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YOUNIQUE UNIT - MAXSTEP

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Topic Starter
jyu

HabiHolic wrote:

Hi~ from My m4m queue



[General]
Your background is UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Get a new picture with 800 x 600 or 1024 x 768 ! ok will be fixed

Your music bitrate is too high! -> UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Convert your mp3 so that it's at least 128 kbit/s.


612 kbps?!! O.O that's weird, because this is what appears in my laptop
ok this is a major big problem. i will try to fix this

[Normal]
00:34:666 (1,2,3) - Patterns do not look so good i'd like to keep them. for various patterns. if more people say the same thing as you did, i will change it later
00:36:381 (1,2,3) - ^ ^
00:43:238 (1) - Remove NC? fixed
01:06:809 (3) - Placed elsewhere i'd like to place it there
01:24:380 (1) - Remove NC? fixed
01:32:952 (1) - ^ big white line
01:34:666 (1) - ^ fixed
01:46:238 - add note fixed
01:46:666 - ^ fixed
02:02:523 (1) - Remove NC? fixed
02:05:952 (1) - ^ fixed
02:09:380 (1) - ^ fixed
02:12:809 (1) - ^ fixed

[Hard]
00:29:523 (1) - At the end of the finish? fixed

[Insane]

good dff~

Good Luck~
Thank you for modding ^^
And thank you very much for the star ;w;
Topic Starter
jyu
I was thinking of deleting the insane diff, if it's necessary. But i need more opinions from other people
Alarido

AlpacaCokelat wrote:

I was thinking of deleting the insane diff, if it's necessary. But i need more opinions from other people

Keep it (:

it's not rare (truly it's very common) have 2 insane versions in a mapset -- specially if BPM is moderate (something like 120-150).
- Miomio Chii -
Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
- proposal -
Where is the Source?
Background is 1024*681 :arrow: please change like 1024*768 or 800*600.

-Insane-
My replay : click to download

(not play very well>.<, sorry)

-finish-
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
Topic Starter
jyu

cFiszpan wrote:

Keep it (:

it's not rare (truly it's very common) have 2 insane versions in a mapset -- specially if BPM is moderate (something like 120-150).
Come to think of it, you're right (sudden realizations about Hyper, Extra, and Another). I will polish it more, thank you for your opinion ^^
Topic Starter
jyu

- Miomio Chii - wrote:

Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
- proposal -
Where is the Source?
Background is 1024*681 :arrow: please change like 1024*768 or 800*600. will be fixed
[/color]
-Insane-
My replay : click to download

(not play very well>.<, sorry) you're more pro than me X3

-finish-
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
Thank you for your amazing replay ^^
Wafu
Well... I hate when someone makes M4M, but his map is unrankable and I don't feel there is any sense to mod it... I'll give you just some advices:
  1. NEVER overlap on easy/normal difficulty!
  2. Try to avoid stacks on easy/normal difficulty
  3. Take time to make perfect shapes
  4. Make blanket where it's possible on easy/normal difficulty
  5. Don't hitsound randomly, listen music or at least make system of hitsounding them like whistle on every second 1/1 note or something
  6. Never change snap without reason
  7. Never make jump or anti-jump when it's totally unnecessary
  8. Don't make everything linear try some natural shape
  9. Overally beatmaps looks somehow unnatural, everything is just random, straight, insensible
  10. Look on others' ranked maps with some simple style. I can recommend you to look on some kioukiou's maps. His style is quite simple to understand and maybe it will learn you at least a bit.
No kudosu for this post. I hope you will follow these advices. Just practise and practise. Don't mod maps unless you know how to map.
Topic Starter
jyu

Wafu wrote:

Well... I hate when someone makes M4M, but his map is unrankable and I don't feel there is any sense to mod it... I'll give you just some advices:
  1. NEVER overlap on easy/normal difficulty!
  2. Try to avoid stacks on easy/normal difficulty
  3. Take time to make perfect shapes
  4. Make blanket where it's possible on easy/normal difficulty
  5. Don't hitsound randomly, listen music or at least make system of hitsounding them like whistle on every second 1/1 note or something
  6. Never change snap without reason
  7. Never make jump or anti-jump when it's totally unnecessary
  8. Don't make everything linear try some natural shape
  9. Overally beatmaps looks somehow unnatural, everything is just random, straight, insensible
  10. Look on others' ranked maps with some simple style. I can recommend you to look on some kioukiou's maps. His style is quite simple to understand and maybe it will learn you at least a bit.
No kudosu for this post. I hope you will follow these advices. Just practise and practise. Don't mod maps unless you know how to map.
Thank you very much for your advice ^^ i will follow most of them. I understand everyone have their own opinion and taste. Right now i'm still out of my town. I will fix it immediately when i get back
why no kudosu. Your advices are the same with mods to me
Wafu
I want kd only for full mod, not only advice-giving to newbies. ^^
Topic Starter
jyu

Wafu wrote:

I want kd only for full mod, not only advice-giving to newbies. ^^
Okay then, if that's what you want
kosiga
when the map is finished, plz call me ;)
Topic Starter
jyu

kosiga wrote:

when the map is finished, plz call me ;)
will do, thank you :)
Topic Starter
jyu
Finished remapping it :)
Andrea
Album name shouldn't go on source, but tags, just saying.
Topic Starter
jyu

Andrea wrote:

Album name shouldn't go on source, but tags, just saying.
ok then, thank you ^^ i will change it
Andrea
Why did you give me kudosu >.<

It wasn't worth it x_x
Topic Starter
jyu

Andrea wrote:

Why did you give me kudosu >.<

It wasn't worth it x_x
i followed your suggestion :) for me, it's worth it
Andrea
No need to, but I'm glad it helped. :)
Ayesha Altugle
[normal]
00:55:238 (1) - add clap on the second point of the slider where it has a reverse arrow
00:57:809 (3) - add clap
01:02:738 (2) - add clap at the end of the slider
01:04:452 (4) - ^
01:06:166 (2) - remove clap at the start of the slider
01:09:809 (2) - add clap
01:11:523 (4) - ^
01:13:238 (6) - ^
01:15:809 (5) - new combo
01:45:380 (2) - add clap at the end of the slider
01:46:666 (4) - add finish and replace with new combo
Topic Starter
jyu

vahn10 wrote:

[normal]
00:55:238 (1) - add clap on the second point of the slider where it has a reverse arrow
00:57:809 (3) - add clap
01:02:738 (2) - add clap at the end of the slider
01:04:452 (4) - ^
01:06:166 (2) - remove clap at the start of the slider
01:09:809 (2) - add clap
01:11:523 (4) - ^
01:13:238 (6) - ^
01:15:809 (5) - new combo
01:45:380 (2) - add clap at the end of the slider
01:46:666 (4) - add finish and replace with new combo
all fix
i nearly forgot to put much attention with normal diff Thanks for modding :)
Totoro
Yo! From my modding Queue~

General

Like the song, but there are distance errors. you must fix it

02:31:238 - 02:38:095 This is not a kiai time. Remove it

Normal

00:10:666 (1,2,3,4) - why distance change all of the sudden

00:18:381 (1,2,3) - not a perfect triangle

00:55:238 (1) - wierd shaped slider

01:02:095 (1,2,3,4) - distance error

01:17:523 (1,2,1) - ^

01:19:881 (2,1) - ^

01:36:380 (1,2,3,4,1,2,3,4) - make it symmetrical

01:45:380 (2,3,4) - perfect triangle for better appearance

03:00:166 (2) - NC

03:01:880 (4) - NC

03:15:380 (6,1) - distance error

03:17:523 (3,4,5) - ^

03:24:166 (2) - NC

Hard

The whole difficultie's distance is scattered. You should make the distances the same unless its a jump

00:17:095 (2) - should be more centered with the slider

01:08:952 (1,2) - not perfectly stacked

01:12:381 (1,2) - ^

01:15:809 (1,2) - ^

01:17:523 (4,5) - ^

01:19:237 (7,8) - ^

01:32:952 (1,2,3) - ^

01:38:095 (3,4) - ^

02:19:238 (3,4) - ^

02:20:952 (2,3) - ^

02:22:666 (5,6) - ^

03:15:809 (1,2) - ^

03:17:523 (4,5) - ^

03:20:952 (4,5) - ^

03:21:809 (6,7) - ^

03:23:523 (3,4) - ^
Topic Starter
jyu
[quote="-iCo-"]Yo! From my modding Queue~

General

Like the song, but there are distance errors. you must fix it

02:31:238 - 02:38:095 This is not a kiai time. Remove it

Normal

00:10:666 (1,2,3,4) - why distance change all of the sudden

00:18:381 (1,2,3) - not a perfect triangle

00:55:238 (1) - wierd shaped slide

01:02:095 (1,2,3,4) - distance error i see no problems ._. i use 1.0x ds

01:17:523 (1,2,1) - ^ ^

01:19:881 (2,1) - ^ ^

01:36:380 (1,2,3,4,1,2,3,4) - make it symmetrical it's symmetry enough

01:45:380 (2,3,4) - perfect triangle for better appearance

03:00:166 (2) - NC i use big white line for nc

03:01:880 (4) - NC ^

03:15:380 (6,1) - distance error 0.01 difference won't hurt

03:17:523 (3,4,5) - ^ see no error, but fixed it a bit

03:24:166 (2) - NC not big white line

Hard

The whole difficultie's distance is scattered. You should make the distances the same unless its a jump

00:17:095 (2) - should be more centered with the slider

01:08:952 (1,2) - not perfectly stacked

01:12:381 (1,2) - ^

01:15:809 (1,2) - ^

01:17:523 (4,5) - ^

01:19:237 (7,8) - ^

01:32:952 (1,2,3) - ^

01:38:095 (3,4) - ^

02:19:238 (3,4) - ^

02:20:952 (2,3) - ^

02:22:666 (5,6) - ^

03:15:809 (1,2) - ^

03:17:523 (4,5) - ^

03:20:952 (4,5) - ^

03:21:809 (6,7) - ^

03:23:523 (3,4) - ^

Other than that, everything else is fixed. Thank you :)
kosiga
Hi~ AlpacaCokelat :)

from m4m queue~ ( sorry, for the delay :(

here my mod~

[General]
  1. Song folder - MAXSTEP - PYL Younique Album Vol1.mp3 - bitrate 130kbps. This is rare lol yea. it is rankable :3 ( Rule: no lower than 128kbps and no higher than 192kbps ) so do not need to change. just said :P
  2. KIAI TIME setting - 02:31:238~02:38:095 - I think that this kiai time do not match a little. because 02:31:238~ 02:38:095~ Rhythm is almost same. and It is lacking in emphasis.so I thought that do not need to put ikiai time here.
  3. KIAI TIME - Inconsistency in Kiai Times from AIBat; only Hard diff is different. You should unify it all, if all these are your diff. and It matches in all diff.
    - [Hard] :
    Kiai #1: Starts on 00:48:381, ends on 01:01:238 ⇒ Starts on 00:48:381, ends on 01:00:381
  4. Song folder - normal-sliderslide.wav - This is a slider of silence. Do you want to use this? Currently, this has not been used for the map.
    If you want to use this, It is necessary to change the hitsound sampleset from N to N:C1. http://puu.sh/2uG1A
    or If you do not use this, Please remove it because it becomes unnecessary files.

[Normal]
  1. Difficulty settings is too low for Normal. This is almost setting of Easy. so i recommend HD+2, OD+ 1, AR+1~2
    General setting for Normal from wiki
    ・HP Drain Rate: 5 or below
    ・Circle Size: 3 or 4
    ・Approach Rate: 5 or below
    ・Overall Difficulty: 5 or below
    General setting for Easy from wiki
    ・HP Drain: 4 or less
    ・Circle Size: 3 or 4
    ・Approach Rate: 4 or less
    ・Overall Difficulty: 4 or less
    and please refer to other map.
    Setting that I often use;
    if not have Easy diff. HD3 OD3 AR4~5 ( AR is determined by BPM and setting the slider velocity )
    if have Easy. HD 3~4 OD 3~4 AR 4~5
  2. 00:03:809 (1) - add clap
  3. 00:29:523 (3) - add clap instead to whistle to end of the slider. It will match than the whistle
  4. 00:34:666 - Green lines with no meaning. so it is better to remove it. Although there is no problem to leave, just pointing out. with ↓
    ・01:32:952
  5. 00:40:666 (4) - Suggestion of the design; Ctrl+H form. http://puu.sh/2uGO8 ( 00:38:095 (1,2,3,4) - make each different flow )
  6. 00:44:952 (1,2,1) - Why DS here is different from the others? Reason to change was not found to me :P
    and 00:46:666 (1) - Slightly strange form. and I feel whistle of the slider is a little noisy. >.< and add finish instead to whistle to end of the slider is better. and remove NC here & 00:48:809 (2) - add NC is better. http://puu.sh/2uHfD my suggest code is here ↓
    SPOILER
    428,272,44952,6,0,L|484:328,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
    296,272,45809,2,0,L|240:328,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
    368,164,46666,2,0,B|324:16|324:16|256:96|256:96|188:16|188:16|144:168,1,520,0|4,0:0|0:0,0:0:0:0:
    200,284,48809,5,0,0:0:0:0:
  7. 01:08:952 (1,3,5) - add finish to start of the slider.
  8. 01:27:809 (1) - add finish instead to whistle
  9. 01:29:523~01:32:952 - insert Break Time for between long.
  10. 02:00:380 (1) - add finish to start of the slider. and 02:00:380 (1,2) - unsnapped slider end. They are not placed on the line. 02:00:380 (1) - end 02:00:595. and 02:00:809 (2) - end 02:01:023.
  11. 02:09:809 (5) - add clap
  12. 02:14:095 (1) - I cannot recommend that you use the plural repeat for the minimum degree of difficulty. and I think that simple rhythm is enough. because you end kiai time from here. :P for ex: http://puu.sh/2uI4Q
  13. 02:17:523 (1,2) - ^ for ex; http://puu.sh/2uIdp
  14. 02:19:238 (3) - add NC ( same pattern as 02:15:809 (1) -
  15. 02:20:095 (5,1) - DS is too far. ( 2.00x ) sudden DS change leads to confusion in constant rhythm for Normal diff.
  16. 02:20:952 (1,2) - same as 02:17:523 (1,2)
  17. 02:22:666 (3) - add NC ( same pattern as 02:15:809 (1) -
  18. 02:24:380 (1,2) - same as 02:17:523 (1,2)
  19. 03:03:595 (1) - Unsnapped slider (repeat and end ). They are not placed on the line. so repeat 03:03:702. end 03:03:809.
  20. 03:08:952 (1) - add finish to start of the slider
  21. 03:12:380 (1) - add clap to end of the slider.
  22. 03:14:952 (5) - add clap to start of the slider
  23. 03:20:095 (3) - add clap to start of the slider and remove clap to end of the slider
  24. 03:22:666 (1) - add finish to start of the slider
  25. 03:26:952 (2) - remove clap to end of the slider
  26. 03:28:666 (4) - ^
  27. 03:31:666 (4) - add clap to end of the slider
  28. 03:32:952 (1) - add finish

    about rhythm: There is almost no problem. but 03:08:952~03:22:666 - I feel the rhythm of this time is difficult as compared with other parts.
    for ex: 03:13:880 (2,3,4,5,6) - long 1/2 rhythm. It is not a problem, but you tried this for the first time.
    03:17:523 (3,4,5) - triple circles ( 1/2 rhythm ). ^
    If you want to use these, I recommend that you do not use it only in the latter half and think about balance and use it .
[Hard]
  1. Difficulty settings is too low for Hard. i recommend HD +1, and CS +1. Rhythm is almost simple. so I think CS3 is too easy.
  2. 00:03:809 (1) - add finish
  3. 00:14:095 (1) - Slider too long. This is a bit boring for the hard diff :? I suggest that you increase the rhythm as before.
  4. 00:29:523 (1) - add clap to end of the slider
  5. 00:30:809 (1) - slider start 00:31:238. and 00:30:809 - add note here. it is fit a vocal most~
  6. 00:48:381 (1) - add finish to start of the slider
  7. 00:58:452 (4,1) - Suggestion of the rhythm: http://puu.sh/2uKrj i thought note only one does not have much sense.
  8. 01:02:095 (1) - add finish. (same as Normal diff.) and with 01:03:595 (4,1) - add finish to end of the slider
  9. 01:08:523 (7) - add clap
  10. 01:08:952 (1) - add finish to start of the slider. and with 01:10:666 (4) -
  11. 01:09:809 (2) - add clap
  12. 01:09:809 (2,3) - DS is too close. Reason to do it was not found to me. because It only uses just here.
  13. 01:12:166 (6) - add NC and 01:12:381 (1) - remove NC.
  14. 01:32:952 (1) - only attention. maybe this is no problem. but Please remember the rules ↓
    Rule
    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
  15. 01:41:095 (4) - I suggest that you put it by a flow same as these. these too overlap so it is hard to see a little.
  16. 01:41:309 (x) - you should add note here for the vocal. 01:39:809 (1,2,3,4) - 01:41:523 (1,2,3,4,5) - You match these with vocal. so I feel very strange rhythm that does not have a vocal here.
  17. 01:45:381 (2) - add repeat. for the constant rhythm.
  18. 02:00:381 (1) - add finish to start of the slider
  19. 02:20:202 (4) - It does not match rhythm. change to 02:20:309.
  20. 02:20:523 (1) - ^ http://puu.sh/2uNwZ I think this is enough
  21. 02:21:809 (2) - add clap
  22. 02:23:523 (5) - ^
  23. 02:23:738 (x) - 02:23:952 (x) - add note. It matches vocal very much. and There is much simple rhythm for Hard diff.
  24. 02:24:381 (1) - Suggestion of the rhythm: spinner start 02:24:488. and add note to 02:24:381. for the finish sound here.
  25. 02:28:238 (1) - This spinner does not match rhythm. The beginning of spinner should make 02:27:809. so 02:24:381 (1) - end change to 02:27:381. and 02:27:809 (1) - start change to 02:27:809 is better.
  26. 02:43:238 (1) - add finish
  27. 03:00:381 (1) - Ctrl+H form is better imo. http://puu.sh/2uNPx
  28. 03:02:095 (4) - add NC. ( same as 03:00:381 (1) -
  29. 03:08:952 (1) - add finish to start of the slider. for kiai start
  30. 03:16:666 (2) - add clap
  31. 03:18:381 (5) - ^
  32. 03:20:952 (4) - add NC?
  33. 03:22:666 (1) - add finish to start of the slider
  34. 03:23:523 (3) - Slider too long. This is a bit boring for the hard diff :?
  35. 03:29:523 (1) - ^
  36. 03:33:166 (1) - add finish

    about rhythm: I feel the rhythm is too simple for Hard diff. I think you can increase the 1/2 rhythm more.
    i think it is better to increase the rhythm for ex↓
    ・00:23:738 - for the vocal
    ・00:24:166 - ^
    ・00:27:166 - ^
    ・00:27:595 - ^
    ・00:29:309 - 00:27:809 (1,2,3) - for emphasize these vocal
    ・00:48:381~01:00:381 1st kiai time. I thought it was too simple rhythm as compared to the other. This is the kiai time, so I think that the rhythm be increased. :P
    ・01:15:809~01:20:952 - i recommend that you increase( change ) the rhythm than before. vocal start here, so I feel to be a bit boring in the same rhythm as before.
    ・02:17:523~02:24:166 - hmm..too simple rhythm..
    ・03:08:952~03:36:381 - reason same as 1st kiai part. and It has a lot of simple rhythm than normal.

