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Haruna Ikeda - I hope so... [Osu|Taiko]

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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2013年5月8日 at 18:19:11

Artist: Haruna Ikeda
Title: I hope so...
Source: Tenshi no Inai 12-gatsu
Tags: leaf visual novel galgame Opening December when there is no angel Kurosanyan
BPM: 84
Filesize: 2603kb
Play Time: 01:22
Difficulties Available:
  1. Angel (4.95 stars, 170 notes)
  2. Easy (2.84 stars, 97 notes)
  3. Hard (4.57 stars, 149 notes)
  4. Kurosanyan's Taiko Muzukashii (4.59 stars, 269 notes)
  5. Kurosanyan's Taiko Oni (4.78 stars, 338 notes)
  6. Normal (3.99 stars, 114 notes)
Download: Haruna Ikeda - I hope so...
Information: Scores/Beatmap Listing
---------------
My 1sst map ever.
It's the first song I determined to map and the first map I got ranked.

PLZ REdl after 9th MAR. if you dled this before that.

OP of 'December when there is no angel'
It's a really meaningful game to me, which discussed about the meaning and purpose of being alive instead of dead.
Maybe you think it is a quite rude, dark and obscene game if you've ever tried a bit.
But what I want to tell you is that don't easily judge it by the beginning,
which will really give you a shock and make you think that OH WHAT THE FUCK IS THIS.
Don't regard it as a obscene novel and try to read what is meant to be conveyed by the author till the end.
You would get something worth it.
And that's what inspired me to work on this for so long,
remapping again and again, finding mods with begging please etc.
And after the game taught me what makes a man,
this process of ranking taught me whaat makes a map
modders and friends whom I wanna say thanks to
special hanks to my moe moe Athena Tennos
also special thanks to -[NYAN]-
edit: 07th DEC. thanks to lkx_shore
changed mp3 file and BG, plz redownload after 9th DEC.
edit: 09th DEC. thanks to JauiPlaY
edit: 13th DEC. thanks to Flask
edit: 14th DEC. thanks to mintong89
edit: 17th DEC. thanks to __Ag
edit: 17th DEC. thanks to Snowy Dream
edit: 19th DEC. thanks to windswirl
edit: 19th DEC. thanks to Frostmourne
edit: 20th DEC. thanks to Strawberry
edit: 20th DEC. thanks to DaxMasterix
edit: 21st DEC. (World's END?) thanks to DakeDekaane
edit: 22nd DEC. (Brand New World?) thanks to ffstar0716
edit: 25th DEC. thanks to Tsusuko
Changed BG file from .png to .jpg, maybe need redownload?
edit: 28th DEC. thanks to Konei
Angel diff remap: 29th DEC. thanks to Scopiour (For what? Maybe jst for your deny.)
edit: 31st DEC. (hmm, nope, Brand New Year) thanks to Wiinter
edit: 1st JAN. 2013 thanks to R e d
edit: 1st JAN, thanks to Wiinter for recheck!
edit: 3rd JAN. thanks to lkx_shore
edit: 3rd JAN. thanks to Chyo-Kun
edit: 8th JAN. thanks to eLtigreXXx
edit: 9th JAN. thanks to Wolf
edit: 9th JAN. thanks to MoodyRPG
edit: 10th JAN. thanks to Genshin
edit: 10th JAN. thanks to Katty Pie
Turned up the volume of the mp3 file and changed lareger BGs. So PLZ REDOWNLOAD after 12th. JAN.
edit: 12th JAN. thanks to Gero
edit: 17th JAN. thanks to HelloSCV
edit: 20th JAN. thanks to meetmeetdee
28th JAN. Added Kurosanyan's Taiko Muzukashii and Kurosanyan's Taiko Oni
edit: 30th JAN, thanks to TheVileOne
edit: 30th JAN. thanks to Sonnyc
edit: 5th JAN. thanks to Melt
edit: 5th JAN. thanks to wantuole
edit: 10th FEB. thanks to Autumn
edit: 23rd FEB. thanks to Lally
edit: 25th FEB. thanks to Andrea
edit: 1st MAR. thanks to mancusojuanmattos
the [Angl] diff before my last remapping --> http://puu.sh/2dBzQ
8th MAR. start remap Angel diff to get ranked!!!
PLZ REdl after 9th MAR. for I added new custom hitsound
UPDATE 9th MAR. [Angel] diff remapping finished. thanks to Colin Hou
edit: 9th MAR. fixed some offset issue. thanks to Rotte
edit: 10th MAR. thanks to qkenan and Athena Tennos
edit: 13th MAR. thanks to Strawberry
edit: 30th MAR. thanks to DX5536
edit: 1st APR. thanks to mintong89 and spboxer3
edit: 2nd APR. small changes
What !!! It's 1/6 snap divisor!!!???
edit: 3rd APR. changed quite a few notes' timing. Now this is a 1/4 and 1/6 mixed up map!
edit: 4th APR. MAT's recheck thanks to Frostmourne
edit: 5th APR. fixed Artist and tags
edit: 5th APR. fixed taiko BG setting thanks to Flask
23rd APR. Got Damn the 1/4 and whistles, sorry Frost
edit: 23rd APR. I fixed fixed fixed fixed fixed all that I can fix! thanks to Scorpiour adn LKS
Thx for kanpakyin for checking the taiko diffs
And thx for Popner for helping with some snapping stuffs
edit: 7th. MAY maybe the last time I fix this 0.0
edit: 8th MAY. BAT check thanks to NatsumeRin
I finally put an end to this------------->|

After I made this get ranked I regreted for a note in Angel diff, after spectating so many pro players playing my map
But that's no use, All I should do is to make my map perfect next time, at least satisfy myself to the utmost extent.

Things I wanna say to new mappers
When I made this mapset at the very beginning, I only played osu for a month and was good at nothing.
I even didn't know how to time the song, but I uploaded it.
And at that time I struggled playing my own so called map with so much fun.
And after I really got on the way of ranking, it happened to me that everything fell in the wrong place.
Nearly no one would like to seriously mod a map that I even won't regard as a map now.
But there was still someone who helped me, little by little.
Although what came most often are blame and denial while constructive suggestions came in few
I still got improved step by step.
I timed the song by myself.
I learnt to shape blanckets for hundreds of times.
I tried to use patterns in others' map in my own map.
I carefully replied every post, even there were no mods.
Feeling like being supported is really important.
And each time I fixed my map for a certain period, I satisfied myself and thought that's it.
But each time after this I got denied and critisized by experienced mapper.
Yeah, when I was at my mapping level, I thought my map was everything, I couldn't make stuffs beter,
while other mappers regard it as nothing.
There were some times I really did get angry and frustrated etc.
But it was no use, the only thing I should do is remap.
I remapped the Angel diff for5 times, totally remap.
Every time before I delete the notes, I thought they couldn't be better,
but after I finally did make a new one, I found it way much better.
And that's how I got experienced, by others, and mostly by myself.
I think that this is what every new mapper who is eager to make pro maps would have to face.
And to you al, whatl I wanted to tell is that
Don't dream about getting your maps ranked all day long when you've actually just started.
First, make your map fun to play, fun enough for yourself to play a thousand times,
and then consider about how to fix it to be rankable.
Only in this way can you make a good map.

Don't be afraid of REMAP. It's remapping that makes you map better.
Learn from others, and carefully consider and absorb what they said and made by yourself.
No one could ever teach you how to map if you don't cogitate on your own.
Topic Starter
Zero__wind
The old graved one is gone
this is a totally new mapset
though it is the same song
Topic Starter
Zero__wind
wanting modding~ :)
Athena Tennos
noob mod~
19:52 Zero__wind: 喵
19:53 Athena_Tennos: 喵?~
19:53 Zero__wind: 师傅你白天上线的话我都撞不见你=。=
19:53 Athena_Tennos: >_>
19:54 Athena_Tennos: 写作业在。orz好烦。
19:54 Athena_Tennos: 好烦。。后天考试。。
19:54 Zero__wind: 哦=。=
19:54 Athena_Tennos: 这个真烦。。。
19:54 Athena_Tennos: 考试神马的。。。orz
19:54 Zero__wind: ……
19:54 Zero__wind: 可以理解
20:04 Athena_Tennos: =w=
20:04 Athena_Tennos: 和我一样强双~=w=
20:05 Zero__wind: 师傅是强双0.0
20:05 Zero__wind: ^_^
20:05 Athena_Tennos: 多练练可以变触手>_》
20:05 Zero__wind: 抱抱
20:05 Athena_Tennos: /。\
20:08 Zero__wind: 能变得跟师傅一样触就够了233
20:09 Athena_Tennos: baka~
20:09 Athena_Tennos: 我是喳喳。。。
20:09 Zero__wind: 才咩有
20:11 Zero__wind: 如果师傅是渣渣我就业做渣渣就好了【哼
20:11 Athena_Tennos: 。。。。。
20:11 Zero__wind: 我吃午饭去鸟 一会儿食堂要没东西了=。=
20:11 Athena_Tennos: 嗯~
20:11 Athena_Tennos: byebye~
20:35 Zero__wind: back!
20:35 Zero__wind: 二十五分钟喵
20:35 Athena_Tennos: 0.0、
20:43 Zero__wind: 好桑心啊……就是FC不了 移动太不稳了Q^Q
20:49 Zero__wind: 0.0 偷看……
20:49 Zero__wind: 丑态Q^Q
20:49 Athena_Tennos: 郁闷死。。。
20:49 Athena_Tennos: 这图我死也FC不了。orz
20:49 Zero__wind: ……
20:49 Athena_Tennos: 明明自己做的。roz
20:49 Zero__wind: 开玩笑吧
21:22 Zero__wind: http://puu.sh/1uNxA 这个FC了居然扣了我31的ppQ^Q 不玩儿了啦 什么嘛 太讨厌了
21:22 Athena_Tennos: ...
21:40 Athena_Tennos: 你的图打包成osz发我把。。。
21:40 Athena_Tennos: 我看下。
21:40 Zero__wind: 嗯
21:41 Zero__wind: 不会又闹别扭 failed什么的吧=。=
21:41 Athena_Tennos: 不知道。。orz
21:41 Athena_Tennos: 你自己打开试一下就知道了。
21:42 Zero__wind: http://puu.sh/1uNSJ
21:42 Athena_Tennos: np我一下
21:42 Zero__wind: NP咩用的
21:43 Athena_Tennos: 我删一下。。
21:43 Zero__wind: 没上传的图NP没意义吧
21:43 *Zero__wind is playing [http://osu.ppy.sh/b/175583 Haruna Ikeda - I hope so... [Angel]] +Hidden
21:43 Athena_Tennos: fail
21:44 Athena_Tennos: 你检查一下文件
21:44 Athena_Tennos: 这样传上去都会fail的
21:44 Zero__wind: 检查文件 怎么检查……
21:45 Zero__wind: 上文件夹里么?
21:45 Athena_Tennos: 为什么会fail~
21:45 Athena_Tennos: 嗯
21:45 Athena_Tennos: 打开文件夹会把。
21:45 Athena_Tennos: 在edit里
21:45 Zero__wind: 纳尼
21:45 Athena_Tennos: .
21:47 Zero__wind: 应该不会有问题的啊……
21:47 Zero__wind: 我重新打了次包
21:47 Athena_Tennos: 打包后自己打开看看~
21:47 Zero__wind: 文件夹里应该没多也没少东西才对啊
21:48 Zero__wind: 自己打开有用咩0.0 我已经有这歌了啊
21:48 Athena_Tennos: 把文件夹剪切出来
21:48 Zero__wind: 0.0
21:48 Zero__wind: 好可怕
21:48 Athena_Tennos: 0.0
21:49 Zero__wind: 我也fail了……
21:49 Athena_Tennos: ...
21:49 Zero__wind: 为什么么嘛=。=
21:49 Athena_Tennos: fix后.
21:49 Athena_Tennos: 额
21:49 Zero__wind: 不动诶
21:50 Athena_Tennos: 文件名.osu文件的名字对应 diff的名字对应 MP3
21:50 Athena_Tennos: 文件名对应
21:50 Athena_Tennos: 差不多就这几个会导致fail
21:50 Athena_Tennos: 的原因
21:50 Athena_Tennos: 你把整个文件夹打包发过来把
21:51 Zero__wind: 稍等 我想到了一个可能的问题
21:51 Zero__wind: 我再试下
21:52 Athena_Tennos: 0.0嗯
21:52 Athena_Tennos: fix后发给我吧
21:52 Zero__wind: 改得我自己都打不开了0.0
21:52 Athena_Tennos: ...
21:57 Zero__wind: yeah~ fixed
21:57 Athena_Tennos: lol
21:59 Zero__wind: 师傅你肯定猜不出是为什么=。=
21:59 Athena_Tennos: 虾米-0.0
21:59 Athena_Tennos: -0-
21:59 Zero__wind: 因为我BG的名字是中文的……
21:59 Athena_Tennos: ...
21:59 Athena_Tennos: aho哒..
21:59 Zero__wind: 0.0
21:59 Athena_Tennos: 考虑过.orz
22:00 Zero__wind: 因为那些图在我电脑里本来就是中文的名字……直接复制进去了当然是中文嘛……真是的
22:00 Athena_Tennos: 文件夹内不要出现中文.
22:00 Athena_Tennos: .osu里也是
22:00 Zero__wind: http://puu.sh/1uO7E
22:00 Zero__wind: 知道的啦
22:05 Zero__wind: 终于开HD把自己图pass了……哎压现在水平真有限
22:05 Athena_Tennos: 趣味性蛮高的>_>
22:06 Athena_Tennos: slider弧度一致
22:06 Athena_Tennos: 这是一个很致命的问题。。
22:06 Athena_Tennos: 所有的slider
22:06 Athena_Tennos: 都要看下
22:07 Zero__wind: 哦
22:07 Athena_Tennos: 故意的可以无视。。但是大部分。。
22:07 Zero__wind: 弧度一致0.0】
22:07 Zero__wind: 哦
22:07 Athena_Tennos: 00:05:740 (1) -
22:07 Athena_Tennos: Hde
22:07 Zero__wind: 就是正常形状的slider对吧
22:07 Athena_Tennos: Hde
22:07 Athena_Tennos: H的
22:07 Athena_Tennos: 嗯
22:07 Athena_Tennos: 这个明显。。orz
22:07 Zero__wind: 好的0.0
22:08 Athena_Tennos: 00:17:883 (2) -
22:08 Athena_Tennos: 00:28:597 (7,1) -
22:08 Athena_Tennos: zhezhong
22:08 Zero__wind: 这个再一定程度是故意的啦 2
22:08 Athena_Tennos: 这种一半把下一个包好比较好看
22:08 Athena_Tennos: 故意要说的出意义。。
22:09 Zero__wind: 一半把下一个包好 嗯 我思考一下
22:09 Athena_Tennos: 让别人信服。
22:09 Zero__wind: 00:17:883 (2)
22:09 Zero__wind: 诶?
22:09 Zero__wind: 现在贴物件儿也有打 - 了啊
22:09 Zero__wind: 好烦呐
22:09 Athena_Tennos: ...
22:10 Zero__wind: 00:17:883 (2) -
22:10 Athena_Tennos: copy 物件就好了
22:10 Zero__wind: 这个我是想让它前半部分和1重合的
22:10 Athena_Tennos: 。。。
22:10 Zero__wind: 后面好几个地方都是这样的
22:10 Zero__wind: 00:42:526 (3) -
22:10 Athena_Tennos: 不美观卡伊把后面做的和前面一样~
22:10 Zero__wind: 00:53:955 (4) -
22:11 Athena_Tennos: 这个很明显还好
22:11 Zero__wind: 哦
22:12 Athena_Tennos: http://puu.sh/1uOh1
22:12 Zero__wind: 这个diff就是想搞滑条遮挡什么的……什么的……
22:12 Athena_Tennos: en
22:12 Zero__wind: 了解~
22:12 Athena_Tennos: 嗯
22:12 Athena_Tennos: 但是整洁是要的。。
22:12 Zero__wind: 嗯
22:13 Zero__wind: 00:28:597 (7) - 这个怎么包捏
22:14 Athena_Tennos: 00:46:097 (1,2,3) - 一团的感觉。。。既然要重叠slider的话试试把1和3完全重叠 重叠=overlap
22:16 Zero__wind: 喵 爬上来了
22:16 Zero__wind: 重启服务器神马的 不知道啥情况
22:16 Athena_Tennos: http://puu.sh/1uOla
22:16 Athena_Tennos: ...
22:17 Zero__wind: 哦 那个 00:47:526 (3) - 它的后半部分不要那么往下拐?是这意思不
22:17 Athena_Tennos: bushi
22:17 Athena_Tennos: 不是
22:17 Athena_Tennos: 3不变
22:17 Athena_Tennos: 1和3重叠
22:17 Zero__wind: 噢~苏过以捏
22:18 Athena_Tennos: 01:00:026 (6,7) - 这种overlap最好不要有。
22:18 Athena_Tennos: 中间留出空隙
22:18 Athena_Tennos: 好读图
22:19 Athena_Tennos: 01:11:455 (1,2) -
22:19 Athena_Tennos: 这个1 有点unrank
22:19 Athena_Tennos: 不知道从那边看是
22:19 Athena_Tennos: 开始
22:19 Zero__wind: 头尾不重叠对吧
22:19 Zero__wind: 不能重叠
22:19 Athena_Tennos: 嗯
22:19 Athena_Tennos: 最好分出半个note的距离
22:20 Athena_Tennos: 还有可以做的更圆
22:20 Zero__wind: 画这玩意儿画了一辈子0.0正多边形神马的
22:20 Zero__wind: osu里画圆的方法和我想象得不太一样=。=
22:20 Athena_Tennos: 嘛。。
22:20 Athena_Tennos: 这个慢慢适应把。orz
22:20 Athena_Tennos: 我一开始也。。orz
22:20 Athena_Tennos: 01:16:097 (1,2) - 这个节奏神马情况0.0
22:21 Zero__wind: 嗯 后来我也听着有一点别扭……
22:21 Athena_Tennos: H就这些把~
22:21 Zero__wind: 阿列 居然是unsapped?
22:21 Athena_Tennos: 。。。
22:21 Athena_Tennos: baka
22:22 Athena_Tennos: ~
22:22 Zero__wind: 我去 这不科学……
22:22 Zero__wind: Q^Q
22:22 Zero__wind: 我说怎么听着这么怪呢
22:22 Athena_Tennos: 嘛。。接下来说I~刚刚那些你慢慢改~
22:22 Athena_Tennos: 00:09:669 (4,5,6,7,8,9,10,11) - 这个弧度保持一致~会美观点~
22:24 Zero__wind: 让它弧度再大一点 前半部分总体往左上一点?
22:24 Athena_Tennos: 自己决定=w=
22:24 Athena_Tennos: 00:35:026 (1,2,3,4,5,6) - 用五边形工具做美观点~多边形工具ctrl+shift+D
22:24 Zero__wind: 不 不是前半部分 是终极爱你部分往左上
22:24 Zero__wind: 哦
22:25 Athena_Tennos: 自己觉得好看就好~
22:25 Zero__wind: 他们俩这样搞基会不会有问题
22:25 Athena_Tennos: 01:00:026 (3) - 做的左右对称。。。
22:25 Athena_Tennos: 虾米?~
22:25 Zero__wind: 00:38:776 (7,8) -
22:26 Zero__wind: 这个
22:26 Athena_Tennos: 01:02:526 (8) - 左右对称
22:26 Athena_Tennos: ...
22:26 Athena_Tennos: I DIFF 是允许的
22:26 Zero__wind: 哦 思考了半天……
22:26 Athena_Tennos: 但是要分开点
22:26 Athena_Tennos: 不能完全重合
22:27 Zero__wind: 好的0.0
22:27 Athena_Tennos: 还有最好不要空小段的节奏。。
22:27 Athena_Tennos: 利用好节奏
22:28 Zero__wind: 嗯?
22:28 Athena_Tennos: 01:09:490 (11) - 这个后面就空了
22:28 Zero__wind: 哦
22:28 Athena_Tennos: 把11改成一个note然后后面一个slider都可以~
22:28 Zero__wind: 还有这种的?00:33:955 (5,6,7) -
22:28 Athena_Tennos: en
22:28 Athena_Tennos: 嘛~大致就这么多~
22:29 Athena_Tennos: 有神马问题么0.0
22:29 Zero__wind: 一点儿一点儿扣哧滑条去0.0
22:29 Athena_Tennos: =w=
22:29 Athena_Tennos: 我去把我-1KD给消灭掉。orz。。。。
22:29 Zero__wind: 我想想昂
22:30 Athena_Tennos: 有问题再问我把~
喵♪~
Topic Starter
Zero__wind
O~k fixed
thx for my moe moe Athena Tennos
lkx_Shore
Something mod in irc
Topic Starter
Zero__wind
adjust the basic difficulty and changed some placements
so sleepy now
JauiPlaY
[General]
mp3的码率必须要在128-192kbps之间 你需要换mp3
bg的尺寸需要固定在600x800像素 你需要换3个bg


