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Pagliaccio
It will be ranked on Dec 14, 2012.

Rankitrankitrankitrankitrankitrankitrankitrankitrankitrankitrankitrankit.

Good luck, meiikyuu~~
Charles445
I have checked Nyaten and Saten. Both are readable but I can only play through Saten properly.
I can't tell by myself if Nyaten is playable/good, so it would be nice if someone could record themselves playing it, either a video or a replay. That way I can see if it's feasible for people to play (no nofail, no half time).
Nyari
zozozofun
http://osu.ppy.sh/ss/500460 - Took a few tries, but I did it, I actually enjoyed this quite a bit and that's rare for a 250+ BPM map. Not a bad map overall
Topic Starter
meiikyuu
ctb as a plus lol
Saten
Of course, anything I map is passable
I don't map random magicarps

I have high confidence when comes to mapping you know

I've seen several users passing it with nofail
I would've shown some screenshots, but my history is gone D: (Thanks Andrea)
And the replays are out-dated because of updates..
ryza

Charles445 wrote:

I have checked Nyaten and Saten. Both are readable but I can only play through Saten properly.
I can't tell by myself if Nyaten is playable/good, so it would be nice if someone could record themselves playing it, either a video or a replay. That way I can see if it's feasible for people to play (no nofail, no half time).
Nyaten is pretty damn fun, and I can pretty easily pass on hidden

the flow is good so the slider overlaps don't really affect reading

nothing wrong with the map IMO so difficulty shouldn't stop the set from being ranked.

as far as AR10 is concerned

those streams are way too fast to warrant AR9

the bpm itself is enough for AR10
rrtyui
lolcubes

Silynn wrote:

Nyaten is pretty damn fun, and I can pretty easily pass on hidden

the flow is good so the slider overlaps don't really affect reading

nothing wrong with the map IMO so difficulty shouldn't stop the set from being ranked.

as far as AR10 is concerned

those streams are way too fast to warrant AR9

the bpm itself is enough for AR10
People who find it fun are people who find anything really hard fun. I won't deny that I don't find it fun as well for other reasons, but if you take a look around you will notice that nobody is actually FCing the map. This is a problem.

I was asked to comment on this and so I will. I hope you don't take anything offensively because I will be blunt and honest to avoid any misinterpretation and confusion and to give you exact thoughts I have about this.

First of all:
The timing is wrong. 00:43:229 - Here you need a 5/4 red section because the time signature changes to 5/4. Next, you need a 4/4 red section at 00:51:801 because it goes back to 4/4 here. This also happens before other choruses later in the map.

Second:


Before you say that there is one insane and 2 "extra" difficulties, please ask yourself why is there so many diffs like that. Especially since both are guest diffs. Kudos to Saten for doing all the work by the way.

Let's comment on [Nyaten]:

First of all the difficulty is overmapped. I know that people find this fun most of the time, but in this case this is very wrong. This is 280 bpm (technically it should be 140 but I will not discuss this matter here). Also it is using OD7, when a map of this difficulty caliber should be using nearly OD9 (in my opinion). This is a rhythm game, not bash as fast as possible and still get 300 game. AR10 and OD7 makes little sense to me, and on the other hand 280bpm streams under OD9 are physically almost impossible to hit for anybody who isn't at the top20 of the skill level (not pp, just to clear the misunderstanding). This becomes a conflicting problem which unfortunately a lot of mappers ignore (this is my opinion). Also, thinking that lowering the OD will increase the map rating (does this even matter?) when in reality it only inflates how the maps should be strict. The difficulty is coming from the wrong sources (mostly it's physical movement or really complicated patterns which are usually unnecessary) which eliminates the "rhythm" part of the rhythm game.

Now to the map itself:

00:08:515 (1,2,3,4,5,6,7,8) - Why is this stream here? There is no 1/4 in the music at all.
00:15:372 (1,2,3,4,5,6,7,8,1) - ^ The first 3 notes are actually in the music, other drum beats are 1/2 here.
00:22:229 (1,2,3,4,5,6,7,8) - This is actually unrankable. The drumline is 1/3 here not 1/4. Incorrect snapping is not allowed.
00:34:229 (1,2) - Just an observation since I am already checking in details, the new combo should be on the 2, not 1 because that would make the comboing correct if you listed to the music. The jump would still make sense.
00:35:997 (2,3,4,5,6,7,8) - Again, the drumline is 1/3 here.
00:53:301 (1,2,3,4) - There is nothing at 1/4 in the music here. This also feels very uncomfortable because it breaks the hitting flow, so instead of a buildup you get something which makes you go all out before the epic part actually starts because it's so sudden. Not to mention it makes certain upcoming notes have VERY POOR visibility. People usually say that this is alright to do in Insane diffs, but is this really necessary? Does the music imply anything that is a shadow, echo or gives a feeling that has to hide notes? I guess personal preference.
00:56:944 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is probably the most uncreative part of the whole map. It's difficult to hit and it's tedious to play. I will not give examples or solutions, I am just giving comments here.
01:05:461 (2) - This note does not exist in the music. (before you point at 01:03:747 (2), this note does exist in the music)
01:06:801 (1,2,3,4,5,6) - This is properly made. I felt I had to point this out.
01:27:372 (1,2,3,4,5,6,7,8) - This is 1/3 in the music.
01:41:086 (1,2,3,4,5,6,7,8) - ^
01:48:586 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Even though I like this pattern, you can't say it's very creative either. The same pattern is just getting rotated for many many measures.
01:58:229 (1,2,3,4,5,6,7) - And again more overmap. From 01:58:444 - to the downbeat the drum is 1/3 not 1/4 so this is also unrankable.
02:06:694 (1,2,3,4) - I am having problems understanding these notes because they just destroy the rhythm the song gives us.
02:10:604 (6) - This note is not in the music.
02:25:658 (1,2,3,4,5,6,7,8) - Even though I think this kind of overmap isn't really bad because it does create the necessary intensity from a calmer part (opinions), this probably shouldn't be done. I will repeat myself, this is 280 bpm, this does not need to be insanely hard which 30 people in this game can FC. Hard does not mean fun (maps should be fun, right?).
02:39:372 (1,2,3,4,5,6,7,8,9) - The drumline is 1/3 in the music.
02:41:729 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Same like last time.
02:59:836 (1,2,3,4) - And again these completely roll over the rhythm of the song.
03:03:586 (1,2,3,4) - No stream in the music.
03:05:086 (1,2,3,4,5,6,7,8) - 1/3 in the music.
03:08:944 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't really find this creative either, but I find it MUCH better than what you had in the first kiai. Not only it has better readability, but it also has better playability.
03:15:586 (3,4,5,6) - This is 1/3 in the music.

