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YOUNIQUE UNIT - MAXSTEP

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Topic Starter
jyu

Saten wrote:

[Timing]
Offset 381 (+16ms)

This feels much better for me

Don't forget to re-snap the objects and so.
thank youu~ :']
Topic Starter
jyu
why can't i give 2 kudosu
xiceyx
Sweet map! Seems really good! I really want it ranked >.<
Topic Starter
jyu

xiceyx wrote:

Sweet map! Seems really good! I really want it ranked >.<
thank you ^^ i like the song, full of rap. and the beat is fun :D
Lehon_old
Hi~
M4M request :)

General:

I noticed that you DON'T use distance snap!!! It is the base of mapping. Consider using it or your maps can't be rankable! Maybe try to read some guides in the forum :)
Oh, another thing: you can't use the biggest grid level! To fix the map using my mod, you have to change it. go to View (in the high menu)>grid level>4(most precise).
You should change the offset, too. 381 seems good.
In the rest, there are some mistakes that should be fixed! Here's the mod:

Normal:
00:07:240 (3) - remove clap, the sound seems better
00:30:811 (1,2,3,4) - move this group of sliders 2 grids down
00:35:525 (3) - move at x:108 y:192
00:37:240 (3) - copy-paste
00:39:168 (3) - move at x:216 y:176 because of the distance snap
00:39:811 (1,2) - separe them, like this: http://puu.sh/20llK
00:41:525 (1,2,1,2) - move this group of sliders 2 grids up
00:44:097 (2) - make this more closer to the previous slider, like this: http://puu.sh/20lqb
00:45:811 (2) - move this at x:212 y:288
01:08:954 (1) - clap at the end?
01:10:668 (2) - ^
01:12:382 (3) - ^
01:14:525 (1,2,3) - finish?
01:15:811 (1) - I think you have understand xD
01:36:382 (1) - move at x:256 y:40
01:36:382 (1,2,3,4) - http://puu.sh/20lwO this would be better imo
01:38:097 (1,2,3,4) - copy-paste the previous circle group
01:41:954 (2) - x:144 y:288
01:43:668 (2) - copy-paste
01:44:525 (1) - x:204 y:256
02:03:369 (3,1) - these are too close for this timing, you can move the slider at x:256 y:152
02:08:084 (3) - this ends too early! make it arrive at 02:08:941
02:10:119 (6) - there is an error in the timing, move it in 02:10:227
02:11:512 (3) - the same error, make it arrive at 02:12:370
02:13:227 (5) - x:204 y:352
02:14:084 what happened at this time? O: the time changes.. go in timing>timing setup panel>check "inherit previous timing settings", then timing (in the high menu)> resnap all notes and recalculate slider lengths too

Hard:
00:07:238 (1) - remove whistle
00:49:880 (2,3) - don't overlap them, move 00:50:309 (3) in x:192 y:288 then move all the chain of sliders
01:09:793 (9) - add clap
01:11:507 (9) - ^
01:13:221 (9) - ^
01:14:507 (2) - remove whistle and add finish maybe?
01:22:650 (1,2,3,4,5,6) - make them symmetrical to the center. move 01:22:650 (1,2,3) at x:192 y:288
01:35:935 (1) - move at x:64 y:336 because of the distance snap
01:44:507 (1,2) - move them at x:256 y:160
02:08:078 (3) - I don't like this slider, maybe try something more symmetrical like this: http://puu.sh/20m0U
02:11:292 (6) - x:184 y:228
02:13:221 (1,2,3) - x:36 y:86
02:59:505 (9) - clap
03:01:219 (9) - ^
03:02:934 (9) - ^
03:04:219 (2) - finish?
03:11:933 (6) - x:124 y:288


Insane:
00:08:952 (1) - new combo
00:10:666 (1) - ^
00:37:238 (5) - copy-paste the next slider to make all more symmetrical, like this: http://puu.sh/20m6h
00:38:952 (1,2,3,4) - error in distance, try this: http://puu.sh/20m7M
00:44:095 (9) - x:144 y:136
00:47:523 - add another circle
01:14:523 (1,2,3) - finish
01:16:666 another circle
02:07:130 (18,19) - move 1 grid up
02:39:702 (8) - make it more closer to the next circle!
02:51:809 (1,2) - error in the distance:http://puu.sh/20mdM
02:53:523 (1,2) - ^
03:04:238 (1,2,3) - finish?
03:23:952 another circle
then finish the diff!!!

In the end, I think your map is good and the song too, but you need some others suggestions to make it better! Good Luck :)
Topic Starter
jyu

Lehon wrote:

Hi~
M4M request :)

General:

I noticed that you DON'T use distance snap!!! It is the base of mapping. Consider using it or your maps can't be rankable! Maybe try to read some guides in the forum :) i rarely use distance snap because i don't know how to use it .__. i should learn more adgjkadgad thank youu~ ^^
Oh, another thing: you can't use the biggest grid level! To fix the map using my mod, you have to change it. go to View (in the high menu)>grid level>4(most precise). ok
You should change the offset, too. 381 seems good. already fixed
In the rest, there are some mistakes that should be fixed! Here's the mod:

Normal:
00:07:240 (3) - remove clap, the sound seems better fixed
00:30:811 (1,2,3,4) - move this group of sliders 2 grids down fixed
00:35:525 (3) - move at x:108 y:192 fixed
00:37:240 (3) - copy-paste fixed
00:39:168 (3) - move at x:216 y:176 because of the distance snap fixed
00:39:811 (1,2) - separe them, like this: http://puu.sh/20llK fixed
00:41:525 (1,2,1,2) - move this group of sliders 2 grids up fixed
00:44:097 (2) - make this more closer to the previous slider, like this: http://puu.sh/20lqb fixed
00:45:811 (2) - move this at x:212 y:288fixed
01:08:954 (1) - clap at the end? fixed
01:10:668 (2) - ^ fixed
01:12:382 (3) - ^ fixed
01:14:525 (1,2,3) - finish? fixed
01:15:811 (1) - I think you have understand xD fixed
01:36:382 (1) - move at x:256 y:40 fixed
01:36:382 (1,2,3,4) - http://puu.sh/20lwO this would be better imo fixed
01:38:097 (1,2,3,4) - copy-paste the previous circle group fixed
01:41:954 (2) - x:144 y:288 fixed
01:43:668 (2) - copy-paste fixed
01:44:525 (1) - x:204 y:256 fixed
02:03:369 (3,1) - these are too close for this timing, you can move the slider at x:256 y:152 fixed
02:08:084 (3) - this ends too early! make it arrive at 02:08:941 fixed
02:10:119 (6) - there is an error in the timing, move it in 02:10:227 fixed
02:11:512 (3) - the same error, make it arrive at 02:12:370 fixed
02:13:227 (5) - x:204 y:352 fixed
02:14:084 what happened at this time? O: the time changes.. go in timing>timing setup panel>check "inherit previous timing settings", then timing (in the high menu)> resnap all notes and recalculate slider lengths too fixed

Hard:
00:07:238 (1) - remove whistle fixed
00:49:880 (2,3) - don't overlap them, move 00:50:309 (3) in x:192 y:288 then move all the chain of sliders fixed
01:09:793 (9) - add clap fixed
01:11:507 (9) - ^ fixed
01:13:221 (9) - ^ fixed
01:14:507 (2) - remove whistle and add finish maybe? fixed
01:22:650 (1,2,3,4,5,6) - make them symmetrical to the center. move 01:22:650 (1,2,3) at x:192 y:288 fixed
01:35:935 (1) - move at x:64 y:336 because of the distance snap fixed
01:44:507 (1,2) - move them at x:256 y:160 fixed
02:08:078 (3) - I don't like this slider, maybe try something more symmetrical like this: http://puu.sh/20m0U fixed
02:11:292 (6) - x:184 y:228 fixed
02:13:221 (1,2,3) - x:36 y:86 fixed
02:59:505 (9) - clap fixed
03:01:219 (9) - ^ fixed
03:02:934 (9) - ^ fixed
03:04:219 (2) - finish? fixed
03:11:933 (6) - x:124 y:288 fixed


Insane:
00:08:952 (1) - new combo fixed
00:10:666 (1) - ^ fixed
00:37:238 (5) - copy-paste the next slider to make all more symmetrical, like this: http://puu.sh/20m6h fixed
00:38:952 (1,2,3,4) - error in distance, try this: http://puu.sh/20m7M fixed
00:44:095 (9) - x:144 y:136 fixed
00:47:523 - add another circle fixed
01:14:523 (1,2,3) - finish fixed
01:16:666 another circle fixed
02:07:130 (18,19) - move 1 grid up fixed
02:39:702 (8) - make it more closer to the next circle! fixed
02:51:809 (1,2) - error in the distance: http://puu.sh/20mdM fixed
02:53:523 (1,2) - ^ fixed
03:04:238 (1,2,3) - finish? fixed
03:23:952 another circle fixed
then finish the diff!!! i'm too lazy i will finish it then >w<

In the end, I think your map is good and the song too, but you need some others suggestions to make it better! Good Luck :)
Thank you for your modding~ ;w; you really help me with distance snapping
Elva Anjani Uchiha
meh. actually idk how to mod so
in the insane diff, the spinner please. you make 4 chain spinner and...its all finish with 1000 points (with auto mod yeah)
dont make it all 1000 points long, more than 1000, or maybe 2000 points. other player you too can lost score and combo.
that was typed in the mapping forum, hope u learn a bit how HARD doing spinner at that speed (477 lol).
Regards, EAU.

P.S : actually i dont understand how's modding is so i just typed like this, sorry.
Topic Starter
jyu

Elva Anjani Uchiha wrote:

meh. actually idk how to mod so
in the insane diff, the spinner please. you make 4 chain spinner and...its all finish with 1000 points (with auto mod yeah)
dont make it all 1000 points long, more than 1000, or maybe 2000 points. other player you too can lost score and combo.
that was typed in the mapping forum, hope u learn a bit how HARD doing spinner at that speed (477 lol).
Regards, EAU.

P.S : actually i dont understand how's modding is so i just typed like this, sorry.
Thank you for your suggestion ^^ i will fix it

edit : I changed it so it's only two spinners now
Elva Anjani Uchiha

AlpacaCokelat wrote:

Elva Anjani Uchiha wrote:

meh. actually idk how to mod so
in the insane diff, the spinner please. you make 4 chain spinner and...its all finish with 1000 points (with auto mod yeah)
dont make it all 1000 points long, more than 1000, or maybe 2000 points. other player you too can lost score and combo.
that was typed in the mapping forum, hope u learn a bit how HARD doing spinner at that speed (477 lol).
Regards, EAU.

P.S : actually i dont understand how's modding is so i just typed like this, sorry.
Thank you for your suggestion ^^ i will fix it

edit : I changed it so it's only two spinners now
great. i like it. hope it ranked faster.
[Luxord]
Hello there :)

This is a M4M from My queue

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[Normal]
00:30:809 (1,2,3,4) - Use right spacing.
00:38:309 (1,2) - Make Mirror of the slider. Select the 00:38:309 (1) - and press CTRL+J and then put it a bit higher to make a triangle-like shape between those 3 sliders.
00:46:666 (1) - Work this shape a bit more?
01:02:738 (2,4) - Those two are not equally set. Put this slider: 01:04:452 (4) - to X:116 Y:64
01:23:523 (1) - Remove NC, it's not needed. :/
02:34:655 (1,2) - Those two are a bit off- Try to put them on the lyrics more precisely.

[Hard]
00:41:738 (1,2,3,4,5) - Fix the shapes.
02:04:649 (3) - Make it straight. The slider lays down a bit.
02:25:435 (6) - According to the same "breaks" earlier, this circle is not needed. You can keep it if you want but it would sound better without it.

[Insane]
01:12:380 (1,2,3,4,5,6,7,8,9) - Spacing errors! >.<;
02:00:381 - You had Kiai time here to other 2 difficulties, why not this one?
02:09:595 (1) - NC
02:39:702 (8,1,2,3,4,5) - This one isn't nice. Use equal spacing.
03:12:381 (1,2,3,4,5,6) - Fix their shape, like this: http://osu.ppy.sh/ss/613592


The maps needs bit more work, especially the Insane >.< Use more symmetrical sliders and streams, don't put them randomly. :c

Good luck!
Topic Starter
jyu

KiyoshiX101 wrote:

Hello there :)

This is a M4M from My queue

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[Normal]
00:30:809 (1,2,3,4) - Use right spacing. fixed
00:38:309 (1,2) - Make Mirror of the slider. Select the 00:38:309 (1) - and press CTRL+J and then put it a bit higher to make a triangle-like shape between those 3 sliders. fixed
00:46:666 (1) - Work this shape a bit more? fixed
01:02:738 (2,4) - Those two are not equally set. Put this slider: 01:04:452 (4) - to X:116 Y:64 fixed
01:23:523 (1) - Remove NC, it's not needed. :/ fixed
02:34:655 (1,2) - Those two are a bit off- Try to put them on the lyrics more precisely. fixed
[Hard]
00:41:738 (1,2,3,4,5) - Fix the shapes. fixed
02:04:649 (3) - Make it straight. The slider lays down a bit. fixed
02:25:435 (6) - According to the same "breaks" earlier, this circle is not needed. You can keep it if you want but it would sound better without it. i followed the vocal. i'd like to keep it

[Insane]
01:12:380 (1,2,3,4,5,6,7,8,9) - Spacing errors! >.<; fixed
02:00:381 - You had Kiai time here to other 2 difficulties, why not this one? fixed
02:09:595 (1) - NC fixed
02:39:702 (8,1,2,3,4,5) - This one isn't nice. Use equal spacing. fixed, i think
03:12:381 (1,2,3,4,5,6) - Fix their shape, like this: http://osu.ppy.sh/ss/613592 fixed


The maps needs bit more work, especially the Insane >.< Use more symmetrical sliders and streams, don't put them randomly. :c i didn't uses distance snap first time i made it -w- i realized it's really messy

Good luck!
Thank you for modding ;w;
Entreal
Hello! I hope this helps!

Normal
Be sure to snap your map! Go to Timing > Resnap All Notes
Also the inherited points should be snapped to the Snap Divisor. This goes to Hard and Insane too!

00:46:666 - Maybe make this slider smoother?
00:34:649 - Inherited Point should be to 00:34:666
01:02:078 - Inherited Point should be to 01:02:095
01:14:095 - Add NC?
01:14:523 - Remove NC
01:36:381 - I don't you need the whistles from 01:36:381 to 01:39:381.
02:00:370 - Inherited Point should be to 02:00:381
02:21:809 - I think you should extend this slider to 02:22:452, Up to you to make it look good
02:14:084 - Inherited Point should be to 02:14:095
03:08:929 - Inherited Point should be to 03:08:952

Hard
Is it just me, or is the overall size of the circles in Hard is smaller then Insane? Should change that
03:22:647 - Maybe consider putting a circle around here to follow the vocals.
Some of the hit sounds like 01:01:238 and 01:01:666 sound weird, maybe go through them? (I have this problem too xD)
Be sure to check the hit sounds on the other maps too!


Insane
The Preview Point is completely different then Normal and Hard, change it to 00:45:059 (I think that's what the Preview Point is, check to make sure

00:29:523 - Probably just me, but this slider is funny looking xD
01:23:309 - Circle here?
01:24:166 - ^
01:25:023 - ^
01:27:809 - Might as well be symmetrical to the other sliders like 2,3 and 4
01:38:309 - Move Circle to 01:38:416? Try it actually.
01:39:166 - ^ but to 01:39:273
02:39:488 - Put this circle to 02:39:381
02:41:631 - Add circle
02:42:488 - ^
Topic Starter
jyu

Entreal wrote:

Hello! I hope this helps!

Normal
Be sure to snap your map! Go to Timing > Resnap All Notes i just realized this. fixed
Also the inherited points should be snapped to the Snap Divisor. This goes to Hard and Insane too! i don't think i understand this. but i've tried my best to snap them

00:46:666 - Maybe make this slider smoother? fixed
00:34:649 - Inherited Point should be to 00:34:666 fixed
01:02:078 - Inherited Point should be to 01:02:095 fixed
01:14:095 - Add NC?
01:14:523 - Remove NC [color=#8000BF] i prefer to start the nc in 01:14:523 (1) - because of the flow

01:36:381 - I don't you need the whistles from 01:36:381 to 01:39:381. fixed
02:00:370 - Inherited Point should be to 02:00:381 fixed
02:21:809 - I think you should extend this slider to 02:22:452, Up to you to make it look good fixed
02:14:084 - Inherited Point should be to 02:14:095 fixed
03:08:929 - Inherited Point should be to 03:08:952 fixed

Hard
Is it just me, or is the overall size of the circles in Hard is smaller then Insane? Should change that i just realize this .__. i don't want the insane to be really difficult, so i choose larger circle size than hard. now it looks weirder. I will change the circle size in hard diff to be the same as insane diff
03:22:647 - Maybe consider putting a circle around here to follow the vocals. fixed
Some of the hit sounds like 01:01:238 and 01:01:666 sound weird, maybe go through them? (I have this problem too xD) fixed
Be sure to check the hit sounds on the other maps too! ok


Insane
The Preview Point is completely different then Normal and Hard, change it to 00:45:059 (I think that's what the Preview Point is, check to make sure fixed

00:29:523 - Probably just me, but this slider is funny looking xD you're the first one commenting that weird slider asjfhsaf XD fixed
01:23:309 - Circle here? fixed
01:24:166 - ^ fixed
01:25:023 - ^ fixed
01:27:809 - Might as well be symmetrical to the other sliders like 2,3 and 4 fixed
01:38:309 - Move Circle to 01:38:416? Try it actually. fixed
01:39:166 - ^ but to 01:39:273 fixed
02:39:488 - Put this circle to 02:39:381 fixed
02:41:631 - Add circle fixed
02:42:488 - ^ fixed
Thank you for modding ;w;
Xinely
unrankable thing:
your normal diff is 3,32 star
if you not put easy diff , the normal diff must less than 3,25 star
Topic Starter
jyu

Xinely wrote:

unrankable thing:
your normal diff is 3,32 star
if you not put easy diff , the normal diff must less than 3,25 star
i will fix it as soon as i can. thank youu ;w;
yurunneram
Ok~ Time to mod~ :D

General
I don't recommend white as a combo colour as sometimes the kiai time would be rather blinding.

