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Keitaro Takanami - Dark Chii Theme (Fuuma Dialogue Mix)

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Topic Starter
Beuchi
This beatmap was submitted using in-game submission on miércoles, 01 de julio de 2009 at 15:58:14

Artist: Keitaro Takanami
Title: Dark Chii Theme (Fuuma Dialogue Mix)
Source: Chobits
Tags: chobits chii
BPM: 140
Filesize: 4682kb
Play Time: 02:53
Difficulties Available:
  1. Agka's Nightmare (4,9 stars, 377 notes)
  2. Dark (4,71 stars, 360 notes)
  3. Light (3,49 stars, 130 notes)
Download: Keitaro Takanami - Dark Chii Theme (Fuuma Dialogue Mix)
Information: Scores/Beatmap Listing
---------------
Well... My first beatmap, a song from Chobits OST

Three diffs, Light (normal/hard), Dark (hard/insane) and Agka's Nightmare (insane)

Thanks to Leeg for the skin.
Thanks to Agkaemon for his diff
Thanks to StarrodKirby86 for the Storyboard

I wish one day this could be ranked... Help me modders!! ^w^ RANKED!

[EDITS]
- 7 June (15:16): Fixes by Agkaemon
- 8 June (02:15): Fixes by StarrodKirby86. HP Drain time increased and changed combo colours on [Dark]. Lowed hitsounds volume on both diffs
- 9 June (01:34): Added skin by Leeg and Agkaemon's dif
- 9 June (18:40): Fixes by sesito71 and Mafiamaster. Added hitsounds on [Light] and [Dark]
- 13 June (02:07): Fixes by blissfulyoshi and Sir Minelli. Changed background of [Agka's Nightmare]
- 18 June (02:15): Fixes by blissfulyoshi (again) and 0_o.
- 18 June (04:21): Fixes by StarrodKirby86 via IRC.
- 19 June (22:02): Fixes by SacroiD and Saturos-fangirl. Added more hitsounds and made a so long spinner on [Agka's Nightmare] a bit shorter.
- 20 June (19:24): Added a "warning" for the slow sliders on [Dark] storyboarded by StarrodKirby86.
- 21 June (21:37): Added another "warning" point on the "spiral part" on [Dark] by StarrodKirby86 again.
- 01 July (15:58): Fixes by Skyripper and Doomsday93.
skr
This map has been deleted on the request of its creator. It is no longer available.
hyperluigi
This map has been deleted on the request of its creator. It is no longer available.
sesito71
cool! I love this song :P You should put sounds in the notes to not make it repetitive ^^ But it's a really good job ;)

One star for you!
Zakiu
great job beu ^^ is a cool map
Agka
[Dark]
01:11:12(1) : Inicia Kiai y termina en 01:31:43(1)
01:59:07(1): Agrega Hitsound de finish y de aquí a 02:08:556(1) agrega unos cuantos hitcircle mas.
02:08:55(1): Intenta cambiar el patrón personalmente no me gusta mucho.
02:40:16(1): Mueve este hitcircle al beat blanco hacia la derecha.
02:53:98(1): Inicia Kiai y termina en 02:54:41

Aumenta el drenado de HP, asi como algo adicional.

[Light]
01:11:07(2): Inicia Kiai y termina en 01:31:649
01:25:27(1, 2, 3): Mueve estos a 1/4 de beat snap mas temprano.
01:31:64(1): Hitsound de Finish



star, buen map :P
Leeg
This map has been deleted on the request of its creator. It is no longer available.
Harken1
Buen map^^
3ly_S
good work , I can only enjoy ( ^.^ ojala se entienda algo xd )
Cloudstrife
Nice work, lovely that song. Want more like that to enjoy myself 8-D

Star for Beu~~ =D.

Kisses~~ ^^
Cloudstrife
Omg x3 post, sorry... don't know why but...
Cloudstrife
Omg x3 post, sorry... don't know why but...
mikhe
This map has been deleted on the request of its creator. It is no longer available.
Rosa1339
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Beuchi
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
Hola? XD

[Dark]:
00:07:67 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Awesome design, but it's confusing at first play. D:
00:30:65 (1) - Remove new combo?

Menos 66ms en todos secciones. Como? :o Vas a 'Timing Setup Panel', eleges todos secciones y menos 66ms. o:

^Hahaha bad Spanish.

Make Light's timing the same as Dark's. (the 2500 thing)

At this moment, you're using some strange timing ... or it wasn't resnapped. It's hurting me inside. ;-;

Uh...Make the dark blue and black on [Dark] lighter...And add hitsounds! Lower the hitsound volume too, just by a bit.

