sound much better especially at the end.
Okay :3
[yanlu's Easy]
00:39:286 (1) - Finish here. fixed
01:22:922 (1) - This slider is really tiring for newer players, just map this out like in other diffs, its pretty easy...
Up to yanlu :3
[Rainbow's Normal]
00:50:922 (1,2) - Instead of all the whistles, change them to finishes to be more dramatic here.
fixed
[Hard]
00:39:286 (1) - Finish here.
00:50:922 (1,2) - Instead of claps, finishes work much much better here.
01:03:286 (3) - Remove the clap, seems like you are over using it here.
01:21:286 (5) - Place a hit circle here to help with the transition to the spinner.
all fix
[Insane]
00:09:468 - Add a note here to follow the change in the music. Fits much better than a pause.
00:38:377 (5,6) - The placement on these could be done better. Place 5 on the head of 3 and fix 5 according to spacing. http://osu.ppy.sh/ss/797576
00:51:649 (2) - Add a finish here.
01:06:014 (2,3,4) - This stream should all be stacked on the slider like you did throughout the song. Much more easier to read like this.
01:10:558 (1,2,3,4,5,1,2,3) - Having 2 different streams separated by a 1/4 pause is really awkward to read. Strongly advise that you remove 01:11:195 (2) -
all fix
Thats all and good luck
osu file format v12
[General]
AudioFilename: Grow Slowly.mp3
AudioLeadIn: 2000
PreviewTime: 52922
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Grow Slowly (TV Size)
TitleUnicode:Grow Slowly (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:Iguchi Yuka
Creator:xChippy
Version:yanlu's Easy
Source:To Aru Kagaku no Railgun S
Tags:Ending yanlu Sun Rainbow a certain scientific とある科学の超電磁砲 ReySHeL
BeatmapID:251497
BeatmapSetID:91504
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"To Aru Kagaku no Railgun S ED.avi"
0,0,"rsz_to_aru_kagaku_no_railgun_1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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85831,-100,4,2,0,35,0,0
87286,-100,4,2,0,20,0,0
88013,-100,4,2,0,5,0,0
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Combo1 : 255,150,0
Combo2 : 0,255,255
Combo3 : 255,128,255
Combo4 : 0,128,255
Combo5 : 128,0,255
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fixed all =w=Hinsvar wrote:
Hi; modding here.
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset.
>Generalit's the same BG but took a bigger one and resized it :3
- The BG's aspect ratio is 4:3 while the video is 16:9. The BG will appear fine if you use a resolution with 4:3, but the video will look weird, and vice versa at 16:9. Make the aspect ratio of them the same? The easiest solution is to find another BG with 16:9 ratio.
- There are two "railgun" on the tags. I know one is for the romaji, and one is for the English title, but still... Oh, and since "To Aru Kagaku no Railgun" is already in the source, remove the one on the tags?
>Rainbow's Normal>Hard
- I'm quite confused with the usage of claps on the kiai time. There are very little of them and they sound inconsistent...
- 00:13:104 - I think you can add a finish here since there seems to be a cymbal's sound.
- 00:14:558 (4,5,1) - The spacing is all around 1x here, but (1) is actually slowed down, so the spacing is visually incorrect. Fix this please.
- 00:23:649 - There's no need to make this spot almost silent. 20% volume should do fine.
- 00:28:013 (1) - Is the whistle here intentional? I can't hear anything on the song that supports it.
- 00:29:468 - ^
- 00:33:468 - Finish to follow the cymbal's sound?
- 00:36:377 (5,1) - Swap NC since it's (5) that is placed at the beginning of the stanza?
- 00:42:195 (6,1) - ^
- 00:48:013 (1,2) - Is it intentional that these sliders only have claps at their ends? idk why; sounds... strange to me.
- 00:49:831 - 00:50:195 - I don't really like how the double-clap sounds here.
- 00:53:104 (1,2,3,4,5,1,2,3) - The combo pattern would be more fitting if they're made like this.
- 01:06:377 (2,3) - I'm afraid that this kind of pattern might confuse Normal players. Try this?
- 01:13:104 (3) - Move the anchor on the tail to (80,104)? The map somehow looks neater like that.
- 01:19:286 (1,2) - Swap NC since (2) is the one that is placed at the beginning of a stanza?
>Insane
- 00:13:104 (2) - Move the middle anchor point to (160,228) and the one on the tail to (192,172) so the pattern of 00:12:740 (1,2) will look neater?
- 00:30:558 - Finish? We can clearly hear the cymbal being played there...
- 00:46:195 (1) - ^
- 00:50:195 (7) - Make it look like this?
- 00:59:649 - Finish to emphasize the vocal?
- 01:04:013 (5,1) - Swap NC to go with the beginning of the stanza?
- 01:11:286 - Finish to emphasize the vocal here, too?
- 01:14:740 (3) - Replace the claps with finishes? The instrument is heavy enough to the point where it needs finishes, not claps.
- 01:28:377 - The whistle here is unnecessary. Remove it so the whistle at 01:28:740 can be more emphasized and this calming and silent spot sounds... well... silent.
k that's it.
- 00:16:740 (3) - Make it look like this to follow 00:16:013 (1,2)'s curve?
- 00:29:468 (1) - This NC is unnecessary. I don't see why should it be NC'd, even if it's supposed to emphasize 00:29:104 (1)...
- 00:58:013 (6) - Add a finish here? I'm sure enough there's a heavy sound on the music that supports it.
- 00:58:558 (3) - NC to indicate that there is going to be a change on the spacing? It kinda break the flow the first time I attempted to go through the pattern.
- 01:15:104 (6,1) - The claps are unnecessary since they just don't fit with the music, so remove them and only keep the finishes?
- 01:27:286 - Remove the whistle? Constant whistles just won't do on this silent part.
- 01:28:377 (2) - ^
Good luck on the way
Thanks for your mod!~ :3baldrace wrote:
Hi Hi~from my queue
nm-w-
normal
00:45:834(5,1) not good What is not good here?
