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Carly Rae Jepsen - Call Me Maybe

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Total Posts
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Topic Starter
-Baby Strawberry-
This beatmap was submitted using in-game submission on 2013年3月7日 at 2:37:15

Artist: Carly Rae Jepsen
Title: Call Me Maybe
Tags: Curiosity
BPM: 120
Filesize: 6935kb
Play Time: 03:04
Difficulties Available:
  1. Hard (4.76 stars, 416 notes)
  2. Insane (4.96 stars, 541 notes)
  3. Normal (2.68 stars, 209 notes)
Download: Carly Rae Jepsen - Call Me Maybe
Information: Scores/Beatmap Listing
---------------
Hey I just met you,

and this is CRAZY.

But here's my number,

so Call Me Maybe~
Sakamotosan-w -
>< 好喜歡這圖 :3
narakucrimson
Quick tip: Don't overmap, especially don't abuse 1/4. Have a nice day.
Topic Starter
-Baby Strawberry-

narakucrimson wrote:

Quick tip: Don't overmap, especially don't abuse 1/4. Have a nice day.
thanks for reminding~
Yoru-hide
HI! Here some from Yoru-SAN's mo queue~

General:

Use Grid Level 4. One combo color? mm.. will be good if you add one or two more.

Call:

Approach Rate 4.
Always use distance snap , btw.

00:37:190 (2,4) - not sure about this sliders, maybe try make them more steady.
01:43:190 (4) - ^
01:28:190 - inherited point don't need there , i sink.
02:38:565 - try this http://puu.sh/JyzC

Maybe:

00:39:565 (6) - add note?
00:55:565 (6) - ^

00:59:190 (5,6,7,8,9,10,11,12,13) - mm... confusing moment, please fix.
01:28:190 - "inherited point don't need there , i sink." (2)

02:26:440 - add note.
02:28:940 - add note.

02:44:440 (2) - delete note.

03:04:440 - try this http://puu.sh/JyH8.

Good Luck!
Topic Starter
-Baby Strawberry-

Yoru-SAN wrote:

HI! Here some from Yoru-SAN's mo queue~

General:

Use Grid Level 4. One combo color? mm.. will be good if you add one or two more.

Call:

Approach Rate 4. changed~
Always use distance snap , btw. i think i did :P

00:37:190 (2,4) - not sure about this sliders, maybe try make them more steady. its fine to me actually
01:43:190 (4) - ^ ^
01:28:190 - inherited point don't need there , i sink. i do need them~
02:38:565 - try this http://puu.sh/JyzC not really wanna do that

Maybe:

00:39:565 (6) - add note? how?
00:55:565 (6) - ^

00:59:190 (5,6,7,8,9,10,11,12,13) - mm... confusing moment, please fix. yea i know, but i couldn't think of another one...
01:28:190 - "inherited point don't need there , i sink." (2) same as above~

02:26:440 - add note. nah
02:28:940 - add note. i dont wanna do that

02:44:440 (2) - delete note. better keep it~

03:04:440 - try this http://puu.sh/JyH8. good idea

Good Luck!
thanks for modding~
Wreath


hi, -Baby Strawberry- :oops:

[General]
  1. combo color similar. i think you should change another color
  2. not same kiai time

    Call
    Start on 00:44:190 end on 01:00:190

    Maybe
    Start on 00:44:190 end on 01:00:315
[Maybe]
  1. 00:58:940 (4) - NC
  2. 01:34:940 (4) - ^
  3. 01:50:940 (4) - ^
  4. 01:58:940 (3) - ^
  5. 02:38:940 (4) - ^
  6. 02:46:940 (4) - ^
  7. 03:02:940 (4) - ^
  8. 03:04:190 (1) - too long
[Call]
  1. 03:04:190 (1) - too long
that's all
sry for NC and short modding :?
good luck :oops:
Topic Starter
-Baby Strawberry-

Wreath wrote:



hi, -Baby Strawberry- :oops:

[General]
  1. combo color similar. i think you should change another color all right, im gonna think about the new color
  2. not same kiai time

    Call
    Start on 00:44:190 end on 01:00:190

    Maybe
    Start on 00:44:190 end on 01:00:315
oops...changed~

[Maybe]
  1. 03:04:190 (1) - too long
shortened...but not too much

[Call]
  1. 03:04:190 (1) - too long
shortened...but not too much

that's all
sry for short modding :?
good luck :oops:
thanks for modding~
sherrie__fay
[General]

combo colour颜色太相近了可能会被喷我也很讨厌这种看上去跟一个颜色一样的combo colour
删掉[call]里的蓝线书签
我擦进正片的那一刹那你hitsound把我吓尿了 N的50%和S的50%不是一个概念啊亲

[call]

00:47:190 (5,2) - 有待商榷
01:47:190 (4) - ^

[maybe]

00:39:690 (1) - 可以再优化
00:55:690 (1) - ^
00:43:940 (9,10,1) - 原地的3个吧 这种三角很坑的
00:59:190 (5,6,7,8,9,10,11,12,13) - 谁教你的这么坑的下法……
01:12:690 (3,4,5) - 3和4分开点。碰到5的边了,略不美观。
03:04:315 (1) - 转盘对准白线(? 是我不小心拖到了还是你不小心拖到了?
Topic Starter
-Baby Strawberry-

sherrie__fay wrote:

[General]

combo colour颜色太相近了可能会被喷我也很讨厌这种看上去跟一个颜色一样的combo colour
删掉[call]里的蓝线书签
我擦进正片的那一刹那你hitsound把我吓尿了 N的50%和S的50%不是一个概念啊亲

[call]

00:47:190 (5,2) - 有待商榷 好吧这个我猜到了。。。看看以后mod会不会再说吧,我再问问mat之类的
01:47:190 (4) - ^

[maybe]

00:39:690 (1) - 可以再优化 不太懂。。。
00:55:690 (1) - ^ 这个也是
00:43:940 (9,10,1) - 原地的3个吧 这种三角很坑的
00:59:190 (5,6,7,8,9,10,11,12,13) - 谁教你的这么坑的下法……
01:12:690 (3,4,5) - 3和4分开点。碰到5的边了,略不美观。 嗯好
03:04:315 (1) - 转盘对准白线(? 是我不小心拖到了还是你不小心拖到了? 这个我跟上一个mod改掉了
好了基本上全都改掉了,谢谢mod~
Foreverends
hi :)
come for mod :D

Call
把circle調到最大好像更好 ;)
new combo建議
*=最消new combo
00:06:690
00:14:690
00:22:190
00:22:690
00:24:190
00:24:690
00:31:190
00:32:690*
00:33:190
00:35:190
00:40:190*
00:41:190
00:43:190
00:47:190
00:47:190 - 00:50:190 - slider扭成這樣好像更好 ;) 02:26:690 - 放到x:256 y:256
02:27:190 - ctrl h + ctrl r :D
02:30:815 - 加個spin到02:31:940

nice map :D
good luck ;)
Topic Starter
-Baby Strawberry-

Foreverends wrote:

hi :)
come for mod :D

Call
把circle調到最大好像更好 ;) 啊居然忘了改了
new combo建議
*=最消new combo
00:06:690
00:14:690
00:22:190
00:22:690
00:24:190
00:24:690
00:31:190
00:32:690*
00:33:190
00:35:190
00:40:190*
00:41:190
00:43:190
00:47:190
这个我会再仔细看看的
00:47:190 - 00:50:190 - slider扭成這樣好像更好 ;) 的确是不错,但是我之间的spacing目前还没找到,所以说先没改,不过我会尝试的,因为的确是个好提议
02:26:690 - 放到x:256 y:256 不了,放在现在位置我觉得比较好
02:27:190 - ctrl h + ctrl r :D 嘿嘿我还是觉得现在的好
02:30:815 - 加個spin到02:31:940 不要哦,因为这里停顿我觉得感觉很好的,而且有sb配合

nice map :D
good luck ;)
谢谢mod!~!
Fenya
Hi hi n.n

Call:
00:47:190 (5) - This type of slider can confuse to the new players
01:28:690 (1) - The hit of spinner can cover to the circle
01:36:690 (1) - Is a Easy, the hit of slider can cover to the circle, is a hard for the new players
01:59:190 (6,7,8,9,1) - Maybe this type of the patterns be a little hard... Can replace for a slider
02:00:690 (2) - Overlap unkawaii :<
02:24:190 (1,2,1,2,1) - Can be confuse~

