yeay~Fenya wrote:
GO GO FOR RANK! :3
yeay~Fenya wrote:
GO GO FOR RANK! :3
谢谢mod和star~!Sun Rainbow wrote:
[Call]
圈圈太小了吧……可是大了就会出现各种问题。。。
fine。无懈可击 无懈可击不能单打,收回去
[my]
00:29:440 这里有个S的发音加note?just的尾音,我还是想要二连,所以就不要那个了。。。
00:31:440 同
00:33:940 (5) - 为什么静音?不要比较好吧._.
00:41:940 (5) - 同 因为他们说不合拍,我就干脆静音了。。。好吧改掉吧还是
[Maybe]
有些和上面一样的问题我不说了……
只看出这些……sorry
star,and good luck~
thank you so much for modding, really helpful~!Gabe wrote:
Hi there. Here's a random mod (:
Reply to what you haven't fixed, please. Thanks you. As always~Bold/Red (•): Highly recommended to change it
Bold/Purple (•): Recommended to change, but it's your choise
Bold (•): Suggestion
[General]
• Having Difficulty names like Call, Me, Maybe is a bit weird even if we know that you called them that way because of the title. I am suggesting you to change it for Normal difficulty names (Easy, Normal, Hard, Insane) or even:hey, thats a great idea! im gonna reconsider the diff names
- Call me Easy
- Call me Normal
- Call me Hard
It's recommended to changes it because we need to know which difficulty is more Hard.
Also, when mapping, use 1/4 snap on every difficulty, it may confuse yourself sometimes.
[Storyboard]
• Please, display the epileptic warning. The storyboard contain quick strobes. Even if it's white, we can see it and my eyes hurts a bit. o_o ok im gonna do that, but the flashes are not that strong...
• I like what you've did at 02:31:190 with the "Call" "Me" "Maybe". It would be good if you do the same when she sings "Call Me Maybe" in the whole song. i did what you suggested when i was making the SB, the reason i changed it to the current one is that if i use this method too much, player might be bored of this. also the words on the BG is big, if it won't give a good effect if i always flash it out...
[Call]
That's an Easy, right? I will help you to make it way more easier. lol, you know its a normal >~ <
OD, AR, HP-1
• 00:04:690 (2,3) - As I said, I will try to help you on making it more easy, so delete the circle (2) and move the slider to where the circle was before (On the timeline). After that, clic on the slider and go on edit>Scale by and Scale it by 1,491x like this and after that, make sure to have a correct spacing after and before the slider. i think its easy enough as a normal right?
• 00:09:190 (2,3) - Like the previous point, delete the circle (3) and scale the slider by 1,995x. Normal should be good
• 00:10:690 (3,4) - I am also suggesting you to delete the first slider (3) and replace it by a circle to 00:10:690 and also scaling the slider (4) by 1,995x like the previous point. It will be more easy and it sounds good for an Easy Difficulty. >~ <
• 00:18:690 (5) - in the way you added the slider, it's like too much close to the next slider. I am suggesting you to keep the slider but change its form. Like this. i do make change to the small slider, but not like what you suggested becauz i don't really like it
• 00:20:690 to 00:28:190. For hitsounds, I am suggesting to add whistle to every two and fourth lines. Since the song is more lively, it feel/sound better if there's only whistle instead of having claps to the second line. i kept the claps, its for bass sounds, and i added some whistles.
• 01:20:190 to 01:25:690 Same as the previous point ^ also added whistles in this section
• 01:28:190, three hitsounds to this spinner? I'm not agaisn't it but it's preferable if there's only a Finish. you know what, this helps me to find out why the hitsounds are weird! i move the whistle to the next circle and changed the whole whistle system in this diff.
• 01:36:690 (1) - Do not stack this circle after the slider. Some novice players may get confused. Hitobjects must always been visible by novice players. moved to the beginning of the next slider...idk if its ok or not...
• 01:59:190 (6,7,8,9,1) - This is not recommended, novice players are not ready to clic alot of circles in some times. I will suggest you to delete these circles and replace them by one and only slider with reverse arrow like this. Make sure to have a great spacing between 01:58:690 (5,1) - . i think normal diff should be ok for this...
• 02:26:690 (1) - Can you try to don't stack this circle with the previous circle? Move it to x:256 y:300 and clic on the next slider and do edt>Reverse Selection. It will look lot more better. but i like the way i made it, sorry
• 02:33:190 (3,4,5,6) - This may confuse alot of beginner players... hmm... do wanna change that...i think its not that hard for beginners... i'll get more mods to see if its fine or not...