    about design: you have a lot of stack. and It has many of the same pattern. Stack is to be placed in the same position. so That motion is limited it. I recommend that you use the various patterns more for the next time~ :P
[MAX]
  1. OD+1 ( Slightly simple rhythm for Insane. ☆4.76 This is the setting of most hard. :P )
  2. 00:03:809 (1) - add clap
  3. 00:08:738 (x) - add note. ( 00:08:095 (4,5,6,7,8) - These sounds have a consistency.
  4. 00:08:952 (6) - add NC. ( Slightly long colors. These are not a stream. so It is recommended that you do not too long. )
  5. 00:12:380 (7) - ^
  6. 00:16:238 (5) - only attention. but I can not recommend to hide the note completely under the slider. Please remember the rules ↓
    Rule
    Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
  7. 00:17:523 (1) - I feel this slider speed is too slow.. :( If you want to use, I think that 0.75x is enough.
  8. 00:30:809 (1) - same as Hard diff.
  9. 00:40:666 (8,9,1) - I suggest that you do not stack. and suggest rhythm http://puu.sh/2uOHy ( 00:38:952 (4,5,6,7,8,9,1) - i think a bit crowded. I suggest that you use more widely the map.
  10. 00:43:238 (7) - add NC. and 00:44:095 (9) - add NC. for slider speed change. and a set has better appearance of these
  11. 00:48:380 (3) - add finish to start of the slider.
  12. 00:48:381~01:00:381 - hmm.. too simple rhythm for Insane. :( rhythm similar to hard.. =.=;
  13. 00:51:595 (8) - add NC.
  14. 01:02:095 (1) - add finish. same as Normal. and 01:03:809 (6) - 01:05:523 (11) - 01:08:952 (6) - 01:10:666 (11) - 01:12:380 (16) -
  15. 01:02:095 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Placed too simple. stack is not intended to be used frequently. Please try the various patterns. ;)
  16. 01:03:595 (5) - add NC and 01:05:309 (10) - add NC and 01:07:023 (15) - add NC and 01:07:238 (1) - remove NC and 01:08:738 (4) - add NC and 01:10:452 (9) - add NC and 01:12:166 (14) - add NC.
  17. 01:19:238 (1,2,3) - It is better if you put in the same spacing them. http://puu.sh/2uPah
  18. 01:22:238 (7) - I think this slider speed change would not have much sense. I think it's unnecessary.
  19. 01:32:952 (1) - same as Hard.
  20. 01:44:952 (1) - add finish
  21. 02:00:380 (1) - add finish to start of the slider
  22. 02:06:809 (7,8,9,10,11,1,2,3,4) - This does not match rhythm. You are using rhythm to follow the vocal in other. but It does not follow it almost here. so i suggest rhythm: http://puu.sh/2uPpz
  23. 02:12:380 (1) - same as 00:16:238 (5)
  24. 02:30:381 - Green lines with no meaning. Although there is no problem to leave, just pointing out.
  25. 02:43:238 (1) - add finish
  26. 03:08:952 (1) - add finish to start of the slider.
  27. 03:08:952~03:22:666 - same comment as 00:48:381~01:00:381.

    The same comment as hard about the design. :P
Your first map is very good. ( I was poor more =~= )
Please refer also another map for rhythm. overall the current setting is too simpler than the difficulty of the actual.
I hope you to be a good mapper. :oops:

Good luck~
Topic Starter
jyu

kosiga wrote:

Hi~ AlpacaCokelat :)

from m4m queue~ ( sorry, for the delay :(

here my mod~

[General]
  1. Song folder - MAXSTEP - PYL Younique Album Vol1.mp3 - bitrate 130kbps. This is rare lol yea. it is rankable :3 ( Rule: no lower than 128kbps and no higher than 192kbps ) so do not need to change. just said :P
  2. KIAI TIME setting - 02:31:238~02:38:095 - I think that this kiai time do not match a little. because 02:31:238~ 02:38:095~ Rhythm is almost same. and It is lacking in emphasis.so I thought that do not need to put ikiai time here. ok. added flash instead
  3. KIAI TIME - Inconsistency in Kiai Times from AIBat; only Hard diff is different. You should unify it all, if all these are your diff. and It matches in all diff.
    - [Hard] :
    Kiai #1: Starts on 00:48:381, ends on 01:01:238 ⇒ Starts on 00:48:381, ends on 01:00:381
  4. Song folder - normal-sliderslide.wav - This is a slider of silence. Do you want to use this? Currently, this has not been used for the map.
    If you want to use this, It is necessary to change the hitsound sampleset from N to N:C1. http://puu.sh/2uG1A
    or If you do not use this, Please remove it because it becomes unnecessary files. my terrible mistake, forgot to enable custom override >.<

[Normal]
  1. Difficulty settings is too low for Normal. This is almost setting of Easy. so i recommend HD+2, OD+ 1, AR+1~2
    General setting for Normal from wiki
    ・HP Drain Rate: 5 or below
    ・Circle Size: 3 or 4
    ・Approach Rate: 5 or below
    ・Overall Difficulty: 5 or below
    General setting for Easy from wiki
    ・HP Drain: 4 or less
    ・Circle Size: 3 or 4
    ・Approach Rate: 4 or less
    ・Overall Difficulty: 4 or less
    and please refer to other map.
    Setting that I often use;
    if not have Easy diff. HD3 OD3 AR4~5 ( AR is determined by BPM and setting the slider velocity ) i'll use this
    if have Easy. HD 3~4 OD 3~4 AR 4~5
  2. 00:03:809 (1) - add clap
  3. 00:29:523 (3) - add clap instead to whistle to end of the slider. It will match than the whistle
  4. 00:34:666 - Green lines with no meaning. so it is better to remove it. Although there is no problem to leave, just pointing out. with ↓
    ・01:32:952
  5. 00:40:666 (4) - Suggestion of the design; Ctrl+H form. http://puu.sh/2uGO8 ( 00:38:095 (1,2,3,4) - make each different flow )
  6. 00:44:952 (1,2,1) - Why DS here is different from the others? Reason to change was not found to me :P
    and 00:46:666 (1) - Slightly strange form. and I feel whistle of the slider is a little noisy. >.< and add finish instead to whistle to end of the slider is better. and remove NC here & 00:48:809 (2) - add NC is better. http://puu.sh/2uHfD my suggest code is here ↓
    SPOILER
    428,272,44952,6,0,L|484:328,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
    296,272,45809,2,0,L|240:328,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
    368,164,46666,2,0,B|324:16|324:16|256:96|256:96|188:16|188:16|144:168,1,520,0|4,0:0|0:0,0:0:0:0:
    200,284,48809,5,0,0:0:0:0:
  7. 01:08:952 (1,3,5) - add finish to start of the slider.
  8. 01:27:809 (1) - add finish instead to whistle
  9. 01:29:523~01:32:952 - insert Break Time for between long.
  10. 02:00:380 (1) - add finish to start of the slider. and 02:00:380 (1,2) - unsnapped slider end. They are not placed on the line. 02:00:380 (1) - end 02:00:595. and 02:00:809 (2) - end 02:01:023.
  11. 02:09:809 (5) - add clap
  12. 02:14:095 (1) - I cannot recommend that you use the plural repeat for the minimum degree of difficulty. and I think that simple rhythm is enough. because you end kiai time from here. :P for ex: http://puu.sh/2uI4Q
  13. 02:17:523 (1,2) - ^ for ex; http://puu.sh/2uIdp
  14. 02:19:238 (3) - add NC ( same pattern as 02:15:809 (1) -
  15. 02:20:095 (5,1) - DS is too far. ( 2.00x ) sudden DS change leads to confusion in constant rhythm for Normal diff.
  16. 02:20:952 (1,2) - same as 02:17:523 (1,2)
  17. 02:22:666 (3) - add NC ( same pattern as 02:15:809 (1) -
  18. 02:24:380 (1,2) - same as 02:17:523 (1,2)
  19. 03:03:595 (1) - Unsnapped slider (repeat and end ). They are not placed on the line. so repeat 03:03:702. end 03:03:809.
  20. 03:08:952 (1) - add finish to start of the slider
  21. 03:12:380 (1) - add clap to end of the slider.
  22. 03:14:952 (5) - add clap to start of the slider
  23. 03:20:095 (3) - add clap to start of the slider and remove clap to end of the slider
  24. 03:22:666 (1) - add finish to start of the slider
  25. 03:26:952 (2) - remove clap to end of the slider
  26. 03:28:666 (4) - ^
  27. 03:31:666 (4) - add clap to end of the slider
  28. 03:32:952 (1) - add finish

    about rhythm: There is almost no problem. but 03:08:952~03:22:666 - I feel the rhythm of this time is difficult as compared with other parts.
    for ex: 03:13:880 (2,3,4,5,6) - long 1/2 rhythm. It is not a problem, but you tried this for the first time.
    03:17:523 (3,4,5) - triple circles ( 1/2 rhythm ). ^
    If you want to use these, I recommend that you do not use it only in the latter half and think about balance and use it .
    i just realizedi changed it into more consistent pattern
[Hard]
  1. Difficulty settings is too low for Hard. i recommend HD +1, and CS +1. Rhythm is almost simple. so I think CS3 is too easy. i will reconsider about CS, since it needs more works
  2. 00:03:809 (1) - add finish
  3. 00:14:095 (1) - Slider too long. This is a bit boring for the hard diff :? I suggest that you increase the rhythm as before.
  4. 00:29:523 (1) - add clap to end of the slider
  5. 00:30:809 (1) - slider start 00:31:238. and 00:30:809 - add note here. it is fit a vocal most~
  6. 00:48:381 (1) - add finish to start of the slider
  7. 00:58:452 (4,1) - Suggestion of the rhythm: http://puu.sh/2uKrj i thought note only one does not have much sense.
  8. 01:02:095 (1) - add finish. (same as Normal diff.) and with 01:03:595 (4,1) - add finish to end of the slider
  9. 01:08:523 (7) - add clap
  10. 01:08:952 (1) - add finish to start of the slider. and with 01:10:666 (4) -
  11. 01:09:809 (2) - add clap
  12. 01:09:809 (2,3) - DS is too close. Reason to do it was not found to me. because It only uses just here. intentional, for good shapes
  13. 01:12:166 (6) - add NC and 01:12:381 (1) - remove NC.
  14. 01:32:952 (1) - only attention. maybe this is no problem. but Please remember the rules ↓
    Rule
    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
    i want to follow the music, and AiMod doesn't point this. But if more modder point this out i will change it
  15. 01:41:095 (4) - I suggest that you put it by a flow same as these. these too overlap so it is hard to see a little.
  16. 01:41:309 (x) - you should add note here for the vocal. 01:39:809 (1,2,3,4) - 01:41:523 (1,2,3,4,5) - You match these with vocal. so I feel very strange rhythm that does not have a vocal here.
  17. 01:45:381 (2) - add repeat. for the constant rhythm.
  18. 02:00:381 (1) - add finish to start of the slider
  19. 02:20:202 (4) - It does not match rhythm. change to 02:20:309.
  20. 02:20:523 (1) - ^ http://puu.sh/2uNwZ I think this is enough
  21. 02:21:809 (2) - add clap
  22. 02:23:523 (5) - ^
  23. 02:23:738 (x) - 02:23:952 (x) - add note. It matches vocal very much. and There is much simple rhythm for Hard diff.
  24. 02:24:381 (1) - Suggestion of the rhythm: spinner start 02:24:488. and add note to 02:24:381. for the finish sound here.
  25. 02:28:238 (1) - This spinner does not match rhythm. The beginning of spinner should make 02:27:809. so 02:24:381 (1) - end change to 02:27:381. and 02:27:809 (1) - start change to 02:27:809 is better.
  26. 02:43:238 (1) - add finish
  27. 03:00:381 (1) - Ctrl+H form is better imo. http://puu.sh/2uNPx
  28. 03:02:095 (4) - add NC. ( same as 03:00:381 (1) -
  29. 03:08:952 (1) - add finish to start of the slider. for kiai start
  30. 03:16:666 (2) - add clap
  31. 03:18:381 (5) - ^
  32. 03:20:952 (4) - add NC?
  33. 03:22:666 (1) - add finish to start of the slider
  34. 03:23:523 (3) - Slider too long. This is a bit boring for the hard diff :?
  35. 03:29:523 (1) - ^
  36. 03:33:166 (1) - add finish

    about rhythm: I feel the rhythm is too simple for Hard diff. I think you can increase the 1/2 rhythm more.
    i think it is better to increase the rhythm for ex↓
    ・00:23:738 - for the vocal
    ・00:24:166 - ^
    ・00:27:166 - ^
    ・00:27:595 - ^
    ・00:29:309 - 00:27:809 (1,2,3) - for emphasize these vocal
    ・00:48:381~01:00:381 1st kiai time. I thought it was too simple rhythm as compared to the other. This is the kiai time, so I think that the rhythm be increased. :P
    ・01:15:809~01:20:952 - i recommend that you increase( change ) the rhythm than before. vocal start here, so I feel to be a bit boring in the same rhythm as before.
    ・02:17:523~02:24:166 - hmm..too simple rhythm..
    ・03:08:952~03:36:381 - reason same as 1st kiai part. and It has a lot of simple rhythm than normal.

    about design: you have a lot of stack. and It has many of the same pattern. Stack is to be placed in the same position. so That motion is limited it. I recommend that you use the various patterns more for the next time~ :P
[MAX]
  1. OD+1 ( Slightly simple rhythm for Insane. ☆4.76 This is the setting of most hard. :P )
  2. 00:03:809 (1) - add clap
  3. 00:08:738 (x) - add note. ( 00:08:095 (4,5,6,7,8) - These sounds have a consistency.
  4. 00:08:952 (6) - add NC. ( Slightly long colors. These are not a stream. so It is recommended that you do not too long. )
  5. 00:12:380 (7) - ^
  6. 00:16:238 (5) - only attention. but I can not recommend to hide the note completely under the slider. Please remember the rules ↓
    Rule
    Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
    this is insane diff, so i'd like to keep it
  7. 00:17:523 (1) - I feel this slider speed is too slow.. :( If you want to use, I think that 0.75x is enough.
  8. 00:30:809 (1) - same as Hard diff.
  9. 00:40:666 (8,9,1) - I suggest that you do not stack. and suggest rhythm http://puu.sh/2uOHy ( 00:38:952 (4,5,6,7,8,9,1) - i think a bit crowded. I suggest that you use more widely the map.
  10. 00:43:238 (7) - add NC. and 00:44:095 (9) - add NC. for slider speed change. and a set has better appearance of these
  11. 00:48:380 (3) - add finish to start of the slider.
  12. 00:48:381~01:00:381 - hmm.. too simple rhythm for Insane. :( rhythm similar to hard.. =.=;
  13. 00:51:595 (8) - add NC.
  14. 01:02:095 (1) - add finish. same as Normal. and 01:03:809 (6) - 01:05:523 (11) - 01:08:952 (6) - 01:10:666 (11) - 01:12:380 (16) -
  15. 01:02:095 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Placed too simple. stack is not intended to be used frequently. Please try the various patterns. ;)
  16. 01:03:595 (5) - add NC and 01:05:309 (10) - add NC and 01:07:023 (15) - add NC and 01:07:238 (1) - remove NC and 01:08:738 (4) - add NC and 01:10:452 (9) - add NC and 01:12:166 (14) - add NC.
  17. 01:19:238 (1,2,3) - It is better if you put in the same spacing them. http://puu.sh/2uPah
  18. 01:22:238 (7) - I think this slider speed change would not have much sense. I think it's unnecessary.
  19. 01:32:952 (1) - same as Hard.
  20. 01:44:952 (1) - add finish
  21. 02:00:380 (1) - add finish to start of the slider
  22. 02:06:809 (7,8,9,10,11,1,2,3,4) - This does not match rhythm. You are using rhythm to follow the vocal in other. but It does not follow it almost here. so i suggest rhythm: http://puu.sh/2uPpz intentional, i'd like to keep them
  23. 02:12:380 (1) - same as 00:16:238 (5)
  24. 02:30:381 - Green lines with no meaning. Although there is no problem to leave, just pointing out.
  25. 02:43:238 (1) - add finish
  26. 03:08:952 (1) - add finish to start of the slider.
  27. 03:08:952~03:22:666 - same comment as 00:48:381~01:00:381.