[Easy]
00:53:240 (3,1) - (3)去掉折返然后(1)在原来(3)结束的地方开始
00:59:669 (3,4,1) - 明显的间距不等
01:11:097 (3,4,1) - 同上 而且(4)离(3)太近了
01:23:062 (1) - 这里都没声音了 加个spinner会被喷的很惨

[Normal]
00:12:169 (1,2) - 这样叠起来会让新人吃电视的
00:15:026 (5,1,2,3) - ^
00:28:597 (4,1,2,3) - ^
00:59:312 (3,4) - ^
01:18:419 (1,2,1,2,3) - ^
01:21:633 (1,2,3) - ^
然后 最后的spinner还是多余的...

[Hard]
为啥比I的圈还小...
00:56:455 (3) - 不要把折返箭头遮起来
然后 最后的spinner依然是多余的...

[Angel]
00:38:955 (7) - 不要把折返箭头遮起来
00:52:526 (5,6,7) - 感觉会被喷
然后 最后的spinner仍旧是多余的...
话说这个难度真的是你做的么...

以上只是我觉得要改的最基本的基本 如果是以rank为目标明显还有很长一段路要走
加油吧~
Topic Starter
Zero__wind

JauiPlaY wrote:

[General]
mp3的码率必须要在128-192kbps之间 你需要换mp3 已更换mp3文件
bg的尺寸需要固定在600x800像素 你需要换3个bg
当时确实有三个不是800x600 Q^Q 已更换

[Easy]
00:53:240 (3,1) - (3)去掉折返然后(1)在原来(3)结束的地方开始 fixed
00:59:669 (3,4,1) - 明显的间距不等 fixed 让滑条3往其他方向拐了
01:11:097 (3,4,1) - 同上 而且(4)离(3)太近了 fixed ^
01:23:062 (1) - 这里都没声音了 加个spinner会被喷的很惨 我以为还有一点类似于【echo或是fade out】效果的东西的Q^Q 这个我再考虑下

[Normal]
00:12:169 (1,2) - 这样叠起来会让新人吃电视的
00:15:026 (5,1,2,3) - ^
00:28:597 (4,1,2,3) - ^
00:59:312 (3,4) - ^
01:18:419 (1,2,1,2,3) - ^
01:21:633 (1,2,3) - ^ 已重新排版
然后 最后的spinner还是多余的...

[Hard]
为啥比I的圈还小... 呃我好像见过不少都是这样的呀0.0 因为觉得ins比较跳所以圈弄大一点吧……考虑考虑
00:56:455 (3) - 不要把折返箭头遮起来 已CTRL+G
然后 最后的spinner依然是多余的...

[Angel]
00:38:955 (7) - 不要把折返箭头遮起来 fixed
00:52:526 (5,6,7) - 感觉会被喷 嘛……呵呵=。=
然后 最后的spinner仍旧是多余的...
话说这个难度真的是你做的么... 为什么会有这种想法……

以上只是我觉得要改的最基本的基本 如果是以rank为目标明显还有很长一段路要走 嗯我明白=。=都是我做的 已修改完毕 十分感谢
加油吧~
Flask
~ Mod Request from My Queue

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. 有兩個BG不在800x600, 改掉
  2. Tags上Visual Novel hentai之類的 (目測是18禁遊戲O O)
  3. 不選下combo colour? default略無聊
[ Easy]
  1. 00:06:513 (2,3) - 間距出了問題 一開始我也誤會了orz
  2. 00:12:227 (1) - 咦咦這clap下在頭啊不是尾巴吧
  3. 00:15:084 (4) - 被遮擋還行 但NC下以免新手沒看清楚
  4. 00:23:655 (1) - (begin) clap
  5. 00:26:513 (1) - ^
  6. 00:29:370 (1) - ^
  7. 00:31:513 (4) - 略醜 試著把第二跟第四個錨點拉開把幅度加大 看著虐心 然後順便NC - -
  8. 00:42:584 (3) - Easy放這種slider大丈夫? 有點變速就是 還是改簡單的那種slider好
  9. 00:51:513 (1) - Easy最好不要做這種遮擋 以免新手搞錯
  10. 00:53:298 (3,1) - ^ 這裡就有點偏向Normal的譜面 甚至hard了
  11. 01:07:048 (1,2) - 通常Easy比較偏向於節奏, 這裡跟vocal就不太理智 -一個reserve然後放在白線 (01:07:226 - )
  12. 01:08:476 (2) - ^ (縮短1/4放白線)
  13. 01:18:476 (3) - ^
  14. 01:19:905 (1) - ^
    放藍線的原因我大概懂 只是不太理智 通常Easy不太放到藍線 況且白線也有音啊 ==/
[ Normal]
  1. 我操一開diff跑出一堆unsnapped note快resnap 當然以下說的也都是resnap後的時間點
  2. 00:21:512 (2,3) - 略亂 建議拉開点
  3. 00:28:655 (4,1,2) - 說起來我一開始也沒看到(2)就這樣疊在(1)下面啊。。。微調一下不然差評 http://puu.sh/1Ap5W
  4. 00:32:762 (3,4,5) - 看起來有點像串 幅度縮小點不要太curve了
  5. 00:40:797 (2,3,4) - 重新設計下排版啊誰看的到(4)地尾巴就這樣被300擋住啊你妹
  6. 00:59:726 (4) - 這種穿越重音的slider不好把 重音一點都沒打擊感 (雖然我知道設計slider有點花時間==")
  7. 01:11:155 (3) - ^
[ Hard]
  1. CS5搞毛啊差評
  2. 00:14:727 (5) - NC下吧 妳之前都是一個重音一次NC
  3. 00:20:084 (1) - reserve被遮擋是unrankable的吧
  4. 00:22:227 (4) - ^
  5. 00:23:298 (1,2) - Hard這麼跳大丈夫? 還是老老實實DS排下去別搞花樣的好
  6. 00:28:655 (7,1) - 交換NC
  7. 00:40:084 (1,1) - 都沒必要NC 顯得很醜很花
  8. 01:00:084 (6) - NC請
  9. 01:05:798 (7) - ^
  10. 01:06:513 (9,1) - 這種DS讓人以為是1/2啊。。。
[ Angel]
  1. Hard CS用5 Insane CS用4 搞毛
  2. 00:15:084 (5) - clap
  3. 00:17:227 (5) - NC 按照你的NC rule
  4. 00:29:013 (5) - ^
  5. 00:20:798 (5) - clap
  6. 00:44:369 (1) - 又被遮
  7. 00:57:227 (10) - 這個大丈夫嗎有點亂耶容易誤讀...
  8. 01:11:513 (5,1) - 交換NC
    咦這diff比其他好多了
加油 多看些圖把~
Topic Starter
Zero__wind

Flask wrote:

~ Mod Request from My Queue

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. 有兩個BG不在800x600, 改掉 已修正 我更改了BG文件的话其他人是否需要重新下载?
  2. Tags上Visual Novel hentai之類的 (目測是18禁遊戲O O) [/color]
  3. 不選下combo colour? default略無聊
呃这个嘛0.0 我自己也想不太好用什么=。=难道我小学美术没学好……

[ Easy]
  1. 00:06:513 (2,3) - 間距出了問題 一開始我也誤會了orz fixed
  2. 00:12:227 (1) - 咦咦這clap下在頭啊不是尾巴吧 fixed
  3. 00:15:084 (4) - 被遮擋還行 但NC下以免新手沒看清楚 fixed
  4. 00:23:655 (1) - (begin) clap fixed
  5. 00:26:513 (1) - ^ fixed
  6. 00:29:370 (1) - ^ fixed
  7. 00:31:513 (4) - 略醜 試著把第二跟第四個錨點拉開把幅度加大 看著虐心 然後順便NC - - fixed 改了形状
  8. 00:42:584 (3) - Easy放這種slider大丈夫? 有點變速就是 還是改簡單的那種slider好 大概不吧 待定
  9. 00:51:513 (1) - Easy最好不要做這種遮擋 以免新手搞錯 fixed 已重新排版
  10. 00:53:298 (3,1) - ^ 這裡就有點偏向Normal的譜面 甚至hard了 fixed
  11. 01:07:048 (1,2) - 通常Easy比較偏向於節奏, 這裡跟vocal就不太理智 -一個reserve然後放在白線 (01:07:226 - ) fixed 已重新排版
  12. 01:08:476 (2) - ^ (縮短1/4放白線) fixed
  13. 01:18:476 (3) - ^ fixed
  14. 01:19:905 (1) - ^ fixed
    放藍線的原因我大概懂 只是不太理智 通常Easy不太放到藍線 況且白線也有音啊 ==/
嗯不太会做easy 以后做easy的时候先把智商清零 然后1/2白线摆满滑条=。=

[ Normal]
  1. 我操一開diff跑出一堆unsnapped note快resnap 當然以下說的也都是resnap後的時間點 fixed
  2. 00:21:512 (2,3) - 略亂 建議拉開点 fixed
  3. 00:28:655 (4,1,2) - 說起來我一開始也沒看到(2)就這樣疊在(1)下面啊。。。微調一下不然差評 http://puu.sh/1Ap5W fixed
  4. 00:32:762 (3,4,5) - 看起來有點像串 幅度縮小點不要太curve了 fixed
  5. 00:40:797 (2,3,4) - 重新設計下排版啊誰看的到(4)地尾巴就這樣被300擋住啊你妹 fixed
  6. 00:59:726 (4) - 這種穿越重音的slider不好把 重音一點都沒打擊感 (雖然我知道設計slider有點花時間==") fixed 已重新排版
  7. 01:11:155 (3) - ^
fixed 已重新排版