00:22:558I guess rainbow wanted to catch the piano so no change
00:41:377(5) strange shape... I'll leave this up to Rainbow
01:15:949(1)^ fixed this one put a spinner instead
01:22:558(1)move to 01:22:922 and add a note at 01:22:558 fixed
01:28:013We'll consider
hard
01:21:286(5)remove This note indicates that a spinner is coming
insane
00:45:831 you can use ctrl+shift+d draw star , use ctrl+shft+d change their distance then ctrl g fixed
good luck!
Thanks for your mod :3BoWAct wrote:
hi. from t/131705
I tried to play the difficulty of all
[Normal]
00:59:286 (2,3,4) - I think this is better matching fixed
[Hard]
00:34:558 (1,2,3) - Try drawing a triangle? I'll consider, for now I'll use mine
That close, it can be said from me to complete the form is over.
I hope Ranked!
Fixed all, and for insane fixed alot of the patterns and spacing, I'll maybe reduce the spacing later ><Darksonic wrote:
Hello, from my m4m queue.
Rainbow's Normal:
00:02:922 (1,2,3,4): Something is wrong with this diamond pattern, you will notice it if you see spacing between 00:04:013 (4,1) which is 0,94x, and it should be 0,99x.
00:09:468 (3): CTRL+G for a better flow?
00:18:922 (4,1): Is this spacing decrease intentional?, if it is I would recommend you to change it to the constant spacing. (1x)
00:26:558 (3,4): I know that you're following vocal with (4) but sounds like (3) is not following anything, you should change rhythm like this instead.
00:35:468 (3): CTRL+J will give this pattern a better flow.
00:43:649 (3): Bad overlap, it ruins the pattern a bit, this slider will look better in x:104 y:72 instead.
00:45:104 (5): NC should be here.
00:46:558 (1): And this NC is unnecessary, remove it.
00:59:649 (3): NC to keep consistency with 00:56:740 (1).
01:09:649 (1): This may be confusing for some players, I would recommend to remove a repeat and add a note in 01:10:195, fits better imo.
01:14:195 (4): Add NC?
01:19:286 (4): Again, this is not following anything, make it a 1/1 slider instead and will fit better.
01:23:649 (1,2): 1,99x spacing? lol are you kidding me?, I don't think this could be intentional, and if it is let me say that this is terrible for a Normal diff, use 1,0x spacing like you did in the whole diff please.
01:23:649 (2,3): Remove both Whistles from sliders, there aren't any music here, sounds bad.
Hard:
00:02:922 (5): I know you can improve this blanket.
00:17:195 (4): Remove this note, music doesn't sound like this could be necessary.
00:17:468 (6): Add NC?
00:18:922 (10,1): Little spacing issue?, use 1,1x instead.
00:25:831 (1): CTRL+G for a better flow?
00:34:558 (1): Not well stacked with tail of the previous slider, move to x:415 y:268.
Insane:
00:06:377 (3,1,2): Seems really boring like you did, try to change rhythm like this.
00:16:740 (3): Try to move it to x:188 y:288 instead, it won't be a jump but the pattern seems really better like that. (If you do remember to fix spacing on the next notes)
00:36:013 (3): Make this slider like this ?
00:40:377 (2,3): What's this?, you were using 1,4x spacing and suddenly increased to 2,6x.. just no, this seems really bad.
00:45:468 (4,5,6,7,8,9): Same here, reduce spacing a bit.
00:58:558 (1): Unnecesary NC, remove it.
01:22:922 (5): NC should be here, and not in the next note.
I couldn't mod this diff very well because it doesn't look good for me, it has many things that can be improved, you have many weird patterns/spacing uses and stuff, and 1,4x spacing as the constant one is too much imo.
That's all for me, mapset still needs more work.
Good luck!
thanks for mod :3mingmichael wrote:
hello xChippyhere the taiko mods that you requested to me
almost perfect! @-@ i almost can't find any misses there @A@
but, here my suggestion >,<//
[Muzu][Oni]
- how about 00:09:922 (3) - d? so make triplet there. ddd want to easy
- 00:43:286 (2) - k? no
- 00:49:468 (2) - k. for vocal sound ok
i follow the sound of the beat
- how about move 01:18:013 (1) - to 01:18:195 (1) - . and then 01:18:377 (2) - k and 01:18:740 (1,1) - d k?
some fixedCream Vie wrote:
I am coming...
General .nothing
D=big red
d=small red
K=big blue
k=small blue
ReyShel-Muzu:
00:04:377 (1) - D
00:07:286 (1) - D
00:10:013 (3) - k
00:23:649 - add d
00:38:922 (2) - d
00:42:195 (2) - K
00:48:013 (1,1,1) - K D K
01:04:558 (1) - k
01:28:740 (1) - D
ReyShel-oni:
00:04:377 (1) - D
00:07:286 (1) - D
00:23:286 (1) - ddd
00:46:922 (1) - K
01:05:286 (3) - d
01:28:740 (1) - D
It's OK...
Thanks for your mod Ar3sgice~! >w<[CSGA]Ar3sgice wrote:
from my queue~
InsaneHard
- 00:02:013 (2) - the single clap doesn't feel good, i suggest changing into a finish
- 00:04:922 (2) - ^
- 00:07:831 (2) - ^
- 00:03:831 (7) - add whistle at end?
- 00:06:740 (1) - ^
- 00:09:649 (7) - ^
- 00:12:013 (5) - add clap to slider head w
- 00:18:377 (8) - i think here is better flow~ http://osu.ppy.sh/ss/826509
- 00:42:195 (6) - put here..? http://osu.ppy.sh/ss/826515
- 00:49:468 (3) - this blanket seems off, you need to lift the end a little bit http://osu.ppy.sh/ss/826517
- 01:04:195 (1,5) - it crossed the spacing, i think it doesn't look good, you could try http://osu.ppy.sh/ss/826559 (it's my style, though)
- 01:05:468 (1,4) - i suggest making a symmetry or copy (1) and rotate some degrees..