    The same comment as hard about the design. :P
Your first map is very good. ( I was poor more =~= )
Please refer also another map for rhythm. overall the current setting is too simpler than the difficulty of the actual.
I hope you to be a good mapper. :oops:

Good luck~
Thank you :) I followed severalmost of them. This is the longest mod i have ever received. You must be tired *hugs* Again, thank you :)
DingGGu
Hello~ I'm DingGGu from M4M Request!

[General]
  1. You must use NC regularly.
[Normal]
  1. 02:00:380 (1) - Unsnapped slider (end).
  2. 02:00:809 (2) - Unsnapped slider (end).
  3. 03:03:595 (1) - Unsnapped slider (repeat).
  4. 03:03:595 (1) - Unsnapped slider (end).
[Hard]
  1. This Diff was so difficult.
  2. distance was so close.
  3. 00:17:095 (2) - Move down
  4. 01:41:523 (1,2,3,4,5) - You have to Use Ctrl+Shift+D
  5. 02:20:202 (4) - You must move to redline
[MAX]
  1. 00:08:952 (6) - NC
  2. 00:12:380 (1) - NC
  3. 00:51:595 (1) - NC
  4. 01:03:595 (5) - NC
  5. 01:05:309 (1) - NC
  6. 01:07:023 (6) - Remove NC
    then 01:07:238 (1) - Remove NC
  7. 01:08:523 (1) - NC
  8. 01:11:309 (1) - NC
Topic Starter
jyu

DingGGu wrote:

Hello~ I'm DingGGu from M4M Request!

[General]
  1. You must use NC regularly.
[Normal]
  1. 02:00:380 (1) - Unsnapped slider (end).
  2. 02:00:809 (2) - Unsnapped slider (end).
  3. 03:03:595 (1) - Unsnapped slider (repeat).
  4. 03:03:595 (1) - Unsnapped slider (end).
[Hard]
  1. This Diff was so difficult.
  2. distance was so close.
  3. 00:17:095 (2) - Move down
  4. 01:41:523 (1,2,3,4,5) - You have to Use Ctrl+Shift+D this is new to me o.o
  5. 02:20:202 (4) - You must move to redline
[MAX]
  1. 00:08:952 (6) - NC
  2. 00:12:380 (1) - NC
  3. 00:51:595 (1) - NC
  4. 01:03:595 (5) - NC
  5. 01:05:309 (1) - NC
  6. 01:07:023 (6) - Remove NC
    then 01:07:238 (1) - Remove NC
  7. 01:08:523 (1) - NC
  8. 01:11:309 (1) - NC
That was (really) quick, and i just posted my mod few hours ago. Thank you :)
and i think you modded before i applied kosiga's mod, i'm sorry it took me so long
Elva Anjani Uchiha
NORMAL
00:36:381 (1,2,3) - ugly rythm, repair it.
01:14:095 (1,2,3,4) - change those single hitcircles into slider? http://picturepush.com/public/12625409
01:20:523 - add a single hit circle IF YOU WANT
01:32:952 (1) - longer this slider or make it sloweeeeeer
01:34:666 (2) - delete this hit circle
if you dont do ^
01:34:666 (2) - take one step back form its current timing.
01:34:666 (2) - delete this hit circle
http://picturepush.com/public/12625415
01:39:809 (1,2,3) - bad rythm for nrmal diff. just make it like this boo http://picturepush.com/public/12625417
02:00:381 (1,2) - too monoton or what else this maybe work http://picturepush.com/public/12625424
02:03:809 (1,2) - ^
02:07:238 (1,2) - loooggooool ^
02:10:666 (1,2) - logol ^
you can repair or ignore.
02:41:523 (1,2) - bad bad baaaad!!!
http://picturepush.com/public/12625435
03:00:166 (2) - no. delete that hitcircle
03:01:880 (3) - ^
03:20:952 (1,2,3) - not too shabby, but change that into a reverse slider
03:21:809 (1,2,3) - ^ http://picturepush.com/public/12625442
03:24:166 (2) - delete.
HARD
00:15:595 (5) - sounds not good. Repair it or do something else.
00:49:881 (2) - no.
00:51:595 (4) - do you like too make this always? plz no.
01:08:523 (7,8) - make a little space between.
01:17:309 (3) - up to you. delete or not
01:19:023 (6) - ^
01:21:809 (2) - its better to delete this and longer the slider before.
01:20:952 (1) - make this longer once, and make a little space between those hit circles before. http://picturepush.com/public/12625450
01:24:381 (5) - longer this slider. and delete the hitcirlce after.
01:27:595 (3,4,5) - change those into a reverse slider. http://picturepush.com/public/12625453
01:34:559 (2,3) - no no nooooooo! sounds weird.
02:10:452 (1) - not too weird but still.plz repair or ignore
02:20:523 (1) - ^ or make it a little shorter from before
02:33:238 (2,3) - bw this, there's a little space, fill it with a hit circle. ignore or repair
02:36:166 (2) - no. move this to 02:35:952
03:00:166 (3) - noooo
03:01:881 (3) - ^bhvyude
03:10:452 (2) - noo
03:12:166 (4) - no
03:19:023 (1) - too short, make a bit long.
03:25:238 (4,5,6) - why sounds weird. repair.
MAX
00:38:309 (1,2) - weirdos. repair
00:41:309 (11,12) - weirdos.
00:48:166 (1,2) - monotonese.
01:02:095 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - you can make a jump between this OMG its INSANE!
01:08:738 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^
01:32:952 (1) - plz are you addicted? make it became a reverse slider, this one is JUST too long.
02:04:880 (3) - give some break between, and shorten this slider.
02:11:738 (4) - ^
02:42:381 (5,6,7,8) - jauhkan dirinyaaaa~~ dari sang mantaaaan~~~
03:00:166 (10) - wut wit this. delete!
03:01:881 (10) - ^
03:17:095 (3) - delete and the sounds its better.
03:18:595 (7) - shorten this omg it make this part just tooooo beeep

Yo all done. good luck and lend me your laptop tomorrow.
Topic Starter
jyu

Elva Anjani Uchiha wrote:

NORMAL
00:36:381 (1,2,3) - ugly rythm, repair it. will reconsider
01:14:095 (1,2,3,4) - change those single hitcircles into slider? http://picturepush.com/public/12625409 no
01:20:523 - add a single hit circle IF YOU WANT
01:32:952 (1) - longer this slider or make it sloweeeeeer no
01:34:666 (2) - delete this hit circle
if you dont do ^
01:34:666 (2) - take one step back form its current timing. doesn't match the song imo
01:34:666 (2) - delete this hit circle the rhythm will be missing
http://picturepush.com/public/12625415
01:39:809 (1,2,3) - bad rythm for nrmal diff. just make it like this boo http://picturepush.com/public/12625417 <- will change but not following your suggestion
02:00:381 (1,2) - too monoton or what else this maybe work http://picturepush.com/public/12625424 <- i'm using simple pattern for this, but your suggestion is good. will reconsider
02:03:809 (1,2) - ^
02:07:238 (1,2) - loooggooool ^
02:10:666 (1,2) - logol ^
you can repair or ignore.
02:41:523 (1,2) - bad bad baaaad!!!
http://picturepush.com/public/12625435
03:00:166 (2) - no. delete that hitcircle i'd like to keep it
03:01:880 (3) - ^
03:20:952 (1,2,3) - not too shabby, but change that into a reverse slider
03:21:809 (1,2,3) - ^ http://picturepush.com/public/12625442
03:24:166 (2) - delete. no
HARD
00:15:595 (5) - sounds not good. Repair it or do something else. seems fine to me
00:49:881 (2) - no. no
00:51:595 (4) - do you like too make this always? plz no. it match the rhythm, and you're the first one who point this out. I will change it if more people say so
01:08:523 (7,8) - make a little space between.
01:17:309 (3) - up to you. delete or not
01:19:023 (6) - ^
01:21:809 (2) - its better to delete this and longer the slider before. doesn't match the rhythm imo
01:20:952 (1) - make this longer once, and make a little space between those hit circles before. http://picturepush.com/public/12625450
01:24:381 (5) - longer this slider. and delete the hitcirlce after.
01:27:595 (3,4,5) - change those into a reverse slider. http://picturepush.com/public/12625453
01:34:559 (2,3) - no no nooooooo! sounds weird. it fits the song
02:10:452 (1) - not too weird but still.plz repair or ignore
02:20:523 (1) - ^ or make it a little shorter from before
02:33:238 (2,3) - bw this, there's a little space, fill it with a hit circle. ignore or repair
02:36:166 (2) - no. move this to 02:35:952
03:00:166 (3) - noooo no o
03:01:881 (3) - ^bhvyude
03:10:452 (2) - noo
03:12:166 (4) - no
03:19:023 (1) - too short, make a bit long. i followed the vocalline
03:25:238 (4,5,6) - why sounds weird. repair. seems fine
MAX
00:38:309 (1,2) - weirdos. repair nope
00:41:309 (11,12) - weirdos. fit the song
00:48:166 (1,2) - monotonese. ^
01:02:095 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - you can make a jump between this OMG its INSANE! prefer anti-jump
01:08:738 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ ^
01:32:952 (1) - plz are you addicted? make it became a reverse slider, this one is JUST too long. to impersonate the buzzing sound
02:04:880 (3) - give some break between, and shorten this slider. nope
02:11:738 (4) - ^
02:42:381 (5,6,7,8) - jauhkan dirinyaaaa~~ dari sang mantaaaan~~~ waht
03:00:166 (10) - wut wit this. delete!
03:01:881 (10) - ^
03:17:095 (3) - delete and the sounds its better. the rhythm will be too simple
03:18:595 (7) - shorten this omg it make this part just tooooo beeep see no reason to do that

Yo all done. good luck and lend me your laptop tomorrow.
Fix some. Thank you :)
Cobra
Hi!

Normal
00:46:666 (3) - you could try and make it perfectly symmetrical, like this: http://puu.sh/2vDnv
00:55:238 (1) - [Nazi] move 2 units left if you want it to line up perfect with the red slider.
00:55:238 (1) - this slider is odd looking, for good looking curves just use 3 slider points. this one has 5
01:07:238 (4) - i dont think the length of this slider sounds good, landing on the white tick at 01:08:095 sounds better, so sort of mess around with this
02:33:809 (4) - [Nazi] x:32 y:188
02:34:666 (1) - same situation as 01:07:238
02:36:380 (2) - ^

Hard
00:07:238 (1,2,3) - try to spread these out evenly so (2) does not touch (3).
00:08:952 (5,6,7) - ^ for 5 and 6
00:51:809 (1,2) - these sliders dont feel right, i think they should be the same length as the previous/next ones
01:38:095 (3,4) - [Nazi] these dont line up perfectly
01:41:309 (4,1,2,3,4,5) - Yeah, use Ctrl+Shift+D for this kinda stuff
02:08:095 (3) - hmm.. either make this prettier, or just use a different kind of slider
02:34:666 (1) - try not to overuse these kind of sliders
03:29:523 (1) - asdfkkl;kjjh try to make this prettier/symmetrical. start it out even (not sideways) and then when it looks nice, rotate it, if that makes sense

PEPSI MAX
02:01:238 (3) - make it like this, symmetry, or else (2) looks funny and uneven: http://puu.sh/2vEiy
02:23:738 (6) - make a better blanket
03:08:952 (1,4) - ugly sliders, try this: http://puu.sh/2vEmP (and then rotate it however you want)
Nice work with this diff, I like

In general, when you try to do symmetry, you need a different method. Make sure all your points are lined up by having the slider in the middle of the map, and flipping it around. mess around with the length until it looks perfectly symmetrical. that's all.

Nice map, good luck!
merchat7
May overlap with above mod

[Normal]

01:32:952 (1,2) - The repeat doesn't really follow the song, i suggest extending the repeating slider http://puu.sh/2w2MD. Sound better to me. If you don't have ideas for placement http://puu.sh/2w2Pm
01:37:238 (3,3) - Add claps
01:40:452 (2) - Clap at end, both suggestion should be done as you put claps here 01:42:380 (3,3) -
02:34:666 (1,2) - Sliders look better to me if the middle slider point is move a couple grid to the right.
02:38:952 (2) - Not too fond of this shape, play around with the shape a bit? http://puu.sh/2w3fe If you want to use;
360,160,158095,6,0,B|304:128|304:128|281:142|224:132,1,130,0|8,0:0|0:0,0:0:0:0:
180,252,158952,2,0,B|130:210|130:210|136:184|115:147,1,130,0|8,0:0|0:0,0:0:0:0:
03:03:595 (1) - Rotate 90 degree anti clockwise/point it to (2), I feel would improve flow. Naturally, adjust placement so that this slider doesn't overlap with 03:02:095 (5) -
03:04:238 (2,3,4) - Also please do whistle like here 01:14:523 (2,3,4) - or vice versa (keep consistency).

Good, the missing claps and 01:32:952 (1,2) I highly recommend fixing. The others are just polishing.

[Hard]

-1 hp so it different from Insane (MAX)?

00:07:452 (2,6) - Althrough minor, I recommend fixing the spacing by turning grid snap off.It's noticeable since right now, one pattern is overlapping ,one pattern isn't. E.g. 00:07:238 (1,2) - not overlapping 00:07:452 (2,3) - overlapping.
01:14:523 (1,2,3) - You map all the diffs right? if you keep whistle here in Normal, I recommend to do whistle here too. And if you did whistle here, do whistle at 03:04:238 (1,2,3) -
01:27:595 (3) - Try to point it a bit more to the next note would help with flow imo.
02:32:952 (1,3) - Prefer if you do 1/6 slider here too.
03:27:809 (2) - Not too fond of this anti jump I think keeping distant snap and having jump on 03:29:309 (3) - play nicer. If you find jump too big, then try snapping this note to 0.9x/0.8x/0.7x etc. I feel increasing spacing a bit here would be better.
*A couple things bother me, but as these suggestions are based of my preference and style, I'll list them in italics. Consider them if you wish.
SPOILER
00:35:523 (3,5) - I would do jumps on these. E.g. something like this placement http://puu.sh/2w3RO. There's a clear accent in music on the white tick so it feel weird to play all the notes to the same distant snap to me.
00:37:666 (7) - I prefer this stack since it let you play with the cursor a bit and for me, this help me feel the song more. Your choice through.
00:38:952 (3,5) - Same as 00:35:523
00:41:095 (7) - Stack if you did for previous suggestion.
00:42:381 (3,5) - Same as 00:35:523, something like this if you are clueless for ideas http://puu.sh/2w3Yk
00:49:881 (2) - I prefer that you don't stack this, instead place it a way so that there is a jump to the slider, e.g. here http://puu.sh/2w40a. This give emphasis to the white tick (where music is accented) and as you can see by spacing, give less emphasis to the red tick. I feel this fit better to song. If you feel (2) is too close to (1) and the jump to (3) is too big, simply move it more up. For me, either way feel better than how it is now.
00:51:595 (4) - ^
00:55:023 (3,4,1) - I would definitely do jump to the stream here, for me, the notes feel too close together. I can't help but get an uncomfortable feeling so I prefer if you move it more up, or more to the right, which ever way you find easier to fix the pattern you have here.
00:56:738 (2) - Same as 00:49:881
01:02:952 (3,6) - Really prefer slider (1/2, or whatever length you think is best/repeating slider) here, while I see you're following the drums, since guitar is pretty prominent here, I think slider should be done to represent it and you are still following the drums by doing this
01:06:380 (3) - ^
01:09:809 (2,5) - ^
01:13:238 (3) - ^
01:16:666 (2,5,8) - ^, if you truly do not prefer to do this, then I really prefer if you do some jumps here to reduce the empty feel (I feel like I need to hold or click something, but if there is a jump, I have to focus on getting that jump).
01:35:952 (6,7,1) - Prefer slightly higher spacing to ease the spacing change from the jump on 01:35:523 (5) -
03:10:452 (2,4) - etc., same as Same as 00:49:881
03:15:595 (3,4,1) - same as 00:55:023

Map looks fine to me, but I prefer a different mapping approach to some parts (read italics).

[Max]

To refrain from disrespecting the mapping style, I'll just be a bit more general. How I feel about this diff is similar to Hard. I feel some parts need jumps/sliders to fill in the gaps. I'll just give some quick examples. 02:02:095 (4,5,6) - This part seems like an awesome part to put jumps, but no jumps :( Or here, like I mention in Hard, 03:15:595 (4,5,1) - after a jump, I prefer if you increase the spacing a bit of the following notes to help make the transition more gradual. 4.85x > 1.0x feel really sudden and flow breaking to me. Just a few points, but I hope you get the idea.

Insane is really not my sort of map, but I notice this is your first beatmap. Pretty awesome job. Remember that this is my opinion.

Star, map is quite nice for a new mapper.
Topic Starter
jyu
Thank you :) will check the mod at 09/04/2013 because i'm too busy with f*cking homework right now
Topic Starter
jyu

Cobra wrote:

Hi!