[ Hard]
  1. CS5搞毛啊差評 fixed 【hard一定不能比ins圈小么=。=】
  2. 00:14:727 (5) - NC下吧 妳之前都是一個重音一次NC fixed
  3. 00:20:084 (1) - reserve被遮擋是unrankable的吧 fixed
  4. 00:22:227 (4) - ^ fixed 已重新排版
  5. 00:23:298 (1,2) - Hard這麼跳大丈夫? 還是老老實實DS排下去別搞花樣的好 这个真的大丈夫 跪求不差评
  6. 00:28:655 (7,1) - 交換NC fixed
  7. 00:40:084 (1,1) - 都沒必要NC 顯得很醜很花 待定 这个加NC本来是想便于读图的
  8. 01:00:084 (6) - NC請 fixed
  9. 01:05:798 (7) - ^ fixed
  10. 01:06:513 (9,1) - 這種DS讓人以為是1/2啊。。。
呃 这个是我意想不到的效果……待定

[ Angel]
  1. Hard CS用5 Insane CS用4 搞毛 我本来ins也是CS5然后被训了=。=
  2. 00:15:084 (5) - clap No 这里全部whistle是为了配合背景音乐 少一个clap大丈夫
  3. 00:17:227 (5) - NC 按照你的NC rule fixed
  4. 00:29:013 (5) - ^ fixed
  5. 00:20:798 (5) - clap ^
  6. 00:44:369 (1) - 又被遮 怨念思考中 暂时没动 会改的
  7. 00:57:227 (10) - 這個大丈夫嗎有點亂耶容易誤讀... 本来头尾是重合的 被骂了Q^Q 所以现在分开了一些 或许再分开一点也不会掉肉=。= fixed
  8. 01:11:513 (5,1) - 交換NC fixed
    咦這diff比其他好多了
因为这个大修了好几次了=。= ins做不好对不起观众啊0.0 谢谢认可

加油 多看些圖把~ 会的 正在以可见的速度进步 不信的话要不要看看我今天刚传上来的一张啊~http://osu.ppy.sh/s/69004 (>.<)嘿嘿~
此Post还会edit
mintong89
Mod by Request ♪

[General]
你没用Distance Snap? o.O

[Easy]

00:15:084 (1) - 这建议在 00:12:941 (2) - 的尾端哦.
00:17:584 (2,2) - 这两个叠在一起好不美观, 建议拉走 00:17:584 (2) - .
00:23:655 (1,2) - 试试这样? 00:27:227 (2) - 太弯了. 建议别拉这么弯.
00:29:370 (1,2,3) - 试试这样? 00:31:513 (1) - 这形状有点奇怪...建议放简单的形状就可以了...毕竟是easy嘛~
00:56:513 (3) - 这和 00:55:798 (2) - 没排好.
01:03:655 (3) - ^
01:12:227 (1) - NC
01:23:120 (1) - 我觉得删除了这spinner会比较好. 因为后面都没音了.

[Normal]
Circle 和 Slider 没snap好...

00:28:655 (4) - 太弯了.
00:40:797 (2) - ...奇怪的形状.
01:00:083 (5) - 试试这样? 01:11:512 (4) - 没拉好.
01:23:119 (1) - 和上面一样. 觉得删除了这spinner会比较好. 因为后面都没音了.

[Hard]
这...其实你的有些slider太圆了...比如 00:09:727 (3,4,5) - 这几个.

01:23:120 (1) - ^

[Angel]

这对我太难了我不mod.

就这些~
Topic Starter
Zero__wind

mintong89 wrote:

Mod by Request ♪

[General]
你没用Distance Snap? o.O 当然用了0.0

[Easy]

00:15:084 (1) - 这建议在 00:12:941 (2) - 的尾端哦. fixed
00:17:584 (2,2) - 这两个叠在一起好不美观, 建议拉走 00:17:584 (2) - . 待定 easy距离近 拉走也不太好看
00:23:655 (1,2) - 试试这样? nice, fixed
00:27:227 (2) - 太弯了. 建议别拉这么弯. fixed
00:29:370 (1,2,3) - 试试这样? fixed
00:31:513 (1) - 这形状有点奇怪...建议放简单的形状就可以了...毕竟是easy嘛~ 呃 关系大概不大吧 又不算很难看懂的形状
00:56:513 (3) - 这和 00:55:798 (2) - 没排好. fixed
01:03:655 (3) - ^ fixed
01:12:227 (1) - NC No 这个note和后面的时间间隔太长了 不开HD应该不会影响读图
01:23:120 (1) - 我觉得删除了这spinner会比较好. 因为后面都没音了. 好的 再有一个人提到这个我就四个diff最后的spinner都删掉

[Normal]
Circle 和 Slider 没snap好... 换mp3之后忘记改它的offset=。=

00:28:655 (4) - 太弯了. fixed
00:40:797 (2) - ...奇怪的形状. fixed
01:00:083 (5) - 试试这样? fixed
01:11:512 (4) - 没拉好. fixed
01:23:119 (1) - 和上面一样. 觉得删除了这spinner会比较好. 因为后面都没音了.

[Hard]
这...其实你的有些slider太圆了...比如 00:09:727 (3,4,5) - 这几个.

01:23:120 (1) - ^ fixed

[Angel]

这对我太难了我不mod.
最想听取意见的就是这个diff的说……好吧 可以理解你

就这些~
改好了~多谢^_^
Strawberry
Star~☆

nicejob man~ keep going (也许晚些会mod下~

edit: 700th post o_O
Topic Starter
Zero__wind

Strawberry wrote:

Star~☆

nicejob man~ keep going (也许晚些会mod下~

edit: 700th post o_O
谢草莓大大! 23333
__Ag
-Genenal-
有些压蓝线的note和slider总感觉违和了些,不过个人做法不同,mapper觉得这样不错也行,hard和angel难度压在slider上的早期藏匿排列比较多,个人不建议这样做,我就指出了两个一眼看着感觉不舒服的地方


-Easy-
00:36:870 (3) - 这个换成slider也许会幸福一点?
00:39:370 (5) - NC
00:40:084 (1) - 取消NC
00:41:513 (2) - NC
01:15:084 (3) - 丢到x279 y327?

-normal-
00:17:940 (2) - 我也摆过这么下面的位置,被喷出翔了,建议往上一些
00:41:512 (3) - ^
00:16:512 (3) - 如果这里是跟vocal的话这个音应该延长到00:17:047 - ,00:16:869 - 或者在这里add一个note我想会好些,再调整一下吧w
00:51:869 (1) - 丢到x164 y248?

-Hard-
00:16:869 - add note感觉好一些
00:19:012 (4) - 这个slider不是跟vocal也不是跟伴奏呢,有点违和感,因为是hard难度了,可以再设计一下w
00:22:227 (5) - ctrl+G?
00:27:941 (5) - NC
00:28:655 (1) - 取消NC
00:29:548 (2) - NC
00:41:513 (2,3) - 这个排列不多见呢,个人觉得很赞,赞一个
01:00:084 (1) - 这根slider覆盖了很多音呢,感觉单调了,hard难度可以再丰富一下这里
01:03:655 (1,2,3) - 这个梗是很早期的了,不知道现在是不是unrank了,即使不是unrank可能也会被挑战,建议改改
01:17:584 (3,1,2) - 这个排列绝对unrank了,改

-Angle-
00:09:727 (4) - NC
00:10:798 (9) - NC
00:36:513 (7) - NC
00:26:869 - add note
00:48:298 (7) - 换成slider?如果换成slider后面几个note也要重新设计一下

我就指出这些吧,小生新人,望指教~祝好运!
__Ag
真是太烦了!!我又打错了两个单词,都说了我英文差!!呀哒!~~~><
Topic Starter
Zero__wind

__Ag wrote:

真是太烦了!!我又打错了两个单词,都说了我英文差!!呀哒!~~~><
0.0 没事=。=能看得懂的
待我逐条蛮慢慢看
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Inconsistency in Kiai Times:

- [Angel] : Kiai #1: Starts on 01:00:083, ends on 01:22:940
- [Easy] : Kiai #1: Starts on 01:00:084, ends on 01:22:941
- [Hard] : Kiai #1: Starts on 01:00:083, ends on 01:22:940
- [Normal] : Kiai #1: Starts on 01:00:083, ends on 01:22:940

Inconsistency in PreviewTime:
- [Angel] : 58597
- [Easy] : 59012
- [Hard] : 59012
- [Normal] : 58655


[Easy]
00:15:084 (1) - Try moving it to another place, beginners may read this hardly.
00:18:655 (1) - ^
00:37:584 (4) - Newcombo since 1/1 clap break here.
01:03:655 (3) - Looks bad :< Move it 2 grids up and 1 grid left.
01:15:084 (3) - ^ Move it 1 grid up and 1 grid right.




[Normal]
Unsnapped things
00:42:562 (4) - Unsnapped slider (start).
00:42:562 (4) - Unsnapped slider (end).
00:59:705 (4) - Unsnapped circle.
01:00:062 (5) - Unsnapped slider (start).
01:00:062 (5) - Unsnapped slider (end).
01:11:134 (3) - Unsnapped circle.
01:11:491 (4) - Unsnapped slider (start).
01:11:491 (4) - Unsnapped slider (end).

00:46:154 (1,2,1) - A bit difficult to read for a normal diff.
00:49:369 (1) - Why spinner her? It makes no sense
01:21:690 (1) - It should be 1/4 clap shorter, then next sliders follow.


[Hard]
00:19:012 (4) - End at 00:19:369
00:21:513 (3,4,5) - It is also hard to read...
01:15:084 (2) - Move it 1 grid up and 1 grid left.


[Angel]
Unsnapped things
00:50:085 (5) - Unsnapped slider (start).
01:12:942 (3) - Unsnapped slider (start).
00:15:798 (1,2,3) - Bad arrangement :<
00:55:798 (6) - Newcombo here.
--------------------------------------------------------------------------------------------------
Nice Mapset
额 总感觉排列看起来不是很舒服..
Topic Starter
Zero__wind

__Ag wrote:

-Genenal-
有些压蓝线的note和slider总感觉违和了些,不过个人做法不同,mapper觉得这样不错也行,hard和angel难度压在slider上的早期藏匿排列比较多,个人不建议这样做,我就指出了两个一眼看着感觉不舒服的地方 压蓝线的原因是我BPM只设了84而不是168 如果在168就不是蓝线了 低难度压蓝线的我基本都处理掉了 H和I难度的 应该大丈夫 至于遮挡梗 有意而为之 在听其他人的意见 怎样做到适度


-Easy-
00:36:870 (3) - 这个换成slider也许会幸福一点? No 换的话又要压蓝线 不压吧拍子又不像
00:39:370 (5) - NC fixed
00:40:084 (1) - 取消NC ^
00:41:513 (2) - NC 没动 大丈夫
01:15:084 (3) - 丢到x279 y327? fixed

-normal-
00:17:940 (2) - 我也摆过这么下面的位置,被喷出翔了,建议往上一些 fixed
00:41:512 (3) - ^ 没动 这个工程量太大 我test的时候也没觉得怎么样 关系不大应该
00:16:512 (3) - 如果这里是跟vocal的话这个音应该延长到00:17:047 - ,00:16:869 - 或者在这里add一个note我想会好些,再调整一下吧w fixed 滑条延长了 调整了排版
00:51:869 (1) - 丢到x164 y248? fixed

-Hard-
00:16:869 - add note感觉好一些 fixed
00:19:012 (4) - 这个slider不是跟vocal也不是跟伴奏呢,有点违和感,因为是hard难度了,可以再设计一下w 已重新排版
00:22:227 (5) - ctrl+G? 我曾经是把它反着放的 然后被爆出翔了 那样遮挡折返箭头是unrankable
00:27:941 (5) - NC fixed
00:28:655 (1) - 取消NC ^
00:29:548 (2) - NC fixed
00:41:513 (2,3) - 这个排列不多见呢,个人觉得很赞,赞一个 谢谢~想了蛮久
01:00:084 (1) - 这根slider覆盖了很多音呢,感觉单调了,hard难度可以再丰富一下这里 嘛 大概不会改了吧 我难得行为艺术一下
01:03:655 (1,2,3) - 这个梗是很早期的了,不知道现在是不是unrank了,即使不是unrank可能也会被挑战,建议改改 这个应该是大丈夫的 会不会吐槽……那……走着瞧吧
01:17:584 (3,1,2) - 这个排列绝对unrank了,改 真的么……马克了 日后会考虑

-Angel-
00:09:727 (4) - NC fixed
00:10:798 (9) - NC ^
00:36:513 (7) - NC fixed
00:26:869 - add note 待定
00:48:298 (7) - 换成slider?如果换成slider后面几个note也要重新设计一下 fixed 换了个纠结的滑条

我就指出这些吧,小生新人,望指教~祝好运!
共勉共勉了
Topic Starter
Zero__wind

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Inconsistency in Kiai Times:

- [Angel] : Kiai #1: Starts on 01:00:083, ends on 01:22:940
- [Easy] : Kiai #1: Starts on 01:00:084, ends on 01:22:941
- [Hard] : Kiai #1: Starts on 01:00:083, ends on 01:22:940
- [Normal] : Kiai #1: Starts on 01:00:083, ends on 01:22:940
雪梦酱果然是专业的^_^ fixed
Inconsistency in PreviewTime:
- [Angel] : 58597
- [Easy] : 59012
- [Hard] : 59012
- [Normal] : 58655
lol 我都不知道这个时间点是在哪里查的…不过…fixed

[Easy]
00:15:084 (1) - Try moving it to another place, beginners may read this hardly. fixed 换成了个滑条 重新排版了一下
00:18:655 (1) - ^ 已重新排版
00:37:584 (4) - Newcombo since 1/1 clap break here. fixed
01:03:655 (3) - Looks bad :< Move it 2 grids up and 1 grid left. fixed
01:15:084 (3) - ^ Move it 1 grid up and 1 grid right. fixed




[Normal]
Unsnapped things
00:42:562 (4) - Unsnapped slider (start).
00:42:562 (4) - Unsnapped slider (end).
00:59:705 (4) - Unsnapped circle.
01:00:062 (5) - Unsnapped slider (start).
01:00:062 (5) - Unsnapped slider (end).
01:11:134 (3) - Unsnapped circle.
01:11:491 (4) - Unsnapped slider (start).
01:11:491 (4) - Unsnapped slider (end).
这是调过offset之后又remap的部分……哦天呐 低级失误 fixed
00:46:154 (1,2,1) - A bit difficult to read for a normal diff. 嗯 待定
00:49:369 (1) - Why spinner her? It makes no sense 因为伴奏里有一段我不太知道怎么形容的旋律啊
01:21:690 (1) - It should be 1/4 clap shorter, then next sliders follow. fixed 在后面又加了一个note


[Hard]
00:19:012 (4) - End at 00:19:369 已重新排版
00:21:513 (3,4,5) - It is also hard to read... 嘛 大概不会动吧
01:15:084 (2) - Move it 1 grid up and 1 grid left. fixed


[Angel]
Unsnapped things
00:50:085 (5) - Unsnapped slider (start).
01:12:942 (3) - Unsnapped slider (start).
fixed
00:15:798 (1,2,3) - Bad arrangement :< 已重新排版
00:55:798 (6) - Newcombo here. fixed
--------------------------------------------------------------------------------------------------
Nice Mapset
额 总感觉排列看起来不是很舒服..
嗯Q^Q 这张是早期作品 又不想坟……所以只有硬着头皮听大家怎么说了 最近新作的图我敢说已经好多了~ ^_^
windswirl
Okay, here we go ...

