oi, rank this already
updated, thanks a lotNatsumeRin wrote:
[General]
00:43:444 - 5/4
00:51:801 - 4/4
01:48:586 - 5/4
01:56:944 - 4/4
02:41:729 - 5/4
02:50:086 - 4/4
fixed all for now, but i feel like it was fine with all 4/4..it sounds really wierd in nightcore now x(
[Level 1]
00:27:801 (3) - extend by 1/2? i don't think you need to follow the vocal exactly in such a diff fixed
00:39:801 (1) - the repeat sounds strange, maybe http://puu.sh/1DvTp (2) is reduced by 1/2 btw fixed
02:00:372 (3) - use 3/2 sliders like 03:03:801 (3) - ? fixed
[Level 6]
00:21:801 (3) - http://puu.sh/1DvZP this may be better?changed pattern
00:48:801 (1,4) - switch new combo to keep consistency fixed
01:54:372 (1,3) - ^ fixed
02:04:872 - add a note? keep because i want to stay consistent with the part at 01:06:800 -
02:11:729 & 02:11:836 - add notes? fixed, i made a slider
02:47:944 - why leave a empty here..? none of the similar places did the same.. yeah sry fixed
02:49:015 (3,1) - switch new combo here, and maybe add new combo on 02:51:372 (3) - fixed
[Origin]
00:07:229 (1,2) - i'd suggest something similar and beautiful here (like 00:05:515 (1,2) - ), not it seems not that fit compared to the previous part. fixed
00:22:229 (4,5) - though it's slider, but the beats should be 1/3 ok
00:39:158 - add a note? fixed
02:35:301 (3) - you could put it farther imo sure i guess
02:36:158 (3) - ^ ^
also discussed Nyaten diff with Saten and he agreed to change those 1/4s. The rest of the diff is kinda awesome.
popped for wrong timing signature for now, call me to recheck when you're done.
Messed up due to adding red lines. The sliders were 1,5x to begin with..NatsumeRin wrote:
[Saten]
02:43:229 (3) - obviously something wrong here...
02:46:229 (4,5) - ^
edit: updated Saten & fixed up Level 1Garven wrote:
Alternating from 7/4 to 3/4 sounded fine, though I dunno about it's accuracy. Just a quick skim.
The sections in the easy where all these time signatures are possibly changing are really weird against the music though, since it's all 1/1 if you weren't considering the BPM is doubled. Would represent the music better with longer sliders to emphasize the phrases instead of just kind of a beat.
Saturos-fangirl wrote:
[Nya]
AR 10 is nope. Kill it with fire. AR 9 pls sorry, nope
...this map is an egregious clusterfuck of overmap and should be deleted tbh. I'll try to give my 2c to make it better but I'm not sure there's much that can be done. sigh
00:09:372 (3) - at the very least have the decency to stack this note. Better would be to move it out from under the stream entirely there is no reason you had to go that direction at that point. You could make 2 a 90 degree rotation of 1 instead of 180 and solve the whole issue easily. I like this going diagonally.
00:16:336 (4) - again, I'm sure there are 100 better places for this note that aren't as confusing and you could at least stack it under something, but curving around the outside from 2 would work as well...basically, stop putting notes in places where they can't be read for no reason other than you can. it did stack under something before, but I converted the streams so it doesn't fit anymore
00:29:944 (3) - a more minor example most of these "overlaps" are on purpose because there are no better way, but I still like them
00:53:944 (3) - another example
01:00:372 (1) - im sure you can find a place that isnt under a green slider for this. As I said before, I like overlaps to a certain extent
01:01:015 (1) - this overlap isnt bad per se but you should set 1 up to be symmetrical about some part of 2, perhaps like this: http://puu.sh/1GHgC The problem would be that these are 2 symmetrical sliders. It would look more ugly if I moved it
01:05:836 (4) - no. The start of this slider is completely hidden under a slider that ends .15 seconds previously. That is not ok. Move it. This is a slider, not a hitcircle
01:06:158 (5) - ^
02:26:408 (2,3) - ^
02:38:086 (1) - this does not need to be under green 3 the hitcircle overlaps the start of the slider which isn't really a problem
03:25:551 (2) - same as earliest problems same as above
03:41:515 (1) - why is this spinner so long in silence? I don't see why not. The silence ends on 03:46:228 - anyway
ok this wasnt quite as bad as it looked at the beginning but its still ridic overmapped, especially your symmetric slider streams (i.e. 03:08:944 (1,2,3,4,5,6,7,8) - ) and could stand quite a bit of aesthetic improvement It is my taste, I don't think it can be improved. I go with the overall flow
[Saten]
this, too, suffers from chronic overmap. Alas.
