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Haruna Ikeda - I hope so... [Osu|Taiko]

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mintong89
零风神, 竟然可以叫那么多modder
Topic Starter
Zero__wind

mintong89 wrote:

零风神, 竟然可以叫那么多modder
求不黑 改得我想屎
你也再给我看一下儿吧 就Angel一个diff
Flanster
I've checked your bpm and offset, its all good!

Also set genre to Video Game : Japanese
Topic Starter
Zero__wind

Lolicore Flandre wrote:

I've checked your bpm and offset, its all good!
Thx for confirming!
DX5536
Just some random Suggestion from me. Gosh, why don't this get ranked?
Easy:
I feel kinda empty (at 01:07:250 and) at 01:08:679. I would add a circle there.But it's up to you

Normal:
01:06:536 Super confused part for someone new in Normal and there are lot of mini streams. This is still Normal please have mercy and reduce the number of mini stream.

Hard:
00:42:607 This slider is kinda ugly, try something like this.This slider is from another map. You can make something similar.

How it's been make
00:54:036 (Please) make the both side of this slider same (or almost same because it's kinda ugly).

Angle:
-Nothing particular for now-

Sorry for my noob english. And Good Luck!
Topic Starter
Zero__wind

DX5536 wrote:

Just some random Suggestion from me. Gosh, why don't this get ranked?
I've requested a MAT and don't worry
Easy:
I feel kinda empty (at 01:07:250 and) at 01:08:679. I would add a circle there.But it's up to you you're right, there used to be notes. But considering that they're too intense, I removed them

Normal:
01:06:536 Super confused part for someone new in Normal and there are lot of mini streams. This is still Normal please have mercy and reduce the number of mini stream. reduced

Hard:
00:42:607 This slider is kinda ugly, try something like this.This slider is from another map. You can make something similar.

How it's been make
Thx for the idea but I think the current shape actually fits the vocal well so I'm not feel like changing it
00:54:036 (Please) make the both side of this slider same (or almost same because it's kinda ugly). seems not quite a deal

Angle:
-Nothing particular for now-

Sorry for my noob english. And Good Luck!
Thx for yur support!
spboxer3
omo
[Taiko Oni]

  1. 00:09:869 (2) - remove?

  2. 00:11:179 (1) - move to 00:11:357 - ?

  3. 00:21:655 (2) - remove?

  4. 00:22:131 (1) - spinner is add here is a kinda odd for player because I can't hear any beat/voice should be hold (stream)

  5. 00:28:321 (2) - remove. I guess you follow the voice (or guitar) for your main rely, that's why I make this suggest for you.

  6. 00:36:893 (1) - remove. sound it's excess.

  7. 00:39:155 (2,3) - remove both note, they are excessive note for this part

  8. 00:41:655 (2) - remove and add note at 00:41:655 (2) -

  9. 00:43:441 (1,1) - same remove :<

  10. 00:47:489 (1) - ,01:10:345 (2) - ^

※the issue is 5 plat stream is really unsuit for 1/3,1/6 rhythm song and you try to add it, but sound your pattern didn't make this diff outstanding just make it a kinda odd for playing. :(
mintong89
SPOILER
20:25 mintong89: (:3[____] hi
20:25 Kurosanyan: hi :o
20:25 mintong89: ヾ(:3ノシヾ)ノ" zero wind call me irc mod for you so he can call frost to bubble
20:25 *mintong89 is editing [http://osu.ppy.sh/b/215272 Haruna Ikeda - I hope so... [Kurosanyan's Taiko Oni]]
20:26 mintong89: (´・ω・`) are you have time now?
20:26 Kurosanyan: yup
20:27 mintong89: since i lazy now...so...(ノ´∀`*)
20:27 mintong89: 00:06:179 (2) - delete?
20:27 mintong89: 00:09:036 (4) - ^
20:27 mintong89: oh wait...
20:28 mintong89: nonono
20:28 mintong89: 00:11:417 - add a k? because it have sound here
20:28 Kurosanyan: It have the exact same sound at 06:179 lol
20:29 Kurosanyan: I should delete both or none I think
20:29 mintong89: none plz lol
20:30 Kurosanyan: And it's more fiting with d imo
20:30 mintong89: up to you~
20:31 mintong89: 00:22:131 (1) - 顿弄不同为何要有useaspinner?
20:31 mintong89: ..
20:31 mintong89: dunno but why you use a spinner*
20:31 Kurosanyan: I'm not chinese
20:31 mintong89: i froget to change input sorry
20:31 Kurosanyan: haha
20:31 mintong89: ><"
20:31 mintong89: u can use k f
20:32 mintong89: k d*
20:32 Kurosanyan: I'm following the melody here and it would be too much boring if I use k d imo
20:33 Kurosanyan: Would be the same as the previous rhythm
20:33 mintong89: but use a spinner more boring (.
20:34 Kurosanyan: why D:
20:34 mintong89: nah just kidding
20:35 mintong89: 00:34:274 - add a d here?
20:36 Kurosanyan: But I would have to remove the finish :(
20:37 mintong89: .
20:37 mintong89: sorry orz
20:37 Kurosanyan: And it's better imo to start with the finish since there's a change in the music
20:37 mintong89: yeah
20:38 mintong89: 00:44:512 (1) - why you add k at this way? it's not fit
20:40 Kurosanyan: Yeah you're right for this one. I think I did it because there's already a kddkd before but it's better with a d
20:41 mintong89: hmm yeah
20:41 mintong89: 00:49:750 (2) - k? because it's just like 00:49:274 (5,1) -
20:43 mintong89: 00:51:893 (1,1) - k? it's fit at imo. but d is fit too. so up to you~
20:43 mintong89: 00:51:893 (1) - and 00:52:608 (1) - *
20:44 Kurosanyan: 00:49:750 (2) - I'm following the drums, not the melody
20:45 mintong89: ok
20:45 Kurosanyan: And d is making a better flow for the two notes where you suggested k imo
20:47 mintong89: 00:53:084 (2) - k?
20:56 Kurosanyan: wait, for 00:44:512 (2) - you said d and now you say k?
20:56 Kurosanyan: It's the same thing :(
20:56 mintong89: really? sorry then :(
20:58 mintong89: i guess i just can found this..
20:58 mintong89: = =
20:58 Kurosanyan: meh

草沒啥改變啦 no kds plz and good luck
Kurosanyan

spboxer3 wrote:

omo
[Taiko Oni]

  1. 00:09:869 (2) - remove? Nope

  2. 00:11:179 (1) - move to 00:11:357 - ? ^

  3. 00:21:655 (2) - remove? ^

  4. 00:22:131 (1) - spinner is add here is a kinda odd for player because I can't hear any beat/voice should be hold (stream) Well, since almost everyone is complaining about my spinner, I removed it and made dd k instead. I don't like it but I hope it's ok now.