Normal
Ok because you have no EASY diff I think you should make your normal diff near easy. Please distance snap EVERYTHING. I mean it. Jumps should only be in Hard and insane. Also if possible inc circle size and decrease slider velocity, if u want to bother to do it.
00:05:738 (1,2,3) - The arrangement is a bit weird
00:27:809 (1) - I recommend makin it into two separate sliders, seeing what you did with the first two combos in this section
00:36:381 (1) - Huge jump that shouldn't be in normal diffs
02:05:952 (1,2,3) - Make a triangle maybe?
02:16:238 (4) - position at x448, y108
02:23:095 (4) - Position at x64, y252
03:17:523 (2,3,4) - Closer together
Remember: DISTANCE SNAP EVERYTHING.

Hard
01:08:936 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Er... these 3 streams should be tighter together. It breaks when you have hard rock...
02:24:364 (1,2,3,4,5,6) - What sort of shape is this?
02:31:220 (1,2,3,4) - I think you had something like this earlier in the song. Pls overlap more
That's all

Sorry I'm not a fan of K-pop so I dun wana star this map ==" Still, good job. It still needs abit of polishing up~ gambatte! :D

You have been modded out by YurunNeram~
Topic Starter
jyu

yurunneram wrote:

Ok~ Time to mod~ :D

General
I don't recommend white as a combo colour as sometimes the kiai time would be rather blinding. ok. fixed

Normal
Ok because you have no EASY diff I think you should make your normal diff near easy. Please distance snap EVERYTHING. I mean it. Jumps should only be in Hard and insane. Also if possible inc circle size and decrease slider velocity, if u want to bother to do it. ok. Circle size +1 and slider velocity 1,30x. I already used distance snap 1,0x .__. i missed some errors,then
00:05:738 (1,2,3) - The arrangement is a bit weird fixed
00:27:809 (1) - I recommend makin it into two separate sliders, seeing what you did with the first two combos in this section fixed
00:36:381 (1) - Huge jump that shouldn't be in normal diffs fixed, i think
02:05:952 (1,2,3) - Make a triangle maybe? fixed
02:16:238 (4) - position at x448, y108 fixed
02:23:095 (4) - Position at x64, y252 fixed
03:17:523 (2,3,4) - Closer together fixed
Remember: DISTANCE SNAP EVERYTHING.

Hard
01:08:936 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Er... these 3 streams should be tighter together. It breaks when you have hard rock... i use 1,0x distance snap and that was what i got. i will change it into 0,5x
02:24:364 (1,2,3,4,5,6) - What sort of shape is this? pyramid(?) fixed. i polished it
02:31:220 (1,2,3,4) - I think you had something like this earlier in the song. Pls overlap more fixed
That's all

Sorry I'm not a fan of K-pop so I dun wana star this map ==" teehee that's okay Still, good job. It still needs abit of polishing up~ gambatte! :D

You have been modded out by YurunNeram~
Thank you for modding ^^
No_Gu
From my queue

[General/All diffs]
No hitsound is unrankable,try to add clap on the 2nd&4th white line
Red lines must be unified
remove osb

[Normal]
resnap your unsnapped green lines
00:38:309 (1,2,3) - I don't suggest putting 1/4 in normal diff for a song whose BPM is 140
01:06:809 (3,4) - overlap seems not good
01:24:380 (1) - such jump...
02:26:095 (1,2,3,4) - make a better shape?
02:34:881 (1,2,3,4) - don't use such part in normal,really
02:41:523 (1,1) - these should be 1/3 sliders with 3 repeats
plz check all your spacing.make it unified

[Hard]
same SV with insane?...maybe change a smaller one and have a remap..

[Insane]
00:08:095 (4) - I can hear only 3 1/2 beats here
00:09:809 (4) - ^
00:21:809 (3,4) - * this is hard to read
00:24:381 (1,1,1,1,1) - why you put so many NCs here?
00:31:238 (1,1) - I think they should start at the longest white line
00:37:666 (6,1) - same as *
00:46:666 (1,1) - remove these NC maybe?
00:48:380 (1,2,3,4) - at least make them the same distance since the music doen't have a jump here
00:51:809 (1) - end at 00:52:666 is better
01:07:452 (2,3) - ctrl+g is better imo
01:20:952 (3,4,5) - maybe make them in one slider
01:22:666 (1,2,3,4,5,6,7,8,9) - ugly
01:32:952 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - if you want t follow the waves in music.try a 1/8 slider must be fun
01:34:880 (1) - *
02:00:380 (1,2,3) - the same distance maybe?
02:28:666 (1,2,3,4,5,1,2,3,4) - should be 1/3 imo
orz I don't want to see the rest part...I think this diff is unrankable unless you can remap it better.sorry If you get angry after seeing this word
Topic Starter
jyu

No_Gu wrote:

From my queue

[General/All diffs]
No hitsound is unrankable,try to add clap on the 2nd&4th white line ok, i will add them
Red lines must be unified do you mean the red line at the beginning? i'm kinda confused, i'm sorry
remove osb fixed

[Normal]
resnap your unsnapped green lines all fixed
00:38:309 (1,2,3) - I don't suggest putting 1/4 in normal diff for a song whose BPM is 140 fixed
01:06:809 (3,4) - overlap seems not good fixed
01:24:380 (1) - such jump... fixed
02:26:095 (1,2,3,4) - make a better shape? fixed
02:34:881 (1,2,3,4) - don't use such part in normal,really fixed
02:41:523 (1,1) - these should be 1/3 sliders with 3 repeats fixed
plz check all your spacing.make it unified i will check them all as soon as i can

[Hard]
same SV with insane?...maybe change a smaller one and have a remap.. ok

[Insane]
00:08:095 (4) - I can hear only 3 1/2 beats here fixed
00:09:809 (4) - ^ fixed
00:21:809 (3,4) - * this is hard to read fixed
00:24:381 (1,1,1,1,1) - why you put so many NCs here? to make it more colourful..(?) anyway, i fixed it
00:31:238 (1,1) - I think they should start at the longest white line fixed
00:37:666 (6,1) - same as * i put more space between them so it's a bit more intuitive and easy to read
00:46:666 (1,1) - remove these NC maybe? ok. fixed
00:48:380 (1,2,3,4) - at least make them the same distance since the music doen't have a jump here fixed
00:51:809 (1) - end at 00:52:666 is better fixed
01:07:452 (2,3) - ctrl+g is better imo fixed
01:20:952 (3,4,5) - maybe make them in one slider fixed
01:22:666 (1,2,3,4,5,6,7,8,9) - ugly fixed
01:32:952 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - if you want t follow the waves in music.try a 1/8 slider must be fun fixed, i think .__. i hope i fixed this correctly
01:34:880 (1) - * fixed, i think
02:00:380 (1,2,3) - the same distance maybe? fixed
02:28:666 (1,2,3,4,5,1,2,3,4) - should be 1/3 imo
orz I don't want to see the rest part...I think this diff is unrankable unless you can remap it better.sorry If you get angry after seeing this word of course i'm not angry :] I will remap it as fast as i can
Thank you for modding ^^
LunarSakuya
Taemin 8Q________________________
jonathanlfj
From my modding queue :)
must say instrumental parts sound so boss

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
delete osb files (and why is there two of them lol) if not making a story board
add letterbox in breaks to Normal diff
Black combo colour aganist black bg is pure evil...change it to another colour plz
Stack leniency 1 is unrankable from what i know, change it to 4 or above

[Normal]
00:35:523 (3,1) - spacing is quite difficult for a Normal difficulty, move the two combos closer to each other
01:02:095 (1) - add finish
01:05:523 (1) - remove clap
01:14:095 (4) - NC here instead of 01:14:523 (1)
01:21:809 (2) - not stacked properly under 01:20:952 (1)
01:25:238 (2) - similar concern
01:44:523 (1,2) - center these would make it look better
02:08:095 (3) - clap on slider end
02:11:523 (3) - ^
02:17:523 (1) - slider is touching the hp bar, please lower it
02:41:523 (1,2) - use 1/3 repeats here?
02:58:666 (1) - whoa try the new 3 point algorithm here, would make the slider look much better
03:19:023 (1,2,3) - looks really confusing to play, would suggest to change 03:19:023 (1) into non-repeating slider
03:28:666 (4) - add clap on slider end
03:30:166 (2) - start this on 03:29:952 and add a repeat plays better imo

[Hard]
HP drain+1
00:31:666 (2,3) - move these two 2 grid left to get perfect symmetry
00:36:809 (6) - overlap makes it hardly readable, move it out of overlap ><
01:02:095 (3) - add finish
01:05:095 (1) - remove note, plays a bit awkward in its current position without much music
01:16:238 (3) - moving this out of the stack under 01:14:523 (2) makes it more readable
01:44:095 (7) - why not stack this on where 01:41:095 (4) is and then stack 01:44:523 (1) right under it, makes it look more interesting
02:23:952 (4) - whoa almost completely unreadable on first try, how about delete this, add repeat on 02:23:523 (3), and add note on 02:24:166 where this slider ends
02:41:523 (1,2,3,4) - again, these are 1/3, and perhaps give them more spacing after 02:41:095 (8)
03:21:381 (2) - one grid right
03:29:095 (4) - reverse selection on this slider plays better
03:29:523 (1) - 4.69x spacing with previous note...wayy too much distance for a hard, please move it closer or reconstruct previous combo so the distance is reduced

[Insane]
Overall Difficulty setup should be 6 or 7 to suit the difficulty of the map
HP+1 if u did it for Hard
00:11:523 (4,5,6) - move 2 grids left to get nice overlap with the next combo
00:22:881 (4) - NC
00:26:095 (1,2,3) - center this combo
00:32:523 - add a note at center would be pretty cool
00:41:309 (4) - one grid up
00:44:523 (10) - one grid left
01:02:095 (1) - add finish
01:19:666 (5) - spacing on this note is bad, adjust it to fit the overall stream
01:23:523 (4,5) - this plays better if you copy paste 01:22:666 (1,2) and rotate by 180 degrees
01:36:380 (4) - NC
01:41:095 (13) - change this into a slider and end it at 01:41:309
02:07:988 (4) - this place should be a circle and the slider should start on 02:08:095
02:34:881 (1,2,3,4,5,6,7,8,9,10,11) - fix spacing on this stream
02:39:809 (1,2,3,4,5,1,2,3,4,5) - ^
02:41:523 (1,2,3,4,5,6,7,8) - 1/3 snap
03:08:952 (1,2,3,4) - what a big jump, just adjust it so its a perfect rectangle
03:22:666 (1,2,3,4) - ^
03:23:095 (3,1,2,3,4,5) - fix spacing
03:29:952 (1) - remove NC

Thats all, good luck on ranking~
Topic Starter
jyu

LunarSakuya wrote:

Taemin 8Q________________________
just look at his lips omg sdjfhdsjk

Topic Starter
jyu

jonathanlfj wrote:

From my modding queue :)
must say instrumental parts sound so boss i also think about that too :D

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
delete osb files (and why is there two of them lol) if not making a story board fixed
add letterbox in breaks to Normal diff fixed
Black combo colour aganist black bg is pure evil...change it to another colour plz fixed
Stack leniency 1 is unrankable from what i know, change it to 4 or above fixed

[Normal]
00:35:523 (3,1) - spacing is quite difficult for a Normal difficulty, move the two combos closer to each other fixed
01:02:095 (1) - add finish fixed
01:05:523 (1) - remove clap fixed
01:14:095 (4) - NC here instead of 01:14:523 (1) fixed
01:21:809 (2) - not stacked properly under 01:20:952 (1) fixed
01:25:238 (2) - similar concern fixed
01:44:523 (1,2) - center these would make it look better fixed
02:08:095 (3) - clap on slider end fixed
02:11:523 (3) - ^ fixed
02:17:523 (1) - slider is touching the hp bar, please lower it fixed
02:41:523 (1,2) - use 1/3 repeats here? fixed
02:58:666 (1) - whoa try the new 3 point algorithm here, would make the slider look much better fixed
03:19:023 (1,2,3) - looks really confusing to play, would suggest to change 03:19:023 (1) into non-repeating slider fixed
03:28:666 (4) - add clap on slider end fixed
03:30:166 (2) - start this on 03:29:952 and add a repeat plays better imo fixed

[Hard]
HP drain+1 fixed
00:31:666 (2,3) - move these two 2 grid left to get perfect symmetry fixed
00:36:809 (6) - overlap makes it hardly readable, move it out of overlap >< fixed
01:02:095 (3) - add finish fixed
01:05:095 (1) - remove note, plays a bit awkward in its current position without much music i'd like to keep it
01:16:238 (3) - moving this out of the stack under 01:14:523 (2) makes it more readable
01:44:095 (7) - why not stack this on where 01:41:095 (4) is and then stack 01:44:523 (1) right under it, makes it look more interesting fixed. great idea ^^
02:23:952 (4) - whoa almost completely unreadable on first try, how about delete this, add repeat on 02:23:523 (3), and add note on 02:24:166 where this slider ends fixed
02:41:523 (1,2,3,4) - again, these are 1/3, and perhaps give them more spacing after 02:41:095 (8) fixed
03:21:381 (2) - one grid right fixed
03:29:095 (4) - reverse selection on this slider plays better fixed
03:29:523 (1) - 4.69x spacing with previous note...wayy too much distance for a hard, please move it closer or reconstruct previous combo so the distance is reduced fixed

[Insane]
Overall Difficulty setup should be 6 or 7 to suit the difficulty of the map fixed. changed it into 6
HP+1 if u did it for Hard fixed
00:11:523 (4,5,6) - move 2 grids left to get nice overlap with the next combo fixed
00:22:881 (4) - NC fixed
00:26:095 (1,2,3) - center this combo fixed
00:32:523 - add a note at center would be pretty cool fixed. nice ^^
00:41:309 (4) - one grid up fixed
00:44:523 (10) - one grid left fixed
01:02:095 (1) - add finish fixed
01:19:666 (5) - spacing on this note is bad, adjust it to fit the overall stream fixed
01:23:523 (4,5) - this plays better if you copy paste 01:22:666 (1,2) and rotate by 180 degrees fixed
01:36:380 (4) - NC fixed
01:41:095 (13) - change this into a slider and end it at 01:41:309 fixed
02:07:988 (4) - this place should be a circle and the slider should start on 02:08:095 fixed
02:34:881 (1,2,3,4,5,6,7,8,9,10,11) - fix spacing on this stream fixed
02:39:809 (1,2,3,4,5,1,2,3,4,5) - ^ fixed
02:41:523 (1,2,3,4,5,6,7,8) - 1/3 snap fixed
03:08:952 (1,2,3,4) - what a big jump, just adjust it so its a perfect rectangle fixed
03:22:666 (1,2,3,4) - ^ fixed
03:23:095 (3,1,2,3,4,5) - fix spacing fixed
03:29:952 (1) - remove NC fixed

Thats all, good luck on ranking~
Thank you for modding ^^
LunarSakuya

AlpacaCokelat wrote:

LunarSakuya wrote:

Taemin 8Q________________________
just look at his lips omg sdjfhdsjk

LOLLLL omg best maknae hands down
Shohei Ohtani
What a cock.

Overall:
Claps on every count 3. Remove most of the other claps that you've already put, as most of them are wrong and sound weird.
Make your breaks consistent.

Insane:
00:39:166 (2,3) - I'm not a big fan of the direction this goes in. It kind of overlaps with the previous combobursts.
00:40:881 (2,3,4) - It looks weird and kind of hidden when the pattern goes back on itself like this. Make it go somewhere else.
00:46:666 (2,3,4,5,6,7,8,9,10) - For streams that are a bit long, you might want to lower the spacing so they're not as hard to hit. Maybe like, 0.7x or 0.5x (I personally use 0.5x, but whatever you wanna do)
01:08:952 (1,2,3,4,5,6,7,8,9) - Make this into a nice pattern rather than just a road
01:12:380 (1,2,3,4,5,6,7,8,9) - ^
01:13:880 (10) - NC
01:15:809 (1,2,3,4,5,6,7,8,9) - Make this into a nice pattern rather than just a road
01:32:952 (2,3,4,5,6,7,8,9,10) - ^
01:34:666 (10) - Make this into just a single note.
02:21:809 (5) - Sliders like this usually never work
02:38:095 (1) - Move this so it doesn't overlap
03:05:523 (4) - NC
03:13:881 (1) - Weird anti-jump

Hard:
00:49:880 (1) - Remove NC
01:17:952 (3) - Make the repeat downward
03:28:666 (3) - Move this away from where it is now, so it doesn't overlap with (1).

Normal:
00:46:666 (1) - Make this so it's more M shape rather than /\^ shape.
01:10:666 (2) - Make this straight
01:20:952 (1) - This might be hard for a normal player.
01:24:380 (1) - ^
02:38:952 (2) - Curve this the other way and make the curve more pronounced.
03:22:666 (1) - Make this a regular L
03:24:381 (3) - ^

uguu.
Topic Starter
jyu

CDFA wrote:

What a cock.

Overall:
Claps on every count 3. Remove most of the other claps that you've already put, as most of them are wrong and sound weird. ok
Make your breaks consistent. i used more breaks in normal diff since the song is 3 mins, but i will try to make it more consistent.

Insane:
00:39:166 (2,3) - I'm not a big fan of the direction this goes in. It kind of overlaps with the previous combobursts. fixed
00:40:881 (2,3,4) - It looks weird and kind of hidden when the pattern goes back on itself like this. Make it go somewhere else. fixed
00:46:666 (2,3,4,5,6,7,8,9,10) - For streams that are a bit long, you might want to lower the spacing so they're not as hard to hit. Maybe like, 0.7x or 0.5x (I personally use 0.5x, but whatever you wanna do) fixed
01:08:952 (1,2,3,4,5,6,7,8,9) - Make this into a nice pattern rather than just a road fixed
01:12:380 (1,2,3,4,5,6,7,8,9) - ^ fixed
01:13:880 (10) - NC fixed
01:15:809 (1,2,3,4,5,6,7,8,9) - Make this into a nice pattern rather than just a road fixed
01:32:952 (2,3,4,5,6,7,8,9,10) - ^ fixed
01:34:666 (10) - Make this into just a single note. fixed
02:21:809 (5) - Sliders like this usually never work fixed
02:38:095 (1) - Move this so it doesn't overlap fixed
03:05:523 (4) - NC fixed
03:13:881 (1) - Weird anti-jump fixed

Hard:
00:49:880 (1) - Remove NC fixed
01:17:952 (3) - Make the repeat downward fixed
03:28:666 (3) - Move this away from where it is now, so it doesn't overlap with (1). fixed

Normal:
00:46:666 (1) - Make this so it's more M shape rather than /\^ shape. fixed
01:10:666 (2) - Make this straight fixed
01:20:952 (1) - This might be hard for a normal player. fixed
01:24:380 (1) - ^ fixed
02:38:952 (2) - Curve this the other way and make the curve more pronounced. fixed
03:22:666 (1) - Make this a regular L fixed
03:24:381 (3) - ^ fixed

uguu.
Thank you for modding ^^
sorry if i disappoint you with my mod (_ _")
V E
hi coklat, from huequehehe....

omooo~~ o.o

general

tags gk usah pake koma, gpp.....
tags tambahin nama grupband masing2 personil ya,,, secara mereka msh aktif
warna dari combo 1, jadiin putih bgt aja ya... biar gk nyaru sama kombo 4
agaknya nentuin breaksnya kurang tepat imo..
normal, sangat dianjurkan pake DS lock.. biar gk ngebingungin,
hard, boleh pake DS boleh gk... tapi tiap 1 pattern DSnya samain aja, kalo di sela pindah pattern beda DS gpp,,
insane, bebas DSnya, tapi sebijak2nya aja nentuinnya...
need more remap,, karena normal gk pake DS, coba atur ulang posisinya
snap kiai time to the right place
maap kebanyakan komen :P,,,

normal

pake distance snapping 1.0x dan beatsnap 1/2 aja biar konsisten dan rapih, secara diff normal... dan jgn terlalu kaku naro notnya XD...
lebih banyak slider curve lebih indah imo....

