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PleaseHearMeOut
oi, rank this already
rickyboi
plz
Saten
Before the world "ends" please? lol
NatsumeRin
[General]
00:43:444 - 5/4
00:51:801 - 4/4
01:48:586 - 5/4
01:56:944 - 4/4
02:41:729 - 5/4
02:50:086 - 4/4

[Level 1]
00:27:801 (3) - extend by 1/2? i don't think you need to follow the vocal exactly in such a diff
00:39:801 (1) - the repeat sounds strange, maybe http://puu.sh/1DvTp (2) is reduced by 1/2 btw
02:00:372 (3) - use 3/2 sliders like 03:03:801 (3) - ?

[Level 6]
00:21:801 (3) - http://puu.sh/1DvZP this may be better?
00:48:801 (1,4) - switch new combo to keep consistency
01:54:372 (1,3) - ^
02:04:872 - add a note?
02:11:729 & 02:11:836 - add notes?
02:47:944 - why leave a empty here..? none of the similar places did the same..
02:49:015 (3,1) - switch new combo here, and maybe add new combo on 02:51:372 (3) -

[Origin]
00:07:229 (1,2) - i'd suggest something similar and beautiful here (like 00:05:515 (1,2) - ), not it seems not that fit compared to the previous part.
00:22:229 (4,5) - though it's slider, but the beats should be 1/3
00:39:158 - add a note?
02:35:301 (3) - you could put it farther imo
02:36:158 (3) - ^

also discussed Nyaten diff with Saten and he agreed to change those 1/4s. The rest of the diff is kinda awesome.

popped for wrong timing signature for now, call me to recheck when you're done.
Saten
http://puu.sh/1Dwbc

I hope you can fix the time signature w/o breaking anything meii :P

Edit: I'm pretty sure that this is a plain 4/4 if you listen carefully
It also sounds messed up with nightcore. The strong notes are not where the new stanza start (by strong I mean the cymbal sounds).
Topic Starter
meiikyuu

NatsumeRin wrote:

[General]
00:43:444 - 5/4
00:51:801 - 4/4
01:48:586 - 5/4
01:56:944 - 4/4
02:41:729 - 5/4
02:50:086 - 4/4
fixed all for now, but i feel like it was fine with all 4/4..it sounds really wierd in nightcore now x(

[Level 1]
00:27:801 (3) - extend by 1/2? i don't think you need to follow the vocal exactly in such a diff fixed
00:39:801 (1) - the repeat sounds strange, maybe http://puu.sh/1DvTp (2) is reduced by 1/2 btw fixed
02:00:372 (3) - use 3/2 sliders like 03:03:801 (3) - ? fixed

[Level 6]
00:21:801 (3) - http://puu.sh/1DvZP this may be better?changed pattern
00:48:801 (1,4) - switch new combo to keep consistency fixed
01:54:372 (1,3) - ^ fixed
02:04:872 - add a note? keep because i want to stay consistent with the part at 01:06:800 -
02:11:729 & 02:11:836 - add notes? fixed, i made a slider
02:47:944 - why leave a empty here..? none of the similar places did the same.. yeah sry fixed
02:49:015 (3,1) - switch new combo here, and maybe add new combo on 02:51:372 (3) - fixed

[Origin]
00:07:229 (1,2) - i'd suggest something similar and beautiful here (like 00:05:515 (1,2) - ), not it seems not that fit compared to the previous part. fixed
00:22:229 (4,5) - though it's slider, but the beats should be 1/3 ok
00:39:158 - add a note? fixed
02:35:301 (3) - you could put it farther imo sure i guess
02:36:158 (3) - ^ ^

also discussed Nyaten diff with Saten and he agreed to change those 1/4s. The rest of the diff is kinda awesome.

popped for wrong timing signature for now, call me to recheck when you're done.
updated, thanks a lot
Garven
Alternating from 7/4 to 3/4 sounded fine, though I dunno about it's accuracy. Just a quick skim.

The sections in the easy where all these time signatures are possibly changing are really weird against the music though, since it's all 1/1 if you weren't considering the BPM is doubled. Would represent the music better with longer sliders to emphasize the phrases instead of just kind of a beat.
NatsumeRin
[Saten]
02:43:229 (3) - obviously something wrong here...
02:46:229 (4,5) - ^
Saten

NatsumeRin wrote:

[Saten]
02:43:229 (3) - obviously something wrong here...
02:46:229 (4,5) - ^
Messed up due to adding red lines. The sliders were 1,5x to begin with..

It didin't occur in Nyaten because I only used circles on those parts

http://puu.sh/1DMwi
Topic Starter
meiikyuu

Garven wrote:

Alternating from 7/4 to 3/4 sounded fine, though I dunno about it's accuracy. Just a quick skim.

