I kinda agree, but ehhKynan wrote:
Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
I still have the old file with it though
I kinda agree, but ehhKynan wrote:
Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
GIMMEH PLEASE :< it's not fun without the 280BPM streams x)Saten wrote:
I kinda agree, but ehhKynan wrote:
Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
I still have the old file with it though
ehh yea i kinda agreeKynan wrote:
Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
what's your problem Mr ? Don't like my humour ? xDjinchuu ya vizard wrote:
--'
NO. If you listen carefully to the song, the background drums are 1/3. I've been listening to the song a lot on my Samsung Galaxy Note so I guess I know the snap divisor Saten should use for Nyaten's streams. Sorry!Kynan wrote:
Yeah sorry but please put back 1/4 streams D:
Just go post the version with the wrongly-snapped notes in the first post or something for these guys to play, I guess. I'm thinking anyone with hearing would prefer streams to be snapped correctly though.Kynan wrote:
Yeah sorry but please put back 1/4 streams D:
thanks a lot ^^Garven wrote:
Just go post the version with the wrongly-snapped notes in the first post or something for these guys to play, I guess. I'm thinking anyone with hearing would prefer streams to be snapped correctly though.Kynan wrote:
Yeah sorry but please put back 1/4 streams D:
[General]
The sectionpass/fail image clashes with the BG considering the two different stories i changed them, you can re-dl and see ~
[Level 1]
00:54:372 (1) - Considering that the BPM is doubled, this is still pretty soon after a spinner for an Easy - espeically a 1 star easy. ok i changed it to a long slider instead
02:00:372 (4,1) - This looks pretty messy with so much overlap going on. okay
03:26:944 (1) - Soon after spinner got rid of the note right after
[Level 3] (talking for lunarsakuya)
02:41:943 (1) - Considering you have the BPM doubled, this is pretty damned soon after a spinner for a Normal. lol ok got rid of the note after
03:26:513 (1) - ^ ok
[Level 6]
OD +1 were ok
00:15:372 (1) - Not really liking all these 1-note combos scattered throughout the difficulty. well they're supposed to represent the certain orchestra parts that kind of separate each line of the vocals or however you call it lol. i like keeping, but if they're that much of a deal i can change
00:53:515 (1) - New combo fixed
02:14:301 (1,2,3) - Not really feeling this sudden giant spacing moved them a bit closer
02:41:729 (1) - This section bugged me a little bit due to all of the misalignments. You have 02:42:372 (3,5) - stacked, but then 02:43:872 (2) - misses. Same happens with 02:47:087 (5,7) - vs 02:48:801 (2,4) - im just following spacing here pretty much in these parts ~ for 02:43:658 (1,2,3,4) - im just aiming to create a round path and i never thought it would be a problem. i never thought about stacking them all originally. its all still readable right? xD
02:56:942 (3,1) - Odd spot for an anti-jump i moved a bit farther
03:30:158 (3,4,5) - This rhythm felt out of place considering the rest of the map ok got rid of it ~
[Origin]
AR9 seems a bit fast i think its fine..idk this insane is not that hard i think so i dont want to turn it down to ar8
OD +1 mm ive always used 7 .. )x
00:43:444 (1,2) - Uh, no please. fixed
03:05:836 (2,3) - Spacing feels way too low here i kind of remapped that little part
Good set - wish the spread was balanced a bit better for the lower difficulty levels, but oh well. It's still passable.
I personally like 1/4 better because of the intensity I feel from the map. The others probably feel the same but yeah..Garven wrote:
[Saten]
Tick rate 1 fits this song best since BPM is doubled I chose 2 because of the tempo
OD +1 I prefer 7 which is the default I use
00:08:944 (1,2,3,4,5,1,2,3,4) - The pacing of this first phrase compared to the rest of the phrases during this intro is rather rough, don't you think? It's not that harsh, is it?
00:17:301 (7) - And this spacing felt rather small in comparison to the majority of the rest of the intro true, but I wouldn't make a jump which involves a hitcircle like this. Slider-to-Slider jumps are fine though
00:18:158 (4,1) - Then again, with this stack that kills the flow here, it feels like you just ran out of room a couple times. Maybe consider revising the patterns a bit so that the section feels more consistent with itself. I was waiting for someone to point this out. Fixed
01:35:729 (2) - This slider is pretty much covered up by hitbursts. Not completely covered though, and it's pretty easy to identify it. My problem lies within the fade-speed on hitbursts that doesn't correspond to the following appoach-rate the map is using which would solve such things easily
[Nyaten]
Tick rate 1 fits this song best since BPM is doubled same reason as before
OD +1 or 2 please. 7 is way too low. the HP recovery would decrease and would make you dig your own grave
As for all the comments about lower the AR on this map, 10 fits it best imo. If you set it to 9, there are waaay too many overlaps going on rendering it unreadable. It'd be nice to have an AR between 9 and 10, but this is what we've got.