00:36:381 (1) - jgn nyentuh sama not sebelumnya, kalo bisa pindahin kebawah atur lagi...
00:41:523 (1) - jgn kena juga, pindahin ke atas, ntar (2) geser ke kanan atas dkit,
00:44:952 (1) - geser ke posisi x : 196 y:84
00:45:809 (2) - geser juga ke x:64 y:84, biar simetris dengan patokan slider (3) sebelumnya
00:46:666 (3) - bentuk M nya di bagusin lagi ya, kurang pas dan posisinya agak miring....
01:08:952 (1,2,3) - 1/4 repeater dan banyak direpeat itu gk dianjurkan buat normal,, jgn terlalu terpaku sama BG musiknya

hard

00:29:523 - spinner cepet kek gini, cuma buat insane aja ya... ganti sama slider aja
01:24:381 - NC
01:27:381 - add note

insane


dari cara nentuin pattern udah oke kok....

tapi emang perlu remap, panggil lagi aja klo udah slesai diatur ulang ya
LunarSakuya
Btw
02:28:666 (1) to 02:43:238 (1) - is supposed to mapped in 1/3. (Well except 02:34:881 (1) - , etc.)

no kds
Topic Starter
jyu

selova wrote:

hi coklat, from huequehehe....

omooo~~ o.o

general

tags gk usah pake koma, gpp..... fixed
tags tambahin nama grupband masing2 personil ya,,, secara mereka msh aktif fixed
warna dari combo 1, jadiin putih bgt aja ya... biar gk nyaru sama kombo 4 tapi kalo putih, pas kiai warnanya mencolok mata. kuganti jadi putih gelap dikit
agaknya nentuin breaksnya kurang tepat imo..
normal, sangat dianjurkan pake DS lock.. biar gk ngebingungin, ok. DS buat normal 1.0x
hard, boleh pake DS boleh gk... tapi tiap 1 pattern DSnya samain aja, kalo di sela pindah pattern beda DS gpp,, ok. DS 1.0x , kalo buat stream DS-nya 0.5x
insane, bebas DSnya, tapi sebijak2nya aja nentuinnya... ok. DS 1.0x , (edit: stream pendek DS 1.0x) , stream panjang DS-nya 0.5x
need more remap,, karena normal gk pake DS, coba atur ulang posisinya ok
snap kiai time to the right place fixed
maap kebanyakan komen :P,,, hehehe

normal

pake distance snapping 1.0x dan beatsnap 1/2 aja biar konsisten dan rapih, secara diff normal... dan jgn terlalu kaku naro notnya XD...
lebih banyak slider curve lebih indah imo.... ok

00:36:381 (1) - jgn nyentuh sama not sebelumnya, kalo bisa pindahin kebawah atur lagi... fixed
00:41:523 (1) - jgn kena juga, pindahin ke atas, ntar (2) geser ke kanan atas dkit, fixed
00:44:952 (1) - geser ke posisi x : 196 y:84 fixed
00:45:809 (2) - geser juga ke x:64 y:84, biar simetris dengan patokan slider (3) sebelumnya fixed
00:46:666 (3) - bentuk M nya di bagusin lagi ya, kurang pas dan posisinya agak miring.... fixed
01:08:952 (1,2,3) - 1/4 repeater dan banyak direpeat itu gk dianjurkan buat normal,, jgn terlalu terpaku sama BG musiknya

hard

00:29:523 - spinner cepet kek gini, cuma buat insane aja ya... ganti sama slider aja fixed
01:24:381 - NC fixed
01:27:381 - add note fixed

insane


dari cara nentuin pattern udah oke kok....

tapi emang perlu remap, panggil lagi aja klo udah slesai diatur ulang ya remap ulang lagi?? padahal udah di-remap dua kali oke, nanti kalo ada yang minta remap lagi, baru ku-remap
Terima kasih atas modding-nya ^^
Topic Starter
jyu

LunarSakuya wrote:

Btw
02:28:666 (1) to 02:43:238 (1) - is supposed to mapped in 1/3. (Well except 02:34:881 (1) - , etc.)

no kds
for normal diff i used 1/2 so the beat will be easy to guess. As for hard and insane diff, i will use your suggestion. Thank you ^^
V E
oia, kan combo 1 putih gelap dkit, mending tuker sama kombo 2, jadi biar kombo yg putih gelap dkit gk ketemu langsung sama kombo item XD~
Topic Starter
jyu

selova wrote:

oia, kan combo 1 putih gelap dkit, mending tuker sama kombo 2, jadi biar kombo yg putih gelap dkit gk ketemu langsung sama kombo item XD~
ok. fixed. combo 1 merah combo 2 putih gelap dikit.

Terima kasih banyak atas bantuannya ;w;
Nanika133
First I don't like your sliders, here you can have idea t/37194
Thanks god you changed the BG :D

Hard:
Try AR8 in the Hard, Also, why x0,8 spacing? it's weird.
Breaks are too long
01:04:023 (5) - try two grids higher.
01:36:381 (2,3,4,5) - I don't like this...
02:17:523 (1,2) - Symmetry here? or just change 02:18:381 (3).

Insane:
For the Insane, as for the Hard, the aestheticism is bad... Like this slider 00:49:238 (5) or this 00:23:309 (2) (not matching with 1 and 3)
Try Hp drain rate 7 or 8.
00:46:666 (2,3,4,5,6,7,8,9,10) - Try the change slider to stream tool.
01:32:952 (1,2,3,4,5,6,7,8) - This is so OverMapped, remove it
02:09:809 (1) - This NC is weird. Remove
02:22:880 (6) - Ew, this slider is ... :roll:
Of course, there is some part really well mapped :D

Normal:
And the Normal is the best diff so far, just some nazy modding
00:46:666 (1) - Symmetry
02:01:238 (3) - This can be made better, make it less round
03:22:666 (1) - Distance Snap, no jump in Normal

That's all, hope I was helpful even a decade after your request
Topic Starter
jyu

Nanika133 wrote:

First I don't like your sliders, here you can have idea t/37194
Thanks god you changed the BG :D

Hard:
Try AR8 in the Hard fixed, Also, why x0,8 spacing? it's weird. it's already 1.0x
Breaks are too long i tried to make it consistent, according to CDFA's mod
01:04:023 (5) - try two grids higher. fixed
01:36:381 (2,3,4,5) - I don't like this... fixed
02:17:523 (1,2) - Symmetry here? or just change 02:18:381 (3). fixed

Insane:
For the Insane, as for the Hard, the aestheticism is bad... Like this slider 00:49:238 (5) or this 00:23:309 (2) (not matching with 1 and 3) fixed
Try Hp drain rate 7 or 8. fixed
00:46:666 (2,3,4,5,6,7,8,9,10) - Try the change slider to stream tool.
01:32:952 (1,2,3,4,5,6,7,8) - This is so OverMapped, remove it fixed
02:09:809 (1) - This NC is weird. Remove fixed
02:22:880 (6) - Ew, this slider is ... :roll: fixed
Of course, there is some part really well mapped :D *swoon* thank you~

Normal:
And the Normal is the best diff so far, just some nazy modding
00:46:666 (1) - Symmetry fixed
02:01:238 (3) - This can be made better, make it less round i prefer to make it round
03:22:666 (1) - Distance Snap, no jump in Normal fixed

That's all, hope I was helpful even a decade after your request
Thank you for modding ^^
DeletedUser_1574070
m4m request on my queue hi.
lol superjunior
it seems that your map has been modded several times so I really found very few points in your map.

General
you should find lower bitrates (128~192kbps)

Normal
check your map and find distance snap less than 0.95, more than 1.05. move a grid to make 0.95~1.05
not that big problem but you have to keep distance on normal diff.

I found no problem on the rhythm. and placing is also good. I don't mod hitsound or NC so I kept this diff.
But try to fix that above.

Hard
hmm.. maybe AR7 also good on this map, too.
01:08:952 (1,2,3,4,5,6,7,8,9) - not good to put 9muiltiple hits on hard. try to make these stream more shorter( i mean distance)
02:25:238 (5,6) - just a bit awkward. but its okay.
02:58:666 (1,2,3,1,2,3,1,2,3) - may be scaling higher can give more fun to the map.

Insane

actually, no problem on rhythm but less-spaced stream is a bit more pretty I think.
so the only one I want to suggest is making shorter stream(as I mentioned at hard diff but as a different reason.)

good map ! hope your map ranked :)
Topic Starter
jyu

Clique wrote:

m4m request on my queue hi.
lol superjunior
it seems that your map has been modded several times so I really found very few points in your map.

General
you should find lower bitrates (128~192kbps) ok i will. if only i know how to replace audio file /sob

Normal
check your map and find distance snap less than 0.95, more than 1.05. move a grid to make 0.95~1.05
not that big problem but you have to keep distance on normal diff. all fixed

I found no problem on the rhythm. and placing is also good. I don't mod hitsound or NC so I kept this diff.
But try to fix that above.

Hard
hmm.. maybe AR7 also good on this map, too. fixed
01:08:952 (1,2,3,4,5,6,7,8,9) - not good to put 9muiltiple hits on hard. try to make these stream more shorter( i mean distance) ok fixed. distance snap 0.4x for streams
02:25:238 (5,6) - just a bit awkward. but its okay. fixed. changed it into reverse slider
02:58:666 (1,2,3,1,2,3,1,2,3) - may be scaling higher can give more fun to the map. fixed

Insane

actually, no problem on rhythm but less-spaced stream is a bit more pretty I think.
so the only one I want to suggest is making shorter stream(as I mentioned at hard diff but as a different reason.) ok, suggestion accepted. if another people also say the same thing, i will fix it. thank you ^^

good map ! hope your map ranked :) thank you ;w;
Thank you for modding ^^
TMAstraf
Normal:
01:26:095 Distance is to big
01:44:095 put the circle exactly like 01:42:381

Hard:
00:24:595 put the cirle exactly like 00:23:523
00:35:952 put the slider a little bit down/right
00:36:809 its underrlay to slider 4
03:26:738 switch the position tp Circles 5 and 6

Insane:
00:39:809 Mirror the Circles that dosent overlay

Thats all =)
Topic Starter
jyu

TMAstraf wrote:

Normal:
01:26:095 Distance is to big fixed
01:44:095 put the circle exactly like 01:42:381 fixed

Hard:
00:24:595 put the cirle exactly like 00:23:523 fixed
00:35:952 put the slider a little bit down/right fixed
00:36:809 its underrlay to slider 4 i think it's fine to underlay a bit. let's see if other people also say the same thing
03:26:738 switch the position tp Circles 5 and 6 i like the previous position, i'd like to keep it

Insane:
00:39:809 Mirror the Circles that dosent overlay i think overlay is fine in this diff, but thank you for your suggestion ^^

Thats all =)
Thank you for modding ^^
Natsuki Nanaka
From M4M
[Normal]
01:45:381 (2) - move up 1 grid?
02:03:809 (1,2,3) - ^
02:10:666 (1,2,3) - move down 1 gird?

[Hard]
01:25:666 (5) - move right 2 gird?
02:04:666 (3) - add clap on head slide?
02:20:952 (1) - add clap end slide?
03:12:381 (1,2,3) - move to x88 y204


[Insane]
03:32:095 (7) - move left 1 gird?

that good map ' w ')
Topic Starter
jyu

- N a n a k a - wrote:

From M4M
[Normal]
01:45:381 (2) - move up 1 grid? fixed
02:03:809 (1,2,3) - ^ fixed
02:10:666 (1,2,3) - move down 1 gird? fixed

[Hard]
01:25:666 (5) - move right 2 gird? fixed
02:04:666 (3) - add clap on head slide? fixed
02:20:952 (1) - add clap end slide? fixed
03:12:381 (1,2,3) - move to x88 y204 fixed


[Insane]
03:32:095 (7) - move left 1 gird? fixed

that good map ' w ') thank you~ ;w;
Thank you for modding ^^
Niko-nyan
;w; too many k-pop
GENERAL!!!!
:!: UNCHECK Letter box during breaks

Normal~
03:03:595 - taruh di line putih yang sebelumnya lalu tambahin reverse karena unsnapped
03:10:666 - jangan di newcombo o3o

Hard~
01:06:166 (3,4) - slider saja please o3o
01:20:952 - kok tiba" gk fit ya pas aku denger?
02:04:666 - diganti circle soalnya ujung slider unsnapped
03:13:238 - ^
Alarido
From Tea Party Queue (: Let's go!

[Normal]

00:36:381 (1,2,3) - Select these three sliders and move them together 2 grid up -- so they get aligned with prior slider group at 00:34:666 (1,2,3)

01:07:238 (4) - move the 3rd dot to x:352 y:296

01:08:952 (1) - Ctrl+G, then move to x:120 y:176.
01:10:666 (2) - move to x:380 y:176 so it get aligned with the prior.
01:12:381 (3) - Ctrl+G
01:12:381 (3) - move to x:120 y:176

01:14:095 (1) - move 1 grid down and 1 grid left to avoid break spacing.
01:15:380 (4,5) - select these and move them together 1 grid down and 1 grid right -- to avoid break spacing and align the 01:15:380 (4)'s head with 01:14:095 (1)

02:07:238 (1,2,3) - move this group (select them first) 1 grid down to align the (1) with 02:06:809 (3)

02:38:095 (1) - move to x:360 y:160 to perfect blanket
02:38:952 (2) - ^ to x:184 y:244 - same reason

[Hard]

*nothing to note here*

[Insane]

*nothing to note here*


That's it and... nice map (: Hope it ranked soon (:

Att.
Gero
YO! M4M
OHHHHHHHHHHHHHU YEAHHHHHHH! K-POP \:3/!


[General]

(*) 00:03:381 - inconsistencies at the start of map
(*) Normal start here: 00:03:381
(*) Hard and insane start here: 00:03:809 CHECK THIS :(
(*) I recommend that all diff Start Here: 00:03:809 - add spinner in the all diff please

(*)UNSNAPPED 00:48:381 - THIS INHERITED POINTS IN THE INSANE CHECK THIS .W.



[Normal]

(*) 00:26:095 (3) - many reverse here might confuse new players :S try this:

(*) 00:30:809 (1,2,3,4) - randoms sounds D: where are your patterns of claps? this is inconsistent
(*) 00:50:630 - This part feels empty, advised to continue here :X
(*) 01:03:809 (3,4) - You have broken the DISTANCE SPACING HERE, PLEASE CHECK THIS!!!
(*) 01:44:523 (1) - ^
(*) 01:05:523 (1,2,3) - BAD FLOW, should not return to a place you've already mapped >< This is awkward
(*) 01:08:095 - MISS CLAP? WHERE IS THE CLAP? AH? :S
(*) 02:35:523 - ^
(*) 02:37:238 - ^
(*) 01:08:952 (1,2,3) - NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! NEVER DO THIS IN A NORMAL IT IS VERY DIFFICULT TO NEW PLAYERS REMOVE THIS NOOOWW!, CREATE ANOTHER PATTERN HERE U.U
(*) 01:20:952 (1,2,3,1,2,3,4,1,2,3,1,2) - is boring billboards only in a straight line, try turning sometimes make fun your map ;)
(*) 01:34:880 (2,3) - ANOTHER BAD FLOW PLEASE MOVE THIS NOTE ANOTHER PART :( 01:35:523 (3)
(*) 02:23:523 (5,1) - confusing for new players, move this note 02:24:380 (1) - another part

[Hard]

(*) 00:27:809 (1,2,3,4,5) - WA WA WHATT!! BAD CLAPS EVERYWHERE ;_;! Remove this claps:
- 00:28:023 (2,3,4) PLEASE!!!

(*) 00:29:523 (1) - Add clap in the finish of slider
(*) 00:35:523 (3) - remove the clap of the finish
(*) 00:39:809 (8) - NC HERE
(*) 01:05:095 (1,2,3,4,5,6,7) - BAD SOUDS >< please follow a fixed pattern :(

Okay :) Nice song and nice map >//< I hope you serve something my mod GOOD LUCKY FOR THE RANK \:3/
Topic Starter
jyu

Frans Niko wrote:

;w; too many k-pop /pats Frans's shoulder kpop is great kpop is great kpop is great kpop is great kpop is great
GENERAL!!!!
:!: UNCHECK Letter box during breaks fixed

Normal~
03:03:595 - taruh di line putih yang sebelumnya lalu tambahin reverse karena unsnapped eee tapi jadi gak cocok sama lagunya
03:10:666 - jangan di newcombo o3o fixed

Hard~
01:06:166 (3,4) - slider saja please o3o fixed
01:20:952 - kok tiba" gk fit ya pas aku denger? ??
02:04:666 - diganti circle soalnya ujung slider unsnapped fixed
03:13:238 - ^ fixed
Terima kasih banyak atas modding-nya ^^
Topic Starter
jyu

cFiszpan wrote:

From Tea Party Queue (: Let's go!

[Normal]

00:36:381 (1,2,3) - Select these three sliders and move them together 2 grid up -- so they get aligned with prior slider group at 00:34:666 (1,2,3) fixed

01:07:238 (4) - move the 3rd dot to x:352 y:296 fixed

01:08:952 (1) - Ctrl+G, then move to x:120 y:176. fixed
01:10:666 (2) - move to x:380 y:176 so it get aligned with the prior. fixed
01:12:381 (3) - Ctrl+G fixed
01:12:381 (3) - move to x:120 y:176 fixed

01:14:095 (1) - move 1 grid down and 1 grid left to avoid break spacing. fixed
01:15:380 (4,5) - select these and move them together 1 grid down and 1 grid right -- to avoid break spacing and align the 01:15:380 (4)'s head with 01:14:095 (1) fixed

02:07:238 (1,2,3) - move this group (select them first) 1 grid down to align the (1) with 02:06:809 (3) fixed

02:38:095 (1) - move to x:360 y:160 to perfect blanket fixed
02:38:952 (2) - ^ to x:184 y:244 - same reason fixed

[Hard]

*nothing to note here*

[Insane]

*nothing to note here*


That's it and... nice map thank you ;w; (: Hope it ranked soon (:

Att.
Thank you for modding ^^
Topic Starter
jyu

Gero wrote:

YO! M4M
OHHHHHHHHHHHHHU YEAHHHHHHH! K-POP \:3/!