The sections in the easy where all these time signatures are possibly changing are really weird against the music though, since it's all 1/1 if you weren't considering the BPM is doubled. Would represent the music better with longer sliders to emphasize the phrases instead of just kind of a beat.
edit: updated Saten & fixed up Level 1
NatsumeRin
Rebubbled.
Edit: Saten changed some green lines in Nyaten diff to make the taiko scroll speed looks better, here's rebubble.
Wishy
Nyaten streams are 1/3 now or something like that? :/

I feel they don't fit at all but whatever. Like they are too slow compared to the rest of the song.
Yuukari-Banteki
Just a side note, the red you are using as a combo color would look better if it was a bit darker to match the blood splats in the bg

[Level 1]
00:38:086 (2) - technically the sound of the lyric ends on the red tick. the main beat of the music that you could end on falls on the next white tick. This is an awkward midpoint that doesn't quite gloss it.
01:29:944 (3) - ^
02:00:372 (4,1) - move 1 so that it is not underneath 4, this looks awful and confusing.

[Level 3]
02:11:085 (2) - this should start on the red tick to go with the lyrics

[Level 6]
02:14:729 (3) - space 3 farther away to match the spacing between 1 and 2: http://puu.sh/1GH5E
03:34:015 (4) - this'd look better if you put it farther to the right so that it follows out of 3: http://puu.sh/1GH7H

[Nya]
AR 10 is nope. Kill it with fire. AR 9 pls
...this map is an egregious clusterfuck of overmap and should be deleted tbh. I'll try to give my 2c to make it better but I'm not sure there's much that can be done.
00:09:372 (3) - at the very least have the decency to stack this note. Better would be to move it out from under the stream entirely there is no reason you had to go that direction at that point. You could make 2 a 90 degree rotation of 1 instead of 180 and solve the whole issue easily.
00:16:336 (4) - again, I'm sure there are 100 better places for this note that aren't as confusing and you could at least stack it under something, but curving around the outside from 2 would work as well...basically, stop putting notes in places where they can't be read for no reason other than you can.
00:29:944 (3) - a more minor example
00:53:944 (3) - another example
01:00:372 (1) - im sure you can find a place that isnt under a green slider for this.
01:01:015 (1) - this overlap isnt bad per se but you should set 1 up to be symmetrical about some part of 2, perhaps like this: http://puu.sh/1GHgC
01:05:836 (4) - no. The start of this slider is completely hidden under a slider that ends .15 seconds previously. That is not ok. Move it.
01:06:158 (5) - ^
02:26:408 (2,3) - ^
02:38:086 (1) - this does not need to be under green 3
03:25:551 (2) - same as earliest problems
03:41:515 (1) - why is this spinner so long in silence?
ok this wasnt quite as bad as it looked at the beginning but its still ridic overmapped, especially your symmetric slider streams (i.e. 03:08:944 (1,2,3,4,5,6,7,8) - ) and could stand quite a bit of aesthetic improvement

[Origin]
looks good

[Saten]
this, too, suffers from chronic overmap. Alas.
00:56:729 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - unnecessary overmap
02:12:426 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - ^
02:31:015 (1,2,1,2,1,2,1,2,1,1) - ^
03:12:372 (1,2,1,2,1,2,1,2) - nice!
03:41:515 (1) - again, I don't understand your spinner end

Soooo yeah other than the one diff this set looks pretty good.
Saten

Saturos-fangirl wrote:

[Nya]
AR 10 is nope. Kill it with fire. AR 9 pls sorry, nope
...this map is an egregious clusterfuck of overmap and should be deleted tbh. I'll try to give my 2c to make it better but I'm not sure there's much that can be done. sigh
00:09:372 (3) - at the very least have the decency to stack this note. Better would be to move it out from under the stream entirely there is no reason you had to go that direction at that point. You could make 2 a 90 degree rotation of 1 instead of 180 and solve the whole issue easily. I like this going diagonally.
00:16:336 (4) - again, I'm sure there are 100 better places for this note that aren't as confusing and you could at least stack it under something, but curving around the outside from 2 would work as well...basically, stop putting notes in places where they can't be read for no reason other than you can. it did stack under something before, but I converted the streams so it doesn't fit anymore
00:29:944 (3) - a more minor example most of these "overlaps" are on purpose because there are no better way, but I still like them
00:53:944 (3) - another example
01:00:372 (1) - im sure you can find a place that isnt under a green slider for this. As I said before, I like overlaps to a certain extent
01:01:015 (1) - this overlap isnt bad per se but you should set 1 up to be symmetrical about some part of 2, perhaps like this: http://puu.sh/1GHgC The problem would be that these are 2 symmetrical sliders. It would look more ugly if I moved it
01:05:836 (4) - no. The start of this slider is completely hidden under a slider that ends .15 seconds previously. That is not ok. Move it. This is a slider, not a hitcircle
01:06:158 (5) - ^
02:26:408 (2,3) - ^
02:38:086 (1) - this does not need to be under green 3 the hitcircle overlaps the start of the slider which isn't really a problem
03:25:551 (2) - same as earliest problems same as above
03:41:515 (1) - why is this spinner so long in silence? I don't see why not. The silence ends on 03:46:228 - anyway
ok this wasnt quite as bad as it looked at the beginning but its still ridic overmapped, especially your symmetric slider streams (i.e. 03:08:944 (1,2,3,4,5,6,7,8) - ) and could stand quite a bit of aesthetic improvement It is my taste, I don't think it can be improved. I go with the overall flow

