Seriously koka. 1.3 SV. grow up a bit, HR is supposed to be a difficulty increase, not a reference for SV.
I didn't tink you got me right. I said that it was hard to read for me on the regular 1,4SV, because I suck at playing HR (probably), your statement has nothing to do with what I wanted to say._Gezo_ wrote:
Seriously koka. 1.3 SV. grow up a bit, HR is supposed to be a difficulty increase, not a reference for SV.
Sorry for telling you to mod this at 4:00 am XD_Gezo_ wrote:
(also I lacked sleep when I said that, I was like szldkfha + sick = rage so well take distance sometimes orz)
no actually the post towards koka was at 8am after lacking sleep in class, see the hellkazukisinx wrote:
Sorry for telling you to mod this at 4:00 am XD_Gezo_ wrote:
(also I lacked sleep when I said that, I was like szldkfha + sick = rage so well take distance sometimes orz)
yes, except it starts at 01:21:047 - (did you copy the wrong time?)Jacob wrote:
01:27:047 - 7/4 time signature
Put the 4/4 at 01:34:047 instead. 01:33:047 (1,2,3,4,5) is structured exactly the same as the previous section (which is set to 3/4) so there's no reason it should be changing there.Jacob wrote:
01:31:547 - this one is most likely 3/4 (heavy beat lands on 01:33:047)
01:33:047 - 4/4
This is the reason for the additional uninherited timing sections--at least in the taiko. I changed the standard diff too, for the sake of consistency.tetsutaro wrote:
01:21:047 ~ 01:31:547 - To me there is a sudden decrease in density of bar lines with you using 7/4. I would suggest implementing alternating 4/4 and 3/4 stanzas (Making it like bar line --> 4 beats --> bar line --> 3 beats --> bar line --> 4 beats...).
Similar structures to deal with abnormal bar length has been seen in authentic maps such as Soul Calibur III New Legend and GERMINATION.
thank you!Jacob wrote:
[Taikocalypse DX]
06:34:843 (1,1,1,1,1,1,1,2,3,4,1,2) - please delete this section. it's awkward to play and the timing for this section (or lack therof) is incorrect. each circle practically needs its own individual timing section to be spot on. this was discussed extensively with some other BATs--the timing is accurate down to 1/16 (thank you charles), and the low OD makes this relatively easy to get 300s on. Most testers have not had problems with this section at all. also, removing it just makes that break REALLY long and boring--in the standard diff, there's at least an SB to keep the player/viewer's interest, but the taiko would just have a long minute of nothingness ;;
[Love]
02:48:047 (1,1,1) - in my opinion, this anti-jump is really difficulty to sightread and play properly due to the very fast ongoing pace of the map at that point in the song. a good solution would be to place a slider at 02:48:047 that repeats at 02:48:297. it would also be neat to place the reverse of the slider on the end of (1) in the next combo, like this ((7) is the repeat slider, you just can't see the repeat). the problem with sliders is that they give more "connected" flow and I wanted disconnected flow there. The weird 1/4 effect in the background fades away at 02:48:047 - and suddenly comes back at 02:48:547 - , so I wanted to emphasize that. Anyway, I spread out the notes across the screen. (surprisingly enough, no one i watched test the map misread the antijumps--even on first play--but I suppose they are a bit too risky.)
06:48:422 (1) - you should never ever map to a vocal part that isn't actually part of the main beat. this isn't timed correctly either (or does it even have a correct timing)? yeah, you should probably remove this. yeah this is pretty weird--removed.
this should be good for bubble #2 since the uninherited timing section changes didn't require the resnapping of any notes.
Hello.Makar wrote:
music theory experts
This is a fair way to aid Taiko gameplay since 7/4 measures are really long. In theory, 7/4 measures are simply made up of a combination of 2/4, 3/4, and 4/4 groupings, and this song happens to use a 4/4 to 3/4 as a 7/4 measure. Both would be considered fine if you consider Taiko playability, and this is one of the cases where I would allow a red line inconsistency across all diffs.RLC wrote:
This is the reason for the additional uninherited timing sections--at least in the taiko. I changed the standard diff too, for the sake of consistency.