Me:
I think than some triple sounds bad in this song, imo :/
00:05:190 (5) - Put like this: http://puu.sh/KRAB Sounds better, imo n.n
00:14:690 (2) - ^
00:20:065 (4) - Remove this circle
00:20:190 (1) - Remove this slider, if you do, add circle in 00:20:190 and add a slider in 00:20:690 to 00:20:940
00:27:190 (3,4,5,6,7,8) - I think this triple are unnecessary
00:33:690 - Put like this: http://puu.sh/KRHf or http://puu.sh/KRHu
00:41:940 (5) - ^
01:23:565 (4) - Move to 01:23:690 ?
01:53:440 - Add circle?
01:53:815 - ^
02:45:690 (4,5,6) - Replace for a slider?

Maybe:
Fine

That's all, sorry for my poor mod u.u
Sorry for my bad English, I hope you serve something.
Good song, good luck~
Topic Starter
-Baby Strawberry-

Fenya wrote:

Hi hi n.n

Call:
00:47:190 (5) - This type of slider can confuse to the new players ok fixed~
01:28:690 (1) - The hit of spinner can cover to the circle but the circle do occur when spinning, so i didn't change...
01:36:690 (1) - Is a Easy, the hit of slider can cover to the circle, is a hard for the new players i think its fine...but i need to ask a mat for that
01:59:190 (6,7,8,9,1) - Maybe this type of the patterns be a little hard... Can replace for a slider i didn't use too much of those, so a little bit might be fun~
02:00:690 (2) - Overlap unkawaii :< changed into a kawaiiiiiiiii style
02:24:190 (1,2,1,2,1) - Can be confuse~ ok i will think about this...thanks~

Me:
I think than some triple sounds bad in this song, imo :/ yea i agree... since this diff was made in kinda hurry
00:05:190 (5) - Put like this: http://puu.sh/KRAB Sounds better, imo n.n i see, but i think mine is wired and it would be fun...
00:14:690 (2) - ^
00:20:065 (4) - Remove this circle i think it sounds better with it..
00:20:190 (1) - Remove this slider, if you do, add circle in 00:20:190 and add a slider in 00:20:690 to 00:20:940
00:27:190 (3,4,5,6,7,8) - I think this triple are unnecessary true
00:33:690 - Put like this: http://puu.sh/KRHf or http://puu.sh/KRHu
00:41:940 (5) - ^
01:23:565 (4) - Move to 01:23:690 ? not really...
01:53:440 - Add circle? :(
01:53:815 - ^ :?
02:45:690 (4,5,6) - Replace for a slider? yes

Maybe:
Fine

That's all, sorry for my poor mod u.u its a nice one~
Sorry for my bad English, I hope you serve something.
Good song, good luck~
thanks for modding~!
ZekeyHache
From my modding queue :)

Call
01:47:190 (4) - I think new players will be confused by this slider.
01:51:190 (4) - ^
01:59:190 (6) - New combo maybe?
02:09:190 (2) - looks strange...

Me There are 2 Me diffs. this is not the WIP.
00:47:190 (6,7,1,2) - Sounds bad.
00:49:690 (5,1,2) - ^
00:55:190 (6,7,1,2) - ^
00:57:690 (5,1,2) - ^
01:29:190 (2,3,1) - ^
01:33:190 (6,7,1) - ^
01:37:190 (3,4,1) - ^
01:50:190 (1,2,3,4) - ^

Maybe
00:27:315 (6) - There's nothing here, delete it.
00:27:565 (8) - ^
00:27:815 (10,11) - ^
00:59:315 (6) - ^
00:59:565 (8) - ^
00:59:815 (10) - ^
01:00:065 (12) - ^
01:35:190 (5,6,7,8,9,10,11,12,1) - After the things from above you should know what to do here...
01:51:190 (5,6,7,8,9,10,11,12,1) - ^
03:02:940 (4) - Delete it and map the voice.

Good luck! :)
Topic Starter
-Baby Strawberry-

ezek wrote:

From my modding queue :)

Call
01:47:190 (4) - I think new players will be confused by this slider. idk... i can't think of another slider...
01:51:190 (4) - ^
01:59:190 (6) - New combo maybe? maybe not...
02:09:190 (2) - looks strange... changed~

Me There are 2 Me diffs. this is not the WIP.
00:47:190 (6,7,1,2) - Sounds bad.
00:49:690 (5,1,2) - ^
00:55:190 (6,7,1,2) - ^
00:57:690 (5,1,2) - ^
01:29:190 (2,3,1) - ^
01:33:190 (6,7,1) - ^
01:37:190 (3,4,1) - ^
01:50:190 (1,2,3,4) - ^
changed just some of them

Maybe
00:27:315 (6) - There's nothing here, delete it.
00:27:565 (8) - ^
00:27:815 (10,11) - ^
00:59:315 (6) - ^
00:59:565 (8) - ^
00:59:815 (10) - ^
01:00:065 (12) - ^
01:35:190 (5,6,7,8,9,10,11,12,1) - After the things from above you should know what to do here...
01:51:190 (5,6,7,8,9,10,11,12,1) - ^
03:02:940 (4) - Delete it and map the voice.
different mapping style... because i think by only following the voice, the map is gonna be less fun...personally
Good luck! :)
thank you for modding~!
YTYuyu
omg i'm gonna hate myself for modding this map...but this song is so catchy, i cannot turn it down >.<. anyways mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
the preview time should start at 28190 because that's where the drum hits which leads to the instrumental. it sounds odd when someone clicks on the song and it starts at the vocals right away.
you should put which diff is which. it'll confuse other players which diff is which. example "Call = Normal"
i see 2 osb files in the folder. delete 1 of them and do a full submission.
hmm consider adding some tags in this song, like "Curiosity" since that's the name of the EP(Extended Play) this song is in.
also consider replacing the green and pink combo color for an orange and a brown combo color to match the singer's clothing and hair.
SPOILER
Combo1 : 112,60,1
Combo2 : 39,213,243
Combo3 : 255,157,111
Combo4 : 255,255,81
only replace 2 and 4 for this.
at some parts, there's no need for the normal hitclap since you have a normal hitsound to cover it up, so remove the normal hitclaps because they're unnecessary.
the kiai is too long. personally i don't like to see a kiai time this long. the 2nd kiai should end at 02:00:190 since the chorus is over, and the 3rd kiai should end at 02:48:190. same reason about the 2nd kiai.