- 01:22:922 - since the music goes slower, i suggest lowering the slider speed from this point on to 0.75x
Normal
- 00:24:377 (1) - clap -> whistle o.o
- 00:40:558 (3) - move to x:392 y:212? it looks better o.o
Fixed all :3
- 00:04:922 (2) - slider end doesn't need whistle
- 00:15:649 (5,1) - the distance 5-1 is wrong
- 00:46:558 (3) - i suggest this way, it would not get overlapped for (1) http://osu.ppy.sh/ss/826542
- 01:12:013 (2) - http://osu.ppy.sh/ss/826544 ?
:3
Thanks for the mod and star Umi >w<-Umi- wrote:
hi hi xchippy >3< ! From my queue ;3
let'su go !Rainbow's Normal
- 00:02:922 (1,1) - stack better '-'
- 00:05:831 (1,3) - align them
- 00:20:013 (2) - move middle point to x:200,y:252 and end point x:284,y:248
- 00:24:377 (1) - why this note NC ? remove NC here 00:24:740 (1) -
- 00:30:558 (1) - move to x:408,y:128 and then ..
- 00:30:558 (1,2,3) - Make sometinh like that I'll let this open for Sun :3
- 00:40:013 (2,4) - align them ?
- 00:52:922 (1,2,3) - it's a bit hard to read for a normal try that
- 01:06:922 (1) - stack perfectly with 01:05:468 (1) -'s end or move somewhere else,
- 01:12:013 (2) - middle point x:44,y:340, end point x:-20,y:316
Fixed the restHard
- 00:26:740 (2) - move to x:120,y:180
- 00:42:195 (1) - remove whistle, add finish
- 01:11:104 (4) - delete this note ?
- 01:15:468 (1) - remove finish
- 01:22:922 - from here to the end volume 10% or 15% is pretty nice :3
fixed all except the volume i lowered it to 30% :3 since I want to hear the whistles ^^Insane
- 00:02:013 (2) - what about add a jump like this I'll consider
- 00:04:922 (2) - same here ^
- 00:13:468 (4) - move to x:284,y:60 and then ..
- 00:13:831 (5) - ^ to x:252,y:244
- 00:31:104 (2) - better in this way
- 00:35:468 (2) - move to x:336,y:284
- 01:01:649 (7,8) - put the same spacing as 01:01:468 (6,7) -
- 01:06:922 (1,2,3) - just a suggestion, delete this 3 notes and instead, put the same slider as 01:06:195 (2) - ?Actually I want to follow the vocal here ><
- 01:22:922 - same as hard diff volume to 10% or 15%
Fixed the rest~! :3
that's all, good mapset, and good song, you get my star, go go xchippy ;3 !
Thanks for your mod Smoothie~ :3Smoothie wrote:
Hi again xP
From my modding queue~
[Insane]
00:03:831 (7) - How about adding a reverse here? I'm following the instruments o-o
00:06:740 (1,2) - Ctrl+G? Don't forget to swap your hitsounds too if you did that. imo it flows good now o-o
00:09:649 (7) - Add a reverse and place it like that? It's pretty nice imo. http://puu.sh/3my1l.jpg ^
00:12:922 (2) - Stack it on 00:12:740 (1) instead~
00:17:649 (6) - Ctrl+G for a better flow? Imo it's already good o-o
00:23:286 (1) - Sampleset: Drum and add a clap~
00:29:649 (3) - Should end on the red line.
00:35:468 (2) - Remove the clap on the start and add a finish? :3
00:36:013 (3) - ^
00:52:377 (3) - Add a finish?
00:55:831 - Add a note here for a better flow? following vocal
01:07:468 - ^ ^
01:15:649 (1) - I think it sound better without the whistle.
01:25:831 (1) - Remover the NC
fixed the rest
[Hard]
00:02:013 (2) - The clap on the slider start sounds a bit odd. How about adding a finish instead?
00:04:922 (2) - ^
00:07:831 (2) - ^
00:24:377 (1) - Sampleset: Drum and add a clap?
00:35:468 (2) - Remove the clap and add a finish?
00:36:013 (3) - ^
01:09:468 - I recomment you to add a note here.
fixed all
[Rainbow's Normal]
00:35:468 (3) - Add a finish no the slider start instead?
00:36:013 (4) - Finish~
00:38:558 (5) - The clap sould be on the slider start.
00:46:558 (3) - Add a whistle on the slider start?
fixed all
That's all~
Good luck!
i think in gds it's fine o.oVerlaren wrote:
all diffs must be started & ended in equal time
osu file format v12
[General]
AudioFilename: Grow Slowly.mp3
AudioLeadIn: 2000
PreviewTime: 52922
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Grow Slowly (TV Size)
TitleUnicode:Grow Slowly (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:Iguchi Yuka
Creator:xChippy
Version:yanlu's Easy
Source:To Aru Kagaku no Railgun S
Tags:Ending yanlu Sun Rainbow a certain scientific とある科学の超電磁砲 ReySHeL
BeatmapID:251497
BeatmapSetID:91504
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"To Aru Kagaku no Railgun S ED.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1468.00525445979,363.636363636364,4,1,0,40,1,0
9831,-100,4,1,0,45,0,0
12740,-100,4,2,0,50,0,0
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85831,-100,4,2,0,35,0,0
87286,-100,4,2,0,20,0,0
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Combo2 : 0,255,255
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Legenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Thanks for the mod Alarido :3Alarido wrote:
A Free Mod from Coffee Party QueueLegenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods* No General issues to point.
[Hard]
♥ No complaints here too Yay![]()
[Insane]
A part I felt a bit harder to read than the average level on the diff is 01:21:286 (3,1,2,3) - could make something like http://puu.sh/3sW6a.jpg ?
fixed
And that's it ^^
GOOD LUCK RANK !!! and take a star *
Att.
Fixed all :3happy623 wrote:
sorry for late ;w;
Request via PM![]()
I cant mod taiko diff so I have to skip them, sorry OwQ
[General][Hard]
- Tags in Rainbow's Normal were garbled, please correct it o/
[Insane]
- 00:38:558 (5) - the sv was changed, put a NC on it?
