show more
Nagisawa
heey !) from my Q ^^

General
~start offset here 00:03:190 -

[Call]
00:25:690 (2) - delete and add two circles
so, and add clap here 00:25:690 (2) -
00:26:690 (2) - clap on sliderstart
00:27:690 (4) - ^
00:28:690 (1) - maybe finish
00:51:190 (4) - - and this 00:55:190 (4) - symmetric
01:28:690 (1) - maybe finish again
01:35:190 (4) - it is not suited to all, and this 01:43:190 (4) -
~I'm not saying that this slider looks ugly, but it does not fit here, as it seems to me
02:45:190 (1,2,3,4,5,6,7) - I think it will be hard for a beginner
03:03:190 (1) - delete this slider and add this

[Me]
00:20:065 (4) - whistle
00:21:565 (3) - ^
00:22:690 (2) - ^ in sliderstart
00:23:565 (4) - ^ ^
00:24:690 (2) - ^ ^
00:25:565 (4) - ^ ^
~sounds better
00:28:690 (2) - finish in sliderstart
01:21:565 (5) - whistle
01:22:190 (1) - ^
01:23:565 (4) - ^
01:24:440 (2) - ^
01:25:565 (5) - ^
01:29:190 (2) - maybe finish on sliderstart

[Maybe]
00:27:190 (1) - nc
00:28:190 (1) - + finish
00:59:190 (5) - nc
01:22:440 (2) - delete note
01:35:190 (1) - nc
01:51:190 (1) - ^
01:59:315 (1) - ^
02:27:690 (1) - ^
02:47:190 (5) -

~I really like the style of the map, that is, sliders and rhythm,although I do not like this music good luck to you ^ ^
star~3
Topic Starter
-Baby Strawberry-

Nagisawa wrote:

heey !) from my Q ^^

General
~start offset here 00:03:190 - doesn't really matter actually

[Call]
00:25:690 (2) - delete and add two circles
not really like this
so, and add clap here 00:25:690 (2) -
00:26:690 (2) - clap on sliderstart good idea~!
00:27:690 (4) - ^
00:28:690 (1) - maybe finish maybe not...
00:51:190 (4) - - and this 00:55:190 (4) - symmetric actually it does symmetric with the previous one
01:28:690 (1) - maybe finish again
01:35:190 (4) - it is not suited to all, and this 01:43:190 (4) -
~I'm not saying that this slider looks ugly, but it does not fit here, as it seems to me i think it just has a weird shape... i'll see...
02:45:190 (1,2,3,4,5,6,7) - I think it will be hard for a beginner its not hard actually...
03:03:190 (1) - delete this slider and add this
nice idea, but it blocks the SB and also the shape it not that great, so im gonna keep it for now

[Me]
00:20:065 (4) - whistle
00:21:565 (3) - ^
00:22:690 (2) - ^ in sliderstart
00:23:565 (4) - ^ ^
00:24:690 (2) - ^ ^
00:25:565 (4) - ^ ^
~sounds better
00:28:690 (2) - finish in sliderstart
01:21:565 (5) - whistle
01:22:190 (1) - ^
01:23:565 (4) - ^
01:24:440 (2) - ^
01:25:565 (5) - ^
01:29:190 (2) - maybe finish on sliderstart
i like the way you add whistlers~!

[Maybe]
00:27:190 (1) - nc
00:28:190 (1) - + finish
00:59:190 (5) - nc
01:22:440 (2) - delete note not really wanna do that because i dont want a stop actually
01:35:190 (1) - nc
01:51:190 (1) - ^
01:59:315 (1) - ^
02:27:690 (1) - ^
02:47:190 (5) -

~I really like the style of the map, that is, sliders and rhythm,although I do not like this music good luck to you ^ ^
star~3
OMG how can i forgot to put finish and whistler.... thank you for modding and star~!
riffy
HEY I JUST MET YOU
AND THIS IS CRAZY
BUT HERE'S MY MOD
So, check it, maybe? :3

[General]
different kiais ;_;
y u no make consistent tickate for all diffs?

[Call]
01:28:690 (1) - too soon after spinner for EASIEST diff! remember Normal is easiest diff here, strongly suggest you to fix it :3

[Me]
00:47:690 (7) - NC for SV changes will help us to read your patterns and also will make a better flow, imo
01:00:190 (1) - clap here maybe? it fits with music
01:29:690 (3) - same as 00:47:690
02:15:190 (3) - when i play this with my skin the reverse-arrw is a bit covered by hitburst from (1) it looks like unrankable. ofc you still can read this pattern but to avoid some problems i stongly suggest you to fix it.

[Maybe]
00:06:940 (3) - looks creepy ;_;
00:28:065 - feels like missed a beat here. it plays much better with circle here, imo
01:16:440 (2,4) - nazi: stack properly.
02:03:190 (1) - for sliders like this one slowdown (x0.75) plays pretty good, imo. but if you add slowdown here, please also add some new combos to point out SV changes

~~~~~~~~~~~~~~~~

well mapped, nice song, and.. HEY I JUST MET YOU
AND THIS IS CRAZY
BUT HERE'S MY
So.. Take it maybe? :3

this song stuck in my head ;_;
Leorda
Yo

[Skinning]
* You need a spinner-approachcircle, hitcircle, hitcircleoverlay and reversearrow for completing set of skin


[Call]
* 0,5x BPM Multiplier can confuse beginners

00:25:690 (2) - This slider is touch the HP Bar
01:41:190 (2) - I think wave slider is better....
01:42:190 (3) - ^


[Me]
01:14:690 (2) - I don't like if this slider is place at the same place as previous slider. Move further away?


[Maybe]
00:27:815 (10) - Move 1 grid right for fix the curve pattern? (nazi)


Good luck~
Athena Tennos
A-tan's mod.....Hatsune Miku - Yuuhi Zaka 记得帮我也mod下/.\~

[General]
spinner-circle.png not too flow ..!@$#%@#%$为神马要说英文。。orz。。。感觉转的时候不顺。。。试试有规律的放白色的asterisk?~。。
♪~

[Call]
  1. 02:45:190 (1,2,3) - too close..为什么又。。orz习惯性的。orz....p.s.反正你之前也有小的跳跃。。这里也不差。orz话说这是normal把。。orz
  2. 02:47:190 (5,6,7) - ^
  3. 02:55:190 (4) - 节奏的两个重音没压到~
    SPOILER

    352,332,175190,2,0,B|336:348|300:352|268:348|256:304|256:304|244:348|212:352|176:348|160:332,1,240
[Me]
this one look is pretty~
  1. 00:33:940 (5) - 折返~消音。。。
  2. 00:41:940 (5) - ^
  3. 01:35:690 (4) - Ctrl+R?~
  4. 01:43:190 (3) - ^.....这个。。。just。。。for。。。fun。。。orz
  5. wulalalallalalalalalalalla~
[Maybe]
pretty good~

Star!~
RANK!~
Topic Starter
-Baby Strawberry-

-Bakari- wrote:

HEY I JUST MET YOU
AND THIS IS CRAZY
BUT HERE'S MY MOD
So, check it, maybe? :3

[General]
different kiais ;_; fixed~
y u no make consistent tickate for all diffs? i dont think thats necessary though...

[Call]
01:28:690 (1) - too soon after spinner for EASIEST diff! remember Normal is easiest diff here, strongly suggest you to fix it :3 its fine, i asked~

[Me]
00:47:690 (7) - NC for SV changes will help us to read your patterns and also will make a better flow, imo not really wanna do that
01:00:190 (1) - clap here maybe? it fits with music ok
01:29:690 (3) - same as 00:47:690
02:15:190 (3) - when i play this with my skin the reverse-arrw is a bit covered by hitburst from (1) it looks like unrankable. ofc you still can read this pattern but to avoid some problems i stongly suggest you to fix it. yea, i fixed it by changing the skin

[Maybe]
00:06:940 (3) - looks creepy ;_; lol
00:28:065 - feels like missed a beat here. it plays much better with circle here, imo i think its fine
01:16:440 (2,4) - nazi: stack properly. i always wanna do that but i just dont know how...
02:03:190 (1) - for sliders like this one slowdown (x0.75) plays pretty good, imo. but if you add slowdown here, please also add some new combos to point out SV changes sliders like the one i made in some way have the effect of slowdown, so i think i don't need to change it?...

~~~~~~~~~~~~~~~~

well mapped, nice song, and.. HEY I JUST MET YOU
AND THIS IS CRAZY
BUT HERE'S MY
So.. Take it maybe? :3

this song stuck in my head ;_;
lol, this song is very catchy~ thanks for the mod and star~!
Topic Starter
-Baby Strawberry-

Leorda wrote:

Yo

[Skinning]
* You need a spinner-approachcircle, hitcircle, hitcircleoverlay and reversearrow for completing set of skin added


[Call]
* 0,5x BPM Multiplier can confuse beginners

00:25:690 (2) - This slider is touch the HP Bar moved down a little bit
01:41:190 (2) - I think wave slider is better.... lol, lets have some WIERD ones!
01:42:190 (3) - ^


[Me]
01:14:690 (2) - I don't like if this slider is place at the same place as previous slider. Move further away? not really wanna do that/...


[Maybe]
00:27:815 (10) - Move 1 grid right for fix the curve pattern? (nazi) i did it by copy and paste, so its fine and checked that~!


