Thx for confirming!Lolicore Flandre wrote:
I've checked your bpm and offset, its all good!
Thx for confirming!Lolicore Flandre wrote:
I've checked your bpm and offset, its all good!
Thx for yur support!DX5536 wrote:
Just some random Suggestion from me. Gosh, why don't this get ranked?
I've requested a MAT and don't worry
Easy:
I feel kinda empty (at 01:07:250 and) at 01:08:679. I would add a circle there.But it's up to you you're right, there used to be notes. But considering that they're too intense, I removed them
Normal:
01:06:536 Super confused part for someone new in Normal and there are lot of mini streams. This is still Normal please have mercy and reduce the number of mini stream. reduced
Hard:
00:42:607 This slider is kinda ugly, try something like this.This slider is from another map. You can make something similar.
How it's been make
Thx for the idea but I think the current shape actually fits the vocal well so I'm not feel like changing it
00:54:036 (Please) make the both side of this slider same (or almost same because it's kinda ugly). seems not quite a deal
Angle:
-Nothing particular for now-
Sorry for my noob english. And Good Luck!
20:25 mintong89: (:3[____] hi
20:25 Kurosanyan: hi :o
20:25 mintong89: ヾ(:3ノシヾ)ノ" zero wind call me irc mod for you so he can call frost to bubble
20:25 *mintong89 is editing [http://osu.ppy.sh/b/215272 Haruna Ikeda - I hope so... [Kurosanyan's Taiko Oni]]
20:26 mintong89: (´・ω・`) are you have time now?
20:26 Kurosanyan: yup
20:27 mintong89: since i lazy now...so...(ノ´∀`*)
20:27 mintong89: 00:06:179 (2) - delete?
20:27 mintong89: 00:09:036 (4) - ^
20:27 mintong89: oh wait...
20:28 mintong89: nonono
20:28 mintong89: 00:11:417 - add a k? because it have sound here
20:28 Kurosanyan: It have the exact same sound at 06:179 lol
20:29 Kurosanyan: I should delete both or none I think
20:29 mintong89: none plz lol
20:30 Kurosanyan: And it's more fiting with d imo
20:30 mintong89: up to you~
20:31 mintong89: 00:22:131 (1) - 顿弄不同为何要有useaspinner?
20:31 mintong89: ..
20:31 mintong89: dunno but why you use a spinner*
20:31 Kurosanyan: I'm not chinese
20:31 mintong89: i froget to change input sorry
20:31 Kurosanyan: haha
20:31 mintong89: ><"
20:31 mintong89: u can use k f
20:32 mintong89: k d*
20:32 Kurosanyan: I'm following the melody here and it would be too much boring if I use k d imo
20:33 Kurosanyan: Would be the same as the previous rhythm
20:33 mintong89: but use a spinner more boring (.
20:34 Kurosanyan: why D:
20:34 mintong89: nah just kidding
20:35 mintong89: 00:34:274 - add a d here?
20:36 Kurosanyan: But I would have to remove the finish :(
20:37 mintong89: .
20:37 mintong89: sorry orz
20:37 Kurosanyan: And it's better imo to start with the finish since there's a change in the music
20:37 mintong89: yeah
20:38 mintong89: 00:44:512 (1) - why you add k at this way? it's not fit
20:40 Kurosanyan: Yeah you're right for this one. I think I did it because there's already a kddkd before but it's better with a d
20:41 mintong89: hmm yeah
20:41 mintong89: 00:49:750 (2) - k? because it's just like 00:49:274 (5,1) -
20:43 mintong89: 00:51:893 (1,1) - k? it's fit at imo. but d is fit too. so up to you~
20:43 mintong89: 00:51:893 (1) - and 00:52:608 (1) - *
20:44 Kurosanyan: 00:49:750 (2) - I'm following the drums, not the melody
20:45 mintong89: ok
20:45 Kurosanyan: And d is making a better flow for the two notes where you suggested k imo
20:47 mintong89: 00:53:084 (2) - k?
20:56 Kurosanyan: wait, for 00:44:512 (2) - you said d and now you say k?
20:56 Kurosanyan: It's the same thing :(
20:56 mintong89: really? sorry then :(
20:58 mintong89: i guess i just can found this..
20:58 mintong89: = =
20:58 Kurosanyan: meh
spboxer3 wrote:
omo[Taiko Oni]
- 00:09:869 (2) - remove? Nope
- 00:11:179 (1) - move to 00:11:357 - ? ^
- 00:21:655 (2) - remove? ^
- 00:22:131 (1) - spinner is add here is a kinda odd for player because I can't hear any beat/voice should be hold (stream) Well, since almost everyone is complaining about my spinner, I removed it and made dd k instead. I don't like it but I hope it's ok now.
