Omg x3 post, sorry... don't know why but...
Thank you Kirby! And good spanish I will lend you my "yogur jar" for a while xDStarrodkirby86 wrote:
[Dark]:
00:07:67 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Awesome design, but it's confusing at first play. D:
I'm trying to change it, but by the moment I'll leave it that way (i like that "confusion" xD)
00:30:65 (1) - Remove new combo?
Lol, stupid mistake, done xD
Menos 66ms en todos secciones. Como? Vas a 'Timing Setup Panel', eleges todos secciones y menos 66ms. o:
Done :3
Make Light's timing the same as Dark's. (the 2500 thing)
Done :3
At this moment, you're using some strange timing ... or it wasn't resnapped. It's hurting me inside. ;-;
I think it's the offset, but i don't know exactly :S
Uh...Make the dark blue and black on [Dark] lighter...And add hitsounds! Lower the hitsound volume too, just by a bit.
Done :3
Thanks sesito ^^ Kudosu~sesito71 wrote:
On Agka's Nightmare:
New Combo (9) (01:00:796)
Done :3
and the hitsounds!! xD
Now updating it~ xD
Thank you, Mafiamaster, i didn't think you would answer so fast o_O Kudosu for you~Mafiamaster wrote:
Light~Updating it~
- Change offset to 2,517
Done :3
Inherit your timing sections, then resnap.
Done :3- Hitsounds please
Dark~Done :3
- Inherit all your timing sections.
Done :3
Then resnap your notes to the 1/4 divisor.- 01:14:19 (1,1,1,1) - Stack under slider 1's endpoint.
Done :3- Hitsounds please
Thank you blissfulyoshi!! Kudosu for you~blissfulyoshi wrote:
Light:
01:17:30 (1) - this is a little annoying for an easy difficulty
Hmmm... but it isn't only "easy"... it's something between easy and normal... so i don't see it annoying :S
01:17:94 (1) - align with the start of the slider 2 combos ago
Done :3
01:50:51 (3,4) - make these vertical reflections of 1,2 (probably would want to change 1 and 2 not 3 and 4)
Done :3
Dark:
00:07:65 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - y do you have constant spacing when the places on the timeline are different.
I know it, but i can't find a pattern that i like on that part
Also, could you try redoing this section. It does not sound like any of these notes fall on an eight note.
Done :3
01:04:23 (1) - can you make this section have a BPM that 140 is divisible by and get out a multiple of 2 (such as 17.5)
Ehm... sorry, but i can't understand exactly what you are saying... x_xU
Nazi post: these notes are too close together 01:53:06 (5,6), 01:54:34 (3,4), 01:54:77 (5,6,7), 01:56:49 (5,6), and 01:56:91 (7,8)
Changed :3
01:59:32() - might want to insert a break, and you might want to add a break to all these sections with long gaps
I think it loses it's "dark side" if i add so many breaks
02:28:20 (2) - might want to make a vertical reflection of 1
Done :3
02:40:25 (1,1,1,1,1,1,1,1,1,1) - at worst, auto lost half its bar in this section (add some breaks)
Same as before... it loses the "dark side" (xD)
not too sure about the amount of eighth notes.
Now it's fixed :3
Nightmare:
I guess Agkaemon has fixed all
Well, thank you Sir Minelli, i wish the offset problem on "Dark" is fixed... and i changed the background of "Agka's Nightmare" :3Sir Minelli wrote:
[Light]
To fix spacing issues choose 0.9 spacing (Because it seems that you worked with it the most. Even though choosing 1.0 or 1.1 might be a good idea in order to avoid beat collapsing later on) and click drag every beat while having distance snap active. This will fix the position of the beats.
Done :3
00:24:80 (1) - Compare spacing here with previous slider's end. It differs with 00:26:51 (1) - and with 00:28:23 (1) -
Fixed :3
00:32:08 (3) - Different spacing, same pattern, easy to follow yes, but i think you should new combo this.
Done :3
00:35:51 (3) - same here
Done :3
01:09:37 (4) - new combo
Done :3
01:12:80 (1) - too far away from (2), approach (2) to it.
Done :3
01:15:80 (2) - too far away from slider, spacing issue here is tough. You have to be careful here, because after this beat, a pattern of "fast returning arrow sliders" appear. So you want to have a perfect spacing before it.
Done... i think xD
Also, the distance between the returning arrow sliders is too big. Make sure to fix it with 0.9 spacing, or the one you chose
Done :3
01:17:94 (1) - Spacing here again, you need to approach this to the last returning arrow slider which is actually longer (more returns) than the previous sliders.
Done :3
01:22:87 (5) - new combo
Done :3
01:25:23 (1) - approaching this to 01:24:80 (1) - is a must. The pattern before this slider is quite a challenge for an "easy" difficulty, actually i personally don't think you should use it. But from what i'm noticing here, is that this difficulty works more as a "normal". If this is the case, then stick with it.