I can already see that people will bash me and this post because apparently I am against creativity (?).

I will not pop this because I don't have time to deal with maps nowadays but I surely hope you see the errors and make the changes yourself (ie. selfpop). The timing is wrong anyway.
I actually do like the map but I think it has several elements which should not be here when it comes to ranking a map. Opinions may vary, however if people don't understand why certain things are wrong then I can write all I want and will never be heard.
I am almost always against removing maps from the mapset, but if you ask me this diff should not be aiming to get ranked. There is always the problem of people not finding it fun anymore if things get changed, however you can't please everyone, unfortunately standards have to be kept.
Once again I apologize if you find this post offensive, this is just pure bluntness and hope you don't hate me for it.

That's all from me now, and yes I can barely pass the map like once in 50 tries. <-<
Saten

lolcubes wrote:

People who find it fun are people who find anything really hard fun. I won't deny that I don't find it fun as well for other reasons, but if you take a look around you will notice that nobody is actually FCing the map. This is a problem. Everyone has different opinions so it's kinda obvious. This is FC'able but extremely hard due to the length. Just look at Kokou no Sousei, no one has FC'ed it normally but it doesn't stop them from having fun.

I was asked to comment on this and so I will. I hope you don't take anything offensively because I will be blunt and honest to avoid any misinterpretation and confusion and to give you exact thoughts I have about this.

First of all:
The timing is wrong. 00:43:229 - Here you need a 5/4 red section because the time signature changes to 5/4. Next, you need a 4/4 red section at 00:51:801 because it goes back to 4/4 here. This also happens before other choruses later in the map. I'm not sure, it doesn't sound wrong with 4/4 either.

Second:


Before you say that there is one insane and 2 "extra" difficulties, please ask yourself why is there so many diffs like that. Especially since both are guest diffs. Kudos to Saten for doing all the work by the way. 142 notes > 228 notes > 442 notes > 688 notes > 894 notes > 1021 notes. this steps looks really nice. and removing easier difficulties because of this will ruin both the diff spread and the ladder

Let's comment on [Nyaten]:

First of all the difficulty is overmapped. I know that people find this fun most of the time, but in this case this is very wrong. This is 280 bpm (technically it should be 140 but I will not discuss this matter here). Also it is using OD7, when a map of this difficulty caliber should be using nearly OD9 (in my opinion). This is a rhythm game, not bash as fast as possible and still get 300 game. AR10 and OD7 makes little sense to me, and on the other hand 280bpm streams under OD9 are physically almost impossible to hit for anybody who isn't at the top20 of the skill level (not pp, just to clear the misunderstanding). This becomes a conflicting problem which unfortunately a lot of mappers ignore (this is my opinion). Also, thinking that lowering the OD will increase the map rating (does this even matter?) when in reality it only inflates how the maps should be strict. The difficulty is coming from the wrong sources (mostly it's physical movement or really complicated patterns which are usually unnecessary) which eliminates the "rhythm" part of the rhythm game. The only thing that is overmapped are the streams. Sure you maybe will find something else but I won't argue with that. And most rhythm games has dump difficulties where you just dump a bunch of beats to the actual bpm which makes less sense than this (mostly for professional players). This actually has structure and so on.

Now to the map itself:

00:08:515 (1,2,3,4,5,6,7,8) - Why is this stream here? There is no 1/4 in the music at all. it's part of the pattern I use in this difficulty
00:15:372 (1,2,3,4,5,6,7,8,1) - ^ The first 3 notes are actually in the music, other drum beats are 1/2 here. Possible, but it would make this part unique
00:22:229 (1,2,3,4,5,6,7,8) - This is actually unrankable. The drumline is 1/3 here not 1/4. Incorrect snapping is not allowed. This is allowed. I don't really wanna argue with this. This would be the significant differences (other than the Approach Rate) between Saten & Nyaten *
00:34:229 (1,2) - Just an observation since I am already checking in details, the new combo should be on the 2, not 1 because that would make the comboing correct if you listed to the music. The jump would still make sense. The way I did also makes sense. I'll see about this later
00:35:997 (2,3,4,5,6,7,8) - Again, the drumline is 1/3 here. *
00:53:301 (1,2,3,4) - There is nothing at 1/4 in the music here. This also feels very uncomfortable because it breaks the hitting flow, so instead of a buildup you get something which makes you go all out before the epic part actually starts because it's so sudden. Not to mention it makes certain upcoming notes have VERY POOR visibility. People usually say that this is alright to do in Insane diffs, but is this really necessary? Does the music imply anything that is a shadow, echo or gives a feeling that has to hide notes? I guess personal preference. listen carefully, it's 1/3. but I used 1/4 as in every other similar pattern, well this is the shortest one
00:56:944 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is probably the most uncreative part of the whole map. It's difficult to hit and it's tedious to play. I will not give examples or solutions, I am just giving comments here. I like really these, I only use if if I find fitting sections like this one
01:05:461 (2) - This note does not exist in the music. (before you point at 01:03:747 (2), this note does exist in the music)
01:06:801 (1,2,3,4,5,6) - This is properly made. I felt I had to point this out. look 02:11:944 (1,2,3,4,5,6) - and 03:18:801 (1,2,3,4,5,6) - . You can see the pattern, these are the only places I allowed 1/3
01:27:372 (1,2,3,4,5,6,7,8) - This is 1/3 in the music. *
01:41:086 (1,2,3,4,5,6,7,8) - ^ *
01:48:586 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Even though I like this pattern, you can't say it's very creative either. The same pattern is just getting rotated for many many measures. of course, this is intended. I really love patterns like this. And I wont use the same as the other sections, This is a unique part
01:58:229 (1,2,3,4,5,6,7) - And again more overmap. From 01:58:444 - to the downbeat the drum is 1/3 not 1/4 so this is also unrankable. *
02:06:694 (1,2,3,4) - I am having problems understanding these notes because they just destroy the rhythm the song gives us. I don't see how this destroys the rhythm at all. This was the best solution I had here
02:10:604 (6) - This note is not in the music. part of the usual pattern I use, it also gives you a hint that there's a big jump
02:25:658 (1,2,3,4,5,6,7,8) - Even though I think this kind of overmap isn't really bad because it does create the necessary intensity from a calmer part (opinions), this probably shouldn't be done. I will repeat myself, this is 280 bpm, this does not need to be insanely hard which 30 people in this game can FC. Hard does not mean fun (maps should be fun, right?). The previous part was not mapped in Saten (and it is 1/3). In Nyaten it was meant to be really intense (for me it is anyway)
02:39:372 (1,2,3,4,5,6,7,8,9) - The drumline is 1/3 in the music. *
02:41:729 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Same like last time. Star patterns <3
02:59:836 (1,2,3,4) - And again these completely roll over the rhythm of the song. like I mentioned before
03:03:586 (1,2,3,4) - No stream in the music. same as before, this is used frequently
03:05:086 (1,2,3,4,5,6,7,8) - 1/3 in the music. *
03:08:944 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't really find this creative either, but I find it MUCH better than what you had in the first kiai. Not only it has better readability, but it also has better playability. This is actually harder than the first one imo
03:15:586 (3,4,5,6) - This is 1/3 in the music. *

I can already see that people will bash me and this post because apparently I am against creativity (?). I wouldn't, I respect what other people thinks

I will not pop this because I don't have time to deal with maps nowadays but I surely hope you see the errors and make the changes yourself (ie. selfpop). The timing is wrong anyway.
I actually do like the map but I think it has several elements which should not be here when it comes to ranking a map. Opinions may vary, however if people don't understand why certain things are wrong then I can write all I want and will never be heard. Opinions always vary from person to person, I know
I am almost always against removing maps from the mapset, but if you ask me this diff should not be aiming to get ranked. There is always the problem of people not finding it fun anymore if things get changed, however you can't please everyone, unfortunately standards have to be kept. I always hear hate stuff regarding my maps, but at the same time the opposite
Once again I apologize if you find this post offensive, this is just pure bluntness and hope you don't hate me for it. Nah I won't :3

That's all from me now, and yes I can barely pass the map like once in 50 tries. <-< Yeah I know, I spectated you once
Saten was supposed to be the hardest difficulty (for approval due the the max score, but that doesn't matter anymore). But then time passes and I found a new mapping style which makes Saten look like a regular Insane in comparison.

Nyaten is a
narakucrimson
Omg if I only had the time to check this... Sadly I can't :/

I kinda agree with lolcubes - Nyaten is overmapped, and that there's stuff that could use revision... Some stacked sliders were kinda impossible to read (gosh there have been mapsets unranked for unreadable stacked sliders in the past, and it would get through as easily?).

I hope I can get some spare time to check this in depth. In the meanwhile:

Saten wrote:

Of course, anything I map is passable
I don't map random magicarps
Yeah we all try to. That doesn't mean you cannot commit mistakes. I saw this as overconfidence, and I hope this doesn't mean you'll reject every mod from now on. Just making sure - and if that's the case, open your mind bro.

Anyway, I'll see you around!
Saten

narakucrimson wrote:

Omg if I only had the time to check this... Sadly I can't :/

I kinda agree with lolcubes - Nyaten is overmapped, and that there's stuff that could use revision... Some stacked sliders were kinda impossible to read (gosh there have been mapsets unranked for unreadable stacked sliders in the past, and it would get through as easily?).

I hope I can get some spare time to check this in depth. In the meanwhile:

Saten wrote:

Of course, anything I map is passable
I don't map random magicarps
Yeah we all try to. That doesn't mean you cannot commit mistakes. I saw this as overconfidence, and I hope this doesn't mean you'll reject every mod from now on. Just making sure - and if that's the case, open your mind bro.

Anyway, I'll see you around!
Yeah, I never said I make perfect maps :P
BeatofIke
Saten is on FIRE!!!
Saten
I don't reject them because I want to, we just don't share the same opinions and judgment
Most of the stuff that is already there is nothing I just want to change just like that.
I hope you get what I mean here~

But if there are unreadable sliders, please do point them out. Most of the stacked stuff are readable from my point of view

Also if this went through, most of the stuff would be less of a problem
t/103959

Maps like this are the main reason I suggested it

BeatofIke wrote:

Saten is on FIRE!!!
Lol BeatofIke,
Now you prevented me from editing my old post lol

Also wut, rrtyui showed me this:
wcx19911123
I don't think any diff is overmapped, all notes are following the music no excess objects
don't worry about the difficulty, it's much easier to play than it looks like. I suck at playing but also can get 95+ACC with halftime, in fact there're many ranked maps I can't pass with halftime

also, if you want to add more red timing sections to follow the downbeat, the 5/4 one should be at 00:44:944 - , not 00:43:229 - . 00:44:944 - here is heavy beat. and need to add 5/4 lines at 01:50:086 - and 02:43:229 - , too

btw, AR10 is totally fine. I'm sure it would be much harder to read the patterns with AR9 or lower
Charles445
Having nobody FC'ing the map isn't the issue. It'd be an issue if there is a part in the map that nobody can play at all - it looks like people can play each part of the map, just not all in one sitting. If that's the case, then it will just take more tries before someone gets it all in one go.