- 00:41:468 (6) - ^
- 00:41:286 (5,6) - Putting like this?
Sorry for the shortness
- 00:22:558 (3) - move 1 grid right to make it a perfect blanket?
- 00:59:104 - missing a drum hit?
![]()
- 01:05:377 - ^
- 01:22:558 (5,6,7,8,1) - how about arranging like this? :
![]()
nice map![]()
ヽ(゚ω゚)ノ Star and Good Luck
Thanks for the mod ^^DEAncientNaga wrote:
DEAncientNaga's Mod Queue
[General]
Good >.o /
Please check the tags, they are different fixed
[Hard]
00:24:377 (7) - New Combo (looks not related with the previous notes) fixed
01:21:286 (5) - Remove circle Why?
[Insane]
>.o)b
Good luck on ranking!
Thanks for the mod :3 ~Tur00 wrote:
A mod From my queue :3
[Hard]
Nice Diff! it's mapped really nice :3
01:24:013 (3) - delete the reverse arrow , there's no beat in the last part
And add timing point to change the Sound to "Soft" the slider sounds really weird in this relax part.
01:25:831 (3,3,5) - the same of above , about the Sound "Soft" .
01:28:922 (1) - delete this spinner , is really short so , is not necessary to put it there.
Fixed the Soft sounds, and I'll consider about the spinner
[Insane]
00:10:195 (1,2,3,4) - These beats sound a bit weird.. try to put "soft" hitsound . fixed
00:32:558 (2,3,4) - why don't you try a Curved stream ? The map is Funniest when the streams are in curve. I'll consider as well
Good Luck!
Fixed all :3NewRulerNA wrote:
hi
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.
[General][Hard]
- tags are not same every diffs. Normal had garbage characters.
- source: Toaru Kagaku no Railgun S
many maps do not have its source. however it is wrong, "toaru (とある)" is one word. but I guess if you think do not need it, be able to not change.- soft-hitclap1.wav and soft-hitwhistle1.wav are unused? if these sounds are unused, must remove.
[Insane]
- 00:17:831 (6,7,8) - three circles are bit hard in quiet part imo. would be better to be more easier.
- change (6,7) to 1/2 slider.
- 00:32:013 (5,6,7) - follow instrument here?
try this
- 00:32:013 (5) - circle
- 00:32:195 (6) - circle
- 00:32:377 (7) - circle
- 00:32:558 (8) - circle
- 00:32:740 (9) - 1/1 slider
maybe double stack fits this section.
https://osu.ppy.sh/forum/t/48063- 00:50:922 (1,2,3) - add jump here. this section have most volume on this song, so it makes sense to do it imo.
- 01:28:013 (4) - forgot to add NC?
gl
- 00:06:195 (2,3,4,5,6) - this jump is too large on this melody. this part is bit quiet, so would be better to change to be smaller.
like this size- 00:08:377 (3,4,5,6,7) - ^
- 00:22:377 (2,3) - ctrl+G ?
osu file format v12
[General]
AudioFilename: Grow Slowly.mp3
AudioLeadIn: 2000
PreviewTime: 52922
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Grow Slowly (TV Size)
TitleUnicode:Grow Slowly (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:Iguchi Yuka
Creator:xChippy
Version:yanlu's Easy
Source:Toaru Kagaku no Railgun S
Tags:Ending yanlu Sun Rainbow a certain scientific とある科学の超電磁砲 s ReySHeL
BeatmapID:251497
BeatmapSetID:91504
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"To Aru Kagaku no Railgun S ED.avi"
0,0,"To aru railgun.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1468.00525445979,363.636363636364,4,1,0,40,1,0
9831,-100,4,1,0,45,0,0
12740,-100,4,2,1,50,0,0
53831,-100,4,2,1,60,0,1
77104,-100,4,2,0,50,0,0
82195,-100,4,2,0,45,0,0
82922,-100,4,2,0,40,0,0
85831,-100,4,2,0,35,0,0
87286,-100,4,2,0,20,0,0
88013,-100,4,2,0,5,0,0
[Colours]
Combo1 : 255,150,0
Combo2 : 0,255,255
Combo3 : 255,128,255
Combo4 : 0,128,255
Combo5 : 128,0,255
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Thanks for the mod Xinely~~ >w<Xinely wrote:
Hi xChippy![]()
mod from my queuegratz, you are nice ninja
[General]
tags conflict in Normal, or we called it broken kanji http://puu.sh/3uTsO.png
soft-hitclap1 and soft-hitwhistle1 found from http://puu.sh/3vkB2.png didn't give any custom hitsound, change "1" to "2" or remove it if you not use it
[Hard]
OD+1? it's so easy LOL
00:18:922 (1) - it's better if you follow vocal here, try http://puu.sh/3vknu.jpg
00:20:013 (2) - ^
00:21:831 (1) - add finish too?
00:36:740 (2,3) - it's more neat if you make branket in here
00:43:649 (4) - 1 grid up for branket
01:13:831 (1,2) - try http://puu.sh/3vkNj.jpg ? it's more follow vocal
01:18:558 (3) - itentional spacing?
i just say it's need more jump to make this diff become fun
Fixed all =w=
TBH i can't mod insane so that's all
Good Luck ~
Thanks for the mod ^^ ~f e a r wrote:
I wish I were a bird
[Hard]fixed all except the first one IMO it fits the instrument now :3
- 00:02:558 (3) - Remove this, lengthen (2) to 00:02:558, it follows the guitar, and keeps the tempo up.
- 00:09:831 (1) - Blanket this one a bit better? Midpoint to x312 y192, this isn't that great, but I couldn't find a good one.
- 00:22:558 - Maybe do something like this instead? http://osu.ppy.sh/ss/850200
- 00:46:922 - Imo this clap here is a bit overkill, even for a buildup.
- 01:26:922 - You can hear ''Toooo'' here, remove (2), move (3) to 01:26:922 then stack a note ontop of (1) at 01:27:649, then RNC on (1) and NC on the new circle.
