OK, let's see.
Already kinda good map so why not call a MAT?
Feel free to ignore:
[General]
There are some problem in pause interface displaying, so check your skin to ensure they are right sized.
[Call Me Sweetie]
maybe -1 CS?
01:20:190 - unused inherited point
01:35:190 (4) - really not recomended in the lowest diff. To judge whether a wiggling slider is OK in Easy or Normal diff, just play it and if you slow down the moving velocity of cursor, then it is unacceptable.
01:43:190 (4) - same as above
01:59:190 (1,2,3,4,1) - the consecutive 1/2 notes is difficult comparing with the other parts of your map. You can change it in to two short sliders and a note like this:
or something you like.
02:16:190 - unused inherited point
02:24:690 (2) - if you really want to decrease the slider velocity here, I suggest that use 0.75x or 0.8x which is not a so big change. Current 0.5x may become a track to new players.
[Call Me Smoothie]
00:49:690 (5,1,2) - there is no auto stack here and the not proper stack looks bad when play: there exist a tiny edge:
To fix it, there are two choices: one is stack them exactly so there will be no edge; the other is manually stack them.
(hmm..looks not so good I think
)
00:57:690 (5,1,2) - same as above
01:13:690 (5,2) - (2) is nearly complete coverd by (5) and this maybe picked up by XAT, you can manually stack (move (2) 1 grid right and down in grid level 4) or just leave it for now.
01:21:190 (3,4) - nazi - not stack properly (fix only if you like because this does not affect game playing)
01:23:190 (3,4) - same as above
01:23:815 (5,1,3) - same as above
01:35:690 (4) - maybe ctrl+g to this slider? I tried and found that the flow is better than current direction.
01:43:690 (4) - same as above, but this one is not improved much in flow comparing previous one..
02:07:190 (2) -
the reverse arrow is hidden under the hitburst(300) of 02:06:190 (7) using default skin, see:Ranking CriteriaAll repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin).
02:15:190 (3) -
same as above02:29:940 (3,4) - nazi - not stack properly
[Call Me Strawberrie]
00:45:190 (3,4,5,6,7,8) - you copy the whole section, and player may be boring to see same patterns appears once again. So I suggest that you can change some 'typical patterns' into new patterns to reduce this feeling. For example, 00:48:690 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this pattern, I think it is easy to change it a little to make it different. Also this 00:55:190 (5,1) - maybe you can use something like this: (just a simple example)
01:19:190 (4) - the spacing between 01:19:190 (4,5) is weird since it is below the normal distance snap of 1.0x (should be 1.33x spacing for this 0.75x velocity slider, but now is 1.0x spacing which turned into 0.75x spacing under normal velocity). Since I found no symmetric pattern for it, I think you can easily change the shape of slider to fix this.
02:59:190 (5,6,7,1) - nazi - they are not stacking properly, but it is up to you to fix it or not, since auto stack will deal with it. Another thing is that the next triple may be hidden under the wiggling slider like this:
so you can put next triple here:
That's all I can find. GL~