Usually I'm not for ranking super hard stuff, but the map is surprisingly well designed. I'd like to help push this toward ranking but ofc I'd need to discuss it with the others who are unsure about it.
terametis
[Level 6]
00:53:515 (1) - NC bug

Please fix in addition to when the next update :3
go go Ranked~<3
Saten
It doesn't really affect gameplay though
Makar
It doesn't affect anything really and its not unrankable so w/e
Saten
It is same with the very first note on a map. In most cases NC isn't highlighted
Garven
It's sooo hard to hit q and all. It used to be an unrankable issue awhile back - it's still a valid spot for a new combo considering it's a new phrase.
Topic Starter
meiikyuu
lol ok then
Saiyuka_old
rank on december 14 /o/
Saten
what is it with Dec 14? o.O
Topic Starter
meiikyuu
its the day the map was submitted haha ;;
[Epicz]
Star d:
Iku Acme
Come on, rank it :D
I love this map so much!
Kunkka_old
This beatmap definitely deserves to be ranked

one of my favourites
LQA20Ans
We can see this map on ranked 2 days later? :)
Saiyuka_old
lol plz
jonathanlfj
its december 14
so
where is rank?
Topic Starter
meiikyuu
oh well
Blaziken
Nice map, I look forward to seeing it ranked.
Makar

Blaziken wrote:

Nice map, I look forward to seeing it ranked.
How many posts like these is it going to take for BATs to decide to do something about this map xD
rickyboi
Rank pls.
Blaziken

Makar wrote:

Blaziken wrote:

Nice map, I look forward to seeing it ranked.
How many posts like these is it going to take for BATs to decide to do something about this map xD
Needs more stars, I would shoot some if I had some.
Countless Retries later...
PleaseHearMeOut
oi, rank this already
rickyboi
plz
Saten
Before the world "ends" please? lol
NatsumeRin
[General]
00:43:444 - 5/4
00:51:801 - 4/4
01:48:586 - 5/4
01:56:944 - 4/4
02:41:729 - 5/4
02:50:086 - 4/4

[Level 1]
00:27:801 (3) - extend by 1/2? i don't think you need to follow the vocal exactly in such a diff
00:39:801 (1) - the repeat sounds strange, maybe http://puu.sh/1DvTp (2) is reduced by 1/2 btw
02:00:372 (3) - use 3/2 sliders like 03:03:801 (3) - ?

[Level 6]
00:21:801 (3) - http://puu.sh/1DvZP this may be better?
00:48:801 (1,4) - switch new combo to keep consistency
01:54:372 (1,3) - ^
02:04:872 - add a note?
02:11:729 & 02:11:836 - add notes?
02:47:944 - why leave a empty here..? none of the similar places did the same..
02:49:015 (3,1) - switch new combo here, and maybe add new combo on 02:51:372 (3) -

[Origin]
00:07:229 (1,2) - i'd suggest something similar and beautiful here (like 00:05:515 (1,2) - ), not it seems not that fit compared to the previous part.
00:22:229 (4,5) - though it's slider, but the beats should be 1/3
00:39:158 - add a note?
02:35:301 (3) - you could put it farther imo
02:36:158 (3) - ^

also discussed Nyaten diff with Saten and he agreed to change those 1/4s. The rest of the diff is kinda awesome.

popped for wrong timing signature for now, call me to recheck when you're done.
Saten
http://puu.sh/1Dwbc

I hope you can fix the time signature w/o breaking anything meii :P

Edit: I'm pretty sure that this is a plain 4/4 if you listen carefully
It also sounds messed up with nightcore. The strong notes are not where the new stanza start (by strong I mean the cymbal sounds).
Topic Starter
meiikyuu

NatsumeRin wrote:

[General]
00:43:444 - 5/4
00:51:801 - 4/4
01:48:586 - 5/4
01:56:944 - 4/4
02:41:729 - 5/4
02:50:086 - 4/4
fixed all for now, but i feel like it was fine with all 4/4..it sounds really wierd in nightcore now x(

[Level 1]
00:27:801 (3) - extend by 1/2? i don't think you need to follow the vocal exactly in such a diff fixed
00:39:801 (1) - the repeat sounds strange, maybe http://puu.sh/1DvTp (2) is reduced by 1/2 btw fixed
02:00:372 (3) - use 3/2 sliders like 03:03:801 (3) - ? fixed

[Level 6]
00:21:801 (3) - http://puu.sh/1DvZP this may be better?changed pattern
00:48:801 (1,4) - switch new combo to keep consistency fixed
01:54:372 (1,3) - ^ fixed
02:04:872 - add a note? keep because i want to stay consistent with the part at 01:06:800 -
02:11:729 & 02:11:836 - add notes? fixed, i made a slider
02:47:944 - why leave a empty here..? none of the similar places did the same.. yeah sry fixed
02:49:015 (3,1) - switch new combo here, and maybe add new combo on 02:51:372 (3) - fixed

[Origin]
00:07:229 (1,2) - i'd suggest something similar and beautiful here (like 00:05:515 (1,2) - ), not it seems not that fit compared to the previous part. fixed
00:22:229 (4,5) - though it's slider, but the beats should be 1/3 ok
00:39:158 - add a note? fixed
02:35:301 (3) - you could put it farther imo sure i guess
02:36:158 (3) - ^ ^

also discussed Nyaten diff with Saten and he agreed to change those 1/4s. The rest of the diff is kinda awesome.

popped for wrong timing signature for now, call me to recheck when you're done.
updated, thanks a lot
Garven
Alternating from 7/4 to 3/4 sounded fine, though I dunno about it's accuracy. Just a quick skim.

