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Aoi Eir - INNOCENCE (TV Size) [Osu|Taiko]

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Stefan
hue

Disable the Letterboxes.

[Muzukashii]
00:03:509 (2) - k
00:04:820 (3) - d
00:08:427 (7) - k
00:35:640 (111,112) - k
01:01:378 - Circle with d
01:12:197 (283) - ^

[Oni]
00:08:427 (2) - k
00:14:493 - Circle with d?
00:48:755 (131,132,133,134,135,136,137) - I personally don't like the Stream at this Part. Make something similar like 00:44:165 (111,112,113,114,115,116,117,118,119,120,121)

Well nothing much to find. :)
BeatofIke
Good Map! Nothing found. STAR~
Star Stream
From my queue


[Easy]
  1. 00:15:312 (5) - NC it to be easier to read? a bit hard to read in 'Easy' diff now
  2. 01:20:886 (1) - doesn't fit well with the music and hard to play, i highly recommend to replace it with a slider

[Normal]
  1. 00:27:771 (2) - maybe follow vocal? its rhythm is a bit weird now imo
  2. 00:37:607 (1) - i think there's no reason to NC it
  3. 00:43:509 - clap fits better imo
[Hard]
  1. 00:00:886 (1,2) - wrong beat here, they acutally should be like this, listen it carefully in 25%
  2. 00:06:624 (5) - really don't think it fits well, i'd just put a circle on there
  3. 00:22:525 (1,2) - with the music, ctrl+g would make sense imo
  4. 00:23:181 (1) - are you following vocal now? then shorten it to 00:23:837 - plz.
  5. 00:51:214 (1) - its arrow is overlapped by 3's hitburst, can you move it to somewhere
  6. 00:51:706 (2) - a bit weird beat with a slider here for me, 2 circles would make sense imo
  7. 01:12:853 (3) - clap would fit imo
  8. 01:20:066 - ^
  9. 01:22:689 (1) - too sharp jump, can you use 1.6x or at least 1.8x here plz?
[Insane]
  1. 00:14:328 (5) - there's no reason to use 3/4 here, use 1/1 plz
  2. 00:16:951 (4) - ^
With the Insane diff, i think you'd better add an easier Insane diff for diff spread. you may know it's pretty hard now

Good luck with rank~
Topic Starter
CXu

Star Stream wrote:

From my queue


[Easy]
  1. 00:15:312 (5) - NC it to be easier to read? a bit hard to read in 'Easy' diff now - Sure.
  2. 01:20:886 (1) - doesn't fit well with the music and hard to play, i highly recommend to replace it with a slider - I think the spinner fits the same way I think the spinning pattern I have in Insane fits this part :p

[Insane]
  1. 00:14:328 (5) - there's no reason to use 3/4 here, use 1/1 plz - These have grown on me, so I'd like to keep them.
  2. 00:16:951 (4) - ^ - ^
With the Insane diff, i think you'd better add an easier Insane diff for diff spread. you may know it's pretty hard now - Mmm, I'd say the only part that's really harder than a regular insane is the jump-part in the middle, which I intended to make harder anyway (same in [Easy]) so I think the diffspread is fine, and that the Insane diff is all right in difficulty

Good luck with rank~
Thanks for modding! :D
rEdo
[General]
TIMING CHECK:
913, 183.00 BPM
7458, 183.00 BPM

you lack a custom drum-hitnormal, thus your hitsounds are blending with my custom hitsounds and that sounds kinda meh


[Easy]
00:00:558 (1) - start it at the big white tick
00:16:624 (6,1) - swap new combos
01:19:574 (1) - unnecessary NC
you suck at mapping easies

[NoHitter's Normal]
00:17:935 (1,2) - I could complain about that being not centered, but I guess you can't do anything against that :P
00:37:607 (1) - this new combo doesn't really fit
nothing really to be honest, that's a honest difficulty you've got there.