Good luck~
thanks for modding~!
Topic Starter
-Baby Strawberry-

Athena Tennos wrote:

A-tan's mod.....Hatsune Miku - Yuuhi Zaka 记得帮我也mod下/.\~过了好久了。。。今天才改,我尽快mod OJZ

[General]
spinner-circle.png not too flow ..!@$#%@#%$为神马要说英文。。orz。。。感觉转的时候不顺。。。试试有规律的放白色的asterisk?~。。
♪~ 我也不知道,我就是觉得spinner上面覆盖的东西很难看,别的都还好、、、

[Call]
  1. 02:45:190 (1,2,3) - too close..为什么又。。orz习惯性的。orz....p.s.反正你之前也有小的跳跃。。这里也不差。orz话说这是normal把。。orz
  2. 02:47:190 (5,6,7) - ^ 我有调整了一下。。
  3. 02:55:190 (4) - 节奏的两个重音没压到~ 嗯我之前也注意到了,然后被你一说改掉了!
    SPOILER

    352,332,175190,2,0,B|336:348|300:352|268:348|256:304|256:304|244:348|212:352|176:348|160:332,1,240
[Me]
this one look is pretty~
  1. 00:33:940 (5) - 折返~消音。。。
  2. 00:41:940 (5) - ^ 好吧只好这样了
  3. 01:35:690 (4) - Ctrl+R?~ 我觉得不变好点?。。。
  4. 01:43:190 (3) - ^.....这个。。。just。。。for。。。fun。。。orz
  5. wulalalallalalalalalalalla~
[Maybe]
pretty good~

Star!~
RANK!~
哇直接rank了我还改什么。。。。噗
快上线啊好久不见你了!!
XinCrin
Is a Good Map I like the song Rank soon

STAR

Good Luck!
Topic Starter
-Baby Strawberry-

Xin-Kun wrote:

Is a Good Map I like the song Rank soon

STAR

Good Luck!
thank you!!~
Yu-Izanagi-12
The map seems in good standing but it sounded a little off beat so change the offset to 158 then resnap
Topic Starter
-Baby Strawberry-

Yu-Izanagi-12 wrote:

The map seems in good standing but it sounded a little off beat so change the offset to 158 then resnap
190 is fine~ anyway thanks for modding~ ;)
Fenya
GO GO FOR RANK! :3
Topic Starter
-Baby Strawberry-

Fenya wrote:

GO GO FOR RANK! :3
yeay~
Sun Rainbow
[Call]
圈圈太小了吧……
fine。无懈可击

[my]
00:29:440 这里有个S的发音加note?
00:31:440 同
00:33:940 (5) - 为什么静音?不要比较好吧._.
00:41:940 (5) - 同

[Maybe]
有些和上面一样的问题我不说了……
只看出这些……sorry
star,and good luck~
Topic Starter
-Baby Strawberry-

Sun Rainbow wrote:

[Call]
圈圈太小了吧……可是大了就会出现各种问题。。。
fine。无懈可击 无懈可击不能单打,收回去

[my]
00:29:440 这里有个S的发音加note?just的尾音,我还是想要二连,所以就不要那个了。。。
00:31:440 同
00:33:940 (5) - 为什么静音?不要比较好吧._.
00:41:940 (5) - 同 因为他们说不合拍,我就干脆静音了。。。好吧改掉吧还是

[Maybe]
有些和上面一样的问题我不说了……
只看出这些……sorry
star,and good luck~
谢谢mod和star~!
AlphaBetaGamma_old
nice :D
Aurele
Hi there. Here's a random mod (:
Reply to what you haven't fixed, please. Thanks you.

Bold/Red (): Highly recommended to change it
Bold/Purple (): Recommended to change, but it's your choise
Bold (): Suggestion

[General]
Having Difficulty names like Call, Me, Maybe is a bit weird even if we know that you called them that way because of the title. I am suggesting you to change it for Normal difficulty names (Easy, Normal, Hard, Insane) or even:
  1. Call me Easy
  2. Call me Normal
  3. Call me Hard
It's recommended to changes it because we need to know which difficulty is more Hard.
Also, when mapping, use 1/4 snap on every difficulty, it may confuse yourself sometimes.

[Storyboard]
Please, display the epileptic warning. The storyboard contain quick strobes. Even if it's white, we can see it and my eyes hurts a bit. o_o
I like what you've did at 02:31:190 with the "Call" "Me" "Maybe". It would be good if you do the same when she sings "Call Me Maybe" in the whole song.

[Call]
That's an Easy, right? I will help you to make it way more easier.
OD, AR, HP-1
00:04:690 (2,3) - As I said, I will try to help you on making it more easy, so delete the circle (2) and move the slider to where the circle was before (On the timeline). After that, clic on the slider and go on edit>Scale by and Scale it by 1,491x like this and after that, make sure to have a correct spacing after and before the slider.
00:09:190 (2,3) - Like the previous point, delete the circle (3) and scale the slider by 1,995x.
00:10:690 (3,4) - I am also suggesting you to delete the first slider (3) and replace it by a circle to 00:10:690 and also scaling the slider (4) by 1,995x like the previous point. It will be more easy and it sounds good for an Easy Difficulty.
00:18:690 (5) - in the way you added the slider, it's like too much close to the next slider. I am suggesting you to keep the slider but change its form. Like this.
00:20:690 to 00:28:190. For hitsounds, I am suggesting to add whistle to every two and fourth lines. Since the song is more lively, it feel/sound better if there's only whistle instead of having claps to the second line.
01:20:190 to 01:25:690 Same as the previous point ^
01:28:190, three hitsounds to this spinner? I'm not agaisn't it but it's preferable if there's only a Finish.
01:36:690 (1) - Do not stack this circle after the slider. Some novice players may get confused. Hitobjects must always been visible by novice players.
01:59:190 (6,7,8,9,1) - This is not recommended, novice players are not ready to clic alot of circles in some times. I will suggest you to delete these circles and replace them by one and only slider with reverse arrow like this. Make sure to have a great spacing between 01:58:690 (5,1) - .
02:26:690 (1) - Can you try to don't stack this circle with the previous circle? Move it to x:256 y:300 and clic on the next slider and do edt>Reverse Selection. It will look lot more better.
02:33:190 (3,4,5,6) - This may confuse alot of beginner players...

Oh wait, I just noticed that it was a normal difficulty. Oh well, it would have been better if it was Easy>Normal>Hard instead of Normal>Hard>Insane...

[Me]
Pretty solid map.
00:46:190 (1,2,3) - This three-circle-stream doesn't sounds good. Delete the circle (4) and move this streams to 00:46:440. Same as 00:54:190 (1,2,3) -
03:03:190 (1) - What about adding a new combo here? It will looks and sounds good with the "Call Me Maybe".

[Maybe?]
00:22:690 (4) - It looks pretty good but.. there's an empty space... I am suggesting you to stack two circles to the slider (2) one on a red tick, and the other on a blue tick.
00:27:190 (1) - Suggesting to add a new combo here.
00:59:190 (1) - Same as ^
01:43:190 (4,5,6) - These slider doesn't sound good. Having a stream there may sound better.
02:06:315 (1) - Delete the new combo.
02:15:190 (1) - Suggesting you to add a new combo.
02:37:940 (1) - It looks alot more if you add a new combo here and delete the new combo at 02:38:315 (3) - .
Topic Starter
-Baby Strawberry-

Gabe wrote:

Hi there. Here's a random mod (:
Reply to what you haven't fixed, please. Thanks you. As always~

Bold/Red (): Highly recommended to change it
Bold/Purple (): Recommended to change, but it's your choise
Bold (): Suggestion

[General]
Having Difficulty names like Call, Me, Maybe is a bit weird even if we know that you called them that way because of the title. I am suggesting you to change it for Normal difficulty names (Easy, Normal, Hard, Insane) or even:
  1. Call me Easy
  2. Call me Normal
  3. Call me Hard
hey, thats a great idea! im gonna reconsider the diff names
It's recommended to changes it because we need to know which difficulty is more Hard.
Also, when mapping, use 1/4 snap on every difficulty, it may confuse yourself sometimes.

[Storyboard]
Please, display the epileptic warning. The storyboard contain quick strobes. Even if it's white, we can see it and my eyes hurts a bit. o_o ok im gonna do that, but the flashes are not that strong...
I like what you've did at 02:31:190 with the "Call" "Me" "Maybe". It would be good if you do the same when she sings "Call Me Maybe" in the whole song. i did what you suggested when i was making the SB, the reason i changed it to the current one is that if i use this method too much, player might be bored of this. also the words on the BG is big, if it won't give a good effect if i always flash it out...
[Call]
That's an Easy, right? I will help you to make it way more easier. lol, you know its a normal >~ <
OD, AR, HP-1
00:04:690 (2,3) - As I said, I will try to help you on making it more easy, so delete the circle (2) and move the slider to where the circle was before (On the timeline). After that, clic on the slider and go on edit>Scale by and Scale it by 1,491x like this and after that, make sure to have a correct spacing after and before the slider. i think its easy enough as a normal right? :D
00:09:190 (2,3) - Like the previous point, delete the circle (3) and scale the slider by 1,995x. :D Normal should be good
00:10:690 (3,4) - I am also suggesting you to delete the first slider (3) and replace it by a circle to 00:10:690 and also scaling the slider (4) by 1,995x like the previous point. It will be more easy and it sounds good for an Easy Difficulty. :D >~ <
00:18:690 (5) - in the way you added the slider, it's like too much close to the next slider. I am suggesting you to keep the slider but change its form. Like this. i do make change to the small slider, but not like what you suggested becauz i don't really like it :(
00:20:690 to 00:28:190. For hitsounds, I am suggesting to add whistle to every two and fourth lines. Since the song is more lively, it feel/sound better if there's only whistle instead of having claps to the second line. i kept the claps, its for bass sounds, and i added some whistles.
01:20:190 to 01:25:690 Same as the previous point ^ also added whistles in this section
01:28:190, three hitsounds to this spinner? I'm not agaisn't it but it's preferable if there's only a Finish. you know what, this helps me to find out why the hitsounds are weird! i move the whistle to the next circle and changed the whole whistle system in this diff.
01:36:690 (1) - Do not stack this circle after the slider. Some novice players may get confused. Hitobjects must always been visible by novice players. moved to the beginning of the next slider...idk if its ok or not...
01:59:190 (6,7,8,9,1) - This is not recommended, novice players are not ready to clic alot of circles in some times. I will suggest you to delete these circles and replace them by one and only slider with reverse arrow like this. Make sure to have a great spacing between 01:58:690 (5,1) - . i think normal diff should be ok for this...
02:26:690 (1) - Can you try to don't stack this circle with the previous circle? Move it to x:256 y:300 and clic on the next slider and do edt>Reverse Selection. It will look lot more better. but i like the way i made it, sorry :(
02:33:190 (3,4,5,6) - This may confuse alot of beginner players... hmm... do wanna change that...i think its not that hard for beginners... i'll get more mods to see if its fine or not...

Oh wait, I just noticed that it was a normal difficulty. Oh well, it would have been better if it was Easy>Normal>Hard instead of Normal>Hard>Insane...

