forum

Aoi Eir - INNOCENCE (TV Size) [Osu|Taiko]

posted
Total Posts
92
Topic Starter
CXu
This beatmap was submitted using in-game submission on 24. oktober 2012 at 21:07:37

Artist: Aoi Eir
Title: INNOCENCE (TV Size)
Source: Sword Art Online
Tags: SAO Aincrad ALfheim Online ALO kirigaya kazuto kirito Yuuki Asuna Lyfa Suguha Yui OP Opening 2 2nd f_e_a_r NoHitter MMzz
BPM: 183
Filesize: 22410kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2,79 stars, 107 notes)
  2. f e a r's Hard (4,99 stars, 210 notes)
  3. Insane (5 stars, 289 notes)
  4. MM's Taiko Muzukashii (4,94 stars, 351 notes)
  5. MM's Taiko Oni (4,94 stars, 449 notes)
  6. NoHitter's Normal (3,74 stars, 121 notes)
Download: Aoi Eir - INNOCENCE (TV Size)
Download: Aoi Eir - INNOCENCE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Yeah, cuz I can.
~* A new video was added at October 16th, so if you care, reDL *~

If it's not obvious:
--
[Easy] - Me (Done)
[NoHitter's Normal] - NoHitter (Done)
[f e a r's Hard] - f e a r (Done)
[Insane] - Me (JUMPS ok)
[MM's Taiko Muzukashii] - MMzz (Done)
[MM's Taiko Oni] - MMzz (Done)
f e a r
http://puu.sh/1eACc

I'm still somewhat sad that you beat me to it qq. I'll hitsound it tomorrow, I'm somewhat tired atm.
Boke
Kuria
2nd
also change your bg image pls, it's a bit less eye-caching imo :D :D :D
/me runs
kriers
did a review on CXu's insane on irc.

[f e a r's Hard]

Approach Rate +1 Slider Velocity (1,6) er for høy for AR7.

00:02:027 (1) - denne er overflødig. Bedre å fjerne den og gi litt pause frem til vokalen.
00:04:486 (4) - liker ikke at slideren følger vokalen først etter førte return. Man blir usikker på hva slideren egentlig forsøker å følge. Det vil nok være bedre med en note, og så en kort pause og heller legge til en slider på 00:04:814


00:06:617 (5) - denne kommer rett og slett for tidlig. Flytt slideren til 00:06:287 og legg til en vanlig note i tomrommet.
00:20:552 (1) - denne spinneren bør ende på 00:22:191
00:26:781 (8) - fiks slik at denne sirkelen dekker over slideren skikkelig og legg til NC her
01:25:961 (1) - flytt denne spinneren frem til 01:25:961 og legg til en ny note i tomrommet.

Gogo hitsounds ;p

Lykke til /o/
MarvinRawr
Lag en for normal! Er ikke så god enda :)
f e a r

kriers wrote:

did a review on CXu's insane on irc.

[f e a r's Hard]

Approach Rate +1 Slider Velocity (1,6) er for høy for AR7. hoi

00:02:027 (1) - denne er overflødig. Bedre å fjerne den og gi litt pause frem til vokalen. Den er på starten av ''ka'' så idk, but okay, jeg er ikke helt sikker lol.
00:04:486 (4) - liker ikke at slideren følger vokalen først etter førte return. Man blir usikker på hva slideren egentlig forsøker å følge. Det vil nok være bedre med en note, og så en kort pause og heller legge til en slider på 00:04:814 Denne ble jeg ganske conflicted med.. Slideren følger vokalene så det holder, nesten alle notene gjør det i starten pga no beat, opt to change.