[f e a r's Hard]
00:00:886 (1,2,3) - I don't want to be bitchy here, but that part doesn't really fit the song.
00:14:984 (1) - place it a bit further, click on green (6) and take a look at the upper-right corner of the window
00:14:984 (1,2) - and yeah, avoid to use new combos like that. it's rather recommended to start them whenever you're starting a new pattern. for now, just swap them over here
01:25:148 (8,9,10) - that doesn't fit the song, don't you think a longer slider like that (7) one would fit a lot better here?

[Insane]
00:45:147 (1) - you should move this a lot to the right
Topic Starter
CXu

rEdo wrote:

[General]
TIMING CHECK:
913, 183.00 BPM
7458, 183.00 BPM
^I'll fix this in a bit
you lack a custom drum-hitnormal, thus your hitsounds are blending with my custom hitsounds and that sounds kinda meh
^Sure I'll add one, inb4 remove cuz unnecessary.

[Easy]
00:00:558 (1) - start it at the big white tick - But the sound starts on the not-big white tick D:
00:16:624 (6,1) - swap new combos - That would result in a shooort combo.
01:19:574 (1) - unnecessary NC - Removed
you suck at mapping easies - <3

[Insane]
00:45:147 (1) - you should move this a lot to the right - Intentional. Same as 00:47:115 (2,1)
Thanks for modding =w=b
Topic Starter
CXu
~* Changed timing to: *~
BPM 183 & Offset -403
BPM 183 & Offset 7453

If you can't fix the timing or something, just ask me to do it :P
Kawayi Rika
I'll mod this map soon,first check taiko mods pls ~ ;)

EDIT : OK, if you ready send me a from pm.
Topic Starter
CXu
Yay! ww
I have to wait for MMzz, f e a r and NoHitter to check and fix their diffs, so might need to wait a bit though, hope that's all right =w="
Stefan
Just want to leave this here: Did MMzz took something from my Mod?
nvm
MMzz

Stefan wrote:

hue

Disable the Letterboxes.

[Muzukashii]
00:03:509 (2) - k No, I would like to keep my d d k k pattern I have for the sake of design.
00:04:820 (3) - d See Oni.
00:08:427 (7) - k Alright.
00:35:640 (111,112) - k No, I'm not very sure why there should be a k here.
01:01:378 - Circle with d Alright.
01:12:197 (283) - ^ No, I don't want to flood this section when the drum beat it just going d d k d d k.

[Oni]
00:08:427 (2) - k No, I reserved the k just for the 1 snare note. (00:09:247 (4) - )
00:14:493 - Circle with d?No, the drum beat is only going d d k d d k if you listen, so there is not need to map past that constantly.
00:48:755 (131,132,133,134,135,136,137) - I personally don't like the Stream at this Part. Make something similar like 00:44:165 (111,112,113,114,115,116,117,118,119,120,121) This stream fits the song almost perfectly I would need more of an explanation before I consider changing it.

Well nothing much to find. :)
Ty for the mod.

Muzukashii: http://puu.sh/1hzzC
Oni: There were no changes. P:
NoHitter

Star Stream wrote:

[Normal]
  1. 00:27:771 (2) - maybe follow vocal? its rhythm is a bit weird now imo Following the beat sounds fine too. Its also for consistency since in the slow part, I mapped to the beat.
  2. 00:37:607 (1) - i think there's no reason to NC it Reworked the combo.
  3. 00:43:509 - clap fits better imoSounds too noisy IMO.

rEdo wrote:

[NoHitter's Normal]
00:17:935 (1,2) - I could complain about that being not centered, but I guess you can't do anything against that :P Yep xD
00:37:607 (1) - this new combo doesn't really fit Same as above mod. Reworked it.
nothing really to be honest, that's a honest difficulty you've got there.
Thanks to all!
Also fixed timing