[Saten]
this, too, suffers from chronic overmap. Alas.
00:56:729 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - unnecessary overmap not unnecessary imo
02:12:426 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - ^
02:31:015 (1,2,1,2,1,2,1,2,1,1) - ^
03:12:372 (1,2,1,2,1,2,1,2) - nice!
03:41:515 (1) - again, I don't understand your spinner end 99% of my maps, there is a spinner at the end

Soooo yeah other than the one diff this set looks pretty good. I like the other more though

I'm not trying to be mean, this is just how I feel o3o
Aqo
Nyaten diff was fine why are people complaining.
she_old

Aqo wrote:

Nyaten diff was fine why are people complaining.
ar10 2fast pls
pls ar9
Zare
why would anyone want AR9 at 280 BPM. Some people are even complaining about Rainbowdash likes girls having AR9, and that's only 220 BPM
XEPCOH
Nyaten is as hard as Saten but not including the AR.
That's why Nyaten has AR10 and Saten has AR9.
Making Nyaten AR9 won't make any sense as I said in the 1st sentence.
Soooo...
Kynan
Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
Saten

Kynan wrote:

Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
I kinda agree, but ehh

I still have the old file with it though
Kynan

Saten wrote:

Kynan wrote:

Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
I kinda agree, but ehh

I still have the old file with it though
GIMMEH PLEASE :< it's not fun without the 280BPM streams x)
Kynan
Here's my latest score with the damn slow streams x( (played 2h ago on first try)


http://www.youtube.com/embed/tx88tHjaMAw (if you also have a white square instead of vid D:)
she_old
Kynan wrote:
nice score
Topic Starter
meiikyuu

Kynan wrote:

Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
ehh yea i kinda agree
Saten
I any BAT agrees, I can revert the streams back since I got them on an older save file. Which is just copy pasta work.
Topic Starter
meiikyuu
ok sure x)
Kynan
Thanks, it's one of my fav maps but I'm still not very good a 1 fingering everything ^^'
Aqo
I'm really bad at high-speed streaming and can't ever play them well but always felt like those 1/4 streams fit the map well when playing it. It feels really weird with 1/3s there D: doesn't fit as well
she_old
Who actually came up with the idea to even change them to 1/3?
Kynan
I would like to know to kill this person and then to hack meiikyuu's account to change back the map to 1/4 streams to save the world from boringness xD
Jinyan
--'
Kynan

jinchuu ya vizard wrote:

--'
what's your problem Mr ? Don't like my humour ? xD
Jinyan
well, it's pretty hard to choose between poop or poop ^^
Saten
please, don't fill this beatmap thread with nonsense D:
Kynan
Yeah sorry but please put back 1/4 streams D:
Rizumu Tenshi

Kynan wrote:

Yeah sorry but please put back 1/4 streams D:
NO. If you listen carefully to the song, the background drums are 1/3. I've been listening to the song a lot on my Samsung Galaxy Note so I guess I know the snap divisor Saten should use for Nyaten's streams. Sorry!
Garven

Kynan wrote:

Yeah sorry but please put back 1/4 streams D:
Just go post the version with the wrongly-snapped notes in the first post or something for these guys to play, I guess. I'm thinking anyone with hearing would prefer streams to be snapped correctly though.

[General]
The sectionpass/fail image clashes with the BG considering the two different stories

[Level 1]
00:54:372 (1) - Considering that the BPM is doubled, this is still pretty soon after a spinner for an Easy - espeically a 1 star easy.
02:00:372 (4,1) - This looks pretty messy with so much overlap going on.
03:26:944 (1) - Soon after spinner

[Level 3]
02:41:943 (1) - Considering you have the BPM doubled, this is pretty damned soon after a spinner for a Normal.
03:26:513 (1) - ^

[Level 6]
OD +1
00:15:372 (1) - Not really liking all these 1-note combos scattered throughout the difficulty.
00:53:515 (1) - New combo
02:14:301 (1,2,3) - Not really feeling this sudden giant spacing
02:41:729 (1) - This section bugged me a little bit due to all of the misalignments. You have 02:42:372 (3,5) - stacked, but then 02:43:872 (2) - misses. Same happens with 02:47:087 (5,7) - vs 02:48:801 (2,4) -
02:56:942 (3,1) - Odd spot for an anti-jump
03:30:158 (3,4,5) - This rhythm felt out of place considering the rest of the map

[Saten]
Tick rate 1 fits this song best since BPM is doubled
OD +1
00:08:944 (1,2,3,4,5,1,2,3,4) - The pacing of this first phrase compared to the rest of the phrases during this intro is rather rough, don't you think?
00:17:301 (7) - And this spacing felt rather small in comparison to the majority of the rest of the intro
00:18:158 (4,1) - Then again, with this stack that kills the flow here, it feels like you just ran out of room a couple times. Maybe consider revising the patterns a bit so that the section feels more consistent with itself.
01:35:729 (2) - This slider is pretty much covered up by hitbursts.