[General]

(*) 00:03:381 - inconsistencies at the start of map
(*) Normal start here: 00:03:381
(*) Hard and insane start here: 00:03:809 CHECK THIS :(
(*) I recommend that all diff Start Here: 00:03:809 - add spinner in the all diff please

(*)UNSNAPPED 00:48:381 - THIS INHERITED POINTS IN THE INSANE CHECK THIS .W.

ok fixed. all fixed in general. changed the start at normal diff with spinner

[Normal]

(*) 00:26:095 (3) - many reverse here might confuse new players :S try this:
fixed
(*) 00:30:809 (1,2,3,4) - randoms sounds D: where are your patterns of claps? this is inconsistent fixed
(*) 00:50:630 - This part feels empty, advised to continue here :X ok
(*) 01:03:809 (3,4) - You have broken the DISTANCE SPACING HERE, PLEASE CHECK THIS!!! fixed
(*) 01:44:523 (1) - ^ fixed
(*) 01:05:523 (1,2,3) - BAD FLOW, should not return to a place you've already mapped >< This is awkward fixed
(*) 01:08:095 - MISS CLAP? WHERE IS THE CLAP? AH? :S i changed the rhythm there, so the supposed clap falls on the slidertick and i don't know how to add sound in slidertick /sobs
(*) 02:35:523 - ^ at that part, the rhythm changed from quaver a beat into crotchet a beat, the clap pattern also changed
(*) 02:37:238 - ^
(*) 01:08:952 (1,2,3) - NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! NEVER DO THIS IN A NORMAL IT IS VERY DIFFICULT TO NEW PLAYERS REMOVE THIS NOOOWW!, CREATE ANOTHER PATTERN HERE U.U ok. fixed
(*) 01:20:952 (1,2,3,1,2,3,4,1,2,3,1,2) - is boring billboards only in a straight line, try turning sometimes make fun your map ;) ok. fixed
(*) 01:34:880 (2,3) - ANOTHER BAD FLOW PLEASE MOVE THIS NOTE ANOTHER PART :( 01:35:523 (3) fixed
(*) 02:23:523 (5,1) - confusing for new players, move this note 02:24:380 (1) - another part fixed

[Hard]

(*) 00:27:809 (1,2,3,4,5) - WA WA WHATT!! BAD CLAPS EVERYWHERE ;_;! Remove this claps:
- 00:28:023 (2,3,4) PLEASE!!!
fixed
(*) 00:29:523 (1) - Add clap in the finish of slider fixed
(*) 00:35:523 (3) - remove the clap of the finish fixed
(*) 00:39:809 (8) - NC HERE fixed
(*) 01:05:095 (1,2,3,4,5,6,7) - BAD SOUDS >< please follow a fixed pattern :( fixed

Okay :) Nice song and nice map >//< I hope you serve something my mod GOOD LUCKY FOR THE RANK \:3/[/color]
Thank you for modding ^^
HabiHolic
Hi~ from My m4m queue



[General]
Your background is UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Get a new picture with 800 x 600 or 1024 x 768 !

Your music bitrate is too high! -> UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Convert your mp3 so that it's at least 128 kbit/s.


[Normal]
00:34:666 (1,2,3) - Patterns do not look so good
00:36:381 (1,2,3) - ^
00:43:238 (1) - Remove NC?
01:06:809 (3) - Placed elsewhere
01:24:380 (1) - Remove NC?
01:32:952 (1) - ^
01:34:666 (1) - ^
01:46:238 - add note
01:46:666 - ^
02:02:523 (1) - Remove NC?
02:05:952 (1) - ^
02:09:380 (1) - ^
02:12:809 (1) - ^

[Hard]
00:29:523 (1) - At the end of the finish?

[Insane]

good dff~

Good Luck~
Topic Starter
jyu

HabiHolic wrote:

Hi~ from My m4m queue



[General]
Your background is UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Get a new picture with 800 x 600 or 1024 x 768 ! ok will be fixed

Your music bitrate is too high! -> UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Convert your mp3 so that it's at least 128 kbit/s.


612 kbps?!! O.O that's weird, because this is what appears in my laptop
ok this is a major big problem. i will try to fix this

[Normal]
00:34:666 (1,2,3) - Patterns do not look so good i'd like to keep them. for various patterns. if more people say the same thing as you did, i will change it later
00:36:381 (1,2,3) - ^ ^
00:43:238 (1) - Remove NC? fixed
01:06:809 (3) - Placed elsewhere i'd like to place it there
01:24:380 (1) - Remove NC? fixed
01:32:952 (1) - ^ big white line
01:34:666 (1) - ^ fixed
01:46:238 - add note fixed
01:46:666 - ^ fixed
02:02:523 (1) - Remove NC? fixed
02:05:952 (1) - ^ fixed
02:09:380 (1) - ^ fixed
02:12:809 (1) - ^ fixed

[Hard]
00:29:523 (1) - At the end of the finish? fixed

[Insane]

good dff~

Good Luck~
Thank you for modding ^^
And thank you very much for the star ;w;
Topic Starter
jyu
I was thinking of deleting the insane diff, if it's necessary. But i need more opinions from other people
Alarido

AlpacaCokelat wrote:

I was thinking of deleting the insane diff, if it's necessary. But i need more opinions from other people

Keep it (:

it's not rare (truly it's very common) have 2 insane versions in a mapset -- specially if BPM is moderate (something like 120-150).
- Miomio Chii -
Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
- proposal -
Where is the Source?
Background is 1024*681 :arrow: please change like 1024*768 or 800*600.

-Insane-
My replay : click to download

(not play very well>.<, sorry)

-finish-
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
Topic Starter
jyu

cFiszpan wrote:

Keep it (:

it's not rare (truly it's very common) have 2 insane versions in a mapset -- specially if BPM is moderate (something like 120-150).
Come to think of it, you're right (sudden realizations about Hyper, Extra, and Another). I will polish it more, thank you for your opinion ^^
Topic Starter
jyu

- Miomio Chii - wrote:

Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
- proposal -
Where is the Source?
Background is 1024*681 :arrow: please change like 1024*768 or 800*600. will be fixed
[/color]
-Insane-
My replay : click to download

(not play very well>.<, sorry) you're more pro than me X3

-finish-
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
Thank you for your amazing replay ^^
Wafu
Well... I hate when someone makes M4M, but his map is unrankable and I don't feel there is any sense to mod it... I'll give you just some advices:
  1. NEVER overlap on easy/normal difficulty!
  2. Try to avoid stacks on easy/normal difficulty
  3. Take time to make perfect shapes
  4. Make blanket where it's possible on easy/normal difficulty
  5. Don't hitsound randomly, listen music or at least make system of hitsounding them like whistle on every second 1/1 note or something
  6. Never change snap without reason
  7. Never make jump or anti-jump when it's totally unnecessary
  8. Don't make everything linear try some natural shape
  9. Overally beatmaps looks somehow unnatural, everything is just random, straight, insensible
  10. Look on others' ranked maps with some simple style. I can recommend you to look on some kioukiou's maps. His style is quite simple to understand and maybe it will learn you at least a bit.
No kudosu for this post. I hope you will follow these advices. Just practise and practise. Don't mod maps unless you know how to map.
Topic Starter
jyu

Wafu wrote:

Well... I hate when someone makes M4M, but his map is unrankable and I don't feel there is any sense to mod it... I'll give you just some advices:
  1. NEVER overlap on easy/normal difficulty!
  2. Try to avoid stacks on easy/normal difficulty
  3. Take time to make perfect shapes
  4. Make blanket where it's possible on easy/normal difficulty
  5. Don't hitsound randomly, listen music or at least make system of hitsounding them like whistle on every second 1/1 note or something
  6. Never change snap without reason
  7. Never make jump or anti-jump when it's totally unnecessary
  8. Don't make everything linear try some natural shape
  9. Overally beatmaps looks somehow unnatural, everything is just random, straight, insensible
  10. Look on others' ranked maps with some simple style. I can recommend you to look on some kioukiou's maps. His style is quite simple to understand and maybe it will learn you at least a bit.
No kudosu for this post. I hope you will follow these advices. Just practise and practise. Don't mod maps unless you know how to map.
Thank you very much for your advice ^^ i will follow most of them. I understand everyone have their own opinion and taste. Right now i'm still out of my town. I will fix it immediately when i get back
why no kudosu. Your advices are the same with mods to me
Wafu
I want kd only for full mod, not only advice-giving to newbies. ^^
Topic Starter
jyu

Wafu wrote:

I want kd only for full mod, not only advice-giving to newbies. ^^
Okay then, if that's what you want
kosiga
when the map is finished, plz call me ;)
Topic Starter
jyu

kosiga wrote:

when the map is finished, plz call me ;)
will do, thank you :)
Topic Starter
jyu
Finished remapping it :)
Andrea
Album name shouldn't go on source, but tags, just saying.
Topic Starter
jyu

Andrea wrote:

Album name shouldn't go on source, but tags, just saying.
ok then, thank you ^^ i will change it
Andrea
Why did you give me kudosu >.<

It wasn't worth it x_x
Topic Starter
jyu

Andrea wrote:

Why did you give me kudosu >.<

It wasn't worth it x_x
i followed your suggestion :) for me, it's worth it
Andrea
No need to, but I'm glad it helped. :)
Ayesha Altugle
[normal]
00:55:238 (1) - add clap on the second point of the slider where it has a reverse arrow
00:57:809 (3) - add clap
01:02:738 (2) - add clap at the end of the slider
01:04:452 (4) - ^
01:06:166 (2) - remove clap at the start of the slider
01:09:809 (2) - add clap
01:11:523 (4) - ^
01:13:238 (6) - ^
01:15:809 (5) - new combo
01:45:380 (2) - add clap at the end of the slider
01:46:666 (4) - add finish and replace with new combo
Topic Starter
jyu

vahn10 wrote:

[normal]
00:55:238 (1) - add clap on the second point of the slider where it has a reverse arrow
00:57:809 (3) - add clap
01:02:738 (2) - add clap at the end of the slider
01:04:452 (4) - ^
01:06:166 (2) - remove clap at the start of the slider
01:09:809 (2) - add clap
01:11:523 (4) - ^
01:13:238 (6) - ^
01:15:809 (5) - new combo
01:45:380 (2) - add clap at the end of the slider
01:46:666 (4) - add finish and replace with new combo
all fix
i nearly forgot to put much attention with normal diff Thanks for modding :)
Totoro
Yo! From my modding Queue~

General

Like the song, but there are distance errors. you must fix it

02:31:238 - 02:38:095 This is not a kiai time. Remove it

Normal

00:10:666 (1,2,3,4) - why distance change all of the sudden

00:18:381 (1,2,3) - not a perfect triangle

00:55:238 (1) - wierd shaped slider

01:02:095 (1,2,3,4) - distance error

01:17:523 (1,2,1) - ^

01:19:881 (2,1) - ^

01:36:380 (1,2,3,4,1,2,3,4) - make it symmetrical

01:45:380 (2,3,4) - perfect triangle for better appearance

03:00:166 (2) - NC

03:01:880 (4) - NC

03:15:380 (6,1) - distance error

03:17:523 (3,4,5) - ^

03:24:166 (2) - NC

Hard

The whole difficultie's distance is scattered. You should make the distances the same unless its a jump

00:17:095 (2) - should be more centered with the slider

01:08:952 (1,2) - not perfectly stacked

01:12:381 (1,2) - ^

01:15:809 (1,2) - ^

01:17:523 (4,5) - ^

01:19:237 (7,8) - ^

01:32:952 (1,2,3) - ^

01:38:095 (3,4) - ^

02:19:238 (3,4) - ^

02:20:952 (2,3) - ^

02:22:666 (5,6) - ^

03:15:809 (1,2) - ^

03:17:523 (4,5) - ^

03:20:952 (4,5) - ^

03:21:809 (6,7) - ^

03:23:523 (3,4) - ^
Topic Starter
jyu
[quote="-iCo-"]Yo! From my modding Queue~

General

Like the song, but there are distance errors. you must fix it

02:31:238 - 02:38:095 This is not a kiai time. Remove it

Normal

00:10:666 (1,2,3,4) - why distance change all of the sudden

00:18:381 (1,2,3) - not a perfect triangle

00:55:238 (1) - wierd shaped slide

01:02:095 (1,2,3,4) - distance error i see no problems ._. i use 1.0x ds

01:17:523 (1,2,1) - ^ ^

01:19:881 (2,1) - ^ ^

01:36:380 (1,2,3,4,1,2,3,4) - make it symmetrical it's symmetry enough

01:45:380 (2,3,4) - perfect triangle for better appearance

03:00:166 (2) - NC i use big white line for nc

03:01:880 (4) - NC ^

03:15:380 (6,1) - distance error 0.01 difference won't hurt

03:17:523 (3,4,5) - ^ see no error, but fixed it a bit

03:24:166 (2) - NC not big white line

Hard

The whole difficultie's distance is scattered. You should make the distances the same unless its a jump

00:17:095 (2) - should be more centered with the slider

01:08:952 (1,2) - not perfectly stacked

01:12:381 (1,2) - ^

01:15:809 (1,2) - ^

01:17:523 (4,5) - ^

01:19:237 (7,8) - ^

01:32:952 (1,2,3) - ^

01:38:095 (3,4) - ^

02:19:238 (3,4) - ^

02:20:952 (2,3) - ^

02:22:666 (5,6) - ^

03:15:809 (1,2) - ^

03:17:523 (4,5) - ^

03:20:952 (4,5) - ^

03:21:809 (6,7) - ^

03:23:523 (3,4) - ^

Other than that, everything else is fixed. Thank you :)
kosiga
Hi~ AlpacaCokelat :)

from m4m queue~ ( sorry, for the delay :(

here my mod~

[General]
  1. Song folder - MAXSTEP - PYL Younique Album Vol1.mp3 - bitrate 130kbps. This is rare lol yea. it is rankable :3 ( Rule: no lower than 128kbps and no higher than 192kbps ) so do not need to change. just said :P
  2. KIAI TIME setting - 02:31:238~02:38:095 - I think that this kiai time do not match a little. because 02:31:238~ 02:38:095~ Rhythm is almost same. and It is lacking in emphasis.so I thought that do not need to put ikiai time here.
  3. KIAI TIME - Inconsistency in Kiai Times from AIBat; only Hard diff is different. You should unify it all, if all these are your diff. and It matches in all diff.
    - [Hard] :
    Kiai #1: Starts on 00:48:381, ends on 01:01:238 ⇒ Starts on 00:48:381, ends on 01:00:381
  4. Song folder - normal-sliderslide.wav - This is a slider of silence. Do you want to use this? Currently, this has not been used for the map.
    If you want to use this, It is necessary to change the hitsound sampleset from N to N:C1. http://puu.sh/2uG1A
    or If you do not use this, Please remove it because it becomes unnecessary files.

[Normal]
  1. Difficulty settings is too low for Normal. This is almost setting of Easy. so i recommend HD+2, OD+ 1, AR+1~2
    General setting for Normal from wiki
    ・HP Drain Rate: 5 or below
    ・Circle Size: 3 or 4
    ・Approach Rate: 5 or below
    ・Overall Difficulty: 5 or below
    General setting for Easy from wiki
    ・HP Drain: 4 or less
    ・Circle Size: 3 or 4
    ・Approach Rate: 4 or less
    ・Overall Difficulty: 4 or less
    and please refer to other map.
    Setting that I often use;
    if not have Easy diff. HD3 OD3 AR4~5 ( AR is determined by BPM and setting the slider velocity )
    if have Easy. HD 3~4 OD 3~4 AR 4~5
  2. 00:03:809 (1) - add clap
  3. 00:29:523 (3) - add clap instead to whistle to end of the slider. It will match than the whistle
  4. 00:34:666 - Green lines with no meaning. so it is better to remove it. Although there is no problem to leave, just pointing out. with ↓
    ・01:32:952
  5. 00:40:666 (4) - Suggestion of the design; Ctrl+H form. http://puu.sh/2uGO8 ( 00:38:095 (1,2,3,4) - make each different flow )
  6. 00:44:952 (1,2,1) - Why DS here is different from the others? Reason to change was not found to me :P
    and 00:46:666 (1) - Slightly strange form. and I feel whistle of the slider is a little noisy. >.< and add finish instead to whistle to end of the slider is better. and remove NC here & 00:48:809 (2) - add NC is better. http://puu.sh/2uHfD my suggest code is here ↓
    SPOILER
    428,272,44952,6,0,L|484:328,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
    296,272,45809,2,0,L|240:328,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
    368,164,46666,2,0,B|324:16|324:16|256:96|256:96|188:16|188:16|144:168,1,520,0|4,0:0|0:0,0:0:0:0:
    200,284,48809,5,0,0:0:0:0:
  7. 01:08:952 (1,3,5) - add finish to start of the slider.
  8. 01:27:809 (1) - add finish instead to whistle
  9. 01:29:523~01:32:952 - insert Break Time for between long.
  10. 02:00:380 (1) - add finish to start of the slider. and 02:00:380 (1,2) - unsnapped slider end. They are not placed on the line. 02:00:380 (1) - end 02:00:595. and 02:00:809 (2) - end 02:01:023.
  11. 02:09:809 (5) - add clap
  12. 02:14:095 (1) - I cannot recommend that you use the plural repeat for the minimum degree of difficulty. and I think that simple rhythm is enough. because you end kiai time from here. :P for ex: http://puu.sh/2uI4Q
  13. 02:17:523 (1,2) - ^ for ex; http://puu.sh/2uIdp
  14. 02:19:238 (3) - add NC ( same pattern as 02:15:809 (1) -
  15. 02:20:095 (5,1) - DS is too far. ( 2.00x ) sudden DS change leads to confusion in constant rhythm for Normal diff.
  16. 02:20:952 (1,2) - same as 02:17:523 (1,2)
  17. 02:22:666 (3) - add NC ( same pattern as 02:15:809 (1) -
  18. 02:24:380 (1,2) - same as 02:17:523 (1,2)
  19. 03:03:595 (1) - Unsnapped slider (repeat and end ). They are not placed on the line. so repeat 03:03:702. end 03:03:809.
  20. 03:08:952 (1) - add finish to start of the slider
  21. 03:12:380 (1) - add clap to end of the slider.
  22. 03:14:952 (5) - add clap to start of the slider
  23. 03:20:095 (3) - add clap to start of the slider and remove clap to end of the slider
  24. 03:22:666 (1) - add finish to start of the slider
  25. 03:26:952 (2) - remove clap to end of the slider
  26. 03:28:666 (4) - ^
  27. 03:31:666 (4) - add clap to end of the slider
  28. 03:32:952 (1) - add finish