Exactly, so i will leave it like that xD
01:49:23 (5) - new combo
Done :3
01:49:65 (1) - undo new combo
Done :3
01:51:37 (6) - new combo
Done :3
[Dark]
00:08:24 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Select all these beats and move them to the next following tick
Done :3
01:04:23 (1) - About this slider, i suggest inheriting the timing section and using 0.5x Slider speed will increase, but you can make it longer. In addition, by doing this, you wont face any problems regarding the next timing section offset.
But... i have to make that slider too much longer... and i don't like it :S
And if find that the next timing section, starting here: 01:45:34 (1) - loses timing.
Offset problem is fixed i think, i put the timing section on the end of the slider, and i realized that almost all of the circles were bad timed, so i moved all of them... and i think it is fixed now o.o
01:28:25 (1) - right here, notice the purple closing circle of the spinner. The fact that there is a beat placed just below it makes the players confuse it with that beat's approach circle. Try putting that beat somewhere else.
Done :3
02:27:66 (3) - this beat here overlaps this 02:28:84 (5) - Try putting the (3) on top of (5)
Done :3
02:28:41 (3) - new combo, 02:28:84 (3) - new combo
Done :3
02:32:16 (1,1,1) - Even if this was meant to be a jump, it is too far from (6)
Done, i approached it to (6) :3
[Agka's Nightmare]
I guess Agkaemon fixed all
Thank you 0_o, all done, kudosu for you~0_o wrote:
Delete then reinsert all of your breaks
Done :3
Light
01:24:15 (1,1,1,1) - Messy looking
Changed it, I did all the combo again :3
Dark
Add a second or two of lead-in time
Done... I was looking for an option to do that "lead-in" thing... xDDD
00:32:51 (1,1,1) - Spacing, and I think all of the new combos here aren't really necessary
Done, fixed the spacing and deleted some new combos :3
01:14:30 (1,1,1) - Switch to 0.0x distance snap without grid snap to put this directly under the slider
Done :3
01:30:15 (1,2,3,4,5,6,7,8) - This pattern just looks ugly, can you make it prettier? (symmetrical?)
Done, i tried yo make it a bit more "prettier" xD
02:53:94 (1) - It's a cool effect, but the problem here is that it drains over half of your hp, which is pretty extreme (and mean) especially for the last object in the map. (Sorry) but I would recommend making this a spinner instead
Well... I know it is a little extreme but i like the feeling of watching how you're dying at the end of the map, and saying: "Damn! I'm going to fail and I can't do nothing to avoid it! D: F*****g slider!" It's the "dark side" of the map
Agka
The silent hitsound parts sound kind of random...
I don't like that part too, so i deleted silence parts :3
02:19:65 (12,1) - Move new combo from 1 to 12
Done :3
Agka:
[01:19:445] (8) --> move 1 space up for better simetry, to match 4 of the same combo. hardly noticable in gameplay
[01:20:731] (6) --> move 1 space to the right, looks better.
[02:05:516] (14,15) ---> 14 whistle, 15 finish. eh, its a decent way of hitsounding, but the finish gets totally lost in the music
[02:07:231] (2,3) --> Clap on both. it works
[02:14:088] (10,11) Clap. same type as above
[02:15:802] (2,3) Clap and finish. thats a bit too much imo but up to the mapper
[02:40:231] (22) Clap and Finish. the entire stream here should have hitsounds
[02:41:945] (1,1,1,1,1,1,1,1,1 or something) Clap on every 1, but in the last one add a finish. agreed
All done, thank you SacroiD for the mod and the star, kudosu for you~SacroiD wrote:
Agka:
[01:19:445] (8) --> move 1 space up for better simetry, to match 4 of the same combo.
Done :3
[01:20:731] (6) --> move 1 space to the right, looks better.
Done :3
[02:05:516] (14,15) ---> 14 whistle, 15 finish.
Done :3
[02:07:231] (2,3) --> Clap on both.
Done :3
[02:14:088] (10,11) Clap.
Done :3
[02:15:802] (2,3) Clap and finish.
Done :3
[02:40:231] (22) Clap and Finish.
Done :3
[02:41:945] (1,1,1,1,1,1,1,1,1 or something) Clap on every 1, but in the last one add a finish.
Done :3
Well... now I hope this is now ready to be rankedSaturos-fangirl wrote:
[Light]
looks fine
[Dark]
01:52:23 (1,2) - you need another warning here
Done :3
[Agka]
looks fine
Done. Kudosu for you~Skyripper wrote:
[Nightmare]
The slider tick rate should definitely be 2. The slider tick noise on slider tick 4 is so so awkward in this song. It's most likely just 4 for score anyway. Tone it down and I'll bubble and you can most likely get SFG to rank it.
Done tooDoomsday93 wrote:
[DARK]
this having smaller hitcircles than Agka's nightmare seems odd to me. maybe make them the same size?
apart from that, seems fine