About the hitsound changed to the custom one =w= (actually I forgot to change =w=)
I would do hitsounds too, but tbh, I would rather you change to use the custom ones like the others, if you decide to do that then PM me and I'll come back (y)
[Insane]Fixed all except the last jump suggestion,imo it flows well as it is tho and the last circle should be blue tick (since there is a drum hit)
- imo CTRL-G 00:10:377 (2,3) these two :p
- 00:22:558 - I think you could have done this more circular. Example: http://osu.ppy.sh/ss/850237
- 00:53:286 - I think something like this http://osu.ppy.sh/ss/850243 could have been a very good and explosive start for the chorus.
- 01:02:013 - Maybe something like this? http://osu.ppy.sh/ss/850248 This might be better due to not having to stack on sliderend, atm it looks kinda weird imo, and it'll make small jumps :p
- 01:05:013 - Another suggestion; http://osu.ppy.sh/ss/850258 Make it jumpy like this and it'll also flow well imo
That is all! Good luck on your mapset!
Thank you very much for the mod ^^ and yes it was very usefull >w<f e a r wrote:
Kay I'm back, no KD.
Obligatory I wish I were a bird
[Hard]fixed all =w=
- 00:09:831 - imo this really feels heavier than it needs, lower the hitsounds to 40%, do the same at 00:12:740, and 00:17:104 if you could, as they are the ''slow'' part of the song.
- 00:10:558 (3) - Remove clap at sliderstart, add a clap at the repeat
- You could add a whistle at every white tick from 00:13:468 to 00:18:377 if you want to, and get away with it as it compliments the song imho.
- 00:18:907 - Whistle
- 00:19:649 (3) - Remove whistle and add clap? Or both.
- 00:21:104 - ^
- 00:22:558 - Clap
- 00:23:286 - Soft sampleset a whistle here if you'd like, remove new combo too while you're at it.
- 00:42:922 - I know theres a sound here, but idk if it's important enough for a finish. Just pointing it out, pay attention to it incase other modders point it out you might wanna change it. :p
- 00:45:104 - Remove whistle and add clap? Or both.
- 00:45:831 - ^
- 00:46:558 - ^
- 00:46:922 - ^
- 00:47:653 - Personally I would add a finish here.
- 00:48:377 - Clap
- 00:49:104 - ^
- 01:02:558 - You could do a buildup here, add clap at sliderend and 3, imo that would fit quite a lot.
- 01:17:104 - Dunno if this sampleset is intentional xD
- Since I'm an idiot and forgot this the last time; Move 01:25:831 (3) to 01:25:468, and hitcircle 01:26:195. Same reasoning as last time.
- If you did ^that, remove new combo at 01:26:558 (1), add new combo at 01:26:195 (3) and remove new combo at 01:28:013 (1)
GL further and hope my mod was useful \o
Thanks for the mod Yuzuu~ ^^Otonashi Yuzuru wrote:
Hi From IJO's mod queue ~ :3
[Hard]
*It's great too
00:23:286 (6) - imo it's better if you make it end on 00:23:649
Well it's following the piano in the background :3
[Insane]
00:52:377 - remove nc. you can add nc at v fixed
00:52:922 - NC fixed
01:28:740 - imo the spinner is too hard with OD 7? D:
errr I'll consider changing it ^^
That's all, sorry for the bad mod D:
Nice map and Good Luck!
Thanks for the mod mint~ >w<mintong89 wrote:
hi :3[Insane]Fixed the rest =w=
00:10:558 (3,4) - +whistle
00:17:286 (1) - put slider at here little weird, i prefer 00:17:468 - to 00:17:649 - as a slider and 00:17:286 as a circle.
00:24:740 (1) - too curve
00:27:649 (1) - i think it would more fun if you like this 00:44:922 (3) - It would be better if you nc here and 00:45:104 (1) - remove nc, it seem more clear~
00:52:922 (1) - i think NC here, because DS sudden changed and player may confused.
01:02:377 (6) - you can put at 01:03:286 (3) - slider ends, it will more fun~
01:09:649 (1,2) - CTRL+G
01:15:468 (1) - remove NC, because after is a spinner so no need.
01:22:922 (1) - i think straight slider is better at here.imo this fits music better :3[Hard]no problem, but just wonder beginning part's hitsound why didn't same with Insane diff.Oops o-o changed it~
good luck~
Thank you very much for the mod CXu-san >w<CXu wrote:
Yo, mod request from my queue. =3=~
[General]Gogo Biribiri >w<
- Add Unicode Artist? 井口裕香 fixed
Add "Biribiri" to tags.
[Hard]fixed all :3.
- 00:01:468 - Change this to Soft sampleset custom 1, then lower volume at 00:02:558 - 00:04:377, and use the whistle sound on every white tick (or every other white tick if every tick sounds too much for you). Same for 00:05:468 - etc.
- 00:18:922 (1) - Either use finish or a regular soft whistle on the head here.
- 00:23:286 (6) - Regular soft whistle on head and tail.
- 00:41:286 (5,1) - Unstack? Follows 00:38:377 (4,1) - , and flows better as well imo.
- 00:52:922 (4,5) - Because of the symmetrical nature of the pattern right before, this just feels really randomly placed. I would just try to work it into the symmetry like this: http://osu.ppy.sh/ss/851888 It also makes sense that this is symmetrical since it's part of the same combo.
- 01:14:195 (2) - Finish instead of whistle on head.
- Actually I like this quite a lot due to how simple it feels as well as it being fairly appropriate as a Hard.
[Insane]Fixed all, Hehe glad that you enjoyed it >w<
- Maaybe OD8 if you want to, but considering the overall difficulty of the mapset, OD7 works pretty well.
- 00:05:831 (1) - Remove whistle from head, and add whistle on tail. And remove whistle from 00:06:195 (2) and 00:06:558 (4) to follow the same whistlepattern as 00:02:558 (3,4,1,2,3,4,5) -
- 00:09:104 (7) - Remove whistle, same reason^
- 00:10:740 (4,5) - This part feels pretty awkward because of how the music doesn't really change, but the spacing does change just here. Imo following the same 1.5x spacing like before would work better. http://osu.ppy.sh/ss/851912
- 00:18:922 (1) - Add either regular soft whistle or soft finish here on head.