    about rhythm: There is almost no problem. but 03:08:952~03:22:666 - I feel the rhythm of this time is difficult as compared with other parts.
    for ex: 03:13:880 (2,3,4,5,6) - long 1/2 rhythm. It is not a problem, but you tried this for the first time.
    03:17:523 (3,4,5) - triple circles ( 1/2 rhythm ). ^
    If you want to use these, I recommend that you do not use it only in the latter half and think about balance and use it .
[Hard]
  1. Difficulty settings is too low for Hard. i recommend HD +1, and CS +1. Rhythm is almost simple. so I think CS3 is too easy.
  2. 00:03:809 (1) - add finish
  3. 00:14:095 (1) - Slider too long. This is a bit boring for the hard diff :? I suggest that you increase the rhythm as before.
  4. 00:29:523 (1) - add clap to end of the slider
  5. 00:30:809 (1) - slider start 00:31:238. and 00:30:809 - add note here. it is fit a vocal most~
  6. 00:48:381 (1) - add finish to start of the slider
  7. 00:58:452 (4,1) - Suggestion of the rhythm: http://puu.sh/2uKrj i thought note only one does not have much sense.
  8. 01:02:095 (1) - add finish. (same as Normal diff.) and with 01:03:595 (4,1) - add finish to end of the slider
  9. 01:08:523 (7) - add clap
  10. 01:08:952 (1) - add finish to start of the slider. and with 01:10:666 (4) -
  11. 01:09:809 (2) - add clap
  12. 01:09:809 (2,3) - DS is too close. Reason to do it was not found to me. because It only uses just here.
  13. 01:12:166 (6) - add NC and 01:12:381 (1) - remove NC.
  14. 01:32:952 (1) - only attention. maybe this is no problem. but Please remember the rules ↓
    Rule
    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
  15. 01:41:095 (4) - I suggest that you put it by a flow same as these. these too overlap so it is hard to see a little.
  16. 01:41:309 (x) - you should add note here for the vocal. 01:39:809 (1,2,3,4) - 01:41:523 (1,2,3,4,5) - You match these with vocal. so I feel very strange rhythm that does not have a vocal here.
  17. 01:45:381 (2) - add repeat. for the constant rhythm.
  18. 02:00:381 (1) - add finish to start of the slider
  19. 02:20:202 (4) - It does not match rhythm. change to 02:20:309.
  20. 02:20:523 (1) - ^ http://puu.sh/2uNwZ I think this is enough
  21. 02:21:809 (2) - add clap
  22. 02:23:523 (5) - ^
  23. 02:23:738 (x) - 02:23:952 (x) - add note. It matches vocal very much. and There is much simple rhythm for Hard diff.
  24. 02:24:381 (1) - Suggestion of the rhythm: spinner start 02:24:488. and add note to 02:24:381. for the finish sound here.
  25. 02:28:238 (1) - This spinner does not match rhythm. The beginning of spinner should make 02:27:809. so 02:24:381 (1) - end change to 02:27:381. and 02:27:809 (1) - start change to 02:27:809 is better.
  26. 02:43:238 (1) - add finish
  27. 03:00:381 (1) - Ctrl+H form is better imo. http://puu.sh/2uNPx
  28. 03:02:095 (4) - add NC. ( same as 03:00:381 (1) -
  29. 03:08:952 (1) - add finish to start of the slider. for kiai start
  30. 03:16:666 (2) - add clap
  31. 03:18:381 (5) - ^
  32. 03:20:952 (4) - add NC?
  33. 03:22:666 (1) - add finish to start of the slider
  34. 03:23:523 (3) - Slider too long. This is a bit boring for the hard diff :?
  35. 03:29:523 (1) - ^
  36. 03:33:166 (1) - add finish

    about rhythm: I feel the rhythm is too simple for Hard diff. I think you can increase the 1/2 rhythm more.
    i think it is better to increase the rhythm for ex↓
    ・00:23:738 - for the vocal
    ・00:24:166 - ^
    ・00:27:166 - ^
    ・00:27:595 - ^
    ・00:29:309 - 00:27:809 (1,2,3) - for emphasize these vocal
    ・00:48:381~01:00:381 1st kiai time. I thought it was too simple rhythm as compared to the other. This is the kiai time, so I think that the rhythm be increased. :P
    ・01:15:809~01:20:952 - i recommend that you increase( change ) the rhythm than before. vocal start here, so I feel to be a bit boring in the same rhythm as before.
    ・02:17:523~02:24:166 - hmm..too simple rhythm..
    ・03:08:952~03:36:381 - reason same as 1st kiai part. and It has a lot of simple rhythm than normal.

    about design: you have a lot of stack. and It has many of the same pattern. Stack is to be placed in the same position. so That motion is limited it. I recommend that you use the various patterns more for the next time~ :P
[MAX]
  1. OD+1 ( Slightly simple rhythm for Insane. ☆4.76 This is the setting of most hard. :P )
  2. 00:03:809 (1) - add clap
  3. 00:08:738 (x) - add note. ( 00:08:095 (4,5,6,7,8) - These sounds have a consistency.
  4. 00:08:952 (6) - add NC. ( Slightly long colors. These are not a stream. so It is recommended that you do not too long. )
  5. 00:12:380 (7) - ^
  6. 00:16:238 (5) - only attention. but I can not recommend to hide the note completely under the slider. Please remember the rules ↓
    Rule
    Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
  7. 00:17:523 (1) - I feel this slider speed is too slow.. :( If you want to use, I think that 0.75x is enough.
  8. 00:30:809 (1) - same as Hard diff.
  9. 00:40:666 (8,9,1) - I suggest that you do not stack. and suggest rhythm http://puu.sh/2uOHy ( 00:38:952 (4,5,6,7,8,9,1) - i think a bit crowded. I suggest that you use more widely the map.
  10. 00:43:238 (7) - add NC. and 00:44:095 (9) - add NC. for slider speed change. and a set has better appearance of these
  11. 00:48:380 (3) - add finish to start of the slider.
  12. 00:48:381~01:00:381 - hmm.. too simple rhythm for Insane. :( rhythm similar to hard.. =.=;
  13. 00:51:595 (8) - add NC.
  14. 01:02:095 (1) - add finish. same as Normal. and 01:03:809 (6) - 01:05:523 (11) - 01:08:952 (6) - 01:10:666 (11) - 01:12:380 (16) -
  15. 01:02:095 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Placed too simple. stack is not intended to be used frequently. Please try the various patterns. ;)
  16. 01:03:595 (5) - add NC and 01:05:309 (10) - add NC and 01:07:023 (15) - add NC and 01:07:238 (1) - remove NC and 01:08:738 (4) - add NC and 01:10:452 (9) - add NC and 01:12:166 (14) - add NC.
  17. 01:19:238 (1,2,3) - It is better if you put in the same spacing them. http://puu.sh/2uPah
  18. 01:22:238 (7) - I think this slider speed change would not have much sense. I think it's unnecessary.
  19. 01:32:952 (1) - same as Hard.
  20. 01:44:952 (1) - add finish
  21. 02:00:380 (1) - add finish to start of the slider
  22. 02:06:809 (7,8,9,10,11,1,2,3,4) - This does not match rhythm. You are using rhythm to follow the vocal in other. but It does not follow it almost here. so i suggest rhythm: http://puu.sh/2uPpz
  23. 02:12:380 (1) - same as 00:16:238 (5)
  24. 02:30:381 - Green lines with no meaning. Although there is no problem to leave, just pointing out.
  25. 02:43:238 (1) - add finish
  26. 03:08:952 (1) - add finish to start of the slider.
  27. 03:08:952~03:22:666 - same comment as 00:48:381~01:00:381.

    The same comment as hard about the design. :P
Your first map is very good. ( I was poor more =~= )
Please refer also another map for rhythm. overall the current setting is too simpler than the difficulty of the actual.
I hope you to be a good mapper. :oops:

Good luck~
Topic Starter
jyu

kosiga wrote:

Hi~ AlpacaCokelat :)

from m4m queue~ ( sorry, for the delay :(

here my mod~

[General]
  1. Song folder - MAXSTEP - PYL Younique Album Vol1.mp3 - bitrate 130kbps. This is rare lol yea. it is rankable :3 ( Rule: no lower than 128kbps and no higher than 192kbps ) so do not need to change. just said :P
  2. KIAI TIME setting - 02:31:238~02:38:095 - I think that this kiai time do not match a little. because 02:31:238~ 02:38:095~ Rhythm is almost same. and It is lacking in emphasis.so I thought that do not need to put ikiai time here. ok. added flash instead
  3. KIAI TIME - Inconsistency in Kiai Times from AIBat; only Hard diff is different. You should unify it all, if all these are your diff. and It matches in all diff.
    - [Hard] :
    Kiai #1: Starts on 00:48:381, ends on 01:01:238 ⇒ Starts on 00:48:381, ends on 01:00:381
  4. Song folder - normal-sliderslide.wav - This is a slider of silence. Do you want to use this? Currently, this has not been used for the map.
    If you want to use this, It is necessary to change the hitsound sampleset from N to N:C1. http://puu.sh/2uG1A
    or If you do not use this, Please remove it because it becomes unnecessary files. my terrible mistake, forgot to enable custom override >.<

[Normal]
  1. Difficulty settings is too low for Normal. This is almost setting of Easy. so i recommend HD+2, OD+ 1, AR+1~2
    General setting for Normal from wiki
    ・HP Drain Rate: 5 or below
    ・Circle Size: 3 or 4
    ・Approach Rate: 5 or below
    ・Overall Difficulty: 5 or below
    General setting for Easy from wiki
    ・HP Drain: 4 or less
    ・Circle Size: 3 or 4
    ・Approach Rate: 4 or less
    ・Overall Difficulty: 4 or less
    and please refer to other map.
    Setting that I often use;
    if not have Easy diff. HD3 OD3 AR4~5 ( AR is determined by BPM and setting the slider velocity ) i'll use this
    if have Easy. HD 3~4 OD 3~4 AR 4~5
  2. 00:03:809 (1) - add clap
  3. 00:29:523 (3) - add clap instead to whistle to end of the slider. It will match than the whistle
  4. 00:34:666 - Green lines with no meaning. so it is better to remove it. Although there is no problem to leave, just pointing out. with ↓
    ・01:32:952
  5. 00:40:666 (4) - Suggestion of the design; Ctrl+H form. http://puu.sh/2uGO8 ( 00:38:095 (1,2,3,4) - make each different flow )
  6. 00:44:952 (1,2,1) - Why DS here is different from the others? Reason to change was not found to me :P
    and 00:46:666 (1) - Slightly strange form. and I feel whistle of the slider is a little noisy. >.< and add finish instead to whistle to end of the slider is better. and remove NC here & 00:48:809 (2) - add NC is better. http://puu.sh/2uHfD my suggest code is here ↓
    SPOILER
    428,272,44952,6,0,L|484:328,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
    296,272,45809,2,0,L|240:328,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
    368,164,46666,2,0,B|324:16|324:16|256:96|256:96|188:16|188:16|144:168,1,520,0|4,0:0|0:0,0:0:0:0:
    200,284,48809,5,0,0:0:0:0:
  7. 01:08:952 (1,3,5) - add finish to start of the slider.
  8. 01:27:809 (1) - add finish instead to whistle
  9. 01:29:523~01:32:952 - insert Break Time for between long.
  10. 02:00:380 (1) - add finish to start of the slider. and 02:00:380 (1,2) - unsnapped slider end. They are not placed on the line. 02:00:380 (1) - end 02:00:595. and 02:00:809 (2) - end 02:01:023.
  11. 02:09:809 (5) - add clap
  12. 02:14:095 (1) - I cannot recommend that you use the plural repeat for the minimum degree of difficulty. and I think that simple rhythm is enough. because you end kiai time from here. :P for ex: http://puu.sh/2uI4Q
  13. 02:17:523 (1,2) - ^ for ex; http://puu.sh/2uIdp
  14. 02:19:238 (3) - add NC ( same pattern as 02:15:809 (1) -
  15. 02:20:095 (5,1) - DS is too far. ( 2.00x ) sudden DS change leads to confusion in constant rhythm for Normal diff.
  16. 02:20:952 (1,2) - same as 02:17:523 (1,2)
  17. 02:22:666 (3) - add NC ( same pattern as 02:15:809 (1) -
  18. 02:24:380 (1,2) - same as 02:17:523 (1,2)
  19. 03:03:595 (1) - Unsnapped slider (repeat and end ). They are not placed on the line. so repeat 03:03:702. end 03:03:809.
  20. 03:08:952 (1) - add finish to start of the slider
  21. 03:12:380 (1) - add clap to end of the slider.
  22. 03:14:952 (5) - add clap to start of the slider
  23. 03:20:095 (3) - add clap to start of the slider and remove clap to end of the slider
  24. 03:22:666 (1) - add finish to start of the slider
  25. 03:26:952 (2) - remove clap to end of the slider
  26. 03:28:666 (4) - ^
  27. 03:31:666 (4) - add clap to end of the slider
  28. 03:32:952 (1) - add finish

    about rhythm: There is almost no problem. but 03:08:952~03:22:666 - I feel the rhythm of this time is difficult as compared with other parts.
    for ex: 03:13:880 (2,3,4,5,6) - long 1/2 rhythm. It is not a problem, but you tried this for the first time.
    03:17:523 (3,4,5) - triple circles ( 1/2 rhythm ). ^
    If you want to use these, I recommend that you do not use it only in the latter half and think about balance and use it .
    i just realizedi changed it into more consistent pattern
[Hard]
  1. Difficulty settings is too low for Hard. i recommend HD +1, and CS +1. Rhythm is almost simple. so I think CS3 is too easy. i will reconsider about CS, since it needs more works
  2. 00:03:809 (1) - add finish
  3. 00:14:095 (1) - Slider too long. This is a bit boring for the hard diff :? I suggest that you increase the rhythm as before.
  4. 00:29:523 (1) - add clap to end of the slider
  5. 00:30:809 (1) - slider start 00:31:238. and 00:30:809 - add note here. it is fit a vocal most~
  6. 00:48:381 (1) - add finish to start of the slider
  7. 00:58:452 (4,1) - Suggestion of the rhythm: http://puu.sh/2uKrj i thought note only one does not have much sense.
  8. 01:02:095 (1) - add finish. (same as Normal diff.) and with 01:03:595 (4,1) - add finish to end of the slider
  9. 01:08:523 (7) - add clap
  10. 01:08:952 (1) - add finish to start of the slider. and with 01:10:666 (4) -
  11. 01:09:809 (2) - add clap
  12. 01:09:809 (2,3) - DS is too close. Reason to do it was not found to me. because It only uses just here. intentional, for good shapes
  13. 01:12:166 (6) - add NC and 01:12:381 (1) - remove NC.
  14. 01:32:952 (1) - only attention. maybe this is no problem. but Please remember the rules ↓
    Rule
    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
    i want to follow the music, and AiMod doesn't point this. But if more modder point this out i will change it
  15. 01:41:095 (4) - I suggest that you put it by a flow same as these. these too overlap so it is hard to see a little.
  16. 01:41:309 (x) - you should add note here for the vocal. 01:39:809 (1,2,3,4) - 01:41:523 (1,2,3,4,5) - You match these with vocal. so I feel very strange rhythm that does not have a vocal here.
  17. 01:45:381 (2) - add repeat. for the constant rhythm.
  18. 02:00:381 (1) - add finish to start of the slider
  19. 02:20:202 (4) - It does not match rhythm. change to 02:20:309.
  20. 02:20:523 (1) - ^ http://puu.sh/2uNwZ I think this is enough
  21. 02:21:809 (2) - add clap
  22. 02:23:523 (5) - ^
  23. 02:23:738 (x) - 02:23:952 (x) - add note. It matches vocal very much. and There is much simple rhythm for Hard diff.
  24. 02:24:381 (1) - Suggestion of the rhythm: spinner start 02:24:488. and add note to 02:24:381. for the finish sound here.
  25. 02:28:238 (1) - This spinner does not match rhythm. The beginning of spinner should make 02:27:809. so 02:24:381 (1) - end change to 02:27:381. and 02:27:809 (1) - start change to 02:27:809 is better.
  26. 02:43:238 (1) - add finish
  27. 03:00:381 (1) - Ctrl+H form is better imo. http://puu.sh/2uNPx
  28. 03:02:095 (4) - add NC. ( same as 03:00:381 (1) -
  29. 03:08:952 (1) - add finish to start of the slider. for kiai start
  30. 03:16:666 (2) - add clap
  31. 03:18:381 (5) - ^
  32. 03:20:952 (4) - add NC?
  33. 03:22:666 (1) - add finish to start of the slider
  34. 03:23:523 (3) - Slider too long. This is a bit boring for the hard diff :?
  35. 03:29:523 (1) - ^
  36. 03:33:166 (1) - add finish

    about rhythm: I feel the rhythm is too simple for Hard diff. I think you can increase the 1/2 rhythm more.
    i think it is better to increase the rhythm for ex↓
    ・00:23:738 - for the vocal
    ・00:24:166 - ^
    ・00:27:166 - ^
    ・00:27:595 - ^
    ・00:29:309 - 00:27:809 (1,2,3) - for emphasize these vocal
    ・00:48:381~01:00:381 1st kiai time. I thought it was too simple rhythm as compared to the other. This is the kiai time, so I think that the rhythm be increased. :P
    ・01:15:809~01:20:952 - i recommend that you increase( change ) the rhythm than before. vocal start here, so I feel to be a bit boring in the same rhythm as before.
    ・02:17:523~02:24:166 - hmm..too simple rhythm..
    ・03:08:952~03:36:381 - reason same as 1st kiai part. and It has a lot of simple rhythm than normal.

    about design: you have a lot of stack. and It has many of the same pattern. Stack is to be placed in the same position. so That motion is limited it. I recommend that you use the various patterns more for the next time~ :P
[MAX]
  1. OD+1 ( Slightly simple rhythm for Insane. ☆4.76 This is the setting of most hard. :P )
  2. 00:03:809 (1) - add clap
  3. 00:08:738 (x) - add note. ( 00:08:095 (4,5,6,7,8) - These sounds have a consistency.
  4. 00:08:952 (6) - add NC. ( Slightly long colors. These are not a stream. so It is recommended that you do not too long. )
  5. 00:12:380 (7) - ^
  6. 00:16:238 (5) - only attention. but I can not recommend to hide the note completely under the slider. Please remember the rules ↓
    Rule
    Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
    this is insane diff, so i'd like to keep it
  7. 00:17:523 (1) - I feel this slider speed is too slow.. :( If you want to use, I think that 0.75x is enough.
  8. 00:30:809 (1) - same as Hard diff.
  9. 00:40:666 (8,9,1) - I suggest that you do not stack. and suggest rhythm http://puu.sh/2uOHy ( 00:38:952 (4,5,6,7,8,9,1) - i think a bit crowded. I suggest that you use more widely the map.
  10. 00:43:238 (7) - add NC. and 00:44:095 (9) - add NC. for slider speed change. and a set has better appearance of these
  11. 00:48:380 (3) - add finish to start of the slider.
  12. 00:48:381~01:00:381 - hmm.. too simple rhythm for Insane. :( rhythm similar to hard.. =.=;
  13. 00:51:595 (8) - add NC.
  14. 01:02:095 (1) - add finish. same as Normal. and 01:03:809 (6) - 01:05:523 (11) - 01:08:952 (6) - 01:10:666 (11) - 01:12:380 (16) -
  15. 01:02:095 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Placed too simple. stack is not intended to be used frequently. Please try the various patterns. ;)
  16. 01:03:595 (5) - add NC and 01:05:309 (10) - add NC and 01:07:023 (15) - add NC and 01:07:238 (1) - remove NC and 01:08:738 (4) - add NC and 01:10:452 (9) - add NC and 01:12:166 (14) - add NC.
  17. 01:19:238 (1,2,3) - It is better if you put in the same spacing them. http://puu.sh/2uPah
  18. 01:22:238 (7) - I think this slider speed change would not have much sense. I think it's unnecessary.
  19. 01:32:952 (1) - same as Hard.
  20. 01:44:952 (1) - add finish
  21. 02:00:380 (1) - add finish to start of the slider
  22. 02:06:809 (7,8,9,10,11,1,2,3,4) - This does not match rhythm. You are using rhythm to follow the vocal in other. but It does not follow it almost here. so i suggest rhythm: http://puu.sh/2uPpz intentional, i'd like to keep them
  23. 02:12:380 (1) - same as 00:16:238 (5)
  24. 02:30:381 - Green lines with no meaning. Although there is no problem to leave, just pointing out.
  25. 02:43:238 (1) - add finish
  26. 03:08:952 (1) - add finish to start of the slider.
  27. 03:08:952~03:22:666 - same comment as 00:48:381~01:00:381.

