forum

Aoi Eir - INNOCENCE (TV Size) [Osu|Taiko]

posted
Total Posts
92
Topic Starter
CXu
This beatmap was submitted using in-game submission on 24. oktober 2012 at 21:07:37

Artist: Aoi Eir
Title: INNOCENCE (TV Size)
Source: Sword Art Online
Tags: SAO Aincrad ALfheim Online ALO kirigaya kazuto kirito Yuuki Asuna Lyfa Suguha Yui OP Opening 2 2nd f_e_a_r NoHitter MMzz
BPM: 183
Filesize: 22410kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2,79 stars, 107 notes)
  2. f e a r's Hard (4,99 stars, 210 notes)
  3. Insane (5 stars, 289 notes)
  4. MM's Taiko Muzukashii (4,94 stars, 351 notes)
  5. MM's Taiko Oni (4,94 stars, 449 notes)
  6. NoHitter's Normal (3,74 stars, 121 notes)
Download: Aoi Eir - INNOCENCE (TV Size)
Download: Aoi Eir - INNOCENCE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Yeah, cuz I can.
~* A new video was added at October 16th, so if you care, reDL *~

If it's not obvious:
--
[Easy] - Me (Done)
[NoHitter's Normal] - NoHitter (Done)
[f e a r's Hard] - f e a r (Done)
[Insane] - Me (JUMPS ok)
[MM's Taiko Muzukashii] - MMzz (Done)
[MM's Taiko Oni] - MMzz (Done)
f e a r
http://puu.sh/1eACc

I'm still somewhat sad that you beat me to it qq. I'll hitsound it tomorrow, I'm somewhat tired atm.
Boke
Kuria
2nd
also change your bg image pls, it's a bit less eye-caching imo :D :D :D
/me runs
kriers
did a review on CXu's insane on irc.

[f e a r's Hard]

Approach Rate +1 Slider Velocity (1,6) er for høy for AR7.

00:02:027 (1) - denne er overflødig. Bedre å fjerne den og gi litt pause frem til vokalen.
00:04:486 (4) - liker ikke at slideren følger vokalen først etter førte return. Man blir usikker på hva slideren egentlig forsøker å følge. Det vil nok være bedre med en note, og så en kort pause og heller legge til en slider på 00:04:814


00:06:617 (5) - denne kommer rett og slett for tidlig. Flytt slideren til 00:06:287 og legg til en vanlig note i tomrommet.
00:20:552 (1) - denne spinneren bør ende på 00:22:191
00:26:781 (8) - fiks slik at denne sirkelen dekker over slideren skikkelig og legg til NC her
01:25:961 (1) - flytt denne spinneren frem til 01:25:961 og legg til en ny note i tomrommet.

Gogo hitsounds ;p

Lykke til /o/
MarvinRawr
Lag en for normal! Er ikke så god enda :)
f e a r

kriers wrote:

did a review on CXu's insane on irc.

[f e a r's Hard]

Approach Rate +1 Slider Velocity (1,6) er for høy for AR7. hoi

00:02:027 (1) - denne er overflødig. Bedre å fjerne den og gi litt pause frem til vokalen. Den er på starten av ''ka'' så idk, but okay, jeg er ikke helt sikker lol.
00:04:486 (4) - liker ikke at slideren følger vokalen først etter førte return. Man blir usikker på hva slideren egentlig forsøker å følge. Det vil nok være bedre med en note, og så en kort pause og heller legge til en slider på 00:04:814 Denne ble jeg ganske conflicted med.. Slideren følger vokalene så det holder, nesten alle notene gjør det i starten pga no beat, opt to change.


00:06:617 (5) - denne kommer rett og slett for tidlig. Flytt slideren til 00:06:287 og legg til en vanlig note i tomrommet.
00:20:552 (1) - denne spinneren bør ende på 00:22:191
00:26:781 (8) - fiks slik at denne sirkelen dekker over slideren skikkelig og legg til NC her ^yesyes
01:25:961 (1) - flytt denne spinneren frem til 01:25:961 og legg til en ny note i tomrommet.Denne var litt vrang å skjønne men tror jeg fikk det med meg (:

Gogo hitsounds ;p yessir \o

Lykke til /o/ tyty!
NoHitter
Here's my Normal: http://puu.sh/1f5a3
CSY the corrupt
[Insane]

00:02:525 - add whistle
00:05:640 - remove whistle
00:06:296 - add whistle
00:14:328 (5) - end in 00:14:493 Dynamic? I dont know how to say, but feel better :D
00:16:951 (4) - end in 00:17:115 ^
00:54:164 (4) - end in 00:54:493
01:00:394 (2) - ctrl+G
01:01:213 (1) - ^
01:00:886 (3,4) - move to x:144 y:108
01:26:132 (1) - start at 01:26:132 end in 01:29:083

[Hard]

00:02:689 (2) - add whistle in 00:03:017
00:04:001 - remove whistle
00:05:640 (2) - ^
00:06:459 (4) - ^
00:06:623 (5,6) - a little complex, just a slider is better ->http://puu.sh/1fabD, and add whistle in 00:06:624 and 00:06:788
00:08:426 (3) - remove clap and add whistle
00:22:689 (2) - add finish
00:25:312 - remove this whistle
00:25:476 (6) - add whistle in begin and end
00:26:787 (1) - remove whistle
00:27:607 (4) - add whistle in begin
00:46:788 - remove finish
00:49:083 - ^
00:50:066 - add clap
00:50:394 (4) - remove clap

[Normal]

fine

[Easy]

00:13:345 - remove whistle
00:40:886 (3) - remove whistle in begin



All just suggest<3
Topic Starter
CXu

CSY the corrupt wrote:

[Insane]

00:02:525 - add whistle - I think this is fine, feels like too many whistles otherwise ><
00:05:640 - remove whistle - Done
00:06:296 - add whistle - Same as 02:525
00:14:328 (5) - end in 00:14:493 Dynamic? I dont know how to say, but feel better :D
00:16:951 (4) - end in 00:17:115 ^
00:54:164 (4) - end in 00:54:493
^ Bah D: If more people complain I'll fix that stuff, but personally I like how it plays for some reason :<
01:00:394 (2) - ctrl+G
01:01:213 (1) - ^
^ These are more or less intentional, with the jump and all, so keeping it as it is.
01:00:886 (3,4) - move to x:144 y:108 - ^
01:26:132 (1) - start at 01:26:132 end in 01:29:083 - ? Doesn't it do that already :? Ah, at :050, sure done!

[Easy]

00:13:345 - remove whistle
00:40:886 (3) - remove whistle in begin
^Sure to both.