01:33:047 - 4/4 should go here instead of 01:34:047 - . For the reason Lybydose provided above, what that's trying to accomplish is making the time signature fit the map, when it should be the other way around. It is very clear that 01:33:047 - is a single 4/4 measure and not a 3/4 measure with an extra beat.Lybydose wrote:
01:33:047 (1,2,3,4,5) is structured exactly the same as the previous section [...]
the previous posts were all dealing with the time signature changes; as it is right now, all of the time signatures are correctGabe wrote:
I so want to give a flame to this map ;w;
butyouguysareconfusingmewiththetiming
the timing measure? no kds needed for thatRLC wrote:
pretty sure timing has already been changed?
19:15 RLC: hi hi hi
19:15 Gabe: hi hi hi
19:15 RLC: i can clarify
19:15 RLC: anything
19:15 RLC: you need me to clarify
19:15 RLC: about the timing
19:17 RLC: D:
19:17 Gabe: o,o
19:18 RLC: https://osu.ppy.sh/forum/p/2283130 D:
19:31 RLC: pls respond pls /runs
19:32 Gabe: o:
19:32 RLC: :o
19:33 Gabe: wtf, I always write: disturbed
19:33 Gabe: instead of disturted
19:33 RLC: huh
19:33 RLC: i used to always write ogm instead of omg
19:33 RLC: especially when i was spamming people
19:39 Gabe: hm
19:39 Gabe: can you tell me why there's an inherited timing point here?
19:39 Gabe: and the next three timings
19:39 Gabe: they seems.. useless?
19:44 RLC: hi
19:44 RLC: sorry i was afk
19:44 RLC: uh
19:44 RLC: where
19:44 Gabe: 00:43:547 -
19:44 Gabe: oops, forgot to link
19:44 Gabe: =v=b
19:44 RLC: ah those
19:44 RLC: i used those to help me storyboard hitsounds
19:44 RLC: i think i can remove them without breaking anything now
19:45 RLC: oh wait i remember now
19:45 RLC: yeah there used to be sliders there
19:45 RLC: so i used the green lines
19:45 RLC: to make one of the ticks give a different noise
19:45 RLC: so i guess i can remove them now
19:46 Gabe: yeah
19:54 Gabe: I'm currently watching your map in 50% playback
19:54 Gabe: it looks good
19:55 RLC: o:
19:55 Gabe: a little suggestion, 03:43:047 (8) - what do you think on adding a new combo here? Since it's having a different sound from the previous notes, it could be isolated, I guess.
19:55 Gabe: a little suggestion, 03:43:047 (8) - what do you think on adding a new combo here? Since it's having a different sound from the previous notes, it could be isolated, I guess.
19:55 RLC: sure
19:55 RLC: it would fit with 03:47:047 (1) - these other ones
19:57 Gabe: yeah
19:58 Gabe: 04:19:047 (1) - the end of this spinner is way too close from the next notes,
19:59 Gabe: since there's three spinners in a row, it might be a little confusing
19:59 RLC: the notes appear on top of the spinner though; so it should be fine
19:59 RLC: and it's a kickslider
19:59 RLC: so it's relatively lenient
19:59 Gabe: so, since there's a soft sound to 04:22:422 - it would sound g-
19:59 RLC: o
19:59 Gabe: well
19:59 RLC: that's good actually
19:59 RLC: yeah
19:59 Gabe: LOL
19:59 RLC: shortening the spinner by 1/2
19:59 RLC: LOL
20:01 RLC: i'm going to go eat a quick dinner
20:01 Gabe: 04:26:047 (1,1) - with the circles between them, you are moving them some grids down, but you have kept the same emplacement for those three sliders, but you have reversed the second slider
20:01 Gabe: 04:26:047 (1,1) - with the circles between them, you are moving them some grids down, but you have kept the same emplacement for those three sliders, but you have reversed the second slider
20:01 Gabe: oh, alright
20:01 RLC: keep on listing whatever you find; i'll address them when i get back
20:01 Gabe: Okay!