[Origin]
AR9 seems a bit fast
OD +1
00:43:444 (1,2) - Uh, no please.
03:05:836 (2,3) - Spacing feels way too low here

[Nyaten]
Tick rate 1 fits this song best since BPM is doubled
OD +1 or 2 please. 7 is way too low.
As for all the comments about lower the AR on this map, 10 fits it best imo. If you set it to 9, there are waaay too many overlaps going on rendering it unreadable. It'd be nice to have an AR between 9 and 10, but this is what we've got.
01:07:229 (1) - This repeat is fairly obscured by hitbursts and would be easy to fix regardless.
02:02:515 (1,2,1,2,1,2) - I found this to flow a lot better when configured like this:

Good set - wish the spread was balanced a bit better for the lower difficulty levels, but oh well. It's still passable.
Topic Starter
meiikyuu

Garven wrote:

Kynan wrote:

Yeah sorry but please put back 1/4 streams D:
Just go post the version with the wrongly-snapped notes in the first post or something for these guys to play, I guess. I'm thinking anyone with hearing would prefer streams to be snapped correctly though.

[General]
The sectionpass/fail image clashes with the BG considering the two different stories i changed them, you can re-dl and see ~

[Level 1]
00:54:372 (1) - Considering that the BPM is doubled, this is still pretty soon after a spinner for an Easy - espeically a 1 star easy. ok i changed it to a long slider instead
02:00:372 (4,1) - This looks pretty messy with so much overlap going on. okay
03:26:944 (1) - Soon after spinner got rid of the note right after

[Level 3] (talking for lunarsakuya)
02:41:943 (1) - Considering you have the BPM doubled, this is pretty damned soon after a spinner for a Normal. lol ok got rid of the note after
03:26:513 (1) - ^ ok

[Level 6]
OD +1 were ok
00:15:372 (1) - Not really liking all these 1-note combos scattered throughout the difficulty. well they're supposed to represent the certain orchestra parts that kind of separate each line of the vocals or however you call it lol. i like keeping, but if they're that much of a deal i can change
00:53:515 (1) - New combo fixed
02:14:301 (1,2,3) - Not really feeling this sudden giant spacing moved them a bit closer
02:41:729 (1) - This section bugged me a little bit due to all of the misalignments. You have 02:42:372 (3,5) - stacked, but then 02:43:872 (2) - misses. Same happens with 02:47:087 (5,7) - vs 02:48:801 (2,4) - im just following spacing here pretty much in these parts ~ for 02:43:658 (1,2,3,4) - im just aiming to create a round path and i never thought it would be a problem. i never thought about stacking them all originally. its all still readable right? xD
02:56:942 (3,1) - Odd spot for an anti-jump i moved a bit farther
03:30:158 (3,4,5) - This rhythm felt out of place considering the rest of the map ok got rid of it ~

[Origin]
AR9 seems a bit fast i think its fine..idk this insane is not that hard i think so i dont want to turn it down to ar8
OD +1 mm ive always used 7 .. )x
00:43:444 (1,2) - Uh, no please. fixed
03:05:836 (2,3) - Spacing feels way too low here i kind of remapped that little part

Good set - wish the spread was balanced a bit better for the lower difficulty levels, but oh well. It's still passable.
thanks a lot ^^

just waiting on saten i guess
Saten

Garven wrote:

[Saten]
Tick rate 1 fits this song best since BPM is doubled I chose 2 because of the tempo
OD +1 I prefer 7 which is the default I use
00:08:944 (1,2,3,4,5,1,2,3,4) - The pacing of this first phrase compared to the rest of the phrases during this intro is rather rough, don't you think? It's not that harsh, is it?
00:17:301 (7) - And this spacing felt rather small in comparison to the majority of the rest of the intro true, but I wouldn't make a jump which involves a hitcircle like this. Slider-to-Slider jumps are fine though
00:18:158 (4,1) - Then again, with this stack that kills the flow here, it feels like you just ran out of room a couple times. Maybe consider revising the patterns a bit so that the section feels more consistent with itself. I was waiting for someone to point this out. Fixed
01:35:729 (2) - This slider is pretty much covered up by hitbursts. Not completely covered though, and it's pretty easy to identify it. My problem lies within the fade-speed on hitbursts that doesn't correspond to the following appoach-rate the map is using which would solve such things easily