As I said, I'm not all to happy with your way of arranging the single objects in your map, especially on the harder difficutlies because they don't flow so well. A map is way better to play if the courser moves with about the same speed most of the time. Sometimes it's fun to change that speed, but it is just confusing if changes for no reason... I think one point in your Angel Diff shows very well what I mean .. look between 00:50:440 and 00:53:833. Maybe you should resnap those.
Also I'm not so happy with the end of the Angel Diff (starting 01:15:619) ... it's really hard to read and the curser speed changes to rapidly again. It's simply confusing :?

But away from all that I have to say that I really like the map!
The BG pictures are beautifully chosen and the song is lovely <3
And away from the stuff I mentioned above (which is as well a matter of view) it's really well maped as well.
Keep going!
Topic Starter
Zero__wind

windswirl wrote:

Okay, here we go ...

As I said, I'm not all to happy with your way of arranging the single objects in your map, especially on the harder difficutlies because they don't flow so well. A map is way better to play if the courser moves with about the same speed most of the time. Sometimes it's fun to change that speed, but it is just confusing if changes for no reason... I think one point in your Angel Diff shows very well what I mean .. look between 00:50:440 and 00:53:833. Maybe you should resnap those.
Also I'm not so happy with the end of the Angel Diff (starting 01:15:619) ... it's really hard to read and the curser speed changes to rapidly again. It's simply confusing :?

But away from all that I have to say that I really like the map!
The BG pictures are beautifully chosen and the song is lovely <3
And away from the stuff I mentioned above (which is as well a matter of view) it's really well maped as well.
Keep going!
thx for patiently modding~ and fixed some as suggeseted
here's the irc mod if needed
SPOILER
23:39 Zero__wind: Hi windswirl~ afternoon in Germany? I was just wondering if you do mapping?
23:40 windswirl: oh hi ^^
23:41 windswirl: yes I do, but none of theme are ready to be ranked yet
23:41 Zero__wind: I just start mapping and now I'm finding friends who may give some suggestions about it
23:42 windswirl: I can try it if you like
23:42 Zero__wind: Oh I'd really appreciate it
23:43 Zero__wind: maybe I'll mod your map in exchange~ if you have pending on
23:43 Zero__wind: oen
23:43 Zero__wind: one………………
23:43 Zero__wind: miss typing ……OMG
23:44 Zero__wind: http://osu.ppy.sh/s/58412
23:45 Zero__wind: http://osu.ppy.sh/s/58412
23:46 Zero__wind: Oh I'm continually lost connection with the server...
23:47 Zero__wind: Hope you like the song then
23:47 Zero__wind: and thanks in advance
23:56 windswirl: oh no problem xD
23:56 windswirl: I'm multyplaying right now so I'll try it later and give you my map
23:57 Zero__wind: Ok fine, take your time
00:04 windswirl: :)
00:16 *windswirl is listening to Ronald Knox (KENN) - LIBERTY PARTY
00:16 windswirl: my map
00:16 Zero__wind: Ok fine, I'll check in daytime
00:16 Zero__wind: for it's 0:16 am here
00:20 windswirl: oh xD
00:20 windswirl: it's 17:19 here
00:29 windswirl: well okay I played all of them now, first of all, good job!
00:29 windswirl: most mappers, when they map first are waaay worse
00:30 Zero__wind: Oh thx~
00:31 Zero__wind: it had been remaped some times so...
00:31 Zero__wind: especially the ins diff
00:32 windswirl: what I want to critisize thogh is the flow. you have a very ... special way of placing sliders, and I got all confused by it in the higher difficulties.
00:32 windswirl: Higher difficulties are SUPPOSED to be more difficult of course but when they become confusing, they are no fun to play anymore, I think
00:33 Zero__wind: hmm , I understand
00:35 windswirl: and on the insane I would suggest to make the circles appear a little faster I think
00:36 Zero__wind: yeah I understand that was an kind of old map and hmm how to say, I'm not that experienced like now
00:36 Zero__wind: AR9 you think would be better?
00:36 windswirl: hm I will try it on the editor.
00:37 windswirl: give me a sec ^^
00:38 Zero__wind: honestly, it ued to be AR9 and was critisized =.=
00:38 Zero__wind: some says AR9 is not suitable for lo BPM songs
00:39 windswirl: hm I'm not sure but to me it seems better
00:39 Zero__wind: Ok I see
00:40 Zero__wind: it will be reconsidered
00:40 windswirl: ^^
00:41 windswirl: a right, there's one more thing ... in my eyes the speed of the map varies a lot which also makes it a bit confusing ...
00:42 windswirl: but I don't really know how to fix that ^^'
00:42 Zero__wind: Oh really? I'm not quite aware of the changing rhythm
00:42 Zero__wind: why I thought it was smooth 0.0
00:44 windswirl: well, maybe it's just my imagination ...
00:46 Zero__wind: hmm alright, don't actually mind it
00:46 Zero__wind: Oh maybe you'd better do me a favor by posting on the map's thread
00:46 Zero__wind: and you'll gain a kud while I gane SP
00:47 windswirl: I tried again, and it was fine xD
00:47 Zero__wind: hmm
00:47 windswirl: where do I find the map thead? I've never done that before? xD
00:48 Zero__wind: http://puu.sh/1BZGO
00:48 Zero__wind: the beatmap's thread
00:49 Zero__wind: every map has one
00:50 windswirl: yes but (maybe I'm just supid) but where do I post a comment there?
00:50 Zero__wind: you opened this website? t/96547
00:51 Zero__wind: and click reply then
00:51 Zero__wind: and maybe lay your comment and suggestions there
00:51 Zero__wind: it'll maybe help me when MAT/BAT check my map
00:52 Zero__wind: I'd really appreciate it if you bother writing it there
00:53 Zero__wind: Oh I must go to sleep by now =.= and hope you'll grab how to do the stuff soon
Frostmourne
hi hi , M4M here :P

thank you for your modding very much yeahh, alright , it's time to mod this

General
Inconsistency in PreviewTime
in Normal diff , please change to 59012 like other diffs

Easy
normal hitsounds for this song don't fit well with music imo , it still sounds a bit harshly
00:12:941 (2) - should be more far from (1)
00:14:013 (3) - should be more far from (2) also
00:18:655 (2,3) - spacing , (3) should be closer to (2)
00:39:727 (3) - remove this note and move 00:40:084 (4) - to 00:39:726 to follow vocal better and add note here 00:40:798 will be the best : )
don't forget to fix those spacings
00:42:584 (2) - I don't suggest you make slider like this on this difficulty because it might be too hard for beginner to guess the direction of its
01:05:798 (2,3,4,1,2,3,1,2,3) - next time, you shouldn't stack too much notes like this because it's hard to see notes under the hitburst in Easy diff
01:21:691 (1) - shouldn't start this note on blue tick because it's too hard for this diff (again) , I suggest you move to 01:21:512 and end this slider at 01:22:226 the same point

Normal
00:15:083 (5,1) - really hard to read for the beginner = =||, remove this slider 00:15:262 (1) - and move 00:15:797 (6) - to another position like this
also new combo at 00:15:083 (1) - would be great
00:23:654 (1,2,3) - don't stack too much like this please , it's REALLY hard to read with low AR like this
00:26:512 (1,2,3) - ^
01:21:690 (1,2,3,4) - ^
the way you put the rhythms is very good, it actually follows the music very great but I'm worried about spacing and too many stacking notes there
please try to fix them so, I can only give an idea

Hard
AR-1 OD-1 , it's too fast for this song thought since bpm is low , hard with AR7 might be a bit too fast
00:21:513 (3,4,5) - even I'm not bad player, this pattern is still hard to read though.. and the repeat point is under the covering slider, I would avoid this stuff because it might be unrankable
01:09:548 (6) - maybe move this one to another place ? it comes too fast and I think people might hit it early and get missed eventually
01:19:013 (2) - move this out from under slider to x:192 y:176 or something like that ? , it's still a bit confusing imo

Angel
AR-1 OD-1 , reason is the same as hard , I will use AR8 when bpm is 140+ only
00:28:655 (4,1) - this spacing is too short , move (1) more far
00:52:584 (5) - at least, new combo here to change the color and it will be easier to read the stacked notes
01:17:227 (2,3,4,5,1,2,3,4,5,1,2,3,4) - I'm not too sure if this is ok to exist here, I don't think that too many stacks will work here =_=

Good luck for your map ! , I hope my mod will be useful :D
Topic Starter
Zero__wind

Frostmourne wrote:

hi hi , M4M here :P

thank you for your modding very much yeahh, alright , it's time to mod this

General
Inconsistency in PreviewTime
in Normal diff , please change to 59012 like other diffs Though I don't know how to check it...I fixed

Easy
normal hitsounds for this song don't fit well with music imo , it still sounds a bit harshly I grabbed what you mean, though I just used Nomral for the plcae where the BGM is strong. So i think it's not that matter
00:12:941 (2) - should be more far from (1) fixed
00:14:013 (3) - should be more far from (2) also fixed
00:18:655 (2,3) - spacing , (3) should be closer to (2) fixed
00:39:727 (3) - remove this note and move 00:40:084 (4) - to 00:39:726 to follow vocal better and add note here 00:40:798 will be the best : )
don't forget to fix those spacings Nice suggestion! fixed
00:42:584 (2) - I don't suggest you make slider like this on this difficulty because it might be too hard for beginner to guess the direction of its thinking about how to do it in a different way
01:05:798 (2,3,4,1,2,3,1,2,3) - next time, you shouldn't stack too much notes like this because it's hard to see notes under the hitburst in Easy diff Ok I learnt that
01:21:691 (1) - shouldn't start this note on blue tick because it's too hard for this diff (again) , I suggest you move to 01:21:512 and end this slider at 01:22:226 the same point Ok it seems fine after fixing

Normal
00:15:083 (5,1) - really hard to read for the beginner = =||, remove this slider 00:15:262 (1) - and move 00:15:797 (6) - to another position like this
also new combo at 00:15:083 (1) - would be great fine, I changed the arrangement
00:23:654 (1,2,3) - don't stack too much like this please , it's REALLY hard to read with low AR like this seperate them
00:26:512 (1,2,3) - ^ fixed
01:21:690 (1,2,3,4) - ^ and fixed
the way you put the rhythms is very good, it actually follows the music very great but I'm worried about spacing and too many stacking notes there
please try to fix them so, I can only give an idea thx~ I am awaree of my weakness in placement and I'm trying to get it better^_^

Hard
AR-1 OD-1 , it's too fast for this song thought since bpm is low , hard with AR7 might be a bit too fast Ok fixed, and then I could do it with HRHD xD
00:21:513 (3,4,5) - even I'm not bad player, this pattern is still hard to read though.. and the repeat point is under the covering slider, I would avoid this stuff because it might be unrankable Oh stupid my. the reverse slider used to be in the opposite dirrection and was critisized, and then CTRL+G to it just hopiing the reverse cursor won't be overlaped at first, but how could I just noticed the way forth without the way back=.= thinking about the placement
01:09:548 (6) - maybe move this one to another place ? it comes too fast and I think people might hit it early and get missed eventually hmm, I'll think about it, but not changing it currently, for I intended to make a gap here (>.<)
01:19:013 (2) - move this out from under slider to x:192 y:176 or something like that ? , it's still a bit confusing imo nice jump! fixed

Angel
AR-1 OD-1 , reason is the same as hard , I will use AR8 when bpm is 140+ only adjust to OD7 but reamained AR8, because whatever the BPM is, it's still an insane diff It used to be AR9 in this diff=.=
00:28:655 (4,1) - this spacing is too short , move (1) more far Oh I didn't even noticed that, I was just creating the structure when mapping this. Considering about the placement here
00:52:584 (5) - at least, new combo here to change the color and it will be easier to read the stacked notes fine~that's friendly
01:17:227 (2,3,4,5,1,2,3,4,5,1,2,3,4) - I'm not too sure if this is ok to exist here, I don't think that too many stacks will work here =_= hmm, no changes here I suppose. No matter what challenge facing me, for I think it's really the spotlight here

Good luck for your map ! , I hope my mod will be useful :D
Gracefully thanks~ I nearly fixed all of them! And still considering about some patterns. this post will be edit later
Strawberry
Hi~中文囖~
  
[ General]
 
  1. Changed Background's file format(.png now) to .jpg plz.~
  2. 实话讲……Easy难度有点难了。。也许他的铺面和节奏(或者说复杂度?)会好一些,感觉歌很relax但是original diff就有点不友好喔 :3 其实我觉得可以Easy做简单点,diff之间的难度差异也不会很大(其实如果是我的话可能只会做2~3个diff..)。嘛,具体的写在下面囖?~
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. Circle size没有必要调到左慢。。首先是歌慢,circle还这么大的话看起来就“臃肿”……其次是有的地方会看起来有点confuse..(因为太大太遮?)
    2. 00:09:727 (2) - 首先看这里。。其实Easy难度要尽量避免这种repeat的slider,因为新人来打很容易把这slider的首尾当做两个stack来打了。。因为距离实在太近(由于Easy难度的低sv)。。其实easy的节奏不用下的这么细啊,作为一个EZ最重要的就是怎样避免麻烦和怎么才最大限度的权衡友善和节奏的完整度吧lol(其实咱也不是很懂:p) 好像有点扯远了~ 其实这种地方把repeat都换成1/2间距的circle就很合适啦。。另外再给你一个比较适合(纯属个人看法啦)Easy的rhythm pattern~ http://puu.sh/1CHps
    3. 00:11:512 - if you followed above~ don't forget to set a finish here~
    4. 00:18:655 (2) - 这个明显歪了。。做整齐点举手之劳啊,modder们看起来舒服,玩家打起来也舒服:3 http://puu.sh/1CHrr
    5. 00:20:084 (1) - 然后别忘了这个也和前面的00:18:655 (2) - stack上
    6. 00:33:298 (3,4) - a bit confused for beginner imo..maybe you can try to use this rhythm pattern. it will be easy to solve the issue.(and also consistent with 00:09:727)
    7. 00:49:013 (1,2,3) - 同样的问题。。而且很明显的overmap..改成上面的那种节奏比较好。。就不重复了~
    8. 00:55:798 (2) - 这个sliderfollowcircle在上方超出边框了(你也可以check出来)。。虽然不知道会不会被挑issue,不过还是挪下面一点比较好哦
    9. 01:07:226 (1,2,3,1,2,3) - confused for beginner because they are so constringent and crowded..
    10. 01:21:691 (1) - 这个对于新人来说太突然了。。虽然我知道你想要跟vocal。。但是感觉太不规则了。。还是改一下吧。。从01:21:869 - 开始都1/2就挺好的啊。。
    11. 01:23:120 (1) - 这spinner有点没必要了,挪去吧。
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    有些sliderslidetick音有点烦。。不过也没什么关系其实。。建议还是自己check一下如果有觉得吵的地方降一下volume~
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 就算是Normal的,spacing也要齐啊~~~建议多参考一下其他慢图的normal~
    2. 00:25:083 (4) - 尾部的锚点向下3格。。这样才做成blanket
    3. 00:26:690 (2,3) - 不建议这种双repeat slider组合啊。。(一个是又偷懒嫌疑lol)主要是打起来很蛋痛(对于beginner来讲)……
    4. 00:30:083 (2) - 还有这种叠repeat slider后面的circle..好蛋痛orz
    5. 00:49:190 (1) - 应当开始在00:49:190 -
    6. 00:54:012 (4) - make the blanket better? like http://puu.sh/1CHUi
    7. 00:55:797 (5) - +nc~
    8. 00:59:369 (3,4) - 有点不友好。。
    9. 01:08:476 (1) - spacing……
    10. 01:10:797 (2,3) - 同上。。毕竟也是normal啊。。
    11. 01:23:120 (1) - 同ez……
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:18:477 (1) - don't do this.
      01:20:084 (2) - ^
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:06:870 (2) - 这里下nc? ~
    2. 00:07:227 (3) - 这个spacing..没什么道理啊。。打起来有些别扭~
    3. 00:21:513 (3,4,5) - ……不知道怎么吐槽了>_>
    4. 00:26:691 (3) - 超坑啊> 3<
    5. 00:27:941 (1) - 恩。。一般人都会以为是从现在的结束位置开始的。。最好ctrl+G一下吧?
    6. 00:33:298 (1,2) - 真的很遮。。很坑。
    7. 00:40:084 (1) - 尾巴和(2)叠好啊~
    8. 01:23:120 (1) - 同ez……
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. seems ok//
 