    The same comment as hard about the design. :P
Your first map is very good. ( I was poor more =~= )
Please refer also another map for rhythm. overall the current setting is too simpler than the difficulty of the actual.
I hope you to be a good mapper. :oops:

Good luck~
Thank you :) I followed severalmost of them. This is the longest mod i have ever received. You must be tired *hugs* Again, thank you :)
DingGGu
Hello~ I'm DingGGu from M4M Request!

[General]
  1. You must use NC regularly.
[Normal]
  1. 02:00:380 (1) - Unsnapped slider (end).
  2. 02:00:809 (2) - Unsnapped slider (end).
  3. 03:03:595 (1) - Unsnapped slider (repeat).
  4. 03:03:595 (1) - Unsnapped slider (end).
[Hard]
  1. This Diff was so difficult.
  2. distance was so close.
  3. 00:17:095 (2) - Move down
  4. 01:41:523 (1,2,3,4,5) - You have to Use Ctrl+Shift+D
  5. 02:20:202 (4) - You must move to redline
[MAX]
  1. 00:08:952 (6) - NC
  2. 00:12:380 (1) - NC
  3. 00:51:595 (1) - NC
  4. 01:03:595 (5) - NC
  5. 01:05:309 (1) - NC
  6. 01:07:023 (6) - Remove NC
    then 01:07:238 (1) - Remove NC
  7. 01:08:523 (1) - NC
  8. 01:11:309 (1) - NC
Topic Starter
jyu

DingGGu wrote:

Hello~ I'm DingGGu from M4M Request!

[General]
  1. You must use NC regularly.
[Normal]
  1. 02:00:380 (1) - Unsnapped slider (end).
  2. 02:00:809 (2) - Unsnapped slider (end).
  3. 03:03:595 (1) - Unsnapped slider (repeat).
  4. 03:03:595 (1) - Unsnapped slider (end).
[Hard]
  1. This Diff was so difficult.
  2. distance was so close.
  3. 00:17:095 (2) - Move down
  4. 01:41:523 (1,2,3,4,5) - You have to Use Ctrl+Shift+D this is new to me o.o
  5. 02:20:202 (4) - You must move to redline
[MAX]
  1. 00:08:952 (6) - NC
  2. 00:12:380 (1) - NC
  3. 00:51:595 (1) - NC
  4. 01:03:595 (5) - NC
  5. 01:05:309 (1) - NC
  6. 01:07:023 (6) - Remove NC
    then 01:07:238 (1) - Remove NC
  7. 01:08:523 (1) - NC
  8. 01:11:309 (1) - NC
That was (really) quick, and i just posted my mod few hours ago. Thank you :)
and i think you modded before i applied kosiga's mod, i'm sorry it took me so long
Elva Anjani Uchiha
NORMAL
00:36:381 (1,2,3) - ugly rythm, repair it.
01:14:095 (1,2,3,4) - change those single hitcircles into slider? http://picturepush.com/public/12625409
01:20:523 - add a single hit circle IF YOU WANT
01:32:952 (1) - longer this slider or make it sloweeeeeer
01:34:666 (2) - delete this hit circle
if you dont do ^
01:34:666 (2) - take one step back form its current timing.
01:34:666 (2) - delete this hit circle
http://picturepush.com/public/12625415
01:39:809 (1,2,3) - bad rythm for nrmal diff. just make it like this boo http://picturepush.com/public/12625417
02:00:381 (1,2) - too monoton or what else this maybe work http://picturepush.com/public/12625424
02:03:809 (1,2) - ^
02:07:238 (1,2) - loooggooool ^
02:10:666 (1,2) - logol ^
you can repair or ignore.
02:41:523 (1,2) - bad bad baaaad!!!
http://picturepush.com/public/12625435
03:00:166 (2) - no. delete that hitcircle
03:01:880 (3) - ^
03:20:952 (1,2,3) - not too shabby, but change that into a reverse slider
03:21:809 (1,2,3) - ^ http://picturepush.com/public/12625442
03:24:166 (2) - delete.
HARD
00:15:595 (5) - sounds not good. Repair it or do something else.
00:49:881 (2) - no.
00:51:595 (4) - do you like too make this always? plz no.
01:08:523 (7,8) - make a little space between.
01:17:309 (3) - up to you. delete or not
01:19:023 (6) - ^
01:21:809 (2) - its better to delete this and longer the slider before.
01:20:952 (1) - make this longer once, and make a little space between those hit circles before. http://picturepush.com/public/12625450
01:24:381 (5) - longer this slider. and delete the hitcirlce after.
01:27:595 (3,4,5) - change those into a reverse slider. http://picturepush.com/public/12625453
01:34:559 (2,3) - no no nooooooo! sounds weird.
02:10:452 (1) - not too weird but still.plz repair or ignore
02:20:523 (1) - ^ or make it a little shorter from before
02:33:238 (2,3) - bw this, there's a little space, fill it with a hit circle. ignore or repair
02:36:166 (2) - no. move this to 02:35:952
03:00:166 (3) - noooo
03:01:881 (3) - ^bhvyude
03:10:452 (2) - noo
03:12:166 (4) - no
03:19:023 (1) - too short, make a bit long.
03:25:238 (4,5,6) - why sounds weird. repair.
MAX
00:38:309 (1,2) - weirdos. repair
00:41:309 (11,12) - weirdos.
00:48:166 (1,2) - monotonese.
01:02:095 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - you can make a jump between this OMG its INSANE!
01:08:738 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^
01:32:952 (1) - plz are you addicted? make it became a reverse slider, this one is JUST too long.
02:04:880 (3) - give some break between, and shorten this slider.
02:11:738 (4) - ^
02:42:381 (5,6,7,8) - jauhkan dirinyaaaa~~ dari sang mantaaaan~~~
03:00:166 (10) - wut wit this. delete!
03:01:881 (10) - ^
03:17:095 (3) - delete and the sounds its better.
03:18:595 (7) - shorten this omg it make this part just tooooo beeep

Yo all done. good luck and lend me your laptop tomorrow.
Topic Starter
jyu

Elva Anjani Uchiha wrote:

NORMAL
00:36:381 (1,2,3) - ugly rythm, repair it. will reconsider
01:14:095 (1,2,3,4) - change those single hitcircles into slider? http://picturepush.com/public/12625409 no
01:20:523 - add a single hit circle IF YOU WANT
01:32:952 (1) - longer this slider or make it sloweeeeeer no
01:34:666 (2) - delete this hit circle
if you dont do ^
01:34:666 (2) - take one step back form its current timing. doesn't match the song imo
01:34:666 (2) - delete this hit circle the rhythm will be missing
http://picturepush.com/public/12625415
01:39:809 (1,2,3) - bad rythm for nrmal diff. just make it like this boo http://picturepush.com/public/12625417 <- will change but not following your suggestion
02:00:381 (1,2) - too monoton or what else this maybe work http://picturepush.com/public/12625424 <- i'm using simple pattern for this, but your suggestion is good. will reconsider
02:03:809 (1,2) - ^
02:07:238 (1,2) - loooggooool ^
02:10:666 (1,2) - logol ^
you can repair or ignore.
02:41:523 (1,2) - bad bad baaaad!!!
http://picturepush.com/public/12625435
03:00:166 (2) - no. delete that hitcircle i'd like to keep it
03:01:880 (3) - ^
03:20:952 (1,2,3) - not too shabby, but change that into a reverse slider
03:21:809 (1,2,3) - ^ http://picturepush.com/public/12625442
03:24:166 (2) - delete. no
HARD
00:15:595 (5) - sounds not good. Repair it or do something else. seems fine to me
00:49:881 (2) - no. no
00:51:595 (4) - do you like too make this always? plz no. it match the rhythm, and you're the first one who point this out. I will change it if more people say so
01:08:523 (7,8) - make a little space between.
01:17:309 (3) - up to you. delete or not
01:19:023 (6) - ^
01:21:809 (2) - its better to delete this and longer the slider before. doesn't match the rhythm imo
01:20:952 (1) - make this longer once, and make a little space between those hit circles before. http://picturepush.com/public/12625450
01:24:381 (5) - longer this slider. and delete the hitcirlce after.
01:27:595 (3,4,5) - change those into a reverse slider. http://picturepush.com/public/12625453
01:34:559 (2,3) - no no nooooooo! sounds weird. it fits the song
02:10:452 (1) - not too weird but still.plz repair or ignore
02:20:523 (1) - ^ or make it a little shorter from before
02:33:238 (2,3) - bw this, there's a little space, fill it with a hit circle. ignore or repair
02:36:166 (2) - no. move this to 02:35:952
03:00:166 (3) - noooo no o
03:01:881 (3) - ^bhvyude
03:10:452 (2) - noo
03:12:166 (4) - no
03:19:023 (1) - too short, make a bit long. i followed the vocalline
03:25:238 (4,5,6) - why sounds weird. repair. seems fine
MAX
00:38:309 (1,2) - weirdos. repair nope
00:41:309 (11,12) - weirdos. fit the song
00:48:166 (1,2) - monotonese. ^
01:02:095 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - you can make a jump between this OMG its INSANE! prefer anti-jump
01:08:738 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ ^
01:32:952 (1) - plz are you addicted? make it became a reverse slider, this one is JUST too long. to impersonate the buzzing sound
02:04:880 (3) - give some break between, and shorten this slider. nope
02:11:738 (4) - ^
02:42:381 (5,6,7,8) - jauhkan dirinyaaaa~~ dari sang mantaaaan~~~ waht
03:00:166 (10) - wut wit this. delete!
03:01:881 (10) - ^
03:17:095 (3) - delete and the sounds its better. the rhythm will be too simple
03:18:595 (7) - shorten this omg it make this part just tooooo beeep see no reason to do that

Yo all done. good luck and lend me your laptop tomorrow.
Fix some. Thank you :)
Cobra
Hi!

Normal
00:46:666 (3) - you could try and make it perfectly symmetrical, like this: http://puu.sh/2vDnv
00:55:238 (1) - [Nazi] move 2 units left if you want it to line up perfect with the red slider.
00:55:238 (1) - this slider is odd looking, for good looking curves just use 3 slider points. this one has 5
01:07:238 (4) - i dont think the length of this slider sounds good, landing on the white tick at 01:08:095 sounds better, so sort of mess around with this
02:33:809 (4) - [Nazi] x:32 y:188
02:34:666 (1) - same situation as 01:07:238
02:36:380 (2) - ^

Hard
00:07:238 (1,2,3) - try to spread these out evenly so (2) does not touch (3).
00:08:952 (5,6,7) - ^ for 5 and 6
00:51:809 (1,2) - these sliders dont feel right, i think they should be the same length as the previous/next ones
01:38:095 (3,4) - [Nazi] these dont line up perfectly
01:41:309 (4,1,2,3,4,5) - Yeah, use Ctrl+Shift+D for this kinda stuff
02:08:095 (3) - hmm.. either make this prettier, or just use a different kind of slider
02:34:666 (1) - try not to overuse these kind of sliders
03:29:523 (1) - asdfkkl;kjjh try to make this prettier/symmetrical. start it out even (not sideways) and then when it looks nice, rotate it, if that makes sense

PEPSI MAX
02:01:238 (3) - make it like this, symmetry, or else (2) looks funny and uneven: http://puu.sh/2vEiy
02:23:738 (6) - make a better blanket
03:08:952 (1,4) - ugly sliders, try this: http://puu.sh/2vEmP (and then rotate it however you want)
Nice work with this diff, I like

In general, when you try to do symmetry, you need a different method. Make sure all your points are lined up by having the slider in the middle of the map, and flipping it around. mess around with the length until it looks perfectly symmetrical. that's all.

Nice map, good luck!
merchat7
May overlap with above mod

[Normal]

01:32:952 (1,2) - The repeat doesn't really follow the song, i suggest extending the repeating slider http://puu.sh/2w2MD. Sound better to me. If you don't have ideas for placement http://puu.sh/2w2Pm
01:37:238 (3,3) - Add claps
01:40:452 (2) - Clap at end, both suggestion should be done as you put claps here 01:42:380 (3,3) -
02:34:666 (1,2) - Sliders look better to me if the middle slider point is move a couple grid to the right.
02:38:952 (2) - Not too fond of this shape, play around with the shape a bit? http://puu.sh/2w3fe If you want to use;
360,160,158095,6,0,B|304:128|304:128|281:142|224:132,1,130,0|8,0:0|0:0,0:0:0:0:
180,252,158952,2,0,B|130:210|130:210|136:184|115:147,1,130,0|8,0:0|0:0,0:0:0:0:
03:03:595 (1) - Rotate 90 degree anti clockwise/point it to (2), I feel would improve flow. Naturally, adjust placement so that this slider doesn't overlap with 03:02:095 (5) -
03:04:238 (2,3,4) - Also please do whistle like here 01:14:523 (2,3,4) - or vice versa (keep consistency).

Good, the missing claps and 01:32:952 (1,2) I highly recommend fixing. The others are just polishing.

[Hard]

-1 hp so it different from Insane (MAX)?

00:07:452 (2,6) - Althrough minor, I recommend fixing the spacing by turning grid snap off.It's noticeable since right now, one pattern is overlapping ,one pattern isn't. E.g. 00:07:238 (1,2) - not overlapping 00:07:452 (2,3) - overlapping.
01:14:523 (1,2,3) - You map all the diffs right? if you keep whistle here in Normal, I recommend to do whistle here too. And if you did whistle here, do whistle at 03:04:238 (1,2,3) -
01:27:595 (3) - Try to point it a bit more to the next note would help with flow imo.
02:32:952 (1,3) - Prefer if you do 1/6 slider here too.
03:27:809 (2) - Not too fond of this anti jump I think keeping distant snap and having jump on 03:29:309 (3) - play nicer. If you find jump too big, then try snapping this note to 0.9x/0.8x/0.7x etc. I feel increasing spacing a bit here would be better.
*A couple things bother me, but as these suggestions are based of my preference and style, I'll list them in italics. Consider them if you wish.
SPOILER
00:35:523 (3,5) - I would do jumps on these. E.g. something like this placement http://puu.sh/2w3RO. There's a clear accent in music on the white tick so it feel weird to play all the notes to the same distant snap to me.
00:37:666 (7) - I prefer this stack since it let you play with the cursor a bit and for me, this help me feel the song more. Your choice through.
00:38:952 (3,5) - Same as 00:35:523
00:41:095 (7) - Stack if you did for previous suggestion.
00:42:381 (3,5) - Same as 00:35:523, something like this if you are clueless for ideas http://puu.sh/2w3Yk
00:49:881 (2) - I prefer that you don't stack this, instead place it a way so that there is a jump to the slider, e.g. here http://puu.sh/2w40a. This give emphasis to the white tick (where music is accented) and as you can see by spacing, give less emphasis to the red tick. I feel this fit better to song. If you feel (2) is too close to (1) and the jump to (3) is too big, simply move it more up. For me, either way feel better than how it is now.
00:51:595 (4) - ^
00:55:023 (3,4,1) - I would definitely do jump to the stream here, for me, the notes feel too close together. I can't help but get an uncomfortable feeling so I prefer if you move it more up, or more to the right, which ever way you find easier to fix the pattern you have here.
00:56:738 (2) - Same as 00:49:881
01:02:952 (3,6) - Really prefer slider (1/2, or whatever length you think is best/repeating slider) here, while I see you're following the drums, since guitar is pretty prominent here, I think slider should be done to represent it and you are still following the drums by doing this
01:06:380 (3) - ^
01:09:809 (2,5) - ^
01:13:238 (3) - ^
01:16:666 (2,5,8) - ^, if you truly do not prefer to do this, then I really prefer if you do some jumps here to reduce the empty feel (I feel like I need to hold or click something, but if there is a jump, I have to focus on getting that jump).
01:35:952 (6,7,1) - Prefer slightly higher spacing to ease the spacing change from the jump on 01:35:523 (5) -
03:10:452 (2,4) - etc., same as Same as 00:49:881
03:15:595 (3,4,1) - same as 00:55:023

Map looks fine to me, but I prefer a different mapping approach to some parts (read italics).