[Nyaten]
Tick rate 1 fits this song best since BPM is doubled same reason as before
OD +1 or 2 please. 7 is way too low. the HP recovery would decrease and would make you dig your own grave
As for all the comments about lower the AR on this map, 10 fits it best imo. If you set it to 9, there are waaay too many overlaps going on rendering it unreadable. It'd be nice to have an AR between 9 and 10, but this is what we've got.
01:07:229 (1) - This repeat is fairly obscured by hitbursts and would be easy to fix regardless. It is fairly visible which is why I kept it
02:02:515 (1,2,1,2,1,2) - I found this to flow a lot better when configured like this:
It flows better indeed. Done
I personally like 1/4 better because of the intensity I feel from the map. The others probably feel the same but yeah..

http://puu.sh/1NQ47
Topic Starter
meiikyuu
updated
Garven
Fix the covered slider and repeat arrows please. I'll recheck when I can.
Saten
Topic Starter
meiikyuu
updated
Valde
Kudosu ~
Love that. ♥
Melophobia

lolcubes wrote:

First of all:
The timing is wrong. 00:43:229 - Here you need a 5/4 red section because the time signature changes to 5/4. Next, you need a 4/4 red section at 00:51:801 because it goes back to 4/4 here. This also happens before other choruses later in the map.
I have the same feeling since it fits perfectly with previous/following signature; move all 5/4 backward by 1/1beat

Garven: I can recheck and give something nice if you're willing to complete this mapset. PM me if you want
Wishy
1/4 plss
Kynan

Wishy wrote:

1/4 plss
Garven
Delays... sorry...

[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku"

Apply Melo's quote of lolcubes please. This will apply to the quoted section as well as 01:48:586 - and 02:41:729 -

[Level 6]
The new combos are alright since they're not several single note new combos in a row - it's just that super-short combos mess with the HP Drain metric.

The current alignments are readable - I just felt that it was a little tacky since it looked like you weren't quite sure what pattern you were trying to stick to, hehe.

[Origin]
OD7 against AR9 is pretty odd since you get 300's very very easily. It's okay, but not preferred. You want to set it to the tone of the map, not just because you always set it that way.

[Saten]
Same commentary on the OD from Origin.

Not that harsh, no, but in comparison with the rest of the intro? Yes. It feels unbalanced having a strong start, then pittering out with the same intensity of music.

You should set it to a slider to slider jump then - right now the pacing feels off since you start this off with jumps between each phrase, and this distanced snapped part breaks that flow.

[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid.

@Melo: お願いします
Kynan

Garven wrote:

Delays... sorry...

[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid.
Well the 300s were not that free when there was the 1/4 streams so that's why it's OD7. But it should not be over OD8 because then the lower HP drain would make the map way too easy. The HP already got, imo, kind of "lowered" (even if it has not) because now if you miss a full stream you won't die because there are not as many notes as for the 1/4 streams :/
Topic Starter
meiikyuu

Garven wrote:

Delays... sorry... its ok lol

[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku" ok fixed

Apply Melo's quote of lolcubes please. This will apply to the quoted section as well as 01:48:586 - and 02:41:729 - ok fixed

[Level 6]
The new combos are alright since they're not several single note new combos in a row - it's just that super-short combos mess with the HP Drain metric.

The current alignments are readable - I just felt that it was a little tacky since it looked like you weren't quite sure what pattern you were trying to stick to, hehe. xD kk

[Origin]
OD7 against AR9 is pretty odd since you get 300's very very easily. It's okay, but not preferred. You want to set it to the tone of the map, not just because you always set it that way. fine od8 then one thing i find wierd though, once i increased the OD...the star rating drops from 5.00 to 4.90 for some reason, and now Level 6 is in front o_O ..
i did not update yet, still fixing
Saten

Garven wrote:

Delays... sorry...

[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku"
I would leave the Artist as it is since the Title itself is in English

Apply Melo's quote of lolcubes please. This will apply to the quoted section as well as 01:48:586 - and 02:41:729 -

[Saten]
Same commentary on the OD from Origin. I think OD 7 is pretty ideal for this


Not that harsh, no, but in comparison with the rest of the intro? Yes. It feels unbalanced having a strong start, then pittering out with the same intensity of music.

You should set it to a slider to slider jump then - right now the pacing feels off since you start this off with jumps between each phrase, and this distanced snapped part breaks that flow. I kinda fixed it. Took a while to find something fitting.

[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid. Keep in mind that this isn't a short map. It is already difficult enough imo. And read what I mentioned above. OD is nothing I wanna change just like that. And what Kynan mentioned. Lowering the HPD would make it much easier
http://puu.sh/1PrRX
Garven

Saten wrote:

[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku"
I would leave the Artist as it is since the Title itself is in English

What? In what world would this make any sense at all?