[ Angel]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:14:013 (1) - slider hiding
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:34:191 (6) - 删掉~
    2. 00:37:405 (2,3,4,5,6) - 这些统一往后错1/4,然后00:37:405 - 加个circle和(1)重叠
    3. 01:23:120 (1) - 和ez建议一样。。
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:14:370 (1,2,3,4,5) - i get some pattern in hitsound and i feel they are very suitable for the music~ (w=whistle f=finish o=none)
      `option.1 w o w o w
      `option.2 o w o w f
    2. 00:20:084 (1,2,3,4,5) - yea same as above~
  --------------------------------------------------------
就这样囖~ 总体来说还好啦,不过提升空间很大哦~主要是铺面上 :3
加油!
Good Luck ~


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks ! It is such helpful for me~ :3
Topic Starter
Zero__wind

Strawberry wrote:

Hi~中文囖~
  
[ General]
 
  1. Changed Background's file format(.png now) to .jpg plz.~ 真的么?我怎么觉得好像应该都可以……嘛 我会再问问的
  2. 实话讲……Easy难度有点难了。。也许他的铺面和节奏(或者说复杂度?)会好一些,感觉歌很relax但是original diff就有点不友好喔 :3 其实我觉得可以Easy做简单点,diff之间的难度差异也不会很大(其实如果是我的话可能只会做2~3个diff..)。嘛,具体的写在下面囖?~
做4diff是为了4个人物=。=
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. Circle size没有必要调到左慢。。首先是歌慢,circle还这么大的话看起来就“臃肿”……其次是有的地方会看起来有点confuse..(因为太大太遮?) 后面的CS也不小……所以……就这样吧 不敢动了 我本来hard是CS5的 被喷了
    2. 00:09:727 (2) - 首先看这里。。其实Easy难度要尽量避免这种repeat的slider,因为新人来打很容易把这slider的首尾当做两个stack来打了。。因为距离实在太近(由于Easy难度的低sv)。。其实easy的节奏不用下的这么细啊,作为一个EZ最重要的就是怎样避免麻烦和怎么才最大限度的权衡友善和节奏的完整度吧lol(其实咱也不是很懂:p) 好像有点扯远了~ 其实这种地方把repeat都换成1/2间距的circle就很合适啦。。另外再给你一个比较适合(纯属个人看法啦)Easy的rhythm pattern~ http://puu.sh/1CHps 已重新排版
    3. 00:11:512 - if you followed above~ don't forget to set a finish here~ 这种细节从来不会忘的 xD[/color]
    4. 00:18:655 (2) - 这个明显歪了。。做整齐点举手之劳啊,modder们看起来舒服,玩家打起来也舒服:3 http://puu.sh/1CHrr 我压根儿就没想过要对齐它们……好吧 现在对齐了
    5. 00:20:084 (1) - 然后别忘了这个也和前面的00:18:655 (2) - stack上 我最喜欢堆啊堆了……不会忘的 233
    6. 00:33:298 (3,4) - a bit confused for beginner imo..maybe you can try to use this rhythm pattern. it will be easy to solve the issue.(and also consistent with 00:09:727) 已以相似方式重排
    7. 00:49:013 (1,2,3) - 同样的问题。。而且很明显的overmap..改成上面的那种节奏比较好。。就不重复了~ fixed
    8. 00:55:798 (2) - 这个sliderfollowcircle在上方超出边框了(你也可以check出来)。。虽然不知道会不会被挑issue,不过还是挪下面一点比较好哦 fixed
    9. 01:07:226 (1,2,3,1,2,3) - confused for beginner because they are so constringent and crowded.. 已重新排版
    10. 01:21:691 (1) - 这个对于新人来说太突然了。。虽然我知道你想要跟vocal。。但是感觉太不规则了。。还是改一下吧。。从01:21:869 - 开始都1/2就挺好的啊。。 fixed 改完之后我自己每次都点早……哦买噶
    11. 01:23:120 (1) - 这spinner有点没必要了,挪去吧。
    成交!大大草莓是第三个提议删掉spinner的 于是乎我终于妥协了
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    有些sliderslidetick音有点烦。。不过也没什么关系其实。。建议还是自己check一下如果有觉得吵的地方降一下volume~
大丈夫 没动
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 就算是Normal的,spacing也要齐啊~~~建议多参考一下其他慢图的normal~ 0.0 真的没有故意歪着摆的说……
    2. 00:25:083 (4) - 尾部的锚点向下3格。。这样才做成blanket fixed
    3. 00:26:690 (2,3) - 不建议这种双repeat slider组合啊。。(一个是又偷懒嫌疑lol)主要是打起来很蛋痛(对于beginner来讲)…… 嘛 这个怪我 楼上的Frostmourne大大已经提过这个事情我也已经重新换位置摆了 不过当时他的mod里还有两处还没改好我就没upload……嘛 总之现在它们都分开了
    4. 00:30:083 (2) - 还有这种叠repeat slider后面的circle..好蛋痛orz 呃…它们现在的状态比它们一开始已经好多了=。=
    5. 00:49:190 (1) - 应当开始在00:49:190 - fixed
    6. 00:54:012 (4) - make the blanket better? like http://puu.sh/1CHUi fixed
    7. 00:55:797 (5) - +nc~ 加到4上了
    8. 00:59:369 (3,4) - 有点不友好。。 大丈夫
    9. 01:08:476 (1) - spacing…… 这个嘛……好吧 改了
    10. 01:10:797 (2,3) - 同上。。毕竟也是normal啊。。 同样没动……
    11. 01:23:120 (1) - 同ez……
    fixed
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:18:477 (1) - don't do this.
      01:20:084 (2) - ^
      [/color]
    各种拉一边儿去
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:06:870 (2) - 这里下nc? ~ 好吧~so 善良
    2. 00:07:227 (3) - 这个spacing..没什么道理啊。。打起来有些别扭~ 是指它突然远了点儿是吧……这个纯属意外……不知道如何发生的低级失误 fixed
    3. 00:21:513 (3,4,5) - ……不知道怎么吐槽了>_> 这个也在楼上的mod里提到了 已修改N+1次 你不会想知道它们最开始有多么坑的=。=
    4. 00:26:691 (3) - 超坑啊> 3< 位置一样时间间隔不一样的意思么0.0 我故意的……
    5. 00:27:941 (1) - 恩。。一般人都会以为是从现在的结束位置开始的。。最好ctrl+G一下吧? 不错的建议 fixed
    6. 00:33:298 (1,2) - 真的很遮。。很坑。 果断不动
    7. 00:40:084 (1) - 尾巴和(2)叠好啊~ fixed
    8. 01:23:120 (1) - 同ez……
    fixed
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. seems ok//
 
[ Angel]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:14:013 (1) - slider hiding
    在playtest中表示应该毫无压力 第一 颜色不同 第二 这个滑条的开头在开头部分停留时间较长 在这段时间里前一个滑条已经乖乖地消失了 我最初就是这么考虑的
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:34:191 (6) - 删掉~ 大大草莓好坏…删掉之后我自己总点快…fixed
    2. 00:37:405 (2,3,4,5,6) - 这些统一往后错1/4,然后00:37:405 - 加个circle和(1)重叠 确实这样和旋律才对准 fixed 并修改了其后的物件
    3. 01:23:120 (1) - 和ez建议一样。。
    fixed
    果然各种remap加大修过的diff问题还是少一些嘛……
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:14:370 (1,2,3,4,5) - i get some pattern in hitsound and i feel they are very suitable for the music~ (w=whistle f=finish o=none)
      `option.1 w o w o w
      `option.2 o w o w f chosen this one, though I think the current one is also fine
    2. 00:20:084 (1,2,3,4,5) - yea same as above~
^

  --------------------------------------------------------
就这样囖~ 总体来说还好啦,不过提升空间很大哦~主要是铺面上 :3 嗯……这个是较早的时候做的=。=最近新做的两张图绝对已经好多了哦也!
加油!
Good Luck ~


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks ! It is such helpful for me~ :3
我上面所有mod都第零时间就回复了的0.0
wonders
hi,因为自己很喜欢这歌所以擅自做了一个难度http://puu.sh/1CPPI,希望你不要生气 ;),音效也没下,just for fun。lol (其中用了你的一两个梗)
DaxMasterix
Hello~ Mod from my Emporium :33
I hate the love.

General:

  1. huh.. Please.. Put Custom ComboColours.. I recommend:
    [Colours]
    Combo1 : 255,0,128
    Combo2 : 0,128,128
    Combo3 : 128,128,192
    Combo4 : 255,128,64
Easy:
  1. 00:42:584 (2) - Really?
  2. 01:15:084 (3) - Move this Object to x:196|y:124 [Grid lvl: 4]
Normal:
  1. 00:09:726 (2,3,4,5,6) - Move this pattern to x:144|y:308 [Grid lvl: 4]
  2. 00:36:869 (1) - Change this slider xD And add NewCombo.
  3. 00:42:583 (4) - NewCombo (?
Hard:
  1. 00:36:870 (1) - The same with the others diffs
Angel:
  1. 00:22:226 (4) - Try make a ''S'' like This
  2. 01:14:013 (1) - The same with the other diffs
OKAY- Nothing to say.. xD Good luck :)
Topic Starter
Zero__wind

angelfix wrote:

hi,因为自己很喜欢这歌所以擅自做了一个难度http://puu.sh/1CPPI,希望你不要生气 ;),音效也没下,just for fun。lol (其中用了你的一两个梗)
嘛 不会生气的啦 不过你贴的网址不能用诶=。=
Topic Starter
Zero__wind

DaxMasterix wrote:

Hello~ Mod from my Emporium :33
I hate the love.

General:

  1. huh.. Please.. Put Custom ComboColours.. I recommend:
    [Colours]
    Combo1 : 255,0,128
    Combo2 : 0,128,128
    Combo3 : 128,128,192
    Combo4 : 255,128,64
    thx for choosing combo color for me! they look nice~
Easy:
  1. 00:42:584 (2) - Really? I'll try to change the pattern here for it's in E diff and there're alreaady other mods mentioned about it
  2. 01:15:084 (3) - Move this Object to x:196|y:124 [Grid lvl: 4] fixed
Normal:
  1. 00:09:726 (2,3,4,5,6) - Move this pattern to x:144|y:308 [Grid lvl: 4] fixed
  2. 00:36:869 (1) - Change this slider xD And add NewCombo. didn't change the slider but add NC
  3. 00:42:583 (4) - NewCombo (? nope, for it's in the same sentence with the former objects
Hard:
  1. 00:36:870 (1) - The same with the others diffs nope, I think it doesn't matter
Angel:
  1. 00:22:226 (4) - Try make a ''S'' like This nice suggestion~ fixed
  2. 01:14:013 (1) - The same with the other diffs
hesitating about this, I'll wait for more comments about it
OKAY- Nothing to say.. xD Good luck :)
thx for your mod~
DakeDekaane
Hi~

A bit late but mod time /o/

:!: Must fix.
:!: Must fix (Unrankable)

[General]
:!: There are some unsnapped notes, Timing->Resnap all notes.

[Easy]
Placement
00:07:226 (3,4) - Use 1.0x distance spacing here~
00:16:869 (3) - Try move it something like this, the flow will be better.
00:27:227 (2) - Move this to x:152 y:324, and unstack 00:28:655 (3) and put it around x:292 y:320, try keeping the same spacing in a Easy diff.
00:49:726 (2,1,2,3) - You can arrange not in a straigh line, maybe like this, looks better after the curved sliders you use.
01:16:155 (1,2) - Unstack this, looks a bit weird.

Aesthetics
00:07:584 (4) - Make the curve a bit softer, move the 2nd node 1 or 2 grid to the left
00:23:655 (1) - Let's make this nicer, put the 2nd node in x:268 y:264 and the last node in x:284 y:232, the result will be this.
00:32:941 (2) - Make the curve "open" in the opposite side, move the 2nd node 4 grid down.
00:35:798 (2) - Make this curve softer.
01:14:013 (2) - Move the 2nd node to x:144 y:68 and the last node to x:120 y:136, making a better blanket.

Rhythm
00:56:513 (3) - I highly recommend not to use short multiple repeat sliders in Easy diffs, make this a 1/2 beat slider


[Normal]
I highly recommend use a higher Slider Velocity (1.50 or even 1.60), the one you have now is the same as Easy, increase it a little and use a larger Distance Snap, and you will avoid lots of overlaps and will have a tidy gameplay, re-mapping (mostly placement) is an option here.

Placement
00:30:083 (2) - Unstack this, can be confusing in a Normal.
00:46:154 (1,2,1) - Avoid overlaps like this in a Normal, are confusing and looks bad, arrange in a different way.