The sections in the easy where all these time signatures are possibly changing are really weird against the music though, since it's all 1/1 if you weren't considering the BPM is doubled. Would represent the music better with longer sliders to emphasize the phrases instead of just kind of a beat.
NatsumeRin
[Saten]
02:43:229 (3) - obviously something wrong here...
02:46:229 (4,5) - ^
Saten

NatsumeRin wrote:

[Saten]
02:43:229 (3) - obviously something wrong here...
02:46:229 (4,5) - ^
Messed up due to adding red lines. The sliders were 1,5x to begin with..

It didin't occur in Nyaten because I only used circles on those parts

http://puu.sh/1DMwi
Topic Starter
meiikyuu

Garven wrote:

Alternating from 7/4 to 3/4 sounded fine, though I dunno about it's accuracy. Just a quick skim.

The sections in the easy where all these time signatures are possibly changing are really weird against the music though, since it's all 1/1 if you weren't considering the BPM is doubled. Would represent the music better with longer sliders to emphasize the phrases instead of just kind of a beat.
edit: updated Saten & fixed up Level 1
NatsumeRin
Rebubbled.
Edit: Saten changed some green lines in Nyaten diff to make the taiko scroll speed looks better, here's rebubble.
Wishy
Nyaten streams are 1/3 now or something like that? :/

I feel they don't fit at all but whatever. Like they are too slow compared to the rest of the song.
Yuukari-Banteki
Just a side note, the red you are using as a combo color would look better if it was a bit darker to match the blood splats in the bg

[Level 1]
00:38:086 (2) - technically the sound of the lyric ends on the red tick. the main beat of the music that you could end on falls on the next white tick. This is an awkward midpoint that doesn't quite gloss it.
01:29:944 (3) - ^
02:00:372 (4,1) - move 1 so that it is not underneath 4, this looks awful and confusing.

[Level 3]
02:11:085 (2) - this should start on the red tick to go with the lyrics

[Level 6]
02:14:729 (3) - space 3 farther away to match the spacing between 1 and 2: http://puu.sh/1GH5E
03:34:015 (4) - this'd look better if you put it farther to the right so that it follows out of 3: http://puu.sh/1GH7H

[Nya]
AR 10 is nope. Kill it with fire. AR 9 pls
...this map is an egregious clusterfuck of overmap and should be deleted tbh. I'll try to give my 2c to make it better but I'm not sure there's much that can be done.
00:09:372 (3) - at the very least have the decency to stack this note. Better would be to move it out from under the stream entirely there is no reason you had to go that direction at that point. You could make 2 a 90 degree rotation of 1 instead of 180 and solve the whole issue easily.
00:16:336 (4) - again, I'm sure there are 100 better places for this note that aren't as confusing and you could at least stack it under something, but curving around the outside from 2 would work as well...basically, stop putting notes in places where they can't be read for no reason other than you can.
00:29:944 (3) - a more minor example
00:53:944 (3) - another example
01:00:372 (1) - im sure you can find a place that isnt under a green slider for this.
01:01:015 (1) - this overlap isnt bad per se but you should set 1 up to be symmetrical about some part of 2, perhaps like this: http://puu.sh/1GHgC
01:05:836 (4) - no. The start of this slider is completely hidden under a slider that ends .15 seconds previously. That is not ok. Move it.
01:06:158 (5) - ^
02:26:408 (2,3) - ^
02:38:086 (1) - this does not need to be under green 3
03:25:551 (2) - same as earliest problems
03:41:515 (1) - why is this spinner so long in silence?
ok this wasnt quite as bad as it looked at the beginning but its still ridic overmapped, especially your symmetric slider streams (i.e. 03:08:944 (1,2,3,4,5,6,7,8) - ) and could stand quite a bit of aesthetic improvement

[Origin]
looks good

[Saten]
this, too, suffers from chronic overmap. Alas.
00:56:729 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - unnecessary overmap
02:12:426 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - ^
02:31:015 (1,2,1,2,1,2,1,2,1,1) - ^
03:12:372 (1,2,1,2,1,2,1,2) - nice!
03:41:515 (1) - again, I don't understand your spinner end

Soooo yeah other than the one diff this set looks pretty good.
Saten

Saturos-fangirl wrote:

[Nya]
AR 10 is nope. Kill it with fire. AR 9 pls sorry, nope
...this map is an egregious clusterfuck of overmap and should be deleted tbh. I'll try to give my 2c to make it better but I'm not sure there's much that can be done. sigh
00:09:372 (3) - at the very least have the decency to stack this note. Better would be to move it out from under the stream entirely there is no reason you had to go that direction at that point. You could make 2 a 90 degree rotation of 1 instead of 180 and solve the whole issue easily. I like this going diagonally.
00:16:336 (4) - again, I'm sure there are 100 better places for this note that aren't as confusing and you could at least stack it under something, but curving around the outside from 2 would work as well...basically, stop putting notes in places where they can't be read for no reason other than you can. it did stack under something before, but I converted the streams so it doesn't fit anymore
00:29:944 (3) - a more minor example most of these "overlaps" are on purpose because there are no better way, but I still like them
00:53:944 (3) - another example
01:00:372 (1) - im sure you can find a place that isnt under a green slider for this. As I said before, I like overlaps to a certain extent
01:01:015 (1) - this overlap isnt bad per se but you should set 1 up to be symmetrical about some part of 2, perhaps like this: http://puu.sh/1GHgC The problem would be that these are 2 symmetrical sliders. It would look more ugly if I moved it
01:05:836 (4) - no. The start of this slider is completely hidden under a slider that ends .15 seconds previously. That is not ok. Move it. This is a slider, not a hitcircle
01:06:158 (5) - ^
02:26:408 (2,3) - ^
02:38:086 (1) - this does not need to be under green 3 the hitcircle overlaps the start of the slider which isn't really a problem
03:25:551 (2) - same as earliest problems same as above
03:41:515 (1) - why is this spinner so long in silence? I don't see why not. The silence ends on 03:46:228 - anyway
ok this wasnt quite as bad as it looked at the beginning but its still ridic overmapped, especially your symmetric slider streams (i.e. 03:08:944 (1,2,3,4,5,6,7,8) - ) and could stand quite a bit of aesthetic improvement It is my taste, I don't think it can be improved. I go with the overall flow