  5. 00:28:321 (2) - remove. I guess you follow the voice (or guitar) for your main rely, that's why I make this suggest for you. I follow the drums for almost the whole map, why would I follow the vocals...?

  6. 00:36:893 (1) - remove. sound it's excess. ??? I guess you wrote the wrong note here because I don't understand why I should remove this one.

  7. 00:39:155 (2,3) - remove both note, they are excessive note for this part I think my mapping fit to the drums here

  8. 00:41:655 (2) - remove and add note at 00:41:655 (2) - There's already a note at 00:41:655 (2) - and no for the other suggestion.

  9. 00:43:441 (1,1) - same remove :< Nope

  10. 00:47:489 (1) - ,01:10:345 (2) - ^ ^

※the issue is 5 plat stream is really unsuit for 1/3,1/6 rhythm song and you try to add it, but sound your pattern didn't make this diff outstanding just make it a kinda odd for playing. :( I don't try anything, I just map the stuff I hear.
Topic Starter
Zero__wind
updated the taiko oni
Hope all the diffs are fine now
Frostmourne
hi

General
Offset seems late, offset should be 2960 (-5) make sure you don't forget to resnap all notes and green lines as well

Easy
00:33:673 (3) - this slider ends weirdly, it has no sound on the music on the end of the slider so I suggest you remove this note 00:34:387 (1) - and end this slider at this point instead
00:56:531 (2) - whistle head so the sound in the music will correspond with 00:57:244 (3) - and 00:55:816 (1) - as well

Normal
00:40:107 (1) - whistle head sounds weird, I will remove it only head here , the tail still sounds nice here
00:41:536 (3) - I would add whistle at 1st and 2nd points because they will correspond with 00:40:107 (1) - 's tail
01:21:714 (1,2,3,4) - it's really confusing for this part. Actually it shouldn't be confusing but what you have done so far in this diff are about 01:17:964 (4,5,1,2) - which is really complicated and hard to read but whatever , it sounds nice in the other side too.
So, to prevent the conflicted rhythmical logic here , I suggest you use this rhythm as you have done before so it will still be understandable as it should be

I will check the Hard and Insane later because some of them which I'm not sure are 1/6 beats
Topic Starter
Zero__wind

Frostmourne wrote:

hi

General
Offset seems late, offset should be 2960 (-5) make sure you don't forget to resnap all notes and green lines as well all diff fixed

Easy
00:33:673 (3) - this slider ends weirdly, it has no sound on the music on the end of the slider so I suggest you remove this note 00:34:387 (1) - and end this slider at this point instead fixed
00:56:531 (2) - whistle head so the sound in the music will correspond with 00:57:244 (3) - and 00:55:816 (1) - as well fixed

Normal
00:40:107 (1) - whistle head sounds weird, I will remove it only head here , the tail still sounds nice here fixed
00:41:536 (3) - I would add whistle at 1st and 2nd points because they will correspond with 00:40:107 (1) - 's tail only added on head
01:21:714 (1,2,3,4) - it's really confusing for this part. Actually it shouldn't be confusing but what you have done so far in this diff are about 01:17:964 (4,5,1,2) - which is really complicated and hard to read but whatever , it sounds nice in the other side too.
So, to prevent the conflicted rhythmical logic here , I suggest you use this rhythm as you have done before so it will still be understandable as it should be
fixed

I will check the Hard and Insane later because some of them which I'm not sure are 1/6 beats
After hours and hours of testing and fixing, I've made Hard diff and Angel diff Almost consistent in rhythm. And about some particular points which I was also not sure, we really need a discussion in-game!

All diffs updated!
Frostmourne
did some IRC discussion for an hour

Good luck for the first map!
mintong89
恭喜bubble
留名
DX5536
Congraz.
Next step: Ranked!
^you can see this as a joke if you want.
Good luck!again
wantuole

mintong89 wrote:

恭喜bubble
留名
Stefan
Awaiting the rank of this Map. :D
Scorpiour
Hi there~~ pop for wrong artistunicode

[General]
  1. ArtistUnicode : 池田春菜
  2. Add Leaf to your tags
  3. Inconsistent Combo colours... could u give me a reason?
may mod it thoroughly later
Topic Starter
Zero__wind

Scorpiour wrote:

Hi there~~ pop for wrong artistunicode

[General]
  1. ArtistUnicode : 池田春菜
  2. Add Leaf to your tags
  3. Inconsistent Combo colours... could u give me a reason?
may mod it thoroughly later
General fixed
Different combbo colors for different BGs
I think they were chosen delicately and won't make any trouble for players
Flask
This is a small issue, but if you can take a look on taiko muzu/oni, the bg will be like this while playing:


Do you get it? The girl's face in the bg has overlapped by the playfield. Set this in the notepad may solve this problem:

Muzu:
//Background and Video events
0,0,"taiko1.jpg",0,100 (current 1,1)

Oni:
//Background and Video events
0,0,"taiko1.jpg",0,150 (current 1,1)

You can change the number if you want, but please do not let the playfield overlaps the face!

@Zero__Wind: 看到記事本裡[events]的第二行0,0,"bg",1,1全改成0,0,"bg",0,0. 1,1會造成遊戲時BG偏移1pixel

Good luck!
Topic Starter
Zero__wind

Flask wrote:

This is a small issue, but if you can take a look on taiko muzu/oni, the bg will be like this while playing:


Do you get it? The girl's face in the bg has overlapped by the playfield. Set this in the notepad may solve this problem:

Muzu:
//Background and Video events
0,0,"taiko1.jpg",0,100 (current 1,1)

Oni:
//Background and Video events
0,0,"taiko1.jpg",0,150 (current 1,1)

You can change the number if you want, but please do not let the playfield overlaps the face!