Normal
00:46:666 (3) - you could try and make it perfectly symmetrical, like this: http://puu.sh/2vDnv i'm not sure if i fixed it well or not. If you want, could you please send the codes?
00:55:238 (1) - [Nazi] move 2 units left if you want it to line up perfect with the red slider.
00:55:238 (1) - this slider is odd looking, for good looking curves just use 3 slider points. this one has 5
01:07:238 (4) - i dont think the length of this slider sounds good, landing on the white tick at 01:08:095 sounds better, so sort of mess around with this but it fits the song
02:33:809 (4) - [Nazi] x:32 y:188
02:34:666 (1) - same situation as 01:07:238 will reconsider then
02:36:380 (2) - ^ ^

Hard
00:07:238 (1,2,3) - try to spread these out evenly so (2) does not touch (3).
00:08:952 (5,6,7) - ^ for 5 and 6
00:51:809 (1,2) - these sliders dont feel right, i think they should be the same length as the previous/next ones
01:38:095 (3,4) - [Nazi] these dont line up perfectly
01:41:309 (4,1,2,3,4,5) - Yeah, use Ctrl+Shift+D for this kinda stuff
02:08:095 (3) - hmm.. either make this prettier, or just use a different kind of slider i've seen a ranked map with this slider, i think it's fine
02:34:666 (1) - try not to overuse these kind of sliders ok. will reconsider
03:29:523 (1) - asdfkkl;kjjh try to make this prettier/symmetrical. start it out even (not sideways) and then when it looks nice, rotate it, if that makes sense

PEPSI MAX
02:01:238 (3) - make it like this, symmetry, or else (2) looks funny and uneven: http://puu.sh/2vEiy
02:23:738 (6) - make a better blanket
03:08:952 (1,4) - ugly sliders, try this: http://puu.sh/2vEmP (and then rotate it however you want) changed it, but not following your suggestion
Nice work with this diff, I like

In general, when you try to do symmetry, you need a different method. Make sure all your points are lined up by having the slider in the middle of the map, and flipping it around. mess around with the length until it looks perfectly symmetrical. that's all.

Nice map, good luck!
Thank you :)
Topic Starter
jyu

merchat7 wrote:

May overlap with above mod

[Normal]

01:32:952 (1,2) - The repeat doesn't really follow the song, i suggest extending the repeating slider http://puu.sh/2w2MD. Sound better to me. If you don't have ideas for placement http://puu.sh/2w2Pm
01:37:238 (3,3) - Add claps
01:40:452 (2) - Clap at end, both suggestion should be done as you put claps here 01:42:380 (3,3) -
02:34:666 (1,2) - Sliders look better to me if the middle slider point is move a couple grid to the right.
02:38:952 (2) - Not too fond of this shape, play around with the shape a bit? http://puu.sh/2w3fe If you want to use;
360,160,158095,6,0,B|304:128|304:128|281:142|224:132,1,130,0|8,0:0|0:0,0:0:0:0:
180,252,158952,2,0,B|130:210|130:210|136:184|115:147,1,130,0|8,0:0|0:0,0:0:0:0:
03:03:595 (1) - Rotate 90 degree anti clockwise/point it to (2), I feel would improve flow. Naturally, adjust placement so that this slider doesn't overlap with 03:02:095 (5) -
03:04:238 (2,3,4) - Also please do whistle like here 01:14:523 (2,3,4) - or vice versa (keep consistency).

Good, the missing claps and 01:32:952 (1,2) I highly recommend fixing. The others are just polishing.

[Hard]

-1 hp so it different from Insane (MAX)?

00:07:452 (2,6) - Althrough minor, I recommend fixing the spacing by turning grid snap off.It's noticeable since right now, one pattern is overlapping ,one pattern isn't. E.g. 00:07:238 (1,2) - not overlapping 00:07:452 (2,3) - overlapping.
01:14:523 (1,2,3) - You map all the diffs right? if you keep whistle here in Normal, I recommend to do whistle here too. And if you did whistle here, do whistle at 03:04:238 (1,2,3) -
01:27:595 (3) - Try to point it a bit more to the next note would help with flow imo.
02:32:952 (1,3) - Prefer if you do 1/6 slider here too. it's already in max diff
03:27:809 (2) - Not too fond of this anti jump I think keeping distant snap and having jump on 03:29:309 (3) - play nicer. If you find jump too big, then try snapping this note to 0.9x/0.8x/0.7x etc. I feel increasing spacing a bit here would be better.
*A couple things bother me, but as these suggestions are based of my preference and style, I'll list them in italics. Consider them if you wish.
SPOILER
00:35:523 (3,5) - I would do jumps on these. E.g. something like this placement http://puu.sh/2w3RO. There's a clear accent in music on the white tick so it feel weird to play all the notes to the same distant snap to me.
00:37:666 (7) - I prefer this stack since it let you play with the cursor a bit and for me, this help me feel the song more. Your choice through.
00:38:952 (3,5) - Same as 00:35:523
00:41:095 (7) - Stack if you did for previous suggestion.
00:42:381 (3,5) - Same as 00:35:523, something like this if you are clueless for ideas http://puu.sh/2w3Yk
00:49:881 (2) - I prefer that you don't stack this, instead place it a way so that there is a jump to the slider, e.g. here http://puu.sh/2w40a. This give emphasis to the white tick (where music is accented) and as you can see by spacing, give less emphasis to the red tick. I feel this fit better to song. If you feel (2) is too close to (1) and the jump to (3) is too big, simply move it more up. For me, either way feel better than how it is now.
00:51:595 (4) - ^
00:55:023 (3,4,1) - I would definitely do jump to the stream here, for me, the notes feel too close together. I can't help but get an uncomfortable feeling so I prefer if you move it more up, or more to the right, which ever way you find easier to fix the pattern you have here.
00:56:738 (2) - Same as 00:49:881
01:02:952 (3,6) - Really prefer slider (1/2, or whatever length you think is best/repeating slider) here, while I see you're following the drums, since guitar is pretty prominent here, I think slider should be done to represent it and you are still following the drums by doing this
01:06:380 (3) - ^
01:09:809 (2,5) - ^
01:13:238 (3) - ^
01:16:666 (2,5,8) - ^, if you truly do not prefer to do this, then I really prefer if you do some jumps here to reduce the empty feel (I feel like I need to hold or click something, but if there is a jump, I have to focus on getting that jump).
01:35:952 (6,7,1) - Prefer slightly higher spacing to ease the spacing change from the jump on 01:35:523 (5) -
03:10:452 (2,4) - etc., same as Same as 00:49:881
03:15:595 (3,4,1) - same as 00:55:023

Map looks fine to me, but I prefer a different mapping approach to some parts (read italics). Your preference style is awesome ;w; i will try hard to interprete the song next time. Thank you :)

[Max]

To refrain from disrespecting the mapping style, I'll just be a bit more general. How I feel about this diff is similar to Hard. I feel some parts need jumps/sliders to fill in the gaps. I'll just give some quick examples. 02:02:095 (4,5,6) - This part seems like an awesome part to put jumps, but no jumps :( Or here, like I mention in Hard, 03:15:595 (4,5,1) - after a jump, I prefer if you increase the spacing a bit of the following notes to help make the transition more gradual. 4.85x > 1.0x feel really sudden and flow breaking to me. Just a few points, but I hope you get the idea. Glad you point them out. I will try to imply what you're trying to say

Insane is really not my sort of map, but I notice this is your first beatmap. Pretty awesome job. Remember that this is my opinion.

Star, map is quite nice for a new mapper.
Thank you :)
Scorpiour
Hi there~~mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Non-sense stack leniency 0.5 ... please make them consistent to 0.7
[MAX]
  1. 00:12:380 (1,2,3,4,5) - make the shape more smooth?
  2. 00:13:238 (6,7,8,9,10) - ^
  3. 00:17:523 (1) - reduce the volumn to 30% at begining, and increase to 60% gruaduately?
  4. 00:38:095 - the blank here is weird a bit since here's a drum so i'd like to add a note here with NC
  5. 00:43:238 (1,2) - avoid overlap here by making them curved a bit? like this:
  6. 01:23:523 (1,2,3,4) - change the order here like this for better flow?
  7. 02:02:095 (4,5,6,7,8,9,10,11,12) - tbh triplets on white tick are heard odd a bit. i may choose the beats around here like this:
  8. 02:05:523 (4,5,6) - ^
  9. 02:42:381 (5,6,7,8) - move to 220:200?
[Hard]
  1. Circle Size 4 suggested
  2. 00:46:666 (5,6,7) - try to avoid overlap ?
  3. 01:12:381 (2) - a 3/4 repeat here may be better~
  4. 01:24:381 (5) - i suppose 1/2 beats is better ( like two 1/2 sliders )
  5. 02:07:238 (1,2) - avoid overlap
  6. 02:15:809 (3,4) - ^
  7. 02:23:738 (7) - ^
  8. 02:32:952 (1,2,3,4) - suggest three 1/3 repeats and then a 2/3 like this
  9. 02:39:809 (1,2) - 1/3 repeat + note
  10. 02:40:666 (3,4) - ^
  11. 03:22:666 (1,2,3) - overlap
[Normal]
  1. 00:09:809 (3) - make it symmetrical?
  2. 00:34:666 (1,2,3) - tbh.. this kinda overlap usually makes your map not neat...
that's all. Generally your map is potential.. i can't say it's completely ready for bubble currently but i would like to give you a chance for that. Try to look for some more detailed mods - at least three, and then call me back for recheck.
Kyouren
wow :) :) :) :)
Topic Starter
jyu

Scorpiour wrote:

Hi there~~mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Non-sense stack leniency 0.5 ... please make them consistent to 0.7
[MAX]
  1. 00:12:380 (1,2,3,4,5) - make the shape more smooth?
  2. 00:13:238 (6,7,8,9,10) - ^
  3. 00:17:523 (1) - reduce the volumn to 30% at begining, and increase to 60% gruaduately?
  4. 00:38:095 - the blank here is weird a bit since here's a drum so i'd like to add a note here with NC
  5. 00:43:238 (1,2) - avoid overlap here by making them curved a bit? like this:
  6. 01:23:523 (1,2,3,4) - change the order here like this for better flow?
  7. 02:02:095 (4,5,6,7,8,9,10,11,12) - tbh triplets on white tick are heard odd a bit. i may choose the beats around here like this:
  8. 02:05:523 (4,5,6) - ^
  9. 02:42:381 (5,6,7,8) - move to 220:200?
[Hard]
  1. Circle Size 4 suggested
  2. 00:46:666 (5,6,7) - try to avoid overlap ?
  3. 01:12:381 (2) - a 3/4 repeat here may be better~
  4. 01:24:381 (5) - i suppose 1/2 beats is better ( like two 1/2 sliders )
  5. 02:07:238 (1,2) - avoid overlap
  6. 02:15:809 (3,4) - ^
  7. 02:23:738 (7) - ^
  8. 02:32:952 (1,2,3,4) - suggest three 1/3 repeats and then a 2/3 like this
  9. 02:39:809 (1,2) - 1/3 repeat + note
  10. 02:40:666 (3,4) - ^
  11. 03:22:666 (1,2,3) - overlap
[Normal]
  1. 00:09:809 (3) - make it symmetrical?
  2. 00:34:666 (1,2,3) - tbh.. this kinda overlap usually makes your map not neat... can't do anything with distance snap on :<
that's all. Generally your map is potential.. i can't say it's completely ready for bubble currently but i would like to give you a chance for that. Try to look for some more detailed mods - at least three, and then call me back for recheck.
Everything else are fixed. Thank you :)
GugUCorn
m4m~
[General]
i recommend change Hitsound Normal to Hitsound Soft and change normal-sliderslide.wav to soft-sliderslide.wav
01:46:881 ~ 01:59:952 - add note more~

[Normal]

  1. 00:07:238 (1) - Finish
  2. 00:08:952 (1) - ^
  3. 00:10:666 (1) - finish on start slider
  4. 00:12:381 (1) - ^
  5. 00:14:095 (1) - finish
  6. 01:22:666 (1) - finish
  7. 01:46:238 (3) - overlap on 01:44:095 (3)
[Hard]
AR-1 i think it's more better~?

  1. 00:29:523 (1) - whistle
  2. 00:30:809 (1) - start on 00:31:238 and add note here
  3. 00:38:738 (2) - (232,156)
  4. 01:34:559 (2,3) - stacking is little hard for Hard Player..xD
  5. 01:46:452 (3,4,5) - ^ or NC
  6. 02:24:381 (1) - finish

[MAX]

  1. 01:32:952 (1) - 27th red point (256,164),33th red point(304,164),34th red point(312,176),35th red point (320,164)...and pull another red point like constantly~
  2. 02:02:095 (4) - NC
  3. 02:10:666 (1) - perfectly overlap on 02:10:023 (14)
  4. 02:39:809 (5) - NC?
  5. 03:26:952 (3) - perfectly overlap on 03:25:881 (4)
sorry i'm so busy because of school~:(
GL~`
Topic Starter
jyu

[Pisces] wrote:

m4m~
[General]
i recommend change Hitsound Normal to Hitsound Soft and change normal-sliderslide.wav to soft-sliderslide.wav
01:46:881 ~ 01:59:952 - add note more~ ok will consider

[Normal]

  1. 00:07:238 (1) - Finish
  2. 00:08:952 (1) - ^
  3. 00:10:666 (1) - finish on start slider
  4. 00:12:381 (1) - ^
  5. 00:14:095 (1) - finish
  6. 01:22:666 (1) - finish
  7. 01:46:238 (3) - overlap on 01:44:095 (3)
[Hard]
AR-1 i think it's more better~?

  1. 00:29:523 (1) - whistle
  2. 00:30:809 (1) - start on 00:31:238 and add note here
  3. 00:38:738 (2) - (232,156)
  4. 01:34:559 (2,3) - stacking is little hard for Hard Player..xD will reconsider then
  5. 01:46:452 (3,4,5) - ^ or NC choose to unstack instead
  6. 02:24:381 (1) - finish

[MAX]

  1. 01:32:952 (1) - 27th red point (256,164),33th red point(304,164),34th red point(312,176),35th red point (320,164)...and pull another red point like constantly~
  2. 02:02:095 (4) - NC
  3. 02:10:666 (1) - perfectly overlap on 02:10:023 (14)
  4. 02:39:809 (5) - NC?
  5. 03:26:952 (3) - perfectly overlap on 03:25:881 (4)
sorry i'm so busy because of school~:(
GL~`
that was fast, thank you :) will check tomorrow because it's late night here
edit: no comment means fixed. Thanks again :)
Azer
Hai~ m4m ^w^

MAX
  1. 00:09:809 (4,5) - This part should be 3 notes and snapped 1/3, not 4 and stacked 1/4. Maybe a reverse slider would do.
  2. 00:16:880 (6) - Snap 1/3 (snap here 00:16:809 )
  3. 00:47:523 (9,1) - I wouldn't stack that.
  4. 01:02:095 (1) to 01:13:238 (5) - Loads of space not used for anything here, I would recommend making 01:02:095 (1) 01:03:809 (2) 01:05:523 (2) 01:08:952 (3) 01:10:666 (3) 01:12:380 (3) Reverse sliders snapped 1/4 lasting for whole gap , like this instead of
  5. 01:26:845 (2) - Out of place, remove.
  6. 01:39:166 (10) - Snap here 01:39:273
  7. 02:34:881 (2,3,4,5,6,7) - Singer is really offbeat here while your notes aren't, I recommend using spinners instead and timing it properly.
  8. 02:41:952 (4,5) - Unstack
  9. 03:12:381 (1,2) - VERY far apart for this difficulty

I can't stand this song anymore, I'm not going to mod other difficulties, sorry.
Topic Starter
jyu

AzerFrost wrote:

Hai~ m4m ^w^

MAX
  1. 00:09:809 (4,5) - This part should be 3 notes and snapped 1/3, not 4 and stacked 1/4. Maybe a reverse slider would do.
  2. 00:16:880 (6) - Snap 1/3 (snap here 00:16:809 )
  3. 00:47:523 (9,1) - I wouldn't stack that. i'd like to stack
  4. 01:02:095 (1) to 01:13:238 (5) - Loads of space not used for anything here, I would recommend making 01:02:095 (1) 01:03:809 (2) 01:05:523 (2) 01:08:952 (3) 01:10:666 (3) 01:12:380 (3) Reverse sliders snapped 1/4 lasting for whole gap , like this instead of
  5. 01:26:845 (2) - Out of place, remove. i want to keep that
  6. 01:39:166 (10) - Snap here 01:39:273
  7. 02:34:881 (2,3,4,5,6,7) - Singer is really offbeat here while your notes aren't, I recommend using spinners instead and timing it properly.will consider
  8. 02:41:952 (4,5) - Unstack intentional
  9. 03:12:381 (1,2) - VERY far apart for this difficulty

I can't stand this song anymore, I'm not going to mod other difficulties, sorry.
Thank you :) Will check tomorrow, and will also mod yours tomorrow. Just tell me which map i should mod

Edit : Already checked. No comment means fixed. Thanks again :)
JudgeTheDude
Hi, M4M ^^

[Normal]

02:15:809 (3,4) - Why not like this: http://osu.ppy.sh/ss/710756
- 02:15:809 (3) - x:360 y:208
- 02:16:238 (4) - x:256 y:288
03:26:952 (2,3) - Try to make them like 2 is a blanket for 3, there a many possibilities, so I let you move or rotate ^^

[Hard]
01:15:809 (1,2) - I find this kind of jumps too hard for a Hard, but it's only an opinion.