[Me]
Pretty solid map. thank you~
00:46:190 (1,2,3) - This three-circle-stream doesn't sounds good. Delete the circle (4) and move this streams to 00:46:440. Same as 00:54:190 (1,2,3) - changed~!
03:03:190 (1) - What about adding a new combo here? It will looks and sounds good with the "Call Me Maybe". added!~

[Maybe?]
00:22:690 (4) - It looks pretty good but.. there's an empty space... I am suggesting you to stack two circles to the slider (2) one on a red tick, and the other on a blue tick. added the red tick ones, not the blue tick...
00:27:190 (1) - Suggesting to add a new combo here.
00:59:190 (1) - Same as ^ not really wanna change them
01:43:190 (4,5,6) - These slider doesn't sound good. Having a stream there may sound better. hmm... nope,i like symmetric stuff...
02:06:315 (1) - Delete the new combo. fixed~!
02:15:190 (1) - Suggesting you to add a new combo. fixed~!
02:37:940 (1) - It looks alot more if you add a new combo here and delete the new combo at 02:38:315 (3) - .
idk about the new combo stuffs... i tried your ways but its not looking that good.
thank you so much for modding, really helpful~! :D
Topic Starter
-Baby Strawberry-

AlphaBetaGamma wrote:

nice :D
thanks~!
Aurele
Have you seen the comment after I mod Easy/Normal? LOOL.
That was a fail q.q
Topic Starter
-Baby Strawberry-

Gabe wrote:

Have you seen the comment after I mod Easy/Normal? LOOL.
That was a fail q.q
yes i did~ lol but some of them still work well in normal, don't you think so? ;)
Olivares
nice! :)
:)
Topic Starter
-Baby Strawberry-

Olivares wrote:

nice! :)
:)
yeay~!
Scorpiour
Hi there~~mod for request~~

[General]
  1. sliderfollowcircle的尺寸有问题,最好做成256*256
  2. 因为你用了自己的hitcircleoverlay,所以你需要在osu文件的[Colours]项目里手动添加SliderBorder的颜色代码,比如
    SliderBorder : 255,255,255
  3. 另外spinner-clear, spinner-osu和spinner-spin这一套我不是很确认能不能做成看不到的……略有点担心
[Storyboard]
  1. Sprite,Foreground,Centre,"FLASH.png",320,240
    这部分里面有行冗余代码,手动删了
    M,0,28190,,320,240
    另外下面那大段的F有很多可以用Loop做的……倒是不用改不过。。略蛋疼……
  2. 上面block的部分…………太乱了…………而且有大量时间线的重叠…………比如
    Sprite,Foreground,Centre,"block.png",320,240
    M,0,182940,,81,191
    F,0,182940,,1
    V,0,182940,,0.4367996,0.6313599
    F,0,183190,,1
    Sprite,Foreground,Centre,"block.png",320,240
    M,0,151190,,183,192
    F,0,151190,,1
    V,0,151190,,0.3958395,0.6620799
    F,0,151440,,0
    F,0,180190,182190,0,1
    F,0,182940,,1
    F,0,183440,,0
    整段的没有指定结束时间点导致这些代码基本不是按照你预想的方式运作的…………我也不知道该怎么说比较好,但是建议你先把自己要用到block的地方的起始/结束时间点标识出来,然后再手动把结束点添加上。
  3. 另外诸如
    Sprite,Foreground,Centre,"block.png",320,240
    M,0,151190,,183,192
    这样的代码,是完全可以去掉M的那一行,缩写成
    Sprite,Foreground,Centre,"block.png",183,192
[Call Me Sweetie]
  1. 00:18:690 (5,6) - this kinda overlap make your map not looked ... neat .. should say i don't like them very much ...
  2. 00:27:190 (3,4) - ^, try to avoid the overlap in lower diffs plz
  3. 00:30:690 (3) - add a whistle?
  4. 00:32:690 (1) - ^
  5. 00:34:690 (3) - ^
  6. 00:39:190 (4,1) - another beat follows vocal may better? like this:

    and also place a whistle at 00:39:690 -
  7. 00:46:690 (4) - also , whistle?
  8. 00:48:690 (1) - ^
  9. 00:50:690 (3) - ^
  10. 00:54:690 (3) - ^
  11. 00:55:190 (4) - whistle at end?
  12. alright....add whistle at the second white line in a chorus during all kiai times - i won't mention the whistle more...
  13. 01:39:190 (4,1) - note first and then slider
  14. 01:43:190 (4) - looks ... weird....
  15. 01:59:190 (6,7,8,9) - i'd like to choose 2 sliders but not 4 notes due to the difficulty issue...
  16. 02:24:190 (1) - SV from here, i suppose 0.75 is enough - 0.5 is too slow
  17. 02:45:190 (1,2,3) - ugly overlaps...objects are crowed together...
this diff may need more works i suppose....

[Call Me Smoothie]
  1. 00:05:190 (5) - heard weird... i suppose there's no reason to reverse on blue tick...
  2. 00:45:315 (6,7) - move the afterward 1/4 tick to make triplet with 00:45:690 (8) -
  3. 00:47:690 (7) - good thinking but bad SV change
  4. 00:48:690 (2) - ^
  5. 00:49:690 (5,1,2) - highly recommend to move the far away but not crowed ... and also bad SV change.
  6. 00:53:315 (5,6) - move to next red tick
  7. 00:55:690 (7) - still... the sudden SV reducing is really awful ... especially in kiai part .. i know you may want to make the map not boring but .. it's not a good solution, jump is much better than that
  8. 00:58:190 (1,2,3) - same to 00:49:690, and to be the honest i cannot agree with your copy-paste - don't be lazy plz
  9. 01:14:690 (2) - it's completely invisible due to the prev slider
  10. 01:31:315 (5,6) - move to next red-tick
  11. the recommendation of rest part is same to above part, so i think you can check them out by youself :>
[Call Me Strawberrie]
  1. 00:11:315 (5,6) - move to next red tick
  2. 00:29:940 (7,8,1,2) - heard weird a bit ... try this beat?
  3. 00:34:190 - here should be a note .. and remove 00:34:315 (1) -
  4. 00:38:315 (1) - it should be removed if there's no note placed at 00:38:065 -
  5. 00:41:940 (8,9,1,2) - similar to 00:29:940
  6. 00:46:315 (1) - i choose to move it to prev white line
  7. 00:50:315 (1) - ^
  8. 00:58:315 (1) - ^
  9. The other two parts have the same problems .. i'm afraid that u need to consider the beat again and make them more neat. other than that the placement is fine.
that's all~~ good luck :>
Topic Starter
-Baby Strawberry-

Scorpiour wrote:

Hi there~~mod for request~~

[General]
  1. sliderfollowcircle的尺寸有问题,最好做成256*256 嗯改掉了
  2. 因为你用了自己的hitcircleoverlay,所以你需要在osu文件的[Colours]项目里手动添加SliderBorder的颜色代码,比如
    SliderBorder : 255,255,255
    加上了
  3. 另外spinner-clear, spinner-osu和spinner-spin这一套我不是很确认能不能做成看不到的……略有点担心
额这个我也不知道,我就是觉得漂亮就放上了。。。

[Storyboard]
  1. Sprite,Foreground,Centre,"FLASH.png",320,240
    这部分里面有行冗余代码,手动删了
    M,0,28190,,320,240
    另外下面那大段的F有很多可以用Loop做的……倒是不用改不过。。略蛋疼……
  2. 上面block的部分…………太乱了…………而且有大量时间线的重叠…………比如
    Sprite,Foreground,Centre,"block.png",320,240
    M,0,182940,,81,191
    F,0,182940,,1
    V,0,182940,,0.4367996,0.6313599
    F,0,183190,,1
    Sprite,Foreground,Centre,"block.png",320,240
    M,0,151190,,183,192
    F,0,151190,,1
    V,0,151190,,0.3958395,0.6620799
    F,0,151440,,0
    F,0,180190,182190,0,1
    F,0,182940,,1
    F,0,183440,,0
    整段的没有指定结束时间点导致这些代码基本不是按照你预想的方式运作的…………我也不知道该怎么说比较好,但是建议你先把自己要用到block的地方的起始/结束时间点标识出来,然后再手动把结束点添加上。
  3. 另外诸如
    Sprite,Foreground,Centre,"block.png",320,240
    M,0,151190,,183,192
    这样的代码,是完全可以去掉M的那一行,缩写成
    Sprite,Foreground,Centre,"block.png",183,192
我把我看懂的基本上都改了,有些个我需要再看看怎么改才好

[Call Me Sweetie]
  1. 00:18:690 (5,6) - this kinda overlap make your map not looked ... neat .. should say i don't like them very much ... 这个我觉得还ok啦,我能够接受~不会遮很多。。。
  2. 00:27:190 (3,4) - ^, try to avoid the overlap in lower diffs plz 其实这个我觉得也还好。。。
  3. 00:30:690 (3) - add a whistle?
  4. 00:32:690 (1) - ^
  5. 00:34:690 (3) - ^
  6. 00:39:190 (4,1) - another beat follows vocal may better? like this:
    你这么改的话也可以,但是后面空出了一个我就不知道怎么办了【其实关键是不好看了。。。】
    and also place a whistle at 00:39:690 -
  7. 00:46:690 (4) - also , whistle?
  8. 00:48:690 (1) - ^
  9. 00:50:690 (3) - ^
  10. 00:54:690 (3) - ^
  11. 00:55:190 (4) - whistle at end? whistle都加上了
  12. alright....add whistle at the second white line in a chorus during all kiai times - i won't mention the whistle more...
  13. 01:39:190 (4,1) - note first and then slider 我觉得这个也还可以啊。。。
  14. 01:43:190 (4) - looks ... weird.... 甜筒没了底托~
  15. 01:59:190 (6,7,8,9) - i'd like to choose 2 sliders but not 4 notes due to the difficulty issue... 但是那样不如这个好玩呀~这个其实也不算难。。。吧?
  16. 02:24:190 (1) - SV from here, i suppose 0.75 is enough - 0.5 is too slow
  17. 02:45:190 (1,2,3) - ugly overlaps...objects are crowed together... 这个我也改了改,但是总感觉别扭。。
this diff may need more works i suppose....