01:07:229 (1) - This repeat is fairly obscured by hitbursts and would be easy to fix regardless. It is fairly visible which is why I kept it
02:02:515 (1,2,1,2,1,2) - I found this to flow a lot better when configured like this:
It flows better indeed. Done
I have the same feeling since it fits perfectly with previous/following signature; move all 5/4 backward by 1/1beatlolcubes wrote:
First of all:
The timing is wrong. 00:43:229 - Here you need a 5/4 red section because the time signature changes to 5/4. Next, you need a 4/4 red section at 00:51:801 because it goes back to 4/4 here. This also happens before other choruses later in the map.
Well the 300s were not that free when there was the 1/4 streams so that's why it's OD7. But it should not be over OD8 because then the lower HP drain would make the map way too easy. The HP already got, imo, kind of "lowered" (even if it has not) because now if you miss a full stream you won't die because there are not as many notes as for the 1/4 streams :/Garven wrote:
Delays... sorry...
[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid.
i did not update yet, still fixingGarven wrote:
Delays... sorry... its ok lol
[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku" ok fixed
Apply Melo's quote of lolcubes please. This will apply to the quoted section as well as 01:48:586 - and 02:41:729 - ok fixed
[Level 6]
The new combos are alright since they're not several single note new combos in a row - it's just that super-short combos mess with the HP Drain metric.
The current alignments are readable - I just felt that it was a little tacky since it looked like you weren't quite sure what pattern you were trying to stick to, hehe. xD kk
[Origin]
OD7 against AR9 is pretty odd since you get 300's very very easily. It's okay, but not preferred. You want to set it to the tone of the map, not just because you always set it that way. fine od8 then one thing i find wierd though, once i increased the OD...the star rating drops from 5.00 to 4.90 for some reason, and now Level 6 is in front o_O ..
http://puu.sh/1PrRXGarven wrote:
Delays... sorry...
[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku"
I would leave the Artist as it is since the Title itself is in English
Apply Melo's quote of lolcubes please. This will apply to the quoted section as well as 01:48:586 - and 02:41:729 -
[Saten]
Same commentary on the OD from Origin. I think OD 7 is pretty ideal for this
Not that harsh, no, but in comparison with the rest of the intro? Yes. It feels unbalanced having a strong start, then pittering out with the same intensity of music.
You should set it to a slider to slider jump then - right now the pacing feels off since you start this off with jumps between each phrase, and this distanced snapped part breaks that flow. I kinda fixed it. Took a while to find something fitting.
[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid. Keep in mind that this isn't a short map. It is already difficult enough imo. And read what I mentioned above. OD is nothing I wanna change just like that. And what Kynan mentioned. Lowering the HPD would make it much easier
The HPD was simply going off your own suggestion earlier. Either way, the OD needs to be higher. If you can follow the map at AR10, then accuracy won't be a problem. 7 is too low for something at this level of difficulty, plain and simple.Saten wrote:
[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku"
I would leave the Artist as it is since the Title itself is in English
What? In what world would this make any sense at all?
[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid. Keep in mind that this isn't a short map. It is already difficult enough imo. And read what I mentioned above. OD is nothing I wanna change just like that. And what Kynan mentioned. Lowering the HPD would make it much easier
This is one thing I was hesitating about pointing out.Saten wrote:
And there's always HardRock
Aqo wrote:
If anybody thinks 300s are free on this map with OD7, please post a scoreboard of yourself SSing the map.