[Saten]
this, too, suffers from chronic overmap. Alas.
00:56:729 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - unnecessary overmap not unnecessary imo
02:12:426 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - ^
02:31:015 (1,2,1,2,1,2,1,2,1,1) - ^
03:12:372 (1,2,1,2,1,2,1,2) - nice!
03:41:515 (1) - again, I don't understand your spinner end 99% of my maps, there is a spinner at the end

Soooo yeah other than the one diff this set looks pretty good. I like the other more though

I'm not trying to be mean, this is just how I feel o3o
Aqo
Nyaten diff was fine why are people complaining.
she_old

Aqo wrote:

Nyaten diff was fine why are people complaining.
ar10 2fast pls
pls ar9
Zare
why would anyone want AR9 at 280 BPM. Some people are even complaining about Rainbowdash likes girls having AR9, and that's only 220 BPM
XEPCOH
Nyaten is as hard as Saten but not including the AR.
That's why Nyaten has AR10 and Saten has AR9.
Making Nyaten AR9 won't make any sense as I said in the 1st sentence.
Soooo...
Kynan
Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
Saten

Kynan wrote:

Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
I kinda agree, but ehh

I still have the old file with it though
Kynan

Saten wrote:

Kynan wrote:

Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
I kinda agree, but ehh

I still have the old file with it though
GIMMEH PLEASE :< it's not fun without the 280BPM streams x)
Kynan
Here's my latest score with the damn slow streams x( (played 2h ago on first try)


http://www.youtube.com/embed/tx88tHjaMAw (if you also have a white square instead of vid D:)
she_old
Kynan wrote:
nice score
Topic Starter
meiikyuu

Kynan wrote:

Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
ehh yea i kinda agree
Saten
I any BAT agrees, I can revert the streams back since I got them on an older save file. Which is just copy pasta work.
Topic Starter
meiikyuu
ok sure x)
Kynan
Thanks, it's one of my fav maps but I'm still not very good a 1 fingering everything ^^'
Aqo
I'm really bad at high-speed streaming and can't ever play them well but always felt like those 1/4 streams fit the map well when playing it. It feels really weird with 1/3s there D: doesn't fit as well
she_old
Who actually came up with the idea to even change them to 1/3?
Kynan
I would like to know to kill this person and then to hack meiikyuu's account to change back the map to 1/4 streams to save the world from boringness xD
Jinyan
--'
Kynan

jinchuu ya vizard wrote:

--'
what's your problem Mr ? Don't like my humour ? xD
Jinyan
well, it's pretty hard to choose between poop or poop ^^
Saten
please, don't fill this beatmap thread with nonsense D:
Kynan
Yeah sorry but please put back 1/4 streams D:
Rizumu Tenshi

Kynan wrote:

Yeah sorry but please put back 1/4 streams D:
NO. If you listen carefully to the song, the background drums are 1/3. I've been listening to the song a lot on my Samsung Galaxy Note so I guess I know the snap divisor Saten should use for Nyaten's streams. Sorry!
Garven

Kynan wrote:

Yeah sorry but please put back 1/4 streams D:
Just go post the version with the wrongly-snapped notes in the first post or something for these guys to play, I guess. I'm thinking anyone with hearing would prefer streams to be snapped correctly though.

[General]
The sectionpass/fail image clashes with the BG considering the two different stories

[Level 1]
00:54:372 (1) - Considering that the BPM is doubled, this is still pretty soon after a spinner for an Easy - espeically a 1 star easy.
02:00:372 (4,1) - This looks pretty messy with so much overlap going on.
03:26:944 (1) - Soon after spinner

[Level 3]
02:41:943 (1) - Considering you have the BPM doubled, this is pretty damned soon after a spinner for a Normal.
03:26:513 (1) - ^

[Level 6]
OD +1
00:15:372 (1) - Not really liking all these 1-note combos scattered throughout the difficulty.
00:53:515 (1) - New combo
02:14:301 (1,2,3) - Not really feeling this sudden giant spacing
02:41:729 (1) - This section bugged me a little bit due to all of the misalignments. You have 02:42:372 (3,5) - stacked, but then 02:43:872 (2) - misses. Same happens with 02:47:087 (5,7) - vs 02:48:801 (2,4) -
02:56:942 (3,1) - Odd spot for an anti-jump
03:30:158 (3,4,5) - This rhythm felt out of place considering the rest of the map

[Saten]
Tick rate 1 fits this song best since BPM is doubled
OD +1
00:08:944 (1,2,3,4,5,1,2,3,4) - The pacing of this first phrase compared to the rest of the phrases during this intro is rather rough, don't you think?
00:17:301 (7) - And this spacing felt rather small in comparison to the majority of the rest of the intro
00:18:158 (4,1) - Then again, with this stack that kills the flow here, it feels like you just ran out of room a couple times. Maybe consider revising the patterns a bit so that the section feels more consistent with itself.
01:35:729 (2) - This slider is pretty much covered up by hitbursts.

[Origin]
AR9 seems a bit fast
OD +1
00:43:444 (1,2) - Uh, no please.
03:05:836 (2,3) - Spacing feels way too low here

[Nyaten]
Tick rate 1 fits this song best since BPM is doubled
OD +1 or 2 please. 7 is way too low.
As for all the comments about lower the AR on this map, 10 fits it best imo. If you set it to 9, there are waaay too many overlaps going on rendering it unreadable. It'd be nice to have an AR between 9 and 10, but this is what we've got.
01:07:229 (1) - This repeat is fairly obscured by hitbursts and would be easy to fix regardless.
02:02:515 (1,2,1,2,1,2) - I found this to flow a lot better when configured like this:

Good set - wish the spread was balanced a bit better for the lower difficulty levels, but oh well. It's still passable.
Topic Starter
meiikyuu

Garven wrote:

Kynan wrote:

Yeah sorry but please put back 1/4 streams D:
Just go post the version with the wrongly-snapped notes in the first post or something for these guys to play, I guess. I'm thinking anyone with hearing would prefer streams to be snapped correctly though.