[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid. Keep in mind that this isn't a short map. It is already difficult enough imo. And read what I mentioned above. OD is nothing I wanna change just like that. And what Kynan mentioned. Lowering the HPD would make it much easier
The HPD was simply going off your own suggestion earlier. Either way, the OD needs to be higher. If you can follow the map at AR10, then accuracy won't be a problem. 7 is too low for something at this level of difficulty, plain and simple.
Kynan
Damn he always puted OD7 on his maps, why would he change now ? As ppy likes to say it when we talk about modifying a map : the maps are meant to be played the way THE MAPPER wants it.
Garven
And the team approves maps that fit a certain standard. So what? This map can stay unranked and you can play it all you want with bad settings, but we can move it forward if it is made with more reasonable settings. It's not that hard to figure out.

Edit: Go figure out how the ranking system works, then try again.
Kynan
so the fact that it is not easy is a wrong setting ? anyway do what you want but it needs to be ranked... any map can be approved since ztrot maps are approved...
Topic Starter
meiikyuu
ok i updated with these changes so far :
- all red timing points have been fixed
- increase OD of origin..
- changed 妖精帝國

edit: everything should be updated now
CXu
OD7 won't give out "free 300s" on a "map of this level". Just saying.
Saten
I've done some research and the majority of the fast and challenging maps uses OD 7





Well, the results are pretty much the same for me.
BeatofIke
Personally, I prefer OD7. I would never put it any higher on any of my maps!
OD8 is just too hard too me! :o
Zare
About OD:
I'd personally prefer like OD9 or OD10 on all maps. This is a rhythm game after all, so yeah :p
I agree with rasing the OD to at least 8. Saten, you can't tell a difference because (no offense) you can't play the map at all. Top Players like Cookiezi or Niko though WILL be able to tell a difference and it will be pretty easy for them to get high Acc with OD7.
Using a certain OD simply because you use it almost always is not a good idea. Every map setting should be chosen according to the song and the map just like the mapping itself should always fit the song. (I mean, you don't want unfitting patterns/streams/whatever in a map simply because you like to use them in all your maps)
Saten
I'm discussing this with people. No need post anything about it.
And there's always HardRock

I'll change this soon regardless, but I'm still kinda waiting for responses.
Aqo

Saten wrote:

And there's always HardRock
This is one thing I was hesitating about pointing out.
OD7 is more appealing to HR than OD8+ since you can actually reliably shoot for 300s. Nobody can SS OD10. Nobody. This map is, generally, HRable, and OD7 will give it a more interesting scoreboard.

At the same time, I personally believe OD7 fits best for 160~240 bpm range maps, and that for over-240bpm OD8 is better. However this is different per person. There is *no one right OD*, it's all in the eye of the beholder really. People shouldn't tell Saten what to do, this is the kind of thing that falls within mapper decision and not something that modders should argue on.

If anybody thinks 300s are free on this map with OD7, please post a scoreboard of yourself SSing the map.
Kynan

Aqo wrote:

If anybody thinks 300s are free on this map with OD7, please post a scoreboard of yourself SSing the map.
Jenny
Aqo, OD7 does not change spacings and the likes - you should know about that and what you and Kynan are trying to say is pointless; also, OD7 sucks for OVER TEH TOP-difficulties which is something you and everyone else should be aware of.

So put the OD to 8, right now it's seriously breaking with the mapping itself.

val0108 is not an example of how to do it "right"
Topic Starter
meiikyuu
everything's already increased so...yeah
Garven
Is this ready for a recheck then? Or still waiting on Saten?

Edit:

Okay, I rechecked and I'm happy with the set. We'll see what Melo says once he gets some time to take a look.
Topic Starter
meiikyuu
Yeah it's ready for recheck. I pmd melophobia but he hasn't responded yet xD

edit : yay
Nesk
Hope this gets ranked! amazing map<3
Melophobia
Sorry for the delay :o

[Nyaten]
00:46:873 (2) - unsnapped

[Origin]
00:39:372 (1) - remove newcombo
03:05:301 (7,8,1) - spacings can be more consistent imo

i think there can be some more finishes; consider adding it at:
SPOILER
00:08:944 (1) -
00:45:586 (4) -
00:46:658 (2) -
00:49:925 -
00:58:658 (5) -
01:11:086 (3) -
01:13:122 (3) -
01:50:729 (1) -
01:51:586 -
01:51:800 -
01:52:872 -
01:53:729 -
01:55:871 -
02:03:801 -
02:41:729 -
02:42:586 -
02:43:872 -
02:44:729 (4,5) -
02:45:372 (7) -
02:46:015 (2) -
02:46:872 -
02:48:157 -
02:49:229 (3) -
03:10:658 -
03:39:800 -