[Call Me Smoothie]
  1. 00:05:190 (5) - heard weird... i suppose there's no reason to reverse on blue tick...呃呃呃改掉了
  2. 00:45:315 (6,7) - move the afterward 1/4 tick to make triplet with 00:45:690 (8) -
  3. 00:47:690 (7) - good thinking but bad SV change 那我这里可就不知道怎么做了。。。Q^Q
  4. 00:48:690 (2) - ^
  5. 00:49:690 (5,1,2) - highly recommend to move the far away but not crowed ... and also bad SV change. OJZ这个我也不知道怎么改好。。。你提供的吧跟后面连不上,但是这三个看起来确实比我的好
  6. 00:53:315 (5,6) - move to next red tick
  7. 00:55:690 (7) - still... the sudden SV reducing is really awful ... especially in kiai part .. i know you may want to make the map not boring but .. it's not a good solution, jump is much better than that
  8. 00:58:190 (1,2,3) - same to 00:49:690, and to be the honest i cannot agree with your copy-paste - don't be lazy plz
  9. 01:14:690 (2) - it's completely invisible due to the prev slider 这。。。这个我觉得应该大概没问题吧。。。的确是挡住了,我在找人试试图然后看看后面的mod怎么说吧,这个先没动
  10. 01:31:315 (5,6) - move to next red-tick 我觉得没现在好听诶
  11. the recommendation of rest part is same to above part, so i think you can check them out by youself :>
[Call Me Strawberrie]
  1. 00:11:315 (5,6) - move to next red tick
  2. 00:29:940 (7,8,1,2) - heard weird a bit ... try this beat?
  3. 00:34:190 - here should be a note .. and remove 00:34:315 (1) -
  4. 00:38:315 (1) - it should be removed if there's no note placed at 00:38:065 -
  5. 00:41:940 (8,9,1,2) - similar to 00:29:940
  6. 00:46:315 (1) - i choose to move it to prev white line
  7. 00:50:315 (1) - ^
  8. 00:58:315 (1) - ^
  9. The other two parts have the same problems .. i'm afraid that u need to consider the beat again and make them more neat. other than that the placement is fine.二连的还是没改。。。我也不知道怎么的我当时做的时候就是觉得这样好听。。。现在觉得也还不错。。。OJZ 在你之前有人跟我说过这样怪怪的,但是玩起来的时候据说还可以 :o
that's all~~ good luck :>
谢谢mod~!
HellDawn
Hello; :)


Insane

00:30:190- It would be better If you put note here but you should delete this note > 00:30:315- (Rhytm is gonna be perfect)
00:46:315- ^
00:59:315 (6,8,11)- whistle

Hard

01:12:190- if you turn up the volume, all combos will be good
02:43:690- whistle just beginning

Easy

00:19:190- this slider so close. 2 grid up ?
01:35:190- I was disappointed because all sliders are perfect but this :S

Yes this is my mod so call me maybe. :o
Topic Starter
-Baby Strawberry-

HellDawn wrote:

Hello; :)


Insane

00:30:190- It would be better If you put note here but you should delete this note > 00:30:315- (Rhytm is gonna be perfect)
00:46:315- ^ i don't really like those...sry
00:59:315 (6,8,11)- whistle added whistles, but not in that circle..

Hard

01:12:190- if you turn up the volume, all combos will be good changed in all diffs~
02:43:690- whistle just beginning yes

Easy

00:19:190- this slider so close. 2 grid up ? doesn't look good..
01:35:190- I was disappointed because all sliders are perfect but this :S :C i think its cute...

Yes this is my mod so call me maybe. :o
thanks for modding!~
Tony
Call Me Never!
Topic Starter
-Baby Strawberry-

Tony wrote:

Call Me Never!
:o
Strawberry
OD+1~2(for strawberriediff PLZZZZZZZZZZ AND IT'S AWESOME
\:D/
Topic Starter
-Baby Strawberry-

Strawberry wrote:

OD+1~2(for strawberriediff PLZZZZZZZZZZ AND IT'S AWESOME
\:D/
耶~加了
Pink Agate
女屌丝神曲,哇,超喜欢 :)
Topic Starter
-Baby Strawberry-

Pink Agate wrote:

女屌丝神曲,哇,超喜欢 :)
呃呃呃你这让我情何以堪。。。 :D
tutuhaha
抢2kd!
皮肤里面那个slider的时候转的那个花帧数有问题吧找皮肤专家看看
觉得默认whistle不配这个音乐啊....特别是在easy里显得有点刺耳...

[Easy]
00:25:690 (2,1) - 有点略挤
01:59:190 (6,7,8,9,1) - 对于前面的排列和节奏来说略急促了一点,况且这还是中圈,比较招新手讨厌
02:27:190 (2,4) - 虽然有那么点高难度,但是还是希望后面的4能和这个尾巴这块重叠下
02:43:690 (6) - 轨道加音效太吵了
02:56:690 (1,2,3,4,5,6,7,8,1) - 对于前面的排列和节奏来说略急促了一点,况且这还是中圈,比较招新手讨厌

[Hard]
00:47:690 (7) - 像是这种故意拖的真的有必要出现在这里么?首先节奏在这地方并没有突出点,然后,就是超难读=_=.....
仔细想想,假如真的不想改的话就加个NC吧,后面的也一样
01:20:440 (2) - NC从这里开始
02:37:190 (3,4,5,6,1,2,3,4,5,6,7,8) - 前面玩的好好的突然在这里搞跳了,真不好,属于坑人行为,差评
那个短的拖拍slider真心不建议,因为你前面有用到一样的普通的短slider很容易搞混,但是其实不改也没问题就考虑加个NC吧
有时候做图的时候会觉得好像梗太普通了想搞些跳啊什么的,但是我觉得你这个hard这么平平淡淡的打下去倒是会很受大多player的欢迎
所以,还是不要搞那种跳吧.............难度平均点好

[Insane]
00:06:940 (3) - 和2和4靠的太近了看起来容易读错
00:32:065 (1,2) - 轻微性没覆盖好
00:38:315 (1) - 这个音是多余的,要不去掉要不放到前面的长白线上
00:54:315 (1) - ^
01:00:190 (X) - 加个note在这里,spinner向后移一格
02:59:940 (6) - NC这里开始
Topic Starter
-Baby Strawberry-

tutuhaha wrote:

抢2kd!
皮肤里面那个slider的时候转的那个花帧数有问题吧找皮肤专家看看
觉得默认whistle不配这个音乐啊....特别是在easy里显得有点刺耳...我觉得还凑合。。。。

[Easy]
00:25:690 (2,1) - 有点略挤 稍微挪了点
01:59:190 (6,7,8,9,1) - 对于前面的排列和节奏来说略急促了一点,况且这还是中圈,比较招新手讨厌 这个我还是坚持不改了,normal应该没问题
02:27:190 (2,4) - 虽然有那么点高难度,但是还是希望后面的4能和这个尾巴这块重叠下 嗯我试了试,这里改了的话后面就压不上。。。
02:43:690 (6) - 轨道加音效太吵了 恩改掉了
02:56:690 (1,2,3,4,5,6,7,8,1) - 对于前面的排列和节奏来说略急促了一点,况且这还是中圈,比较招新手讨厌 这个我还是坚持不改了,normal应该没问题

[Hard]
00:47:690 (7) - 像是这种故意拖的真的有必要出现在这里么?首先节奏在这地方并没有突出点,然后,就是超难读=_=.....
仔细想想,假如真的不想改的话就加个NC吧,后面的也一样
01:20:440 (2) - NC从这里开始 改掉
02:37:190 (3,4,5,6,1,2,3,4,5,6,7,8) - 前面玩的好好的突然在这里搞跳了,真不好,属于坑人行为,差评
那个短的拖拍slider真心不建议,因为你前面有用到一样的普通的短slider很容易搞混,但是其实不改也没问题就考虑加个NC吧
有时候做图的时候会觉得好像梗太普通了想搞些跳啊什么的,但是我觉得你这个hard这么平平淡淡的打下去倒是会很受大多player的欢迎
所以,还是不要搞那种跳吧.............难度平均点好 短slider的我还真没有什么好办法,加nc也别扭,看看以后mod怎么说吧。跳得那里我觉得不是很有必要改,毕竟是一个hard,跳又不大,我觉得比较和节奏

[Insane]
00:06:940 (3) - 和2和4靠的太近了看起来容易读错 这个保持现状了。。
00:32:065 (1,2) - 轻微性没覆盖好 轻微性修复
00:38:315 (1) - 这个音是多余的,要不去掉要不放到前面的长白线上 这个我还是不想改呢,其实我有好多节奏是多余的。。。。
00:54:315 (1) - ^
01:00:190 (X) - 加个note在这里,spinner向后移一格
02:59:940 (6) - NC这里开始 我前面的nc基本上都是照现在这样的。。。我觉得没什么问题。。。

谢谢mod!~
Failed
this is CRAZY /o/
Topic Starter
-Baby Strawberry-

Failed wrote:

this is CRAZY /o/
\o/
Wreath
i forgot it >o<...
☆~
Topic Starter
-Baby Strawberry-

Wreath wrote:

i forgot it >o<...
☆~
oh that's very kind of you >~<
Fenya
GO GO FOR RANK!! :3
Topic Starter
-Baby Strawberry-

Fenya wrote:

GO GO FOR RANK!! :3
i hope so >~<
Roxas
Starred ♥ if u want a mod CALL ME MAYBE ♥ moe :P
Topic Starter
-Baby Strawberry-

Roxas wrote:

Starred ♥ if u want a mod CALL ME MAYBE ♥ moe :P
thank you ~! its been a long time since i have time to map... so yea, can you give me a mod Roxas? lol
rafradek_old
I found several problems:
- Invisible spinner background. It always take more time to find.
- Unnecessary or missed beats. For example: 00:46:315 | 01:51:190 - 01:52:065, in difficulty Call Me Strawberrie .
- Difficulty Call Me Smoothie , up to 00:45:440 is easy. After this, there are unstacked 1/4 beats.
Also, what is "Strawberrie"? This word does not exist.
Roxas
Revive this map and I'll mod >< ♥
Elisha_old
I dont think its worth reviving at this point. No offense. I mean, the Nightcore version of this song is already out there. And it wasn't popular. Try a less mainstream song, prehaps?
jabberwockey
It doesn't hurt to revive it if they're actually going to finish it and get it ranked :P
Roxas
I think this map deserves to get ranked xD
Caarlos97
Excelente beatmap, no entiendo porque no esta rankeado ._.
XinCrin
Finally Revived :D , Go Go !!
Topic Starter
-Baby Strawberry-
it has been a while since the last update, because of the school work :(

rafradek wrote:

I found several problems:
- Invisible spinner background. It always take more time to find. actually i made the spinner BG exactly the same as the playing BG
- Unnecessary or missed beats. For example: 00:46:315 | 01:51:190 - 01:52:065, in difficulty Call Me Strawberrie . yea i know, but thats what it is in my weird little head lol, so instead, i made it easier to get a 300 by making OD down by 1, hope that would help.
- Difficulty Call Me Smoothie , up to 00:45:440 is easy. After this, there are unstacked 1/4 beats. i would say this is a Hard instead of Normal, so imo its fine
Also, what is "Strawberrie"? This word does not exist. haha this is the name, made up word meaning nothing, so just go with it :)
thx for modding~

Roxas wrote:

Revive this map and I'll mod >< ♥
revived! yeah

Elisha wrote:

I dont think its worth reviving at this point. No offense. I mean, the Nightcore version of this song is already out there. And it wasn't popular. Try a less mainstream song, prehaps?
i know what you mean, actually i only make the song i like, i had fun mapping :). I would be glad to see if this can be ranked. Thanks for advising anyway, i will try my best ;P

Shoily wrote:

It doesn't hurt to revive it if they're actually going to finish it and get it ranked :P
it is graved because i have no time to play :(, now its holiday so i can work on this again :D

Caarlos97 wrote:

Excelente beatmap, no entiendo porque no esta rankeado ._.
im not speaking Spanish, but i think i got your word :O i will try my best on ranking this :)
Kamure
Hey, I just met you,
On the modding community.
We both need help....
Mod4mod maybe?