- 00:28:321 (2) - remove. I guess you follow the voice (or guitar) for your main rely, that's why I make this suggest for you. I follow the drums for almost the whole map, why would I follow the vocals...?
- 00:36:893 (1) - remove. sound it's excess. ??? I guess you wrote the wrong note here because I don't understand why I should remove this one.
- 00:39:155 (2,3) - remove both note, they are excessive note for this part I think my mapping fit to the drums here
- 00:41:655 (2) - remove and add note at 00:41:655 (2) - There's already a note at 00:41:655 (2) - and no for the other suggestion.
- 00:43:441 (1,1) - same remove :< Nope
- 00:47:489 (1) - ,01:10:345 (2) - ^ ^
※the issue is 5 plat stream is really unsuit for 1/3,1/6 rhythm song and you try to add it, but sound your pattern didn't make this diff outstanding just make it a kinda odd for playing.I don't try anything, I just map the stuff I hear.
After hours and hours of testing and fixing, I've made Hard diff and Angel diff Almost consistent in rhythm. And about some particular points which I was also not sure, we really need a discussion in-game!Frostmourne wrote:
hi
General
Offset seems late, offset should be 2960 (-5) make sure you don't forget to resnap all notes and green lines as well all diff fixed
Easy
00:33:673 (3) - this slider ends weirdly, it has no sound on the music on the end of the slider so I suggest you remove this note 00:34:387 (1) - and end this slider at this point instead fixed
00:56:531 (2) - whistle head so the sound in the music will correspond with 00:57:244 (3) - and 00:55:816 (1) - as well fixed
Normal
00:40:107 (1) - whistle head sounds weird, I will remove it only head here , the tail still sounds nice here fixed
00:41:536 (3) - I would add whistle at 1st and 2nd points because they will correspond with 00:40:107 (1) - 's tail only added on head
01:21:714 (1,2,3,4) - it's really confusing for this part. Actually it shouldn't be confusing but what you have done so far in this diff are about 01:17:964 (4,5,1,2) - which is really complicated and hard to read but whatever , it sounds nice in the other side too.
So, to prevent the conflicted rhythmical logic here , I suggest you use this rhythm as you have done before so it will still be understandable as it should be
fixed
I will check the Hard and Insane later because some of them which I'm not sure are 1/6 beats
General fixedScorpiour wrote:
Hi there~~ pop for wrong artistunicode
[General]may mod it thoroughly later
- ArtistUnicode : 池田春菜
- Add Leaf to your tags
- Inconsistent Combo colours... could u give me a reason?
fixed~ thx a lotFlask wrote:
This is a small issue, but if you can take a look on taiko muzu/oni, the bg will be like this while playing:
Do you get it? The girl's face in the bg has overlapped by the playfield. Set this in the notepad may solve this problem:
Muzu:
//Background and Video events
0,0,"taiko1.jpg",0,100 (current 1,1)
Oni:
//Background and Video events
0,0,"taiko1.jpg",0,150 (current 1,1)
You can change the number if you want, but please do not let the playfield overlaps the face!
@Zero__Wind: 看到記事本裡[events]的第二行0,0,"bg",1,1全改成0,0,"bg",0,0. 1,1會造成遊戲時BG偏移1pixel
Good luck!
Finished all the fixing except for TaikosScorpiour wrote:
okay~~here's my mod, sorry for my late due to my courseworks >_<
No Kds, please~~,然后中文mod了,方便理解
red - must be fixed
blue - highly recommend to consider
black - only suggestions
[Angel][Taiko Oni]
- 首先,我不反对用1/6,而且这个曲子用1/6也还算合适……只不过曲子本身的鼓点和吉他和vocal重音是1/4的所以多少觉得有点off
- 00:07:483 (5,6) - 这里,前面同样的1/6的二连你用了stack,这里一下子距离拉开很远。考虑到Kick Slider头部的点击特性,我更期待(4)->(5)之间能有个大间距的跳,而不是在(5)->(6)之间。虽然这么放并不会太坑,但总觉的不舒服。二连的话,我认为是00:09:269 (4,5) - 的间距放的比较适合。 k
- 00:08:317 (1) - 这个NC在我看来这个地方和前面是一句上的,所以NC应该放到后面的Note上而不是这里 k
- 00:12:424 - vocal重音在这里(注意是个1/4),所以如果不想放打击点的话,我认为至少把slider的红色拐点对齐这里来突出一下也好,现在的拐点位置歪到前面去了。 k
- 00:15:340 - 建议加note,vocal重音 k
- 00:17:960 (2) - 考虑到vocal结构,拆成slider+note的样子?比如这种:
k
- 00:21:055 - 加note建议 k
- 00:21:888 (3,4) - slider尾带来的错位感,听着不舒服,建议节奏:
k
- 00:27:721 - 依然是空拍空的很不舒服的点 改了节奏
- 00:28:555 (1,2) - 这跳的间距你是认真的? 改了结构
- 00:29:388 (2,3,4) - 前面一直1/6为什么这一段突然就变回1/4了? 哎呀反正以前跟vocal的地方就用了1/4 跟鼓的就用了1/6 现在全都1/6了
- 00:33:912 (6) - Slider轨道被遮挡的比较严重。其实这里我觉得2个note就刚好,是个放空拍的好地方。 no
- 00:41:769 (4) - 依然是2连间距问题叠到后面(5)那里去不好么?从开头到这里你几个2连间距就一直在变……很乱诶……如果你下定决心就用这个坚决的话也最好前后统一。 就用大间距了
- 00:54:031 (1) - 做成对称吧 k
- 00:56:531 (3) - 突然一个红点的折线slider感觉比较违和。这不还没进kiai呢弄成弧线吧 k
[Taiko Muzukashii]
- SliderTickRate 3 for 1/6 based fixed
- 00:08:317 (1) - k?