[Call]
00:11:690 (5,1,2) - maybe a curved slider for (5) so that the flow would continue from (4), and move (1) to the right. that overlap bothers me during gameplay and it might bother other players as well IMO, also perhaps you can stack (2) on the beginning of (5) to make it neater during gameplay?
here's the code if you want
SPOILER
360,252,12690,5,0
256,192,13190,1,8
136,184,13690,2,0,B|166:158|184:154|184:154|196:128|236:112,1,120,0|8
352,108,14690,2,0,B|387:138|394:155|394:155|412:159|443:185,1,120,0|8
324,204,15690,2,0,B|292:196|276:168|276:168|260:196|228:204,1,120,0|8
00:25:190 (1,2,1,2,3) - there's too many 1/2 sliders and that can be hard for beginners since this is the easiest diff. maybe you can try something like this to make it somewhat easier? if you ignore this, then you can come up with something similar to this pattern.
01:28:690 (1) - it's not a good idea to put notes after the spinner at the middle. the hitburst is covering it and that could be hard for beginners to find. move it away from the middle, but put it near the middle so that it's fully visible for beginners to see.
01:35:190 (4) - *nazi* this slider can look a lot nice if it was symmetrical. the bottom bump looks a bit slanted and the bumps at the top are uneven IMO.
01:51:190 (4) - since the 2 sliderends are overlapping, it'd be hard to decide which direction it's going for beginners. space out the ends of the sliderends so that it'd be easier for beginners to do. remember this is the easiest diff in the song, which is why i'm saying "beginners".
01:59:190 (6,7,8,9,1) - replace all this for a 1/1 repeat slider to follow the instrumental in the background music.
02:02:690 (4,5) - i feel that this part doesn't fit with the vocals for this part. since there's a pause in the vocals, i feel that a repeat slider would work here, so replace all this for a 1/1 repeat slider to follow the vocals a lot accurate.
02:24:190 (1,2,1,2) - i don't like this blanket at all. the overlaps and the slowdown make it even worse because it doesn't look nice. use a DS for 1.50 to make the blankets nicer. dw beginners will make it in time.
02:34:690 (5) - stack this note on the end of (3). again that overlap bothers me during gameplay, and it'll look neater during gameplay as well.
02:35:190 (6) - move this down a bit. this time (4) is overlapping this note.
my biggest concern is the note placement. some of them look too crowded and the flow would be broken. i suggest increasing the default DS to make it neater.

[Me]
maybe increase the OD by 1 to keep the diff balanced?
00:06:440 (2) - this slider doesn't fit with the vocals at all. the flow feels weird and it's also broken. to make it flow smoother, i suggest a 1/2 repeat slider and a circle. if you ignore this, then you can come up with your own pattern similar to what i suggested.
00:13:440 (6) - ^
00:14:690 (2) - ^
00:29:940 (5,1) - maybe add whistles at the end of (5) and the beginning of (1) to match the instrumental in the song? you did it on the beginning so i think adding it here would be consistent.
00:31:940 (4,1) - ^
00:33:940 (5) - same as 00:06:440 but i suggest a 1/1 slider and a circle since it follows the instrumental nicely.
00:41:940 (5) - ^
01:13:690 (5) - *nazi* try to stack the end of (2) perfectly. it'll look neater during gameplay.
01:43:190 (3,4) - add whistles at the beginning to match that sound in the instrumental. i think it'll play nicely during gameplay.
02:07:190 (2) - perhaps you can unstack this because the hitburst is covering the repeat arrow and that's an unrankable issue there.
02:15:190 (3) - ^
02:38:940 (4,5,6,7,8) - do you think that this is a bit too hard for a hard diff like this? at least reduce the DS to make it somewhat easier for players.
i have a few things to point out. there's several repeat sliders that repeat from the blue tick that sound unfitting. they show no flow to the song, and the flow is broken when the notes are hit, also add more whistles like the one i mentioned at 00:29:940 to match the instrumental. again i think it'll sound a lot nicer and consistent with the whistle at the beginning since it matches the instrumental.

[Maybe]
00:24:190 (1,2) - follow the DS for this. it's too close and the flow might possibly break during gameplay.
00:30:315 (1) - remove this note. it's not following anything in the song.
00:33:190 (4,5,6,7,8) - what shape are you trying to do here? it looks bad and the flow isn't there. maybe you can do this to make the flow smoother to the next note. again if you ignore this, then you can come up with a different shape.
00:35:940 (8) - keep this trapezoid formation even by spacing this note out.
02:40:190 (1) - replace the whistle for a finish since it matches the cymbals in the song.
this time it's the 1/4 sliders. it looks like they were just added randomly and it shows that it isn't following the vocals or the instrumental. i suggest replacing them for a pattern that would flow to the vocals/instrumental a lot accurate.

I guess that's it. GL :D
Topic Starter
-Baby Strawberry-

Byakugan249 wrote:

omg i'm gonna hate myself for modding this map...but this song is so catchy, i cannot turn it down >.<. anyways mod requested on my queue.
lol i like the song too~

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
the preview time should start at 28190 because that's where the drum hits which leads to the instrumental. it sounds odd when someone clicks on the song and it starts at the vocals right away. exactly, fixed!
you should put which diff is which. it'll confuse other players which diff is which. example "Call = Normal"i will do that
i see 2 osb files in the folder. delete 1 of them and do a full submission. ok
hmm consider adding some tags in this song, like "Curiosity" since that's the name of the EP(Extended Play) this song is in. added
also consider replacing the green and pink combo color for an orange and a brown combo color to match the singer's clothing and hair. lol, that is a good one, but i think light colors are what i want
SPOILER
Combo1 : 112,60,1
Combo2 : 39,213,243
Combo3 : 255,157,111
Combo4 : 255,255,81
only replace 2 and 4 for this.
at some parts, there's no need for the normal hitclap since you have a normal hitsound to cover it up, so remove the normal hitclaps because they're unnecessary. i think i do need them because i did use them in the hitsound...
the kiai is too long. personally i don't like to see a kiai time this long. the 2nd kiai should end at 02:00:190 since the chorus is over, and the 3rd kiai should end at 02:48:190. same reason about the 2nd kiai. thats a good idea, thanks~

[Call]
00:11:690 (5,1,2) - maybe a curved slider for (5) so that the flow would continue from (4), and move (1) to the right. that overlap bothers me during gameplay and it might bother other players as well IMO, also perhaps you can stack (2) on the beginning of (5) to make it neater during gameplay?
here's the code if you want
SPOILER
360,252,12690,5,0
256,192,13190,1,8
136,184,13690,2,0,B|166:158|184:154|184:154|196:128|236:112,1,120,0|8
352,108,14690,2,0,B|387:138|394:155|394:155|412:159|443:185,1,120,0|8
324,204,15690,2,0,B|292:196|276:168|276:168|260:196|228:204,1,120,0|8
thanks for that, but i dont really wanna use it
00:25:190 (1,2,1,2,3) - there's too many 1/2 sliders and that can be hard for beginners since this is the easiest diff. maybe you can try something like this to make it somewhat easier? if you ignore this, then you can come up with something similar to this pattern. i really don't know...i think its fine since its a normal... i asked ppl but they can't decided if its fine or not...
01:28:690 (1) - it's not a good idea to put notes after the spinner at the middle. the hitburst is covering it and that could be hard for beginners to find. move it away from the middle, but put it near the middle so that it's fully visible for beginners to see. i will consider changing the skin, i think middle is the best place...
01:35:190 (4) - *nazi* this slider can look a lot nice if it was symmetrical. the bottom bump looks a bit slanted and the bumps at the top are uneven IMO. cute shape isn't it?~
01:51:190 (4) - since the 2 sliderends are overlapping, it'd be hard to decide which direction it's going for beginners. space out the ends of the sliderends so that it'd be easier for beginners to do. remember this is the easiest diff in the song, which is why i'm saying "beginners". finally i got a new slider shape!
01:59:190 (6,7,8,9,1) - replace all this for a 1/1 repeat slider to follow the instrumental in the background music. i think mine is better actually
02:02:690 (4,5) - i feel that this part doesn't fit with the vocals for this part. since there's a pause in the vocals, i feel that a repeat slider would work here, so replace all this for a 1/1 repeat slider to follow the vocals a lot accurate. not really wanna do that...
02:24:190 (1,2,1,2) - i don't like this blanket at all. the overlaps and the slowdown make it even worse because it doesn't look nice. use a DS for 1.50 to make the blankets nicer. dw beginners will make it in time.ok
02:34:690 (5) - stack this note on the end of (3). again that overlap bothers me during gameplay, and it'll look neater during gameplay as well.but it will break the DS...actually i don't like overlap either, but i think it only covers a little bit...and i have no other place to put them,so...
02:35:190 (6) - move this down a bit. this time (4) is overlapping this note. 3 and 6 are symmetric...
my biggest concern is the note placement. some of them look too crowded and the flow would be broken. i suggest increasing the default DS to make it neater. i decided to use circle size 4 instead of 3 since it make the map cleaner and some overlap stuffs were solved