00:06:617 (5) - denne kommer rett og slett for tidlig. Flytt slideren til 00:06:287 og legg til en vanlig note i tomrommet.
00:20:552 (1) - denne spinneren bør ende på 00:22:191
00:26:781 (8) - fiks slik at denne sirkelen dekker over slideren skikkelig og legg til NC her ^yesyes
01:25:961 (1) - flytt denne spinneren frem til 01:25:961 og legg til en ny note i tomrommet.Denne var litt vrang å skjønne men tror jeg fikk det med meg (:

Gogo hitsounds ;p yessir \o

Lykke til /o/ tyty!
NoHitter
Here's my Normal: http://puu.sh/1f5a3
CSY the corrupt
[Insane]

00:02:525 - add whistle
00:05:640 - remove whistle
00:06:296 - add whistle
00:14:328 (5) - end in 00:14:493 Dynamic? I dont know how to say, but feel better :D
00:16:951 (4) - end in 00:17:115 ^
00:54:164 (4) - end in 00:54:493
01:00:394 (2) - ctrl+G
01:01:213 (1) - ^
01:00:886 (3,4) - move to x:144 y:108
01:26:132 (1) - start at 01:26:132 end in 01:29:083

[Hard]

00:02:689 (2) - add whistle in 00:03:017
00:04:001 - remove whistle
00:05:640 (2) - ^
00:06:459 (4) - ^
00:06:623 (5,6) - a little complex, just a slider is better ->http://puu.sh/1fabD, and add whistle in 00:06:624 and 00:06:788
00:08:426 (3) - remove clap and add whistle
00:22:689 (2) - add finish
00:25:312 - remove this whistle
00:25:476 (6) - add whistle in begin and end
00:26:787 (1) - remove whistle
00:27:607 (4) - add whistle in begin
00:46:788 - remove finish
00:49:083 - ^
00:50:066 - add clap
00:50:394 (4) - remove clap

[Normal]

fine

[Easy]

00:13:345 - remove whistle
00:40:886 (3) - remove whistle in begin



All just suggest<3
Topic Starter
CXu

CSY the corrupt wrote:

[Insane]

00:02:525 - add whistle - I think this is fine, feels like too many whistles otherwise ><
00:05:640 - remove whistle - Done
00:06:296 - add whistle - Same as 02:525
00:14:328 (5) - end in 00:14:493 Dynamic? I dont know how to say, but feel better :D
00:16:951 (4) - end in 00:17:115 ^
00:54:164 (4) - end in 00:54:493
^ Bah D: If more people complain I'll fix that stuff, but personally I like how it plays for some reason :<
01:00:394 (2) - ctrl+G
01:01:213 (1) - ^
^ These are more or less intentional, with the jump and all, so keeping it as it is.
01:00:886 (3,4) - move to x:144 y:108 - ^
01:26:132 (1) - start at 01:26:132 end in 01:29:083 - ? Doesn't it do that already :? Ah, at :050, sure done!

[Easy]

00:13:345 - remove whistle
00:40:886 (3) - remove whistle in begin
^Sure to both.


All just suggest<3
Thanks~~ <3
f e a r

CSY the corrupt wrote:

[Hard]

00:02:689 (2) - add whistle in 00:03:017
00:04:001 - remove whistle
00:05:640 (2) - ^
00:06:459 (4) - ^ All okeee
00:06:623 (5,6) - a little complex, just a slider is better ->http://puu.sh/1fabD, and add whistle in 00:06:624 and 00:06:788 Yeah thought so, I'll add the slider, but I love the original piano sound from there so I won't add the hitsounds there. Opt to change.
00:08:426 (3) - remove clap and add whistle
00:22:689 (2) - add finish
00:25:312 - remove this whistle
00:25:476 (6) - add whistle in begin and end
00:26:787 (1) - remove whistle
00:27:607 (4) - add whistle in begin ^yeee all fixed
00:46:788 - remove finish I don't really want to do this, I think it helps the buildup a bit.. I'll keep it in mind though.
00:49:083 - ^ ^
00:50:066 - add clap
00:50:394 (4) - remove clap okkeesssuuuu~


All just suggest<3 Thanks for mod <3 http://puu.sh/1feUe
Saten
[Insane]
Slider tick 2? Easier to justify the speed changes and such imo
Add muted slider-slides on all sets so you dont have to silence some notes such as 00:54:164 (4) -
And the slide-sounds are kinda noticeable sometimes, not much but still~
00:07:443 (1) - finish on head
00:08:754 (1) - ^ (soft)
00:10:066 (1,2) - I think this spacing is too close because of the previous spacing on 00:09:246 (2,3,4,1) -
00:20:558 (1) - finish on head
00:30:722 (3) - finish on repeat
00:32:197 (7) - finish on head
00:41:541 (1) - ^
00:42:689 (4) - ^
00:46:131 (1) - clap
00:46:460 (2) - clap and remove finish
00:51:378 (9) - soft finish on end
00:52:034 (2) - remove finish on head
00:59:902 (1) - whistle on head
01:01:213 (1) - ^ soft
01:02:525 (1) - Normal finish doesn't really fit imo
01:04:164 (3) - clap instead of whistle
01:10:230 (9) - remove whistle
01:22:033 (2) - clap