Oh wait, I just noticed that it was a normal difficulty. Oh well, it would have been better if it was Easy>Normal>Hard instead of Normal>Hard>Insane...
[Me]
Pretty solid map. thank you~
• 00:46:190 (1,2,3) - This three-circle-stream doesn't sounds good. Delete the circle (4) and move this streams to 00:46:440. Same as 00:54:190 (1,2,3) - changed~!
• 03:03:190 (1) - What about adding a new combo here? It will looks and sounds good with the "Call Me Maybe". added!~
[Maybe?]
•00:22:690 (4) - It looks pretty good but.. there's an empty space... I am suggesting you to stack two circles to the slider (2) one on a red tick, and the other on a blue tick. added the red tick ones, not the blue tick...
•00:27:190 (1) - Suggesting to add a new combo here.
•00:59:190 (1) - Same as ^ not really wanna change them
•01:43:190 (4,5,6) - These slider doesn't sound good. Having a stream there may sound better. hmm... nope,i like symmetric stuff...
•02:06:315 (1) - Delete the new combo. fixed~!
•02:15:190 (1) - Suggesting you to add a new combo. fixed~!
•02:37:940 (1) - It looks alot more if you add a new combo here and delete the new combo at 02:38:315 (3) - .
idk about the new combo stuffs... i tried your ways but its not looking that good.
thanks~!AlphaBetaGamma wrote:
nice
yes i did~ lol but some of them still work well in normal, don't you think so?Gabe wrote:
Have you seen the comment after I mod Easy/Normal? LOOL.
That was a fail q.q
yeay~!Olivares wrote:
nice!
SliderBorder : 255,255,255
M,0,28190,,320,240另外下面那大段的F有很多可以用Loop做的……倒是不用改不过。。略蛋疼……
Sprite,Foreground,Centre,"block.png",320,240整段的没有指定结束时间点导致这些代码基本不是按照你预想的方式运作的…………我也不知道该怎么说比较好,但是建议你先把自己要用到block的地方的起始/结束时间点标识出来,然后再手动把结束点添加上。
M,0,182940,,81,191
F,0,182940,,1
V,0,182940,,0.4367996,0.6313599
F,0,183190,,1
Sprite,Foreground,Centre,"block.png",320,240
M,0,151190,,183,192
F,0,151190,,1
V,0,151190,,0.3958395,0.6620799
F,0,151440,,0
F,0,180190,182190,0,1
F,0,182940,,1
F,0,183440,,0
Sprite,Foreground,Centre,"block.png",320,240这样的代码,是完全可以去掉M的那一行,缩写成
M,0,151190,,183,192
Sprite,Foreground,Centre,"block.png",183,192
谢谢mod~!Scorpiour wrote:
Hi there~~mod for request~~
[General]额这个我也不知道,我就是觉得漂亮就放上了。。。
- sliderfollowcircle的尺寸有问题,最好做成256*256 嗯改掉了
- 因为你用了自己的hitcircleoverlay,所以你需要在osu文件的[Colours]项目里手动添加SliderBorder的颜色代码,比如
SliderBorder : 255,255,255加上了- 另外spinner-clear, spinner-osu和spinner-spin这一套我不是很确认能不能做成看不到的……略有点担心
[Storyboard]我把我看懂的基本上都改了,有些个我需要再看看怎么改才好
- Sprite,Foreground,Centre,"FLASH.png",320,240
这部分里面有行冗余代码,手动删了M,0,28190,,320,240另外下面那大段的F有很多可以用Loop做的……倒是不用改不过。。略蛋疼……- 上面block的部分…………太乱了…………而且有大量时间线的重叠…………比如
Sprite,Foreground,Centre,"block.png",320,240整段的没有指定结束时间点导致这些代码基本不是按照你预想的方式运作的…………我也不知道该怎么说比较好,但是建议你先把自己要用到block的地方的起始/结束时间点标识出来,然后再手动把结束点添加上。
M,0,182940,,81,191
F,0,182940,,1
V,0,182940,,0.4367996,0.6313599
F,0,183190,,1
Sprite,Foreground,Centre,"block.png",320,240
M,0,151190,,183,192
F,0,151190,,1
V,0,151190,,0.3958395,0.6620799
F,0,151440,,0
F,0,180190,182190,0,1
F,0,182940,,1
F,0,183440,,0- 另外诸如
Sprite,Foreground,Centre,"block.png",320,240这样的代码,是完全可以去掉M的那一行,缩写成
M,0,151190,,183,192Sprite,Foreground,Centre,"block.png",183,192
[Call Me Sweetie]this diff may need more works i suppose....