00:56:729 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - unnecessary overmap not unnecessary imo
02:12:426 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - ^
02:31:015 (1,2,1,2,1,2,1,2,1,1) - ^
03:12:372 (1,2,1,2,1,2,1,2) - nice!
03:41:515 (1) - again, I don't understand your spinner end 99% of my maps, there is a spinner at the end
Soooo yeah other than the one diff this set looks pretty good. I like the other more though
I kinda agree, but ehhKynan wrote:
Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
GIMMEH PLEASE :< it's not fun without the 280BPM streams x)Saten wrote:
I kinda agree, but ehhKynan wrote:
Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
I still have the old file with it though
ehh yea i kinda agreeKynan wrote:
Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
what's your problem Mr ? Don't like my humour ? xDjinchuu ya vizard wrote:
--'
NO. If you listen carefully to the song, the background drums are 1/3. I've been listening to the song a lot on my Samsung Galaxy Note so I guess I know the snap divisor Saten should use for Nyaten's streams. Sorry!Kynan wrote:
Yeah sorry but please put back 1/4 streams D:
Just go post the version with the wrongly-snapped notes in the first post or something for these guys to play, I guess. I'm thinking anyone with hearing would prefer streams to be snapped correctly though.Kynan wrote:
Yeah sorry but please put back 1/4 streams D:
thanks a lot ^^Garven wrote:
Just go post the version with the wrongly-snapped notes in the first post or something for these guys to play, I guess. I'm thinking anyone with hearing would prefer streams to be snapped correctly though.Kynan wrote:
Yeah sorry but please put back 1/4 streams D:
[General]
The sectionpass/fail image clashes with the BG considering the two different stories i changed them, you can re-dl and see ~
[Level 1]
00:54:372 (1) - Considering that the BPM is doubled, this is still pretty soon after a spinner for an Easy - espeically a 1 star easy. ok i changed it to a long slider instead
02:00:372 (4,1) - This looks pretty messy with so much overlap going on. okay
03:26:944 (1) - Soon after spinner got rid of the note right after
[Level 3] (talking for lunarsakuya)
02:41:943 (1) - Considering you have the BPM doubled, this is pretty damned soon after a spinner for a Normal. lol ok got rid of the note after
03:26:513 (1) - ^ ok
[Level 6]
OD +1 were ok
00:15:372 (1) - Not really liking all these 1-note combos scattered throughout the difficulty. well they're supposed to represent the certain orchestra parts that kind of separate each line of the vocals or however you call it lol. i like keeping, but if they're that much of a deal i can change
00:53:515 (1) - New combo fixed
02:14:301 (1,2,3) - Not really feeling this sudden giant spacing moved them a bit closer
02:41:729 (1) - This section bugged me a little bit due to all of the misalignments. You have 02:42:372 (3,5) - stacked, but then 02:43:872 (2) - misses. Same happens with 02:47:087 (5,7) - vs 02:48:801 (2,4) - im just following spacing here pretty much in these parts ~ for 02:43:658 (1,2,3,4) - im just aiming to create a round path and i never thought it would be a problem. i never thought about stacking them all originally. its all still readable right? xD
02:56:942 (3,1) - Odd spot for an anti-jump i moved a bit farther
03:30:158 (3,4,5) - This rhythm felt out of place considering the rest of the map ok got rid of it ~
[Origin]
AR9 seems a bit fast i think its fine..idk this insane is not that hard i think so i dont want to turn it down to ar8
OD +1 mm ive always used 7 .. )x
00:43:444 (1,2) - Uh, no please. fixed
03:05:836 (2,3) - Spacing feels way too low here i kind of remapped that little part
Good set - wish the spread was balanced a bit better for the lower difficulty levels, but oh well. It's still passable.
I personally like 1/4 better because of the intensity I feel from the map. The others probably feel the same but yeah..Garven wrote:
[Saten]
Tick rate 1 fits this song best since BPM is doubled I chose 2 because of the tempo
OD +1 I prefer 7 which is the default I use
00:08:944 (1,2,3,4,5,1,2,3,4) - The pacing of this first phrase compared to the rest of the phrases during this intro is rather rough, don't you think? It's not that harsh, is it?