[f e a r]
00:07:443 - everything behind this should use 40% vol
would also be nice if you used muted slider slides as well
00:06:623 (5,6) - you are evil :o
00:23:181 (1) - finish on head
00:49:410 (1) - ^
00:54:493 (1) - whistle
01:23:510 (4) - finish on head
01:24:329 (6) - clap on tail
01:24:656 (7) - finish on head and remove clap
01:25:312 (9) - ^
01:26:131 (1) - silence the spinner from the beginning instead? You'll still hear the loud bonuses as the song fades out

[NH]
AR5? Feels much better with the velocity you're using
00:07:443 (1) - normal finish on head
00:08:755 (3) - ^
00:10:066 (1) - ^
00:20:558 (1) - clap
00:23:181 (1) - finish on head
00:31:870 (3) - finish on end
00:44:165 (1) - normal finish
00:46:788 (1) - soft finish
00:49:411 (1) - finish
01:08:591 (2) - finish doesn't really fit here
01:19:902 (4) - clap on start & end

[Easy]
00:20:558 - 10% louder?
00:31:050 (1) - finish
00:33:017 (5) - soft finish on tail
00:46:132 (4) - clap
00:46:460 (5) - clap and remove finish
00:48:755 (4) - clap
00:48:919 - I think you can remove this timing section
00:49:083 (5) - clap and remove finish
01:10:394 (1) - soft feels somewhat better


Good luck /o/
B2IN
Hi ~ CXu :3

[General]
this offset is some early.try to change the offset by -409.
[Easy]
:D
[NoHitter's Normal]
00:06:788 (6) - try to change the 1/2 slider,then move to 00:06:624.

[f e a r's Hard]
00:53:508 (1) - this note is too close to the spinner. therefore end the spinner till 00:53:017, then add the note to 00:53:345.
01:22:689 (1) - remove the NC and add the NC to 01:23:510 (4) .
[Insane]
00:31:705 (5) - i recommend you to the NC.

gl !
Topic Starter
CXu

Saten wrote:

^Wafuu~ nanodesu!
[Insane]
Slider tick 2? Easier to justify the speed changes and such imo - Mmm, unless it's completely necessary, I think I'll let it stay on tick 1. I don't find tick2 to fit much; the ticks just sound out of place for me :< And about the speed changes, most of the time I think they're intuitive enough, so I hope they're all right xD
Add muted slider-slides on all sets so you dont have to silence some notes such as 00:54:164 (4) - - This is silenced because of the end-point too, so it'd have to be muted anyway, and I like the slidersounds for the louder parts though~
And the slide-sounds are kinda noticeable sometimes, not much but still~
00:07:443 (1) - finish on head
00:08:754 (1) - ^ (soft)
00:10:066 (1,2) - I think this spacing is too close because of the previous spacing on 00:09:246 (2,3,4,1) -
00:20:558 (1) - finish on head
00:30:722 (3) - finish on repeat
00:32:197 (7) - finish on head
00:41:541 (1) - ^
00:42:689 (4) - ^
00:46:131 (1) - clap
00:46:460 (2) - clap and remove finish - I'll add clap, but not removing finish as there is a cymbal sound here.
00:51:378 (9) - soft finish on end
00:52:034 (2) - remove finish on head
00:59:902 (1) - whistle on head
01:01:213 (1) - ^ soft
01:02:525 (1) - Normal finish doesn't really fit imo
01:04:164 (3) - clap instead of whistle - Kinda changing to that... uuuh, crap I don't really know what instrument it is, I'm so bad at this ;w; Well yeah, keeping it.
01:10:230 (9) - remove whistle
01:22:033 (2) - clap
^Fixed everything else, thanks a lot!