Rhythm
00:20:083 (1) - Use this, is less confusing and easier to play

00:56:512 (3) - ^


[Hard]
Placement
Try to put most of your sliders in a clearly way, avoiding most of the confusion that can be generated.
00:27:941 (1) - Unstack this and place it elsewhere, it's hard to read that it's there.
:!: 00:33:655 (3) - Move this away, one cannot figure that it is an slider.
:!: 01:04:013 (3) - Move this away, it gets hidden by the hitburst of previous notes.
Aesthetics
Work in the shape of your sliders here, specially with 00:42:584 (3) and 00:54:013 (4), they look not confusing but weird

[Angel]
Placement
:!: 00:21:513 (2) - This gets a bit covered by the HP bar, move it down
00:51:155 (1,2,3,4,1,2,3) - This is too confusing @_@, arrange in another way.
00:57:227 (5) - Can you move a bit down? it's a bit confusing to play it where it is now

Aesthetics
01:04:727 (1) - Move the last node 1 grid left

Rhythm
01:22:048 (1) - Remove NC
01:22:405 (1) - ^
01:22:762 (1) - ^

That's all from my part, good luck /o/
Topic Starter
Zero__wind

DakeDekaane wrote:

Hi~

A bit late but mod time /o/

:!: Must fix.
:!: Must fix (Unrankable)

[General]
:!: There are some unsnapped notes, Timing->Resnap all notes. rechecked

[Easy]
Placement
00:07:226 (3,4) - Use 1.0x distance spacing here~ fixed
00:16:869 (3) - Try move it something like this, the flow will be better.
nice suggestion~ fixed
00:27:227 (2) - Move this to x:152 y:324, and unstack 00:28:655 (3) and put it around x:292 y:320, try keeping the same spacing in a Easy diff. fine~ fixed
00:49:726 (2,1,2,3) - You can arrange not in a straigh line, maybe like this, looks better after the curved sliders you use.
fixed
01:16:155 (1,2) - Unstack this, looks a bit weird. fixed

Aesthetics
00:07:584 (4) - Make the curve a bit softer, move the 2nd node 1 or 2 grid to the left fixed
00:23:655 (1) - Let's make this nicer, put the 2nd node in x:268 y:264 and the last node in x:284 y:232, the result will be this.
fixed really delicate
00:32:941 (2) - Make the curve "open" in the opposite side, move the 2nd node 4 grid down. fixed
00:35:798 (2) - Make this curve softer. fixed
01:14:013 (2) - Move the 2nd node to x:144 y:68 and the last node to x:120 y:136, making a better blanket. fixed

Rhythm
00:56:513 (3) - I highly recommend not to use short multiple repeat sliders in Easy diffs, make this a 1/2 beat slider
fixed

[Normal]
I highly recommend use a higher Slider Velocity (1.50 or even 1.60), the one you have now is the same as Easy, increase it a little and use a larger Distance Snap, and you will avoid lots of overlaps and will have a tidy gameplay, re-mapping (mostly placement) is an option here.
remapped with sv 1.6
Placement
00:30:083 (2) - Unstack this, can be confusing in a Normal.
00:46:154 (1,2,1) - Avoid overlaps like this in a Normal, are confusing and looks bad, arrange in a different way.

Rhythm
00:20:083 (1) - Use this, is less confusing and easier to play

00:56:512 (3) - ^


[Hard]
Placement
Try to put most of your sliders in a clearly way, avoiding most of the confusion that can be generated. will fix some
00:27:941 (1) - Unstack this and place it elsewhere, it's hard to read that it's there. sorry, I think that it's fine here
:!: 00:33:655 (3) - Move this away, one cannot figure that it is an slider. as the AR in this diff is low, it seems no problem to figure it out. currently not changing
:!: 01:04:013 (3) - Move this away, it gets hidden by the hitburst of previous notes. Ok then I'll consider about rearranging them
Aesthetics
Work in the shape of your sliders here, specially with 00:42:584 (3) and 00:54:013 (4), they look not confusing but weird Sorry, I intended to do so, so I won't change them

[Angel]
Placement
:!: 00:21:513 (2) - This gets a bit covered by the HP bar, move it down you're right, fixed
00:51:155 (1,2,3,4,1,2,3) - This is too confusing @_@, arrange in another way. currently not changing, but will reconsider about it when other modders mention it again
00:57:227 (5) - Can you move a bit down? it's a bit confusing to play it where it is now Ok, make it down a lot

Aesthetics
01:04:727 (1) - Move the last node 1 grid left fixed

Rhythm
01:22:048 (1) - Remove NC
01:22:405 (1) - ^
01:22:762 (1) - ^ hmm, I prefer players to react without the connecting white lines at the end of this diff, so, won't change

That's all from my part, good luck /o/
Thx for your carefully mod, really helpful
ffstar
第一次mod哦 ><

[Easy]
这难度有点难,而且有点像Normal ._.
00:44:370 (1,2) – 建议把slider 加长,别用repeat slider ;w;
00:56:512 (3) - ^ (只是建议,不一定要采用)
01:05:798 (2) – Distance Snap ._.

[Normal]
00:29:547 (1) – unsnapped slider

[Hard]
00:33:298 (1,2,3) – 建议换一个pattern吧,有点难读 ._.
00:56:513 (3) – 不如来个5角形 stream 怎样?

01:03:655 (1,2,3) – 这有点不舒服
01:08:655 (4,5,6,7) – 这样如何?

[Insane]
00:52:584 (1,2,3) - …

说真的, Hard 和 Insane 有一些排列重叠有点严重,看了有点不舒服 ><
加油哦!
Topic Starter
Zero__wind

ffstar0716 wrote:

第一次mod哦 >< 以前真没mod过?居然post数量和我差不多呢 而且mod得不错噢~

[Easy]
这难度有点难,而且有点像Normal ._. 已经各种削减了=。=
00:44:370 (1,2) – 建议把slider 加长,别用repeat slider ;w; fixed
00:56:512 (3) - ^ (只是建议,不一定要采用)
fixed
01:05:798 (2) – Distance Snap ._. fixed

[Normal]
00:29:547 (1) – unsnapped slider 嘛 昨天刚remap的 又低级失误了哎 fixed

[Hard]
00:33:298 (1,2,3) – 建议换一个pattern吧,有点难读 ._. 暂时不打算改 再看看吧
00:56:513 (3) – 不如来个5角形 stream 怎样?
已采纳 不过不是顺序 是五角星
01:03:655 (1,2,3) – 这有点不舒服 已重新排版
01:08:655 (4,5,6,7) – 这样如何?
已改成和你这个类似的排版

[Insane]
00:52:584 (1,2,3) - … ……

说真的, Hard 和 Insane 有一些排列重叠有点严重,看了有点不舒服 ><
加油哦!
嗯 会努力的!谢谢捧场!
creampuff
Yo. My mod as requested in my modding queue~

  • General

  1. Good

    Easy

  2. Very nice~

    Normal

  3. 00:09:726 ~ 00:11:155 (2,6) This part includes a lot of 1/4 sliders. Granted, it does sound interesting, although a stream of 5 sliders as short as these might be much for beginners. So, try something like this;
  4. 00:32:583 (3,5) Try something like this instead

    Hard

  5. 00:21:512 ~ 00:22:940 (3,8) Not sure if this part will be readable to players.

    Angel

  6. HP Drain Rate +1

    I have to say, out of all of the difficulties in the mapset, this one was the most well-constructed. Can't say much about the other difficulties, though.
Sorry if I didn't have much to say about this. I can't say the difficulties need a lot of work, but they could be better. But, overall, I suppose the map was ok. Good luck on rank.
Topic Starter
Zero__wind

Tsusuko wrote:

Yo. My mod as requested in my modding queue~

  • General

  1. Good

    Easy

  2. Very nice~ thx

    Normal

  3. 00:09:726 ~ 00:11:155 (2,6) This part includes a lot of 1/4 sliders. Granted, it does sound interesting, although a stream of 5 sliders as short as these might be much for beginners. So, try something like this;
  4. 00:32:583 (3,5) Try something like this instead hmm, I think they're fne now. So I just changed a little placement

    Hard

  5. 00:21:512 ~ 00:22:940 (3,8) Not sure if this part will be readable to players. made it easier

    Angel

  6. HP Drain Rate +1 nope HDR6 is enough for this kindda slw song. I want to be more friendly on this point.

    I have to say, out of all of the difficulties in the mapset, this one was the most well-constructed. Can't say much about the other difficulties, though.
=.= I reammped this diff for many times...

Sorry if I didn't have much to say about this. I can't say the difficulties need a lot of work, but they could be better. But, overall, I suppose the map was ok. Good luck on rank.
Oh don't really mind that, I'm glad that you aprreciate this map, and thx for your modding~
Konei
From my Queue :3


[General]

  1. General normal hitsound set parts feel empty; this is because a lack of hitsounding. For example for this beat 00:10:084 could a sample hitsound which is similar to a drum be used.
  1. As you used a custom difficulty name for your "Insane" I highly recommend you to change the other difficulty names to costum ones aswell for having a consistency here.
  1. Please convert all of your background images into Jpg as it reduces filesize and osu! can't provide the quality you give with png.
  1. Correct source should be: " Tenshi no Inai 12-gatsu " move your current source to tags as it is an aliás.

[Easy]

  1. I highly recommend you to keep your rhythm for Easy difficultys on the beat and to use red ticks rarely. You may not think so but for beginners this rhythm is hard to read and there for you should limit yourself to a few red ticks which are easy to read.
  2. 00:32:941 (2,3) - Pretty nazi but this blanket could look better. Just try to adjust your shape without gridsnap and fine tuning the placement of your Sliders to get something similar to this
  3. 00:51:512 (1) - I highly assume that you forgot a finish for this start as this is the downbeat and you need on to keep your finishes consistent.
  4. 01:03:655 (3) - Does look good, has wrong spacing. Correct spacing for this place please as it is irretating for newbies.
  5. Really good diff for a beginner. Rhythm should be more simple at places and some weird one ~ two grid spacing things but otherwise really good :3

[Normal]

  1. 00:32:226 (2) - Super nazi but move it a bit down for having it symmetrical to 1.
  2. 00:37:583 (2) - Hm, make this more symmetrical please, looks a bit wry at the moment.
  3. 00:48:297 (4) - Not really a too big deal, but would you mind moving this a bit down? Current position touches the HP bar a bit which neither look really good nor is a good idea for beginners.
  4. 01:06:512 - There are clear and prominent sounds in the music D: For keeping flow and following the music in a better way as current existing break.
  5. 01:07:940 - Same as above of course to keep this both spots consistent.
  6. 01:11:512 (4) - This Slider is not symmetric although having it symmetrical would give it a much more pleasing look. Try to move Slider's points on both sides of it symmetrical.
  7. 01:17:940 - For this part - and the following similar to this one - is the same thing as above; where I talked about the parts.
  8. Some patterns could be cleaned up to be best as possible, but currently I'm totally fine with this diff :3

[Hard]

  1. 00:10:798 (5) - This Slider has one repeat more as the previous one which is confusing and also bad to read. Consider to split them just up into Sliders without repeat - or to use circles.
  2. 00:13:655 (4) - Well, this stack with 2 is kinda really hard to read ;3 Also it's not perfectly stacked - but anyway; I highly suggest to remove this stacks as 2 stacks in a row play really bad and not only that, flow gets mixed up by going to the same point twice and it's not a really long time between the two stacks - I'm talking about 1 2 and 4 of course.
  3. 00:20:083 (1) - Ehh, never use such slow Sliders with many repeats :< It is really odd to play and just guessing how many repeats this Slider may have. Please split it up into more Sliders and circles.
  4. 00:26:691 (3,4) - Mehh, distance is a bit big for a hard difficulty :< Just reduce it a bit and unstack with 2, you dont need to destroy pattern anyway.
  5. 00:27:941 (1) - Also this stack is confusing as you previous stacked object with a smaller distance on each other and now do it with 2 objects which are much farther in timeline. Just unstack it for a better play - it's really confusing currently.
  6. 00:29:548 (1) - Improve the blanket by moving this away to prevent it from touching the Slider.
  7. 00:30:441 (3) - Man, this is really strange and confusing. While start and end of the Slider are stacked, this is not a good sulution considering the hitbursts. Try CTRL + H and J this should work much better, anyways you can just move it away from this spot at all to fix this.
  8. 00:33:298 (1,2,3) - Much too hard to read - also consider hitburst while mapping! This one would be fully hidden by hitbursts and there for hard readable and for a hard difficulty unfiting. Unstack and move these notes elsewhere please.
  9. 00:41:513 (2) - Having this touching 1 so directly looks ugly and odd - you will want to transform this in a nice, neat blanket :P Looks really better such stuff ^^
  10. 00:45:798 (3) - Hitburst touches HP-bar which looks pretty much ugly and irretating during gameplay. One way of fixing this would be just to move it down and still having your triangle here :3
  11. 00:46:870 (2) - You should notice that overlaping touchings and Slider cuddlings like this look really ugly and play bad during gameplay. Patterns like you did are used to look like below.
  12. 00:47:584 (3) - While talking, the end should be stacked with 1's beginning to have general look for this pattern neater and not having this stupid Slider end just empty existing and overlaping with 1's start, you know what I mean I guess ^^/
  13. 01:02:584 (2) - Also notice please, overlaps like this are always ugly :< I mean they are just crossing the Slider for nothing and again nothing and well, you should place this note elsewhere to get rid of this overlap :3
  14. 01:11:512 (1) - You're missing a finish here to keep the hitsound consistency between difficultys since as you may see you have used a finish in Normal and Easy aswell at this place.
  15. 01:21:691 (1) - Improve this blanket by moving this a bit away from the Slider to prevent the touching and you have it ~
  16. To be honest, this diff could work on making some patterns less confusing and easier to read, also some shapes and blankets are not as beautiful at they could be :3 Spacing could also need some tweaking but I'm sure you'll get this with more modding ^^

[Angel]

  1. 00:24:727 (6,7,8) - To build a better pattern with more allignment here, you should move this more to the top mid, if you don't understand, see below :3
  2. 00:27:227 (2) - This long Slider is actually really unfiting here, I would focus more on the vocals for this as they are more prominent here.
  3. 00:40:083 (3) - Hm, In my opinion a finish would fit here very well to emphasize the strong vocal, beat and give this beat a stronger accent.
  4. 00:45:084 (2) - Again, the difference in repeats of these two Sliders are bad to read so I suggest to remove 2 repeats and add notes like below shown - of course you are recommended to use your own style ;) I just want to give a suggestion here ~^^
  5. 00:48:297 (7) - This Sliderslide feels pretty empty currently and so I would recommend a normal whistle on the Sliderbody to emphasize the sliding vocal on this part, which is prominent to hear.
  6. 00:59:370 (2,3) - Well, much too confusing with hitburst. Unstack 3 with 2 please - Stacking a note on a Slider's beginning is nearly unplayable and only in rear cases acceptable.
  7. 01:00:084 (4) - NC please to signal the chorus starting also add a finish to the start of course, as you did it on other difficultys.
  8. 01:02:227 (1) - Remove NC from here please, it's kinda senseless and unneeded as vocal stay the same and instruments keep playing normally.
  9. 01:14:012 (1) - Sliding sounds empty so I'd like to suggest a whistle at Sliderbody as it sound really nice with vocal :3
  10. 01:15:083 (2,3,4) - Well, these are again stacked on Slider's start :< While I'd say unstack them, they are actually readable although I recommend you to replace them elsewhere.
  11. 01:15:620 (5,6,7,1) - This spacing is huge and really unreasonable, please reduce spacing for this part as it is hard to read and jumping doesn't fit the music here.
  12. 01:18:120 (4,5) - These notes are hidden under the Slidertrack and there for unrankable, please replace them for the sake of their readability.
  13. 01:19:548 (4,5) - Same as above^
  14. Hm, spacing is strange here for parts while pattern look mostly neat and good here. Anyways, there are places where jumps or sudden spacing changes play bad so I'd suggest you to look at this for this difficulty. :3


Well, that's it for now :3

Good luck on the way ^^
Topic Starter
Zero__wind

Konei wrote:

From my Queue :3


[General]

  1. General normal hitsound set parts feel empty; this is because a lack of hitsounding. For example for this beat 00:10:084 could a sample hitsound which is similar to a drum be used.
Ok I grabbed what you mean. I'll do it better next time. Actually it doesn't that matter in this song for I followed the tune instead of the beat at the timepint you mentioned.
  1. As you used a custom difficulty name for your "Insane" I highly recommend you to change the other difficulty names to costum ones aswell for having a consistency here.
Oh sorry maybe not, I just want to let the I diff stand out and fit the game, besides, I didn't come up with other suitable diff names.
  1. Please convert all of your background images into Jpg as it reduces filesize and osu! can't provide the quality you give with png.
fixed. It really make the size much smaller!
  1. Correct source should be: " Tenshi no Inai 12-gatsu " move your current source to tags as it is an aliás.
fixed