[General]

  1. When listening to the map, the first thing that irked me was the soft-hitclap sounding a little off compared to the soft sound (I honestly can't tell if it's early or late :o .) It seems very noticeable to me throughout out the song.
  2. 00:28:190 - In this part as well as the chorus later again, why not put whistles on 00:30:440 and 00:30:690, as well as the other parts like that? (Basically whenever that finish-esque sound appears)
  3. 00:43:190 - In each diff, you should add whistles in this area (especially for the sliderslide). You can make it seem like a diminuendo whenever necessary, but that's optional.
[Sweetie]

  1. 00:12:690 (1,2) - Honestly, it doesn't look good under this slider, so either widen the space between them or move them to the area in the left.
  2. 00:18:690 (5,6) - (5) isn't properly blanketed
  3. 01:35:190 (4) - Honestly..... WTF. But it's just my opinion (and I don't like how it overlaps with 01:35:190 (4,1,2))
  4. 01:43:190 (4) - ^
  5. 01:59:190 (6) - Fix this stream so that this note is at the same place as (2)
  6. 03:03:190 (1) - Even if it fits with the song, remove the NC since it's not that necessary.
  7. 03:04:190 (1) - silence the end of this spinner
[Smoothie]

  1. 00:12:190 (1) - move to the end of (6)
  2. 00:12:690 (3,4) - move 1 grid down
  3. 02:52:440 (1,2) - This rhythm doesn't make sense in this place and it doesn't appear again in this part (except for the next mod.) Change it to fit the song.
  4. 02:54:440 (1,2) - ^
[Strawberrie]

  1. 00:06:440 (2,3,4) - IMO, this just looks ugly. You should change (3).
  2. 00:27:190 (5,6,7,8,9,10,11) - You probably should compress this slider a little more to make it seem neater. (use 0.7x DS)
  3. 00:59:190 (5) - add NC
  4. 01:51:190 (5,6,7,8,9,10,11,12,1) - You probably should compress this slider a little more to make it seem neater.
  5. 02:15:190 (1) - remove NC
  6. 02:47:190 (5,6,7,8,9,10,11,12,1) - Compress this again
  7. 03:04:190 (5) - move to x:256 y:188
Even though I don't really like this song..... Good Luck!! I'm a pretty slow modder....
Topic Starter
-Baby Strawberry-

chamelepeace710 wrote:

Hey, I just met you,
On the modding community.
We both need help....
Mod4mod maybe?

[General]

  1. When listening to the map, the first thing that irked me was the soft-hitclap sounding a little off compared to the soft sound (I honestly can't tell if it's early or late :o .) It seems very noticeable to me throughout out the song. true, i will fix this
  2. 00:28:190 - In this part as well as the chorus later again, why not put whistles on 00:30:440 and 00:30:690, as well as the other parts like that? (Basically whenever that finish-esque sound appears)
  3. 00:43:190 - In each diff, you should add whistles in this area (especially for the sliderslide). You can make it seem like a diminuendo whenever necessary, but that's optional.
[Sweetie]

  1. 00:12:690 (1,2) - Honestly, it doesn't look good under this slider, so either widen the space between them or move them to the area in the left. i widened the space a little, but still a bit blocked, because i have to keep the spacing...
  2. 00:18:690 (5,6) - (5) isn't properly blanketed hmm idk how could i fix this...
  3. 01:35:190 (4) - Honestly..... WTF. But it's just my opinion (and I don't like how it overlaps with 01:35:190 (4,1,2))
  4. 01:43:190 (4) - ^ ok since soooo many ppl complained about this, im gonna change that :(
  5. 01:59:190 (6) - Fix this stream so that this note is at the same place as (2) i dont think thats necessary, i tried in test, it doesnt show the overlap
  6. 03:03:190 (1) - Even if it fits with the song, remove the NC since it's not that necessary. for this, im gonna keep it first to see what other ppl say
  7. 03:04:190 (1) - silence the end of this spinner hmm i have already silenced the whole spinner...
[Smoothie]

  1. 00:12:190 (1) - move to the end of (6) ok
  2. 00:12:690 (3,4) - move 1 grid down sure
  3. 02:52:440 (1,2) - This rhythm doesn't make sense in this place and it doesn't appear again in this part (except for the next mod.) Change it to fit the song.
  4. 02:54:440 (1,2) - ^ changed both
[Strawberrie]

  1. 00:06:440 (2,3,4) - IMO, this just looks ugly. You should change (3). k
  2. 00:27:190 (5,6,7,8,9,10,11) - You probably should compress this slider a little more to make it seem neater. (use 0.7x DS) i think its fine now, because i always use 1.0x for the streams in the following parts
  3. 00:59:190 (5) - add NC done
  4. 01:51:190 (5,6,7,8,9,10,11,12,1) - You probably should compress this slider a little more to make it seem neater.
  5. 02:15:190 (1) - remove NC
  6. 02:47:190 (5,6,7,8,9,10,11,12,1) - Compress this again
  7. 03:04:190 (5) - move to x:256 y:188 tried, but i prefer what it is now
Even though I don't really like this song..... Good Luck!! I'm a pretty slow modder....
thanks for modding~!
JauiPlaY
[General]
进出spinner的时候有一种微妙的异样感...

[Call Me Sweetie]
00:11:690 (5,1,2) - 略挤 而且(1)和(2)也不是对称的...
00:25:190 (1,2,1,2,3,4) - 对一个easy来说这么多1/2有点难了
00:42:190 (4) - NC
01:59:190 (6,7,8,9,1) - 挖好鬼畜
02:07:190 (3) - 比起在中间加个哨子倒不如3个都加finish...
02:15:190 (3) - 这个为啥连哨子都没

[Call Me Smoothie]
开始那一段音效少了点
00:50:690 (2,3) - 距离太近了
00:54:190 (1,2) - (1)的clap给(2)
01:12:190 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7) - 音效音效 适当的加些whistle就好其实
01:59:690 (5,6,7,8,1) - 感觉难了
02:27:690 (2,3) - 可以再往下拉点
02:47:690 (5,6,7,8,1) - 又难了
02:49:940 (7) - 尾的clap可以去掉
02:54:440 (9) - NC

[Call Me Strawberrie]
开头那一段也可以考虑适当地多加点whistle 同样的还有01:12:190 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3)
00:21:565 (5) - 尾whistle 后面几个也一样
01:21:565 (5) - ^
02:01:190 (4) - 尾clap
02:03:940 (2,3) - (2)的clap给(3) 后面的也一样
02:28:690 (6) - NC
02:49:440 (5) - 尾clap
02:57:690 (4) - clap
03:00:690 (3) - 头clap
03:04:190 (5) - 既然不要声音加个note有何用呢 还不如直接spinner

各难度timing的多余绿线清一下
没了=。=
Topic Starter
-Baby Strawberry-

JauiPlaY wrote:

[General]
进出spinner的时候有一种微妙的异样感... 我也觉得是呢。。。为什么呢?亮度问题?

[Call Me Sweetie]
00:11:690 (5,1,2) - 略挤 而且(1)和(2)也不是对称的... 这个我实在是没办法了,对称了就破了DS
00:25:190 (1,2,1,2,3,4) - 对一个easy来说这么多1/2有点难了 我会告诉你这个是normal吗?
00:42:190 (4) - NC
01:59:190 (6,7,8,9,1) - 挖好鬼畜 normal就不鬼畜了:)
02:07:190 (3) - 比起在中间加个哨子倒不如3个都加finish... 那个哨子是多余的。。。。。
02:15:190 (3) - 这个为啥连哨子都没 因为之前就没想加、、、

[Call Me Smoothie]
开始那一段音效少了点
00:50:690 (2,3) - 距离太近了
00:54:190 (1,2) - (1)的clap给(2)
01:12:190 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7) - 音效音效 适当的加些whistle就好其实
01:59:690 (5,6,7,8,1) - 感觉难了 Hard难度。。。
02:27:690 (2,3) - 可以再往下拉点 好的
02:47:690 (5,6,7,8,1) - 又难了 hard。。
02:49:940 (7) - 尾的clap可以去掉
02:54:440 (9) - NC

[Call Me Strawberrie]
开头那一段也可以考虑适当地多加点whistle 同样的还有01:12:190 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3)
00:21:565 (5) - 尾whistle 后面几个也一样 我觉得不加好听诶。。
01:21:565 (5) - ^
02:01:190 (4) - 尾clap
02:03:940 (2,3) - (2)的clap给(3) 后面的也一样
02:28:690 (6) - NC
02:49:440 (5) - 尾clap
02:57:690 (4) - clap
03:00:690 (3) - 头clap
03:04:190 (5) - 既然不要声音加个note有何用呢 还不如直接spinner

各难度timing的多余绿线清一下
没了=。=
谢谢mod~!
Kaburagi Kotetsu
Hi Strawberry!

From This Queue.

[Call Me Sweetie]

Good!

[Call Me Smoothie]

AR -1?

01:34:690 (2) - last point x:224 y:272

01:42:690 (2) - ^ o_o!

02:12:190 (1) - Remove NC

02:12:440 (1) - NC

02:14:190 (1) - Remove NC

02:14:440 (1) - NC

[Call Me Strawberrie]

00:05:690 (7) - Ctrl + G

00:46:440 (2) - 4st point x:284 y:340

Good luck~
riffy
I KNOW YOUR NUMBER, I'LL CALL YOU DAILY :V

hi!