All just suggest<3
Thanks~~ <3
f e a r

CSY the corrupt wrote:

[Hard]

00:02:689 (2) - add whistle in 00:03:017
00:04:001 - remove whistle
00:05:640 (2) - ^
00:06:459 (4) - ^ All okeee
00:06:623 (5,6) - a little complex, just a slider is better ->http://puu.sh/1fabD, and add whistle in 00:06:624 and 00:06:788 Yeah thought so, I'll add the slider, but I love the original piano sound from there so I won't add the hitsounds there. Opt to change.
00:08:426 (3) - remove clap and add whistle
00:22:689 (2) - add finish
00:25:312 - remove this whistle
00:25:476 (6) - add whistle in begin and end
00:26:787 (1) - remove whistle
00:27:607 (4) - add whistle in begin ^yeee all fixed
00:46:788 - remove finish I don't really want to do this, I think it helps the buildup a bit.. I'll keep it in mind though.
00:49:083 - ^ ^
00:50:066 - add clap
00:50:394 (4) - remove clap okkeesssuuuu~


All just suggest<3 Thanks for mod <3 http://puu.sh/1feUe
Saten
[Insane]
Slider tick 2? Easier to justify the speed changes and such imo
Add muted slider-slides on all sets so you dont have to silence some notes such as 00:54:164 (4) -
And the slide-sounds are kinda noticeable sometimes, not much but still~
00:07:443 (1) - finish on head
00:08:754 (1) - ^ (soft)
00:10:066 (1,2) - I think this spacing is too close because of the previous spacing on 00:09:246 (2,3,4,1) -
00:20:558 (1) - finish on head
00:30:722 (3) - finish on repeat
00:32:197 (7) - finish on head
00:41:541 (1) - ^
00:42:689 (4) - ^
00:46:131 (1) - clap
00:46:460 (2) - clap and remove finish
00:51:378 (9) - soft finish on end
00:52:034 (2) - remove finish on head
00:59:902 (1) - whistle on head
01:01:213 (1) - ^ soft
01:02:525 (1) - Normal finish doesn't really fit imo
01:04:164 (3) - clap instead of whistle
01:10:230 (9) - remove whistle
01:22:033 (2) - clap

[f e a r]
00:07:443 - everything behind this should use 40% vol
would also be nice if you used muted slider slides as well
00:06:623 (5,6) - you are evil :o
00:23:181 (1) - finish on head
00:49:410 (1) - ^
00:54:493 (1) - whistle
01:23:510 (4) - finish on head
01:24:329 (6) - clap on tail
01:24:656 (7) - finish on head and remove clap
01:25:312 (9) - ^
01:26:131 (1) - silence the spinner from the beginning instead? You'll still hear the loud bonuses as the song fades out

[NH]
AR5? Feels much better with the velocity you're using
00:07:443 (1) - normal finish on head
00:08:755 (3) - ^
00:10:066 (1) - ^
00:20:558 (1) - clap
00:23:181 (1) - finish on head
00:31:870 (3) - finish on end
00:44:165 (1) - normal finish
00:46:788 (1) - soft finish
00:49:411 (1) - finish
01:08:591 (2) - finish doesn't really fit here
01:19:902 (4) - clap on start & end

[Easy]
00:20:558 - 10% louder?
00:31:050 (1) - finish
00:33:017 (5) - soft finish on tail
00:46:132 (4) - clap
00:46:460 (5) - clap and remove finish
00:48:755 (4) - clap
00:48:919 - I think you can remove this timing section
00:49:083 (5) - clap and remove finish
01:10:394 (1) - soft feels somewhat better


Good luck /o/
B2IN
Hi ~ CXu :3

[General]
this offset is some early.try to change the offset by -409.
[Easy]
:D
[NoHitter's Normal]
00:06:788 (6) - try to change the 1/2 slider,then move to 00:06:624.

[f e a r's Hard]
00:53:508 (1) - this note is too close to the spinner. therefore end the spinner till 00:53:017, then add the note to 00:53:345.
01:22:689 (1) - remove the NC and add the NC to 01:23:510 (4) .
[Insane]
00:31:705 (5) - i recommend you to the NC.

gl !
Topic Starter
CXu

Saten wrote:

^Wafuu~ nanodesu!
[Insane]
Slider tick 2? Easier to justify the speed changes and such imo - Mmm, unless it's completely necessary, I think I'll let it stay on tick 1. I don't find tick2 to fit much; the ticks just sound out of place for me :< And about the speed changes, most of the time I think they're intuitive enough, so I hope they're all right xD
Add muted slider-slides on all sets so you dont have to silence some notes such as 00:54:164 (4) - - This is silenced because of the end-point too, so it'd have to be muted anyway, and I like the slidersounds for the louder parts though~
And the slide-sounds are kinda noticeable sometimes, not much but still~
00:07:443 (1) - finish on head
00:08:754 (1) - ^ (soft)
00:10:066 (1,2) - I think this spacing is too close because of the previous spacing on 00:09:246 (2,3,4,1) -
00:20:558 (1) - finish on head
00:30:722 (3) - finish on repeat
00:32:197 (7) - finish on head
00:41:541 (1) - ^
00:42:689 (4) - ^
00:46:131 (1) - clap
00:46:460 (2) - clap and remove finish - I'll add clap, but not removing finish as there is a cymbal sound here.
00:51:378 (9) - soft finish on end
00:52:034 (2) - remove finish on head
00:59:902 (1) - whistle on head
01:01:213 (1) - ^ soft
01:02:525 (1) - Normal finish doesn't really fit imo
01:04:164 (3) - clap instead of whistle - Kinda changing to that... uuuh, crap I don't really know what instrument it is, I'm so bad at this ;w; Well yeah, keeping it.
01:10:230 (9) - remove whistle
01:22:033 (2) - clap
^Fixed everything else, thanks a lot!

[Easy]
00:20:558 - 10% louder?
00:31:050 (1) - finish
00:33:017 (5) - soft finish on tail
00:46:132 (4) - clap
00:46:460 (5) - clap and remove finish
00:48:755 (4) - clap
00:48:919 - I think you can remove this timing section
00:49:083 (5) - clap and remove finish
01:10:394 (1) - soft feels somewhat better
^All done, thanks :D

Good luck /o/
Scandipower yes! Thanks for modding~

B2IN wrote:

Hi ~ CXu :3

[General]
this offset is some early.try to change the offset by -409. - Could be that my offset is wrong, but this feels a bit late for me, so no change for now.
[Easy]
:D

[Insane]
00:31:705 (5) - i recommend you to the NC. - Added on (4) instead

gl !
Thanks for modding :D
NoHitter

Saten wrote:

[NH]
AR5? Feels much better with the velocity you're using Done.
00:07:443 (1) - normal finish on head Done.
00:08:755 (3) - ^ Done.
00:10:066 (1) - ^ Done.
00:20:558 (1) - clap Soft whistle fits better IMO.
00:23:181 (1) - finish on head I'm trying to make that part kind of quiet. A finish would be too loud.
00:31:870 (3) - finish on end Done.
00:44:165 (1) - normal finish I'm trying to add some variation here.
00:46:788 (1) - soft finish Same as above.
00:49:411 (1) - finish Sounds too noisy IMO
01:08:591 (2) - finish doesn't really fit here Removed and replaced with soft whistle
01:19:902 (4) - clap on start & end I'm following a different hitsounding scheme here.
Thanks!

@B21N: Sorry no change. I think the current pattern is better for a Normal.