[Me]
maybe increase the OD by 1 to keep the diff balanced? you sure increase?
00:06:440 (2) - this slider doesn't fit with the vocals at all. the flow feels weird and it's also broken. to make it flow smoother, i suggest a 1/2 repeat slider and a circle. if you ignore this, then you can come up with your own pattern similar to what i suggested. a 1/2 slider with 3 repeats!
00:13:440 (6) - ^
00:14:690 (2) - ^ all fixed!
00:29:940 (5,1) - maybe add whistles at the end of (5) and the beginning of (1) to match the instrumental in the song? you did it on the beginning so i think adding it here would be consistent. i dont really wanna use a lot of whistler since i don't like them... little do good to the map~
00:31:940 (4,1) - ^
00:33:940 (5) - same as 00:06:440 but i suggest a 1/1 slider and a circle since it follows the instrumental nicely. i think its ok... well im gonna think about it...
00:41:940 (5) - ^
01:13:690 (5) - *nazi* try to stack the end of (2) perfectly. it'll look neater during gameplay. fixed!
01:43:190 (3,4) - add whistles at the beginning to match that sound in the instrumental. i think it'll play nicely during gameplay.not really wanna do that...
02:07:190 (2) - perhaps you can unstack this because the hitburst is covering the repeat arrow and that's an unrankable issue there. oh really...
02:15:190 (3) - ^
02:38:940 (4,5,6,7,8) - do you think that this is a bit too hard for a hard diff like this? at least reduce the DS to make it somewhat easier for players. true... reduced!
i have a few things to point out. there's several repeat sliders that repeat from the blue tick that sound unfitting. they show no flow to the song, and the flow is broken when the notes are hit, also add more whistles like the one i mentioned at 00:29:940 to match the instrumental. again i think it'll sound a lot nicer and consistent with the whistle at the beginning since it matches the instrumental. alright, i will test more for that~

[Maybe]
00:24:190 (1,2) - follow the DS for this. it's too close and the flow might possibly break during gameplay. moved further
00:30:315 (1) - remove this note. it's not following anything in the song. i wanna double click everywhere~ its fun and annoying!~
00:33:190 (4,5,6,7,8) - what shape are you trying to do here? it looks bad and the flow isn't there. maybe you can do this to make the flow smoother to the next note. again if you ignore this, then you can come up with a different shape.
00:35:940 (8) - keep this trapezoid formation even by spacing this note out.
02:40:190 (1) - replace the whistle for a finish since it matches the cymbals in the song.
this time it's the 1/4 sliders. it looks like they were just added randomly and it shows that it isn't following the vocals or the instrumental. i suggest replacing them for a pattern that would flow to the vocals/instrumental a lot accurate.
i just wanna make the map become fun to play, not really the normal type, but thanks for the advice!~

I guess that's it. GL :D
Wow, really changed a lot based on the modding~! thank you so much for modding~!
jamxx
General
  • plz make SB folder but its up to you
Call
  • 00:25:690 (2) - too close to scorebar.
    01:28:690 (1) - you should not make this combocolor "blue".because spinner circle is blue.newbie is perplexed.imo...
    01:59:190 (6,7,8,9,1) - too difficult for newbie
Me
  • 00:33:940 (5) - this slider reverse not fit for music
    00:41:940 (5) - ^
    00:47:690 (7) - 50%? its too difficult.player maybe misunderstand.
    01:43:190 (3,4,1) - suggestion.
    02:15:190 (3) - reverse arrow hidden by02:14:190 (1) - hitburst.its unrank.you have to move it.
Maybe
  • 03:04:190 (5) - remove and spinner start here.
this map is so so nice.
and my mod is so so bad~
if you cant understand my English plz Call Me Maybe in game.
Topic Starter
-Baby Strawberry-

jamxx wrote:

General
  • plz make SB folder but its up to you
Call
  • 00:25:690 (2) - too close to scorebar.
    01:28:690 (1) - you should not make this combocolor "blue".because spinner circle is blue.newbie is perplexed.imo...
    01:59:190 (6,7,8,9,1) - too difficult for newbie
Me
  • 00:33:940 (5) - this slider reverse not fit for music
    00:41:940 (5) - ^
    00:47:690 (7) - 50%? its too difficult.player maybe misunderstand.
    01:43:190 (3,4,1) - suggestion.
    02:15:190 (3) - reverse arrow hidden by02:14:190 (1) - hitburst.its unrank.you have to move it.
Maybe
  • 03:04:190 (5) - remove and spinner start here.
this map is so so nice.
and my mod is so so bad~
if you cant understand my English plz Call Me Maybe in game.
thank you for modding~!
changed some of them and new skin added~!
Nagisawa
heey !) from my Q ^^

General
~start offset here 00:03:190 -

[Call]
00:25:690 (2) - delete and add two circles
so, and add clap here 00:25:690 (2) -
00:26:690 (2) - clap on sliderstart
00:27:690 (4) - ^
00:28:690 (1) - maybe finish
00:51:190 (4) - - and this 00:55:190 (4) - symmetric
01:28:690 (1) - maybe finish again
01:35:190 (4) - it is not suited to all, and this 01:43:190 (4) -
~I'm not saying that this slider looks ugly, but it does not fit here, as it seems to me
02:45:190 (1,2,3,4,5,6,7) - I think it will be hard for a beginner
03:03:190 (1) - delete this slider and add this

[Me]
00:20:065 (4) - whistle
00:21:565 (3) - ^
00:22:690 (2) - ^ in sliderstart
00:23:565 (4) - ^ ^
00:24:690 (2) - ^ ^
00:25:565 (4) - ^ ^
~sounds better
00:28:690 (2) - finish in sliderstart
01:21:565 (5) - whistle
01:22:190 (1) - ^
01:23:565 (4) - ^
01:24:440 (2) - ^
01:25:565 (5) - ^
01:29:190 (2) - maybe finish on sliderstart

[Maybe]
00:27:190 (1) - nc
00:28:190 (1) - + finish
00:59:190 (5) - nc
01:22:440 (2) - delete note
01:35:190 (1) - nc
01:51:190 (1) - ^
01:59:315 (1) - ^
02:27:690 (1) - ^
02:47:190 (5) -

~I really like the style of the map, that is, sliders and rhythm,although I do not like this music good luck to you ^ ^
star~3
Topic Starter
-Baby Strawberry-

Nagisawa wrote:

heey !) from my Q ^^

General
~start offset here 00:03:190 - doesn't really matter actually

[Call]
00:25:690 (2) - delete and add two circles
not really like this
so, and add clap here 00:25:690 (2) -
00:26:690 (2) - clap on sliderstart good idea~!
00:27:690 (4) - ^
00:28:690 (1) - maybe finish maybe not...
00:51:190 (4) - - and this 00:55:190 (4) - symmetric actually it does symmetric with the previous one
01:28:690 (1) - maybe finish again
01:35:190 (4) - it is not suited to all, and this 01:43:190 (4) -
~I'm not saying that this slider looks ugly, but it does not fit here, as it seems to me i think it just has a weird shape... i'll see...
02:45:190 (1,2,3,4,5,6,7) - I think it will be hard for a beginner its not hard actually...
03:03:190 (1) - delete this slider and add this
nice idea, but it blocks the SB and also the shape it not that great, so im gonna keep it for now

[Me]
00:20:065 (4) - whistle
00:21:565 (3) - ^
00:22:690 (2) - ^ in sliderstart
00:23:565 (4) - ^ ^
00:24:690 (2) - ^ ^
00:25:565 (4) - ^ ^
~sounds better
00:28:690 (2) - finish in sliderstart
01:21:565 (5) - whistle
01:22:190 (1) - ^
01:23:565 (4) - ^
01:24:440 (2) - ^
01:25:565 (5) - ^
01:29:190 (2) - maybe finish on sliderstart
i like the way you add whistlers~!