[Easy]

  1. I highly recommend you to keep your rhythm for Easy difficultys on the beat and to use red ticks rarely. You may not think so but for beginners this rhythm is hard to read and there for you should limit yourself to a few red ticks which are easy to read. Ok I got it
  2. 00:32:941 (2,3) - Pretty nazi but this blanket could look better. Just try to adjust your shape without gridsnap and fine tuning the placement of your Sliders to get something similar to this
    fixed
  3. 00:51:512 (1) - I highly assume that you forgot a finish for this start as this is the downbeat and you need on to keep your finishes consistent. fixed
  4. 01:03:655 (3) - Does look good, has wrong spacing. Correct spacing for this place please as it is irretating for newbies. changed the placement a little and now it's 1.08x which I suppose is OK
  5. Really good diff for a beginner. Rhythm should be more simple at places and some weird one ~ two grid spacing things but otherwise really good :3
thx~

[Normal]

  1. 00:32:226 (2) - Super nazi but move it a bit down for having it symmetrical to 1.
    fixed
  2. 00:37:583 (2) - Hm, make this more symmetrical please, looks a bit wry at the moment.
    fixed
  3. 00:48:297 (4) - Not really a too big deal, but would you mind moving this a bit down? Current position touches the HP bar a bit which neither look really good nor is a good idea for beginners. fixed
  4. 01:06:512 - There are clear and prominent sounds in the music D: For keeping flow and following the music in a better way as current existing break. aorry for no changes because the vocal part 01:07:047 (2,1) - start at blue lines instead of white or red, so I suppoe to give players which are not so skikkful adequate time to judge and react.
  5. 01:07:940 - Same as above of course to keep this both spots consistent. ^
  6. 01:11:512 (4) - This Slider is not symmetric although having it symmetrical would give it a much more pleasing look. Try to move Slider's points on both sides of it symmetrical. fixed
  7. 01:17:940 - For this part - and the following similar to this one - is the same thing as above; where I talked about the parts. no change, same as above
  8. Some patterns could be cleaned up to be best as possible, but currently I'm totally fine with this diff :3
^_^

[Hard]

  1. 00:10:798 (5) - This Slider has one repeat more as the previous one which is confusing and also bad to read. Consider to split them just up into Sliders without repeat - or to use circles. reduce a time of repeat and add a note
  2. 00:13:655 (4) - Well, this stack with 2 is kinda really hard to read ;3 Also it's not perfectly stacked - but anyway; I highly suggest to remove this stacks as 2 stacks in a row play really bad and not only that, flow gets mixed up by going to the same point twice and it's not a really long time between the two stacks - I'm talking about 1 2 and 4 of course. not changing currently, will reconsider about it
  3. 00:20:083 (1) - Ehh, never use such slow Sliders with many repeats :< It is really odd to play and just guessing how many repeats this Slider may have. Please split it up into more Sliders and circles. [/color]
  4. 00:26:691 (3,4) - Mehh, distance is a bit big for a hard difficulty :< Just reduce it a bit and unstack with 2, you dont need to destroy pattern anyway. fixed
  5. 00:27:941 (1) - Also this stack is confusing as you previous stacked object with a smaller distance on each other and now do it with 2 objects which are much farther in timeline. Just unstack it for a better play - it's really confusing currently. just changed a liitle placement, remain it there
  6. 00:29:548 (1) - Improve the blanket by moving this away to prevent it from touching the Slider. fixed
  7. 00:30:441 (3) - Man, this is really strange and confusing. While start and end of the Slider are stacked, this is not a good sulution considering the hitbursts. Try CTRL + H and J this should work much better, anyways you can just move it away from this spot at all to fix this. changed a series of arrangements and placement
  8. 00:33:298 (1,2,3) - Much too hard to read - also consider hitburst while mapping! This one would be fully hidden by hitbursts and there for hard readable and for a hard difficulty unfiting. Unstack and move these notes elsewhere please. rearranged
  9. 00:41:513 (2) - Having this touching 1 so directly looks ugly and odd - you will want to transform this in a nice, neat blanket :P Looks really better such stuff ^^
    fixed
  10. 00:45:798 (3) - Hitburst touches HP-bar which looks pretty much ugly and irretating during gameplay. One way of fixing this would be just to move it down and still having your triangle here :3 fixed
  11. 00:46:870 (2) - You should notice that overlaping touchings and Slider cuddlings like this look really ugly and play bad during gameplay. Patterns like you did are used to look like below.
    fixed
  12. 00:47:584 (3) - While talking, the end should be stacked with 1's beginning to have general look for this pattern neater and not having this stupid Slider end just empty existing and overlaping with 1's start, you know what I mean I guess ^^/ fixed
  13. 01:02:584 (2) - Also notice please, overlaps like this are always ugly :< I mean they are just crossing the Slider for nothing and again nothing and well, you should place this note elsewhere to get rid of this overlap :3 move the whole pattern elsewhere
  14. 01:11:512 (1) - You're missing a finish here to keep the hitsound consistency between difficultys since as you may see you have used a finish in Normal and Easy aswell at this place. fixed
  15. 01:21:691 (1) - Improve this blanket by moving this a bit away from the Slider to prevent the touching and you have it ~ fixed
  16. To be honest, this diff could work on making some patterns less confusing and easier to read, also some shapes and blankets are not as beautiful at they could be :3 Spacing could also need some tweaking but I'm sure you'll get this with more modding ^^
I tried to do some slider-overlaping stuff but seems not successful, hmm, maybe improv it next time.


[Angel]

  1. 00:24:727 (6,7,8) - To build a better pattern with more allignment here, you should move this more to the top mid, if you don't understand, see below :3
    fixed
  2. 00:27:227 (2) - This long Slider is actually really unfiting here, I would focus more on the vocals for this as they are more prominent here. currently not changing, for I thought the flow is smooth
  3. 00:40:083 (3) - Hm, In my opinion a finish would fit here very well to emphasize the strong vocal, beat and give this beat a stronger accent. fixed
  4. 00:45:084 (2) - Again, the difference in repeats of these two Sliders are bad to read so I suggest to remove 2 repeats and add notes like below shown - of course you are recommended to use your own style ;) I just want to give a suggestion here ~^^
    sorry I intended to do so >:(
  5. 00:48:297 (7) - This Sliderslide feels pretty empty currently and so I would recommend a normal whistle on the Sliderbody to emphasize the sliding vocal on this part, which is prominent to hear. fixed
  6. 00:59:370 (2,3) - Well, much too confusing with hitburst. Unstack 3 with 2 please - Stacking a note on a Slider's beginning is nearly unplayable and only in rear cases acceptable. really confusing? I thought it's only for HDmod players =.= not changing
  7. 01:00:084 (4) - NC please to signal the chorus starting also add a finish to the start of course, as you did it on other difficultys. fixed
  8. 01:02:227 (1) - Remove NC from here please, it's kinda senseless and unneeded as vocal stay the same and instruments keep playing normally. fixed
  9. 01:14:012 (1) - Sliding sounds empty so I'd like to suggest a whistle at Sliderbody as it sound really nice with vocal :3 fixed
  10. 01:15:083 (2,3,4) - Well, these are again stacked on Slider's start :< While I'd say unstack them, they are actually readable although I recommend you to replace them elsewhere. as you wish
  11. 01:15:620 (5,6,7,1) - This spacing is huge and really unreasonable, please reduce spacing for this part as it is hard to read and jumping doesn't fit the music here. make them closer but remain jumpin style. I really love the jumps here.
  12. 01:18:120 (4,5) - These notes are hidden under the Slidertrack and there for unrankable, please replace them for the sake of their readability. Ok I understood. I will ask MATs clearly about this pattern. Not changing now for I love this style
  13. 01:19:548 (4,5) - Same as above^ ^
  14. Hm, spacing is strange here for parts while pattern look mostly neat and good here. Anyways, there are places where jumps or sudden spacing changes play bad so I'd suggest you to look at this for this difficulty. :3
a low BPM with not fast slider velocity, so I intended to make this diff jumping. So... I fixed some but preserved most of them as how they feels now. I admit it could be more delicate though, I'm already fond of this diff myself


Well, that's it for now :3

Good luck on the way ^^
gracefully thx for your mod~ really helpful
Konei
[Hard]

  1. 00:32:940 (3,4,5) - Hm, good pattern, but make it neater at all for having a great look :3
  2. 01:18:477 (1) - Spacing change is too sudden and too huge there for, please reduce it a bit.

[Angel]

  1. 00:24:726 (6,7,8) - Meeh, I know it's nazi and such, but please move it one grid to the right as it is centered on the y-line
  2. 00:27:227 (2) - Not only that I still dislike this Slider as it doesn't follow the song as neatly as it could, 3 which is touching the Slider should either be spaced out or, as spacing is suprisingly low, have a huger spacing.
  3. 00:28:655 (1) - Nazi again, but please stack it on 2's end proper :3

Really nicely done improvements :3
Have my star ~


No kd for this post ofc
Topic Starter
Zero__wind

Konei wrote:

[Hard]

  1. 00:32:940 (3,4,5) - Hm, good pattern, but make it neater at all for having a great look :3
    O~k it looks better now,but remained the order. I think they're not that hard
  2. 01:18:477 (1) - Spacing change is too sudden and too huge there for, please reduce it a bit.
fixed


[Angel]

  1. 00:24:726 (6,7,8) - Meeh, I know it's nazi and such, but please move it one grid to the right as it is centered on the y-line fixed
  2. 00:27:227 (2) - Not only that I still dislike this Slider as it doesn't follow the song as neatly as it could, 3 which is touching the Slider should either be spaced out or, as spacing is suprisingly low, have a huger spacing. made them seperate
  3. 00:28:655 (1) - Nazi again, but please stack it on 2's end proper :3
stacked carefully


Really nicely done improvements :3
Have my star ~


No kd for this post ofc
thx for your techeck and the star!
nimi
Hello!

[General]
recommended bg resolution is 1024x768, so if you could have some version of the images on that size it'd be nice. it's okay if you don't though
isn't this the TV Size ver.? if so, the title should be Haruna Ikeda - I hope so... (TV Size)
add 'opening' to tags
I'm pretty sure you can find the non romanized version of the artist's name. I'm just not gonna post it here since I wouldn't be sure if it's wrong or right :~
aand the combo colours don't match the bg of any diffs. If you want some help finding new ones feel free to ask me for help :>

[Easy]
-1 AR
I think you can increase a little the distance snap since the bpm is really low..
00:15:798 (2) - add new combo here and remove the one at 00:14:726 (1) -
00:32:941 (2) - I'd change this slider's shape to this http://puu.sh/1Hhva. looks better to me
00:37:584 (1) - remove new combo
00:39:727 (1) - add new combo
00:45:798 (3) - add new combo here and remove it at 00:47:227 (1) -
00:49:012 (1) - unnecessary new combo
00:51:512 (1) - ^

[Normal]
00:32:226 (2) - make it symmetrical to the previous note
00:42:583 (4) - this slider's shape looks quite awful ): at least fix the blanket
00:49:190 (1) - this spinner really doesn't fit imo. I'd remove it and do something else here (call me if you want suggestions~)
01:07:047 (2) - add new combo

[Hard]
SV so slowww
00:06:870 (1) - unnecessary new combo
00:17:941 (2) - use distance snap D: an anti-jump doesn't fit here
00:55:798 (1) - please use some other spacing. D: this one makes the note really hard to see
Also, the diff gap between this and normal is way too small. Make the SV here a bit faster and increase the spacing. The jumps were also quite random here, try to make a pattern to make them flow better~

[Insane]
00:34:013 (5) - gahh this spacing is terrible :< if you wanna keep it in the center of the sliders, make them more distant, like this:
00:37:940 (4,6) - ctrl+g them, it plays nicer
00:49:369 (2,4) - ^
00:57:227 (5) - this looks really ugly :<
01:09:727 (6) - unsnapped slider (end).
I'd also make distance snapping higher here. the notes are too close and then suddenly jumps D: it's okay if you wanna keep it though.

That's all from me~ despite the spacing issues the rhythm sounds great. Good luck with this
R e d
From my mod queue

Remember that Modding, is almost about suggestions
This is my contribute to help you and your map!!
i like the song by the way :P

[Angel]

00:09:727 (1) - Fist part of this slider, 1 Grid up. to look in sequence with 00:10:084 (2,3,4,5)
00:28:476 (7) - Remove new combo, because its part of 00:26:869 (1,2,3,4,5,6).
00:29:012 (1) - New combo because is after the big with tick
00:36:513 (1) - Remove new combo, makes sense to me
00:40:084 (1) - New combo, cause of white big tick, and you stop follow melody(voice)
00:40:084 (1) - its cool if get same place of 00:37:227 (1) or 00:41:870 (6) - the same place of 00:40:084 (1)
00:44:370 (1) - i think this is unrakable. A over lap, with no reference or logic where the slider starts.. what about you do something like this? http://osu.ppy.sh/ss/547712
00:45:083 (1) - ^same
00:45:083 (1) - Cut 2 reverse in this slider. something like this http://osu.ppy.sh/ss/547739 (and add 2 circles like print screen show)
---
if you did^ then:
00:45:083 (2) - remove new combo
00:45:797 (1) - New combo
00:45:797 (1) - finish hitsound
---
00:50:440 (5) - new combo because you start follow Voice
00:51:155 (3) - remove new combo
01:15:620 (1) - A New combo here.because you stop follow voice, But im not sure about this. but check it
01:15:441 (4,1) and 01:15:798 (2,3). In my opinion this is a Non-sense jump... Don't feel like jump..
01:17:941 (3,4,5) - Lord of Overlaps, this is really hard to read... you must change this in my opinion..
01:19:369 (3,4,5) - same^
01:18:120 (4,5) - this spacing is LOW, and suddely this spacing: 01:18:298 (5,1) - is HIGH. just in my opinion.. i dont like this. listening the music, dont sound like JUMP
01:19:726 (5,1) - same^

[Easy]

00:34:369 (1) - New combo
00:39:727 (1) - new combo imo
00:53:298 (3) - this beat overlap 00:54:013 (1). not good for easy diff, biggers cant read
00:55:798 (1) - new combo, because you stop follow voice
00:58:655 - add circle. because of white tick.. and first beat
01:12:227 (4) - 01:10:441 (1) - A little overlap.. you can avoid this

[Normal]

00:09:726 (2) - circle here.. instead of slider.. because 00:10:083 (3) - start follow melody and you have white tick. more sense to me
00:28:654 (1) - new combo. because of white tick, and.. feel the song
00:29:547 (1) - remove new combo..
00:36:869 (4) - remove new combo, in my opinion..
00:37:583 (1) - new combo
00:39:369 (2,3) -make more symetrical to 00:37:583 (1) http://osu.ppy.sh/ss/548966
00:41:512 (1) - maybe a new combo fits here?
01:00:083 (1) - in my opinion a new combo here.. but in not sure anyway
01:05:083 (1) - new combo?
01:05:797 (3) - remove new combo?
01:07:047 (1) - new combo?
01:11:512 (1) - new comb in my opinion.. but im not sure anyway

[Hard]

00:15:084 (2) - overlaps this slider.. 00:15:797 (4). with this overlap.. looks like is a circle and not a slider.
00:21:513 (5,6) - ^
00:27:941 (1) - really imprevisible.. players tendence to click in 00:27:762 and no in 00:27:940. Just dont stack 00:27:941 (1) ..
00:31:513 (1) - new combo, because of white big tick
00:32:405 (2) - remove new combo
00:39:727 (2) - this circle overlaps the slider 00:40:084 (1). also.. i think you should start a slider 00:39:727 (2) instead of 00:40:083, because to follow voice.
01:00:084 (1) - why this long slider? :s
01:02:941 (1) - new combo
01:04:012 (4) - remove new combo

------------

Thanks all Good luck!!!!!!
Topic Starter
Zero__wind

Wiinter wrote:

Hello!