@Zero__Wind: 看到記事本裡[events]的第二行0,0,"bg",1,1全改成0,0,"bg",0,0. 1,1會造成遊戲時BG偏移1pixel

Good luck!
fixed~ thx a lot
Scorpiour
okay~~here's my mod, sorry for my late due to my courseworks >_<
No Kds, please~~,然后中文mod了,方便理解

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Angel]
  1. 首先,我不反对用1/6,而且这个曲子用1/6也还算合适……只不过曲子本身的鼓点和吉他和vocal重音是1/4的所以多少觉得有点off
  2. 00:07:483 (5,6) - 这里,前面同样的1/6的二连你用了stack,这里一下子距离拉开很远。考虑到Kick Slider头部的点击特性,我更期待(4)->(5)之间能有个大间距的跳,而不是在(5)->(6)之间。虽然这么放并不会太坑,但总觉的不舒服。二连的话,我认为是00:09:269 (4,5) - 的间距放的比较适合。
  3. 00:08:317 (1) - 这个NC在我看来这个地方和前面是一句上的,所以NC应该放到后面的Note上而不是这里
  4. 00:12:424 - vocal重音在这里(注意是个1/4),所以如果不想放打击点的话,我认为至少把slider的红色拐点对齐这里来突出一下也好,现在的拐点位置歪到前面去了。
  5. 00:15:340 - 建议加note,vocal重音
  6. 00:17:960 (2) - 考虑到vocal结构,拆成slider+note的样子?比如这种:
  7. 00:21:055 - 加note建议
  8. 00:21:888 (3,4) - slider尾带来的错位感,听着不舒服,建议节奏:
  9. 00:27:721 - 依然是空拍空的很不舒服的点
  10. 00:28:555 (1,2) - 这跳的间距你是认真的?
  11. 00:29:388 (2,3,4) - 前面一直1/6为什么这一段突然就变回1/4了?
  12. 00:33:912 (6) - Slider轨道被遮挡的比较严重。其实这里我觉得2个note就刚好,是个放空拍的好地方。
  13. 00:41:769 (4) - 依然是2连间距问题叠到后面(5)那里去不好么?从开头到这里你几个2连间距就一直在变……很乱诶……如果你下定决心就用这个坚决的话也最好前后统一。
  14. 00:54:031 (1) - 做成对称吧
  15. 00:56:531 (3) - 突然一个红点的折线slider感觉比较违和。这不还没进kiai呢弄成弧线吧
[Taiko Oni]
  1. SliderTickRate 3 for 1/6 based
  2. 00:08:317 (1) - k?
  3. 00:14:031 (1) - k?
  4. 01:14:745 (5,1) - k d?
[Taiko Muzukashii]
  1. SliderTickRate 1 for 1/4 based
[Hard]
  1. 00:22:840 (6,7) - 感觉slider更合适
  2. 00:26:531 (2,3,4,5) - 和Insane一样,为什么从这里开始突然就变成1/4based了
  3. 00:56:531 (1,2,3,4,5) - 难看+难打
  4. 00:59:626 (4,5) - 又变回1/6了,另外建议slider
  5. 01:07:067 (1,2) - 不要这样1/4 1/6来会切换好不好很难受的……而且这还是Hard。。。
  6. 01:11:055 (3,4) - Slider
Hard整体难度和Insane太接近,而且我觉得你在做的时候完全没有想清楚到底是要按1/4来走还是1/6

[Normal]
  1. 00:17:245 (1) - 形状弯的有些过了
  2. 00:24:209 (2) - 建议删掉
  3. 00:26:888 (2,3) - 毕竟是Normal,稍微考虑下难度的问题吧,相当于168bpm的1/2连打新人会困扰的,放一个slider就会好很多了
  4. 00:28:317 - 这里倒是可以放个note来平衡你的节奏
  5. 00:45:817 (3) - stack没叠好
  6. 00:54:031 (4) - 向上挪动到74:185,对齐spacing和blanket
  7. 00:57:067 (3,4) - 1. 难度问题 2. 遮挡问题 。所以建议改掉做成这样
  8. 01:18:317 (5,1) - 依然是难度问题
[Easy]
  1. 00:12:245 (1) - 中间描点往左上放放,扭曲的太多了
  2. 00:21:531 (2) - 尾巴向下放平一点
  3. 00:28:317 - 这里可以加个note,空拍不是很好听
  4. 00:29:388 (1,3) - 弧度做小点并且拉对称了
  5. 00:35:817 (2) - 都出屏幕了,竖过来放不好么……没必要把自己给憋到死角去吧
  6. 00:39:745 (3) - 去掉尾巴上的whistle音
  7. 00:41:531 (1) - 依然是自己把自己堵死的节奏……和后面(2)做成对称的样式吧
  8. 01:07:245 - 建议加note,这里节奏是对称的
  9. 01:08:674 - ^
  10. 01:11:174 (3) - 已经都贴边了还要往外拐,直着上去稍微斜一点不就好了
  11. 01:17:245 (2) - NC挪到这里来
大概就是这样了。我的意见是在rebubble之前再去找几个靠谱的mod好好修改一下吧,现在这质量泡的实在是太勉强。

另外,taiko也需要更多的mod,现在的质量很难过关。Taiko staff的意见是直接remap,自己考虑下吧。
Lan wings
Timing錯誤導致用的1/6
offset:5841 or 2983
估計你原來是因為timing不對導致1/4對不上,然後發現1/6能稍微對上點才用的1/6吧?
重新用1/4remap下吧少年
Topic Starter
Zero__wind
Got no mood and no time for this these days
got a lot courses, comptetions, school comunity stuff and blah blah blah
and got into some trouble with my girlfriend blah blah blah
Hope I'll strike this post in a few days' time
LKs
作图还要晒妹是不是该烧

[Timing]

Above all timing is slightly off, use 108/5823(+6) instead

Don't listen to these two notes:
00:00:108 (1) - there is only guitar sound
00:02:965 (5) - this is where the the sweep picking begins, the sweep pick sounds in hundreds of ms so it's not good reference



a relatively big timing shift here, add 2 red lines plz

[Rhythm&Placement]

http://osu.ppy.sh/ss/701193 First try, just missed the sowdown slider and got 3 100s. However I didn't feel like I was clicking notes accurately, the reason I got such high ACC is due to low OD and the big amount of sliders(which are more easy on getting 300s)