[Easy]
00:20:558 - 10% louder?
00:31:050 (1) - finish
00:33:017 (5) - soft finish on tail
00:46:132 (4) - clap
00:46:460 (5) - clap and remove finish
00:48:755 (4) - clap
00:48:919 - I think you can remove this timing section
00:49:083 (5) - clap and remove finish
01:10:394 (1) - soft feels somewhat better
^All done, thanks :D

Good luck /o/
Scandipower yes! Thanks for modding~

B2IN wrote:

Hi ~ CXu :3

[General]
this offset is some early.try to change the offset by -409. - Could be that my offset is wrong, but this feels a bit late for me, so no change for now.
[Easy]
:D

[Insane]
00:31:705 (5) - i recommend you to the NC. - Added on (4) instead

gl !
Thanks for modding :D
NoHitter

Saten wrote:

[NH]
AR5? Feels much better with the velocity you're using Done.
00:07:443 (1) - normal finish on head Done.
00:08:755 (3) - ^ Done.
00:10:066 (1) - ^ Done.
00:20:558 (1) - clap Soft whistle fits better IMO.
00:23:181 (1) - finish on head I'm trying to make that part kind of quiet. A finish would be too loud.
00:31:870 (3) - finish on end Done.
00:44:165 (1) - normal finish I'm trying to add some variation here.
00:46:788 (1) - soft finish Same as above.
00:49:411 (1) - finish Sounds too noisy IMO
01:08:591 (2) - finish doesn't really fit here Removed and replaced with soft whistle
01:19:902 (4) - clap on start & end I'm following a different hitsounding scheme here.
Thanks!

@B21N: Sorry no change. I think the current pattern is better for a Normal.

Updated
osu file format v10

[General]
AudioFilename: SAOP2.mp3
AudioLeadIn: 2000
PreviewTime: 54329
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 15963,82027
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:INNOCENCE (TV Size)
TitleUnicode:INNOCENCE (TV Size)
Artist:Aoi Eir
ArtistUnicode:Aoi Eir
Creator:CXu
Version:NoHitter's Normal
Source:Sword Art Online
Tags:SAO Aincrad ALfheim Online ALO kirigaya kazuto kirito Yuuki Asuna Lyfa Suguha Yui OP Opening 2 2nd f_e_a_r NoHitter
BeatmapID:183493
BeatmapSetID:61401

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.32
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Ididntfeellikeusingabgthatspoilsthestorymorethannecessarysohereisanasunaxkiritoonefrombeforeaincraddisappears.png"
Video,0,"SAOP2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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65148,-100,4,3,1,80,0,1
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82197,-100,4,1,1,60,0,0
83181,-100,4,3,1,30,0,0
83509,-100,4,3,1,60,0,0
86460,-100,4,3,1,55,0,0
86788,-100,4,3,1,50,0,0
87115,-100,4,3,1,45,0,0
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88427,-100,4,3,1,20,0,0
88755,-100,4,3,1,10,0,0
89083,-100,4,3,1,5,0,0


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Combo4 : 176,38,90
Combo5 : 30,121,155

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ampzz
[General]
Not a fan of the Taiko drum sound samples used within the mapset itself as this song could do so much better with use of the old standard hitsounds but that's just me.