- 00:14:031 (1) - k?
- 01:14:745 (5,1) - k d?
[Hard]
- SliderTickRate 1 for 1/4 based fixed
Hard整体难度和Insane太接近,而且我觉得你在做的时候完全没有想清楚到底是要按1/4来走还是1/6 全都1/6了 感觉这不可能难啊
- 00:22:840 (6,7) - 感觉slider更合适 k
- 00:26:531 (2,3,4,5) - 和Insane一样,为什么从这里开始突然就变成1/4based了 ^
- 00:56:531 (1,2,3,4,5) - 难看+难打 改了节奏
- 00:59:626 (4,5) - 又变回1/6了,另外建议slider k
- 01:07:067 (1,2) - 不要这样1/4 1/6来会切换好不好很难受的……而且这还是Hard。。。 节奏都改了
- 01:11:055 (3,4) - Slider k
[Normal][Easy]
- 00:17:245 (1) - 形状弯的有些过了 k
- 00:24:209 (2) - 建议删掉 k
- 00:26:888 (2,3) - 毕竟是Normal,稍微考虑下难度的问题吧,相当于168bpm的1/2连打新人会困扰的,放一个slider就会好很多了 k
- 00:28:317 - 这里倒是可以放个note来平衡你的节奏 不太想 而且感觉不好放
- 00:45:817 (3) - stack没叠好 fixed
- 00:54:031 (4) - 向上挪动到74:185,对齐spacing和blanket k
- 00:57:067 (3,4) - 1. 难度问题 2. 遮挡问题 。所以建议改掉做成这样
k- 01:18:317 (5,1) - 依然是难度问题 删了个note
大概就是这样了。我的意见是在rebubble之前再去找几个靠谱的mod好好修改一下吧,现在这质量泡的实在是太勉强。
- 00:12:245 (1) - 中间描点往左上放放,扭曲的太多了 k
- 00:21:531 (2) - 尾巴向下放平一点
k- 00:28:317 - 这里可以加个note,空拍不是很好听 不 保持和前面的节奏型一致
- 00:29:388 (1,3) - 弧度做小点并且拉对称了 k
- 00:35:817 (2) - 都出屏幕了,竖过来放不好么……没必要把自己给憋到死角去吧
k- 00:39:745 (3) - 去掉尾巴上的whistle音 no
- 00:41:531 (1) - 依然是自己把自己堵死的节奏……和后面(2)做成对称的样式吧
no- 01:07:245 - 建议加note,这里节奏是对称的 一开始加了的 就是被说太难了又删了 行吧 我又加回来了 还不够我纠结的
- 01:08:674 - ^ ^
- 01:11:174 (3) - 已经都贴边了还要往外拐,直着上去稍微斜一点不就好了 k
- 01:17:245 (2) - NC挪到这里来 k
另外,taiko也需要更多的mod,现在的质量很难过关。Taiko staff的意见是直接remap,自己考虑下吧。 太鼓我自己真不知道该怎么说 找过五六个人看过了 也没改出什么东西来=。= 我真是#$%^&*()
Really thx for the unexpected help!!!!!!!LKs wrote:
作图还要晒妹是不是该烧 求神拉克丝饶小的一命Q^Q
[Timing]
Above all timing is slightly off, use 108/5823(+6) instead k
Don't listen to these two notes:
00:00:108 (1) - there is only guitar sound
00:02:965 (5) - this is where the the sweep picking begins, the sweep pick sounds in hundreds of ms so it's not good reference
a relatively big timing shift here, add 2 red lines plz I really know NOTHING about this! Thanks for the help...