The following are reasons of the problem:

1. The random/unperfect usage of 1/4 and 1/6

First of all, let's make an important thing clear: 1/4 or 1/6, which one is more suitable for this map? both of them are okay to follow but the better answer is 1/6.
Technically speaking, many drums and part of the vocal were arranged in 1/6, and we can easily judge which one is better by comparison:

00:10:102 (1,2,3,4) - snap all these 4 notes by 1/4 snap divisor, it sounds weird and just like a broken tape recorder playing ancient songs(lag lag blahblah)

Okay, therefore, your map's problem is the existence of 1/4 rhythms, why did you use them? for not making a boring map or so? Imo 1/6 is fun enough. Actually since you have to map without distance snap quite often in Hard, i.e. you need to put jumps. It's hard to steer clear of confusion when playing. The song itself doesn't have strongly obvious 1/4-1/6 change so it's not necessary to switch them in your map, even though you designed them carefully.

00:44:269 (4,1,2,3,4,1) - 之前那种双slider违和感还不强 这种节奏就明显猎奇了

So make your choice here, use only 1/4 or 1/6, don't mingle them in one map. (ofc, 1/6 is my suggestion

2. Spacing and jumps

Some jumps are not recommended for they are unexpected

Examples:

00:06:531 (3,4,5,6) - http://puu.sh/2yAwc distance between 3&4, 5&6 are almost the same(blank line), but the players need to move 1 times faster to click 5&6, which doesn't play smoothly, although the sudden jump is not huge, the song is quiet here isn't it?
00:10:817 (3) - This slider leans too much to the right http://puu.sh/2yADV you can see in the pic the track suddenly becomes harsh with acute angle, especially when this is a 1/6 jump, it'd be better this way http://puu.sh/2yAB0
00:22:483 (4) - again, spacing looks the same but time spans differ. NC, or change this pattern, like reduce spacing betweenhttp://puu.sh/2yAK8
00:28:555 (1,2) - you can use jumps like this, but most of these jumps should be based on patterns, that's to say only when the previous notes have already formed a good structure can we use them for enhancing the playing experience. here is not a good place to set it


---------
00:09:269 (4,5,6) - nazi like this alignment should be checked by yourself, not going to point them out.
00:13:198 (4,5) - 00:09:269 (4,5) - same here, don't use different spacing between notes like this, pay attention to better consistency
00:13:674 (6) - maybe it's only me, this looks ugly
00:54:745 (2,3) - blanket的间距要一致
01:02:959 (1) - 这种blanket要用两个node解决 不然效果就不好
01:16:174 (4) - http://puu.sh/2yATm 波浪slider的基础就是对称node 一样的不提了
01:22:960 (1) - 一般我们惯性习惯把最后一个放在延长线上 然而如果stack在01:21:888 (1) - 头呢 你可以考虑一下

3. Hitsound

Above all, the usage of custom soft-hitwhistle is good.

Well, another severe problem in your map is hitsound, the song is soft, which means it could be followed well by soft samplest and a little bit normal samplest adorned at downbeat

but the fact is you used them too frequently

actually notes before 00:09:745 (6) - should have a single normal sound, in regardless of this

00:06:531 (3,4) - no normal on the ends
00:07:602 (6) - no normal on the beginning
00:08:674 (3) - ^
00:08:555 (2) - no normal. ok now listen to the intro again. there is contrast between strong and soft parts in the music. I'm not going to fix all for you, you'd check and fix the whole map accordingly

00:35:459 (2,3,4) - remove normal on the beginnings
00:32:586 (2,3,4,5) - think about this yourself, some of normal samplests need to be changed to soft ones
00:37:602 (1,2,3,4,5) - ^
01:06:537 (2,3,1,2,3) - don't use normal sound on the ends. it's too strange to give the ends such strong sounds
Topic Starter
Zero__wind
翅膀大爷我给您跪了
Topic Starter
Zero__wind

Scorpiour wrote:

okay~~here's my mod, sorry for my late due to my courseworks >_<
No Kds, please~~,然后中文mod了,方便理解

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Angel]
  1. 首先,我不反对用1/6,而且这个曲子用1/6也还算合适……只不过曲子本身的鼓点和吉他和vocal重音是1/4的所以多少觉得有点off
  2. 00:07:483 (5,6) - 这里,前面同样的1/6的二连你用了stack,这里一下子距离拉开很远。考虑到Kick Slider头部的点击特性,我更期待(4)->(5)之间能有个大间距的跳,而不是在(5)->(6)之间。虽然这么放并不会太坑,但总觉的不舒服。二连的话,我认为是00:09:269 (4,5) - 的间距放的比较适合。 k
  3. 00:08:317 (1) - 这个NC在我看来这个地方和前面是一句上的,所以NC应该放到后面的Note上而不是这里 k
  4. 00:12:424 - vocal重音在这里(注意是个1/4),所以如果不想放打击点的话,我认为至少把slider的红色拐点对齐这里来突出一下也好,现在的拐点位置歪到前面去了。 k
  5. 00:15:340 - 建议加note,vocal重音 k
  6. 00:17:960 (2) - 考虑到vocal结构,拆成slider+note的样子?比如这种:
    k
  7. 00:21:055 - 加note建议 k
  8. 00:21:888 (3,4) - slider尾带来的错位感,听着不舒服,建议节奏:
    k
  9. 00:27:721 - 依然是空拍空的很不舒服的点 改了节奏
  10. 00:28:555 (1,2) - 这跳的间距你是认真的? 改了结构
  11. 00:29:388 (2,3,4) - 前面一直1/6为什么这一段突然就变回1/4了? 哎呀反正以前跟vocal的地方就用了1/4 跟鼓的就用了1/6 现在全都1/6了
  12. 00:33:912 (6) - Slider轨道被遮挡的比较严重。其实这里我觉得2个note就刚好,是个放空拍的好地方。 no
  13. 00:41:769 (4) - 依然是2连间距问题叠到后面(5)那里去不好么?从开头到这里你几个2连间距就一直在变……很乱诶……如果你下定决心就用这个坚决的话也最好前后统一。 就用大间距了
  14. 00:54:031 (1) - 做成对称吧 k
  15. 00:56:531 (3) - 突然一个红点的折线slider感觉比较违和。这不还没进kiai呢弄成弧线吧 k
[Taiko Oni]
  1. SliderTickRate 3 for 1/6 based fixed
  2. 00:08:317 (1) - k?
  3. 00:14:031 (1) - k?
  4. 01:14:745 (5,1) - k d?
[Taiko Muzukashii]
  1. SliderTickRate 1 for 1/4 based fixed
[Hard]
  1. 00:22:840 (6,7) - 感觉slider更合适 k
  2. 00:26:531 (2,3,4,5) - 和Insane一样,为什么从这里开始突然就变成1/4based了 ^
  3. 00:56:531 (1,2,3,4,5) - 难看+难打 改了节奏
  4. 00:59:626 (4,5) - 又变回1/6了,另外建议slider k
  5. 01:07:067 (1,2) - 不要这样1/4 1/6来会切换好不好很难受的……而且这还是Hard。。。 节奏都改了
  6. 01:11:055 (3,4) - Slider k
Hard整体难度和Insane太接近,而且我觉得你在做的时候完全没有想清楚到底是要按1/4来走还是1/6 全都1/6了 感觉这不可能难啊