[Easy]
  1. 00:00:230 (1) - Why does the spinner start without any sound matching it? Move it to 00:00:538-. Only use a soft clap on this spinner to match the bell/chime sound.
  2. 00:13:673 - Add a circle here as you have this same sound mapped only moments later at 00:14:984 -
  3. 00:14:001 (3) - Reduce by a half tick to finish on red as the sound doesn't last as long as you have mapped.
  4. 00:16:624 (6) - Would actually swap this slider out for a shorter length one with a repeat that helps blend in the guitar sound between this audio section as well.
  5. 00:19:247 (3) - Same as 00:14:001, reduce by 1/2.
  6. 00:20:230 (4) - Here and the spinner right after it sound really weird to me so here's two suggestions:
    Suggestions
    1. Remove the slider and just use two circles instead.
    2. Use one circle on 00:20:230 - and start the spinner earlier on 00:20:558- instead.
    Another suggestion if you go with the second variation above - Finish the spinner on 00:21:870, get rid of the finish hitsound leaving only a clap and place a new circle on 00:22:525 - with the clap+finish.
  7. 00:26:788 - I would strongly recommend adding a circle here to help emphasise this vocal section better.
  8. 00:27:115 (1) - Reduce by one white tick.
  9. 00:28:099 - If you do the above add a beat here and use the custom hitclap on it.
  10. 00:38:919 (1) - Remove repeat.
  11. 00:40:558 (2,3,4,5) - This didn't make much sense to me as the guitar riffs here don't match what you have mapped. How I would form the combos would be like so - http://puu.sh/1fprh as it starts the build up leading into your other combos.
  12. 00:46:788 (6) - Remove finish, nothing matches the need for it here.
  13. 00:49:411 (6) - Same as above.
  14. 00:54:493 - Add a circle here to help kick the kiai off, chuck a clap onto it as well.
  15. 01:10:066 (4,1) - I would remove these and opt for a repeat on the previous slider for this held vocal.
  16. 01:18:263 (1) - Reduce by one white tick and add a circle on 01:18:919 -.
  17. 01:26:132 (1) - I would highly recommend ending the spinner earlier on 01:28:427- instead of the current.
    A personal irk is some of the slider shapes but that's just me.
[NoHitter's Normal]
  1. 00:00:230 (1) - Same as Easy above; "Why does the spinner start without any sound matching it? Move it to 00:00:538-."
  2. 01:07:771 (1,2,3,4) - Confused as to what this was mapped to as the vocals here don't match up to this combo choice.
  3. 01:26:132 (1) - Same as Easy above. Reduce spinner length to end on 01:28:427-.
[f e a r's Hard]

  • First thing's first, go and resnap everything to the correct offset.
  1. 00:16:459 (1) - This sounds way too awkward using a 1/2 length slider here, replace it with one circle and have a 1/2 length slider finish on 00:16:788 - after removing the circle there.
  2. 00:20:559 (1) - End this spinner on 00:21:870 - instead adding a whistle on to it.
  3. 00:33:018 (10) - Select this repeat slider and chuck a whistle onto it.
  4. 00:48:427 (5) - This doesn't work out as you were hoping. Remove the repeat on this slider, move it over to 00:48:755 - and add circles on the previous white/red ticks, and then shape it into however you want.
  5. 01:04:329 (6,7) - Can't say I'ma fan of how this is as the offbeat slider really sounds off, correction to fix this is:
    Suggestive Correction
    1. Remove both of these.
    2. Place a circle on 01:04:329 (6) -
    3. Start a repeat slider lengthed at 1/2 on 01:04:493 - finishing on 01:04:820 -.
    4. Place a clap on the very beginning of this slider.
    5. Place a circle at 01:04:984 (8) - to match the vocal which is more dominant here and place a clap on it.
  6. 01:24:001 ,7,8,9,10,11,12) - Really not a fan on how this sounds/plays, try this:
    [box=Suggestive Correction]
    [list=]
  7. Remove the half length sliders 01:24:001 (5,6) - , 01:25:640 (10) - and 01:25:312 (9) - .
  8. Have a 1/1 slider start on 01:24:001 - and end at 01:24:329 -.
  9. Place a circle on 01:24:493 - and NC.
  10. Have a 1/1 slider start on 01:25:312 - and end at 01:25:640 -.[*]Spinner issue as per prior difficulties.
    [/list]

    [Insane]
    1. 00:54:164 (4) - Why does this last until the blue tick? Reduce it to the prior red at 00:54:493 -.
    2. 01:22:197 (3,1) - Spinner issue as per prior difficulties.
    There's a few other things for this difficulty I want to nitpick at but I'll do that in-game.