Updated
osu file format v10

[General]
AudioFilename: SAOP2.mp3
AudioLeadIn: 2000
PreviewTime: 54329
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 15963,82027
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:INNOCENCE (TV Size)
TitleUnicode:INNOCENCE (TV Size)
Artist:Aoi Eir
ArtistUnicode:Aoi Eir
Creator:CXu
Version:NoHitter's Normal
Source:Sword Art Online
Tags:SAO Aincrad ALfheim Online ALO kirigaya kazuto kirito Yuuki Asuna Lyfa Suguha Yui OP Opening 2 2nd f_e_a_r NoHitter MMzz
BeatmapID:183493
BeatmapSetID:61401

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.32
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Ididntfeellikeusingabgthatspoilsthestorymorethannecessarysohereisanasunaxkiritoonefrombeforeaincraddisappears.png"
Video,320,"SAOP2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-403,327.868852459016,4,2,2,5,1,0
2219,-133.333333333333,4,2,2,30,0,0
7453,327.868852459016,4,3,1,50,1,0
7453,-133.333333333333,4,3,1,50,0,0
10076,-133.333333333333,4,3,1,60,0,0
12699,-100,4,1,1,50,0,0
13354,-100,4,3,1,60,0,0
20567,-133.333333333333,4,2,1,40,0,0
23190,-200,4,2,2,40,0,0
28108,-133.333333333333,4,3,1,60,0,0
28436,-100,4,3,1,60,0,0
33682,-133.333333333333,4,2,2,60,0,0
38272,-100,4,3,1,65,0,0
44174,-133.333333333333,4,3,1,60,0,0
52043,-133.333333333333,4,2,2,60,0,0
54010,-100,4,2,2,70,0,0
54665,-100,4,3,1,80,0,1
64829,-100,4,3,1,80,0,0
65157,-100,4,3,1,80,0,1
75649,-100,4,3,1,70,0,1
80895,-133.333333333333,4,3,1,70,0,1
82206,-100,4,1,1,60,0,0
83190,-100,4,3,1,30,0,0
83518,-100,4,3,1,60,0,0
86469,-100,4,3,1,50,0,0
86797,-100,4,3,1,50,0,0
87124,-100,4,3,1,40,0,0
87452,-100,4,3,1,30,0,0
87780,-100,4,3,1,20,0,0
88108,-100,4,3,1,10,0,0
88436,-100,4,3,1,5,0,0


[Colours]
Combo1 : 231,177,67
Combo2 : 65,167,72
Combo3 : 255,255,128
Combo4 : 176,38,90
Combo5 : 30,121,155

[HitObjects]
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208,352,10075,6,0,B|312:352,1,99.0000037765504,4|8,1:0|0:0,0:0:0
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126,81,32698,1,8,0:0:0
210,41,33026,1,2,2:0:0
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386,80,33682,6,4,B|362:148|430:216|499:193,1,198.000007553101,4|2,0:0|0:0,0:0:0
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444,172,42862,2,0,B|308:172,2,132,2|8|2,2:0|0:0|2:0,0:0:0
340,52,44174,5,4,3:0:0
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108,56,45485,2,4,B|43:88|43:184|108:216,1,198.000007553101,2|4,2:0|2:0,0:0:0
196,296,46797,5,4,3:0:0
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Topic Starter
CXu
Well then, time to wait for f e a r to finish his LoL tournament =3=
Updated everything else for now!
Wreath
i like this~

☆~

good luck :oops:
f e a r
Star Stream

Star Stream wrote:

From my queue

[Hard]
  1. 00:00:886 (1,2) - wrong beat here, they acutally should be like this, listen it carefully in 25% Fixed
  2. 00:06:624 (5) - really don't think it fits well, i'd just put a circle on there No change
  3. 00:22:525 (1,2) - with the music, ctrl+g would make sense imo I didn't understand this.
  4. 00:23:181 (1) - are you following vocal now? then shorten it to 00:23:837 - plz.
  5. 00:51:214 (1) - its arrow is overlapped by 3's hitburst, can you move it to somewhere I'm fairly sure that you'd be able to catch the repeat slider. No change
  6. 00:51:706 (2) - a bit weird beat with a slider here for me, 2 circles would make sense imo Meh, it's fine imo + I think this one was weirder..
  7. 01:12:853 (3) - clap would fit imo Yeah
  8. 01:20:066 - ^ ^
  9. 01:22:689 (1) - too sharp jump, can you use 1.6x or at least 1.8x here plz? I think it's fine as it is.
Good luck with rank~

rEdo

rEdo wrote:

[f e a r's Hard]
00:00:886 (1,2,3) - I don't want to be bitchy here, but that part doesn't really fit the song. ? I think it's fine
00:14:984 (1) - place it a bit further, click on green (6) and take a look at the upper-right corner of the window
00:14:984 (1,2) - and yeah, avoid to use new combos like that. it's rather recommended to start them whenever you're starting a new pattern. for now, just swap them over here
01:25:148 (8,9,10) - that doesn't fit the song, don't you think a longer slider like that (7) one would fit a lot better here? Well not really, but I'll change it... All fixed (:
Kawayi Rika
Hi ~ CXu ~ :)

My mod here for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Inconsistency in tags,pls check osu file and fix.
  2. Remove Letterbox during breaks.
  3. I guess last spinner end to 01:28:764 is much better.

[Insane]


  1. 00:54:665 - Unsanpped kiai time point.
  2. 01:22:206 - ^

[f e a r's Hard]


  1. 00:00:853 (1,2) - If you change a slider much better with start.
  2. 00:34:665 (3) - Change curved slider looks better,here is code.
    92,108,34665,2,0,B|60:120|36:148,1,64,2|0,0:0|0:0,0:0:0

[NoHitter's Normal]


  1. Change kiai time,same as other diff?
  2. 00:00:908 (1) - Start on 00:00:580.
  3. 00:28:764 (1,2) - Make perfect symmetry to here.
  4. 01:09:420 (4,5) - ^

[Easy]


  1. 00:20:895 (1) - Add whistle.
  2. 00:52:043 (4) - Should extend to 00:53:026.

That's all i can find ~ really awesome map and nice song >_<

Call me back recheck ~ when you are ready ~
;)
NoHitter
Thanks Rika!

Fixed all except for the kiai. Guest diffs are allowed to have different kiai and IMO having it refountain is better.
(I would suggest that all other diffs place the refountain actually instead of removing mine xD)

Updated
osu file format v10

[General]
AudioFilename: SAOP2.mp3
AudioLeadIn: 2000
PreviewTime: 54329
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 15963,82027
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:INNOCENCE (TV Size)
TitleUnicode:INNOCENCE (TV Size)
Artist:Aoi Eir
ArtistUnicode:Aoi Eir
Creator:CXu
Version:NoHitter's Normal
Source:Sword Art Online
Tags:SAO Aincrad ALfheim Online ALO kirigaya kazuto kirito Yuuki Asuna Lyfa Suguha Yui OP Opening 2 2nd f_e_a_r NoHitter MMzz
BeatmapID:183493
BeatmapSetID:61401

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.32
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Ididntfeellikeusingabgthatspoilsthestorymorethannecessarysohereisanasunaxkiritoonefrombeforeaincraddisappears.png"
Video,320,"SAOP2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-403,327.868852459016,4,2,2,5,1,0
2219,-133.333333333333,4,2,2,30,0,0
7453,327.868852459016,4,3,1,50,1,0
7453,-133.333333333333,4,3,1,50,0,0
10076,-133.333333333333,4,3,1,60,0,0
12699,-100,4,1,1,50,0,0
13354,-100,4,3,1,60,0,0
20567,-133.333333333333,4,2,1,40,0,0
23190,-200,4,2,2,40,0,0
28108,-133.333333333333,4,3,1,60,0,0
28436,-100,4,3,1,60,0,0
33682,-133.333333333333,4,2,2,60,0,0
38272,-100,4,3,1,65,0,0
44174,-133.333333333333,4,3,1,60,0,0
52043,-133.333333333333,4,2,2,60,0,0
54010,-100,4,2,2,70,0,0
54665,-100,4,3,1,80,0,1
64993,-100,4,3,1,80,0,0
65157,-100,4,3,1,80,0,1
75649,-100,4,3,1,70,0,1
80895,-133.333333333333,4,3,1,70,0,1
82206,-100,4,1,1,60,0,0
83190,-100,4,3,1,30,0,0
83518,-100,4,3,1,60,0,0
86469,-100,4,3,1,50,0,0
86797,-100,4,3,1,50,0,0
87124,-100,4,3,1,40,0,0
87452,-100,4,3,1,30,0,0
87780,-100,4,3,1,20,0,0
88108,-100,4,3,1,10,0,0
88436,-100,4,3,1,5,0,0