[Normal]
  1. 00:17:245 (1) - 形状弯的有些过了 k
  2. 00:24:209 (2) - 建议删掉 k
  3. 00:26:888 (2,3) - 毕竟是Normal,稍微考虑下难度的问题吧,相当于168bpm的1/2连打新人会困扰的,放一个slider就会好很多了 k
  4. 00:28:317 - 这里倒是可以放个note来平衡你的节奏 不太想 而且感觉不好放
  5. 00:45:817 (3) - stack没叠好 fixed
  6. 00:54:031 (4) - 向上挪动到74:185,对齐spacing和blanket k
  7. 00:57:067 (3,4) - 1. 难度问题 2. 遮挡问题 。所以建议改掉做成这样
    k
  8. 01:18:317 (5,1) - 依然是难度问题 删了个note
[Easy]
  1. 00:12:245 (1) - 中间描点往左上放放,扭曲的太多了 k
  2. 00:21:531 (2) - 尾巴向下放平一点
    k
  3. 00:28:317 - 这里可以加个note,空拍不是很好听 不 保持和前面的节奏型一致
  4. 00:29:388 (1,3) - 弧度做小点并且拉对称了 k
  5. 00:35:817 (2) - 都出屏幕了,竖过来放不好么……没必要把自己给憋到死角去吧
    k
  6. 00:39:745 (3) - 去掉尾巴上的whistle音 no
  7. 00:41:531 (1) - 依然是自己把自己堵死的节奏……和后面(2)做成对称的样式吧
    no
  8. 01:07:245 - 建议加note,这里节奏是对称的 一开始加了的 就是被说太难了又删了 行吧 我又加回来了 还不够我纠结的
  9. 01:08:674 - ^ ^
  10. 01:11:174 (3) - 已经都贴边了还要往外拐,直着上去稍微斜一点不就好了 k
  11. 01:17:245 (2) - NC挪到这里来 k
大概就是这样了。我的意见是在rebubble之前再去找几个靠谱的mod好好修改一下吧,现在这质量泡的实在是太勉强。

另外,taiko也需要更多的mod,现在的质量很难过关。Taiko staff的意见是直接remap,自己考虑下吧。 太鼓我自己真不知道该怎么说 找过五六个人看过了 也没改出什么东西来=。= 我真是#$%^&*()
Finished all the fixing except for Taikos
Topic Starter
Zero__wind

LKs wrote:

作图还要晒妹是不是该烧 求神拉克丝饶小的一命Q^Q

[Timing]

Above all timing is slightly off, use 108/5823(+6) instead k

Don't listen to these two notes:
00:00:108 (1) - there is only guitar sound
00:02:965 (5) - this is where the the sweep picking begins, the sweep pick sounds in hundreds of ms so it's not good reference



a relatively big timing shift here, add 2 red lines plz I really know NOTHING about this! Thanks for the help...

[Rhythm&Placement]

http://osu.ppy.sh/ss/701193 First try, just missed the sowdown slider and got 3 100s. However I didn't feel like I was clicking notes accurately, the reason I got such high ACC is due to low OD and the big amount of sliders(which are more easy on getting 300s) I think OD7 is OK 0.0

The following are reasons of the problem:

1. The random/unperfect usage of 1/4 and 1/6

First of all, let's make an important thing clear: 1/4 or 1/6, which one is more suitable for this map? both of them are okay to follow but the better answer is 1/6.
Technically speaking, many drums and part of the vocal were arranged in 1/6, and we can easily judge which one is better by comparison:

00:10:102 (1,2,3,4) - snap all these 4 notes by 1/4 snap divisor, it sounds weird and just like a broken tape recorder playing ancient songs(lag lag blahblah)

Okay, therefore, your map's problem is the existence of 1/4 rhythms, why did you use them? for not making a boring map or so? Imo 1/6 is fun enough. Actually since you have to map without distance snap quite often in Hard, i.e. you need to put jumps. It's hard to steer clear of confusion when playing. The song itself doesn't have strongly obvious 1/4-1/6 change so it's not necessary to switch them in your map, even though you designed them carefully.

00:44:269 (4,1,2,3,4,1) - 之前那种双slider违和感还不强 这种节奏就明显猎奇了

So make your choice here, use only 1/4 or 1/6, don't mingle them in one map. (ofc, 1/6 is my suggestion Made Hard diff and Angel diff with 1/6 all the way through

2. Spacing and jumps

Some jumps are not recommended for they are unexpected

Examples:

00:06:531 (3,4,5,6) - http://puu.sh/2yAwc distance between 3&4, 5&6 are almost the same(blank line), but the players need to move 1 times faster to click 5&6, which doesn't play smoothly, although the sudden jump is not huge, the song is quiet here isn't it? got it, fixed
00:10:817 (3) - This slider leans too much to the right http://puu.sh/2yADV you can see in the pic the track suddenly becomes harsh with acute angle, especially when this is a 1/6 jump, it'd be better this way http://puu.sh/2yAB0 no, I got it really smooth
00:22:483 (4) - again, spacing looks the same but time spans differ. NC, or change this pattern, like reduce spacing betweenhttp://puu.sh/2yAK8 k
00:28:555 (1,2) - you can use jumps like this, but most of these jumps should be based on patterns, that's to say only when the previous notes have already formed a good structure can we use them for enhancing the playing experience. here is not a good place to set it changed the arrangement