[Rhythm&Placement]
http://osu.ppy.sh/ss/701193 First try, just missed the sowdown slider and got 3 100s. However I didn't feel like I was clicking notes accurately, the reason I got such high ACC is due to low OD and the big amount of sliders(which are more easy on getting 300s) I think OD7 is OK 0.0
The following are reasons of the problem:
1. The random/unperfect usage of 1/4 and 1/6
First of all, let's make an important thing clear: 1/4 or 1/6, which one is more suitable for this map? both of them are okay to follow but the better answer is 1/6.
Technically speaking, many drums and part of the vocal were arranged in 1/6, and we can easily judge which one is better by comparison:
00:10:102 (1,2,3,4) - snap all these 4 notes by 1/4 snap divisor, it sounds weird and just like a broken tape recorder playing ancient songs(lag lag blahblah)
Okay, therefore, your map's problem is the existence of 1/4 rhythms, why did you use them? for not making a boring map or so? Imo 1/6 is fun enough. Actually since you have to map without distance snap quite often in Hard, i.e. you need to put jumps. It's hard to steer clear of confusion when playing. The song itself doesn't have strongly obvious 1/4-1/6 change so it's not necessary to switch them in your map, even though you designed them carefully.
00:44:269 (4,1,2,3,4,1) - 之前那种双slider违和感还不强 这种节奏就明显猎奇了
So make your choice here, use only 1/4 or 1/6, don't mingle them in one map. (ofc, 1/6 is my suggestion Made Hard diff and Angel diff with 1/6 all the way through
2. Spacing and jumps
Some jumps are not recommended for they are unexpected
Examples:
00:06:531 (3,4,5,6) - http://puu.sh/2yAwc distance between 3&4, 5&6 are almost the same(blank line), but the players need to move 1 times faster to click 5&6, which doesn't play smoothly, although the sudden jump is not huge, the song is quiet here isn't it? got it, fixed
00:10:817 (3) - This slider leans too much to the right http://puu.sh/2yADV you can see in the pic the track suddenly becomes harsh with acute angle, especially when this is a 1/6 jump, it'd be better this way http://puu.sh/2yAB0 no, I got it really smooth
00:22:483 (4) - again, spacing looks the same but time spans differ. NC, or change this pattern, like reduce spacing betweenhttp://puu.sh/2yAK8 k
00:28:555 (1,2) - you can use jumps like this, but most of these jumps should be based on patterns, that's to say only when the previous notes have already formed a good structure can we use them for enhancing the playing experience. here is not a good place to set it changed the arrangement
---------
00:09:269 (4,5,6) - nazi like this alignment should be checked by yourself, not going to point them out. fixed, but I JUST DON'T want them to line up
00:13:198 (4,5) - 00:09:269 (4,5) - same here, don't use different spacing between notes like this, pay attention to better consistency fixed, a big deal
00:13:674 (6) - maybe it's only me, this looks ugly =.=
00:54:745 (2,3) - blanket的间距要一致 k
01:02:959 (1) - 这种blanket要用两个node解决 不然效果就不好 didn't got it
01:16:174 (4) - http://puu.sh/2yATm 波浪slider的基础就是对称node 一样的不提了 fixed all
01:22:960 (1) - 一般我们惯性习惯把最后一个放在延长线上 然而如果stack在01:21:888 (1) - 头呢 你可以考虑一下 nice idea
3. Hitsound
Above all, the usage of custom soft-hitwhistle is good.
Well, another severe problem in your map is hitsound, the song is soft, which means it could be followed well by soft samplest and a little bit normal samplest adorned at downbeat
but the fact is you used them too frequently
actually notes before 00:09:745 (6) - should have a single normal sound, in regardless of this
00:06:531 (3,4) - no normal on the ends
00:07:602 (6) - no normal on the beginning
00:08:674 (3) - ^
00:08:555 (2) - no normal. ok now listen to the intro again. there is contrast between strong and soft parts in the music. I'm not going to fix all for you, you'd check and fix the whole map accordingly About the first part, I changed, but changed into a really different sound pattern, comparing with your suggestion
00:35:459 (2,3,4) - remove normal on the beginnings
00:32:586 (2,3,4,5) - think about this yourself, some of normal samplests need to be changed to soft ones
00:37:602 (1,2,3,4,5) - ^
01:06:537 (2,3,1,2,3) - don't use normal sound on the ends. it's too strange to give the ends such strong sounds I think I reduced many of normal sounds, but still not that much as you want. I think this is what I want now.
Strawberry wrote:
Yeah I understandNatsumeRin wrote:
irc modded. Ranked.
Though i still hope a better quality map but for newbie... anyway.
有这么夸张=。=lkx_Shore wrote:
你知道吗,我已经不敢再下载这图了
Aha, finally someone noticed thisqkenan wrote:
‘100’ has a so special meaning
we saw your effort ,your progress and the achievement
we are expecting your better performance in future
congratz
嘿嘿 师傅发现得太晚了~Athena Tennos wrote:
哇~!恭喜rank/w\!!!~