[General]
  1. try Slider Tick Rate 2! It fits here beter, imo.
  2. Weird effect appears after spinner ;_;
  3. You have some flashing elements in your SB. enable epilepsy warning, or at least warn us by writing somewthing about SB in "Creator's Word"!
[Call Me Sweetie]
  1. Why don't you try AR+1? It fits with your style pretty good! Rhythm and flow here are great, so faster AR won't hurt players! (using AR5 here will make map more readable, more readable = easier. so It's ok for easiest diff)
  2. 00:04:190 - make start part louder, please! I can't hear anything but whistles ;_;
  3. 00:05:190 (3,5) - I heard you like nazi mods, so here's some nazi for you - blankets aren't perfect, so you can replace them with new sliders.
  4. 00:44:190 (1) - CALL ME MAYBE starts right in the middle of the slider :< It feels wrong! try to follow vocals here maybe? example
  5. 01:12:190 (1) - I'd make (1) louder than other circles. It will fit here, imo.
  6. 01:28:690 (1) - nazi - Overlapped with spinner's hitburst + too soon after spinner for EASIEST diff. Try to make spinner shorter/remove circle? Or at least fix overlap!
  7. 01:43:190 (4,2) - This kind of sliders is a bit confusing for easiest diff. but.. it's so cute! How about mapping an easy diff? I want more of your awesome maps! >3<
  8. 01:59:190 (6) - how about new combo here? This is HARDEST AND THE MOST MEMORABLE moment of this diff, so NC here will be really good!
  9. 02:24:190 (1) - I feel like whistle will fit here REALLY good. First note after break should be louder + there's a loud beat in music.
  10. 02:24:190 - hm..uusing slowdowns at easiest diff for only two sliders? :V I don't think that you really should use them here, but if you want to keep them, place spinner between 02:30:690 (4,1) - to make velocity changes easier to read.

    Great job here!
[Smoothie]
  1. 00:06:440 (2) - 00:14:690 (2) - there's only two or three sliders like this. (2 reverses, i mean) and they're inconsistent. So, can you remove one reverse and use circle instead of removed reverse? o3o/
  2. 00:37:190 (3) - How about adding reverse here? It'll follow vocals much better. 00:37:440 - or at least circle here to fill empty space
  3. 00:47:690 (7) - NOOOOO. I was about to LOVE this map FOREVER :V Point out SV changes with New Combo if you want to use them, but personally I feel like you shouldn't use them here :< It plays awkward, imo D:
    00:50:690 (2) - I failed it 5 times during testplays :V It's impossib;le to read SV changes here
  4. 01:20:440 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - try to make volume louder here? Gradually.. step by step! It'll give you awesome sound, imo.
  5. 02:38:940 (4) - Nc to warn us about another jumpy pattern. also, these star-jumps are awesome

    I love your patterns and rhythms, but slowdoned sliders RUIN everything :< They're hard to read/understand and appears randomly, imo. :< Fix them, pleeeease! I'm begging you!
[Strawberrie]
  1. 00:06:940 (3) - it's a bit overlapped with your own HP-bar and we will use default hp-bar we will get BIG overlap, so.. how about at least 1 grid down to fix overlap? >3<
  2. 00:43:190 (5,6,7,8,9,10,1) - ultra-nazi - how about soething like [url=http://puu.sh/1JJNt]this[/url? Consistend and easy playable jumps! :)
  3. 02:03:190 (1,1) - how about whistles here? It sounds pretty good, and fits here
  4. 02:32:440 (2,3,4,5) - awesome pattern! ♥
  5. 02:35:440 - - how about circle here to follow vocals? I hear "IS" at this beat, so circle will be fine, imo.
  6. 03:02:940 (4,5) - I'm pretty sure, that if you reverse (CTRL+G) this pattern it'll be much better. Awesome flow and things.. So, try to reverse it and you'll see what happen!
~~~~~~~~~~
SO CALL ME MYBE? +79124973893 \o3o/

I mean, take my star!
Kamina
nice song~wait for rank ;)
popner
OK, let's see.

Already kinda good map so why not call a MAT?
Feel free to ignore:

[General]
There are some problem in pause interface displaying, so check your skin to ensure they are right sized.

[Call Me Sweetie]
maybe -1 CS?
01:20:190 - unused inherited point
01:35:190 (4) - really not recomended in the lowest diff. To judge whether a wiggling slider is OK in Easy or Normal diff, just play it and if you slow down the moving velocity of cursor, then it is unacceptable.
01:43:190 (4) - same as above
01:59:190 (1,2,3,4,1) - the consecutive 1/2 notes is difficult comparing with the other parts of your map. You can change it in to two short sliders and a note like this:
or something you like.
02:16:190 - unused inherited point
02:24:690 (2) - if you really want to decrease the slider velocity here, I suggest that use 0.75x or 0.8x which is not a so big change. Current 0.5x may become a track to new players.

[Call Me Smoothie]
00:49:690 (5,1,2) - there is no auto stack here and the not proper stack looks bad when play: there exist a tiny edge:
To fix it, there are two choices: one is stack them exactly so there will be no edge; the other is manually stack them.
(hmm..looks not so good I think :? )
00:57:690 (5,1,2) - same as above
01:13:690 (5,2) - (2) is nearly complete coverd by (5) and this maybe picked up by XAT, you can manually stack (move (2) 1 grid right and down in grid level 4) or just leave it for now.
01:21:190 (3,4) - nazi - not stack properly (fix only if you like because this does not affect game playing)
01:23:190 (3,4) - same as above
01:23:815 (5,1,3) - same as above
01:35:690 (4) - maybe ctrl+g to this slider? I tried and found that the flow is better than current direction.
01:43:690 (4) - same as above, but this one is not improved much in flow comparing previous one..
02:07:190 (2) - the reverse arrow is hidden under the hitburst(300) of 02:06:190 (7) using default skin, see:
Ranking Criteria
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin).
02:15:190 (3) - same as above
02:29:940 (3,4) - nazi - not stack properly

[Call Me Strawberrie]
00:45:190 (3,4,5,6,7,8) - you copy the whole section, and player may be boring to see same patterns appears once again. So I suggest that you can change some 'typical patterns' into new patterns to reduce this feeling. For example, 00:48:690 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this pattern, I think it is easy to change it a little to make it different. Also this 00:55:190 (5,1) - maybe you can use something like this: (just a simple example)
01:19:190 (4) - the spacing between 01:19:190 (4,5) is weird since it is below the normal distance snap of 1.0x (should be 1.33x spacing for this 0.75x velocity slider, but now is 1.0x spacing which turned into 0.75x spacing under normal velocity). Since I found no symmetric pattern for it, I think you can easily change the shape of slider to fix this.
02:59:190 (5,6,7,1) - nazi - they are not stacking properly, but it is up to you to fix it or not, since auto stack will deal with it. Another thing is that the next triple may be hidden under the wiggling slider like this:
so you can put next triple here:
SPOILER
(in test play)


That's all I can find. GL~
10nya
I'll do M4M from your queue :)

[General]
  1. too bad there's no lyrics xD
[Call Me Sweetie]
  1. 01:24:690 (2)- : add whistle here and at the end of the slider? because you use whistle at here 01:22:690- and here 01:23:690-
[Call Me Smoothie]
  1. 00:11:940 (3)- : add whistle here? It'll follow the vocal o.o
  2. 01:19:940 (2)- : ^
  3. 01:59:690- : how about NC here? and NC again at 02:00:440- ? :3
  4. 02:01:690 (4)- : clap here?
  5. 02:09:690 (3)- : ^
  6. 02:11:190 (3)- : why the whistle gone? You used whistle at here 02:03:190- ><
  7. 02:13:190 (4)- : ^
  8. 02:47:690 (5,6,7,8,1)- : same NC suggestion as 01:59:690- :D
[Call Me Strawberrie]
  1. 00:32:565- : add note here? feel empty
  2. 00:48:565 -: ^
  3. 01:21:190 (4)- : how about add whistle at the head? It'll follow vocal's pitch imo ><
  4. 01:23:190 (4)- : ^
  5. 01:25:190 (3)- : ^
♫So call me maybe~
I like this song :)
That's all I can find, good luck o/
Topic Starter
-Baby Strawberry-

-Bakari- wrote:

I KNOW YOUR NUMBER, I'LL CALL YOU DAILY :V

hi!

[General]
  1. try Slider Tick Rate 2! It fits here beter, imo. changed all to rate 2
  2. Weird effect appears after spinner ;_; ;_; idk how to deal with that..
  3. You have some flashing elements in your SB. enable epilepsy warning, or at least warn us by writing something about SB in "Creator's Word"! im not sure about the flash thing, so i m gonna ask that, btw to my its not really noticeable...
[Call Me Sweetie]
  1. Why don't you try AR+1? It fits with your style pretty good! Rhythm and flow here are great, so faster AR won't hurt players! (using AR5 here will make map more readable, more readable = easier. so It's ok for easiest diff) ok added 1
  2. 00:04:190 - make start part louder, please! I can't hear anything but whistles ;_; increased by 10%
  3. 00:05:190 (3,5) - I heard you like nazi mods, so here's some nazi for you - blankets aren't perfect, so you can replace them with new sliders. good, fixed
  4. 00:44:190 (1) - CALL ME MAYBE starts right in the middle of the slider :< It feels wrong! try to follow vocals here maybe? example idk what you are talking about... :?
  5. 01:12:190 (1) - I'd make (1) louder than other circles. It will fit here, imo. i cant tell you that i forgot to add the hitsound :O
  6. 01:28:690 (1) - nazi - Overlapped with spinner's hitburst + too soon after spinner for EASIEST diff. Try to make spinner shorter/remove circle? Or at least fix overlap! thats true, but hmmm... idk where should i place the first circle... btw my hitburst skin should be fine for that....
  7. 01:43:190 (4,2) - This kind of sliders is a bit confusing for easiest diff. but.. it's so cute! How about mapping an easy diff? I want more of your awesome maps! >3< im gonna keep it for now... you know im mapping and ranking suuuuuper slow, also the song is long, if i add anther diff, modders would be bleeding...
  8. 01:59:190 (6) - how about new combo here? This is HARDEST AND THE MOST MEMORABLE moment of this diff, so NC here will be really good! sure i will do that
  9. 02:24:190 (1) - I feel like whistle will fit here REALLY good. First note after break should be louder + there's a loud beat in music. changed
  10. 02:24:190 - hm..uusing slowdowns at easiest diff for only two sliders? :V I don't think that you really should use them here, but if you want to keep them, place spinner between 02:30:690 (4,1) - to make velocity changes easier to read. imma keep that for now, i dont think thats really necessary since its kiai after that. good advise anyway~

    Great job here!
[Smoothie]
  1. 00:06:440 (2) - 00:14:690 (2) - there's only two or three sliders like this. (2 reverses, i mean) and they're inconsistent. So, can you remove one reverse and use circle instead of removed reverse? o3o/ fixed
  2. 00:37:190 (3) - How about adding reverse here? It'll follow vocals much better. 00:37:440 - or at least circle here to fill empty space i wanna keep it thou
  3. 00:47:690 (7) - NOOOOO. I was about to LOVE this map FOREVER :V Point out SV changes with New Combo if you want to use them, but personally I feel like you shouldn't use them here :< It plays awkward, imo D: i thought i have fixed them before....alright absolutly fixed for now :D
    00:50:690 (2) - I failed it 5 times during testplays :V It's impossib;le to read SV changes here
  4. 01:20:440 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - try to make volume louder here? Gradually.. step by step! It'll give you awesome sound, imo.
  5. 02:38:940 (4) - Nc to warn us about another jumpy pattern. also, these star-jumps are awesome k changed

    I love your patterns and rhythms, but slowdoned sliders RUIN everything :< They're hard to read/understand and appears randomly, imo. :< Fix them, pleeeease! I'm begging you!
[Strawberrie]
  1. 00:06:940 (3) - it's a bit overlapped with your own HP-bar and we will use default hp-bar we will get BIG overlap, so.. how about at least 1 grid down to fix overlap? >3< 2 grids at maximum
  2. 00:43:190 (5,6,7,8,9,10,1) - ultra-nazi - how about soething like [url=http://puu.sh/1JJNt]this[/url? Consistend and easy playable jumps! :) not a big difference to me ,but changed due to the blocking issue
  3. 02:03:190 (1,1) - how about whistles here? It sounds pretty good, and fits here i used to add like that, but as time goes, it turns to be too noisy for me..
  4. 02:32:440 (2,3,4,5) - awesome pattern! ♥
  5. 02:35:440 - - how about circle here to follow vocals? I hear "IS" at this beat, so circle will be fine, imo. there is, but if i add that, is gonna be a bit rushing ...
  6. 03:02:940 (4,5) - I'm pretty sure, that if you reverse (CTRL+G) this pattern it'll be much better. Awesome flow and things.. So, try to reverse it and you'll see what happen! good i like that
~~~~~~~~~~
SO CALL ME MYBE? +79124973893 \o3o/