- 00:18:690 (5,6) - this kinda overlap make your map not looked ... neat .. should say i don't like them very much ... 这个我觉得还ok啦,我能够接受~不会遮很多。。。
- 00:27:190 (3,4) - ^, try to avoid the overlap in lower diffs plz 其实这个我觉得也还好。。。
- 00:30:690 (3) - add a whistle?
- 00:32:690 (1) - ^
- 00:34:690 (3) - ^
- 00:39:190 (4,1) - another beat follows vocal may better? like this:
你这么改的话也可以,但是后面空出了一个我就不知道怎么办了【其实关键是不好看了。。。】
and also place a whistle at 00:39:690 -- 00:46:690 (4) - also , whistle?
- 00:48:690 (1) - ^
- 00:50:690 (3) - ^
- 00:54:690 (3) - ^
- 00:55:190 (4) - whistle at end? whistle都加上了
- alright....add whistle at the second white line in a chorus during all kiai times - i won't mention the whistle more...
- 01:39:190 (4,1) - note first and then slider 我觉得这个也还可以啊。。。
- 01:43:190 (4) - looks ... weird.... 甜筒没了底托~
- 01:59:190 (6,7,8,9) - i'd like to choose 2 sliders but not 4 notes due to the difficulty issue... 但是那样不如这个好玩呀~这个其实也不算难。。。吧?
- 02:24:190 (1) - SV from here, i suppose 0.75 is enough - 0.5 is too slow
- 02:45:190 (1,2,3) - ugly overlaps...objects are crowed together... 这个我也改了改,但是总感觉别扭。。
[Call Me Smoothie][Call Me Strawberrie]
- 00:05:190 (5) - heard weird... i suppose there's no reason to reverse on blue tick...呃呃呃改掉了
- 00:45:315 (6,7) - move the afterward 1/4 tick to make triplet with 00:45:690 (8) - 好
- 00:47:690 (7) - good thinking but bad SV change 那我这里可就不知道怎么做了。。。Q^Q
- 00:48:690 (2) - ^
- 00:49:690 (5,1,2) - highly recommend to move the far away but not crowed ... and also bad SV change. OJZ这个我也不知道怎么改好。。。你提供的吧跟后面连不上,但是这三个看起来确实比我的好
- 00:53:315 (5,6) - move to next red tick 嗯
- 00:55:690 (7) - still... the sudden SV reducing is really awful ... especially in kiai part .. i know you may want to make the map not boring but .. it's not a good solution, jump is much better than that
- 00:58:190 (1,2,3) - same to 00:49:690, and to be the honest i cannot agree with your copy-paste - don't be lazy plz
- 01:14:690 (2) - it's completely invisible due to the prev slider 这。。。这个我觉得应该大概没问题吧。。。的确是挡住了,我在找人试试图然后看看后面的mod怎么说吧,这个先没动
- 01:31:315 (5,6) - move to next red-tick 我觉得没现在好听诶
- the recommendation of rest part is same to above part, so i think you can check them out by youself :>
that's all~~ good luck :>
- 00:11:315 (5,6) - move to next red tick 嗯
- 00:29:940 (7,8,1,2) - heard weird a bit ... try this beat?
- 00:34:190 - here should be a note .. and remove 00:34:315 (1) -
- 00:38:315 (1) - it should be removed if there's no note placed at 00:38:065 -
- 00:41:940 (8,9,1,2) - similar to 00:29:940
- 00:46:315 (1) - i choose to move it to prev white line
- 00:50:315 (1) - ^
- 00:58:315 (1) - ^
- The other two parts have the same problems .. i'm afraid that u need to consider the beat again and make them more neat. other than that the placement is fine.二连的还是没改。。。我也不知道怎么的我当时做的时候就是觉得这样好听。。。现在觉得也还不错。。。OJZ 在你之前有人跟我说过这样怪怪的,但是玩起来的时候据说还可以
thanks for modding!~HellDawn wrote:
Hello;
Insane
00:30:190- It would be better If you put note here but you should delete this note > 00:30:315- (Rhytm is gonna be perfect)
00:46:315- ^ i don't really like those...sry
00:59:315 (6,8,11)- whistle added whistles, but not in that circle..
Hard
01:12:190- if you turn up the volume, all combos will be good changed in all diffs~
02:43:690- whistle just beginning yes
Easy
00:19:190- this slider so close. 2 grid up ? doesn't look good..
01:35:190- I was disappointed because all sliders are perfect but this :S :C i think its cute...
Yes this is my mod so call me maybe.
Tony wrote:
Call Me Never!