- 00:46:922 (2,3,4,5) - Arrange like this to avoid overlap with 00:46:195 (7) - ? http://osu.ppy.sh/ss/851915
- 00:48:377 (3,2) - Add clap on this. The squares have no hitsound
- 00:49:468 (4,1) - This part is confusing because of how the spacing between here and 00:49:740 (1,2) - is different, and the use of new combo. It really looks like (4,1) is actually in 1/1. It actually tripped me up causing me to 100 on it, so you pobably should change this somehow. Also swap new combo for 00:49:468 (4,1) - .
- 01:02:558 (1) - Add clap on head here, as well as 01:04:013 (1) - for a kin dof build-up effect before the chorus repeats.
- 01:05:104 (3,4) - I don't think this plays very well, because this whole part is kind of like a build-up to the repeated chorus, having to stop for 3/4 really feels weird. Imo, using a slider works much better: http://osu.ppy.sh/ss/851924
- 01:10:377 - Add note at 248;288? You'll have to rearrange the stream after it, but I really think it fits for this pattern.
- 01:12:740 (1,2,3) - Intentional different spacing? It doesn't look or feel that good tbh, so you should just space all of it at 1.4x
- 01:14:558 (2) - Clap.
- 01:22:558 (5,6,7,8,1) - Are you able to make this stream's curve look nicer? also fix the spacing on the last slider there, since it looks ugly when the stream isn't even. I know the slider slows down, but it isn't really that hard to read anyway, so it should be fine.
- 01:28:377 (2) - Whistle.
- Good job here, I enjoyed this map.
Generally I really like the general diffspread here, especially Hard and Insane. I didn't have all too much to say, so that's good!
Good job, and good luck!
Thanks for the mod pie~ :3pieguy1372 wrote:
hi, from my queue
yay, railgun =w=
[Hard]
00:13:104 ~ 00:23:286 - use same hitsound pattern as insane? Prefer to keep this diff like this :3
00:23:286 (6) - imo whistle on end doesn't fit given it's more of a "stop" feeling, remove it? Well it follows the pianjo ><, I'll consider
01:22:922 - use slowdown here? there's a slowdown in insane 0.0 fixed
[Insane]
00:10:377 (2) - I only hear one cymbal here, remove finish?
00:38:558 (4) - add finish on start? don't think it's needed a clap is enough :3
00:41:468 (4) - add finish on start? ^
00:49:740 (2) - spacing is confusing cause you just used this spacing for 1/2s
00:51:468 - imo add note here with jump would feel good and fit strong vocals ~
00:53:286 (3) - make a perfect triangle (x: 360 y: 120)
00:58:195 (1) - move it up to make it equidistant (x: 440 y: 192)
01:09:649 (1,2,3,4,5) - this is a really big jump out of nowhere, perhaps reduce it a bit? Taken into consider
01:22:922 (1) - start whistles here plz
Fixed the rest :3
nice map, good luck
Thanks for the random mod~ :3_Tokage_ wrote:
random mod \:D/since Senritsu is here
[Hard]
00:23:286 (6) - change it into circle, its more enjoyable to hear imo orz i'll consider :3
00:37:831 (3) - add Whistle at end of slider fixed
00:38:377 (4) - ^ fixed
[Insane]
00:49:468 (1) - Remove NC here, put NC at 00:49:740 (2) fixed
01:10:558 (1,2,3,4) - Whistle here? and Clap here 01:10:922 (5) did all whistle instead =w=
well since your map is neat, thats all~
sorry i cant mod Easy and Normal nicely ;___; Good Luck btw~
Thanks for the mod >w< ~lkx_Shore wrote:
hi
[Insane]
00:56:740 (1) - slider head add finish? added whistle
01:04:013 (1) - remove whistle,add finish? fixed
01:08:377 (1) - slider head add finish? I prefer whistle
01:10:558 (1) - add finish added
01:28:377 (2) - x256 y244 prefer to stack
[Hard]
00:23:286 (6) - slider tail silencer
00:45:104 (1) - slider head add finish?
fixed all
Thanks for mod MMzz :3~!MMzz wrote:
[Insane]
00:27:286 (7,1) - This is a bad idea let me explain why. Before this stack out have three stacks that are 1/2 speed, then this stack is directly after it in 1/1 speed. Players will react to seeing this 4th stack and automatically think it is 1/2 because of the previously placed stacks. It is very confusing. You should try and move these notes around so they are not stacked.
00:55:104 (5) - Why not start the combo here instead of under the stack, looks a lot nicer.
01:03:831 (5) - ^
01:19:286 (3,4) - The same stacking issue as before.
fixed all
[Hard]
00:23:286 (6) - This needs to be a single note. There is not two notes in 1/4 here.
fixed
[Normal]
Tags, Unicode, and other things conflict with the other diffs. Run AIMod/BAT to find these and fix them
fixed
all fixedMMzz wrote:
[Oni]
00:06:104 (1) - This feels really weird to play. I suggest you delete it or add a kat here: 00:06:013
00:36:377 (2) - finisher?
I don't like how the difficulty takes a big jump in the kiai. Add a few more 1/4 in the previous sections to even out the difficulty?