Updated
osu file format v10

[General]
AudioFilename: SAOP2.mp3
AudioLeadIn: 2000
PreviewTime: 54329
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 15963,82027
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:INNOCENCE (TV Size)
TitleUnicode:INNOCENCE (TV Size)
Artist:Aoi Eir
ArtistUnicode:Aoi Eir
Creator:CXu
Version:NoHitter's Normal
Source:Sword Art Online
Tags:SAO Aincrad ALfheim Online ALO kirigaya kazuto kirito Yuuki Asuna Lyfa Suguha Yui OP Opening 2 2nd f_e_a_r NoHitter
BeatmapID:183493
BeatmapSetID:61401

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.32
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Ididntfeellikeusingabgthatspoilsthestorymorethannecessarysohereisanasunaxkiritoonefrombeforeaincraddisappears.png"
Video,0,"SAOP2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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65148,-100,4,3,1,80,0,1
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82197,-100,4,1,1,60,0,0
83181,-100,4,3,1,30,0,0
83509,-100,4,3,1,60,0,0
86460,-100,4,3,1,55,0,0
86788,-100,4,3,1,50,0,0
87115,-100,4,3,1,45,0,0
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88427,-100,4,3,1,20,0,0
88755,-100,4,3,1,10,0,0
89083,-100,4,3,1,5,0,0


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Combo4 : 176,38,90
Combo5 : 30,121,155

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ampzz
[General]
Not a fan of the Taiko drum sound samples used within the mapset itself as this song could do so much better with use of the old standard hitsounds but that's just me.

[Easy]
  1. 00:00:230 (1) - Why does the spinner start without any sound matching it? Move it to 00:00:538-. Only use a soft clap on this spinner to match the bell/chime sound.
  2. 00:13:673 - Add a circle here as you have this same sound mapped only moments later at 00:14:984 -
  3. 00:14:001 (3) - Reduce by a half tick to finish on red as the sound doesn't last as long as you have mapped.
  4. 00:16:624 (6) - Would actually swap this slider out for a shorter length one with a repeat that helps blend in the guitar sound between this audio section as well.
  5. 00:19:247 (3) - Same as 00:14:001, reduce by 1/2.
  6. 00:20:230 (4) - Here and the spinner right after it sound really weird to me so here's two suggestions:
    Suggestions
    1. Remove the slider and just use two circles instead.
    2. Use one circle on 00:20:230 - and start the spinner earlier on 00:20:558- instead.
    Another suggestion if you go with the second variation above - Finish the spinner on 00:21:870, get rid of the finish hitsound leaving only a clap and place a new circle on 00:22:525 - with the clap+finish.
  7. 00:26:788 - I would strongly recommend adding a circle here to help emphasise this vocal section better.
  8. 00:27:115 (1) - Reduce by one white tick.
  9. 00:28:099 - If you do the above add a beat here and use the custom hitclap on it.
  10. 00:38:919 (1) - Remove repeat.
  11. 00:40:558 (2,3,4,5) - This didn't make much sense to me as the guitar riffs here don't match what you have mapped. How I would form the combos would be like so - http://puu.sh/1fprh as it starts the build up leading into your other combos.
  12. 00:46:788 (6) - Remove finish, nothing matches the need for it here.
  13. 00:49:411 (6) - Same as above.
  14. 00:54:493 - Add a circle here to help kick the kiai off, chuck a clap onto it as well.
  15. 01:10:066 (4,1) - I would remove these and opt for a repeat on the previous slider for this held vocal.
  16. 01:18:263 (1) - Reduce by one white tick and add a circle on 01:18:919 -.
  17. 01:26:132 (1) - I would highly recommend ending the spinner earlier on 01:28:427- instead of the current.
    A personal irk is some of the slider shapes but that's just me.
[NoHitter's Normal]
  1. 00:00:230 (1) - Same as Easy above; "Why does the spinner start without any sound matching it? Move it to 00:00:538-."
  2. 01:07:771 (1,2,3,4) - Confused as to what this was mapped to as the vocals here don't match up to this combo choice.
  3. 01:26:132 (1) - Same as Easy above. Reduce spinner length to end on 01:28:427-.
[f e a r's Hard]

  • First thing's first, go and resnap everything to the correct offset.
  1. 00:16:459 (1) - This sounds way too awkward using a 1/2 length slider here, replace it with one circle and have a 1/2 length slider finish on 00:16:788 - after removing the circle there.
  2. 00:20:559 (1) - End this spinner on 00:21:870 - instead adding a whistle on to it.
  3. 00:33:018 (10) - Select this repeat slider and chuck a whistle onto it.
  4. 00:48:427 (5) - This doesn't work out as you were hoping. Remove the repeat on this slider, move it over to 00:48:755 - and add circles on the previous white/red ticks, and then shape it into however you want.
  5. 01:04:329 (6,7) - Can't say I'ma fan of how this is as the offbeat slider really sounds off, correction to fix this is:
    Suggestive Correction
    1. Remove both of these.
    2. Place a circle on 01:04:329 (6) -
    3. Start a repeat slider lengthed at 1/2 on 01:04:493 - finishing on 01:04:820 -.
    4. Place a clap on the very beginning of this slider.
    5. Place a circle at 01:04:984 (8) - to match the vocal which is more dominant here and place a clap on it.
  6. 01:24:001 ,7,8,9,10,11,12) - Really not a fan on how this sounds/plays, try this:
    [box=Suggestive Correction]
    [list=]
  7. Remove the half length sliders 01:24:001 (5,6) - , 01:25:640 (10) - and 01:25:312 (9) - .
  8. Have a 1/1 slider start on 01:24:001 - and end at 01:24:329 -.
  9. Place a circle on 01:24:493 - and NC.
  10. Have a 1/1 slider start on 01:25:312 - and end at 01:25:640 -.[*]Spinner issue as per prior difficulties.
    [/list]

    [Insane]
    1. 00:54:164 (4) - Why does this last until the blue tick? Reduce it to the prior red at 00:54:493 -.
    2. 01:22:197 (3,1) - Spinner issue as per prior difficulties.
    There's a few other things for this difficulty I want to nitpick at but I'll do that in-game.

    Enjoyable nonetheless.
NoHitter
@ampzz Fixed all.
Updated
osu file format v10

[General]
AudioFilename: SAOP2.mp3
AudioLeadIn: 2000
PreviewTime: 54329
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 15963,82027
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:INNOCENCE (TV Size)
TitleUnicode:INNOCENCE (TV Size)
Artist:Aoi Eir
ArtistUnicode:Aoi Eir
Creator:CXu
Version:NoHitter's Normal
Source:Sword Art Online
Tags:SAO Aincrad ALfheim Online ALO kirigaya kazuto kirito Yuuki Asuna Lyfa Suguha Yui OP Opening 2 2nd f_e_a_r NoHitter
BeatmapID:183493
BeatmapSetID:61401

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.32
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Ididntfeellikeusingabgthatspoilsthestorymorethannecessarysohereisanasunaxkiritoonefrombeforeaincraddisappears.png"
Video,0,"SAOP2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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12689,-100,4,1,1,50,0,0
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87771,-100,4,3,1,20,0,0
88099,-100,4,3,1,10,0,0
88427,-100,4,3,1,5,0,0


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Combo2 : 65,167,72
Combo3 : 255,255,128
Combo4 : 176,38,90
Combo5 : 30,121,155

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256,60,80886,2,8,B|256:296,1,198.000007553101,2|8,2:0|0:0,0:0:0
256,258,82197,5,4,1:0:0
72,228,82853,1,0,3:0:0
100,140,83181,1,8,0:0:0
192,160,83509,2,0,B|256:180|324:160,1,132,4|8,1:0|0:0,0:0:0
412,140,84165,1,0,0:0:0
376,224,84493,6,0,B|364:296,1,66,8|4,0:0|2:0,0:0:0
290,343,84984,2,0,B|210:343,2,66,2|8|4,2:0|0:0|2:0,0:0:0
146,289,85640,2,0,B|136:224,2,66,2|8|4,2:0|0:0|2:0,0:0:0
256,192,86132,12,0,88427,0:0:0
Topic Starter
CXu

ampzz wrote:

[General]
Not a fan of the Taiko drum sound samples used within the mapset itself as this song could do so much better with use of the old standard hitsounds but that's just me.
^ Well, I'll just disagree since I don't really have any real reason other than preference.