That's all I found, sorry for this lame mod, compared to your mod :cry:

But good luck, you've done a very good job ^^
Topic Starter
jyu

JudgeTheDude wrote:

Hi, M4M ^^

[Normal]

02:15:809 (3,4) - Why not like this: http://osu.ppy.sh/ss/710756
- 02:15:809 (3) - x:360 y:208
- 02:16:238 (4) - x:256 y:288
03:26:952 (2,3) - Try to make them like 2 is a blanket for 3, there a many possibilities, so I let you move or rotate ^^

[Hard]
01:15:809 (1,2) - I find this kind of jumps too hard for a Hard, but it's only an opinion.

That's all I found, sorry for this lame mod, compared to your mod :cry:

But good luck, you've done a very good job ^^
All fix, thank you :)
Sieg
Hello

General:

Normal:
00:20:952 (1,2) - let's try something like http://puu.sh/2Dp8Q.jpg
120,140,20952,6,0,B|120:176|120:176|104:232|152:264,1,130,0|0,0:0|0:0,0:0:0:0:
276,260,21809,2,0,B|276:224|276:224|292:168|244:136,1,130
00:24:380 (1,2) - oh great, now we have variety this is good :)
00:22:666 (3,3) - tbh I suggest to change this too or just add little angle, lying long straight slider never looks good
00:44:095 (6) - http://puu.sh/2Dpr1.jpg this better interact with 00:42:381 (3) -
00:55:238 (1) - http://puu.sh/2Dpuy.jpg
01:20:952 (1) - ok, i already mention this
02:00:381 (1,2) - just an idea, make this some way wavy http://puu.sh/2DpFB.jpg
02:03:809 (1,2) - same here and on following 2 spots
02:26:952 (3,4) - watch spacing here
02:39:809 (3,4,5,6) - rotate them by ~12 http://puu.sh/2DpRO.jpg
02:41:523 (1,2) - http://puu.sh/2DpYc.jpg
129,256,161523,6,0,B|198:273|198:273|255:260,1,130
381,264,162381,2,0,B|316:245|316:245|255:260,1,130
03:04:238 (2,3,4) - http://puu.sh/2Dq2g.jpg
03:14:952 (3) - move this to 240:188
03:31:666 (4) - http://puu.sh/2Dq6e.jpg

Hard:
Setting too low for hard AR+1 OD+1
00:16:238 (6,7) - to stack such things properly turn off grid-snap http://puu.sh/2DqhM.jpg
00:49:666 (2) - http://puu.sh/2DqmW.jpg sounds and plays better
01:19:237 (7) - end not snapped ctrl+x ctrl+v to fix
01:42:809 (10,11,1,2,3,4,5) - this pattern is too hard for hard xD
02:08:095 (3) - try to improve this slider
02:20:952 (2,5) - nope, this out of style since 2010
03:30:381 (3) - http://puu.sh/2Dqyh.jpg
in general you use too many stacks here, yes you definitely can use them but not so often

MAX:
00:25:666 (4,1) - feels like this can be on better spots, maybe something like http://puu.sh/2DqGD.jpg idk
00:40:881 (9) - some grids right
00:43:023 (6,1) - http://puu.sh/2DqID.jpg
00:58:666 (8) - 200:204
01:02:095 (1,2,3) - why not to avoid stacks here http://puu.sh/2DqLq.jpg
01:03:809 (2,3,4) - same
01:05:523 (2,3,4) - same
01:10:666 (1,2,3,4,5,6,7,8,9) - curve this?
01:12:381 (1,2,3,4,5,6,7,8,9) - or wave
02:04:880 (3) - 456:172
02:12:380 (1) - hiding behind sliderbody is not recommended trick
03:08:952 (1) - fix shape of this
03:10:666 (4) - ^
03:26:095 (1,2) - http://puu.sh/2DqUp.jpg
108,260,206095,6,0,P|136:300|164:312,1,80
264,224,206523,2,0,P|256:268|232:300,1,80
not bad

Well for the first map this was fine, keep getting mods. Good Luck!
Topic Starter
jyu

Sieg wrote:

Hello

General:

Normal:
00:20:952 (1,2) - let's try something like http://puu.sh/2Dp8Q.jpg
120,140,20952,6,0,B|120:176|120:176|104:232|152:264,1,130,0|0,0:0|0:0,0:0:0:0:
276,260,21809,2,0,B|276:224|276:224|292:168|244:136,1,130
00:24:380 (1,2) - oh great, now we have variety this is good :)
00:22:666 (3,3) - tbh I suggest to change this too or just add little angle, lying long straight slider never looks good
00:44:095 (6) - http://puu.sh/2Dpr1.jpg this better interact with 00:42:381 (3) -
00:55:238 (1) - http://puu.sh/2Dpuy.jpg the previous shape fits the song more but thank you for your suggestion :>
01:20:952 (1) - ok, i already mention this gonna keep this one for pattern
02:00:381 (1,2) - just an idea, make this some way wavy http://puu.sh/2DpFB.jpg
02:03:809 (1,2) - same here and on following 2 spots
02:26:952 (3,4) - watch spacing here
02:39:809 (3,4,5,6) - rotate them by ~12 http://puu.sh/2DpRO.jpg
02:41:523 (1,2) - http://puu.sh/2DpYc.jpg
129,256,161523,6,0,B|198:273|198:273|255:260,1,130
381,264,162381,2,0,B|316:245|316:245|255:260,1,130
03:04:238 (2,3,4) - http://puu.sh/2Dq2g.jpg
03:14:952 (3) - move this to 240:188
03:31:666 (4) - http://puu.sh/2Dq6e.jpg

Hard:
Setting too low for hard AR+1 OD+1
00:16:238 (6,7) - to stack such things properly turn off grid-snap http://puu.sh/2DqhM.jpg
00:49:666 (2) - http://puu.sh/2DqmW.jpg sounds and plays better
01:19:237 (7) - end not snapped ctrl+x ctrl+v to fix
01:42:809 (10,11,1,2,3,4,5) - this pattern is too hard for hard xD will consider
02:08:095 (3) - try to improve this slider
02:20:952 (2,5) - nope, this out of style since 2010
03:30:381 (3) - http://puu.sh/2Dqyh.jpg
in general you use too many stacks here, yes you definitely can use them but not so often

MAX:
00:25:666 (4,1) - feels like this can be on better spots, maybe something like http://puu.sh/2DqGD.jpg idk intentional. but i will change it into another position
00:40:881 (9) - some grids right
00:43:023 (6,1) - http://puu.sh/2DqID.jpg
00:58:666 (8) - 200:204
01:02:095 (1,2,3) - why not to avoid stacks here http://puu.sh/2DqLq.jpg
01:03:809 (2,3,4) - same
01:05:523 (2,3,4) - same
01:10:666 (1,2,3,4,5,6,7,8,9) - curve this?
01:12:381 (1,2,3,4,5,6,7,8,9) - or wave i like them straight, but i will change if more people say so
02:04:880 (3) - 456:172
02:12:380 (1) - hiding behind sliderbody is not recommended trick
03:08:952 (1) - fix shape of this
03:10:666 (4) - ^
03:26:095 (1,2) - http://puu.sh/2DqUp.jpg
108,260,206095,6,0,P|136:300|164:312,1,80
264,224,206523,2,0,P|256:268|232:300,1,80
not bad

Well for the first map this was fine, keep getting mods. Good Luck!
No comments means fixed. Thank you :)
Cirno
Seems you are soon to get a bubble o.o

[Normal]

  1. 00:10:666 (1,2,1,2) - Center (2) looks better
  2. Others fine
[Hard]

  1. 00:48:381 (1) - These are really exotic...
  2. 00:51:809 (1) - A bit ugly, just use simple 3-point sliders and you'll be fine
  3. 02:08:095 (3) - The bracket is pretty bad, I'm not pretty good at this either but try
    150,149,128095,2,0,B|258:228|258:228|265:280|281:320|318:321|353:318|375:289,1,300
  4. 03:04:238 (1,2,3) - Use the Create Polygon Circles feature for better triangle
[MAX]

  1. 00:44:095 (1,2) - The speedups doesn't make much sense to me, maybe just use 1.0x?
  2. 00:48:166 (1,2,3) - Over stack latency, looks pretty bad. Try unstacking or adding stack latency.
  3. 01:03:595 (1,2,3,4) - Try flipping vertically?
  4. 01:08:738 (5) - Maybe place the NC here for consistency through the stream.
  5. 01:14:523 (3,4,5) - This triangle seems a bit off, try the Create Polygon Circles feature?
  6. 01:24:166 (4) - Try stacking with 01:23:523 (1) - , flows better (counter-clockwise circling) and the jump feel pretty good to me
  7. 01:28:238 (1,2,3) - Use the polygon feature for better triangle
  8. 01:34:880 (2) - NC this and 01:34:666 (1) - remove NC
  9. 01:36:380 (1,2,3,4,5,6,7) - I'm pretty sure these should be 1/3s
  10. 02:34:881 (2,3,4,5,6,7,8,9,10,11,12) - Probably should be 1/6s
  11. 02:36:595 (2,3,4,5,6,7,8,9,10,11,12) - ^
Mostly good for a first map, good luck getting it ranked~
Topic Starter
jyu

Cirno wrote:

Seems you are soon to get a bubble o.o can i get more amen for this

[Normal]

  1. 00:10:666 (1,2,1,2) - Center (2) looks better
  2. Others fine
[Hard]

  1. 00:48:381 (1) - These are really exotic... indeed
  2. 00:51:809 (1) - A bit ugly, just use simple 3-point sliders and you'll be fine
  3. 02:08:095 (3) - The bracket is pretty bad, I'm not pretty good at this either but try
    150,149,128095,2,0,B|258:228|258:228|265:280|281:320|318:321|353:318|375:289,1,300
  4. 03:04:238 (1,2,3) - Use the Create Polygon Circles feature for better triangle
[MAX]

  1. 00:44:095 (1,2) - The speedups doesn't make much sense to me, maybe just use 1.0x?
  2. 00:48:166 (1,2,3) - Over stack latency, looks pretty bad. Try unstacking or adding stack latency.
  3. 01:03:595 (1,2,3,4) - Try flipping vertically?
  4. 01:08:738 (5) - Maybe place the NC here for consistency through the stream.
  5. 01:14:523 (3,4,5) - This triangle seems a bit off, try the Create Polygon Circles feature?
  6. 01:24:166 (4) - Try stacking with 01:23:523 (1) - , flows better (counter-clockwise circling) and the jump feel pretty good to me
  7. 01:28:238 (1,2,3) - Use the polygon feature for better triangle
  8. 01:34:880 (2) - NC this and 01:34:666 (1) - remove NC
  9. 01:36:380 (1,2,3,4,5,6,7) - I'm pretty sure these should be 1/3s intentional, i'd like to keep it
  10. 02:34:881 (2,3,4,5,6,7,8,9,10,11,12) - Probably should be 1/6s at first i thought about that too, but i tried to avoid maniacal fast-paced speed, but you're the second modder who points this out after AzerFrost, so fixed
  11. 02:36:595 (2,3,4,5,6,7,8,9,10,11,12) - ^
Mostly good for a first map, good luck getting it ranked~
No comment also means fixed. Thank you :)
vipto
AHOY!

General:
Offset is 636

[MAX]

Drain +1

00:07:881 - You need a cirlce here
00:17:523 (1) - http://puu.sh/2HrWR.jpg Looks way better
00:22:881 (6) - Move right a very small bit, so it doesnt touch 00:23:523 (7) - (Very slightly) just a bit :D
00:29:523 (1) - Try something like this to make your map looking better http://puu.sh/2HrZK.jpg
01:32:952 (1) - You placed one point wrong :C
02:03:595 (14) - Almost impossible to read, especially with standard or any other skin that has 300's visible.
02:02:416 (6,9,12) - remove, these are unrankable.
02:09:273 (9,12) - Same.
02:20:952 (1,2) - Blanket?
02:22:666 (5,6,7) - Same as above. (Blanket)
02:24:381 (8) - Again, blanket?
02:34:881 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - has to be a 1/3 stream. unrankable this way.
02:36:595 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Same
02:41:523 (1,2,3,4,5,6,7,8) - Try something like that
Fits the song pretty good
03:28:131 (8) - remove.

[Hard]

Check all your circles that you have stacked to a sliders end. many of the arent stacked properly. Restack them.

00:17:095 (7) - Space this away from 6's end?
00:35:523 (3) - This spacing is weird. fix it.
00:38:952 (3) - Sapcing
01:16:666 (2) - This jump is too big
01:18:381 (5) - This one too
01:42:380 (9) - Stack with 4. as it is right now, its stackin is incorrect.
02:24:381 (8) - x:293 y:222
03:23:523 (3) - http://puu.sh/2HsBa.jpg Try that? (note that it ends on a white tick now.)

The Easy looks fine to me, besides the fact that i am not a big help with Easy diffs...

Good luck!
Topic Starter
jyu

vipto wrote:

AHOY!

General:
Offset is 636 it seems off to me

[MAX]

Drain +1

00:07:881 - You need a cirlce here will reconsider
00:17:523 (1) - http://puu.sh/2HrWR.jpg Looks way better i'd like to keep that, it match the theme
00:22:881 (6) - Move right a very small bit, so it doesnt touch 00:23:523 (7) - (Very slightly) just a bit :D
00:29:523 (1) - Try something like this to make your map looking better http://puu.sh/2HrZK.jpg i'd also like to keep that
01:32:952 (1) - You placed one point wrong :C
02:03:595 (14) - Almost impossible to read, especially with standard or any other skin that has 300's visible.
02:02:416 (6,9,12) - remove, these are unrankable. ?
02:09:273 (9,12) - Same.
02:20:952 (1,2) - Blanket?
02:22:666 (5,6,7) - Same as above. (Blanket) i think it's already blanket
02:24:381 (8) - Again, blanket? ^
02:34:881 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - has to be a 1/3 stream. unrankable this way. it seems a bit off with 1/3, i also feel uncomfortable with 1/6 i hate fast-paced streams like that actuallyso i will change if more modders say so
02:36:595 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Same ^
02:41:523 (1,2,3,4,5,6,7,8) - Try something like that
Fits the song pretty good
03:28:131 (8) - remove. i'd like to keep that. it match the lyrics

[Hard]

Check all your circles that you have stacked to a sliders end. many of the arent stacked properly. Restack them.

00:17:095 (7) - Space this away from 6's end? i prefer to stack
00:35:523 (3) - This spacing is weird. fix it. i want to make a jump from (2) to (3)
00:38:952 (3) - Sapcing ^
01:16:666 (2) - This jump is too big
01:18:381 (5) - This one too
01:42:380 (9) - Stack with 4. as it is right now, its stackin is incorrect.
02:24:381 (8) - x:293 y:222 i'd like to keep that for better flow
03:23:523 (3) - http://puu.sh/2HsBa.jpg Try that? (note that it ends on a white tick now.)

The Easy looks fine to me, besides the fact that i am not a big help with Easy diffs...

Good luck!
No comment means fixed :) Thank you
HelloSCV
From my queue

Normal

some missed claps
00:21:809 (2) -
02:01:238 (3) -
02:04:666 (3) -
02:08:095 (3) -
02:11:523 (3) -
02:25:238 (2) -
03:20:095 (3) -

00:46:666 (3) - touching hp bar

Hard

some missed claps
00:13:238 (6) -
00:14:952 (4) -
00:48:381 (1) -
00:50:095 (3) -
01:18:381 (5) -
01:25:238 (7) -
01:26:095 (1) -
01:40:666 (3) -
01:42:380 (9) -
02:13:238 (4) -
02:23:523 (6) -
03:16:666 (2) -
03:25:238 (4) -
03:30:381 (3) -

00:43:238 (5) - slider arrow is hidden little bit
01:26:095 (1) - ^

Insane

some missed claps
00:57:809 (6) -
00:40:666 (8) -
01:09:809 (11) -
01:11:523 (9) -
01:13:238 (9) -
02:02:952 (10) -
02:06:166 (6) -
02:11:523 (3) -
02:13:238 (4) -
02:16:666 (6) -
02:23:523 (6) -
03:08:952 (1) -
03:10:666 (4) -
03:18:381 (6) -
03:32:095 (6) -

00:38:309 (1) - delete NC, don't need this
01:08:845 (2) - how about delete this? fits better with song imo
01:13:880 (1) - delete NC 01:14:095 (2) - add NC ( for consistence )
01:35:523 (2) - touching HP bar?
02:05:523 (4,5,6,7,8,9,10,11,12) - i think this rhythm is better http://puu.sh/2M0Bg.jpg

Good luck~
Topic Starter
jyu

HelloSCV wrote:

From my queue

Normal

some missed claps
00:21:809 (2) -
02:01:238 (3) -
02:04:666 (3) -
02:08:095 (3) -
02:11:523 (3) -
02:25:238 (2) -
03:20:095 (3) -

00:46:666 (3) - touching hp bar

Hard

some missed claps
00:13:238 (6) -
00:14:952 (4) -
00:48:381 (1) -
00:50:095 (3) -
01:18:381 (5) -
01:25:238 (7) -
01:26:095 (1) -
01:40:666 (3) -
01:42:380 (9) -
02:13:238 (4) -
02:23:523 (6) -
03:16:666 (2) -
03:25:238 (4) -
03:30:381 (3) -

00:43:238 (5) - slider arrow is hidden little bit i think it's fine, it's still visible
01:26:095 (1) - ^^

[notice]Insane

some missed claps
00:57:809 (6) -
00:40:666 (8) -
01:09:809 (11) -
01:11:523 (9) -
01:13:238 (9) -
02:02:952 (10) -
02:06:166 (6) -
02:11:523 (3) -
02:13:238 (4) -
02:16:666 (6) -
02:23:523 (6) -
03:08:952 (1) -
03:10:666 (4) -
03:18:381 (6) -
03:32:095 (6) -