---------
00:09:269 (4,5,6) - nazi like this alignment should be checked by yourself, not going to point them out. fixed, but I JUST DON'T want them to line up
00:13:198 (4,5) - 00:09:269 (4,5) - same here, don't use different spacing between notes like this, pay attention to better consistency fixed, a big deal
00:13:674 (6) - maybe it's only me, this looks ugly =.=
00:54:745 (2,3) - blanket的间距要一致 k
01:02:959 (1) - 这种blanket要用两个node解决 不然效果就不好 didn't got it
01:16:174 (4) - http://puu.sh/2yATm 波浪slider的基础就是对称node 一样的不提了 fixed all
01:22:960 (1) - 一般我们惯性习惯把最后一个放在延长线上 然而如果stack在01:21:888 (1) - 头呢 你可以考虑一下 nice idea

3. Hitsound

Above all, the usage of custom soft-hitwhistle is good.

Well, another severe problem in your map is hitsound, the song is soft, which means it could be followed well by soft samplest and a little bit normal samplest adorned at downbeat

but the fact is you used them too frequently

actually notes before 00:09:745 (6) - should have a single normal sound, in regardless of this

00:06:531 (3,4) - no normal on the ends
00:07:602 (6) - no normal on the beginning
00:08:674 (3) - ^
00:08:555 (2) - no normal. ok now listen to the intro again. there is contrast between strong and soft parts in the music. I'm not going to fix all for you, you'd check and fix the whole map accordingly About the first part, I changed, but changed into a really different sound pattern, comparing with your suggestion

00:35:459 (2,3,4) - remove normal on the beginnings
00:32:586 (2,3,4,5) - think about this yourself, some of normal samplests need to be changed to soft ones
00:37:602 (1,2,3,4,5) - ^
01:06:537 (2,3,1,2,3) - don't use normal sound on the ends. it's too strange to give the ends such strong sounds I think I reduced many of normal sounds, but still not that much as you want. I think this is what I want now.
Really thx for the unexpected help!!!!!!!
Scorpiour
irc-rechecked with mapper, fixed unsnaped/timing point conflicts, and also change some hitsounds and a few NC issue