20:01 Gabe: Have a good meal c:
20:01 RLC: c: thanks
20:02 Gabe: like said, you could also try to make the same thing with those sliders, by moving them some grids down
20:06 Gabe: 04:56:547 (3) - This is only a suggestion, I have no objection with the current emplacement. Since you have made a blanket with both of these sliders, 04:55:422 (2,4) - , you could also try to blanket this slider with the beginning of this one: 04:56:172 (2) -
20:06 Gabe: 04:56:547 (3) - This is only a suggestion, I have no objection with the current emplacement. Since you have made a blanket with both of these sliders, 04:55:422 (2,4) - , you could also try to blanket this slider with the beginning of this one: 04:56:172 (2) -
20:08 Gabe: 05:48:047 (1) - Can you try to make a better blanket here? It's almost perfect ovo
20:11 Gabe: 05:54:297 (2) - this slider seems very far from the previous one. Since the slider one is finishing on a blue tick and the next slider starts directly after it, you should try to make them more closer. It's like these, 05:50:047 (1,2) - , but they're more close than those two.
20:11 Gabe: 05:54:297 (2) - this slider seems very far from the previous one. Since the slider one is finishing on a blue tick and the next slider starts directly after it, you should try to make them more closer. It's like these, 05:50:047 (1,2) - , but they're more close than those two.
20:13 Gabe: 06:06:797 (7) - this one is a bit nazi. Move it to x:376 y:342 to have a consistent spacing with the previous and next circle
20:14 Gabe: 06:53:547 (1,2,3,4,5) - this si just a question, have you snapped them on 1/6? owo
20:19 RLC: hi im back
20:19 Gabe: wb
20:20 RLC: ok, i'll move 04:26:047 (1,1) -
20:21 RLC: i think i'll move them a lot more too, since right now you can't actually tell that they're moving down when playing
20:22 RLC: 04:56:172 (2,3) - blanket fixed
20:22 RLC: 05:48:047 (1,2) - same
20:23 RLC: 05:53:797 (4,1,2) - i want these to all be the same distance
20:23 RLC: as in
20:23 RLC: their "center"
20:23 RLC: i dunno how to say it
Talking about that.. I NEED TO GO.Zarerion wrote:
So staying up until 3:30 sometimes does have advantages.
Congratz RLC, good job with this
#yoloRLC wrote:
#yogo
edit: /me slaps koromo x1000
Yup, we already have two (three?) maps confirmed for best of 2013 chart.Nyquill wrote:
I came
Best of 2013 (again)
edit : what does that mean D;Archangel Tirael wrote:
ЛИБОЯПИШУНЕВТОТТРЕДЛИБОВЫНЕЛЮДИТАККАКВЫПИЛИЛИРАСЧЛЕНЁННУЮЛОЛЮ!!!!!!!111 D:
HATEHATEHATEHATEHATE!!!!11
because RLC has reached shiirn statusJacob wrote:
why is this rated so low?
interesting that you should say this, given that metro and kanna have also recently compared me to shiirnKanye West wrote:
because RLC has reached shiirn statusJacob wrote:
why is this rated so low?
"it's either me posting in a wrong thread or you guys are creeps for removing that dismembered loli"Frostmourne wrote:
edit : what does that mean D;Archangel Tirael wrote:
ЛИБОЯПИШУНЕВТОТТРЕДЛИБОВЫНЕЛЮДИТАККАКВЫПИЛИЛИРАСЧЛЕНЁННУЮЛОЛЮ!!!!!!!111 D:
HATEHATEHATEHATEHATE!!!!11
Maddy wrote:
wtf rating
My guess is, "needlessly hard."Backfire wrote:
So why is this getting rating trolled? Mad cause bad?
That's actually true but it's like saying "shit map no effort plays gay hurrdurr". Of course the Rating consist subjective thoughts and opinions and of course everyone feels free to rate the Map how he/she/Andrea wrote:
Rating doesn't matter at all guys, keep that in mind.
song sounds pretty crazy to meD33d wrote:
My guess is, "needlessly hard."Backfire wrote:
So why is this getting rating trolled? Mad cause bad?
Nyquill wrote:
holy crap cookiezi strong
They as well as I have not seen dissected loli in SB.Backfire wrote:
So why is this getting rating trolled? Mad cause bad?
A crazy map can still be simplified within reason, or at least have simpler sections. I haven't seen the map, so I won't make any assumptions about the map itself, but intense songs don't excuse bullshit.RLC wrote:
song sounds pretty crazy to meD33d wrote:
My guess is, "needlessly hard."
why not map crazy