[Easy]
  1. 00:00:230 (1) - Why does the spinner start without any sound matching it? Move it to 00:00:538-. Only use a soft clap on this spinner to match the bell/chime sound. - I swear it started there before ;_; Keeping soft whistle because clap sounds blah.
  2. 00:13:673 - Add a circle here as you have this same sound mapped only moments later at 00:14:984 -
  3. 00:14:001 (3) - Reduce by a half tick to finish on red as the sound doesn't last as long as you have mapped. - Should be fine, as ending on red would require a pause of like 3/2 or something (my math is derping), which may feel hard/awkward for a new player.
  4. 00:16:624 (6) - Would actually swap this slider out for a shorter length one with a repeat that helps blend in the guitar sound between this audio section as well.
  5. 00:19:247 (3) - Same as 00:14:001, reduce by 1/2. - Same a 14:001
  6. 00:20:230 (4) - Here and the spinner right after it sound really weird to me so here's two suggestions: - Having a bit of room between the last note before the spinner can be all right so that the spinner doesn't just suddenly jump in the face of the player. 2nd option would be blah because the short reaction time, and honestly I think the spinner is fine as it is anyway, so keeping.
    Suggestions
    1. Remove the slider and just use two circles instead.
    2. Use one circle on 00:20:230 - and start the spinner earlier on 00:20:558- instead.
    Another suggestion if you go with the second variation above - Finish the spinner on 00:21:870, get rid of the finish hitsound leaving only a clap and place a new circle on 00:22:525 - with the clap+finish.
  7. 00:26:788 - I would strongly recommend adding a circle here to help emphasise this vocal section better.
  8. 00:27:115 (1) - Reduce by one white tick.
  9. 00:28:099 - If you do the above add a beat here and use the custom hitclap on it.
  10. 00:38:919 (1) - Remove repeat. - Doesn't feel right, and the current pattern is fine with how it plays and sounds imo.
  11. 00:40:558 (2,3,4,5) - This didn't make much sense to me as the guitar riffs here don't match what you have mapped. How I would form the combos would be like so - http://puu.sh/1fprh as it starts the build up leading into your other combos. - It's more like a simplification of beats I guess. Not sure how to explain it, but it's fine imo.
  12. 00:46:788 (6) - Remove finish, nothing matches the need for it here. - There is a cymbal sound here, if you listen.
  13. 00:49:411 (6) - Same as above. - Changed to normal finish.
  14. 00:54:493 - Add a circle here to help kick the kiai off, chuck a clap onto it as well. - Starting the kiai on the downbeat is fine enough imo, and randomly having a beat with 1/2 timing would be weird (the only very few times I use 1/2 is with sliders)
  15. 01:10:066 (4,1) - I would remove these and opt for a repeat on the previous slider for this held vocal. - Notes stop following vocals here.
  16. 01:18:263 (1) - Reduce by one white tick and add a circle on 01:18:919 -. - It's not following the vocals, so it should be fine.
  17. 01:26:132 (1) - I would highly recommend ending the spinner earlier on 01:28:427- instead of the current. - That's silly imo as the sound continues to 01:29:083 -
    A personal irk is some of the slider shapes but that's just me.
[Insane]
  1. 00:54:164 (4) - Why does this last until the blue tick? Reduce it to the prior red at 00:54:493 -. - The slider is following the swooosh sound, and not the vocals.
  2. 01:22:197 (3,1) - Spinner issue as per prior difficulties. - What?
There's a few other things for this difficulty I want to nitpick at but I'll do that in-game.

Enjoyable nonetheless.
Thanks formodding \o\

Updated with Normal.
ampzz
Forgot to add this into the post but for some reason my post decided to go ass up and I can't edit it so..

Here's a higher quality .avi for the map - http://puu.sh/1fsV0
f e a r
ampzz

ampzz wrote:

[f e a r's Hard]

  • First thing's first, go and resnap everything to the correct offset. Am I missing something here, I thought it was okay, but sure I guess.
  1. 00:16:459 (1) - This sounds way too awkward using a 1/2 length slider here, replace it with one circle and have a 1/2 length slider finish on 00:16:788 - after removing the circle there. Okeee
  2. 00:20:559 (1) - End this spinner on 00:21:870 - instead adding a whistle on to it. Personally I preferred it as it was already.
  3. 00:33:018 (10) - Select this repeat slider and chuck a whistle onto it. I didn't really like it, I'll think about it.
  4. 00:48:427 (5) - This doesn't work out as you were hoping. Remove the repeat on this slider, move it over to 00:48:755 - and add circles on the previous white/red ticks, and then shape it into however you want. Hmm, it doesn't? I'll leave it as is.
  5. 01:04:329 (6,7) - Can't say I'ma fan of how this is as the offbeat slider really sounds off, correction to fix this is: I dunno about this... Personally I think it'd fit better to the drumroll, I don't really have much to say.
    [box=Suggestive Correction]
    1. Remove both of these.
    2. Place a circle on 01:04:329 (6) -
    3. Start a repeat slider lengthed at 1/2 on 01:04:493 - finishing on 01:04:820 -.
    4. Place a clap on the very beginning of this slider.
    5. Place a circle at 01:04:984 (8) - to match the vocal which is more dominant here and place a clap on it.
  6. 01:24:001 ,7,8,9,10,11,12) - Really not a fan on how this sounds/plays, try this:
    [box=Suggestive Correction]
    [list=]
  7. Remove the half length sliders 01:24:001 (5,6) - , 01:25:640 (10) - and 01:25:312 (9) - .
  8. Have a 1/1 slider start on 01:24:001 - and end at 01:24:329 -.
  9. Place a circle on 01:24:493 - and NC.
  10. Have a 1/1 slider start on 01:25:312 - and end at 01:25:640 -.
Personally I think it plays fine nonetheless, I will keep it in mind however. Thanks a lot for modding (:


Saten

Saten wrote:

[f e a r]
00:07:443 - everything behind this should use 40% vol okissu
would also be nice if you used muted slider slides as well
00:06:623 (5,6) - you are evil :o ):
00:23:181 (1) - finish on head
00:49:410 (1) - ^
00:54:493 (1) - whistle
01:23:510 (4) - finish on head
01:24:329 (6) - clap on tail
01:24:656 (7) - finish on head and remove clap
01:25:312 (9) - ^
01:26:131 (1) - silence the spinner from the beginning instead? You'll still hear the loud bonuses as the song fades out ALL FIXED NYA


Good luck /o/ tyty \o\

@B2IN no change, sorry

Thanks a lot for modding guys!
Topic Starter
CXu
Updated with changes in Hard and the new video. reDL if you care.
Mapian101
Love it.! <3
DJKero
- Fear's Hard -

Approach Rate is SO HIGH for Hard though...

Life Drain could be 1 or 2 minus than it's right now...