00:38:309 (1) - delete NC, don't need this
01:08:845 (2) - how about delete this? fits better with song imo will reconsider
01:13:880 (1) - delete NC 01:14:095 (2) - add NC ( for consistence )
01:35:523 (2) - touching HP bar?
02:05:523 (4,5,6,7,8,9,10,11,12) - i think this rhythm is better http://puu.sh/2M0Bg.jpg

Good luck~
No comment means fixed. Thank you :)
HelloSCV

AlpacaCokelat wrote:

Hard
00:43:238 (5) - slider arrow is hidden little bit i think it's fine, it's still visible
01:26:095 (1) - ^^
you should fix these check here : https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
Topic Starter
jyu

HelloSCV wrote:

AlpacaCokelat wrote:

Hard
00:43:238 (5) - slider arrow is hidden little bit i think it's fine, it's still visible
01:26:095 (1) - ^^
you should fix these check here : https://osu.ppy.sh/wiki/Standard_Ranking_Criteria

although it looks hidden in the editor, but i assume the arrow still visible from test-play
but if more people point this out, i will change

Edit : Changed this one 01:26:095 (1) - because another modder also point this out
gyuwife
Good luck :D
Kin
Hi ~

MAX :

00:44:095 - 00:44:738 - it's just me but for this part I prefer follow electro sound
00:58:023 (7) - blanket on 5 like this ? http://puu.sh/2NjB4.jpg
02:00:380 (1,2,3) - blanket 1 and 2 on 3 like this ? http://puu.sh/2NjLE.jpg
02:20:952 (1,2) - adjust blanket ?
02:23:738 (7) - blanket on 5 ? http://puu.sh/2Nk3I.jpg

Hard :


00:51:809 (1) - use new shape slider to make it better
00:53:523 (2) - ^
01:26:095 (1) - arrow is kinda hidden
02:23:738 (7) - adjust blanket
03:30:381 (3) - use new shape slider to make it better, and blanket

Normal :

01:08:952 (1,3) - lil overlap

that all ~
Good luck :)
Topic Starter
jyu

gyuwife wrote:

Good luck :D
Thank youu ;w;

Kin wrote:

Hi ~

MAX :

00:44:095 - 00:44:738 - it's just me but for this part I prefer follow electro sound
00:58:023 (7) - blanket on 5 like this ? http://puu.sh/2NjB4.jpg
02:00:380 (1,2,3) - blanket 1 and 2 on 3 like this ? http://puu.sh/2NjLE.jpg
02:20:952 (1,2) - adjust blanket ?
02:23:738 (7) - blanket on 5 ? http://puu.sh/2Nk3I.jpg

Hard :


00:51:809 (1) - use new shape slider to make it better will reconsider, i kinda like the current shape
00:53:523 (2) - ^ ^
01:26:095 (1) - arrow is kinda hidden
02:23:738 (7) - adjust blanket
03:30:381 (3) - use new shape slider to make it better, and blanket i think it has already blanket this slider 03:29:523 (1) - but i will reconsider about the shape

Normal :

01:08:952 (1,3) - lil overlap

that all ~
Good luck :)
No comment means fixed, thank you :)
OEvil
[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]

[Normal]
My Edits:
01:00:595 - Add a slider from here until 01:01:666, with a NC.
SPOILER
[spoilerbox]
[/spoilerbox]
01:02:095 (1) - Move to {x:272 y:96}.
01:32:952 (1) - Make it like this

[MAX]
My Edits:
Remove the Stream here 02:34:881 - To 02:35:952 -
Add 1/4 Stream 02:34:881 - To 02:35:952 -
Remove the stream here ;) 02:36:595 - to 02:37:881 -
Add 1/4 Stream 02:36:595 - to 02:37:881 -
Topic Starter
jyu

OEvil wrote:

[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]

[Normal]
My Edits:
01:00:595 - Add a slider from here until 01:01:666, with a NC. nope, it starts too sudden after the spinner
SPOILER
[spoilerbox]
[/spoilerbox]
01:02:095 (1) - Move to {x:272 y:96}. the current pattern seems fine to me, but i will reconsider
01:32:952 (1) - Make it like this gonna keep the current pattern

[MAX]
My Edits:
Remove the Stream here 02:34:881 - To 02:35:952 -
Add 1/4 Stream 02:34:881 - To 02:35:952 -
Remove the stream here ;) 02:36:595 - to 02:37:881 -
Add 1/4 Stream 02:36:595 - to 02:37:881 -
i'm using the streams to follow the vocal, since it's more dominant than the accompanying music. I'm trying to find a way to replace the streams with something else because it's too hardcore for me :< so i will reconsider your suggestion
Thank you :)
Behon
From my M4M queue

General:

Claps and whistle volume seem really low.

Normal:

00:38:095 (1) - Move forward half a beat.

01:34:881 (2) - Consider changing this to a circle, with another one stacked on top half a beat after.

01:37:238 (3) - Move this to the right a little so it's directly under the 2 circle.

Hard:

00:51:809 (1) - Having the end point where it is at 00:52:452 sounds weird. Try getting rid of the repear and extend the end to 00:52:666.

03:12:381 (1) - Similar problem here. Get rid of the repeat and end it at 03:13:238.

MAX seems fine, but keep in mind that I don't know much about Insane-type diffs.
Topic Starter
jyu

Behonkiss wrote:

From my M4M queue

General:

Claps and whistle volume seem really low.

Normal:

00:38:095 (1) - Move forward half a beat. prefer the current one

01:34:881 (2) - Consider changing this to a circle, with another one stacked on top half a beat after. nope, slider make the rhythm flow better

01:37:238 (3) - Move this to the right a little so it's directly under the 2 circle.

Hard:

00:51:809 (1) - Having the end point where it is at 00:52:452 sounds weird. Try getting rid of the repear and extend the end to 00:52:666.

03:12:381 (1) - Similar problem here. Get rid of the repeat and end it at 03:13:238. fix them in my own way

MAX seems fine, but keep in mind that I don't know much about Insane-type diffs.
No comment means fixed, thank you :)
Kiiwa
maxstep :3

[MAX]
  1. 00:09:809 - Add clap.
  2. 00:13:238 (6) - Add clap.
  3. 00:16:666 - Add clap.
  4. 00:17:523 - Better if you have whistle here too.
  5. 00:32:095 (2) - Add clap.
  6. 00:33:809 (2) - Add clap.
  7. 00:44:095 - Add clap.
  8. 00:58:881 (1) - Add finish.
  9. 01:39:273 (10) - Move 1/4 later.
  10. 01:44:738 (1) - Start this at 01:44:952 - and add a note at 01:44:738 -
  11. 03:05:523 (1) - Add a clap.
  12. 03:08:952 - Add finish.
  13. 03:22:666 - Add finish.

good luck~
Scorpiour
Recheck~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[MAX]
  1. 00:17:523 (1) - try to add whistle to slider body?
  2. 00:34:238 - add a note here for consistent beat?
  3. 00:38:952 (5) - bad shape... try this?
  4. 01:26:095 (1,2,3) - heard weird a bit... try this beat & placement?
well... the placement is still.. .mess a bit.... (considering)

[Hard]
  1. 00:55:238 (1) - Adjust the shape to avoid out of screen and make it more smooth? also 00:56:952 (3) -
  2. 01:07:238 (5) - change to a 3/4 reverse? heard better~
  3. 01:20:952 (1) - suggest two 1/2 sliders but not a 3/4 reverse due to vocal
[Normal]
  1. 01:07:238 (4) - how about to split it into two sliders like this:
  2. 01:29:960 - perhaps the break is unnecessary
  3. 02:34:666 (1,2) - compared with current beat, i may choose 2/1 + note like this
Topic Starter
jyu

Kiiwa wrote:

maxstep :3

[MAX]
  1. 00:09:809 - Add clap.
  2. 00:13:238 (6) - Add clap.
  3. 00:16:666 - Add clap.
  4. 00:17:523 - Better if you have whistle here too.
  5. 00:32:095 (2) - Add clap.
  6. 00:33:809 (2) - Add clap.
  7. 00:44:095 - Add clap.
  8. 00:58:881 (1) - Add finish.
  9. 01:39:273 (10) - Move 1/4 later.fix with my own way
  10. 01:44:738 (1) - Start this at 01:44:952 - and add a note at 01:44:738 -
  11. 03:05:523 (1) - Add a clap.
  12. 03:08:952 - Add finish.
  13. 03:22:666 - Add finish.

good luck~
No comment means fixed, thank you :) i love your ava <3

Scorpiour wrote:

Recheck~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[MAX]
  1. 00:17:523 (1) - try to add whistle to slider body?
  2. 00:34:238 - add a note here for consistent beat?
  3. 00:38:952 (5) - bad shape... try this?
  4. 01:26:095 (1,2,3) - heard weird a bit... try this beat & placement?
    SPOILER
    i use another placement, this one is too difficult imo
well... the placement is still.. .mess a bit.... (considering) if you would point out which one is still a mess i will fix it ;w;

[Hard]
  1. 00:55:238 (1) - Adjust the shape to avoid out of screen and make it more smooth? also 00:56:952 (3) -
  2. 01:07:238 (5) - change to a 3/4 reverse? heard better~
  3. 01:20:952 (1) - suggest two 1/2 sliders but not a 3/4 reverse due to vocal
[Normal]
  1. 01:07:238 (4) - how about to split it into two sliders like this:
  2. 01:29:960 - perhaps the break is unnecessary that's a long gap, so i prefer break
  3. 02:34:666 (1,2) - compared with current beat, i may choose 2/1 + note like this
No comment means fixed, thank you :)
tetsutaro
From the people who brought you

comes this mod.
Advertisement: New season (6) available!

[General]
:idea: <Tags> "Album" don't really do much good here. Remove.
:idea: <Tags> "Younique" already in artist. Remove.
:!: <Tags> No commas please. Spaces are the separators for the searching algorithm. If you put commas in it will be taken as part of a tag and stuff might go bonkers.
:!: <Combo Color> Grey and white blends too much into the background image.
:idea: Whenever possible, reshape sliders with sharp turns so that the sharp turn(s) is/are on a tick. Enhances playability, especially in lower diffs.

[Normal]
:idea: One of the better quality Easy/Normal without sticking crudely to some stock uniform rhythm, and actually following the music's rhythm
:idea: 00:51:809 (1,2,3,4) - Could fix symmetry. Try moving (2), (3)
:!: 01:30:595 - Too short of a break. Try adding lone circles at the vocal's "STEP"
:idea: 01:36:380 (1,2,3,4,1,2,3,4) - Could fix symmetry.
:?: 02:33:809 (4) - Suddenly crooked slider?
:!: <Combo Color> 03:00:166 (2,3) - Just over them guy's silver/grey pants, approach circle almost obscured.

[Hard]
:!: Too many circles under sliders. Separate whenever possible.
Topic Starter
jyu

tetsutaro wrote:

From the people who brought you

comes this mod.
Advertisement: New season (6) available!

[General]
:idea: <Tags> "Album" don't really do much good here. Remove.
:idea: <Tags> "Younique" already in artist. Remove.
:!: <Tags> No commas please. Spaces are the separators for the searching algorithm. If you put commas in it will be taken as part of a tag and stuff might go bonkers.
:!: <Combo Color> Grey and white blends too much into the background image. will reconsider
:idea: Whenever possible, reshape sliders with sharp turns so that the sharp turn(s) is/are on a tick. Enhances playability, especially in lower diffs.

[Normal]
:idea: One of the better quality Easy/Normal without sticking crudely to some stock uniform rhythm, and actually following the music's rhythm
:idea: 00:51:809 (1,2,3,4) - Could fix symmetry. Try moving (2), (3)
:!: 01:30:595 - Too short of a break. Try adding lone circles at the vocal's "STEP" fix with my own way
:idea: 01:36:380 (1,2,3,4,1,2,3,4) - Could fix symmetry.
:?: 02:33:809 (4) - Suddenly crooked slider? to make the flow slightly better
:!: <Combo Color> 03:00:166 (2,3) - Just over them guy's silver/grey pants, approach circle almost obscured.

[Hard]
:!: Too many circles under sliders. Separate whenever possible.
No comment means fixed. Thank you :)
yanlu
Hi~ M4M from my queue >_</
[MAX]
  1. 00:09:809 (4) - this 1/6 repeat suddenly for me..i know it's fit with the music.but it's hard to catch with the next 2 note. maybe 00:10:238 (5,6) - don't stack ?
  2. 00:16:809 (6,7) - ^same as above
  3. 00:17:523 (1) - try this? https://osu.ppy.sh/ss/766044 more pertty imo~
  4. 00:24:381 (1,2,3,4) - i feel this 4 can be far snap..maybe do some jumpy is good~
  5. 00:38:095 (1) - the new partten start. try place x256/y80 :3?
  6. 00:39:595 (6,7) - i don't like how you stack this...why don't keep snap 1.0x with (5)?
  7. 00:42:273 (4) - this can be dele. no vocal here..i think you just want to stream it ._."
  8. 00:44:095 (3) - nooooo this..keep 1/4(1/2) slider or nc it!
  9. 00:50:095 (7) - nc here?
  10. 00:53:523 (3) - ^
  11. 00:56:952 (5) - ^
  12. 00:58:023 (3,4) - dele (4) and let(3)start 00:58:238 - more fit you do in 00:48:381 - to00:56:952 - part.
  13. 01:08:095 (3,4) - no stack?
  14. 01:14:095 (1) - dele nc and nc in 01:14:523 (2) - ,(cuz you make the partten 01:13:880 (10,1) - and 01:14:523 (2,3,4) - together)
  15. 01:17:523 (6) - nc
  16. 01:20:952 (5) - nc
  17. 01:22:238 (1) - too sudden -__ -" i want to don't why?
  18. 01:25:238 (3) - just repeat once and note?
  19. 01:38:095 (9) - nc
  20. 02:02:095 (4) - nc
  21. 02:05:523 (4) - nc
  22. 02:05:738 (2,3) - twitch this more fit the vocal imo
  23. (02:05:523 (1) - to 02:07:238 - http://osu.ppy.sh/ss/766061 ?)
  24. 02:07:238 (9) - miss nc?
  25. 02:11:416 (2) - dele this..
  26. 02:23:738 (7) - same 00:58:023 (3,4) - .
  27. 02:34:881 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ,02:36:595 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - hmm.i have nothing to say- _- but you are too crazy
  28. 02:40:666 (5) - miss nc
  29. 03:10:666 (4) - 03:14:095 (3) - 03:17:523 (5) - 03:20:952 (4) - 03:27:595 (4) - 03:31:238 (5) - miss nc here.
  30. you should keep nc every 1~2 long white line.but no limit it..NC can notice people in some new partten/changed.
[Hard]
  1. hmm no big problem in this diff i think.
    just need to consistent your newcombo length.(i won't comment more like nc proplem~)
  2. 00:39:809 (5) - no...you should keep 1/2(1/4)slider, or NC it o_o
    (i perfer you do same like 00:43:238 (5) - )
  3. 00:51:381 - add a note?
  4. 01:41:523 (5) - nc...
  5. 02:17:309 (6) - maybe stack with next (1)'s head better
[Normal]
  1. lazy to mod Normal diff sorry_(:3」∠)_
GL!
Topic Starter
jyu

yanlu wrote:

Hi~ M4M from my queue >_</
[MAX]
  1. 00:09:809 (4) - this 1/6 repeat suddenly for me..i know it's fit with the music.but it's hard to catch with the next 2 note. maybe 00:10:238 (5,6) - don't stack ?
  2. 00:16:809 (6,7) - ^same as above
  3. 00:17:523 (1) - try this? https://osu.ppy.sh/ss/766044 more pertty imo~ the current one fits the song more, i think
  4. 00:24:381 (1,2,3,4) - i feel this 4 can be far snap..maybe do some jumpy is good~ intentional, i want to keep it like that, but i will reconsider
  5. 00:38:095 (1) - the new partten start. try place x256/y80 :3?
  6. 00:39:595 (6,7) - i don't like how you stack this...why don't keep snap 1.0x with (5)?
  7. 00:42:273 (4) - this can be dele. no vocal here..i think you just want to stream it ._." i want the follow the instrument
  8. 00:44:095 (3) - nooooo this..keep 1/4(1/2) slider or nc it! nc
  9. 00:50:095 (7) - nc here? i prefer long combo in this diff
  10. 00:53:523 (3) - ^ ^
  11. 00:56:952 (5) - ^ ^
  12. 00:58:023 (3,4) - dele (4) and let(3)start 00:58:238 - more fit you do in 00:48:381 - to00:56:952 - part. this one is intentional, to accent the part before the spinner
  13. 01:08:095 (3,4) - no stack? will reconsider
  14. 01:14:095 (1) - dele nc and nc in 01:14:523 (2) - ,(cuz you make the partten 01:13:880 (10,1) - and 01:14:523 (2,3,4) - together)
  15. 01:17:523 (6) - nc
  16. 01:20:952 (5) - nc
  17. 01:22:238 (1) - too sudden -__ -" i want to don't why?
  18. 01:25:238 (3) - just repeat once and note? i'd like to keep it
  19. 01:38:095 (9) - nc
  20. 02:02:095 (4) - nc
  21. 02:05:523 (4) - nc
  22. 02:05:738 (2,3) - twitch this more fit the vocal imo
  23. (02:05:523 (1) - to 02:07:238 - http://osu.ppy.sh/ss/766061 ?)
  24. 02:07:238 (9) - miss nc? intentional
  25. 02:11:416 (2) - dele this..
  26. 02:23:738 (7) - same 00:58:023 (3,4) - .
  27. 02:34:881 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ,02:36:595 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - hmm.i have nothing to say- _- but you are too crazy i also think about that x.x but i can't find any other replacement except spinner
  28. 02:40:666 (5) - miss nc
  29. 03:10:666 (4) - 03:14:095 (3) - 03:17:523 (5) - 03:20:952 (4) - 03:27:595 (4) - 03:31:238 (5) - miss nc here.
  30. you should keep nc every 1~2 long white line.but no limit it..NC can notice people in some new partten/changed.my combo pattern maybe vary, ex: i don't nc 03:10:666 (4) - because it's still a part of these 03:08:952 (1,2,3,4,5,6) - in some pattern i nc every 2 big white tick, but in other pattern i nc every 3 big white tick
[Hard]
  1. hmm no big problem in this diff i think.
    just need to consistent your newcombo length.(i won't comment more like nc proplem~)
  2. 00:39:809 (5) - no...you should keep 1/2(1/4)slider, or NC it o_o
    (i perfer you do same like 00:43:238 (5) - ) will reconsider, though i prefer the current one
  3. 00:51:381 - add a note?
  4. 01:41:523 (5) - nc...
  5. 02:17:309 (6) - maybe stack with next (1)'s head better
[Normal]
  1. lazy to mod Normal diff sorry_(:3」∠)_
GL!
No comment means fixed, thank you :)
happy623
testplay request
Younique Unit - MAXSTEP [MAX]