00:17:301 (7) - And this spacing felt rather small in comparison to the majority of the rest of the intro true, but I wouldn't make a jump which involves a hitcircle like this. Slider-to-Slider jumps are fine though
00:18:158 (4,1) - Then again, with this stack that kills the flow here, it feels like you just ran out of room a couple times. Maybe consider revising the patterns a bit so that the section feels more consistent with itself. I was waiting for someone to point this out. Fixed
01:35:729 (2) - This slider is pretty much covered up by hitbursts. Not completely covered though, and it's pretty easy to identify it. My problem lies within the fade-speed on hitbursts that doesn't correspond to the following appoach-rate the map is using which would solve such things easily
[Nyaten]
Tick rate 1 fits this song best since BPM is doubled same reason as before
OD +1 or 2 please. 7 is way too low. the HP recovery would decrease and would make you dig your own grave
As for all the comments about lower the AR on this map, 10 fits it best imo. If you set it to 9, there are waaay too many overlaps going on rendering it unreadable. It'd be nice to have an AR between 9 and 10, but this is what we've got.
01:07:229 (1) - This repeat is fairly obscured by hitbursts and would be easy to fix regardless. It is fairly visible which is why I kept it
02:02:515 (1,2,1,2,1,2) - I found this to flow a lot better when configured like this:
It flows better indeed. Done
I have the same feeling since it fits perfectly with previous/following signature; move all 5/4 backward by 1/1beatlolcubes wrote:
First of all:
The timing is wrong. 00:43:229 - Here you need a 5/4 red section because the time signature changes to 5/4. Next, you need a 4/4 red section at 00:51:801 because it goes back to 4/4 here. This also happens before other choruses later in the map.
Well the 300s were not that free when there was the 1/4 streams so that's why it's OD7. But it should not be over OD8 because then the lower HP drain would make the map way too easy. The HP already got, imo, kind of "lowered" (even if it has not) because now if you miss a full stream you won't die because there are not as many notes as for the 1/4 streams :/Garven wrote:
Delays... sorry...
[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid.
i did not update yet, still fixingGarven wrote:
Delays... sorry... its ok lol
[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku" ok fixed
Apply Melo's quote of lolcubes please. This will apply to the quoted section as well as 01:48:586 - and 02:41:729 - ok fixed
[Level 6]
The new combos are alright since they're not several single note new combos in a row - it's just that super-short combos mess with the HP Drain metric.
The current alignments are readable - I just felt that it was a little tacky since it looked like you weren't quite sure what pattern you were trying to stick to, hehe. xD kk
[Origin]
OD7 against AR9 is pretty odd since you get 300's very very easily. It's okay, but not preferred. You want to set it to the tone of the map, not just because you always set it that way. fine od8 then one thing i find wierd though, once i increased the OD...the star rating drops from 5.00 to 4.90 for some reason, and now Level 6 is in front o_O ..
http://puu.sh/1PrRXGarven wrote:
Delays... sorry...
[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku"
I would leave the Artist as it is since the Title itself is in English
Apply Melo's quote of lolcubes please. This will apply to the quoted section as well as 01:48:586 - and 02:41:729 -
[Saten]
Same commentary on the OD from Origin. I think OD 7 is pretty ideal for this
Not that harsh, no, but in comparison with the rest of the intro? Yes. It feels unbalanced having a strong start, then pittering out with the same intensity of music.
You should set it to a slider to slider jump then - right now the pacing feels off since you start this off with jumps between each phrase, and this distanced snapped part breaks that flow. I kinda fixed it. Took a while to find something fitting.
[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid. Keep in mind that this isn't a short map. It is already difficult enough imo. And read what I mentioned above. OD is nothing I wanna change just like that. And what Kynan mentioned. Lowering the HPD would make it much easier
The HPD was simply going off your own suggestion earlier. Either way, the OD needs to be higher. If you can follow the map at AR10, then accuracy won't be a problem. 7 is too low for something at this level of difficulty, plain and simple.Saten wrote:
[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku"
I would leave the Artist as it is since the Title itself is in English
What? In what world would this make any sense at all?
[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid. Keep in mind that this isn't a short map. It is already difficult enough imo. And read what I mentioned above. OD is nothing I wanna change just like that. And what Kynan mentioned. Lowering the HPD would make it much easier
This is one thing I was hesitating about pointing out.Saten wrote:
And there's always HardRock
Aqo wrote:
If anybody thinks 300s are free on this map with OD7, please post a scoreboard of yourself SSing the map.