耶~加了Strawberry wrote:
OD+1~2(for strawberriediff PLZZZZZZZZZZ AND IT'S AWESOME
\:D/
呃呃呃你这让我情何以堪。。。Pink Agate wrote:
女屌丝神曲,哇,超喜欢
tutuhaha wrote:
抢2kd!
皮肤里面那个slider的时候转的那个花帧数有问题吧找皮肤专家看看
觉得默认whistle不配这个音乐啊....特别是在easy里显得有点刺耳...我觉得还凑合。。。。
[Easy]
00:25:690 (2,1) - 有点略挤 稍微挪了点
01:59:190 (6,7,8,9,1) - 对于前面的排列和节奏来说略急促了一点,况且这还是中圈,比较招新手讨厌 这个我还是坚持不改了,normal应该没问题
02:27:190 (2,4) - 虽然有那么点高难度,但是还是希望后面的4能和这个尾巴这块重叠下 嗯我试了试,这里改了的话后面就压不上。。。
02:43:690 (6) - 轨道加音效太吵了 恩改掉了
02:56:690 (1,2,3,4,5,6,7,8,1) - 对于前面的排列和节奏来说略急促了一点,况且这还是中圈,比较招新手讨厌 这个我还是坚持不改了,normal应该没问题
[Hard]
00:47:690 (7) - 像是这种故意拖的真的有必要出现在这里么?首先节奏在这地方并没有突出点,然后,就是超难读=_=.....
仔细想想,假如真的不想改的话就加个NC吧,后面的也一样
01:20:440 (2) - NC从这里开始 改掉
02:37:190 (3,4,5,6,1,2,3,4,5,6,7,8) - 前面玩的好好的突然在这里搞跳了,真不好,属于坑人行为,差评
那个短的拖拍slider真心不建议,因为你前面有用到一样的普通的短slider很容易搞混,但是其实不改也没问题就考虑加个NC吧
有时候做图的时候会觉得好像梗太普通了想搞些跳啊什么的,但是我觉得你这个hard这么平平淡淡的打下去倒是会很受大多player的欢迎
所以,还是不要搞那种跳吧.............难度平均点好 短slider的我还真没有什么好办法,加nc也别扭,看看以后mod怎么说吧。跳得那里我觉得不是很有必要改,毕竟是一个hard,跳又不大,我觉得比较和节奏
[Insane]
00:06:940 (3) - 和2和4靠的太近了看起来容易读错 这个保持现状了。。
00:32:065 (1,2) - 轻微性没覆盖好 轻微性修复
00:38:315 (1) - 这个音是多余的,要不去掉要不放到前面的长白线上 这个我还是不想改呢,其实我有好多节奏是多余的。。。。
00:54:315 (1) - ^
01:00:190 (X) - 加个note在这里,spinner向后移一格好
02:59:940 (6) - NC这里开始 我前面的nc基本上都是照现在这样的。。。我觉得没什么问题。。。
\o/Failed wrote:
this is CRAZY /o/
oh that's very kind of you >~<Wreath wrote:
i forgot it >o<...
☆~
i hope so >~<Fenya wrote:
GO GO FOR RANK!! :3
thank you ~! its been a long time since i have time to map... so yea, can you give me a mod Roxas? lolRoxas wrote:
Starred ♥ if u want a mod CALL ME MAYBE ♥ moe
thx for modding~rafradek wrote:
I found several problems:
- Invisible spinner background. It always take more time to find. actually i made the spinner BG exactly the same as the playing BG
- Unnecessary or missed beats. For example: 00:46:315 | 01:51:190 - 01:52:065, in difficulty Call Me Strawberrie . yea i know, but thats what it is in my weird little head lol, so instead, i made it easier to get a 300 by making OD down by 1, hope that would help.
- Difficulty Call Me Smoothie , up to 00:45:440 is easy. After this, there are unstacked 1/4 beats. i would say this is a Hard instead of Normal, so imo its fine
Also, what is "Strawberrie"? This word does not exist. haha this is the name, made up word meaning nothing, so just go with it
revived! yeahRoxas wrote:
Revive this map and I'll mod >< ♥
i know what you mean, actually i only make the song i like, i had fun mapping . I would be glad to see if this can be ranked. Thanks for advising anyway, i will try my best ;PElisha wrote:
I dont think its worth reviving at this point. No offense. I mean, the Nightcore version of this song is already out there. And it wasn't popular. Try a less mainstream song, prehaps?
it is graved because i have no time to play , now its holiday so i can work on this againShoily wrote:
It doesn't hurt to revive it if they're actually going to finish it and get it ranked
im not speaking Spanish, but i think i got your word :O i will try my best on ranking thisCaarlos97 wrote:
Excelente beatmap, no entiendo porque no esta rankeado ._.