I mean, take my star!
thanks for modding~! its been a long time....
Topic Starter
-Baby Strawberry-

Kamina wrote:

nice song~wait for rank ;)
me too me too, lets make a wish :D
Topic Starter
-Baby Strawberry-

- t e n n y a - wrote:

I'll do M4M from your queue :)

[General]
  1. too bad there's no lyrics xD
[Call Me Sweetie]
  1. 01:24:690 (2)- : add whistle here and at the end of the slider? because you use whistle at here 01:22:690- and here 01:23:690-
i think thats a mistake :C thanks for pointing out :D[Call Me Smoothie]
  1. 00:11:940 (3)- : add whistle here? It'll follow the vocal o.o hmm imma keep that... sounds a bit wired to me, but nice idea thou
  2. 01:19:940 (2)- : ^
  3. 01:59:690- : how about NC here? and NC again at 02:00:440- ? :3 i think i did changed nc due to the last mod, so it would be fine now, thanks :D
  4. 02:01:690 (4)- : clap here? sure
  5. 02:09:690 (3)- : ^
  6. 02:11:190 (3)- : why the whistle gone? You used whistle at here 02:03:190- >< idk... its weird... added!
  7. 02:13:190 (4)- : ^
  8. 02:47:690 (5,6,7,8,1)- : same NC suggestion as 01:59:690- :D fixed!
[Call Me Strawberrie]
  1. 00:32:565- : add note here? feel empty well i tried, but not playing well....to me
  2. 00:48:565 -: ^
  3. 01:21:190 (4)- : how about add whistle at the head? It'll follow vocal's pitch imo ><
  4. 01:23:190 (4)- : ^
  5. 01:25:190 (3)- : ^ i would keep that....
♫So call me maybe~
I like this song :)
That's all I can find, good luck o/
thanks for modding~!
Topic Starter
-Baby Strawberry-

Kaburagi Kotetsu wrote:

Hi Strawberry!

From This Queue.

[Call Me Sweetie]

Good!

[Call Me Smoothie]

AR -1? i did ar +1 on the easiest one, so it would be consistant

01:34:690 (2) - last point x:224 y:272

01:42:690 (2) - ^ o_o! nice find! imma make that symmetric

02:12:190 (1) - Remove NC

02:12:440 (1) - NC

02:14:190 (1) - Remove NC

02:14:440 (1) - NC
new combos are fine to me, so i would keep them as for now

[Call Me Strawberrie]

00:05:690 (7) - Ctrl + G

00:46:440 (2) - 4st point x:284 y:340 how did you see that :O another 10 points!

Good luck~
thanks for modding~! i forgot to reply at first,sry ;_;
TheVileOne
Mod

Call Me Sweetie

00:18:690 (5,6) - White borders overlap http://osu.ppy.sh/ss/583725

Here use this code.
233,127,18690,2,0,B|235:112|257:107|278:112|280:129,1,60

If you want any better than that, you will need to fix the asymmetry of the slider points for note 6.

00:20:190 - So very quiet. Add hitsound like a finish or whistle?
00:20:690 (1) - Flow is negatively affected when you lower the spacing for such a pattern. It's probably not a big deal, but a flaw none the less.
00:47:190 (5) - I officially call this a lemon slider. xD. Awesome.
00:53:190 (2) - Loop doesn't flow the greatest IMO. Personally i would go for something more fluid, but it's plays well enough that you could keep it.
01:35:190 (4,1) - This is not a "Normal" transition or something that should be in the easiest difficulty. I say this mainly because it slows down the beat and it interrupts the flow which is bad for beginners.
01:43:190 (4,1) - ^
01:46:690 (3,4) - I really dislike this angle and I think it's a bad place for a loop. I suggest a different shape. 01:51:190 (4) - Same. Only my opinion though. You seem to like loops.
02:55:190 (4) - Try to avoid unnatural slider compress. Notice to the right of the slider center, that there is a bunch of slider lines that are really close together. It should be smooth like so. http://puu.sh/1SwRu
03:03:190 (1) - Maybe a wavy slider?

Call Me smoothie
It started out looking like a nice slider oriented difficulty and then you changed to streams for the rest of the song. I was enjoying the sliders and was really hoping this would be a Normal like difficulty. Oh well.

00:04:190 (1,2,3,4,5) - I suggest making all of this closer to 1.00. The start and end are 1.03 and the inside is 0.98.
00:07:190 (3,4,5,6,1) - Clean up this spacing? Also 00:07:190 (3,4,5) - looks nice evenly wrapped around 2. http://puu.sh/1SxcQ
00:08:440 (2,3,4) - This pattern looks rough. The note isn't perfectly centered.
00:09:440 (4,1,2) - Alignment is bad. Please improve this. Make like this? http://puu.sh/1Sxm0
00:15:940 (5,1,2,3) - spacing is very different than your first version of this. I suggest fixing this.
00:16:690 (3,4,5) - Again check this pattern.
00:17:690 (5,1,2) - Again alignment. Make sure your spacing is perfect and 1 is properly blanketted with 2.
00:27:190 (3,4,5,6) - Avoid lowering the snap (even slightly) when you're going into a jump. I suggest keeping spacing closer to 1.0 so that players don't slow down into the jump.Also try centering 3 with 2.
00:28:190 (1) - I keep mishitting this. Place in the center of the playing field to prevent people from mishitting?
00:49:690 (5,1,2) - stack better please.
00:57:690 (5,1,2) - ^
02:40:690 (2,3,4,5) - Doesn't look right to me.It might be that the angle is slightly off, but i think it would better if there was a tad more space between the blanket. Try to improve the blanket is my advice.
02:41:190 (5,6,7) - Personally i don't like this transition. Too complicated and follows off beat vocals. Don't need to do anything if you don't want to.

Call me strawberrie
Took me awhile to get used to the overmapped parts. I had problems trying to mod this so, use good judgment please when checking my findings.

01:13:190 (4,5) - feels too close after a jump. Also looks quite bad. I suggest this be a jump like the other sliders. you could stack this01:13:690 (5) - on 1 and then add a note here 01:14:065 - . definitely plays better than what you have now. If not there is probably other ways to map this part that would be better.
01:24:690 (2) - Doesn't look like previous slider. You should fix this. Maybe even reverse selection the sequence, I don't know.
01:29:190 (6,1,2) - Try to avoid note slider note patterns. They tend to be awkward. you should just have a triple like the next section.
01:45:940 (7,1,2) - ^
02:27:690 (5,1) - Stack better.



Good luck.
Topic Starter
-Baby Strawberry-

TheVileOne wrote:

Mod
my apology for late replying...
Call Me Sweetie

00:18:690 (5,6) - White borders overlap http://osu.ppy.sh/ss/583725

Here use this code.
233,127,18690,2,0,B|235:112|257:107|278:112|280:129,1,60

If you want any better than that, you will need to fix the asymmetry of the slider points for note 6. yours is good enough

00:20:190 - So very quiet. Add hitsound like a finish or whistle? dont really wanna do that... lets keep it quiet :)
00:20:690 (1) - Flow is negatively affected when you lower the spacing for such a pattern. It's probably not a big deal, but a flaw none the less. what you said is true, but i would keep that because i think it makes it clean now, will change this if its necessary
00:47:190 (5) - I officially call this a lemon slider. xD. Awesome. so we got another one later :D
00:53:190 (2) - Loop doesn't flow the greatest IMO. Personally i would go for something more fluid, but it's plays well enough that you could keep it. i will change it because now i think its ugly....super...
01:35:190 (4,1) - This is not a "Normal" transition or something that should be in the easiest difficulty. I say this mainly because it slows down the beat and it interrupts the flow which is bad for beginners. as for this, i used to use another one but ppl said its ugly and i changed that into this, hmm technically i can't come up with some other slider shapes with the same starting n ending points without blocking other sliders...so ..
01:43:190 (4,1) - ^
01:46:690 (3,4) - I really dislike this angle and I think it's a bad place for a loop. I suggest a different shape. 01:51:190 (4) - Same. Only my opinion though. You seem to like loops. i just find it cute :)
02:55:190 (4) - Try to avoid unnatural slider compress. Notice to the right of the slider center, that there is a bunch of slider lines that are really close together. It should be smooth like so. http://puu.sh/1SwRu i didint really see the difference....
03:03:190 (1) - Maybe a wavy slider? tried some, but cant make a good one..