    Enjoyable nonetheless.
NoHitter
@ampzz Fixed all.
Updated
osu file format v10

[General]
AudioFilename: SAOP2.mp3
AudioLeadIn: 2000
PreviewTime: 54329
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 15963,82027
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:INNOCENCE (TV Size)
TitleUnicode:INNOCENCE (TV Size)
Artist:Aoi Eir
ArtistUnicode:Aoi Eir
Creator:CXu
Version:NoHitter's Normal
Source:Sword Art Online
Tags:SAO Aincrad ALfheim Online ALO kirigaya kazuto kirito Yuuki Asuna Lyfa Suguha Yui OP Opening 2 2nd f_e_a_r NoHitter
BeatmapID:183493
BeatmapSetID:61401

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.32
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Ididntfeellikeusingabgthatspoilsthestorymorethannecessarysohereisanasunaxkiritoonefrombeforeaincraddisappears.png"
Video,0,"SAOP2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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12689,-100,4,1,1,50,0,0
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87771,-100,4,3,1,20,0,0
88099,-100,4,3,1,10,0,0
88427,-100,4,3,1,5,0,0


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Combo2 : 65,167,72
Combo3 : 255,255,128
Combo4 : 176,38,90
Combo5 : 30,121,155

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256,60,80886,2,8,B|256:296,1,198.000007553101,2|8,2:0|0:0,0:0:0
256,258,82197,5,4,1:0:0
72,228,82853,1,0,3:0:0
100,140,83181,1,8,0:0:0
192,160,83509,2,0,B|256:180|324:160,1,132,4|8,1:0|0:0,0:0:0
412,140,84165,1,0,0:0:0
376,224,84493,6,0,B|364:296,1,66,8|4,0:0|2:0,0:0:0
290,343,84984,2,0,B|210:343,2,66,2|8|4,2:0|0:0|2:0,0:0:0
146,289,85640,2,0,B|136:224,2,66,2|8|4,2:0|0:0|2:0,0:0:0
256,192,86132,12,0,88427,0:0:0
Topic Starter
CXu

ampzz wrote:

[General]
Not a fan of the Taiko drum sound samples used within the mapset itself as this song could do so much better with use of the old standard hitsounds but that's just me.
^ Well, I'll just disagree since I don't really have any real reason other than preference.

[Easy]
  1. 00:00:230 (1) - Why does the spinner start without any sound matching it? Move it to 00:00:538-. Only use a soft clap on this spinner to match the bell/chime sound. - I swear it started there before ;_; Keeping soft whistle because clap sounds blah.
  2. 00:13:673 - Add a circle here as you have this same sound mapped only moments later at 00:14:984 -
  3. 00:14:001 (3) - Reduce by a half tick to finish on red as the sound doesn't last as long as you have mapped. - Should be fine, as ending on red would require a pause of like 3/2 or something (my math is derping), which may feel hard/awkward for a new player.
  4. 00:16:624 (6) - Would actually swap this slider out for a shorter length one with a repeat that helps blend in the guitar sound between this audio section as well.
  5. 00:19:247 (3) - Same as 00:14:001, reduce by 1/2. - Same a 14:001
  6. 00:20:230 (4) - Here and the spinner right after it sound really weird to me so here's two suggestions: - Having a bit of room between the last note before the spinner can be all right so that the spinner doesn't just suddenly jump in the face of the player. 2nd option would be blah because the short reaction time, and honestly I think the spinner is fine as it is anyway, so keeping.
    Suggestions
    1. Remove the slider and just use two circles instead.
    2. Use one circle on 00:20:230 - and start the spinner earlier on 00:20:558- instead.
    Another suggestion if you go with the second variation above - Finish the spinner on 00:21:870, get rid of the finish hitsound leaving only a clap and place a new circle on 00:22:525 - with the clap+finish.
  7. 00:26:788 - I would strongly recommend adding a circle here to help emphasise this vocal section better.
  8. 00:27:115 (1) - Reduce by one white tick.
  9. 00:28:099 - If you do the above add a beat here and use the custom hitclap on it.
  10. 00:38:919 (1) - Remove repeat. - Doesn't feel right, and the current pattern is fine with how it plays and sounds imo.
  11. 00:40:558 (2,3,4,5) - This didn't make much sense to me as the guitar riffs here don't match what you have mapped. How I would form the combos would be like so - http://puu.sh/1fprh as it starts the build up leading into your other combos. - It's more like a simplification of beats I guess. Not sure how to explain it, but it's fine imo.
  12. 00:46:788 (6) - Remove finish, nothing matches the need for it here. - There is a cymbal sound here, if you listen.
  13. 00:49:411 (6) - Same as above. - Changed to normal finish.
  14. 00:54:493 - Add a circle here to help kick the kiai off, chuck a clap onto it as well. - Starting the kiai on the downbeat is fine enough imo, and randomly having a beat with 1/2 timing would be weird (the only very few times I use 1/2 is with sliders)
  15. 01:10:066 (4,1) - I would remove these and opt for a repeat on the previous slider for this held vocal. - Notes stop following vocals here.
  16. 01:18:263 (1) - Reduce by one white tick and add a circle on 01:18:919 -. - It's not following the vocals, so it should be fine.
  17. 01:26:132 (1) - I would highly recommend ending the spinner earlier on 01:28:427- instead of the current. - That's silly imo as the sound continues to 01:29:083 -
    A personal irk is some of the slider shapes but that's just me.
[Insane]
  1. 00:54:164 (4) - Why does this last until the blue tick? Reduce it to the prior red at 00:54:493 -. - The slider is following the swooosh sound, and not the vocals.
  2. 01:22:197 (3,1) - Spinner issue as per prior difficulties. - What?
There's a few other things for this difficulty I want to nitpick at but I'll do that in-game.