[Maybe]
00:27:190 (1) - nc
00:28:190 (1) - + finish
00:59:190 (5) - nc
01:22:440 (2) - delete note not really wanna do that because i dont want a stop actually
01:35:190 (1) - nc
01:51:190 (1) - ^
01:59:315 (1) - ^
02:27:690 (1) - ^
02:47:190 (5) -

~I really like the style of the map, that is, sliders and rhythm,although I do not like this music good luck to you ^ ^
star~3
OMG how can i forgot to put finish and whistler.... thank you for modding and star~!
riffy
HEY I JUST MET YOU
AND THIS IS CRAZY
BUT HERE'S MY MOD
So, check it, maybe? :3

[General]
different kiais ;_;
y u no make consistent tickate for all diffs?

[Call]
01:28:690 (1) - too soon after spinner for EASIEST diff! remember Normal is easiest diff here, strongly suggest you to fix it :3

[Me]
00:47:690 (7) - NC for SV changes will help us to read your patterns and also will make a better flow, imo
01:00:190 (1) - clap here maybe? it fits with music
01:29:690 (3) - same as 00:47:690
02:15:190 (3) - when i play this with my skin the reverse-arrw is a bit covered by hitburst from (1) it looks like unrankable. ofc you still can read this pattern but to avoid some problems i stongly suggest you to fix it.

[Maybe]
00:06:940 (3) - looks creepy ;_;
00:28:065 - feels like missed a beat here. it plays much better with circle here, imo
01:16:440 (2,4) - nazi: stack properly.
02:03:190 (1) - for sliders like this one slowdown (x0.75) plays pretty good, imo. but if you add slowdown here, please also add some new combos to point out SV changes

~~~~~~~~~~~~~~~~

well mapped, nice song, and.. HEY I JUST MET YOU
AND THIS IS CRAZY
BUT HERE'S MY
So.. Take it maybe? :3

this song stuck in my head ;_;
Leorda
Yo

[Skinning]
* You need a spinner-approachcircle, hitcircle, hitcircleoverlay and reversearrow for completing set of skin


[Call]
* 0,5x BPM Multiplier can confuse beginners

00:25:690 (2) - This slider is touch the HP Bar
01:41:190 (2) - I think wave slider is better....
01:42:190 (3) - ^


[Me]
01:14:690 (2) - I don't like if this slider is place at the same place as previous slider. Move further away?


[Maybe]
00:27:815 (10) - Move 1 grid right for fix the curve pattern? (nazi)


Good luck~
Athena Tennos
A-tan's mod.....Hatsune Miku - Yuuhi Zaka 记得帮我也mod下/.\~

[General]
spinner-circle.png not too flow ..!@$#%@#%$为神马要说英文。。orz。。。感觉转的时候不顺。。。试试有规律的放白色的asterisk?~。。
♪~

[Call]
  1. 02:45:190 (1,2,3) - too close..为什么又。。orz习惯性的。orz....p.s.反正你之前也有小的跳跃。。这里也不差。orz话说这是normal把。。orz
  2. 02:47:190 (5,6,7) - ^
  3. 02:55:190 (4) - 节奏的两个重音没压到~
    SPOILER

    352,332,175190,2,0,B|336:348|300:352|268:348|256:304|256:304|244:348|212:352|176:348|160:332,1,240
[Me]
this one look is pretty~
  1. 00:33:940 (5) - 折返~消音。。。
  2. 00:41:940 (5) - ^
  3. 01:35:690 (4) - Ctrl+R?~
  4. 01:43:190 (3) - ^.....这个。。。just。。。for。。。fun。。。orz
  5. wulalalallalalalalalalalla~
[Maybe]
pretty good~

Star!~
RANK!~
Topic Starter
-Baby Strawberry-

-Bakari- wrote:

HEY I JUST MET YOU
AND THIS IS CRAZY
BUT HERE'S MY MOD
So, check it, maybe? :3

[General]
different kiais ;_; fixed~
y u no make consistent tickate for all diffs? i dont think thats necessary though...

[Call]
01:28:690 (1) - too soon after spinner for EASIEST diff! remember Normal is easiest diff here, strongly suggest you to fix it :3 its fine, i asked~

[Me]
00:47:690 (7) - NC for SV changes will help us to read your patterns and also will make a better flow, imo not really wanna do that
01:00:190 (1) - clap here maybe? it fits with music ok
01:29:690 (3) - same as 00:47:690
02:15:190 (3) - when i play this with my skin the reverse-arrw is a bit covered by hitburst from (1) it looks like unrankable. ofc you still can read this pattern but to avoid some problems i stongly suggest you to fix it. yea, i fixed it by changing the skin

[Maybe]
00:06:940 (3) - looks creepy ;_; lol
00:28:065 - feels like missed a beat here. it plays much better with circle here, imo i think its fine
01:16:440 (2,4) - nazi: stack properly. i always wanna do that but i just dont know how...
02:03:190 (1) - for sliders like this one slowdown (x0.75) plays pretty good, imo. but if you add slowdown here, please also add some new combos to point out SV changes sliders like the one i made in some way have the effect of slowdown, so i think i don't need to change it?...

~~~~~~~~~~~~~~~~

well mapped, nice song, and.. HEY I JUST MET YOU
AND THIS IS CRAZY
BUT HERE'S MY
So.. Take it maybe? :3

this song stuck in my head ;_;
lol, this song is very catchy~ thanks for the mod and star~!
Topic Starter
-Baby Strawberry-

Leorda wrote:

Yo

[Skinning]
* You need a spinner-approachcircle, hitcircle, hitcircleoverlay and reversearrow for completing set of skin added


[Call]
* 0,5x BPM Multiplier can confuse beginners

00:25:690 (2) - This slider is touch the HP Bar moved down a little bit
01:41:190 (2) - I think wave slider is better.... lol, lets have some WIERD ones!
01:42:190 (3) - ^


[Me]
01:14:690 (2) - I don't like if this slider is place at the same place as previous slider. Move further away? not really wanna do that/...


[Maybe]
00:27:815 (10) - Move 1 grid right for fix the curve pattern? (nazi) i did it by copy and paste, so its fine and checked that~!


Good luck~
thanks for modding~!
Topic Starter
-Baby Strawberry-

Athena Tennos wrote:

A-tan's mod.....Hatsune Miku - Yuuhi Zaka 记得帮我也mod下/.\~过了好久了。。。今天才改,我尽快mod OJZ

[General]
spinner-circle.png not too flow ..!@$#%@#%$为神马要说英文。。orz。。。感觉转的时候不顺。。。试试有规律的放白色的asterisk?~。。
♪~ 我也不知道,我就是觉得spinner上面覆盖的东西很难看,别的都还好、、、

[Call]
  1. 02:45:190 (1,2,3) - too close..为什么又。。orz习惯性的。orz....p.s.反正你之前也有小的跳跃。。这里也不差。orz话说这是normal把。。orz
  2. 02:47:190 (5,6,7) - ^ 我有调整了一下。。
  3. 02:55:190 (4) - 节奏的两个重音没压到~ 嗯我之前也注意到了,然后被你一说改掉了!
    SPOILER

    352,332,175190,2,0,B|336:348|300:352|268:348|256:304|256:304|244:348|212:352|176:348|160:332,1,240
[Me]
this one look is pretty~
  1. 00:33:940 (5) - 折返~消音。。。
  2. 00:41:940 (5) - ^ 好吧只好这样了
  3. 01:35:690 (4) - Ctrl+R?~ 我觉得不变好点?。。。
  4. 01:43:190 (3) - ^.....这个。。。just。。。for。。。fun。。。orz
  5. wulalalallalalalalalalalla~
[Maybe]
pretty good~