There'll i can mod it coz its really hard for me, lol... u_u"
kriers
inb4 rank by the end of this week. Well I'll help with a star /o/
winber1
i heard you should let me map another insane difficulty because i'm so damn awesome.

hi
Topic Starter
CXu
Well, usually I would just tell you to go ahead, but I want to keep this mapset with 1 of each difficulty (and be consistent with my other SAO map), so I'll have to decline this time, sorry :(

There are like 29383 other maps for this song though, so you could probably ask one of them :)
winber1
MY LIFE DREAMS AHHHHHHHhhhhHhHhHHhHHhHHHNNNHNHNNNNNNGHHHHH

nbd
alacat
Hi:3 As requested.

[General]
●AVI file size is very large o.o If you can , change to around 10M ~ 15M

[Easy]
●00:42:197 (4) - add new combo and remove new combo here.00:43:509 (1) -
●00:46:788 - Try 60% volume . same as here.00:49:411 -
●01:12:362 (4,5) - it is hard to take a little for easy. Try to make slider ? ><
●01:13:017 (1) - remove clap from the head since it follows nothing.
●01:15:640 (2) - add new combo ? as the synth's phrase should begin here.
●01:20:230 (2) - Ctrl + G ? move near to the center for spinner.

[NoHitter's Normal]
●00:54:001 - put volume 70% here? gradually add volume better imo :3
●01:23:509 (4) - add new combo ? as the synth's phrase should begin here.and remove it here 01:24:493 (1) -

[f e a r's Hard]
●00:06:624 (5) - add whistle on the slider's head.
●00:06:952 - overmap here. try to reduce one slider's reverse.
●00:17:115 (3) - hmm.. more spacing here ?
●00:22:197 - put volume 40~50% here? a little loud ><
●00:28:427 (3) - add new combo ? as the synth's phrase should begin here.
●00:57:771 (2) - remove clap from the head since it follows nothing.
●01:16:952 (1,2) - it doesn't follow the music well on the slider's head and reverse .remove clap ?

[Insane]
●00:17:607 - volume up to 40% ? it is very small >.<
●00:29:082 (3) - Ctrl + G ? try to make jump :3
●00:30:230 (2) - add whistle on the slider's head.
●00:34:984 (4) - move to 1 grid right on next slider .
http://osu.ppy.sh/ss/466627

nice map CXu ~

Hope you fine this helpful :3
Topic Starter
CXu

alacat wrote:

Hi:3 As requested. - Yay, thaanks~~ >w<

[General]
●AVI file size is very large o.o If you can , change to around 10M ~ 15M - Mmm, I'll ask ampzz if that's cool to do without loosing too much quality or anything~

[Easy]
●00:42:197 (4) - add new combo and remove new combo here.00:43:509 (1) -
●00:46:788 - Try 60% volume . same as here.00:49:411 -
●01:12:362 (4,5) - it is hard to take a little for easy. Try to make slider ? ><
●01:13:017 (1) - remove clap from the head since it follows nothing.
●01:15:640 (2) - add new combo ? as the synth's phrase should begin here. - I'm just making the combo start one note earlier since it's a stack. Looks better imo, and the difference isn't big :)
●01:20:230 (2) - Ctrl + G ? move near to the center for spinner. - Changed this a bit~

[Insane]
●00:17:607 - volume up to 40% ? it is very small >.<
●00:29:082 (3) - Ctrl + G ? try to make jump :3 - Mm, I don't quite like the flow when I reverse the slider, so keeping~
●00:30:230 (2) - add whistle on the slider's head.
●00:34:984 (4) - move to 1 grid right on next slider .
http://osu.ppy.sh/ss/466627

nice map CXu ~

Hope you fine this helpful :3 - Yeah it was :D Anything I didn't comment has been fixed~
Thanks for modding! ></
MMzz
Taiko diff are here. /o/

Oni: http://puu.sh/1guEO
Muzukashii: http://puu.sh/1guFg

The BG fits pretty well in taiko already so I don't see a need for another BG.

/me gets modders
Phish_old
i forgot how to mod orz
dont expect this mod to be usefull or something
lol you need a transparent custom spinner for this vid

[Easy]
00:32:034 - add note?
01:02:525 - i dont like this spinner, try this? http://puu.sh/1guFG because you know it's kiai time and i dont like long spinners in kiai and u know there is green in the video and there is green on the hitobjects and u know there is some *drum* *drum* *drum* *drum* *guitar solo* in the background and it would totally fit and u know. lol jk just a suggestion

[NoHitter's Normal]
00:42:853 (2) - add a reverse arrow? if you do, dont forget a clap on the sliderend.
00:46:460 - and 00:49:083 - there is missing a circle srsly plz add circles here ._.
uhm i thougt kiai time has to be the same in all difficultys? you have a break in kiai time, [Easy] has not.. but i could have missed some ranking criteria update stuff or whatever, i dont really mod or map lately

[f e a r's Hard]
faine, but i think 00:23:181 (1,2,3,4,5,6,7) - this is totally overmapped and not fitting

[Insane]
01:03:181 (3) - rotate 180°?
01:16:131 (2,4) - flip vertically?
absolutely awesome diff (and mapset)!

no kudos
Pereira006
Hello !!

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

Hitsound:

  1. 00:10:722 (3) - Missing add clap if you keep it consistency in insane
  2. 00:12:689 (1) - Missing add Whistle in end slider
  3. 00:24:493 (2) - Need add whistle in slider end is sense because here song piano
  4. 00:40:886 (3) - add Whistle in start slider? is more sense for me as is here piano
  5. 00:44:820 (2) - add clap in start slider i guess is missing like insane if you keep it consistency
  6. 00:45:476 (3) - ^ same
  7. 00:47:442 (2) - ^ same
  8. 00:48:099 (3) - ^ same
  9. 00:49:411 (6) - Finish normal ? is not here Soft ? like insane
look good

Gameplay:

  1. 01:02:525 (1) - This spinner is don't sense here because the vocals or guitar if you follow, just remap this part imo, the spinner don't sense
look good

[NoHitter's Normal]

Hitsound:

perfect o.o

Gameplay:

  1. 00:14:329 (3,4) - when you do Manual CTRL+h I really don't see 100% align with this sliders maybe perfect align? (just copy and then CTRL+H so will be perfect 100% align) just my imo
  2. 00:15:968 (2,3) - ^ same
  3. 00:29:738 (4) - New combo? because here vocals start high i mean is like change that really fit more imo
  4. 00:34:984 (2) - New combo too? is same explain before like you did at 00:37:607 (1) imo
  5. 00:50:722 (3) - need really move little left will better align with 00:50:066 (2)
  6. 00:51:378 (4) - why don't try better alignt with 00:49:411 (1) ? look better to gameplay imo
look great

[f e a r's Hard]

Hitsound:

  1. 00:26:788 (1) - No here whislte ? i feel you missing add here if you keep it consistency
  2. 00:35:804 (5) - remove here not sense
  3. 00:35:968 (6) - add whistle in begin slider piano is really here is fit more
  4. 00:37:279 (10) - add whistle in begin slider too
  5. 00:43:673 (6) - kick slider with clap high that hurt don't try add timing here and reduce volume ? or remove clap is most better imo
  6. 01:04:656 (7) - ^ same
  7. 01:15:312 (4,5,6,7,8) - ^ same
this just more little work hitsound imo

Gameplay:

  1. 00:01:050 (2) - Don't fit piano the end slider i don't really sense because is not here piano i feel like overmapped just remove slider and add note at 00:01:050 is most better if you fix that be carefully spacing
  2. 00:08:755 (4) - New combo look like vocals is change is fit more imo
  3. 00:24:493 (4) - New combo here too is same explain before ^
  4. 00:31:050 (4) - New combo here too
  5. 00:32:197 (7) - ^ same
  6. 00:36:460 (7) - ^ same
  7. 00:38:919 (3) - ^ same
  8. 00:41:542 (5) - put new combo and at 00:42:034 (1) - remove new combo that sense lot with vocals
  9. 00:43:017 (4) - new combo ? because vocals is change
  10. 01:03:837 (5) - ^ same
  11. 01:24:656 (7) - New combo as guitar as change
The gameplay look armazing but new combo need more work some don't fit vocals and guitar

[Insane]

Hitsound:

look perfect for me

Gameplay:
  1. 00:42:689 (4) - here need add new combo because here vocals stat long and high i mean is change that really fit more imo
look armazing i really enjoy this

[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye ![/quote]
Topic Starter
CXu

Phish wrote:

i forgot how to mod orz
dont expect this mod to be usefull or something
lol you need a transparent custom spinner for this vid - Well, totally if I had someone to make it :P

[Easy]
00:32:034 - add note? - Hmm, I'm leaving this as it is for now as adding a note makes the sequence of 1/1 quite long, but I might rearrange this later if I randomly feel like it :P
01:02:525 - i dont like this spinner, try this? http://puu.sh/1guFG because you know it's kiai time and i dont like long spinners in kiai and u know there is green in the video and there is green on the hitobjects and u know there is some *drum* *drum* *drum* *drum* *guitar solo* in the background and it would totally fit and u know. lol jk just a suggestion - Actually, good point, changed spinner for some other stuff \o\

[Insane]
01:03:181 (3) - rotate 180°? - Well, the drums sounds the same, so I think it's fine to just leave them pointing the same way ;)
01:16:131 (2,4) - flip vertically? - Nooot sure what you mean, but by vertically flipping this I get overlapping sliders and unrankable stuff xD
absolutely awesome diff (and mapset)! - Yay! :)

no kudos - Aww but ok :<
Thanks for modding~ :D

Pereira006 wrote:

Hello !! - Hi~

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

Hitsound:

  1. 00:10:722 (3) - Missing add clap if you keep it consistency in insane
  2. 00:12:689 (1) - Missing add Whistle in end slider
  3. 00:24:493 (2) - Need add whistle in slider end is sense because here song piano
  4. 00:40:886 (3) - add Whistle in start slider? is more sense for me as is here piano - A whistle here sounds a bit out of place to me tho, so I'll leave this for now.
  5. 00:44:820 (2) - add clap in start slider i guess is missing like insane if you keep it consistency
  6. 00:45:476 (3) - ^ same
  7. 00:47:442 (2) - ^ same
  8. 00:48:099 (3) - ^ same
  9. 00:49:411 (6) - Finish normal ? is not here Soft ? like insane
look good

Gameplay:

  1. 01:02:525 (1) - This spinner is don't sense here because the vocals or guitar if you follow, just remap this part imo, the spinner don't sense - Yeah, fixed this \o\
look good

[Insane]

Hitsound:

look perfect for me

Gameplay:
  1. 00:42:689 (4) - here need add new combo because here vocals stat long and high i mean is change that really fit more imo
look armazing i really enjoy this

[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye !
Thanks for modding! Anything I haven't commented have been fixed~ :D


And added MMzz's Taiko-diffs.
f e a r
alacat

alacat wrote:

Hi:3 As requested.

[f e a r's Hard]
●00:06:624 (5) - add whistle on the slider's head.
●00:06:952 - overmap here. try to reduce one slider's reverse.
●00:17:115 (3) - hmm.. more spacing here ?
●00:22:197 - put volume 40~50% here? a little loud >< ^ All okissu
●00:28:427 (3) - add new combo ? as the synth's phrase should begin here. I think this one is fine since it already follows the guitar.
●00:57:771 (2) - remove clap from the head since it follows nothing. I find it too quiet, and I feel it has a rhythm already as is.
●01:16:952 (1,2) - it doesn't follow the music well on the slider's head and reverse .remove clap ? I don't really want to, but I changed it a little bit, considering it follows the bass drum I think 'twas okay.

Hope you fine this helpful :3

Phish

Phish wrote:

[f e a r's Hard]
faine, but i think 00:23:181 (1,2,3,4,5,6,7) - this is totally overmapped and not fitting Somewhat fixed it



no kudos

Pereira006

Pereira006 wrote:

Hello !!

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission


[f e a r's Hard]

Hitsound:

  1. 00:26:788 (1) - No here whislte ? i feel you missing add here if you keep it consistency
  2. 00:35:804 (5) - remove here not sense
  3. 00:35:968 (6) - add whistle in begin slider piano is really here is fit more
  4. 00:37:279 (10) - add whistle in begin slider too
  5. 00:43:673 (6) - kick slider with clap high that hurt don't try add timing here and reduce volume ? or remove clap is most better imo
  6. 01:04:656 (7) - ^ same
  7. 01:15:312 (4,5,6,7,8) - ^ same
^All fixed
this just more little work hitsound imo

Gameplay:

  1. 00:01:050 (2) - Don't fit piano the end slider i don't really sense because is not here piano i feel like overmapped just remove slider and add note at 00:01:050 is most better if you fix that be carefully spacing Oke
  2. 00:08:755 (4) - New combo look like vocals is change is fit more imo I dunno, it's pretty much the same. It should be fine as it is.
  3. 00:24:493 (4) - New combo here too is same explain before ^ Did a few changes so I think it's fine as it is now.
  4. 00:31:050 (4) - New combo here too ^^
  5. 00:32:197 (7) - ^ same For not changing the above I won't change this
  6. 00:36:460 (7) - ^ same I don't understand this one.
  7. 00:38:919 (3) - ^ same ^
  8. 00:41:542 (5) - put new combo and at 00:42:034 (1) - remove new combo that sense lot with vocals Idd
  9. 00:43:017 (4) - new combo ? because vocals is change Naah, I think it's fine.
  10. 01:03:837 (5) - ^ same ^
  11. 01:24:656 (7) - New combo as guitar as change
The gameplay look armazing but new combo need more work some don't fit vocals and guitar




that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye !

Thanks a lot for the mods guys! I fixed quite a bit :p CXu: http://puu.sh/1gzyi
mintong89
Taiko Modreq from My Queue~ <3

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[MM's Taiko Oni]
where taiko hitsound? :? change all to Normal 70% (Drum hitsound is current not using for taiko skin or other)

00:09:247 - k
00:28:099 - this SV change is make people confused, seriously. i think you better check this
00:52:034 - ^ same
00:54:165 - ^ same
00:30:640 - re
01:25:804 - k

[MM's Taiko Muzukashii]
where taiko hitsound? :? change all to Normal 70% (Drum hitsound is current not using for taiko skin or other)

no problem....
MMzz

mintong89 wrote:

Taiko Modreq from My Queue~ <3

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[MM's Taiko Oni]
where taiko hitsound? :? change all to Normal 70% (Drum hitsound is current not using for taiko skin or other)

00:09:247 - k Alright
00:28:099 - this SV change is make people confused, seriously. i think you better check this Fixed, read below
00:52:034 - ^ same ^
00:54:165 - ^ same ^
00:30:640 - re No, the beat fits perfectly fine and you didn't explain why so I don't understand you reason. :o
01:25:804 - k No

[MM's Taiko Muzukashii]
where taiko hitsound? :? change all to Normal 70% (Drum hitsound is current not using for taiko skin or other)

no problem....
I'm not sure where all the green point came from, CXu baka =w=. All of that got removed.