[Colours]
Combo1 : 231,177,67
Combo2 : 65,167,72
Combo3 : 255,255,128
Combo4 : 176,38,90
Combo5 : 30,121,155

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340,52,44174,5,4,3:0:0
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f e a r

Kawayi Rika wrote:

My mod here for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[f e a r's Hard]


  1. 00:00:853 (1,2) - If you change a slider much better with start.
  2. 00:34:665 (3) - Change curved slider looks better,here is code. Fixed everything (:
    92,108,34665,2,0,B|60:120|36:148,1,64,2|0,0:0|0:0,0:0:0
Thanks for mod!
Topic Starter
CXu

Kawayi Rika wrote:

Hi ~ CXu ~ :) - Hi~ :)

My mod here for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Inconsistency in tags,pls check osu file and fix.
  2. Remove Letterbox during breaks.
  3. I guess last spinner end to 01:28:764 is much better.

[Insane]


  1. 00:54:665 - Unsanpped kiai time point.
  2. 01:22:206 - ^

[Easy]


  1. 00:20:895 (1) - Add whistle.
  2. 00:52:043 (4) - Should extend to 00:53:026.
^Why did I even quote this post; fixed everything xD.

That's all i can find ~ really awesome map and nice song >_< - >.<~

Call me back recheck ~ when you are ready ~
;)
I hope NoHitter won't kill me for extending his spinner to 01:28:764, or f e a r for adding another kiai fountain :oops:
I thiiiiink everything have been fixed right and stuff! Thanks for modding! :D
Kawayi Rika
OK ~ Good job ~

Here you go :3




EDIT : Rechecked and bubble back ~
Topic Starter
CXu
Weeeeee~~
NoHitter
The spinner is fine.
Flower
Hi~ mod from the queue~
Only unrankable stuff marked. others are all suggestions, you can choose to take or not.

[Easy]
00:03:531 (1) - The piano hit is so weak that cannot be the reason to place it here, as beginners will often mis-hit it on 00:03:367. You should either place the note here or change it to a slider.
00:06:154 (3) - ^
00:20:895 (1) - relatively short spinner. the next note start at 00:23:190 which make the beginners confusing on handling the spinner. you can put note at 00:21:223 ,00:21:879 and 00:22:534 instead.
00:26:797 (1) - The stack is confusing. I suggest you put it further, at least like this
00:31:715 (2) - confusing. the vocal is on 00:31:551 and the downbeat here is not significant. beginners are not able to find out the regularity. suggest add note at 00:31:387 and 00:32:043 .

[Normal]
This level must have been easier than CXu's Easy?
00:03:531 (1,2) - Same as easy. A bit strange. suggest adding a note at 00:03:859
00:06:810 (6) - neither on vocal nor on drum. suggest moving to 00:06:646
00:31:387 (2,3) - unnecessary to put the sliders like that. suggestion:
01:25:649 (5) - confusing jump :O

[Hard]
00:16:469 (1,2,3,4) - imo, it flows better if the notes are put like this
00:20:567 (1) - better end at 00:21:879
00:23:190 (1) - shape not quite good.
SPOILER