[Max]

To refrain from disrespecting the mapping style, I'll just be a bit more general. How I feel about this diff is similar to Hard. I feel some parts need jumps/sliders to fill in the gaps. I'll just give some quick examples. 02:02:095 (4,5,6) - This part seems like an awesome part to put jumps, but no jumps :( Or here, like I mention in Hard, 03:15:595 (4,5,1) - after a jump, I prefer if you increase the spacing a bit of the following notes to help make the transition more gradual. 4.85x > 1.0x feel really sudden and flow breaking to me. Just a few points, but I hope you get the idea.

Insane is really not my sort of map, but I notice this is your first beatmap. Pretty awesome job. Remember that this is my opinion.

Star, map is quite nice for a new mapper.
Topic Starter
jyu
Thank you :) will check the mod at 09/04/2013 because i'm too busy with f*cking homework right now
Topic Starter
jyu

Cobra wrote:

Hi!

Normal
00:46:666 (3) - you could try and make it perfectly symmetrical, like this: http://puu.sh/2vDnv i'm not sure if i fixed it well or not. If you want, could you please send the codes?
00:55:238 (1) - [Nazi] move 2 units left if you want it to line up perfect with the red slider.
00:55:238 (1) - this slider is odd looking, for good looking curves just use 3 slider points. this one has 5
01:07:238 (4) - i dont think the length of this slider sounds good, landing on the white tick at 01:08:095 sounds better, so sort of mess around with this but it fits the song
02:33:809 (4) - [Nazi] x:32 y:188
02:34:666 (1) - same situation as 01:07:238 will reconsider then
02:36:380 (2) - ^ ^

Hard
00:07:238 (1,2,3) - try to spread these out evenly so (2) does not touch (3).
00:08:952 (5,6,7) - ^ for 5 and 6
00:51:809 (1,2) - these sliders dont feel right, i think they should be the same length as the previous/next ones
01:38:095 (3,4) - [Nazi] these dont line up perfectly
01:41:309 (4,1,2,3,4,5) - Yeah, use Ctrl+Shift+D for this kinda stuff
02:08:095 (3) - hmm.. either make this prettier, or just use a different kind of slider i've seen a ranked map with this slider, i think it's fine
02:34:666 (1) - try not to overuse these kind of sliders ok. will reconsider
03:29:523 (1) - asdfkkl;kjjh try to make this prettier/symmetrical. start it out even (not sideways) and then when it looks nice, rotate it, if that makes sense

PEPSI MAX
02:01:238 (3) - make it like this, symmetry, or else (2) looks funny and uneven: http://puu.sh/2vEiy
02:23:738 (6) - make a better blanket
03:08:952 (1,4) - ugly sliders, try this: http://puu.sh/2vEmP (and then rotate it however you want) changed it, but not following your suggestion
Nice work with this diff, I like

In general, when you try to do symmetry, you need a different method. Make sure all your points are lined up by having the slider in the middle of the map, and flipping it around. mess around with the length until it looks perfectly symmetrical. that's all.

Nice map, good luck!
Thank you :)
Topic Starter
jyu

merchat7 wrote:

May overlap with above mod

[Normal]

01:32:952 (1,2) - The repeat doesn't really follow the song, i suggest extending the repeating slider http://puu.sh/2w2MD. Sound better to me. If you don't have ideas for placement http://puu.sh/2w2Pm
01:37:238 (3,3) - Add claps
01:40:452 (2) - Clap at end, both suggestion should be done as you put claps here 01:42:380 (3,3) -
02:34:666 (1,2) - Sliders look better to me if the middle slider point is move a couple grid to the right.
02:38:952 (2) - Not too fond of this shape, play around with the shape a bit? http://puu.sh/2w3fe If you want to use;
360,160,158095,6,0,B|304:128|304:128|281:142|224:132,1,130,0|8,0:0|0:0,0:0:0:0:
180,252,158952,2,0,B|130:210|130:210|136:184|115:147,1,130,0|8,0:0|0:0,0:0:0:0:
03:03:595 (1) - Rotate 90 degree anti clockwise/point it to (2), I feel would improve flow. Naturally, adjust placement so that this slider doesn't overlap with 03:02:095 (5) -
03:04:238 (2,3,4) - Also please do whistle like here 01:14:523 (2,3,4) - or vice versa (keep consistency).

Good, the missing claps and 01:32:952 (1,2) I highly recommend fixing. The others are just polishing.

[Hard]

-1 hp so it different from Insane (MAX)?

00:07:452 (2,6) - Althrough minor, I recommend fixing the spacing by turning grid snap off.It's noticeable since right now, one pattern is overlapping ,one pattern isn't. E.g. 00:07:238 (1,2) - not overlapping 00:07:452 (2,3) - overlapping.
01:14:523 (1,2,3) - You map all the diffs right? if you keep whistle here in Normal, I recommend to do whistle here too. And if you did whistle here, do whistle at 03:04:238 (1,2,3) -
01:27:595 (3) - Try to point it a bit more to the next note would help with flow imo.
02:32:952 (1,3) - Prefer if you do 1/6 slider here too. it's already in max diff
03:27:809 (2) - Not too fond of this anti jump I think keeping distant snap and having jump on 03:29:309 (3) - play nicer. If you find jump too big, then try snapping this note to 0.9x/0.8x/0.7x etc. I feel increasing spacing a bit here would be better.
*A couple things bother me, but as these suggestions are based of my preference and style, I'll list them in italics. Consider them if you wish.
SPOILER
00:35:523 (3,5) - I would do jumps on these. E.g. something like this placement http://puu.sh/2w3RO. There's a clear accent in music on the white tick so it feel weird to play all the notes to the same distant snap to me.
00:37:666 (7) - I prefer this stack since it let you play with the cursor a bit and for me, this help me feel the song more. Your choice through.
00:38:952 (3,5) - Same as 00:35:523
00:41:095 (7) - Stack if you did for previous suggestion.
00:42:381 (3,5) - Same as 00:35:523, something like this if you are clueless for ideas http://puu.sh/2w3Yk
00:49:881 (2) - I prefer that you don't stack this, instead place it a way so that there is a jump to the slider, e.g. here http://puu.sh/2w40a. This give emphasis to the white tick (where music is accented) and as you can see by spacing, give less emphasis to the red tick. I feel this fit better to song. If you feel (2) is too close to (1) and the jump to (3) is too big, simply move it more up. For me, either way feel better than how it is now.
00:51:595 (4) - ^
00:55:023 (3,4,1) - I would definitely do jump to the stream here, for me, the notes feel too close together. I can't help but get an uncomfortable feeling so I prefer if you move it more up, or more to the right, which ever way you find easier to fix the pattern you have here.
00:56:738 (2) - Same as 00:49:881
01:02:952 (3,6) - Really prefer slider (1/2, or whatever length you think is best/repeating slider) here, while I see you're following the drums, since guitar is pretty prominent here, I think slider should be done to represent it and you are still following the drums by doing this
01:06:380 (3) - ^
01:09:809 (2,5) - ^
01:13:238 (3) - ^
01:16:666 (2,5,8) - ^, if you truly do not prefer to do this, then I really prefer if you do some jumps here to reduce the empty feel (I feel like I need to hold or click something, but if there is a jump, I have to focus on getting that jump).
01:35:952 (6,7,1) - Prefer slightly higher spacing to ease the spacing change from the jump on 01:35:523 (5) -
03:10:452 (2,4) - etc., same as Same as 00:49:881
03:15:595 (3,4,1) - same as 00:55:023

Map looks fine to me, but I prefer a different mapping approach to some parts (read italics). Your preference style is awesome ;w; i will try hard to interprete the song next time. Thank you :)

[Max]

To refrain from disrespecting the mapping style, I'll just be a bit more general. How I feel about this diff is similar to Hard. I feel some parts need jumps/sliders to fill in the gaps. I'll just give some quick examples. 02:02:095 (4,5,6) - This part seems like an awesome part to put jumps, but no jumps :( Or here, like I mention in Hard, 03:15:595 (4,5,1) - after a jump, I prefer if you increase the spacing a bit of the following notes to help make the transition more gradual. 4.85x > 1.0x feel really sudden and flow breaking to me. Just a few points, but I hope you get the idea. Glad you point them out. I will try to imply what you're trying to say

Insane is really not my sort of map, but I notice this is your first beatmap. Pretty awesome job. Remember that this is my opinion.

Star, map is quite nice for a new mapper.
Thank you :)
Scorpiour
Hi there~~mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Non-sense stack leniency 0.5 ... please make them consistent to 0.7
[MAX]
  1. 00:12:380 (1,2,3,4,5) - make the shape more smooth?
  2. 00:13:238 (6,7,8,9,10) - ^
  3. 00:17:523 (1) - reduce the volumn to 30% at begining, and increase to 60% gruaduately?
  4. 00:38:095 - the blank here is weird a bit since here's a drum so i'd like to add a note here with NC
  5. 00:43:238 (1,2) - avoid overlap here by making them curved a bit? like this:
  6. 01:23:523 (1,2,3,4) - change the order here like this for better flow?
  7. 02:02:095 (4,5,6,7,8,9,10,11,12) - tbh triplets on white tick are heard odd a bit. i may choose the beats around here like this:
  8. 02:05:523 (4,5,6) - ^
  9. 02:42:381 (5,6,7,8) - move to 220:200?
[Hard]
  1. Circle Size 4 suggested
  2. 00:46:666 (5,6,7) - try to avoid overlap ?
  3. 01:12:381 (2) - a 3/4 repeat here may be better~
  4. 01:24:381 (5) - i suppose 1/2 beats is better ( like two 1/2 sliders )
  5. 02:07:238 (1,2) - avoid overlap
  6. 02:15:809 (3,4) - ^
  7. 02:23:738 (7) - ^
  8. 02:32:952 (1,2,3,4) - suggest three 1/3 repeats and then a 2/3 like this
  9. 02:39:809 (1,2) - 1/3 repeat + note
  10. 02:40:666 (3,4) - ^
  11. 03:22:666 (1,2,3) - overlap
[Normal]
  1. 00:09:809 (3) - make it symmetrical?
  2. 00:34:666 (1,2,3) - tbh.. this kinda overlap usually makes your map not neat...
that's all. Generally your map is potential.. i can't say it's completely ready for bubble currently but i would like to give you a chance for that. Try to look for some more detailed mods - at least three, and then call me back for recheck.
Kyouren
wow :) :) :) :)
Topic Starter
jyu

Scorpiour wrote:

Hi there~~mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Non-sense stack leniency 0.5 ... please make them consistent to 0.7
[MAX]
  1. 00:12:380 (1,2,3,4,5) - make the shape more smooth?
  2. 00:13:238 (6,7,8,9,10) - ^
  3. 00:17:523 (1) - reduce the volumn to 30% at begining, and increase to 60% gruaduately?
  4. 00:38:095 - the blank here is weird a bit since here's a drum so i'd like to add a note here with NC
  5. 00:43:238 (1,2) - avoid overlap here by making them curved a bit? like this:
  6. 01:23:523 (1,2,3,4) - change the order here like this for better flow?
  7. 02:02:095 (4,5,6,7,8,9,10,11,12) - tbh triplets on white tick are heard odd a bit. i may choose the beats around here like this:
  8. 02:05:523 (4,5,6) - ^
  9. 02:42:381 (5,6,7,8) - move to 220:200?
[Hard]
  1. Circle Size 4 suggested
  2. 00:46:666 (5,6,7) - try to avoid overlap ?
  3. 01:12:381 (2) - a 3/4 repeat here may be better~
  4. 01:24:381 (5) - i suppose 1/2 beats is better ( like two 1/2 sliders )
  5. 02:07:238 (1,2) - avoid overlap
  6. 02:15:809 (3,4) - ^
  7. 02:23:738 (7) - ^
  8. 02:32:952 (1,2,3,4) - suggest three 1/3 repeats and then a 2/3 like this
  9. 02:39:809 (1,2) - 1/3 repeat + note
  10. 02:40:666 (3,4) - ^
  11. 03:22:666 (1,2,3) - overlap
[Normal]
  1. 00:09:809 (3) - make it symmetrical?
  2. 00:34:666 (1,2,3) - tbh.. this kinda overlap usually makes your map not neat... can't do anything with distance snap on :<
that's all. Generally your map is potential.. i can't say it's completely ready for bubble currently but i would like to give you a chance for that. Try to look for some more detailed mods - at least three, and then call me back for recheck.
Everything else are fixed. Thank you :)
GugUCorn
m4m~
[General]
i recommend change Hitsound Normal to Hitsound Soft and change normal-sliderslide.wav to soft-sliderslide.wav
01:46:881 ~ 01:59:952 - add note more~

[Normal]

  1. 00:07:238 (1) - Finish
  2. 00:08:952 (1) - ^
  3. 00:10:666 (1) - finish on start slider
  4. 00:12:381 (1) - ^
  5. 00:14:095 (1) - finish
  6. 01:22:666 (1) - finish
  7. 01:46:238 (3) - overlap on 01:44:095 (3)
[Hard]
AR-1 i think it's more better~?

  1. 00:29:523 (1) - whistle
  2. 00:30:809 (1) - start on 00:31:238 and add note here
  3. 00:38:738 (2) - (232,156)
  4. 01:34:559 (2,3) - stacking is little hard for Hard Player..xD
  5. 01:46:452 (3,4,5) - ^ or NC
  6. 02:24:381 (1) - finish

[MAX]

  1. 01:32:952 (1) - 27th red point (256,164),33th red point(304,164),34th red point(312,176),35th red point (320,164)...and pull another red point like constantly~
  2. 02:02:095 (4) - NC
  3. 02:10:666 (1) - perfectly overlap on 02:10:023 (14)
  4. 02:39:809 (5) - NC?
  5. 03:26:952 (3) - perfectly overlap on 03:25:881 (4)
sorry i'm so busy because of school~:(
GL~`
Topic Starter
jyu

[Pisces] wrote:

m4m~
[General]
i recommend change Hitsound Normal to Hitsound Soft and change normal-sliderslide.wav to soft-sliderslide.wav
01:46:881 ~ 01:59:952 - add note more~ ok will consider

[Normal]

  1. 00:07:238 (1) - Finish
  2. 00:08:952 (1) - ^
  3. 00:10:666 (1) - finish on start slider
  4. 00:12:381 (1) - ^
  5. 00:14:095 (1) - finish
  6. 01:22:666 (1) - finish
  7. 01:46:238 (3) - overlap on 01:44:095 (3)
[Hard]
AR-1 i think it's more better~?

  1. 00:29:523 (1) - whistle
  2. 00:30:809 (1) - start on 00:31:238 and add note here
  3. 00:38:738 (2) - (232,156)
  4. 01:34:559 (2,3) - stacking is little hard for Hard Player..xD will reconsider then
  5. 01:46:452 (3,4,5) - ^ or NC choose to unstack instead
  6. 02:24:381 (1) - finish

[MAX]

  1. 01:32:952 (1) - 27th red point (256,164),33th red point(304,164),34th red point(312,176),35th red point (320,164)...and pull another red point like constantly~
  2. 02:02:095 (4) - NC
  3. 02:10:666 (1) - perfectly overlap on 02:10:023 (14)
  4. 02:39:809 (5) - NC?
  5. 03:26:952 (3) - perfectly overlap on 03:25:881 (4)
sorry i'm so busy because of school~:(
GL~`
that was fast, thank you :) will check tomorrow because it's late night here
edit: no comment means fixed. Thanks again :)
Azer
Hai~ m4m ^w^

MAX
  1. 00:09:809 (4,5) - This part should be 3 notes and snapped 1/3, not 4 and stacked 1/4. Maybe a reverse slider would do.
  2. 00:16:880 (6) - Snap 1/3 (snap here 00:16:809 )
  3. 00:47:523 (9,1) - I wouldn't stack that.
  4. 01:02:095 (1) to 01:13:238 (5) - Loads of space not used for anything here, I would recommend making 01:02:095 (1) 01:03:809 (2) 01:05:523 (2) 01:08:952 (3) 01:10:666 (3) 01:12:380 (3) Reverse sliders snapped 1/4 lasting for whole gap , like this instead of
  5. 01:26:845 (2) - Out of place, remove.
  6. 01:39:166 (10) - Snap here 01:39:273
  7. 02:34:881 (2,3,4,5,6,7) - Singer is really offbeat here while your notes aren't, I recommend using spinners instead and timing it properly.
  8. 02:41:952 (4,5) - Unstack
  9. 03:12:381 (1,2) - VERY far apart for this difficulty

I can't stand this song anymore, I'm not going to mod other difficulties, sorry.
Topic Starter
jyu

AzerFrost wrote:

Hai~ m4m ^w^

MAX
  1. 00:09:809 (4,5) - This part should be 3 notes and snapped 1/3, not 4 and stacked 1/4. Maybe a reverse slider would do.
  2. 00:16:880 (6) - Snap 1/3 (snap here 00:16:809 )
  3. 00:47:523 (9,1) - I wouldn't stack that. i'd like to stack
  4. 01:02:095 (1) to 01:13:238 (5) - Loads of space not used for anything here, I would recommend making 01:02:095 (1) 01:03:809 (2) 01:05:523 (2) 01:08:952 (3) 01:10:666 (3) 01:12:380 (3) Reverse sliders snapped 1/4 lasting for whole gap , like this instead of
  5. 01:26:845 (2) - Out of place, remove. i want to keep that
  6. 01:39:166 (10) - Snap here 01:39:273
  7. 02:34:881 (2,3,4,5,6,7) - Singer is really offbeat here while your notes aren't, I recommend using spinners instead and timing it properly.will consider
  8. 02:41:952 (4,5) - Unstack intentional
  9. 03:12:381 (1,2) - VERY far apart for this difficulty

I can't stand this song anymore, I'm not going to mod other difficulties, sorry.
Thank you :) Will check tomorrow, and will also mod yours tomorrow. Just tell me which map i should mod

Edit : Already checked. No comment means fixed. Thanks again :)
JudgeTheDude
Hi, M4M ^^

[Normal]

02:15:809 (3,4) - Why not like this: http://osu.ppy.sh/ss/710756
- 02:15:809 (3) - x:360 y:208
- 02:16:238 (4) - x:256 y:288
03:26:952 (2,3) - Try to make them like 2 is a blanket for 3, there a many possibilities, so I let you move or rotate ^^

[Hard]
01:15:809 (1,2) - I find this kind of jumps too hard for a Hard, but it's only an opinion.

That's all I found, sorry for this lame mod, compared to your mod :cry:

But good luck, you've done a very good job ^^
Topic Starter
jyu

JudgeTheDude wrote:

Hi, M4M ^^

[Normal]

02:15:809 (3,4) - Why not like this: http://osu.ppy.sh/ss/710756
- 02:15:809 (3) - x:360 y:208
- 02:16:238 (4) - x:256 y:288
03:26:952 (2,3) - Try to make them like 2 is a blanket for 3, there a many possibilities, so I let you move or rotate ^^

[Hard]
01:15:809 (1,2) - I find this kind of jumps too hard for a Hard, but it's only an opinion.