[Muzukashii]
00:06:104 (2) - Same as the Oni.
osu file format v12
[General]
AudioFilename: Grow Slowly.mp3
AudioLeadIn: 2000
PreviewTime: 52922
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Grow Slowly (TV Size)
TitleUnicode:Grow Slowly (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:xChippy
Version:yanlu's Easy
Source:Toaru Kagaku no Railgun S
Tags:Ending yanlu Sun Rainbow a certain scientific とある科学の超電磁砲 s ReySHeL
BeatmapID:251497
BeatmapSetID:91504
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"To Aru Kagaku no Railgun S ED.avi"
0,0,"To aru railgun.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1468.00525445979,363.636363636364,4,1,0,40,1,0
9831,-100,4,1,0,45,0,0
12740,-100,4,2,1,50,0,0
53831,-100,4,2,1,60,0,1
77104,-100,4,2,1,45,0,0
82195,-100,4,2,0,40,0,0
82922,-100,4,2,0,35,0,0
85831,-100,4,2,0,30,0,0
87286,-100,4,2,0,20,0,0
88013,-100,4,2,0,5,0,0
[Colours]
Combo1 : 255,150,0
Combo2 : 0,255,255
Combo3 : 255,128,255
Combo4 : 0,128,255
Combo5 : 128,0,255
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Awesome mod as always =w= fixed everything~ :3 Thanks for the mod and star jonathan >w<~!!jonathanlfj wrote:
Here is the mod (m4m?) i promised a while back
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
cool BG (derp) :3
[Hard]
00:11:649 (4) - clap sounds a bit out of place on the end, maybe remove it
00:13:104 (1) - add finish on start?
00:26:922 (5) - fix spacing (kinda looks bad with 00:25:831 (3,4))
00:44:195 (5) - try to stack this on 00:43:468 (3) if possible (and then fix later spacing)
00:52:922 (4) - NC here will be swag
01:08:194 (7,1) - try something like this for a better flow: 01:18:740 (4) - clap here and take clap off 01:18:922 (5)
01:25:468 (2) - whistle on end
01:26:922 (3) - ^
[Insane]
00:09:286 (1,2,3) - arrange it like this: 00:10:922 (5) - clap start
00:22:377 (2,3,4,5) - lower this for a clear pattern: 00:29:286 - i was suspecting a note here
00:36:013 (3) - raise this a few grids for a more natural flow (and dont overlap 00:34:922 (1))
00:47:649 (1,2,3,4,5,1,2,3,4) - the flow here feels delayed by 1/2; rid the repeat on 00:47:649 (1), move 00:48:195 (2,3,4,5,1,2,3,4) to 00:48:013, and add a note at 00:49:468 stacked on (4), NC on this note instead of 00:49:740 (1)
00:52:922 (1,2,3,4) - move this so 00:53:468 (4) stacks on 00:52:377 (4)
00:58:922 (4,5,6) - this feels like it sound be increased spacing instead of decreased compared to 00:58:195 (1,2,3)
01:04:922 (2) - move this up so you get a nice zig-zag flow here: 01:06:195 (4) - whistle sounds better than finish on the start
01:09:649 (1) - finish should be here instead of 01:09:831 (2)
01:11:195 - add note
01:13:104 (2,3,4,5,6,7,8,1) - why not make a jump somewhere here? e.g. ctrl+g on 01:13:831 (7,8) to emphasis the vocals
01:20:740 (1,2) - this may be misleading to play, because the music here indicates something to be pressed at 01:20:922, but you have a 1/1 stack instead (This is where i failed on hidden since i went 1/2 too early). Consider adding a note or remove the stack
Went ham on the Insane cause its freshly remapped ><
Here is a star to help with the cause, good luck ranking this~
fixed the spinner, I'd rather keept this SVRandomEffect wrote:
From my queue~
[Hard][Insane]
- 00:50:922 (1,2) - How about reducing SV?
- 01:28:922 (1) - this spinner is unnecessary, I think
I hardly wait to watch the climax of this Anime!
- 00:50:922 (1,3) - How about reducing SV?
- it is better to add a note instead of spinner
~Good Luck~
thanks for mod :3kanpakyin wrote:
As per your request:
[ReySHeL's Oni]
- The volume is a bit high, I would suggest using normal - 70% instead. ok
- 00:01:104 (1) - I would suggest removing this note since the drum is off the timing there. ok
- 00:50:740 (3) - how about changing this note to don so that it can be fitted to the pitch? 00:50:195 - sound gradually high from here
- 00:50:922 (1,2,3) - I would suggest using K D K here to fit the pitch there. i changed D D K
- 01:05:286 (3) - Don here? Personally feeling only. no
- 01:15:831 (1,2,1,2,1) - Highly suggest removing these notes because there are no music precence, therefore, it is weird that you place some notes there. small sound is heard i changed to 50% volume
[ReySHeL's Muzu]
- Rename the diffiuclty to ReySHeL's Muzukashii i want to ReySHeL's Muzu
- 00:01:104 (1) - Same as oni. I would suggest removing this note since the drum is off the timing there. ok
- 00:35:468 (2) - Changing this to big don to follow the pitch? K K K is fine
- 00:52:377 (3) - Kat here to follow the pitch. As it fits the music and drum pretty well. ok
- 01:02:377 (2,3,4) - ddk sounds better for me. ddk is too hard in Muzu diff i use only ddd kkk
- 01:03:649 (1,2,3) - Sorry but I don't think triplet fits the music well, what I mean is, the triplet sounds weird here, and I think simple 1/2 is enough. ok
- 01:15:831 (1,2,1,2,1) - Highly suggest removing these notes because there are no music precence, therefore, it is weird that you place some notes there. same as Oni
408,220,2558,5,2,0:0:0:0:
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27,226,4013,2,0,L|104:204,1,80,2|0,0:0|0:0,0:0:0:0:
Thanks for the mod scanter~ :3 !!scanter wrote:
Hello everyone ~Hard
fixed the rest
- 00:35:468 (4,5) - This notes are really hard to play for hard players. I recommend add NC.
- 00:53:843 - this timing point is unsnapped. snap to 00:53:831
- 00:44:922 (7,8,1) - Same. how about this tempo? I'd rather keep the triplet :3
- 01:15:468 (1) - How about this? to ignore strong sound is not good idea. if followed this, add finish.
- 01:21:468 (1) - ^. if followed this, add NC & finish.
Insane
fixed all =w=That's all
- 00:02:922 (1,2,3,4,5) - I don't think this is good flow. how about this rhythm?