[Level 6]
01:10:979 (1) - should start at 01:10:711 - for the sake of consistency with the next spinner

also same as Origin;
SPOILER
00:44:301 (4) -
00:45:586 -
00:46:443 -
00:47:729 (1) -
00:48:587 (5) -
00:50:728 -
00:58:658 -
01:50:729 -
01:55:871 -
02:03:801 -
02:15:801 (1) -
02:46:015 -
03:10:657 -
03:39:801 (1) -

[Level 3]
needs more finishes
SPOILER
00:58:658 -
02:00:371 -
02:03:801 -
02:06:372 -
02:08:086 -
02:14:085 (3) -
03:03:799 -
03:04:121 -
03:04:443 -
03:13:228 -
03:14:085 -
03:14:943 -
03:17:835 -
03:18:157 -
03:29:514 -
03:36:371 -
03:39:800 -

00:51:801 - fill in here like 01:56:944 - ?

[Level 1]
same with other diffs
SPOILER
00:27:801 -
00:38:086 -
00:41:515 -
01:02:943 -
01:50:729 -
02:00:372 -
02:03:801 -
02:06:372 -
02:44:942 (2) -
02:45:372 -
03:07:228 -
03:10:657 -
03:18:371 -

01:37:658 - this section is quite boring to be honest. it would be more exciting if there was a note here
01:56:944 - fill in here like 00:51:801 - ?

00:48:373 (1) - unsnapped
00:49:230 (2) -
02:48:370 (2) -

i'm fine with the rest of the mapset so contact me via forum PM when you're done with this mod. I'll rebubble
Topic Starter
meiikyuu

Melophobia wrote:

Sorry for the delay :o

[Nyaten]
00:46:873 (2) - unsnapped

[Origin]
00:39:372 (1) - remove newcombo
03:05:301 (7,8,1) - spacings can be more consistent imo

i think there can be some more finishes; consider adding it at:
SPOILER
00:08:944 (1) -
00:45:586 (4) -
00:46:658 (2) -
00:49:925 -
00:58:658 (5) -
01:11:086 (3) -
01:13:122 (3) -
01:50:729 (1) -
01:51:586 -
01:51:800 -
01:52:872 -
01:53:729 -
01:55:871 -
02:03:801 -
02:41:729 -
02:42:586 -
02:43:872 -
02:44:729 (4,5) -
02:45:372 (7) -
02:46:015 (2) -
02:46:872 -
02:48:157 -
02:49:229 (3) -
03:10:658 -
03:39:800 -

[Level 6]
01:10:979 (1) - should start at 01:10:711 - for the sake of consistency with the next spinner

also same as Origin;
SPOILER
00:44:301 (4) -
00:45:586 -
00:46:443 -
00:47:729 (1) -
00:48:587 (5) -
00:50:728 -
00:58:658 -
01:50:729 -
01:55:871 -
02:03:801 -
02:15:801 (1) -
02:46:015 -
03:10:657 -
03:39:801 (1) -

[Level 3]
needs more finishes
SPOILER
00:58:658 -
02:00:371 -
02:03:801 -
02:06:372 -
02:08:086 -
02:14:085 (3) -
03:03:799 -
03:04:121 -
03:04:443 -
03:13:228 -
03:14:085 -
03:14:943 -
03:17:835 -
03:18:157 -
03:29:514 -
03:36:371 -
03:39:800 -

00:51:801 - fill in here like 01:56:944 - ?

[Level 1]
same with other diffs
SPOILER
00:27:801 -
00:38:086 -
00:41:515 -
01:02:943 -
01:50:729 -
02:00:372 -
02:03:801 -
02:06:372 -
02:44:942 (2) -
02:45:372 -
03:07:228 -
03:10:657 -
03:18:371 -

01:37:658 - this section is quite boring to be honest. it would be more exciting if there was a note here
01:56:944 - fill in here like 00:51:801 - ?

00:48:373 (1) - unsnapped
00:49:230 (2) -
02:48:370 (2) -

i'm fine with the rest of the mapset so contact me via forum PM when you're done with this mod. I'll rebubble
fixed all, thank you so much :)
Melophobia
..there are still some minor things you might need to take into consideration. no kds !

SPOILER
[Level 6]
02:42:586 (4) - finish
02:51:801 (1) - remove clap from the beginning and add it to the end
02:52:658 (2) - ^
03:01:228 - finish
03:10:657 - ^
03:11:944 (1) - remove newcombo for the sake of consistency with 03:08:514 (8) - ?

