Hi there~~mod for request~~
[General]
[Call Me Smoothie]
[General]
- sliderfollowcircle的尺寸有问题,最好做成256*256
- 因为你用了自己的hitcircleoverlay,所以你需要在osu文件的[Colours]项目里手动添加SliderBorder的颜色代码,比如
SliderBorder : 255,255,255
- 另外spinner-clear, spinner-osu和spinner-spin这一套我不是很确认能不能做成看不到的……略有点担心
- Sprite,Foreground,Centre,"FLASH.png",320,240
这部分里面有行冗余代码,手动删了M,0,28190,,320,240
另外下面那大段的F有很多可以用Loop做的……倒是不用改不过。。略蛋疼…… - 上面block的部分…………太乱了…………而且有大量时间线的重叠…………比如
Sprite,Foreground,Centre,"block.png",320,240
整段的没有指定结束时间点导致这些代码基本不是按照你预想的方式运作的…………我也不知道该怎么说比较好,但是建议你先把自己要用到block的地方的起始/结束时间点标识出来,然后再手动把结束点添加上。
M,0,182940,,81,191
F,0,182940,,1
V,0,182940,,0.4367996,0.6313599
F,0,183190,,1
Sprite,Foreground,Centre,"block.png",320,240
M,0,151190,,183,192
F,0,151190,,1
V,0,151190,,0.3958395,0.6620799
F,0,151440,,0
F,0,180190,182190,0,1
F,0,182940,,1
F,0,183440,,0 - 另外诸如
Sprite,Foreground,Centre,"block.png",320,240
这样的代码,是完全可以去掉M的那一行,缩写成
M,0,151190,,183,192Sprite,Foreground,Centre,"block.png",183,192
- 00:18:690 (5,6) - this kinda overlap make your map not looked ... neat .. should say i don't like them very much ...
- 00:27:190 (3,4) - ^, try to avoid the overlap in lower diffs plz
- 00:30:690 (3) - add a whistle?
- 00:32:690 (1) - ^
- 00:34:690 (3) - ^
- 00:39:190 (4,1) - another beat follows vocal may better? like this:
and also place a whistle at 00:39:690 - - 00:46:690 (4) - also , whistle?
- 00:48:690 (1) - ^
- 00:50:690 (3) - ^
- 00:54:690 (3) - ^
- 00:55:190 (4) - whistle at end?
- alright....add whistle at the second white line in a chorus during all kiai times - i won't mention the whistle more...
- 01:39:190 (4,1) - note first and then slider
- 01:43:190 (4) - looks ... weird....
- 01:59:190 (6,7,8,9) - i'd like to choose 2 sliders but not 4 notes due to the difficulty issue...
- 02:24:190 (1) - SV from here, i suppose 0.75 is enough - 0.5 is too slow
- 02:45:190 (1,2,3) - ugly overlaps...objects are crowed together...
[Call Me Smoothie]
- 00:05:190 (5) - heard weird... i suppose there's no reason to reverse on blue tick...
- 00:45:315 (6,7) - move the afterward 1/4 tick to make triplet with 00:45:690 (8) -
- 00:47:690 (7) - good thinking but bad SV change
- 00:48:690 (2) - ^
- 00:49:690 (5,1,2) - highly recommend to move the far away but not crowed ... and also bad SV change.
- 00:53:315 (5,6) - move to next red tick
- 00:55:690 (7) - still... the sudden SV reducing is really awful ... especially in kiai part .. i know you may want to make the map not boring but .. it's not a good solution, jump is much better than that
- 00:58:190 (1,2,3) - same to 00:49:690, and to be the honest i cannot agree with your copy-paste - don't be lazy plz
- 01:14:690 (2) - it's completely invisible due to the prev slider
- 01:31:315 (5,6) - move to next red-tick
- the recommendation of rest part is same to above part, so i think you can check them out by youself :>
- 00:11:315 (5,6) - move to next red tick
- 00:29:940 (7,8,1,2) - heard weird a bit ... try this beat?
- 00:34:190 - here should be a note .. and remove 00:34:315 (1) -
- 00:38:315 (1) - it should be removed if there's no note placed at 00:38:065 -
- 00:41:940 (8,9,1,2) - similar to 00:29:940
- 00:46:315 (1) - i choose to move it to prev white line
- 00:50:315 (1) - ^
- 00:58:315 (1) - ^
- The other two parts have the same problems .. i'm afraid that u need to consider the beat again and make them more neat. other than that the placement is fine.