SPOILER
This is code.408,220,2558,5,2,0:0:0:0:
477,100,2740,1,2,0:0:0:0:
338,99,2922,1,0,0:0:0:0:
477,180,3104,1,0,0:0:0:0:
408,60,3286,1,2,0:0:0:0:
338,180,3468,1,2,0:0:0:0:
260,204,3649,6,0,L|180:228,1,80,0|2,0:0|0:0,0:0:0:0:
27,226,4013,2,0,L|104:204,1,80,2|0,0:0|0:0,0:0:0:0:- 00:12:377 (2,3) - Add NC? because, this is anti-jump. players might better to see this note.
- 00:20:377 (1) - Move this to x:208, y:208
00:20:740 (2,3) - And Ctrl + G. your pattern is well not visible.- 00:47:649 (1) - Add clap on slider's first. you can hear it.
- 00:50:195 (4) - Add NC. tempo was changed.
- 00:55:286 (3) - Add whistle.
- 01:02:013 (5,6) - How about put this to reverse rhythm? it will become more fit about 01:02:195 this points strong beat with vocals.
- 01:14:013 (8) - Clap is not here, but 01:13:831 (7) here. your hitsound pattern of this point is really strange IMO.
- 01:15:104 (4,5) - Add NC. if you want emphasize here.
- 01:28:740 (3) - Same. Sound was almost muted.
sry my poor English. GL anyway
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thanks for mod :3LunaticP wrote:
Accepted mod request from Ono'sbakataiko modding team
[ReySHeL's Oni]
1. Background image need to be adjusted
Suggestion : You can open the .osu file
And change this number
Under event, from 0,0 to 0,90 and will look like this
2. Notes
00:01:104 - add d
00:01:468 (1) - K
00:25:286 - add d
00:56:831 (2) - d
01:20:740 (1,2,3,4) - d d d d ( 01:21:468 (5) - this note have accent, so change color from here)
[ReySHeL's Muzu]
1.BG(see above)
2.Notes
00:10:195 (4) - k
00:22:922 (1) - d
Thanks for the mod..~ :3[Navy] wrote:
Hi~M4M
(sorry for bad english..)
Rainbow's Normal
00:18:195 (1) - no whistle fixed
00:30:558 (1,2,3) - a little boring? what do you think about deleteing reverse slider ?I'll let Sun do this Him/her self
00:53:104 (1) - spinner will be great Doesn't fit imo
01:28:377 (2,3) - slider~ it's fine
Hard
00:27:468 - add circle fixed
Insane
00:07:104 - 00:07:195 - add 2 notes on 00:07:286 (1) - fixed
00:27:649 (1) - intentionally..? yep it's intentionally
00:42:013 (5) - reverse sliderprefer the triplet ><
01:03:831 (1,2,3,4,5,6,7,8) - strange..? what's strange o-o?, If you mean why it's not a full stream, it's because it's missing a drum so I had to do a triplet and a stream =w=
wonderful map! i love it
Thanks for the mod :3 ~ I'll get to your map ASAP =w=RikiH_ wrote:
m4m from your queue :< NOTE: I am on my laptop now, so I can't testplay maps because of the massive lag and so my mod can be wrong, sorry for that :/
I'll fix the stuff for Sun =w=
Rainbow's Normal
00:02:013 (2) - You can try to make something better instead of a straight slider, maybe. Also, move it 1 grid up
00:04:922 (2) - ^ (Don't move it 1 grid up)
00:09:468 (3) - Use ctrl+g on this, it flows better
00:16:740 (2) - Last sliderpoint 1 or 2 grids up
00:32:377 (2) - Move it 1 grid up or down for a better-looking pattern
00:41:286 (5) - Move 1 grid right
01:15:468 (1) - The next object is a bit too near to the spinner... You have two options: First: You end the spinner 1/1 earlier or Second: You make this 01:17:104 (1) start near to the center, so the player can reach it easier. I suggest the second...
fixed all and took the second suggestion indeed~
Hard
00:43:649 (4) - Ctrl+g would be better because of the flow, but you will have a little jump with the following note fixed
00:45:013 (8) - I suggest to remove this note, this is the only triplet in the whole diff, so the player, when he/she sees this, can get confused. So, remove this note I'll see what a BAT say~ =w=
Insane
00:04:013 (2,1) - This is really, really flow-breaking... The next slider should be like this, in order to have an oval flow Err.. Actually don't want a jump there err... I'll consider since the others with the same sound doesn't have a jump
01:01:649 (3,4) - Select both notes and use ctrl+g for a better flow fixed
01:10:195 (4,5) - The same fixed the whole jump :3
01:18:195 (4) - Clap fixed
01:28:740 (1) - This is 5% volume, so it's not audible. Remember: All objects MUST be audible, except for spinners, so this note is unrankable if you don't raise the volume and make it audible! fixed
____________________
That's all, the map should be ok for bubble, I just suggest to improve some sliders in the Normal, bye!
Fixed all =w=~ Thanks for the mod Lally! :3Lally wrote:
yo req from my queue
[Rainbow]
Placement:[Hard]
- 00:16:013 (1) - try to do this slider like this: to improve the flow
- 00:17:831 (3,1) - this can confuse many players,what about to move this 2 like:
- 00:45:104 (1,3) - try to improve this little overlap
- 01:04:740 (5,1) - do a better blanket here:
- 01:07:649 (4,5) - improve the line of this slider,place (5) some grind up
Hitsounds:Placement:
- 00:18:922 (1) - whistle at slider end
- 00:20:740 (3) - whistle here
- 01:09:649 (4) - whistle on slider start fits not so good
- 00:38:558 (1) - and 00:41:468 (1) - i don't see the reason of this 2 slow slider .w.
hope this can help ^^)/ good luck
fixed all =w=~ Thanks for the mod Kiiwa~!! :3Kiiwa wrote:
Hi~[General]
- Make all Kiai times unified.
[Insane]
- 00:05:468 (3,1) - Switch new combo between these two sliders.
- 00:08:377 (3) - New combo.
- 00:12:377 (1) - Remove new combo.
- 01:24:377 (1) - Delete this slider.
- 01:10:649 (2,3,4,5) - Better as clap then whistle.
[Rainbow's Normal]
- 00:09:468 (3,1) - Too close for a Normal.
- 00:16:377 - Add whistle.
not much to say~ o.o
Good luck~