1PC~

(sorry for playing bad XD those streams I hit 100 is mine bad, not the map problem

nice diff I suppose, good luck :)

no kd
Topic Starter
jyu

happy623 wrote:

testplay request
Younique Unit - MAXSTEP [MAX]

1PC~

(sorry for playing bad XD those streams I hit 100 is mine bad, not the map problem

nice diff I suppose, good luck :)

no kd
Thank you very much :)

edit : kds because i fixed something after i see your replay. Thank you :>
Lally
Hi req from : Lally's Modding Queue (๑╹ω╹๑) ~

o3o = comments/suggestions
o3o = normal things

[General]
  1. personally i don't like the quality of the mp3 ;_;
[Normal]
  1. 00:03:809 (1) - remove the clap it fits not really well
  2. 00:20:095 (3) - add clap for consistency with (1)
  3. 00:50:095 (3,4) - the flow between this sliders is very bad why don't you try to make something like:
  4. 00:58:666 (1) - add a finish
  5. 01:19:238 (1,2) - try something like:
  6. 01:21:809 (2,3) - try to don't stack cicles in the easier diff of the mapset
  7. 01:25:238 (2,3) - same^
  8. 01:27:381 (2,1,2,3,4) - why don't you try to make a star here like:
[Hard]
  1. 00:20:952 (1) - i think to sliders like this one you can give a softer form like:
  2. 00:31:238 (1) - add a clap
  3. 00:35:309 (2,3) - the flow is not the best here, why don't you try something like:
  4. 00:38:095 (1,2,3) - since this pattern is like this ^ one make the same here too
  5. 00:58:881 (1) - finish
  6. 01:19:023 (6) - new combo here
[MAX]
  1. 00:03:809 (1) - remove clap
  2. 00:13:881 (11) - i think the new combo is better here

good luck o3o/
Topic Starter
jyu

Lally wrote:

Hi req from : Lally's Modding Queue (๑╹ω╹๑) ~

o3o = comments/suggestions
o3o = normal things

[General]
  1. personally i don't like the quality of the mp3 ;_;
[Normal]
  1. 00:03:809 (1) - remove the clap it fits not really well
  2. 00:20:095 (3) - add clap for consistency with (1)
  3. 00:50:095 (3,4) - the flow between this sliders is very bad why don't you try to make something like:
  4. 00:58:666 (1) - add a finish
  5. 01:19:238 (1,2) - try something like:
  6. 01:21:809 (2,3) - try to don't stack cicles in the easier diff of the mapset
  7. 01:25:238 (2,3) - same^
  8. 01:27:381 (2,1,2,3,4) - why don't you try to make a star here like:
[Hard]
  1. 00:20:952 (1) - i think to sliders like this one you can give a softer form like:
  2. 00:31:238 (1) - add a clap
  3. 00:35:309 (2,3) - the flow is not the best here, why don't you try something like: this one is intentional jumps, but i will reconsider
  4. 00:38:095 (1,2,3) - since this pattern is like this ^ one make the same here too ^
  5. 00:58:881 (1) - finish
  6. 01:19:023 (6) - new combo here
[MAX]
  1. 00:03:809 (1) - remove clap
  2. 00:13:881 (11) - i think the new combo is better here

good luck o3o/
my internet is still crappy so the picture won't show the pictures =w= i will check tomorrow. Thank you :)

edit : No comment means fixed. Thank you :)
ZLOdeuka-
hello, my dear.

[General]

02:31:238 (1) - is not needed Kiai

[Normal]

00:07:666 (2,3) - on 1 grid down, 00:09:381 (2) - on 3 grid up and on 2 grid left, 00:09:809 (3) - on 3 grid up and on 3 grid left. done
00:18:381 (1,2,3) - on 2 grid up
01:27:809 (1,2,3,4) - its play better http://puu.sh/34yrr.jpg
01:39:809 (1,2,1,2,3,1,2,3,1,2,3,4) - I advise to center .... 01:40:452 (2) - the end of the slider to raise a little like this http://puu.sh/34yAx.jpg .
01:41:523 (1,2,3,1,2,3) - align them so http://puu.sh/34yBd.jpg
01:44:523 (1,2,3,4) - align them so http://puu.sh/34yDZ.jpg (and 01:46:666 (4) - on 1 grid up, he is a little lower than the 3 )

[Hard]

01:27:381 (2,3) - spacing
01:40:666 (3) - finish slider here 01:40:913 and 01:41:095 (x) - add cirle
03:33:166 (1) - move here 03:33:809 (1) - finish here 03:36:381 ----- 03:33:166 (6) - add slider (start 03:33:166 - finish 03:33:381 ) 03:33:595 (1) - add circle
00:58:666 (1) - remove note. start here spinner.

[MAX]

00:58:666 (8) - start here spinner

I wish you luck. map and song is very good :)

bye my dear
Topic Starter
jyu

ZLOdeuka- wrote:

hello, my dear.

[General]

02:31:238 (1) - is not needed Kiai i think it has the emphasis, so i added only a kiai burst

[Normal]

00:07:666 (2,3) - on 1 grid down, 00:09:381 (2) - on 3 grid up and on 2 grid left, 00:09:809 (3) - on 3 grid up and on 3 grid left. done
00:18:381 (1,2,3) - on 2 grid up
01:27:809 (1,2,3,4) - its play better http://puu.sh/34yrr.jpg
01:39:809 (1,2,1,2,3,1,2,3,1,2,3,4) - I advise to center .... 01:40:452 (2) - the end of the slider to raise a little like this http://puu.sh/34yAx.jpg .
01:41:523 (1,2,3,1,2,3) - align them so http://puu.sh/34yBd.jpg
01:44:523 (1,2,3,4) - align them so http://puu.sh/34yDZ.jpg (and 01:46:666 (4) - on 1 grid up, he is a little lower than the 3 )

[Hard]

01:27:381 (2,3) - spacing
01:40:666 (3) - finish slider here 01:40:913 and 01:41:095 (x) - add cirle
03:33:166 (1) - move here 03:33:809 (1) - finish here 03:36:381 ----- 03:33:166 (6) - add slider (start 03:33:166 - finish 03:33:381 ) 03:33:595 (1) - add circle
00:58:666 (1) - remove note. start here spinner. i'd like to keep it

[MAX]

00:58:666 (8) - start here spinner

I wish you luck. map and song is very good :)

bye my dear
No comment means fixed. Thank you :)
pw384
hi :>
from CLANNED MODDING QUEUE

[Normal]
-Setting-
okay
-Mapping-
* 01:08:952 (1) - This slider head doesn't stack with 01:06:809 (3) - . Consider it should be moved to x=291,y=250.

* 01:24:381 (1,3) - blanket them.

* 01:27:381 (2,1,2,3,4) - The pentagon is not good-looking. You can make a regular one.

* 02:33:809 (4) - This slider overlap 02:32:095 (2) - . Although it is not unrankable due to 02:32:952 (3) - ,I still recommend that you should separate them from each other in order to be readable for Normal player.

* 02:35:952 (2) - Consider moving to x=353,y=226

* 03:22:666 (1,3) - imo these two sliders are not good-looking too. At least it is better to let the red controling point cover the sliderpoint.

---------


[Hard]
-Setting-
okay.
-Mapping-
* 00:17:309 - consider adding a note.

* 00:36:381 (5) - The middle red point is not necessary. You can remove it.

* 00:47:095 (6) - delete the red point. It seems better to make parallel lines.

* 01:46:452 (3,4,5) - move them to x=320,y=216. It looks better.

* 02:17:309 (6,1) - move them to x=300,y=320 due to the stack.

* 02:24:488 (1) - Why not mapping this part?

* (not a mod) 03:12:381 (1,2,3) - the pattern is really good!

---------


[MAX]
-Setting-

-Mapping-
* 00:25:238 (3) - Check spacing plz.

* imo some sliders or streams doesn't have a good symmetry. Here are some patterns I don't like:
list
* 02:01:238 (3) -
* 02:58:666 (1,2,3,4,5,6,7,8,9) -
* 03:00:381 (1,2,3,4,5,6,7,8,9) -
You can choose some of them to fix.

---------


The map is good as a new mapper's. However, the mapset still need improvements! :)

Good luck! :3
Topic Starter
jyu

384059043 wrote:

hi :>
from CLANNED MODDING QUEUE

[Normal]
-Setting-
okay
-Mapping-
* 01:08:952 (1) - This slider head doesn't stack with 01:06:809 (3) - . Consider it should be moved to x=291,y=250.

* 01:24:381 (1,3) - blanket them.

* 01:27:381 (2,1,2,3,4) - The pentagon is not good-looking. You can make a regular one.

* 02:33:809 (4) - This slider overlap 02:32:095 (2) - . Although it is not unrankable due to 02:32:952 (3) - ,I still recommend that you should separate them from each other in order to be readable for Normal player.

* 02:35:952 (2) - Consider moving to x=353,y=226

* 03:22:666 (1,3) - imo these two sliders are not good-looking too. At least it is better to let the red controling point cover the sliderpoint. will consider

---------


[Hard]
-Setting-
okay.
-Mapping-
* 00:17:309 - consider adding a note.

* 00:36:381 (5) - The middle red point is not necessary. You can remove it.

* 00:47:095 (6) - delete the red point. It seems better to make parallel lines.

* 01:46:452 (3,4,5) - move them to x=320,y=216. It looks better.

* 02:17:309 (6,1) - move them to x=300,y=320 due to the stack.

* 02:24:488 (1) - Why not mapping this part?

* (not a mod) 03:12:381 (1,2,3) - the pattern is really good! thank you :>

---------


[MAX]
-Setting-

-Mapping-
* 00:25:238 (3) - Check spacing plz. intentional, to emphasis the loud noise at 00:25:238 -

* imo some sliders or streams doesn't have a good symmetry. Here are some patterns I don't like:
list
* 02:01:238 (3) - fixed this one, i think
* 02:58:666 (1,2,3,4,5,6,7,8,9) -
* 03:00:381 (1,2,3,4,5,6,7,8,9) -
You can choose some of them to fix.

---------


The map is good as a new mapper's. However, the mapset still need improvements! :)

Good luck! :3
No comment means fixed, thank you :)
Elva Anjani Uchiha
Aru why this is still not ranked.
WHY
Topic Starter
jyu

Elva Anjani Uchiha wrote:

Aru why this is still not ranked.
WHY
Tanyakan pada rumput yang bergoyang ~(•w•~)
gyuwife

Elva Anjani Uchiha wrote:

Aru why this is still not ranked.
WHY
well this
neonat
MAX

00:40:988 - add a note
00:51:166 - ^
00:58:666 (1) - shift this to start at 01:00:381 and end at 01:01:881 and map more from 00:58:666 to 01:00:166 - something like this:
01:42:916 - add a note
02:07:452 - ^
02:23:738 (7) - slider end at 02:23:952 and repeat till 02:24:166
03:30:595 - add a note
Hika
OMG DID YOU REALLY MAP THIS
automatic rank plz
Topic Starter
jyu

neonat wrote:

MAX

00:40:988 - add a note i want to keep the current pattern
00:51:166 - ^
00:58:666 (1) - shift this to start at 01:00:381 and end at 01:01:881 and map more from 00:58:666 to 01:00:166 - something like this:
01:42:916 - add a note nope, to follow the vocal
02:07:452 - ^ intentional
02:23:738 (7) - slider end at 02:23:952 and repeat till 02:24:166
03:30:595 - add a note
Thank you :)

Hika wrote:

OMG DID YOU REALLY MAP THIS
automatic rank plz
BATs i hope you see this OwO
Nicola12_old
So this is my first mod.

MAX

00:09:809 (1,2,3) - Why are those three notes differently spaced? It looks kinda wierd in my Opinion and doesn't make any sense.
00:25:238 (2,3) - I don't think the jump there is necessary.
01:13:880 (10,11) - ^
02:28:666 (1,2,3,4) - It feels kinda wrong to me that those don't have the same slider velocity as those at 02:32:952 (5,6,7,8) even if they're the same
02:34:666 (1) - It would be a nice effect if you made this slider be slower because it would fit the music - just a suggestion though.
Zweib
Hi~ from my M4M queue
Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Some patterns may differ from my understanding for "good-looking" but the way you arrange the objects and sound effect is really careful lol.
    Failed to give any valuable advice.orz
    Star~

Normal

  1. 00:37:238 (3) - move to(288,376)
  2. 01:08:095 (5) - this arc may need further fixing

Hard

  1. 01:42:809 (6,7,2,4) - positions of (6)(7)(2)(4) are not regular

Max

  1. 00:29:523 (1) - um...I think it's hard to form a good shape for long slider. How about this?
  2. 00:48:166 (1,2,3) - remove NC of (1) and add NC to (3)?


Good luck~
Topic Starter
jyu

Nicola12 wrote:

So this is my first mod.

MAX

00:09:809 (1,2,3) - Why are those three notes differently spaced? It looks kinda wierd in my Opinion and doesn't make any sense. idk, i use distance snap and this is what i got because i use 1/3 in this one
00:25:238 (2,3) - I don't think the jump there is necessary.
01:13:880 (10,11) - ^
02:28:666 (1,2,3,4) - It feels kinda wrong to me that those don't have the same slider velocity as those at 02:32:952 (5,6,7,8) even if they're the same i don't think so, the previous one follow the music, and the second one follow the vocal
02:34:666 (1) - It would be a nice effect if you made this slider be slower because it would fit the music - just a suggestion though.you are genius
Fixed the jump and follow your suggestion, thank you :)

edit : reply for Zweib's mod

Zweib wrote:

Hi~ from my M4M queue
Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Some patterns may differ from my understanding for "good-looking" but the way you arrange the objects and sound effect is really careful lol.
    Failed to give any valuable advice.orz
    Star~

Normal

  1. 00:37:238 (3) - move to(288,376)
  2. 01:08:095 (5) - this arc may need further fixing

Hard

  1. 01:42:809 (6,7,2,4) - positions of (6)(7)(2)(4) are not regular
intentional

Max

  1. 00:29:523 (1) - um...I think it's hard to form a good shape for long slider. How about this?
    intentional, the shape kinda resemble the Younique Unit logo, but i may reconsider about this
  2. 00:48:166 (1,2,3) - remove NC of (1) and add NC to (3)?


Good luck~
Everything else is fixed, thank you :)
@Zweib : if you haven't got my mod after June 13 you can kick my ass and alert me with PM or in-game. Thank you :>
Topic Starter
jyu
update with new AR

idk what i'm doing
Kanari



Helloo ~
You requested via forums ~


[Normal]
00:22:238 (3) - Blanket (1) ?
00:26:095 (3) - ^
00:31:666 (2) - Move one grid right.
00:32:523 (3) - Two grids up.
00:33:380 (4) - Three grids left.
00:43:238 (4) - Stack properly.
00:57:381 (2) - New combo.
01:44:523 (1) - Move to x:284 y:240 and move (2) to x:164 y:120. It should form a triangle.
02:23:523 (3) - Line with (1)
03:27:809 (3) - x:212 y:220
03:28:666 (4) - Move this about 2 grids down if you did the above.


[Hard]
- What happened to distance snap? You should still keep your spacing consistent,
- Approach rate -2 It's currently too high.
00:35:309 (2) - Place at x:300 y:220
00:35:523 (3) - Copy (1) and ctrl + J and ctrl + G and move to x:212 y:264
It should look something like this ~
00:38:095 (1,2,3) - Do the same as above.
01:24:381 (5) - New combo.
02:16:666 (5) - Blanket the slider end of (4)
02:17:523 (1,2,3) - What about something like this?
02:20:523 (1) - Remove new combo.
02:20:952 (6) - New Combo.