Oni: http://puu.sh/1gA1f
Muzukashii: http://puu.sh/1gA2r
S o r d a
from in-games

[overall]:
  1. nothing wrong here.
[Insane]:
  1. 00:14:656 (6) - beginning whistle(soft)
  2. 00:17:279 (5) - ^
  3. 00:19:902 (3) - ^
  4. 00:29:574 (5) - I prefer stack with 00:30:230 (2) - slider end
  5. 00:50:722 (6) - x244 y70 ?
  6. 01:12:935 (2) - add note?
[f e a r's Hard]:
  1. 00:19:902 (1) - x384 y72?
  2. 01:24:656 (7) - add newcombo?
[NoHitter's Normal]:
  1. 01:23:509 (4) - add newcombo
  2. 01:24:493 (1) - remove newcombo
[Easy]:
  1. looks fine
Nice map ~
good luck!
NoHitter

alacat wrote:

[NoHitter's Normal]
●00:54:001 - put volume 70% here? gradually add volume better imo :3 - Done.
●01:23:509 (4) - add new combo ? as the synth's phrase should begin here.and remove it here 01:24:493 (1) - Done.

Phish wrote:

[NoHitter's Normal]
00:42:853 (2) - add a reverse arrow? if you do, dont forget a clap on the sliderend. - The current one plays better IMO.
00:46:460 - and 00:49:083 - there is missing a circle srsly plz add circles here ._. - I'm trying to emphasize the soft-finish at the end of the sliders by omitting the notes there.
uhm i thougt kiai time has to be the same in all difficultys? you have a break in kiai time, [Easy] has not.. but i could have missed some ranking criteria update stuff or whatever, i dont really mod or map lately - Guest diffs are allowed to have different kiai.

Pereira006 wrote:

[NoHitter's Normal]

Hitsound:

perfect o.o

Gameplay:

  1. 00:14:329 (3,4) - when you do Manual CTRL+h I really don't see 100% align with this sliders maybe perfect align? (just copy and then CTRL+H so will be perfect 100% align) just my imo Fixed this.
  2. 00:15:968 (2,3) - ^ same I'd rather not touch that. They're symmetrical enough.
  3. 00:29:738 (4) - New combo? because here vocals start high i mean is like change that really fit more imo Not really a fan of unnecessarily short combos.
  4. 00:34:984 (2) - New combo too? is same explain before like you did at 00:37:607 (1) imo Well I was following the vocals strictly there.
  5. 00:50:722 (3) - need really move little left will better align with 00:50:066 (2) Fixed by moving it left by only 1 x coordinate >.<
  6. 00:51:378 (4) - why don't try better alignt with 00:49:411 (1) ? look better to gameplay imo They are already aligned?
look great

S o r d a wrote:

[NoHitter's Normal]:
  1. 01:23:509 (4) - add newcombo
  2. 01:24:493 (1) - remove newcombo Done both of these in a previous mod.
Thanks all!

Updated
osu file format v10

[General]
AudioFilename: SAOP2.mp3
AudioLeadIn: 2000
PreviewTime: 54329
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 15963,82027
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:INNOCENCE (TV Size)
TitleUnicode:INNOCENCE (TV Size)
Artist:Aoi Eir
ArtistUnicode:Aoi Eir
Creator:CXu
Version:NoHitter's Normal
Source:Sword Art Online
Tags:SAO Aincrad ALfheim Online ALO kirigaya kazuto kirito Yuuki Asuna Lyfa Suguha Yui OP Opening 2 2nd f_e_a_r NoHitter MMzz
BeatmapID:183493
BeatmapSetID:61401

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.32
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Ididntfeellikeusingabgthatspoilsthestorymorethannecessarysohereisanasunaxkiritoonefrombeforeaincraddisappears.png"
Video,320,"SAOP2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-425,327.868852459016,4,2,2,5,1,0
2197,-133.333333333333,4,2,2,30,0,0
7443,-133.333333333333,4,3,1,50,0,0
10066,-133.333333333333,4,3,1,60,0,0
12689,-100,4,1,1,50,0,0
13345,-100,4,3,1,60,0,0
20558,-133.333333333333,4,2,1,40,0,0
23181,-200,4,2,2,40,0,0
28099,-133.333333333333,4,3,1,60,0,0
28427,-100,4,3,1,60,0,0
33673,-133.333333333333,4,2,2,60,0,0
38263,-100,4,3,1,65,0,0
44165,-133.333333333333,4,3,1,60,0,0
52034,-133.333333333333,4,2,2,60,0,0
54001,-100,4,2,2,70,0,0
54656,-100,4,3,1,80,0,1
64820,-100,4,3,1,80,0,0
65148,-100,4,3,1,80,0,1
75640,-100,4,3,1,70,0,1
80886,-133.333333333333,4,3,1,70,0,1
82197,-100,4,1,1,60,0,0
83181,-100,4,3,1,30,0,0
83509,-100,4,3,1,60,0,0
86460,-100,4,3,1,50,0,0
86788,-100,4,3,1,50,0,0
87115,-100,4,3,1,40,0,0
87443,-100,4,3,1,30,0,0
87771,-100,4,3,1,20,0,0
88099,-100,4,3,1,10,0,0
88427,-100,4,3,1,5,0,0


[Colours]
Combo1 : 231,177,67
Combo2 : 65,167,72
Combo3 : 255,255,128
Combo4 : 176,38,90
Combo5 : 30,121,155

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210,41,33017,1,2,2:0:0
302,41,33345,1,8,0:0:0
386,80,33673,6,4,B|362:148|430:216|499:193,1,198.000007553101,4|2,0:0|0:0,0:0:0
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256,224,35968,1,0,0:0:0
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64,40,37607,6,0,B|96:140|40:232,1,198.000007553101,2|8,0:0|0:0,0:0:0
176,356,38919,5,4,1:0:0
260,316,39247,1,8,0:0:0
352,316,39574,1,2,2:0:0
436,356,39902,1,8,0:0:0
440,264,40230,6,0,B|400:208|420:136,1,132,2|8,2:0|0:0,0:0:0
476,64,40886,2,0,B|516:120|496:192,1,132,2|8,2:0|0:0,0:0:0
440,264,41542,6,0,B|312:264|312:264|268:320,2,198,4|2|8,1:0|2:0|0:0,2:0:0
444,172,42853,2,0,B|308:172,2,132,2|8|2,2:0|0:0|2:0,0:0:0
340,52,44165,5,4,3:0:0
224,24,44820,1,8,0:0:0
108,56,45476,2,4,B|43:88|43:184|108:216,1,198.000007553101,2|4,2:0|2:0,0:0:0
196,296,46788,5,4,3:0:0
256,192,47443,1,8,0:0:0
316,296,48099,2,4,B|384:319|452:251|429:182,1,198.000007553101,2|4,2:0|2:0,0:0:0
368,80,49411,5,2,2:0:0
316,184,50066,1,8,0:0:0
196,184,50722,1,2,2:0:0
144,80,51378,1,8,0:0:0
256,192,52034,12,4,54000,2:0:0
176,96,54656,6,0,B|216:28|296:28|336:96,2,198,4|2|8,1:0|2:0|0:0,0:0:0
152,184,55968,2,0,B|88:192|20:184,1,132,2|8,2:0|0:0,0:0:0
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256,192,86132,12,0,88427,0:0:0
f e a r