Star!~
RANK!~
哇直接rank了我还改什么。。。。噗
快上线啊好久不见你了!!
XinCrin
Is a Good Map I like the song Rank soon

STAR

Good Luck!
Topic Starter
-Baby Strawberry-

Xin-Kun wrote:

Is a Good Map I like the song Rank soon

STAR

Good Luck!
thank you!!~
Yu-Izanagi-12
The map seems in good standing but it sounded a little off beat so change the offset to 158 then resnap
Topic Starter
-Baby Strawberry-

Yu-Izanagi-12 wrote:

The map seems in good standing but it sounded a little off beat so change the offset to 158 then resnap
190 is fine~ anyway thanks for modding~ ;)
Fenya
GO GO FOR RANK! :3
Topic Starter
-Baby Strawberry-

Fenya wrote:

GO GO FOR RANK! :3
yeay~
Sun Rainbow
[Call]
圈圈太小了吧……
fine。无懈可击

[my]
00:29:440 这里有个S的发音加note?
00:31:440 同
00:33:940 (5) - 为什么静音?不要比较好吧._.
00:41:940 (5) - 同

[Maybe]
有些和上面一样的问题我不说了……
只看出这些……sorry
star,and good luck~
Topic Starter
-Baby Strawberry-

Sun Rainbow wrote:

[Call]
圈圈太小了吧……可是大了就会出现各种问题。。。
fine。无懈可击 无懈可击不能单打,收回去

[my]
00:29:440 这里有个S的发音加note?just的尾音,我还是想要二连,所以就不要那个了。。。
00:31:440 同
00:33:940 (5) - 为什么静音?不要比较好吧._.
00:41:940 (5) - 同 因为他们说不合拍,我就干脆静音了。。。好吧改掉吧还是

[Maybe]
有些和上面一样的问题我不说了……
只看出这些……sorry
star,and good luck~
谢谢mod和star~!
AlphaBetaGamma_old
nice :D
Aurele
Hi there. Here's a random mod (:
Reply to what you haven't fixed, please. Thanks you.

Bold/Red (): Highly recommended to change it
Bold/Purple (): Recommended to change, but it's your choise
Bold (): Suggestion

[General]
Having Difficulty names like Call, Me, Maybe is a bit weird even if we know that you called them that way because of the title. I am suggesting you to change it for Normal difficulty names (Easy, Normal, Hard, Insane) or even:
  1. Call me Easy
  2. Call me Normal
  3. Call me Hard
It's recommended to changes it because we need to know which difficulty is more Hard.
Also, when mapping, use 1/4 snap on every difficulty, it may confuse yourself sometimes.

[Storyboard]
Please, display the epileptic warning. The storyboard contain quick strobes. Even if it's white, we can see it and my eyes hurts a bit. o_o
I like what you've did at 02:31:190 with the "Call" "Me" "Maybe". It would be good if you do the same when she sings "Call Me Maybe" in the whole song.

[Call]
That's an Easy, right? I will help you to make it way more easier.
OD, AR, HP-1
00:04:690 (2,3) - As I said, I will try to help you on making it more easy, so delete the circle (2) and move the slider to where the circle was before (On the timeline). After that, clic on the slider and go on edit>Scale by and Scale it by 1,491x like this and after that, make sure to have a correct spacing after and before the slider.
00:09:190 (2,3) - Like the previous point, delete the circle (3) and scale the slider by 1,995x.
00:10:690 (3,4) - I am also suggesting you to delete the first slider (3) and replace it by a circle to 00:10:690 and also scaling the slider (4) by 1,995x like the previous point. It will be more easy and it sounds good for an Easy Difficulty.
00:18:690 (5) - in the way you added the slider, it's like too much close to the next slider. I am suggesting you to keep the slider but change its form. Like this.
00:20:690 to 00:28:190. For hitsounds, I am suggesting to add whistle to every two and fourth lines. Since the song is more lively, it feel/sound better if there's only whistle instead of having claps to the second line.
01:20:190 to 01:25:690 Same as the previous point ^
01:28:190, three hitsounds to this spinner? I'm not agaisn't it but it's preferable if there's only a Finish.
01:36:690 (1) - Do not stack this circle after the slider. Some novice players may get confused. Hitobjects must always been visible by novice players.
01:59:190 (6,7,8,9,1) - This is not recommended, novice players are not ready to clic alot of circles in some times. I will suggest you to delete these circles and replace them by one and only slider with reverse arrow like this. Make sure to have a great spacing between 01:58:690 (5,1) - .
02:26:690 (1) - Can you try to don't stack this circle with the previous circle? Move it to x:256 y:300 and clic on the next slider and do edt>Reverse Selection. It will look lot more better.
02:33:190 (3,4,5,6) - This may confuse alot of beginner players...

Oh wait, I just noticed that it was a normal difficulty. Oh well, it would have been better if it was Easy>Normal>Hard instead of Normal>Hard>Insane...

[Me]
Pretty solid map.
00:46:190 (1,2,3) - This three-circle-stream doesn't sounds good. Delete the circle (4) and move this streams to 00:46:440. Same as 00:54:190 (1,2,3) -
03:03:190 (1) - What about adding a new combo here? It will looks and sounds good with the "Call Me Maybe".

[Maybe?]
00:22:690 (4) - It looks pretty good but.. there's an empty space... I am suggesting you to stack two circles to the slider (2) one on a red tick, and the other on a blue tick.
00:27:190 (1) - Suggesting to add a new combo here.
00:59:190 (1) - Same as ^
01:43:190 (4,5,6) - These slider doesn't sound good. Having a stream there may sound better.
02:06:315 (1) - Delete the new combo.
02:15:190 (1) - Suggesting you to add a new combo.
02:37:940 (1) - It looks alot more if you add a new combo here and delete the new combo at 02:38:315 (3) - .
Topic Starter
-Baby Strawberry-

Gabe wrote:

Hi there. Here's a random mod (:
Reply to what you haven't fixed, please. Thanks you. As always~

Bold/Red (): Highly recommended to change it
Bold/Purple (): Recommended to change, but it's your choise
Bold (): Suggestion

[General]
Having Difficulty names like Call, Me, Maybe is a bit weird even if we know that you called them that way because of the title. I am suggesting you to change it for Normal difficulty names (Easy, Normal, Hard, Insane) or even:
  1. Call me Easy
  2. Call me Normal
  3. Call me Hard
hey, thats a great idea! im gonna reconsider the diff names
It's recommended to changes it because we need to know which difficulty is more Hard.
Also, when mapping, use 1/4 snap on every difficulty, it may confuse yourself sometimes.