[MAX]
- Approach Rate -1
00:09:809 (1) - Remove this combo to match 00:08:095 (4) or place a new combo on 00:08:095 (4)
00:16:809 (1) - Place where 00:14:952 (5) was.
00:26:095 (1) - Remove new combo or place a new combo on 00:22:666 (5)
00:44:095 (1) - Remove new combo.
00:47:523 (9) - One grid left.
00:48:166 (10,11,1) - Place where (7) was placed.
02:07:452 - Add a circle.
02:12:380 (1) - Remove new combo.
02:35:523 (1) - ^
03:24:381 (1) - ^


Good luck with your map ~
Topic Starter
jyu

xXCrystalMoonAnimeXx wrote:




Helloo ~
You requested via forums ~


[Normal]
00:22:238 (3) - Blanket (1) ?
00:26:095 (3) - ^
00:31:666 (2) - Move one grid right.
00:32:523 (3) - Two grids up.
00:33:380 (4) - Three grids left.
00:43:238 (4) - Stack properly. i think i already did
00:57:381 (2) - New combo.
01:44:523 (1) - Move to x:284 y:240 and move (2) to x:164 y:120. It should form a triangle.
02:23:523 (3) - Line with (1) nope, i don't want the formations to be too linear
03:27:809 (3) - x:212 y:220
03:28:666 (4) - Move this about 2 grids down if you did the above.


[Hard]
- What happened to distance snap? You should still keep your spacing consistent,
- Approach rate -2 It's currently too high. the rhythm itself isn't really hard, the position also, so i prefer higher AR, since less than AR 7 make it hard to read because the circles appears slowly
00:35:309 (2) - Place at x:300 y:220 intentional jump
00:35:523 (3) - Copy (1) and ctrl + J and ctrl + G and move to x:212 y:264
It should look something like this ~
00:38:095 (1,2,3) - Do the same as above. i will reconsider, but nice suggestion :3
01:24:381 (5) - New combo.
02:16:666 (5) - Blanket the slider end of (4)
02:17:523 (1,2,3) - What about something like this?
02:20:523 (1) - Remove new combo.
02:20:952 (6) - New Combo.


[MAX]
- Approach Rate -1 will consider, since AR 8 make it no fun
00:09:809 (1) - Remove this combo to match 00:08:095 (4) or place a new combo on 00:08:095 (4) this one is intentional, because it change to following the electronic music, i think
00:16:809 (1) - Place where 00:14:952 (5) was.
00:26:095 (1) - Remove new combo or place a new combo on 00:22:666 (5)
00:44:095 (1) - Remove new combo.
00:47:523 (9) - One grid left.
00:48:166 (10,11,1) - Place where (7) was placed.
02:07:452 - Add a circle.
02:12:380 (1) - Remove new combo.
02:35:523 (1) - ^ no, because the slider velocity change
03:24:381 (1) - ^


Good luck with your map ~
Everything else is fixed. Thank you :)
update
HabiHolic
From My queue~

[Normal]

00:08:952 (1) - Remove Finish
00:10:666 (1) - ^
00:12:381 (1) - ^
00:20:952 (1) - Finish
00:24:381 (1) - Clap
01:15:809 (1) - Remove Nc
02:32:095 (2,3) - Hmm Try This?



02:36:381 (3) - Ctrl + G?

[Hard]
00:08:952 (5) - NC?
01:39:809 (1,2,3,4,5) - nononono!! Photo Check



Ok
No Pick Good Map~
For Ranked go go~!
Topic Starter
jyu

HabiHolic wrote:

From My queue~

[Normal]

00:08:952 (1) - Remove Finish ok
00:10:666 (1) - ^ ok
00:12:381 (1) - ^ ok
00:20:952 (1) - Finish ok
00:24:381 (1) - Clap no, doesn't fit
01:15:809 (1) - Remove Nc no, it's downbeat
02:32:095 (2,3) - Hmm Try This? i don't want to make it too linear



02:36:381 (3) - Ctrl + G? ok

[Hard]
00:08:952 (5) - NC? ok
01:39:809 (1,2,3,4,5) - nononono!! Photo Check fix with my own style, the distance is quite far with that



Ok
No Pick Good Map~
For Ranked go go~!
Thank you :)

updated
sheela
Hi! From my queue~

[Normal]

00:12:381 (1) - In the opposite way

03:02:095 (5) - Opposite way. If so, move 03:03:595 (1,2,3,4) on the right

[Hard]

00:50:095 (3) - Line with 00:48:381 (1)

[MAX]

00:10:238 (2) - Distance

01:28:238 (1) - Stack with 01:26:952 (4)

Good Luck and Star!
Bites
MAX




  • 00:12:380 (1,2,3,4,5) - should be distance snapped properly
    00:13:238 (6,7,8,9,10) - ^
    00:17:523 (1) - feels like too many repeats, not sure about this SV change
    00:21:809 (4) - maybe ctrl g to reverse this slider?
    00:24:166 (4,1) - these circles might be confusing, since you've stacked streams before - try to keep consistency with your patterns
    00:29:523 (1) - really don't like this SV change, also the slider shape is kind of ugly too - maybe you can do something more symmetrical?
    00:34:666 (1,2,3,4,5,6) - long section of sliders, but maybe there's something more unique you could do here?
    00:45:809 (4,5) - symmetry with 00:44:952 (1,2,3) - maybe?
    00:49:666 (3,4,5) - again, stacking 1/2 notes when JUST BEFORE you had stacked 1/4. for lower level players this could be very confusing, try not to do it
    00:56:523 (3,4,5) - ditto
    01:17:095 (4,5) - more distance spacing issues, move these notes a bit further away
    01:20:952 (1) - why the weird timing on this slider, there's no beat on the repeat?
    01:34:559 (2,3) - unstack these circles
    01:43:023 (4) - ditto
    01:44:738 (4) - ditto
    02:14:952 (2,3) - spacing issue
    02:17:523 (1,2) - please time these sliders differently, the repeat does not land on a beat
    03:03:595 (10,11,12) - perhaps center these
    03:12:381 (1,3) - yet again weird slider repeat times!
    03:28:881 (13,14,15) - this shape looks a bit ugly, use distance space to fix it (http://puu.sh/3nep7.jpg)
    00:08:095 (1) - NC
    00:11:523 (4) - ^
    00:11:523 (4) - ^
    00:14:952 (5) - ^
    00:45:809 (4) - ^
    00:46:666 (7) - ^
    00:49:666 (3) - ^
    00:53:523 (4) - ^
    00:56:523 (3) - ^
    01:25:238 (3) - ^
    01:27:595 (5) - ^
    01:28:238 (1) - no NC
    02:02:738 (5) - NC
    02:03:166 (8) - ^
    02:06:381 (6) - ^
    02:07:238 (11) - ^
    02:07:666 (1) - no NC
    02:08:845 (6) - NC
    02:09:166 (8) - ^
    02:09:595 (11) - ^
    02:13:238 (4) - ^
    02:15:380 (3) - ^
    02:22:238 (3) - ^
    02:29:523 (3) - ^
    02:32:952 (5) - ^
    03:17:095 (3) - ^
    03:20:952 (4) - ^
    03:24:381 (4) - ^
    03:27:595 (4) - ^
    03:27:595 (4,7,10) - all NC
    03:31:238 (6) - NC
Topic Starter
jyu

sheela901 wrote:

Hi! From my queue~

[Normal]

00:12:381 (1) - In the opposite way it ruin the symmetry, so no

03:02:095 (5) - Opposite way. If so, move 03:03:595 (1,2,3,4) on the right ok fix a bit

[Hard]

00:50:095 (3) - Line with 00:48:381 (1) fixed

[MAX]

00:10:238 (2) - Distance it already is

01:28:238 (1) - Stack with 01:26:952 (4) fix

Good Luck and Star!
Thank you for mod and star! :)

Bites wrote:

MAX


u pro monster

  • 00:12:380 (1,2,3,4,5) - should be distance snapped properly fix
    00:13:238 (6,7,8,9,10) - ^ fix
    00:17:523 (1) - feels like too many repeats, not sure about this SV change
    00:21:809 (4) - maybe ctrl g to reverse this slider? fix
    00:24:166 (4,1) - these circles might be confusing, since you've stacked streams before - try to keep consistency with your patterns
    00:29:523 (1) - really don't like this SV change, also the slider shape is kind of ugly too - maybe you can do something more symmetrical? ok change the shape, but keep the SV change to emphasize the scream
    00:34:666 (1,2,3,4,5,6) - long section of sliders, but maybe there's something more unique you could do here? ok i will think about it
    00:45:809 (4,5) - symmetry with 00:44:952 (1,2,3) - maybe? fix
    00:49:666 (3,4,5) - again, stacking 1/2 notes when JUST BEFORE you had stacked 1/4. for lower level players this could be very confusing, try not to do it fix
    00:56:523 (3,4,5) - ditto fix
    01:17:095 (4,5) - more distance spacing issues, move these notes a bit further away fix
    01:20:952 (1) - why the weird timing on this slider, there's no beat on the repeat? hmm i'll reconsider. i'm trying to improvise the beat actually. if more people point this out i will change it
    01:34:559 (2,3) - unstack these circles fix
    01:43:023 (4) - ditto fix
    01:44:738 (4) - ditto fix
    02:14:952 (2,3) - spacing issue intentional
    02:17:523 (1,2) - please time these sliders differently, the repeat does not land on a beat fix
    03:03:595 (10,11,12) - perhaps center these fix
    03:12:381 (1,3) - yet again weird slider repeat times! fix
    03:28:881 (13,14,15) - this shape looks a bit ugly, use distance space to fix it (http://puu.sh/3nep7.jpg) fix
    00:08:095 (1) - NC
    00:11:523 (4) - ^
    00:11:523 (4) - ^
    00:14:952 (5) - ^
    00:45:809 (4) - ^
    00:46:666 (7) - ^
    00:49:666 (3) - ^
    00:53:523 (4) - ^
    00:56:523 (3) - ^
    01:25:238 (3) - ^
    01:27:595 (5) - ^
    01:28:238 (1) - no NC
    02:02:738 (5) - NC
    02:03:166 (8) - ^
    02:06:381 (6) - ^
    02:07:238 (11) - ^
    02:07:666 (1) - no NC
    02:08:845 (6) - NC
    02:09:166 (8) - ^
    02:09:595 (11) - ^
    02:13:238 (4) - ^
    02:15:380 (3) - ^
    02:22:238 (3) - ^
    02:29:523 (3) - ^
    02:32:952 (5) - ^
    03:17:095 (3) - ^
    03:20:952 (4) - ^
    03:24:381 (4) - ^
    03:27:595 (4) - ^
    03:27:595 (4,7,10) - all NC
    03:31:238 (6) - NC

    for the NC i only follow some because it ruin my consistency (mostly i nc every two downbeat in this diff) and to warn the player that some rhythm change from 1/4 to 1/3
Thank you for mod :)
Cobra
This needs to be ranked ;D
I'll race you muahahah
Shohei Ohtani
HANZ UP IN DE EERR

Insane:
00:14:952 (5) - Add clap on beginning of slider
00:17:523 (1) - HRRNNGGHH AHH THIS SLOWDOWN
00:46:238 (3) - This note is placed weirdly
00:48:380 (1) - This slider looks weird like this o-o. It's not really parallel nor does it seem to be part of a notable pattern
00:50:095 (5) - ^ Like I see the M shape but like the distance is too far for me to really note it as such
01:34:880 (1) - Remove claps
01:44:095 (3) - Make it like this? http://osu.ppy.sh/ss/835089
02:01:238 (3) - Not symmetrical. Make sure that when you CTRL + H it, the points are equal as if no movement is done.
02:14:095 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - What's with the random difficulty jump? It was all streamy before and now it's like one of my "insanes" owo.
02:34:666 (1) - EEEEP!
03:08:952 (1) - Lower the first sliderpoint and the endpoint
03:10:666 (4) - ^

Hard:
00:26:095 (3) - Lower the second sliderpoint
00:39:809 (5) - This might just be better as a curve
01:02:095 (1,2,3) - Put this on the Y axis
01:07:238 (5) - Lower the first sliderpoint

Easy:
It's ok uguu

unyuu.
Topic Starter
jyu

Cobra wrote:

This needs to be ranked ;D
I'll race you muahahah
looool XD

CDFA wrote:

HANZ UP IN DE EERR

Insane:
00:14:952 (5) - Add clap on beginning of slider fix
00:17:523 (1) - HRRNNGGHH AHH THIS SLOWDOWN lool
00:46:238 (3) - This note is placed weirdly fix
00:48:380 (1) - This slider looks weird like this o-o. It's not really parallel nor does it seem to be part of a notable pattern fix
00:50:095 (5) - ^ Like I see the M shape but like the distance is too far for me to really note it as such ok will reconsider
01:34:880 (1) - Remove claps nuuu i want to keep that clap pattern
01:44:095 (3) - Make it like this? http://osu.ppy.sh/ss/835089 fix
02:01:238 (3) - Not symmetrical. Make sure that when you CTRL + H it, the points are equal as if no movement is done. i'm not really good at sliders, but i will try to fix >w<
02:14:095 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - What's with the random difficulty jump? It was all streamy before and now it's like one of my "insanes" owo. i don't even realize it lol. but yeah, now i realize it was weird that the previous part was streamy then the next part is not. ok i will try to fix this
02:34:666 (1) - EEEEP! loool
03:08:952 (1) - Lower the first sliderpoint and the endpoint fix
03:10:666 (4) - ^ fix

Hard:
00:26:095 (3) - Lower the second sliderpoint fix
00:39:809 (5) - This might just be better as a curve will consider
01:02:095 (1,2,3) - Put this on the Y axis fix
01:07:238 (5) - Lower the first sliderpoint

Easy:
It's ok uguu

unyuu.
Thank you for mod!! >w<
chaee
Uguu my mod is not needed ;__;
Great map, can't wait to see it ranked :)
Topic Starter
jyu

Shinchaechae wrote:

Uguu my mod is not needed ;__;
Great map, can't wait to see it ranked :)
thank you!!and thank you for the stars >w< though i'm not entirely sure this will get ranked lol
LunarSakuya
General
- Change Artist Unicode to 유니크 유닛 probably according to this but the hangul wasn't in the youtube vid title so uhh... xD
and "Younique Unit" is supposed to be "YOUNIQUE UNIT"

- I'm getting offset around 365-367. It'd be cool to double-check with someone


Normal
01:08:952 (1) - Delete Finish on tail, it's a really subtle beat here imo; If you really wanted a Finish around this part, I see it on (2) better
01:10:666 (3,5) - ^
01:15:809 (1) - Finish on head
01:22:666 (1) - ^, im hearing lots of cymbals
01:34:880 (2) - i don't really hear this following anything & also since you seem to be following the flow of the vocals more, a single note on the white tick would work fine~ http://osu.ppy.sh/ss/846974
01:41:523 (1,2,3,1,2,3,1,2) - if possible, it'd be neat to center this whole pattern =v= http://osu.ppy.sh/ss/846982 (you'll have to adjust the notes before and after ofc)
02:27:809 (1) - Clap
02:32:095 (2,3) - you could angle these downwards so the pattern isn't so "clustered" http://osu.ppy.sh/ss/846988 Here's the code if you like:
SPOILER
32,188,152095,2,0,L|164:242,1,130,0|2,0:0|0:0,0:0:0:0:
145,366,152952,2,0,L|24:316,1,130,0|2,0:0|0:0,0:0:0:0:
32,188,153809,2,0,B|100:141|100:141|148:133,1,130,0|2,0:0|0:0,0:0:0:0:
02:58:666 (1) - Finish on head (or maybe soft finish) would sound cool
03:22:666 (1,3) - not really feeling the 90 degree angles here...a bit strong-looking after all the curved sliders

Hard
00:39:809 (5) - Rhythm's a bit awkward, try http://osu.ppy.sh/ss/847277
00:56:738 (2) - this antijump may cause confusion since there was a 1/4 pattern in the last combo; I'd just stack it on the head of (3)
01:35:095 (4,5,6) - try to equalize this spacing since it's in the same combo & i don't see a reason not to
01:46:666 (5) - this break seems a bit sudden and leaves a gap in the vocals. I can understand leaving this in Normal but I'd suggest you map this out
02:38:095 (1,2,3,4) - Space these out like you did the first time at 02:31:238 (1,2,3,4) -
02:58:666 (1) - Finish on head? bgm sounds strong here
03:05:523 (1) - Clap
03:26:095 (1,2) - The reverses emphasize the wrong beat imo, An option is to delete the reverses and fill in the gaps with a more sensible rhythm https://osu.ppy.sh/ss/847322 something like that :P

MAX
00:09:809 (1,2,3) - linear pattern is a bit ugly, space them out like this or something https://osu.ppy.sh/ss/847333 gives a bit more challenge too
00:24:381 (1,2,3,4) - I think you can make a better equilateral triangle than this :P
00:38:523 (4) - try something like this https://osu.ppy.sh/ss/847346 better cursor flow to (5) imo, take advantage of good blankets i guess =v=
00:52:666 (2) - Clap on head
00:54:381 (5) - Clap
00:59:523 (5) - Clap
00:59:738 (6) - the gap after this felt a bit funny while playing, I'd make a slider from here to the next red tick to follow the held-out vocals
01:44:952 (1) - like i mentioned in Hard, I'd try mapping this out since it's a harder diff :P
02:18:381 (2) - Clap on head
02:20:095 (4) - ^
03:32:095 (2) - Clap
03:32:952 (1) - Finish
I can see lots of potential jumps and more complicated rhythm patterns. Since it's a lower bpm song, there's lots of room to spread out your notes if possible ;) Nice job anyways

I saw great improvements :D
More mods on MAX would be cool
i wouldn't mind rechecking if it's ready
Topic Starter
jyu
Mostly fix all, thanks LunarSakuya :)

i will tell you when it's ready
popner
Offset check as request:
offset -14 (367)
Topic Starter
jyu

popner wrote:

Offset check as request:
offset -14 (367)
Thank you for checking, popner :)
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