I still think this is a viable solution to the issue at hand. We should continue discussion in this direction if we want progress.xxbidiao wrote:
How about this?
-If the map satisfy all other ranking-related content of ranking criteria but not "no more than 6 key at the same time" rule, instead of going ranked, the map should go approval.
-If a map is entering approval category because of going against this rule, the map still have to get at least 2 difficulties. (And all other approval benefits do not apply.)
-(I don't know whether all maps in the same map group (Web entry) must have the same state of either ranked or approved, but if so) Guest diffs which the whole mapset are going to be ranked must not break the rule. (Due to the mania diff going ranked)
As for the replies to my older post:
The hidden notes thing is about playability. Most people have alternative skins set up so that they can see these hidden notes (usually from the old default hitburst) and thus have very little problem playing them. This is a tweak that they have had to do to increase performance, similar to having to purchase a new keyboard to be able to hit all of the keys at once (though without the financial burden).
As for players that won't play those higher levels anyway, you're assuming that those that do will have the finances available to purchase the new tool to enable them to play the game. This is a bad assumption, considering the wide rage of ages of people playing this.