fixed all, thank you so muchMelophobia wrote:
Sorry for the delay![]()
[Nyaten]
00:46:873 (2) - unsnapped
[Origin]
00:39:372 (1) - remove newcombo
03:05:301 (7,8,1) - spacings can be more consistent imo
i think there can be some more finishes; consider adding it at:SPOILER00:08:944 (1) -
00:45:586 (4) -
00:46:658 (2) -
00:49:925 -
00:58:658 (5) -
01:11:086 (3) -
01:13:122 (3) -
01:50:729 (1) -
01:51:586 -
01:51:800 -
01:52:872 -
01:53:729 -
01:55:871 -
02:03:801 -
02:41:729 -
02:42:586 -
02:43:872 -
02:44:729 (4,5) -
02:45:372 (7) -
02:46:015 (2) -
02:46:872 -
02:48:157 -
02:49:229 (3) -
03:10:658 -
03:39:800 -
[Level 6]
01:10:979 (1) - should start at 01:10:711 - for the sake of consistency with the next spinner
also same as Origin;SPOILER00:44:301 (4) -
00:45:586 -
00:46:443 -
00:47:729 (1) -
00:48:587 (5) -
00:50:728 -
00:58:658 -
01:50:729 -
01:55:871 -
02:03:801 -
02:15:801 (1) -
02:46:015 -
03:10:657 -
03:39:801 (1) -
[Level 3]
needs more finishesSPOILER00:58:658 -
02:00:371 -
02:03:801 -
02:06:372 -
02:08:086 -
02:14:085 (3) -
03:03:799 -
03:04:121 -
03:04:443 -
03:13:228 -
03:14:085 -
03:14:943 -
03:17:835 -
03:18:157 -
03:29:514 -
03:36:371 -
03:39:800 -
00:51:801 - fill in here like 01:56:944 - ?
[Level 1]
same with other diffsSPOILER00:27:801 -
00:38:086 -
00:41:515 -
01:02:943 -
01:50:729 -
02:00:372 -
02:03:801 -
02:06:372 -
02:44:942 (2) -
02:45:372 -
03:07:228 -
03:10:657 -
03:18:371 -
01:37:658 - this section is quite boring to be honest. it would be more exciting if there was a note here
01:56:944 - fill in here like 00:51:801 - ?
00:48:373 (1) - unsnapped
00:49:230 (2) -
02:48:370 (2) -
i'm fine with the rest of the mapset so contact me via forum PM when you're done with this mod. I'll rebubble
ok fixed all (:Melophobia wrote:
..there are still some minor things you might need to take into consideration. no kds !SPOILER[Level 6]
02:42:586 (4) - finish
02:51:801 (1) - remove clap from the beginning and add it to the end
02:52:658 (2) - ^
03:01:228 - finish
03:10:657 - ^
03:11:944 (1) - remove newcombo for the sake of consistency with 03:08:514 (8) - ?
[Origin]
00:09:694 (1) - there shouldn't be the newcombo here considering your comboing pattern. remove it please
00:53:086 (3) - maybe newcombo here?
00:55:229 - finish
01:03:800 - ^
01:22:122 (9,10) - considering that the previous spacing is quite large maybe players read this rhythm as 1/2. i think you need to space them at a higher DS
02:36:372 - finish
03:02:086 (3) - finish
03:03:801 (5) - how about adding finishes to both begin and end? just suggestion tho~
[Level 3]
00:46:443 - finish
00:50:943 - ^
00:51:371 (2) - ^
00:55:229 - ^
[Level 1]
00:46:657 - finish
00:50:193 (3) - move this slider backward by 1/2 beat and add finish to 00:51:371 -
00:55:229 - finish
00:58:658 - ^
01:51:800 - ^
01:56:514 - ^
01:56:943 (2) - remove this circle please
01:58:658 (4) - add newcombo here
02:15:801 (1) - finish
02:35:515 - ^
02:38:943 - ^
03:39:371 - it may be just me but feels much better if there's a note here
i hope that's all > < poke me once again after fixes~
Kynan wrote:
calm down there's no 1/4 streams x( (sadly D:)-Kirito wrote:
omg bpm280![]()
congratz
Which makes it wrongly timed, which is stupid. Do this on a slower map and there's no way it would be allowed.Kynan wrote:
calm down there's no 1/4 streams x( (sadly D:)-Kirito wrote:
omg bpm280![]()
congratz
Open the map in editor, use 25% playback rate and listen to the streamparts.jesus1412 wrote:
Which makes it wrongly timed, which is stupid. Do this on a slower map and there's no way it would be allowed.
are you crazy ?! you won't get me playing Ht xDZarerion wrote:
Be prepared for HT scoreboard
LunarSakuya wrote:
K finally hng
thanks to the streams being 1/3, the map actually is possible for normal human beings.Zarerion wrote:
Be prepared for HT scoreboard
I'm glad this statement isn't only your opinion, but common se-Wishy wrote:
1/4 play better because of how intense this map is
it is mine too...Zarerion wrote:
I'm glad this statement isn't only your opinion, but common se-Wishy wrote:
1/4 play better because of how intense this map is
Oh wait.
lolwhyKynan wrote:
gimme my S damn it ! (Aqo so pro BTW <3)