That's all I found, sorry for this lame mod, compared to your mod :cry:

But good luck, you've done a very good job ^^
All fix, thank you :)
Sieg
Hello

General:

Normal:
00:20:952 (1,2) - let's try something like http://puu.sh/2Dp8Q.jpg
120,140,20952,6,0,B|120:176|120:176|104:232|152:264,1,130,0|0,0:0|0:0,0:0:0:0:
276,260,21809,2,0,B|276:224|276:224|292:168|244:136,1,130
00:24:380 (1,2) - oh great, now we have variety this is good :)
00:22:666 (3,3) - tbh I suggest to change this too or just add little angle, lying long straight slider never looks good
00:44:095 (6) - http://puu.sh/2Dpr1.jpg this better interact with 00:42:381 (3) -
00:55:238 (1) - http://puu.sh/2Dpuy.jpg
01:20:952 (1) - ok, i already mention this
02:00:381 (1,2) - just an idea, make this some way wavy http://puu.sh/2DpFB.jpg
02:03:809 (1,2) - same here and on following 2 spots
02:26:952 (3,4) - watch spacing here
02:39:809 (3,4,5,6) - rotate them by ~12 http://puu.sh/2DpRO.jpg
02:41:523 (1,2) - http://puu.sh/2DpYc.jpg
129,256,161523,6,0,B|198:273|198:273|255:260,1,130
381,264,162381,2,0,B|316:245|316:245|255:260,1,130
03:04:238 (2,3,4) - http://puu.sh/2Dq2g.jpg
03:14:952 (3) - move this to 240:188
03:31:666 (4) - http://puu.sh/2Dq6e.jpg

Hard:
Setting too low for hard AR+1 OD+1
00:16:238 (6,7) - to stack such things properly turn off grid-snap http://puu.sh/2DqhM.jpg
00:49:666 (2) - http://puu.sh/2DqmW.jpg sounds and plays better
01:19:237 (7) - end not snapped ctrl+x ctrl+v to fix
01:42:809 (10,11,1,2,3,4,5) - this pattern is too hard for hard xD
02:08:095 (3) - try to improve this slider
02:20:952 (2,5) - nope, this out of style since 2010
03:30:381 (3) - http://puu.sh/2Dqyh.jpg
in general you use too many stacks here, yes you definitely can use them but not so often

MAX:
00:25:666 (4,1) - feels like this can be on better spots, maybe something like http://puu.sh/2DqGD.jpg idk
00:40:881 (9) - some grids right
00:43:023 (6,1) - http://puu.sh/2DqID.jpg
00:58:666 (8) - 200:204
01:02:095 (1,2,3) - why not to avoid stacks here http://puu.sh/2DqLq.jpg
01:03:809 (2,3,4) - same
01:05:523 (2,3,4) - same
01:10:666 (1,2,3,4,5,6,7,8,9) - curve this?
01:12:381 (1,2,3,4,5,6,7,8,9) - or wave
02:04:880 (3) - 456:172
02:12:380 (1) - hiding behind sliderbody is not recommended trick
03:08:952 (1) - fix shape of this
03:10:666 (4) - ^
03:26:095 (1,2) - http://puu.sh/2DqUp.jpg
108,260,206095,6,0,P|136:300|164:312,1,80
264,224,206523,2,0,P|256:268|232:300,1,80
not bad

Well for the first map this was fine, keep getting mods. Good Luck!
Topic Starter
jyu

Sieg wrote:

Hello

General:

Normal:
00:20:952 (1,2) - let's try something like http://puu.sh/2Dp8Q.jpg
120,140,20952,6,0,B|120:176|120:176|104:232|152:264,1,130,0|0,0:0|0:0,0:0:0:0:
276,260,21809,2,0,B|276:224|276:224|292:168|244:136,1,130
00:24:380 (1,2) - oh great, now we have variety this is good :)
00:22:666 (3,3) - tbh I suggest to change this too or just add little angle, lying long straight slider never looks good
00:44:095 (6) - http://puu.sh/2Dpr1.jpg this better interact with 00:42:381 (3) -
00:55:238 (1) - http://puu.sh/2Dpuy.jpg the previous shape fits the song more but thank you for your suggestion :>
01:20:952 (1) - ok, i already mention this gonna keep this one for pattern
02:00:381 (1,2) - just an idea, make this some way wavy http://puu.sh/2DpFB.jpg
02:03:809 (1,2) - same here and on following 2 spots
02:26:952 (3,4) - watch spacing here
02:39:809 (3,4,5,6) - rotate them by ~12 http://puu.sh/2DpRO.jpg
02:41:523 (1,2) - http://puu.sh/2DpYc.jpg
129,256,161523,6,0,B|198:273|198:273|255:260,1,130
381,264,162381,2,0,B|316:245|316:245|255:260,1,130
03:04:238 (2,3,4) - http://puu.sh/2Dq2g.jpg
03:14:952 (3) - move this to 240:188
03:31:666 (4) - http://puu.sh/2Dq6e.jpg

Hard:
Setting too low for hard AR+1 OD+1
00:16:238 (6,7) - to stack such things properly turn off grid-snap http://puu.sh/2DqhM.jpg
00:49:666 (2) - http://puu.sh/2DqmW.jpg sounds and plays better
01:19:237 (7) - end not snapped ctrl+x ctrl+v to fix
01:42:809 (10,11,1,2,3,4,5) - this pattern is too hard for hard xD will consider
02:08:095 (3) - try to improve this slider
02:20:952 (2,5) - nope, this out of style since 2010
03:30:381 (3) - http://puu.sh/2Dqyh.jpg
in general you use too many stacks here, yes you definitely can use them but not so often

MAX:
00:25:666 (4,1) - feels like this can be on better spots, maybe something like http://puu.sh/2DqGD.jpg idk intentional. but i will change it into another position
00:40:881 (9) - some grids right
00:43:023 (6,1) - http://puu.sh/2DqID.jpg
00:58:666 (8) - 200:204
01:02:095 (1,2,3) - why not to avoid stacks here http://puu.sh/2DqLq.jpg
01:03:809 (2,3,4) - same
01:05:523 (2,3,4) - same
01:10:666 (1,2,3,4,5,6,7,8,9) - curve this?
01:12:381 (1,2,3,4,5,6,7,8,9) - or wave i like them straight, but i will change if more people say so
02:04:880 (3) - 456:172
02:12:380 (1) - hiding behind sliderbody is not recommended trick
03:08:952 (1) - fix shape of this
03:10:666 (4) - ^
03:26:095 (1,2) - http://puu.sh/2DqUp.jpg
108,260,206095,6,0,P|136:300|164:312,1,80
264,224,206523,2,0,P|256:268|232:300,1,80
not bad

Well for the first map this was fine, keep getting mods. Good Luck!
No comments means fixed. Thank you :)
Cirno
Seems you are soon to get a bubble o.o

[Normal]

  1. 00:10:666 (1,2,1,2) - Center (2) looks better
  2. Others fine
[Hard]

  1. 00:48:381 (1) - These are really exotic...
  2. 00:51:809 (1) - A bit ugly, just use simple 3-point sliders and you'll be fine
  3. 02:08:095 (3) - The bracket is pretty bad, I'm not pretty good at this either but try
    150,149,128095,2,0,B|258:228|258:228|265:280|281:320|318:321|353:318|375:289,1,300
  4. 03:04:238 (1,2,3) - Use the Create Polygon Circles feature for better triangle
[MAX]

  1. 00:44:095 (1,2) - The speedups doesn't make much sense to me, maybe just use 1.0x?
  2. 00:48:166 (1,2,3) - Over stack latency, looks pretty bad. Try unstacking or adding stack latency.
  3. 01:03:595 (1,2,3,4) - Try flipping vertically?
  4. 01:08:738 (5) - Maybe place the NC here for consistency through the stream.
  5. 01:14:523 (3,4,5) - This triangle seems a bit off, try the Create Polygon Circles feature?
  6. 01:24:166 (4) - Try stacking with 01:23:523 (1) - , flows better (counter-clockwise circling) and the jump feel pretty good to me
  7. 01:28:238 (1,2,3) - Use the polygon feature for better triangle
  8. 01:34:880 (2) - NC this and 01:34:666 (1) - remove NC
  9. 01:36:380 (1,2,3,4,5,6,7) - I'm pretty sure these should be 1/3s
  10. 02:34:881 (2,3,4,5,6,7,8,9,10,11,12) - Probably should be 1/6s
  11. 02:36:595 (2,3,4,5,6,7,8,9,10,11,12) - ^
Mostly good for a first map, good luck getting it ranked~
Topic Starter
jyu

Cirno wrote:

Seems you are soon to get a bubble o.o can i get more amen for this

[Normal]

  1. 00:10:666 (1,2,1,2) - Center (2) looks better
  2. Others fine
[Hard]

  1. 00:48:381 (1) - These are really exotic... indeed
  2. 00:51:809 (1) - A bit ugly, just use simple 3-point sliders and you'll be fine
  3. 02:08:095 (3) - The bracket is pretty bad, I'm not pretty good at this either but try
    150,149,128095,2,0,B|258:228|258:228|265:280|281:320|318:321|353:318|375:289,1,300
  4. 03:04:238 (1,2,3) - Use the Create Polygon Circles feature for better triangle
[MAX]

  1. 00:44:095 (1,2) - The speedups doesn't make much sense to me, maybe just use 1.0x?
  2. 00:48:166 (1,2,3) - Over stack latency, looks pretty bad. Try unstacking or adding stack latency.
  3. 01:03:595 (1,2,3,4) - Try flipping vertically?
  4. 01:08:738 (5) - Maybe place the NC here for consistency through the stream.
  5. 01:14:523 (3,4,5) - This triangle seems a bit off, try the Create Polygon Circles feature?
  6. 01:24:166 (4) - Try stacking with 01:23:523 (1) - , flows better (counter-clockwise circling) and the jump feel pretty good to me
  7. 01:28:238 (1,2,3) - Use the polygon feature for better triangle
  8. 01:34:880 (2) - NC this and 01:34:666 (1) - remove NC
  9. 01:36:380 (1,2,3,4,5,6,7) - I'm pretty sure these should be 1/3s intentional, i'd like to keep it
  10. 02:34:881 (2,3,4,5,6,7,8,9,10,11,12) - Probably should be 1/6s at first i thought about that too, but i tried to avoid maniacal fast-paced speed, but you're the second modder who points this out after AzerFrost, so fixed
  11. 02:36:595 (2,3,4,5,6,7,8,9,10,11,12) - ^
Mostly good for a first map, good luck getting it ranked~
No comment also means fixed. Thank you :)
vipto
AHOY!

General:
Offset is 636

[MAX]

Drain +1

00:07:881 - You need a cirlce here
00:17:523 (1) - http://puu.sh/2HrWR.jpg Looks way better
00:22:881 (6) - Move right a very small bit, so it doesnt touch 00:23:523 (7) - (Very slightly) just a bit :D
00:29:523 (1) - Try something like this to make your map looking better http://puu.sh/2HrZK.jpg
01:32:952 (1) - You placed one point wrong :C
02:03:595 (14) - Almost impossible to read, especially with standard or any other skin that has 300's visible.
02:02:416 (6,9,12) - remove, these are unrankable.
02:09:273 (9,12) - Same.
02:20:952 (1,2) - Blanket?
02:22:666 (5,6,7) - Same as above. (Blanket)
02:24:381 (8) - Again, blanket?
02:34:881 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - has to be a 1/3 stream. unrankable this way.
02:36:595 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Same
02:41:523 (1,2,3,4,5,6,7,8) - Try something like that
Fits the song pretty good
03:28:131 (8) - remove.

[Hard]

Check all your circles that you have stacked to a sliders end. many of the arent stacked properly. Restack them.

00:17:095 (7) - Space this away from 6's end?
00:35:523 (3) - This spacing is weird. fix it.
00:38:952 (3) - Sapcing
01:16:666 (2) - This jump is too big
01:18:381 (5) - This one too
01:42:380 (9) - Stack with 4. as it is right now, its stackin is incorrect.
02:24:381 (8) - x:293 y:222
03:23:523 (3) - http://puu.sh/2HsBa.jpg Try that? (note that it ends on a white tick now.)

The Easy looks fine to me, besides the fact that i am not a big help with Easy diffs...

Good luck!
Topic Starter
jyu

vipto wrote:

AHOY!

General:
Offset is 636 it seems off to me

[MAX]

Drain +1

00:07:881 - You need a cirlce here will reconsider
00:17:523 (1) - http://puu.sh/2HrWR.jpg Looks way better i'd like to keep that, it match the theme
00:22:881 (6) - Move right a very small bit, so it doesnt touch 00:23:523 (7) - (Very slightly) just a bit :D
00:29:523 (1) - Try something like this to make your map looking better http://puu.sh/2HrZK.jpg i'd also like to keep that
01:32:952 (1) - You placed one point wrong :C
02:03:595 (14) - Almost impossible to read, especially with standard or any other skin that has 300's visible.
02:02:416 (6,9,12) - remove, these are unrankable. ?
02:09:273 (9,12) - Same.
02:20:952 (1,2) - Blanket?
02:22:666 (5,6,7) - Same as above. (Blanket) i think it's already blanket
02:24:381 (8) - Again, blanket? ^
02:34:881 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - has to be a 1/3 stream. unrankable this way. it seems a bit off with 1/3, i also feel uncomfortable with 1/6 i hate fast-paced streams like that actuallyso i will change if more modders say so
02:36:595 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Same ^
02:41:523 (1,2,3,4,5,6,7,8) - Try something like that
Fits the song pretty good
03:28:131 (8) - remove. i'd like to keep that. it match the lyrics

[Hard]

Check all your circles that you have stacked to a sliders end. many of the arent stacked properly. Restack them.

00:17:095 (7) - Space this away from 6's end? i prefer to stack
00:35:523 (3) - This spacing is weird. fix it. i want to make a jump from (2) to (3)
00:38:952 (3) - Sapcing ^
01:16:666 (2) - This jump is too big
01:18:381 (5) - This one too
01:42:380 (9) - Stack with 4. as it is right now, its stackin is incorrect.
02:24:381 (8) - x:293 y:222 i'd like to keep that for better flow
03:23:523 (3) - http://puu.sh/2HsBa.jpg Try that? (note that it ends on a white tick now.)

The Easy looks fine to me, besides the fact that i am not a big help with Easy diffs...

Good luck!
No comment means fixed :) Thank you
HelloSCV
From my queue

Normal

some missed claps
00:21:809 (2) -
02:01:238 (3) -
02:04:666 (3) -
02:08:095 (3) -
02:11:523 (3) -
02:25:238 (2) -
03:20:095 (3) -

00:46:666 (3) - touching hp bar

Hard

some missed claps
00:13:238 (6) -
00:14:952 (4) -
00:48:381 (1) -
00:50:095 (3) -
01:18:381 (5) -
01:25:238 (7) -
01:26:095 (1) -
01:40:666 (3) -
01:42:380 (9) -
02:13:238 (4) -
02:23:523 (6) -
03:16:666 (2) -
03:25:238 (4) -
03:30:381 (3) -

00:43:238 (5) - slider arrow is hidden little bit
01:26:095 (1) - ^

Insane

some missed claps
00:57:809 (6) -
00:40:666 (8) -
01:09:809 (11) -
01:11:523 (9) -
01:13:238 (9) -
02:02:952 (10) -
02:06:166 (6) -
02:11:523 (3) -
02:13:238 (4) -
02:16:666 (6) -
02:23:523 (6) -
03:08:952 (1) -
03:10:666 (4) -
03:18:381 (6) -
03:32:095 (6) -

00:38:309 (1) - delete NC, don't need this
01:08:845 (2) - how about delete this? fits better with song imo
01:13:880 (1) - delete NC 01:14:095 (2) - add NC ( for consistence )
01:35:523 (2) - touching HP bar?
02:05:523 (4,5,6,7,8,9,10,11,12) - i think this rhythm is better http://puu.sh/2M0Bg.jpg

Good luck~
Topic Starter
jyu

HelloSCV wrote:

From my queue

Normal

some missed claps
00:21:809 (2) -
02:01:238 (3) -
02:04:666 (3) -
02:08:095 (3) -
02:11:523 (3) -
02:25:238 (2) -
03:20:095 (3) -

00:46:666 (3) - touching hp bar

Hard

some missed claps
00:13:238 (6) -
00:14:952 (4) -
00:48:381 (1) -
00:50:095 (3) -
01:18:381 (5) -
01:25:238 (7) -
01:26:095 (1) -
01:40:666 (3) -
01:42:380 (9) -
02:13:238 (4) -
02:23:523 (6) -
03:16:666 (2) -
03:25:238 (4) -
03:30:381 (3) -

00:43:238 (5) - slider arrow is hidden little bit i think it's fine, it's still visible
01:26:095 (1) - ^^

[notice]Insane

some missed claps
00:57:809 (6) -
00:40:666 (8) -
01:09:809 (11) -
01:11:523 (9) -
01:13:238 (9) -
02:02:952 (10) -
02:06:166 (6) -
02:11:523 (3) -
02:13:238 (4) -
02:16:666 (6) -
02:23:523 (6) -
03:08:952 (1) -
03:10:666 (4) -
03:18:381 (6) -
03:32:095 (6) -

00:38:309 (1) - delete NC, don't need this
01:08:845 (2) - how about delete this? fits better with song imo will reconsider
01:13:880 (1) - delete NC 01:14:095 (2) - add NC ( for consistence )
01:35:523 (2) - touching HP bar?
02:05:523 (4,5,6,7,8,9,10,11,12) - i think this rhythm is better http://puu.sh/2M0Bg.jpg

Good luck~
No comment means fixed. Thank you :)
HelloSCV

AlpacaCokelat wrote:

Hard
00:43:238 (5) - slider arrow is hidden little bit i think it's fine, it's still visible
01:26:095 (1) - ^^
you should fix these check here : https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
Topic Starter
jyu

HelloSCV wrote:

AlpacaCokelat wrote:

Hard
00:43:238 (5) - slider arrow is hidden little bit i think it's fine, it's still visible
01:26:095 (1) - ^^
you should fix these check here : https://osu.ppy.sh/wiki/Standard_Ranking_Criteria

although it looks hidden in the editor, but i assume the arrow still visible from test-play
but if more people point this out, i will change

Edit : Changed this one 01:26:095 (1) - because another modder also point this out
gyuwife
Good luck :D
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