rebubbled~

SPOILER
22:54 *Scorpiour is editing [http://osu.ppy.sh/b/197497 Haruna Ikeda - I hope so... [Normal]]
22:54 Scorpiour: Normal
22:54 Scorpiour: 00:32:251 (2) - 这里有unsnapped
22:54 Zero__wind: 我不会处理这种多红线的东西 虽然拉克丝教我怎么设了
22:54 Zero__wind: 不过东西我不知道怎么放
22:55 Zero__wind: 现在的这个slider的长度其实是二分拍时长的没错 不过这样算作unsnapped么
22:56 Scorpiour: 算
22:56 Scorpiour: 找泡泡帮你弄了
22:56 Zero__wind: 那是啥意思0.0
22:56 Scorpiour: taiko KPY说可以给放过
22:56 Scorpiour: 去抓popner。。。
22:56 Zero__wind: 抓他来做什么?
22:56 Scorpiour: 他比较熟悉弄这种跨红线的slider
22:56 Zero__wind: 哦
22:57 Zero__wind: 不过其实…这个地方不就只有两种选择么 除了像我现在这个样子之外 就是让它在00:32:592 - 结束
22:58 Scorpiour: 但是你现在这样做的是不行的……所以其实就一种选择了。。。
22:58 Zero__wind: 哦 那我就改成那样呗=。=
22:58 Scorpiour: snap这种事情没办法啦
22:58 Scorpiour: 别的应该没有什么大问题
22:59 Zero__wind: 诶 我好好像还真不会改 尼玛
22:59 Scorpiour: Hard
23:00 Scorpiour: 00:45:822 (8) -
23:00 Zero__wind: 不太清楚怎么样能让它短那么一点点=。= 一会儿再弄弄看
23:00 Scorpiour: 把NC挪到这里
23:00 Zero__wind: 哦
23:00 Scorpiour: 那个snap你直接找popner
23:00 Scorpiour: 我和他说了
23:08 Scorpiour: 然后
23:09 Scorpiour: Normal
23:09 Scorpiour: 00:08:323 (5) - 从这里开始这一串的normal whistle是怎么回事…………
23:09 Zero__wind: 嘛 其实后面几个diff本来也有 然后remap改了节奏型才没了=.=
23:09 Scorpiour: 那Normal也不要了
23:10 Scorpiour: 听着有点别扭
23:10 Zero__wind: 成
23:10 Scorpiour: 00:39:750 (2) - 这里这段也是……
23:12 Scorpiour: 01:02:607 (3) - 这个whistle也可以拿掉
23:12 Scorpiour: 01:14:035 (2) - 还有这个
23:12 Zero__wind: 嗯我听下
23:13 Scorpiour: 和你的Angel对照一下音效
23:13 Zero__wind: 嗯 其实这些段落ENH的音效是统一的
23:14 Scorpiour: 嗯……尽量把diff间做成一致
23:14 Zero__wind: 但是I的节奏型完全不一样了没法跟它们统一
23:14 Zero__wind: 所以我觉得这个样子应该…还好吧
23:14 Scorpiour: 后面这几个影响倒是不大
23:14 Scorpiour: 最开始那段不好听
23:14 Zero__wind: 行
23:15 Scorpiour: 你自己Hard/Easy在开头也没有whistle,所以那里去掉,其他的随意了
23:16 Zero__wind: OK
23:16 Scorpiour: 就这样吧,把那个snap弄好然后更新
23:21 Scorpiour: 更新好了叫我
23:25 Zero__wind: 哦我自己还有个地方要问的
23:25 *Zero__wind is editing [http://osu.ppy.sh/b/175583 Haruna Ikeda - I hope so... [Angel]]
23:26 Zero__wind: 00:14:394 (1,2,3) - 和00:20:108 (1,2,3) -
23:26 Zero__wind: 这2个地方用1/4没问题吧
23:27 Scorpiour: 00:14:394 (1,2) - 我自己会倾向于snap到1/3,00:15:108 (3) - 1/4或者1/6没有区别
23:28 Zero__wind: 嗯 对于那个note来说是无关紧要的
23:28 Zero__wind: 只是滑条长度会有变化
23:28 Scorpiour: 滑条长度变化也不是麻烦
23:28 Zero__wind: 这个地方我最开始map的时候 用了default的whistle就是先跟伴奏里那5声旋律
23:28 Scorpiour: 我自己的话肯定会做横1/3长度的滑条,不过只是我个人选择而已
23:28 Scorpiour: 后面那里也是
23:28 Zero__wind: 我听起来那5个音是等间距的
23:29 Zero__wind: 嗯
23:29 Zero__wind: 那行吧 那我按自己的来了
23:29 Scorpiour: http://puu.sh/2OAzJ.jpg
23:29 Scorpiour: 恩
23:30 Zero__wind: upload了
23:31 Scorpiour: 恩稍等
23:31 Zero__wind: 嗯
23:42 Scorpiour: 你刚才是不是动红线了?
23:43 Zero__wind: 嗯 泡泡让我加的
23:44 Scorpiour: 加了就要所有diff都一起加
23:44 Scorpiour: 然后所有diff都要一起snap....
23:44 Zero__wind: 都加了
23:44 Scorpiour: resnap
23:44 Zero__wind: 嗯
23:44 Scorpiour: Easy呢
23:44 Zero__wind: 嗯
23:44 Zero__wind: 啊?没有么
23:44 Scorpiour: taiko呢
23:44 Scorpiour: 2个taiko也要加,而且taiko里没有snap
23:44 Zero__wind: 都加了
23:44 Zero__wind: 红线都加了 所有地方
23:45 Scorpiour: muzukashii没有加
23:45 Zero__wind: 所有diff *包括太鼓
23:45 Zero__wind: 呃?
23:45 Scorpiour: 我这里直接报错了
23:45 Scorpiour: 自己按Ctrl+shitf+A检查
23:45 Zero__wind: 我真的加了啊 那我再上传一遍
23:45 Zero__wind: 我这里真的加了=.=
23:45 Scorpiour: 上传之前自己再看一遍
23:45 Scorpiour: 按ctrl+shift+A确定没有conflict报错
23:46 Zero__wind: 稍等 好像是有些问题 不过不是那个问题
23:48 Zero__wind: 所有红线都统一了 也都查了AImod
23:49 Scorpiour: 然后snap
23:49 Zero__wind: AImod里面没有报不应该就意味着snap没问题么?
23:49 Scorpiour: double check...
23:49 Zero__wind: 要重新检查snap的地方应该只有多加红线的那个地方吧
23:50 Zero__wind: 我自己查一下
23:50 Scorpiour: 从加了红线的点向后全都要检查
23:50 Zero__wind: 哦
23:51 Zero__wind: 那个红线的目的其实就是为了调Normal里面那一个slider的长度 新加的红线后面马上就有另一条原来就有的拉克丝帮我设的红线 对它再后面的东西的snapping是不构成影响的
23:51 Zero__wind: 那个红线的目的其实就是为了调Normal里面那一个slider的长度 新加的红线后面马上就有另一条原来就有的拉克丝帮我设的红线 对它再后面的东西的snapping是不构成影响的
23:51 Scorpiour: 但是红线本身会相互影响…………
23:51 Scorpiour: 总之很麻烦的说……
23:51 Zero__wind: 0.0
23:54 Zero__wind: 好的你赢了=。= 在Hard里我真的查出了一个
23:57 Zero__wind: 都查过了 上传好了
Topic Starter
Zero__wind
hmm I've got nothing to say but thanks
Topic Starter
Zero__wind
irc mod by NatsumeRin
17:15 Zero__wind: 铃爷求rank图
17:15 *Zero__wind is listening to [http://osu.ppy.sh/b/197495 Haruna Ikeda - I hope so...]
17:15 NatsumeRin: .
17:22 NatsumeRin: 除了taiko没gd是吧
17:22 Zero__wind: 嗯
17:22 NatsumeRin: 那我irc过一遍,看到哪说到哪
17:22 Zero__wind: 好
17:23 NatsumeRin: 00:43:321 (3,4,1,2) - 略丑
17:23 NatsumeRin: http://puu.sh/2PbVe.jpg 前面弄个等边三角之类
17:23 Zero__wind: 嗯
17:24 NatsumeRin: 01:00:821 (4) - 希望别
17:24 Zero__wind: ?
17:24 Zero__wind: 挪到左手边?
17:25 NatsumeRin: 恩虽然没什么事但是Easy还是别走这种重复路线比较好
17:25 NatsumeRin: 尤其是选择余地比较大的时候
17:25 Zero__wind: 成 那我顺带01:10:464 (1,2,3,4) - 一起改了
17:26 NatsumeRin: 00:32:770 (3,4,5) - 怪异
17:26 NatsumeRin: Normal
17:27 Zero__wind: 嗯
17:27 NatsumeRin: http://puu.sh/2Pc1i.jpg
17:27 NatsumeRin: 正常逻辑是这样吧
17:27 Zero__wind: 我对比一下
17:27 NatsumeRin: http://puu.sh/2Pc1i.jpg...
17:27 NatsumeRin: 错
17:27 NatsumeRin: 00:37:964 (1) -
17:27 NatsumeRin: 。。没太懂
17:28 Zero__wind: 就是想一个滑条带过后面那个旋律伴奏
17:30 NatsumeRin: Hard
17:30 NatsumeRin: 00:08:323 (6,7) -
17:30 NatsumeRin: 刚才那个就是好奇问下没别的事
17:30 NatsumeRin: 这个不建议
17:30 Zero__wind: 哦
17:30 NatsumeRin: 00:22:846 (6) - 单用后面那个音比较好
17:31 Zero__wind: 只用一个note 不用滑条?
17:31 NatsumeRin: 恩我是这个感觉
17:31 NatsumeRin: 另外我刚才就想问了。。。
17:32 NatsumeRin: 为什么Hard用1/3 Normal用1/2。。。
17:32 Zero__wind: 因为难道N可以用1/3么=。=
17:32 NatsumeRin: 有人说不行吗。。。
17:33 Zero__wind: 我也不太清楚……感觉E和N都是1/1 1/2
17:33 Zero__wind: 其实可不可以这么解释
17:33 Zero__wind: 我E和N是跟的vocal H和N是打的鼓点
17:33 Zero__wind: H和I
17:33 NatsumeRin: 勉强放了吧。。。
17:34 NatsumeRin: 00:07:489 (5,6) - 像23那样就好,单用看着也不舒服。。
17:34 NatsumeRin: 00:08:323 (7,1,2) - 能别就别
17:34 NatsumeRin: 叠时不要换节奏
17:35 Zero__wind: Hard?
17:35 Zero__wind: 因为太远?
17:35 NatsumeRin: Angel
17:35 Zero__wind: 哦 我就说怎么好像没看到
17:35 NatsumeRin: 00:10:823 (3) - 我觉得问题有点大了。。。
17:35 Zero__wind: 懂*
17:35 Zero__wind: 稍等
17:36 Zero__wind: 哦
17:36 NatsumeRin: 这明显已经不在音上了
17:36 Zero__wind: 嗯?
17:36 NatsumeRin: 00:10:823 (3) -
17:36 NatsumeRin: 结尾的鼓肯定是蓝线
17:37 Zero__wind: 嘛……嗯 应该是 不过那就又要混1/4和1/6?
17:37 NatsumeRin: 。。。什么叫又要混
17:38 NatsumeRin: 如果你是在跟,在这种地方下法肯定是唯一的啊
17:38 Zero__wind: 因为我开始就是分了有的地方用1/4有的地方用1/6 然后就被轮番炮轰……
17:40 NatsumeRin: 我看眼帖子
17:40 Zero__wind: Sco和拉克丝都说 因为曲子也很明显的1/4和1/6之间切换的地方 就不要混着用了 就算我是有静心设计的怎样怎样
17:41 Zero__wind: 虽然Frost一开始放我的时候他说觉得混着用没问题 还讨论了好多地方到底应该1/4还是1/6
17:41 NatsumeRin: 。。。
17:41 Zero__wind: 嗯
17:41 NatsumeRin: 我只能希望不被un
17:41 Zero__wind: 同……
17:41 NatsumeRin: 00:29:275 (1,2) - 手动右下走一点
17:42 NatsumeRin: 你找人rank目标就是不被un吗
17:42 Zero__wind: 我会说un一次我人参就完整了么……
17:42 NatsumeRin: 00:43:679 (3,4,1) - 间距看不懂
17:43 Zero__wind: 4离前后的间距差太大?
17:43 Zero__wind: 我想想
17:43 NatsumeRin: 前面2/3
17:43 NatsumeRin: 后面1/3
17:43 Zero__wind: 嗯
17:43 NatsumeRin: 间距相同
17:44 NatsumeRin: 00:55:464 (4) - 照之前的思路,肯定要往远了放
17:44 Zero__wind: 嗯
17:45 NatsumeRin: 01:17:965 (2,3) - whistle呢
17:45 NatsumeRin: 01:19:393 (2,3) - 同
17:46 Zero__wind: 到最后换了一下下音效的方法…还是做成和前半一样比较好咯?
17:46 Zero__wind: 当然也不是不可以
17:47 NatsumeRin: 有意的话就ok
17:47 Zero__wind: 哦 有意的
17:47 NatsumeRin: 没兴趣干涉这个
17:48 NatsumeRin: 弄好了传吧
17:48 Zero__wind: 嗯
17:56 NatsumeRin: 好了么
17:56 Zero__wind: 没
17:56 NatsumeRin: 那好了叫我
17:57 Zero__wind: 嗯
18:20 Zero__wind: 好了
18:20 NatsumeRin: 恩
18:20 NatsumeRin: 。刚才退了下没存log
18:20 Zero__wind: 我有
NatsumeRin
irc modded. Ranked.