[Storyboard]
Please, display the epileptic warning. The storyboard contain quick strobes. Even if it's white, we can see it and my eyes hurts a bit. o_o ok im gonna do that, but the flashes are not that strong...
I like what you've did at 02:31:190 with the "Call" "Me" "Maybe". It would be good if you do the same when she sings "Call Me Maybe" in the whole song. i did what you suggested when i was making the SB, the reason i changed it to the current one is that if i use this method too much, player might be bored of this. also the words on the BG is big, if it won't give a good effect if i always flash it out...
[Call]
That's an Easy, right? I will help you to make it way more easier. lol, you know its a normal >~ <
OD, AR, HP-1
00:04:690 (2,3) - As I said, I will try to help you on making it more easy, so delete the circle (2) and move the slider to where the circle was before (On the timeline). After that, clic on the slider and go on edit>Scale by and Scale it by 1,491x like this and after that, make sure to have a correct spacing after and before the slider. i think its easy enough as a normal right? :D
00:09:190 (2,3) - Like the previous point, delete the circle (3) and scale the slider by 1,995x. :D Normal should be good
00:10:690 (3,4) - I am also suggesting you to delete the first slider (3) and replace it by a circle to 00:10:690 and also scaling the slider (4) by 1,995x like the previous point. It will be more easy and it sounds good for an Easy Difficulty. :D >~ <
00:18:690 (5) - in the way you added the slider, it's like too much close to the next slider. I am suggesting you to keep the slider but change its form. Like this. i do make change to the small slider, but not like what you suggested becauz i don't really like it :(
00:20:690 to 00:28:190. For hitsounds, I am suggesting to add whistle to every two and fourth lines. Since the song is more lively, it feel/sound better if there's only whistle instead of having claps to the second line. i kept the claps, its for bass sounds, and i added some whistles.
01:20:190 to 01:25:690 Same as the previous point ^ also added whistles in this section
01:28:190, three hitsounds to this spinner? I'm not agaisn't it but it's preferable if there's only a Finish. you know what, this helps me to find out why the hitsounds are weird! i move the whistle to the next circle and changed the whole whistle system in this diff.
01:36:690 (1) - Do not stack this circle after the slider. Some novice players may get confused. Hitobjects must always been visible by novice players. moved to the beginning of the next slider...idk if its ok or not...
01:59:190 (6,7,8,9,1) - This is not recommended, novice players are not ready to clic alot of circles in some times. I will suggest you to delete these circles and replace them by one and only slider with reverse arrow like this. Make sure to have a great spacing between 01:58:690 (5,1) - . i think normal diff should be ok for this...
02:26:690 (1) - Can you try to don't stack this circle with the previous circle? Move it to x:256 y:300 and clic on the next slider and do edt>Reverse Selection. It will look lot more better. but i like the way i made it, sorry :(
02:33:190 (3,4,5,6) - This may confuse alot of beginner players... hmm... do wanna change that...i think its not that hard for beginners... i'll get more mods to see if its fine or not...

Oh wait, I just noticed that it was a normal difficulty. Oh well, it would have been better if it was Easy>Normal>Hard instead of Normal>Hard>Insane...

[Me]
Pretty solid map. thank you~
00:46:190 (1,2,3) - This three-circle-stream doesn't sounds good. Delete the circle (4) and move this streams to 00:46:440. Same as 00:54:190 (1,2,3) - changed~!
03:03:190 (1) - What about adding a new combo here? It will looks and sounds good with the "Call Me Maybe". added!~

[Maybe?]
00:22:690 (4) - It looks pretty good but.. there's an empty space... I am suggesting you to stack two circles to the slider (2) one on a red tick, and the other on a blue tick. added the red tick ones, not the blue tick...
00:27:190 (1) - Suggesting to add a new combo here.
00:59:190 (1) - Same as ^ not really wanna change them
01:43:190 (4,5,6) - These slider doesn't sound good. Having a stream there may sound better. hmm... nope,i like symmetric stuff...
02:06:315 (1) - Delete the new combo. fixed~!
02:15:190 (1) - Suggesting you to add a new combo. fixed~!
02:37:940 (1) - It looks alot more if you add a new combo here and delete the new combo at 02:38:315 (3) - .
idk about the new combo stuffs... i tried your ways but its not looking that good.
thank you so much for modding, really helpful~! :D
Topic Starter
-Baby Strawberry-

AlphaBetaGamma wrote:

nice :D
thanks~!
Aurele
Have you seen the comment after I mod Easy/Normal? LOOL.
That was a fail q.q
Topic Starter
-Baby Strawberry-

Gabe wrote:

Have you seen the comment after I mod Easy/Normal? LOOL.
That was a fail q.q
yes i did~ lol but some of them still work well in normal, don't you think so? ;)
Olivares
nice! :)
:)
Topic Starter
-Baby Strawberry-

Olivares wrote:

nice! :)
:)
yeay~!
Scorpiour
Hi there~~mod for request~~

[General]
  1. sliderfollowcircle的尺寸有问题,最好做成256*256
  2. 因为你用了自己的hitcircleoverlay,所以你需要在osu文件的[Colours]项目里手动添加SliderBorder的颜色代码,比如
    SliderBorder : 255,255,255
  3. 另外spinner-clear, spinner-osu和spinner-spin这一套我不是很确认能不能做成看不到的……略有点担心
[Storyboard]
  1. Sprite,Foreground,Centre,"FLASH.png",320,240
    这部分里面有行冗余代码,手动删了
    M,0,28190,,320,240
    另外下面那大段的F有很多可以用Loop做的……倒是不用改不过。。略蛋疼……
  2. 上面block的部分…………太乱了…………而且有大量时间线的重叠…………比如
    Sprite,Foreground,Centre,"block.png",320,240
    M,0,182940,,81,191
    F,0,182940,,1
    V,0,182940,,0.4367996,0.6313599
    F,0,183190,,1
    Sprite,Foreground,Centre,"block.png",320,240
    M,0,151190,,183,192
    F,0,151190,,1
    V,0,151190,,0.3958395,0.6620799
    F,0,151440,,0
    F,0,180190,182190,0,1
    F,0,182940,,1
    F,0,183440,,0
    整段的没有指定结束时间点导致这些代码基本不是按照你预想的方式运作的…………我也不知道该怎么说比较好,但是建议你先把自己要用到block的地方的起始/结束时间点标识出来,然后再手动把结束点添加上。
  3. 另外诸如
    Sprite,Foreground,Centre,"block.png",320,240
    M,0,151190,,183,192
    这样的代码,是完全可以去掉M的那一行,缩写成
    Sprite,Foreground,Centre,"block.png",183,192
[Call Me Sweetie]
  1. 00:18:690 (5,6) - this kinda overlap make your map not looked ... neat .. should say i don't like them very much ...
  2. 00:27:190 (3,4) - ^, try to avoid the overlap in lower diffs plz
  3. 00:30:690 (3) - add a whistle?
  4. 00:32:690 (1) - ^
  5. 00:34:690 (3) - ^
  6. 00:39:190 (4,1) - another beat follows vocal may better? like this:

    and also place a whistle at 00:39:690 -
  7. 00:46:690 (4) - also , whistle?
  8. 00:48:690 (1) - ^
  9. 00:50:690 (3) - ^
  10. 00:54:690 (3) - ^
  11. 00:55:190 (4) - whistle at end?
  12. alright....add whistle at the second white line in a chorus during all kiai times - i won't mention the whistle more...
  13. 01:39:190 (4,1) - note first and then slider
  14. 01:43:190 (4) - looks ... weird....
  15. 01:59:190 (6,7,8,9) - i'd like to choose 2 sliders but not 4 notes due to the difficulty issue...
  16. 02:24:190 (1) - SV from here, i suppose 0.75 is enough - 0.5 is too slow
  17. 02:45:190 (1,2,3) - ugly overlaps...objects are crowed together...
this diff may need more works i suppose....

[Call Me Smoothie]
  1. 00:05:190 (5) - heard weird... i suppose there's no reason to reverse on blue tick...
  2. 00:45:315 (6,7) - move the afterward 1/4 tick to make triplet with 00:45:690 (8) -
  3. 00:47:690 (7) - good thinking but bad SV change
  4. 00:48:690 (2) - ^
  5. 00:49:690 (5,1,2) - highly recommend to move the far away but not crowed ... and also bad SV change.
  6. 00:53:315 (5,6) - move to next red tick
  7. 00:55:690 (7) - still... the sudden SV reducing is really awful ... especially in kiai part .. i know you may want to make the map not boring but .. it's not a good solution, jump is much better than that
  8. 00:58:190 (1,2,3) - same to 00:49:690, and to be the honest i cannot agree with your copy-paste - don't be lazy plz
  9. 01:14:690 (2) - it's completely invisible due to the prev slider
  10. 01:31:315 (5,6) - move to next red-tick
  11. the recommendation of rest part is same to above part, so i think you can check them out by youself :>
[Call Me Strawberrie]
  1. 00:11:315 (5,6) - move to next red tick
  2. 00:29:940 (7,8,1,2) - heard weird a bit ... try this beat?
  3. 00:34:190 - here should be a note .. and remove 00:34:315 (1) -
  4. 00:38:315 (1) - it should be removed if there's no note placed at 00:38:065 -
  5. 00:41:940 (8,9,1,2) - similar to 00:29:940
  6. 00:46:315 (1) - i choose to move it to prev white line
  7. 00:50:315 (1) - ^
  8. 00:58:315 (1) - ^
  9. The other two parts have the same problems .. i'm afraid that u need to consider the beat again and make them more neat. other than that the placement is fine.
that's all~~ good luck :>
Topic Starter
-Baby Strawberry-