392,120,23190,6,0,B|416:200|416:200|392:272,1,160,6|0,0:0|0:0,0:0:0
00:46:141 (6) - ^
SPOILER

256,72,46141,2,0,B|176:56|96:68,2,160,4|4|4,0:0|0:0|0:0,0:0:0
00:45:157 (3,4,5,6) - not quite neat. since it's hard level you can put it like this
00:47:124 (1,2,3,4,5) - since you are using Ctrl+H then fix it with the previous suggestion.
00:48:436 - delete finish.
01:13:026 (1) - better end at 01:14:174 and the next 01:14:174 (1) - start at 01:14:338 ,and 01:14:502 (2) - delete, add note at 01:14:666
01:22:698 (1) - make a slowdown slider here?

[Insane]
00:02:055 (1,2,3) - significantly DS inconsistency?
00:10:567 (2,3,4,5,6) - note quite neat... put a circle anywhere and use its approach circle as a reference (recently Niva taught me xD) then delete the reference circle
00:11:878 (2) - don't forget the stack
00:28:108 (4) - alternative: put a bit further following DS. if so, add NC
00:49:009 (2) - suggest delete
00:49:911 (3,6) - stack with 00:49:091 (3) - ?

[Taiko Muzukashii]
No difficulty spread. Muzukashii level is not easy enough for inexperienced taikoers. Remove streams like xxxxo in 00:43:847 (145,146,147,148,149) , and some of the compact triplets.

[Taiko Oni]
00:02:219 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - same as Muzukashii is ok. The combination is confusing.
00:39:912 (82) - x
00:40:075 (83) - remove
00:40:239 - add o
Topic Starter
CXu

Flower wrote:

Hi~ mod from the queue~
Only unrankable stuff marked. others are all suggestions, you can choose to take or not.

[Easy]
00:03:531 (1) - The piano hit is so weak that cannot be the reason to place it here, as beginners will often mis-hit it on 00:03:367. You should either place the note here or change it to a slider.
00:06:154 (3) - ^ - I'd say they're a good enough reason to place a note there, as well as hitting 1/1 being easier than hitting 1/2.
00:20:895 (1) - relatively short spinner. the next note start at 00:23:190 which make the beginners confusing on handling the spinner. you can put note at 00:21:223 ,00:21:879 and 00:22:534 instead. - Mmm, the spinner is long enough for auto to 8k it, and the slider after it is close enough to the center imo.
00:26:797 (1) - The stack is confusing. I suggest you put it further, at least like this - Well, unless this is some aeofiheoarih unrankable thing for Easy, I'd like to keep it, since I like the "meaningful pause"-ish feel :p
00:31:715 (2) - confusing. the vocal is on 00:31:551 and the downbeat here is not significant. beginners are not able to find out the regularity. suggest add note at 00:31:387 and 00:32:043 . - Mapping to the vocals would be more confusing imo, and having 10 1/1 notes right after each other is more than I want to do in an easy, which is why I did it like this.

[Insane]
00:02:055 (1,2,3) - significantly DS inconsistency? - What?
00:10:567 (2,3,4,5,6) - note quite neat... put a circle anywhere and use its approach circle as a reference (recently Niva taught me xD) then delete the reference circle - I really don't think this is very important, and it plays fine already.
00:11:878 (2) - don't forget the stack - ^
00:28:108 (4) - alternative: put a bit further following DS. if so, add NC - ? This is fine even according to distance snap (1.0x).
00:49:009 (2) - suggest delete - That would be kinda silly, since there is clearly a drumsound there :(
00:49:911 (3,6) - stack with 00:49:091 (3) - ? - Well, it's almost unnoticable, so I guess it should be fine :P
No changes for now, but thanks for modding anyway! :D I'll see if the other people want to change anything~
f e a r

Flower wrote:

Hi~ mod from the queue~
Only unrankable stuff marked. others are all suggestions, you can choose to take or not.