[General]
recommended bg resolution is 1024x768, so if you could have some version of the images on that size it'd be nice. it's okay if you don't though Oh I just thought this would be the standard size =.= if it's OK for now the I'll kep it, for the original picture is just like this.
isn't this the TV Size ver.? if so, the title should be Haruna Ikeda - I hope so... (TV Size) Oh I have to consider about this, for I really didn't ever found a so called full version so...I'll keep this for now
add 'opening' to tags fixed
I'm pretty sure you can find the non romanized version of the artist's name. I'm just not gonna post it here since I wouldn't be sure if it's wrong or right :~ Ok I'll ask others about this for I'm not sure about this either.
aand the combo colours don't match the bg of any diffs. If you want some help finding new ones feel free to ask me for help :> I set 4 different BG and if you want to make them fit, you'll pick 4 different sets of colors? Oh I don't know, maybe the current one is fine. At least I like them.

[Easy]
-1 AR
I think you can increase a little the distance snap since the bpm is really low.. hmm I'll consider about this maybe next time, I suppose the current dosen't look ugly for being too close. And it's for the closing spacing I set AR2. So, not changing
00:15:798 (2) - add new combo here and remove the one at 00:14:726 (1) - fixied
00:32:941 (2) - I'd change this slider's shape to this http://puu.sh/1Hhva. looks better to me fixed
00:37:584 (1) - remove new combo fixed
00:39:727 (1) - add new combo fixed
00:45:798 (3) - add new combo here and remove it at 00:47:227 (1) - fixed
00:49:012 (1) - unnecessary new combo I add NC here for the two sliders are following the tune when there is no vocal, so, not changing
00:51:512 (1) - ^ I add NC here just to avoid a long combo in Easy diff and btw there's a strong beat on the slider1 now, so, not changing

[Normal]
00:32:226 (2) - make it symmetrical to the previous note fixed
00:42:583 (4) - this slider's shape looks quite awful ): at least fix the blanket changed pattern
00:49:190 (1) - this spinner really doesn't fit imo. I'd remove it and do something else here (call me if you want suggestions~) hmm I thought it was for the BGM in behind, currently not changing, thx.
01:07:047 (2) - add new combo fixed

[Hard]
SV so slowww
00:06:870 (1) - unnecessary new combo I thought this was more friendly
00:17:941 (2) - use distance snap D: an anti-jump doesn't fit here changed it to two notes
00:55:798 (1) - please use some other spacing. D: this one makes the note really hard to see eh, I thought it was just hard for HDmod players? hmm, will consider it
Also, the diff gap between this and normal is way too small. Make the SV here a bit faster and increase the spacing. The jumps were also quite random here, try to make a pattern to make them flow better~ yeah I noticed that, and how to say, maybe I will do a big change of it

[Insane]
00:34:013 (5) - gahh this spacing is terrible :< if you wanna keep it in the center of the sliders, make them more distant, like this:
make them a bit further but no more, I suppose.
00:37:940 (4,6) - ctrl+g them, it plays nicer really good idea!!!
00:49:369 (2,4) - ^ also fixed
00:57:227 (5) - this looks really ugly :< Oh I feel sorry that you don't like it
01:09:727 (6) - unsnapped slider (end). fixed
I'd also make distance snapping higher here. the notes are too close and then suddenly jumps D: it's okay if you wanna keep it though. yeah I prefer the fast could have have comparison with the slow. So I'm really fond of the pattern now.

That's all from me~ despite the spacing issues the rhythm sounds great. Good luck with this
thx~ really got some inspiration.
Topic Starter
Zero__wind

R e d wrote:

From my mod queue

Remember that Modding, is almost about suggestions
This is my contribute to help you and your map!!
i like the song by the way :P glad you like that xD

[Angel]

00:09:727 (1) - Fist part of this slider, 1 Grid up. to look in sequence with 00:10:084 (2,3,4,5) fixed
00:28:476 (7) - Remove new combo, because its part of 00:26:869 (1,2,3,4,5,6). fixed
00:29:012 (1) - New combo because is after the big with tick fixed
00:36:513 (1) - Remove new combo, makes sense to me fixed
00:40:084 (1) - New combo, cause of white big tick, and you stop follow melody(voice) fixed
00:40:084 (1) - its cool if get same place of 00:37:227 (1) or 00:41:870 (6) - the same place of 00:40:084 (1) hmm, I thought they have actually no relations, so maybe it doesn't matter
00:44:370 (1) - i think this is unrakable. A over lap, with no reference or logic where the slider starts.. what about you do something like this? http://osu.ppy.sh/ss/547712 Ok finnaly I changed this one
00:45:083 (1) - ^same and this
00:45:083 (1) - Cut 2 reverse in this slider. something like this http://osu.ppy.sh/ss/547739 (and add 2 circles like print screen show) the URL won't work and I reall hope you post it again!
---
if you did^ then:
00:45:083 (2) - remove new combo
00:45:797 (1) - New combo
00:45:797 (1) - finish hitsound
---
00:50:440 (5) - new combo because you start follow Voice fixed
00:51:155 (3) - remove new combo fixed
01:15:620 (1) - A New combo here.because you stop follow voice, But im not sure about this. but check it not changing
01:15:441 (4,1) and 01:15:798 (2,3). In my opinion this is a Non-sense jump... Don't feel like jump.. hmm I intended to set jumps here, I'll reconsider about this
01:17:941 (3,4,5) - Lord of Overlaps, this is really hard to read... you must change this in my opinion.. Oh Sorry I really love this part, I'll ask MATs about this, if this is rankable and I'll absolutely keep the pattern
01:19:369 (3,4,5) - same^
01:18:120 (4,5) - this spacing is LOW, and suddely this spacing: 01:18:298 (5,1) - is HIGH. just in my opinion.. i dont like this. listening the music, dont sound like JUMP
01:19:726 (5,1) - same^ same as above

[Easy]

00:34:369 (1) - New combo fixed
00:39:727 (1) - new combo imo fixed
00:53:298 (3) - this beat overlap 00:54:013 (1). not good for easy diff, biggers cant read hmm, maybe a little bit unfriendly, but I thought it's OK. They'll learn about this.
00:55:798 (1) - new combo, because you stop follow voice fixed
00:58:655 - add circle. because of white tick.. and first beat nope, I'm not following the drumbeat here and I want to make it the same pattern with the below
01:12:227 (4) - 01:10:441 (1) - A little overlap.. you can avoid this this is only for playes with HDmod, beginners won't get confused

[Normal]

00:09:726 (2) - circle here.. instead of slider.. because 00:10:083 (3) - start follow melody and you have white tick. more sense to me actually the melody starts at the slider2 and no change here
00:28:654 (1) - new combo. because of white tick, and.. feel the song fixed
00:29:547 (1) - remove new combo.. ^
00:36:869 (4) - remove new combo, in my opinion.. fixed
00:37:583 (1) - new combo ^
00:39:369 (2,3) -make more symetrical to 00:37:583 (1) http://osu.ppy.sh/ss/548966 fixed
00:41:512 (1) - maybe a new combo fits here? nope
01:00:083 (1) - in my opinion a new combo here.. but in not sure anyway nope, neither the below
01:05:083 (1) - new combo? fixed
01:05:797 (3) - remove new combo? ^
01:07:047 (1) - new combo? fixed
01:11:512 (1) - new comb in my opinion.. but im not sure anyway

[Hard]

00:15:084 (2) - overlaps this slider.. 00:15:797 (4). with this overlap.. looks like is a circle and not a slider. hmm, actually the slider's head and tail are neither overlaped but I will reconsider about this
00:21:513 (5,6) - ^ this doesn't matter
00:27:941 (1) - really imprevisible.. players tendence to click in 00:27:762 and no in 00:27:940. Just dont stack 00:27:941 (1) .. hmm, I intended to make a gap here, not changding currently, sorry
00:31:513 (1) - new combo, because of white big tick fixed
00:32:405 (2) - remove new combo ^
00:39:727 (2) - this circle overlaps the slider 00:40:084 (1). also.. i think you should start a slider 00:39:727 (2) instead of 00:40:083, because to follow voice. I reversed the order of them and now it feels nice
01:00:084 (1) - why this long slider? :s just drawing an S and an O
01:02:941 (1) - new combo nope, the NC below is to make it more readable
01:04:012 (4) - remove new combo so, not changing
H diff I'm gonna redo it in a certain extent, so, this is it for now.

------------

Thanks all Good luck!!!!!!
thx~
nimi
just to point out some things:
no, it's not necessary to change the bg sizes, it's just that it'd look better.
yes, I would help you to find 4 different sets of combo colours (but only if you wanted them, ofc)
and last but not least, I know the quality kinda sucks, but here is a full ver. of that song http://www.youtube.com/watch?v=tA4aXQ2h-uk
OH, and I just realized that if you are going to point that it's not the full ver. you should add (Short Ver.) to the title, not TV size ><
Topic Starter
Zero__wind

Wiinter wrote:

just to point out some things:
no, it's not necessary to change the bg sizes, it's just that it'd look better.
yes, I would help you to find 4 different sets of combo colours (but only if you wanted them, ofc)
and last but not least, I know the quality kinda sucks, but here is a full ver. of that song http://www.youtube.com/watch?v=tA4aXQ2h-uk
OH, and I just realized that if you are going to point that it's not the full ver. you should add (Short Ver.) to the title, not TV size ><
Oh thx you for replying this, and may I have the code of the colors of each diff? I'm glad to have a try
lkx_Shore
hi 我来骗kd来了

[Angel]
Od-1
00:06:333 (2) - 用soft,移动到 x436 y84
00:10:620 (5,1) - 大概没人喜欢这样,可以看着lks的花舞改:|
00:12:405 (3) - 放这里已经是破坏flow了,和4对调一下00:12:762 (5) - 扔到(6)滑条的开端
00:15:084 (5) - clap
00:41:155 (4) - ctrl+g
00:59:370 (2) - (改成) 括弧指的是滑条形状
00:59:726 (3) - 按照上面改了以后,把这个叠到01:00:084 (1) - 的开头
01:04:013 (4,5) - not funny,同时也破坏了跳到6的flow
01:14:013 (1) - 不知道这样是不是unrank,但把他移动到x216 y296比较好
01:15:084 (2,3,4,5,6,7,1) - not funny
01:16:513 (2,3,1,2,3,4,5,1,2,3,4,5,1) - 首先01:16:513 (2) - 接到01:16:870 (3) - 再接到01:17:048 (1) - 已经很蛋疼。
01:17:048 (1) - 跳到01:17:227 (2) - 间距又突然变得非常小,你觉得这会让player怎么想
01:18:298 (5,1) - 5跳到1又是很突然的,不好读图.

比较好妥协的方法就是把01:17:048 (1) - 移动到x504 y16.下面几个梗也是这样。但因为已经飞到边缘,最好是还是拉回屏幕中间一点比较好

01:22:048 (1,2,1,2,1,2) - ...

[Hard]
AR+1
00:16:690 (6) - 叠到前面的5下面
00:17:583 (2) - Hard里不能放到滑条末挡住滑条的末尾,后面同理
00:21:513 (2,3) - hard里不要这么挡
00:56:512 (3) - 正常摆法是x x xxxxx对吧,那么这第三个x是要叠在第二个x的物件下面的
01:09:726 (4) - 善良点

[Normal]
HP-1

这很像正常hard的节奏和排版

[Easy]
Hp-1

这很像正常normal的节奏
00:26:513 (2,3,4,5,6,1,2) - 不要这么挡+1

[Other]
滑条叠来叠去的梗你不改掉么
Topic Starter
Zero__wind

lkx_shore wrote:

hi 我来骗kd来了

[Angel]
Od-1 fixed
00:06:333 (2) - 用soft,移动到 x436 y84 没动 觉得这样挺好
00:10:620 (5,1) - 大概没人喜欢这样,可以看着lks的花舞改:| 眼看着你就把我的善良图变成鬼畜图了啊啊啊啊啊
00:12:405 (3) - 放这里已经是破坏flow了,和4对调一下00:12:762 (5) - 扔到(6)滑条的开端 不改 和后面一组保持一致
00:15:084 (5) - clap 没加 伴奏里那几个音我就想用whistle 后面的也一样
00:41:155 (4) - ctrl+g fixed
00:59:370 (2) - (改成) 括弧指的是滑条形状 fixed
00:59:726 (3) - 按照上面改了以后,把这个叠到01:00:084 (1) - 的开头 fixed
01:04:013 (4,5) - not funny,同时也破坏了跳到6的flow 再思考思考 暂时没动
01:14:013 (1) - 不知道这样是不是unrank,但把他移动到x216 y296比较好 暂时没动 反正playtest感觉大丈夫
01:15:084 (2,3,4,5,6,7,1) - not funny 嘛 还好啦
01:16:513 (2,3,1,2,3,4,5,1,2,3,4,5,1) - 首先01:16:513 (2) - 接到01:16:870 (3) - 再接到01:17:048 (1) - 已经很蛋疼。
01:17:048 (1) - 跳到01:17:227 (2) - 间距又突然变得非常小,你觉得这会让player怎么想
01:18:298 (5,1) - 5跳到1又是很突然的,不好读图. 上面这个pattern我大体上是不会改的 顶多做一些细节微调 除非MAT/BAT告诉我这是unrankable

比较好妥协的方法就是把01:17:048 (1) - 移动到x504 y16.下面几个梗也是这样。但因为已经飞到边缘,最好是还是拉回屏幕中间一点比较好

01:22:048 (1,2,1,2,1,2) - ... 我用鼠标都基本不会miss的 有什么好无语的

[Hard]
AR+1 再思考一下 调来调去的我自己都很纠结
00:16:690 (6) - 叠到前面的5下面 没动 现在这样还好
00:17:583 (2) - Hard里不能放到滑条末挡住滑条的末尾,后面同理 加NC的话也不行么?
00:21:513 (2,3) - hard里不要这么挡 这个我想想怎么改
00:56:512 (3) - 正常摆法是x x xxxxx对吧,那么这第三个x是要叠在第二个x的物件下面的 嗯 再斟酌一下 这个地方有的时候我自己开HD也会点乱了
01:09:726 (4) - 善良点 我觉得还好啊 hard了不会还不知道点了滑条头以后可以不往下移吧

[Normal]
HP-1 fixed

这很像正常hard的节奏和排版

[Easy]
Hp-1 fixed

这很像正常normal的节奏
00:26:513 (2,3,4,5,6,1,2) - 不要这么挡+1 fixed

[Other]
滑条叠来叠去的梗你不改掉么
大概不吧
其他的回来再改 吃饭去了
lkx_Shore
Hi,Zero__wind,I'm BAT :3

[Angel]
01:16:513 (2,3,1,2,3,4,5,1,2,3,4,5,1) - unrankable
01:17:048 (1) - unrankable
01:18:298 (5,1) - unrankable
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