thank you!Jacob wrote:
[Taikocalypse DX]
06:34:843 (1,1,1,1,1,1,1,2,3,4,1,2) - please delete this section. it's awkward to play and the timing for this section (or lack therof) is incorrect. each circle practically needs its own individual timing section to be spot on. this was discussed extensively with some other BATs--the timing is accurate down to 1/16 (thank you charles), and the low OD makes this relatively easy to get 300s on. Most testers have not had problems with this section at all. also, removing it just makes that break REALLY long and boring--in the standard diff, there's at least an SB to keep the player/viewer's interest, but the taiko would just have a long minute of nothingness ;;
[Love]
02:48:047 (1,1,1) - in my opinion, this anti-jump is really difficulty to sightread and play properly due to the very fast ongoing pace of the map at that point in the song. a good solution would be to place a slider at 02:48:047 that repeats at 02:48:297. it would also be neat to place the reverse of the slider on the end of (1) in the next combo, like this ((7) is the repeat slider, you just can't see the repeat). the problem with sliders is that they give more "connected" flow and I wanted disconnected flow there. The weird 1/4 effect in the background fades away at 02:48:047 - and suddenly comes back at 02:48:547 - , so I wanted to emphasize that. Anyway, I spread out the notes across the screen. (surprisingly enough, no one i watched test the map misread the antijumps--even on first play--but I suppose they are a bit too risky.)
06:48:422 (1) - you should never ever map to a vocal part that isn't actually part of the main beat. this isn't timed correctly either (or does it even have a correct timing)? yeah, you should probably remove this. yeah this is pretty weird--removed.
this should be good for bubble #2 since the uninherited timing section changes didn't require the resnapping of any notes.