[General]
The sectionpass/fail image clashes with the BG considering the two different stories i changed them, you can re-dl and see ~

[Level 1]
00:54:372 (1) - Considering that the BPM is doubled, this is still pretty soon after a spinner for an Easy - espeically a 1 star easy. ok i changed it to a long slider instead
02:00:372 (4,1) - This looks pretty messy with so much overlap going on. okay
03:26:944 (1) - Soon after spinner got rid of the note right after

[Level 3] (talking for lunarsakuya)
02:41:943 (1) - Considering you have the BPM doubled, this is pretty damned soon after a spinner for a Normal. lol ok got rid of the note after
03:26:513 (1) - ^ ok

[Level 6]
OD +1 were ok
00:15:372 (1) - Not really liking all these 1-note combos scattered throughout the difficulty. well they're supposed to represent the certain orchestra parts that kind of separate each line of the vocals or however you call it lol. i like keeping, but if they're that much of a deal i can change
00:53:515 (1) - New combo fixed
02:14:301 (1,2,3) - Not really feeling this sudden giant spacing moved them a bit closer
02:41:729 (1) - This section bugged me a little bit due to all of the misalignments. You have 02:42:372 (3,5) - stacked, but then 02:43:872 (2) - misses. Same happens with 02:47:087 (5,7) - vs 02:48:801 (2,4) - im just following spacing here pretty much in these parts ~ for 02:43:658 (1,2,3,4) - im just aiming to create a round path and i never thought it would be a problem. i never thought about stacking them all originally. its all still readable right? xD
02:56:942 (3,1) - Odd spot for an anti-jump i moved a bit farther
03:30:158 (3,4,5) - This rhythm felt out of place considering the rest of the map ok got rid of it ~

[Origin]
AR9 seems a bit fast i think its fine..idk this insane is not that hard i think so i dont want to turn it down to ar8
OD +1 mm ive always used 7 .. )x
00:43:444 (1,2) - Uh, no please. fixed
03:05:836 (2,3) - Spacing feels way too low here i kind of remapped that little part

Good set - wish the spread was balanced a bit better for the lower difficulty levels, but oh well. It's still passable.
thanks a lot ^^

just waiting on saten i guess
Saten

Garven wrote:

[Saten]
Tick rate 1 fits this song best since BPM is doubled I chose 2 because of the tempo
OD +1 I prefer 7 which is the default I use
00:08:944 (1,2,3,4,5,1,2,3,4) - The pacing of this first phrase compared to the rest of the phrases during this intro is rather rough, don't you think? It's not that harsh, is it?
00:17:301 (7) - And this spacing felt rather small in comparison to the majority of the rest of the intro true, but I wouldn't make a jump which involves a hitcircle like this. Slider-to-Slider jumps are fine though
00:18:158 (4,1) - Then again, with this stack that kills the flow here, it feels like you just ran out of room a couple times. Maybe consider revising the patterns a bit so that the section feels more consistent with itself. I was waiting for someone to point this out. Fixed
01:35:729 (2) - This slider is pretty much covered up by hitbursts. Not completely covered though, and it's pretty easy to identify it. My problem lies within the fade-speed on hitbursts that doesn't correspond to the following appoach-rate the map is using which would solve such things easily

[Nyaten]
Tick rate 1 fits this song best since BPM is doubled same reason as before
OD +1 or 2 please. 7 is way too low. the HP recovery would decrease and would make you dig your own grave
As for all the comments about lower the AR on this map, 10 fits it best imo. If you set it to 9, there are waaay too many overlaps going on rendering it unreadable. It'd be nice to have an AR between 9 and 10, but this is what we've got.
01:07:229 (1) - This repeat is fairly obscured by hitbursts and would be easy to fix regardless. It is fairly visible which is why I kept it
02:02:515 (1,2,1,2,1,2) - I found this to flow a lot better when configured like this:
It flows better indeed. Done
I personally like 1/4 better because of the intensity I feel from the map. The others probably feel the same but yeah..

http://puu.sh/1NQ47
Topic Starter
meiikyuu
updated
Garven
Fix the covered slider and repeat arrows please. I'll recheck when I can.
Saten
Topic Starter
meiikyuu
updated
Valde
Kudosu ~
Love that. ♥
Melophobia

lolcubes wrote:

First of all:
The timing is wrong. 00:43:229 - Here you need a 5/4 red section because the time signature changes to 5/4. Next, you need a 4/4 red section at 00:51:801 because it goes back to 4/4 here. This also happens before other choruses later in the map.
I have the same feeling since it fits perfectly with previous/following signature; move all 5/4 backward by 1/1beat

Garven: I can recheck and give something nice if you're willing to complete this mapset. PM me if you want
Wishy
1/4 plss
Kynan

Wishy wrote:

1/4 plss
Garven
Delays... sorry...

[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku"

Apply Melo's quote of lolcubes please. This will apply to the quoted section as well as 01:48:586 - and 02:41:729 -

[Level 6]
The new combos are alright since they're not several single note new combos in a row - it's just that super-short combos mess with the HP Drain metric.

The current alignments are readable - I just felt that it was a little tacky since it looked like you weren't quite sure what pattern you were trying to stick to, hehe.

[Origin]
OD7 against AR9 is pretty odd since you get 300's very very easily. It's okay, but not preferred. You want to set it to the tone of the map, not just because you always set it that way.

[Saten]
Same commentary on the OD from Origin.

Not that harsh, no, but in comparison with the rest of the intro? Yes. It feels unbalanced having a strong start, then pittering out with the same intensity of music.

You should set it to a slider to slider jump then - right now the pacing feels off since you start this off with jumps between each phrase, and this distanced snapped part breaks that flow.

[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid.