[Origin]
00:09:694 (1) - there shouldn't be the newcombo here considering your comboing pattern. remove it please
00:53:086 (3) - maybe newcombo here?
00:55:229 - finish
01:03:800 - ^
01:22:122 (9,10) - considering that the previous spacing is quite large maybe players read this rhythm as 1/2. i think you need to space them at a higher DS
02:36:372 - finish
03:02:086 (3) - finish
03:03:801 (5) - how about adding finishes to both begin and end? just suggestion tho~

[Level 3]
00:46:443 - finish
00:50:943 - ^
00:51:371 (2) - ^
00:55:229 - ^

[Level 1]
00:46:657 - finish
00:50:193 (3) - move this slider backward by 1/2 beat and add finish to 00:51:371 -
00:55:229 - finish
00:58:658 - ^
01:51:800 - ^
01:56:514 - ^
01:56:943 (2) - remove this circle please
01:58:658 (4) - add newcombo here
02:15:801 (1) - finish
02:35:515 - ^
02:38:943 - ^
03:39:371 - it may be just me but feels much better if there's a note here

i hope that's all > < poke me once again after fixes~
Topic Starter
meiikyuu

Melophobia wrote:

..there are still some minor things you might need to take into consideration. no kds !

SPOILER
[Level 6]
02:42:586 (4) - finish
02:51:801 (1) - remove clap from the beginning and add it to the end
02:52:658 (2) - ^
03:01:228 - finish
03:10:657 - ^
03:11:944 (1) - remove newcombo for the sake of consistency with 03:08:514 (8) - ?

[Origin]
00:09:694 (1) - there shouldn't be the newcombo here considering your comboing pattern. remove it please
00:53:086 (3) - maybe newcombo here?
00:55:229 - finish
01:03:800 - ^
01:22:122 (9,10) - considering that the previous spacing is quite large maybe players read this rhythm as 1/2. i think you need to space them at a higher DS
02:36:372 - finish
03:02:086 (3) - finish
03:03:801 (5) - how about adding finishes to both begin and end? just suggestion tho~

[Level 3]
00:46:443 - finish
00:50:943 - ^
00:51:371 (2) - ^
00:55:229 - ^

[Level 1]
00:46:657 - finish
00:50:193 (3) - move this slider backward by 1/2 beat and add finish to 00:51:371 -
00:55:229 - finish
00:58:658 - ^
01:51:800 - ^
01:56:514 - ^
01:56:943 (2) - remove this circle please
01:58:658 (4) - add newcombo here
02:15:801 (1) - finish
02:35:515 - ^
02:38:943 - ^
03:39:371 - it may be just me but feels much better if there's a note here

i hope that's all > < poke me once again after fixes~
ok fixed all (:
Melophobia
✲゚。.(✿╹◡╹)ノ☆.。₀:*゚✲゚*:₀。
Topic Starter
meiikyuu
arigatouu ~ 8D
Garven
(ノ╹〰╹)ノ
[Epicz]
congratz D:
Saten
(づ ̄ ³ ̄)づ
-Neipezi
omg bpm280 :o congratz
Kynan
FINALLY ! Congratz

Post merge:

Kynan wrote:

-Kirito wrote:

omg bpm280 :o congratz
calm down there's no 1/4 streams x( (sadly D:)
jesse1412

Kynan wrote:

-Kirito wrote:

omg bpm280 :o congratz
calm down there's no 1/4 streams x( (sadly D:)
Which makes it wrongly timed, which is stupid. Do this on a slower map and there's no way it would be allowed.
alacat
meiikyuu~ (ノ^^)ノ congrats
Frostmourne
both Saten meiikyuu are cool \:D/

gratz for this !
Hyacine
Finally this got ranked \:D/

Gratz Saten and Meii ~~
LunarSakuya
K finally hng
[Epicz]
dont forget LunarSakuya for his(?) gd :c
Zare

jesus1412 wrote:

Which makes it wrongly timed, which is stupid. Do this on a slower map and there's no way it would be allowed.
Open the map in editor, use 25% playback rate and listen to the streamparts.
It is 1/3, not 1/4. The streams are correctly snapped. Using 1/4 would be wrong.

Anyways, congratz on finally getting this map ranked, it's awesome.
Be prepared for HT scoreboard
Kynan

Zarerion wrote:

Be prepared for HT scoreboard
are you crazy ?! you won't get me playing Ht xD
Low
It's about time we see this ranked. :oops:
Mythol

LunarSakuya wrote:

K finally hng
KSHR
Gratz, LunarSakuya Saten and meii! :3
Kynan
gimme my S damn it ! (Aqo so pro BTW <3)
Moway
finally this thing is ranked

grats!
Tanzklaue

Zarerion wrote:

Be prepared for HT scoreboard
thanks to the streams being 1/3, the map actually is possible for normal human beings.
Cloudchaser
Congratz meiikyuu!
<3 i love Yousei Teikoku and this song..
Fantastic
Roxas
Finally ranked! Congrats meiikyuu
[Luanny]
why no taiko? :(
YTYuyu
omg finally....FINALLY~ \o/, it's been over a year and the carnage as began :D

congratz on the rank moe kyuu-chan ;)
Makar
Took long enough orz congrats
Saiyuka_old
grats
Nyari
ITS RANKEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD. Grats Saten on getting your diff ranked!
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