Call Me smoothie
It started out looking like a nice slider oriented difficulty and then you changed to streams for the rest of the song. I was enjoying the sliders and was really hoping this would be a Normal like difficulty. Oh well.

00:04:190 (1,2,3,4,5) - I suggest making all of this closer to 1.00. The start and end are 1.03 and the inside is 0.98. fixed a little bit.. cause i cant make it perfectly 1.0...
00:07:190 (3,4,5,6,1) - Clean up this spacing? Also 00:07:190 (3,4,5) - looks nice evenly wrapped around 2. http://puu.sh/1SxcQ fixed
00:08:440 (2,3,4) - This pattern looks rough. The note isn't perfectly centered. tired to fix it
00:09:440 (4,1,2) - Alignment is bad. Please improve this. Make like this? http://puu.sh/1Sxm0 i changed this a bit due to the previous adjustments.
00:15:940 (5,1,2,3) - spacing is very different than your first version of this. I suggest fixing this. fixed to my best
00:16:690 (3,4,5) - Again check this pattern.
00:17:690 (5,1,2) - Again alignment. Make sure your spacing is perfect and 1 is properly blanketted with 2. fixed the above two
00:27:190 (3,4,5,6) - Avoid lowering the snap (even slightly) when you're going into a jump. I suggest keeping spacing closer to 1.0 so that players don't slow down into the jump.Also try centering 3 with 2. imo its fine for now..
00:28:190 (1) - I keep mishitting this. Place in the center of the playing field to prevent people from mishitting? i would say just keep it as it is now, or im ganna changed the whole section after that and btw its not really blocking so i think it would not be a hard point... i tried and it works pretty good.
00:49:690 (5,1,2) - stack better please.
00:57:690 (5,1,2) - ^ sure for both
02:40:690 (2,3,4,5) - Doesn't look right to me.It might be that the angle is slightly off, but i think it would better if there was a tad more space between the blanket. Try to improve the blanket is my advice. its a flow problem, i reversed them and now its better than before..
02:41:190 (5,6,7) - Personally i don't like this transition. Too complicated and follows off beat vocals. Don't need to do anything if you don't want to. fine for me ...

Call me strawberrie
Took me awhile to get used to the overmapped parts. I had problems trying to mod this so, use good judgment please when checking my findings.

01:13:190 (4,5) - feels too close after a jump. Also looks quite bad. I suggest this be a jump like the other sliders. you could stack this01:13:690 (5) - on 1 and then add a note here 01:14:065 - . definitely plays better than what you have now. If not there is probably other ways to map this part that would be better. well... shape is not that bad...at least to me and hmm its a good DS for now so i would keep that
01:24:690 (2) - Doesn't look like previous slider. You should fix this. Maybe even reverse selection the sequence, I don't know. nice catch, tail tick is off and fixed
01:29:190 (6,1,2) - Try to avoid note slider note patterns. They tend to be awkward. you should just have a triple like the next section.
01:45:940 (7,1,2) - ^its ok i think, so keep it for now..
02:27:690 (5,1) - Stack better. it is good now..



Good luck.
thanks for modding~!
Leorda
Hi there

[General]
* Invisible spinner-osu, spinner-spin, spinner-clear are unrankable, I think
* Your diff name makes players are confusing which one is easier or harder one. Rename all your diff name with difficulty name (e.g. "Hard", "Normal")

[Call Me Sweetie]
* Since this diff is an easier one, it's not recommended to use 0,5x BPM Multiplier. Because it makes beginners are confusing during reading a slider

00:37:190 (2) - I think curve slider is better than this slider.... It's kinda weird pattern having a curve slider (00:38:190 (3)) in one combo....
00:39:190 (4) - ^
01:28:690 (1) - This note is too close from spinner, since this diff is an easier one
02:56:690 (1,2,3,4,5,6,7,8,1) - These 1/2 pattern are not fit to the music. Try changing the pattern and follow the music/rhythm from the song

[Call Me Smoothie]
00:14:690 (2,3,4,5,1,2) - This pattern isn't same as 00:12:440 (2,3,4,5,6)
00:47:190 (6,7,1,2) - Why triplets are too much? It doesn't follow the music
00:55:190 (6,7,1,2) - ^

[Call Me Strawberrie]
01:35:190 (5,6,7,8,9,10,11,12,1) - This streams doesn't follow the music, maybe try this pattern for better flow? https://osu.ppy.sh/ss/620948
01:51:190 (5,6,7,8,9,10,11,12,1) - ^
02:43:190 (6) - Move up a bit so it stack with (6)?


Once you done, forum PM me
Topic Starter
-Baby Strawberry-

Leorda wrote:

Hi there

[General]
* Invisible spinner-osu, spinner-spin, spinner-clear are unrankable, I think yea you are right..
* Your diff name makes players are confusing which one is easier or harder one. Rename all your diff name with difficulty name (e.g. "Hard", "Normal") im probably gonna do that change, because it is so weird to me now...

[Call Me Sweetie]
* Since this diff is an easier one, it's not recommended to use 0,5x BPM Multiplier. Because it makes beginners are confusing during reading a slider but still i think it fits the song at that point, so i would like to keep that..

00:37:190 (2) - I think curve slider is better than this slider.... It's kinda weird pattern having a curve slider (00:38:190 (3)) in one combo....
00:39:190 (4) - ^ i think its pretty cute thou :D
01:28:690 (1) - This note is too close from spinner, since this diff is an easier one hmm if this is a must, i would like to fix that, but i dont really know where should i put that,
02:56:690 (1,2,3,4,5,6,7,8,1) - These 1/2 pattern are not fit to the music. Try changing the pattern and follow the music/rhythm from the song i changed the middle 3 ones into a slider, i would say its better?

[Call Me Smoothie]
00:14:690 (2,3,4,5,1,2) - This pattern isn't same as 00:12:440 (2,3,4,5,6) its actually the same as 00:06:440 (2,3,4,5,6,1) -
00:47:190 (6,7,1,2) - Why triplets are too much? It doesn't follow the music i did reduce some triples, now would be fine
00:55:190 (6,7,1,2) - ^

[Call Me Strawberrie]
01:35:190 (5,6,7,8,9,10,11,12,1) - This streams doesn't follow the music, maybe try this pattern for better flow? https://osu.ppy.sh/ss/620948
01:51:190 (5,6,7,8,9,10,11,12,1) - ^ imo its fine... your suggestion is good but kinda simple for me, so if its not a big deal im gonna keep that.
02:43:190 (6) - Move up a bit so it stack with (6)? sure, and also changed a little bit for the shape of the next long slider


Once you done, forum PM me
thanks for modding~!
Leorda
Strawberry-chan, when you in the mood, please call me

Bubbled
Mercurial
Oh my god, here we go again.
Aurele
Go! :D
XinCrin
Finally bubbled , Go !
Topic Starter
-Baby Strawberry-
oh nice n(*≧▽≦*)n
thanks guys~!
Royston
Well, it's less annoying than the Nightcore version. I'll give it that.
Topic Starter
-Baby Strawberry-

Royston wrote:

Well, it's less annoying than the Nightcore version. I'll give it that.
thank you~!
you may wanna try Nightcore mode on this song, thats gonna be annoying hard lol
Topic Starter
-Baby Strawberry-
ATTATION

im gonna change spin-osu spin-clear and spin-spin

so please let me know when XATs are going to do something :D thank you
Kurai

-Baby Strawberry- wrote:

ATTATION

im gonna change spin-osu spin-clear and spin-spin

so please let me know when XATs are going to do something :D thank you
If you have something to change in your bubbled map, just go ahead and fix it, you can easily ask the XAT who bubbled it to do a quick recheck and then rebubble it.
Topic Starter
-Baby Strawberry-

Kurai wrote:

-Baby Strawberry- wrote:

ATTATION

im gonna change spin-osu spin-clear and spin-spin

so please let me know when XATs are going to do something :D thank you
If you have something to change in your bubbled map, just go ahead and fix it, you can easily ask the XAT who bubbled it to do a quick recheck and then rebubble it.
alright thanks :D
Aurele
Is it changed? If yes, PM Kurai for a rebubble since he popped it (:!

Hope to see this ranked soon c:
Topic Starter
-Baby Strawberry-

Gabe wrote:

Is it changed? If yes, PM Kurai for a rebubble since he popped it (:!

Hope to see this ranked soon c:
ok thank you :D
Kurai
If only a skin file has been changed, I guess I can rank, I wanted to rank it before I even popped it. No need to wait any longer!
Roxas
Congrats moe~ ♥
Stefan
Oh fml.. not this Song.. But nevermind, great Job -Baby Strawberry- :DD
Foreverends
恭喜rank >w<
[Luanny]
oh no, this song DDDDD:
anyways grats
Birdy
I remember this from my Dreamland Dub times, grats for rank finally.
Dark_Ai
oh omedeto :3
Hiyorin
grats on rank!
Scorpiour
恭喜啦=v=
Fabi
;)
Nessuka
I hear this too much IRL, makes my ears bleed.
Good map BTW. :P
Zare
I can't say I like overusing symmetry like this. At least the Insane lacks some creativity in my opinion.
It isn't really bad though, so congratz I guess.
Garven
Next time try to make your patterns longer. Right now with them being so short, and such a strong reliance on symmetry on the very center of the map, it makes all of your patterns very similar. They get stale really fast. You even had the advantage of overmapping everywhere. Try doing patterns for an entire musical phrase instead of portions of those phrases. Take that into consideration on your next map, I guess~
BrokenArrow
Can't see any reference
Backfire
I can't rate 1 faster
Kanye West
8-)
JauiPlaY

Backfire wrote:

I can't rate 1 faster
Man, you don't have to say that...

Anyway congratulations!
Topic Starter
-Baby Strawberry-
:D thanks everyone
Lolicakey
HEY I JUST MEET YOU
AND THIS IS CRAZY
BUT HERE'S MY PANTSUS
SO HUG ME MAYBE u//u
(?)
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