[Hard]
00:16:469 (1,2,3,4) - imo, it flows better if the notes are put like this Done
00:20:567 (1) - better end at 00:21:879 I don't think so..
00:23:190 (1) - shape not quite good. Added
SPOILER

392,120,23190,6,0,B|416:200|416:200|392:272,1,160,6|0,0:0|0:0,0:0:0
00:46:141 (6) - ^ Noh
SPOILER

256,72,46141,2,0,B|176:56|96:68,2,160,4|4|4,0:0|0:0|0:0,0:0:0
00:45:157 (3,4,5,6) - not quite neat. since it's hard level you can put it like this
00:47:124 (1,2,3,4,5) - since you are using Ctrl+H then fix it with the previous suggestion.
00:48:436 - delete finish.
01:13:026 (1) - better end at 01:14:174 and the next 01:14:174 (1) - start at 01:14:338 ,and 01:14:502 (2) - delete, add note at 01:14:666
01:22:698 (1) - make a slowdown slider here? ^no change, I feel they're fine as they are.
Thanks for the mod (:!
Topic Starter
CXu
*pop*
NoHitter

Flower wrote:

[Normal]
This level must have been easier than CXu's Easy? There are 1/2's :/
00:03:531 (1,2) - Same as easy. A bit strange. suggest adding a note at 00:03:859 Don't want to add a 1/1 yet considering this is a slow part.
00:06:810 (6) - neither on vocal nor on drum. suggest moving to 00:06:646 You can hear the piano there. Plus it's a 1/1 rhythm.
00:31:387 (2,3) - unnecessary to put the sliders like that. suggestion: The current one plays better and emphasizes the vocals at 00:32:207.
01:25:649 (5) - confusing jump :O I disagree. It's readable goes well with the song.
Thanks but no changes for now.
Topic Starter
CXu
Actually, might as well fix that stacking thing in Insane now that I popped the bubble anyway.
MMzz

Flower wrote:

[Taiko Muzukashii]
No difficulty spread. Muzukashii level is not easy enough for inexperienced taikoers. Remove streams like xxxxo in 00:43:847 (145,146,147,148,149) , and some of the compact triplets. I'm sorry but last I looked Muzukashii means difficult/hard, it's not for totaly inexperienced players.

[Taiko Oni]
00:02:219 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - same as Muzukashii is ok. The combination is confusing. If you could explain why it's confuseing that would be great.
00:39:912 (82) - x No, I would rather keep my current patterns for this section unless you have a reason I should change it.
00:40:075 (83) - remove ^
00:40:239 - add o ^
No changes.
kriers
pop? Srsly POP!? I'll compensate with 2 stars ok?
Andrea
[NoHitter's Normal]

OD +1 would be better.


[f e a r's Hard]

00:07:452 (1) - Unsnapped.

And yeah, I guess that's all (:
Topic Starter
CXu

NoHitter wrote:

I've talked with Andrea over his mod for my Normal.
He says it's fine even if I don't increase OD.
Fixed the unsnapped note. Thanks Andrea~~
Andrea
Yay, let's go.

Ranked~
Topic Starter
CXu
:D Yay
[Epicz]
congratz
alacat
congrats ~ CXu :oops:
Kawayi Rika
Yap ~! omedeto CXu ~ :D
Stefan
Nice.
kurohana
Congratz ^^
S o r d a
wow so fast got ranked
congratz CXu!
YTYuyu
wow like 2 episodes in and it got ranked D:. congratz ;)
Konei
Ranked, cool ~

Gratz :D
Archeage
Congratz~ Cxu!
I can play for this map but I am going to school :(
Saten
Gratz :3

I tried to HL you in #skandi few hours ago, but I guess you didn't join that channel~
Kanari
Congrats ~
NoHitter
Congrats :)
mintong89
GRATZ~ :)
KuronumaSawako

mintong89 wrote:

GRATZ~ :)
Quilt
congratz xD and too fast lol
Kert
CXute ist so speedy~~
/gratz/:D
dragonpup
easy mapp!!! :)
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