@Melo: お願いします
Kynan

Garven wrote:

Delays... sorry...

[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid.
Well the 300s were not that free when there was the 1/4 streams so that's why it's OD7. But it should not be over OD8 because then the lower HP drain would make the map way too easy. The HP already got, imo, kind of "lowered" (even if it has not) because now if you miss a full stream you won't die because there are not as many notes as for the 1/4 streams :/
Topic Starter
meiikyuu

Garven wrote:

Delays... sorry... its ok lol

[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku" ok fixed

Apply Melo's quote of lolcubes please. This will apply to the quoted section as well as 01:48:586 - and 02:41:729 - ok fixed

[Level 6]
The new combos are alright since they're not several single note new combos in a row - it's just that super-short combos mess with the HP Drain metric.

The current alignments are readable - I just felt that it was a little tacky since it looked like you weren't quite sure what pattern you were trying to stick to, hehe. xD kk

[Origin]
OD7 against AR9 is pretty odd since you get 300's very very easily. It's okay, but not preferred. You want to set it to the tone of the map, not just because you always set it that way. fine od8 then one thing i find wierd though, once i increased the OD...the star rating drops from 5.00 to 4.90 for some reason, and now Level 6 is in front o_O ..
i did not update yet, still fixing
Saten

Garven wrote:

Delays... sorry...

[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku"
I would leave the Artist as it is since the Title itself is in English

Apply Melo's quote of lolcubes please. This will apply to the quoted section as well as 01:48:586 - and 02:41:729 -

[Saten]
Same commentary on the OD from Origin. I think OD 7 is pretty ideal for this


Not that harsh, no, but in comparison with the rest of the intro? Yes. It feels unbalanced having a strong start, then pittering out with the same intensity of music.

You should set it to a slider to slider jump then - right now the pacing feels off since you start this off with jumps between each phrase, and this distanced snapped part breaks that flow. I kinda fixed it. Took a while to find something fitting.

[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid. Keep in mind that this isn't a short map. It is already difficult enough imo. And read what I mentioned above. OD is nothing I wanna change just like that. And what Kynan mentioned. Lowering the HPD would make it much easier
http://puu.sh/1PrRX
Garven

Saten wrote:

[General]
Sorry I forgot to mention this, but in the artist, set it to 妖精帝國 and leave the unicode as "Yousei Teikoku"
I would leave the Artist as it is since the Title itself is in English

What? In what world would this make any sense at all?

[Nyaten]
OD +1 or 2 please. 7 is too low for this level of difficulty. Lower the HP Drain if you feel that will be a deciding factor, but free 300s on a map of this level is just stupid. Keep in mind that this isn't a short map. It is already difficult enough imo. And read what I mentioned above. OD is nothing I wanna change just like that. And what Kynan mentioned. Lowering the HPD would make it much easier
The HPD was simply going off your own suggestion earlier. Either way, the OD needs to be higher. If you can follow the map at AR10, then accuracy won't be a problem. 7 is too low for something at this level of difficulty, plain and simple.
Kynan
Damn he always puted OD7 on his maps, why would he change now ? As ppy likes to say it when we talk about modifying a map : the maps are meant to be played the way THE MAPPER wants it.
Garven
And the team approves maps that fit a certain standard. So what? This map can stay unranked and you can play it all you want with bad settings, but we can move it forward if it is made with more reasonable settings. It's not that hard to figure out.

Edit: Go figure out how the ranking system works, then try again.
Kynan
so the fact that it is not easy is a wrong setting ? anyway do what you want but it needs to be ranked... any map can be approved since ztrot maps are approved...
Topic Starter
meiikyuu
ok i updated with these changes so far :
- all red timing points have been fixed
- increase OD of origin..
- changed 妖精帝國

edit: everything should be updated now
CXu
OD7 won't give out "free 300s" on a "map of this level". Just saying.
Saten
I've done some research and the majority of the fast and challenging maps uses OD 7





Well, the results are pretty much the same for me.
BeatofIke
Personally, I prefer OD7. I would never put it any higher on any of my maps!
OD8 is just too hard too me! :o
Zare
About OD:
I'd personally prefer like OD9 or OD10 on all maps. This is a rhythm game after all, so yeah :p
I agree with rasing the OD to at least 8. Saten, you can't tell a difference because (no offense) you can't play the map at all. Top Players like Cookiezi or Niko though WILL be able to tell a difference and it will be pretty easy for them to get high Acc with OD7.
Using a certain OD simply because you use it almost always is not a good idea. Every map setting should be chosen according to the song and the map just like the mapping itself should always fit the song. (I mean, you don't want unfitting patterns/streams/whatever in a map simply because you like to use them in all your maps)
Saten
I'm discussing this with people. No need post anything about it.
And there's always HardRock

I'll change this soon regardless, but I'm still kinda waiting for responses.
Aqo

Saten wrote:

And there's always HardRock
This is one thing I was hesitating about pointing out.
OD7 is more appealing to HR than OD8+ since you can actually reliably shoot for 300s. Nobody can SS OD10. Nobody. This map is, generally, HRable, and OD7 will give it a more interesting scoreboard.

At the same time, I personally believe OD7 fits best for 160~240 bpm range maps, and that for over-240bpm OD8 is better. However this is different per person. There is *no one right OD*, it's all in the eye of the beholder really. People shouldn't tell Saten what to do, this is the kind of thing that falls within mapper decision and not something that modders should argue on.

If anybody thinks 300s are free on this map with OD7, please post a scoreboard of yourself SSing the map.
Kynan

Aqo wrote:

If anybody thinks 300s are free on this map with OD7, please post a scoreboard of yourself SSing the map.
Jenny
Aqo, OD7 does not change spacings and the likes - you should know about that and what you and Kynan are trying to say is pointless; also, OD7 sucks for OVER TEH TOP-difficulties which is something you and everyone else should be aware of.

So put the OD to 8, right now it's seriously breaking with the mapping itself.

val0108 is not an example of how to do it "right"
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