fixed all, thank you so muchMelophobia wrote:
Sorry for the delay![]()
[Nyaten]
00:46:873 (2) - unsnapped
[Origin]
00:39:372 (1) - remove newcombo
03:05:301 (7,8,1) - spacings can be more consistent imo
i think there can be some more finishes; consider adding it at:SPOILER00:08:944 (1) -
00:45:586 (4) -
00:46:658 (2) -
00:49:925 -
00:58:658 (5) -
01:11:086 (3) -
01:13:122 (3) -
01:50:729 (1) -
01:51:586 -
01:51:800 -
01:52:872 -
01:53:729 -
01:55:871 -
02:03:801 -
02:41:729 -
02:42:586 -
02:43:872 -
02:44:729 (4,5) -
02:45:372 (7) -
02:46:015 (2) -
02:46:872 -
02:48:157 -
02:49:229 (3) -
03:10:658 -
03:39:800 -
[Level 6]
01:10:979 (1) - should start at 01:10:711 - for the sake of consistency with the next spinner
also same as Origin;SPOILER00:44:301 (4) -
00:45:586 -
00:46:443 -
00:47:729 (1) -
00:48:587 (5) -
00:50:728 -
00:58:658 -
01:50:729 -
01:55:871 -
02:03:801 -
02:15:801 (1) -
02:46:015 -
03:10:657 -
03:39:801 (1) -
[Level 3]
needs more finishesSPOILER00:58:658 -
02:00:371 -
02:03:801 -
02:06:372 -
02:08:086 -
02:14:085 (3) -
03:03:799 -
03:04:121 -
03:04:443 -
03:13:228 -
03:14:085 -
03:14:943 -
03:17:835 -
03:18:157 -
03:29:514 -
03:36:371 -
03:39:800 -
00:51:801 - fill in here like 01:56:944 - ?
[Level 1]
same with other diffsSPOILER00:27:801 -
00:38:086 -
00:41:515 -
01:02:943 -
01:50:729 -
02:00:372 -
02:03:801 -
02:06:372 -
02:44:942 (2) -
02:45:372 -
03:07:228 -
03:10:657 -
03:18:371 -
01:37:658 - this section is quite boring to be honest. it would be more exciting if there was a note here
01:56:944 - fill in here like 00:51:801 - ?
00:48:373 (1) - unsnapped
00:49:230 (2) -
02:48:370 (2) -
i'm fine with the rest of the mapset so contact me via forum PM when you're done with this mod. I'll rebubble
ok fixed all (:Melophobia wrote:
..there are still some minor things you might need to take into consideration. no kds !SPOILER[Level 6]
02:42:586 (4) - finish
02:51:801 (1) - remove clap from the beginning and add it to the end
02:52:658 (2) - ^
03:01:228 - finish
03:10:657 - ^
03:11:944 (1) - remove newcombo for the sake of consistency with 03:08:514 (8) - ?
[Origin]
00:09:694 (1) - there shouldn't be the newcombo here considering your comboing pattern. remove it please
00:53:086 (3) - maybe newcombo here?
00:55:229 - finish
01:03:800 - ^
01:22:122 (9,10) - considering that the previous spacing is quite large maybe players read this rhythm as 1/2. i think you need to space them at a higher DS
02:36:372 - finish
03:02:086 (3) - finish
03:03:801 (5) - how about adding finishes to both begin and end? just suggestion tho~
[Level 3]
00:46:443 - finish
00:50:943 - ^
00:51:371 (2) - ^
00:55:229 - ^
[Level 1]
00:46:657 - finish
00:50:193 (3) - move this slider backward by 1/2 beat and add finish to 00:51:371 -
00:55:229 - finish
00:58:658 - ^
01:51:800 - ^
01:56:514 - ^
01:56:943 (2) - remove this circle please
01:58:658 (4) - add newcombo here
02:15:801 (1) - finish
02:35:515 - ^
02:38:943 - ^
03:39:371 - it may be just me but feels much better if there's a note here
i hope that's all > < poke me once again after fixes~
Kynan wrote:
calm down there's no 1/4 streams x( (sadly D:)-Kirito wrote:
omg bpm280![]()
congratz
Which makes it wrongly timed, which is stupid. Do this on a slower map and there's no way it would be allowed.Kynan wrote:
calm down there's no 1/4 streams x( (sadly D:)-Kirito wrote:
omg bpm280![]()
congratz
Open the map in editor, use 25% playback rate and listen to the streamparts.jesus1412 wrote:
Which makes it wrongly timed, which is stupid. Do this on a slower map and there's no way it would be allowed.
are you crazy ?! you won't get me playing Ht xDZarerion wrote:
Be prepared for HT scoreboard
LunarSakuya wrote:
K finally hng
thanks to the streams being 1/3, the map actually is possible for normal human beings.Zarerion wrote:
Be prepared for HT scoreboard