S o r d a wrote:

from in-games


[f e a r's Hard]:
  1. 00:19:902 (1) - x384 y72? Yeah (:
  2. 01:24:656 (7) - add newcombo? Done in previous mod~

Nice map ~
good luck!
TY for mod!
Topic Starter
CXu

S o r d a wrote:

from in-games - :)

[overall]:
  1. nothing wrong here.
[Insane]:
  1. 00:14:656 (6) - beginning whistle(soft) - Whistle on these sliders sound kind of weird to me.
  2. 00:17:279 (5) - ^ - ^
  3. 00:19:902 (3) - ^ - ^
  4. 00:29:574 (5) - I prefer stack with 00:30:230 (2) - slider end
  5. 00:50:722 (6) - x244 y70 ?
  6. 01:12:935 (2) - add note?
    ^All fixed.
[Easy]:
  1. looks fine
Nice map ~
good luck!
Thanks for modding! :D

@MMzz: I swear it's the editor randomly adding the inherited sections from the other difficulties :o Fixed! (hopefully)
@NoHitter & f e a r: Updated!
BadLuckExpert
Okay i have no idea how to criticize a beatmap but i can say that so far i love it! The insane one is kinda tricky, but after i tried it a few times i managed to pass. It was really fun ^^
Coro
Taiko mod~
All are suggestions unless in red.

[General]
Use alternating colours next time, it makes life easier for modders~

[MM's Taiko Muzukashii]
01:04:329 - d

[MM's Taiko Oni]
no problems~

Really good map, sorry I can't find anything wrong~
Stefan
hue

Disable the Letterboxes.

[Muzukashii]
00:03:509 (2) - k
00:04:820 (3) - d
00:08:427 (7) - k
00:35:640 (111,112) - k
01:01:378 - Circle with d
01:12:197 (283) - ^

[Oni]
00:08:427 (2) - k
00:14:493 - Circle with d?
00:48:755 (131,132,133,134,135,136,137) - I personally don't like the Stream at this Part. Make something similar like 00:44:165 (111,112,113,114,115,116,117,118,119,120,121)

Well nothing much to find. :)
BeatofIke
Good Map! Nothing found. STAR~
Star Stream
From my queue


[Easy]
  1. 00:15:312 (5) - NC it to be easier to read? a bit hard to read in 'Easy' diff now
  2. 01:20:886 (1) - doesn't fit well with the music and hard to play, i highly recommend to replace it with a slider

[Normal]
  1. 00:27:771 (2) - maybe follow vocal? its rhythm is a bit weird now imo
  2. 00:37:607 (1) - i think there's no reason to NC it
  3. 00:43:509 - clap fits better imo
[Hard]
  1. 00:00:886 (1,2) - wrong beat here, they acutally should be like this, listen it carefully in 25%
  2. 00:06:624 (5) - really don't think it fits well, i'd just put a circle on there
  3. 00:22:525 (1,2) - with the music, ctrl+g would make sense imo
  4. 00:23:181 (1) - are you following vocal now? then shorten it to 00:23:837 - plz.
  5. 00:51:214 (1) - its arrow is overlapped by 3's hitburst, can you move it to somewhere
  6. 00:51:706 (2) - a bit weird beat with a slider here for me, 2 circles would make sense imo
  7. 01:12:853 (3) - clap would fit imo
  8. 01:20:066 - ^
  9. 01:22:689 (1) - too sharp jump, can you use 1.6x or at least 1.8x here plz?
[Insane]
  1. 00:14:328 (5) - there's no reason to use 3/4 here, use 1/1 plz
  2. 00:16:951 (4) - ^
With the Insane diff, i think you'd better add an easier Insane diff for diff spread. you may know it's pretty hard now

Good luck with rank~
Topic Starter
CXu

Star Stream wrote:

From my queue


[Easy]
  1. 00:15:312 (5) - NC it to be easier to read? a bit hard to read in 'Easy' diff now - Sure.
  2. 01:20:886 (1) - doesn't fit well with the music and hard to play, i highly recommend to replace it with a slider - I think the spinner fits the same way I think the spinning pattern I have in Insane fits this part :p

[Insane]
  1. 00:14:328 (5) - there's no reason to use 3/4 here, use 1/1 plz - These have grown on me, so I'd like to keep them.
  2. 00:16:951 (4) - ^ - ^
With the Insane diff, i think you'd better add an easier Insane diff for diff spread. you may know it's pretty hard now - Mmm, I'd say the only part that's really harder than a regular insane is the jump-part in the middle, which I intended to make harder anyway (same in [Easy]) so I think the diffspread is fine, and that the Insane diff is all right in difficulty

Good luck with rank~
Thanks for modding! :D
rEdo
[General]
TIMING CHECK:
913, 183.00 BPM
7458, 183.00 BPM

you lack a custom drum-hitnormal, thus your hitsounds are blending with my custom hitsounds and that sounds kinda meh


[Easy]
00:00:558 (1) - start it at the big white tick
00:16:624 (6,1) - swap new combos
01:19:574 (1) - unnecessary NC
you suck at mapping easies

[NoHitter's Normal]
00:17:935 (1,2) - I could complain about that being not centered, but I guess you can't do anything against that :P
00:37:607 (1) - this new combo doesn't really fit
nothing really to be honest, that's a honest difficulty you've got there.

[f e a r's Hard]
00:00:886 (1,2,3) - I don't want to be bitchy here, but that part doesn't really fit the song.
00:14:984 (1) - place it a bit further, click on green (6) and take a look at the upper-right corner of the window
00:14:984 (1,2) - and yeah, avoid to use new combos like that. it's rather recommended to start them whenever you're starting a new pattern. for now, just swap them over here
01:25:148 (8,9,10) - that doesn't fit the song, don't you think a longer slider like that (7) one would fit a lot better here?

[Insane]
00:45:147 (1) - you should move this a lot to the right
Topic Starter
CXu

rEdo wrote:

[General]
TIMING CHECK:
913, 183.00 BPM
7458, 183.00 BPM
^I'll fix this in a bit
you lack a custom drum-hitnormal, thus your hitsounds are blending with my custom hitsounds and that sounds kinda meh
^Sure I'll add one, inb4 remove cuz unnecessary.

[Easy]
00:00:558 (1) - start it at the big white tick - But the sound starts on the not-big white tick D:
00:16:624 (6,1) - swap new combos - That would result in a shooort combo.
01:19:574 (1) - unnecessary NC - Removed
you suck at mapping easies - <3

[Insane]
00:45:147 (1) - you should move this a lot to the right - Intentional. Same as 00:47:115 (2,1)
Thanks for modding =w=b
Topic Starter
CXu
~* Changed timing to: *~
BPM 183 & Offset -403
BPM 183 & Offset 7453

If you can't fix the timing or something, just ask me to do it :P
Kawayi Rika
I'll mod this map soon,first check taiko mods pls ~ ;)

EDIT : OK, if you ready send me a from pm.
Topic Starter
CXu
Yay! ww
I have to wait for MMzz, f e a r and NoHitter to check and fix their diffs, so might need to wait a bit though, hope that's all right =w="
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