Though i still hope a better quality map but for newbie... anyway.
Strawberry
Sonnyc
Finally ranked~ grats
ffstar
恭喜你啊 ^^ 继续加油!!!
raririn
xiale
lkx_Shore
你知道吗,我已经不敢再下载这图了
DX5536
Awesome. Graz
Niko-nyan

Strawberry wrote:

Topic Starter
Zero__wind

NatsumeRin wrote:

irc modded. Ranked.

Though i still hope a better quality map but for newbie... anyway.
Yeah I understand
anyway, I'd get better a one next time
Topic Starter
Zero__wind

lkx_Shore wrote:

你知道吗,我已经不敢再下载这图了
有这么夸张=。=
好吧……可能有
Konei
Finally! Gratz :3
Pururut
瞎了
英雄翅不声不响的就rank了
wantuole

Strawberry wrote:

Flask
恭喜啊=w=
Lolicakey
祝贺你!=w=
Snowy Dream
恭喜rank
qkenan


‘100’ has a so special meaning

we saw your effort ,your progress and the achievement

we are expecting your better performance in future

congratz ;)
Topic Starter
Zero__wind

qkenan wrote:



‘100’ has a so special meaning

we saw your effort ,your progress and the achievement

we are expecting your better performance in future

congratz ;)
Aha, finally someone noticed this
Stefan
grats
Athena Tennos
哇~!恭喜rank/w\!!!~
Topic Starter
Zero__wind

Athena Tennos wrote:

哇~!恭喜rank/w\!!!~
嘿嘿 师傅发现得太晚了~
睡懒觉了吧owo
Topic Starter
Zero__wind
Thx again for you all who helped !
This really meas so much to me !

I know that I didn't do the best I could on this map,
after this got ranked and there were so many pro players playing this
And when spectating them I realized some points which is not perfect
But I will do better next time !
And about the maybe-exsisting offset problem,
I have to say that this is really far more that what I can handle
I just accepted timing helps from BATs
And if there are small problems indeed
I'm sorry
But it seems that this won't lead to an unrank.
So I just wanna say... I hope so...
Melt
Finally :3
Grats ~
pw384
来晚了0.0
Gero
Wooow finally :3 congrats /me late
Topic Starter
Zero__wind
added something new in the creator's words and fixed so many stupid spelling mistakes omg =.=
and thanks again to all who supported and helped
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