Enjoyable nonetheless.
Thanks formodding \o\

Updated with Normal.
ampzz
Forgot to add this into the post but for some reason my post decided to go ass up and I can't edit it so..

Here's a higher quality .avi for the map - http://puu.sh/1fsV0
f e a r
ampzz

ampzz wrote:

[f e a r's Hard]

  • First thing's first, go and resnap everything to the correct offset. Am I missing something here, I thought it was okay, but sure I guess.
  1. 00:16:459 (1) - This sounds way too awkward using a 1/2 length slider here, replace it with one circle and have a 1/2 length slider finish on 00:16:788 - after removing the circle there. Okeee
  2. 00:20:559 (1) - End this spinner on 00:21:870 - instead adding a whistle on to it. Personally I preferred it as it was already.
  3. 00:33:018 (10) - Select this repeat slider and chuck a whistle onto it. I didn't really like it, I'll think about it.
  4. 00:48:427 (5) - This doesn't work out as you were hoping. Remove the repeat on this slider, move it over to 00:48:755 - and add circles on the previous white/red ticks, and then shape it into however you want. Hmm, it doesn't? I'll leave it as is.
  5. 01:04:329 (6,7) - Can't say I'ma fan of how this is as the offbeat slider really sounds off, correction to fix this is: I dunno about this... Personally I think it'd fit better to the drumroll, I don't really have much to say.
    [box=Suggestive Correction]
    1. Remove both of these.
    2. Place a circle on 01:04:329 (6) -
    3. Start a repeat slider lengthed at 1/2 on 01:04:493 - finishing on 01:04:820 -.
    4. Place a clap on the very beginning of this slider.
    5. Place a circle at 01:04:984 (8) - to match the vocal which is more dominant here and place a clap on it.
  6. 01:24:001 ,7,8,9,10,11,12) - Really not a fan on how this sounds/plays, try this:
    [box=Suggestive Correction]
    [list=]
  7. Remove the half length sliders 01:24:001 (5,6) - , 01:25:640 (10) - and 01:25:312 (9) - .
  8. Have a 1/1 slider start on 01:24:001 - and end at 01:24:329 -.
  9. Place a circle on 01:24:493 - and NC.
  10. Have a 1/1 slider start on 01:25:312 - and end at 01:25:640 -.
Personally I think it plays fine nonetheless, I will keep it in mind however. Thanks a lot for modding (:


Saten

Saten wrote:

[f e a r]
00:07:443 - everything behind this should use 40% vol okissu
would also be nice if you used muted slider slides as well
00:06:623 (5,6) - you are evil :o ):
00:23:181 (1) - finish on head
00:49:410 (1) - ^
00:54:493 (1) - whistle
01:23:510 (4) - finish on head
01:24:329 (6) - clap on tail
01:24:656 (7) - finish on head and remove clap
01:25:312 (9) - ^
01:26:131 (1) - silence the spinner from the beginning instead? You'll still hear the loud bonuses as the song fades out ALL FIXED NYA


Good luck /o/ tyty \o\

@B2IN no change, sorry

Thanks a lot for modding guys!
Topic Starter
CXu
Updated with changes in Hard and the new video. reDL if you care.
Mapian101
Love it.! <3
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