Scorpiour wrote:

Hi there~~mod for request~~

[General]
  1. sliderfollowcircle的尺寸有问题,最好做成256*256 嗯改掉了
  2. 因为你用了自己的hitcircleoverlay,所以你需要在osu文件的[Colours]项目里手动添加SliderBorder的颜色代码,比如
    SliderBorder : 255,255,255
    加上了
  3. 另外spinner-clear, spinner-osu和spinner-spin这一套我不是很确认能不能做成看不到的……略有点担心
额这个我也不知道,我就是觉得漂亮就放上了。。。

[Storyboard]
  1. Sprite,Foreground,Centre,"FLASH.png",320,240
    这部分里面有行冗余代码,手动删了
    M,0,28190,,320,240
    另外下面那大段的F有很多可以用Loop做的……倒是不用改不过。。略蛋疼……
  2. 上面block的部分…………太乱了…………而且有大量时间线的重叠…………比如
    Sprite,Foreground,Centre,"block.png",320,240
    M,0,182940,,81,191
    F,0,182940,,1
    V,0,182940,,0.4367996,0.6313599
    F,0,183190,,1
    Sprite,Foreground,Centre,"block.png",320,240
    M,0,151190,,183,192
    F,0,151190,,1
    V,0,151190,,0.3958395,0.6620799
    F,0,151440,,0
    F,0,180190,182190,0,1
    F,0,182940,,1
    F,0,183440,,0
    整段的没有指定结束时间点导致这些代码基本不是按照你预想的方式运作的…………我也不知道该怎么说比较好,但是建议你先把自己要用到block的地方的起始/结束时间点标识出来,然后再手动把结束点添加上。
  3. 另外诸如
    Sprite,Foreground,Centre,"block.png",320,240
    M,0,151190,,183,192
    这样的代码,是完全可以去掉M的那一行,缩写成
    Sprite,Foreground,Centre,"block.png",183,192
我把我看懂的基本上都改了,有些个我需要再看看怎么改才好

[Call Me Sweetie]
  1. 00:18:690 (5,6) - this kinda overlap make your map not looked ... neat .. should say i don't like them very much ... 这个我觉得还ok啦,我能够接受~不会遮很多。。。
  2. 00:27:190 (3,4) - ^, try to avoid the overlap in lower diffs plz 其实这个我觉得也还好。。。
  3. 00:30:690 (3) - add a whistle?
  4. 00:32:690 (1) - ^
  5. 00:34:690 (3) - ^
  6. 00:39:190 (4,1) - another beat follows vocal may better? like this:
    你这么改的话也可以,但是后面空出了一个我就不知道怎么办了【其实关键是不好看了。。。】
    and also place a whistle at 00:39:690 -
  7. 00:46:690 (4) - also , whistle?
  8. 00:48:690 (1) - ^
  9. 00:50:690 (3) - ^
  10. 00:54:690 (3) - ^
  11. 00:55:190 (4) - whistle at end? whistle都加上了
  12. alright....add whistle at the second white line in a chorus during all kiai times - i won't mention the whistle more...
  13. 01:39:190 (4,1) - note first and then slider 我觉得这个也还可以啊。。。
  14. 01:43:190 (4) - looks ... weird.... 甜筒没了底托~
  15. 01:59:190 (6,7,8,9) - i'd like to choose 2 sliders but not 4 notes due to the difficulty issue... 但是那样不如这个好玩呀~这个其实也不算难。。。吧?
  16. 02:24:190 (1) - SV from here, i suppose 0.75 is enough - 0.5 is too slow
  17. 02:45:190 (1,2,3) - ugly overlaps...objects are crowed together... 这个我也改了改,但是总感觉别扭。。
this diff may need more works i suppose....

[Call Me Smoothie]
  1. 00:05:190 (5) - heard weird... i suppose there's no reason to reverse on blue tick...呃呃呃改掉了
  2. 00:45:315 (6,7) - move the afterward 1/4 tick to make triplet with 00:45:690 (8) -
  3. 00:47:690 (7) - good thinking but bad SV change 那我这里可就不知道怎么做了。。。Q^Q
  4. 00:48:690 (2) - ^
  5. 00:49:690 (5,1,2) - highly recommend to move the far away but not crowed ... and also bad SV change. OJZ这个我也不知道怎么改好。。。你提供的吧跟后面连不上,但是这三个看起来确实比我的好
  6. 00:53:315 (5,6) - move to next red tick
  7. 00:55:690 (7) - still... the sudden SV reducing is really awful ... especially in kiai part .. i know you may want to make the map not boring but .. it's not a good solution, jump is much better than that
  8. 00:58:190 (1,2,3) - same to 00:49:690, and to be the honest i cannot agree with your copy-paste - don't be lazy plz
  9. 01:14:690 (2) - it's completely invisible due to the prev slider 这。。。这个我觉得应该大概没问题吧。。。的确是挡住了,我在找人试试图然后看看后面的mod怎么说吧,这个先没动
  10. 01:31:315 (5,6) - move to next red-tick 我觉得没现在好听诶
  11. the recommendation of rest part is same to above part, so i think you can check them out by youself :>
[Call Me Strawberrie]
  1. 00:11:315 (5,6) - move to next red tick
  2. 00:29:940 (7,8,1,2) - heard weird a bit ... try this beat?
  3. 00:34:190 - here should be a note .. and remove 00:34:315 (1) -
  4. 00:38:315 (1) - it should be removed if there's no note placed at 00:38:065 -
  5. 00:41:940 (8,9,1,2) - similar to 00:29:940
  6. 00:46:315 (1) - i choose to move it to prev white line
  7. 00:50:315 (1) - ^
  8. 00:58:315 (1) - ^
  9. The other two parts have the same problems .. i'm afraid that u need to consider the beat again and make them more neat. other than that the placement is fine.二连的还是没改。。。我也不知道怎么的我当时做的时候就是觉得这样好听。。。现在觉得也还不错。。。OJZ 在你之前有人跟我说过这样怪怪的,但是玩起来的时候据说还可以 :o
that's all~~ good luck :>
谢谢mod~!
HellDawn
Hello; :)


Insane

00:30:190- It would be better If you put note here but you should delete this note > 00:30:315- (Rhytm is gonna be perfect)
00:46:315- ^
00:59:315 (6,8,11)- whistle

Hard

01:12:190- if you turn up the volume, all combos will be good
02:43:690- whistle just beginning

Easy

00:19:190- this slider so close. 2 grid up ?
01:35:190- I was disappointed because all sliders are perfect but this :S

Yes this is my mod so call me maybe. :o
Topic Starter
-Baby Strawberry-

HellDawn wrote:

Hello; :)


Insane

00:30:190- It would be better If you put note here but you should delete this note > 00:30:315- (Rhytm is gonna be perfect)
00:46:315- ^ i don't really like those...sry
00:59:315 (6,8,11)- whistle added whistles, but not in that circle..

Hard

01:12:190- if you turn up the volume, all combos will be good changed in all diffs~
02:43:690- whistle just beginning yes

Easy

00:19:190- this slider so close. 2 grid up ? doesn't look good..
01:35:190- I was disappointed because all sliders are perfect but this :S :C i think its cute...

Yes this is my mod so call me maybe. :o
thanks for modding!~
Tony
Call Me Never!
Topic Starter
-Baby Strawberry-

Tony wrote:

Call Me Never!
:o
show more
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