I think this is a good map. Star~ (Comment on my horrendous Spanish!)
Topic Starter
Beuchi

Starrodkirby86 wrote:

[Dark]:
00:07:67 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Awesome design, but it's confusing at first play. D:
I'm trying to change it, but by the moment I'll leave it that way (i like that "confusion" xD)
00:30:65 (1) - Remove new combo?
Lol, stupid mistake, done xD
Menos 66ms en todos secciones. Como? :o Vas a 'Timing Setup Panel', eleges todos secciones y menos 66ms. o:
Done :3
Make Light's timing the same as Dark's. (the 2500 thing)
Done :3
At this moment, you're using some strange timing ... or it wasn't resnapped. It's hurting me inside. ;-;
I think it's the offset, but i don't know exactly :S
Uh...Make the dark blue and black on [Dark] lighter...And add hitsounds! Lower the hitsound volume too, just by a bit.
Done :3
Thank you Kirby! :) :) And good spanish ;) ;) I will lend you my "yogur jar" for a while xD :P :P

Kudosu for you~ :D
Agka
Doraemon97
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Beuchi
This map has been deleted on the request of its creator. It is no longer available.
sesito71
This map has been deleted on the request of its creator. It is no longer available.
Mafiamaster
Light~
  1. Change offset to 2,517
    Inherit your timing sections, then resnap.
  2. Hitsounds please

Dark~

  1. Inherit all your timing sections.
    Then resnap your notes to the 1/4 divisor.
  2. 01:14:19 (1,1,1,1) - Stack under slider 1's endpoint.
  3. Hitsounds please
Topic Starter
Beuchi

sesito71 wrote:

On Agka's Nightmare:
New Combo (9) (01:00:796)
Done :3
and the hitsounds!! xD
Now updating it~ xD
Thanks sesito ^^ Kudosu~ :)
Topic Starter
Beuchi

Mafiamaster wrote:

Light~
  1. Change offset to 2,517
    Done :3
    Inherit your timing sections, then resnap.
    Done :3
  2. Hitsounds please
Updating it~


Dark~

  1. Inherit all your timing sections.
    Done :3
    Then resnap your notes to the 1/4 divisor.
  2. 01:14:19 (1,1,1,1) - Stack under slider 1's endpoint.
    Done :3
  3. Hitsounds please
Done :3
Thank you, Mafiamaster, i didn't think you would answer so fast o_O Kudosu for you~
Hoplite_old
Vaya, vaya... Pensaba que el map no tenía tantas estrellas O_o. Yo lo veo perfecto, contribuyo con otra estrella. Rank the map now!
blissfulyoshi
Light:
01:17:30 (1) - this is a little annoying for an easy difficulty
01:17:94 (1) - align with the start of the slider 2 combos ago
01:50:51 (3,4) - make these vertical reflections of 1,2 (probably would want to change 1 and 2 not 3 and 4)

Dark:
00:07:65 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - y do you have constant spacing when the places on the timeline are different. Also, could you try redoing this section. It does not sound like any of these notes fall on an eight note.
01:04:23 (1) - can you make this section have a BPM that 140 is divisible by and get out a multiple of 2 (such as 17.5)
Nazi post: these notes are too close together 01:53:06 (5,6), 01:54:34 (3,4), 01:54:77 (5,6,7), 01:56:49 (5,6), and 01:56:91 (7,8)
01:59:32() - might want to insert a break, and you might want to add a break to all these sections with long gaps
02:28:20 (2) - might want to make a vertical reflection of 1
02:40:25 (1,1,1,1,1,1,1,1,1,1) - at worst, auto lost half its bar in this section (add some breaks)

not too sure about the amount of eighth notes.

Nightmare:
00:17:08 (2) - make a horizontal reflection of 1
01:04:23 (1) - 7s spinner + high difficulty = tired arm
01:12:15 (4) - might want to align with 2
01:14:03 (7,8) - make vertical reflections of 5,4 respectively
01:14:89 (1,2,3) - y is the spacing seem so even here
01:15:32 (3,4,5,6,7) - " "
01:16:39 (1,2,3,4,5,6,7,8,9) - " "
okay from this point onward, there seems to be a lot of awkward spacing that does not fit where the beat is on the timeline, this needs to be fixed. (I won't point out anymore of these)
01:50:67 (1) - 9s spinner pain
02:40:17 (22) - new combo color
02:41:89 (1) - same problem as Dark

Nightmare needs to be fixed on spacing, but besides that, a decent beatmap. Star.
Sir Minelli
Overall Offset/timing is ok.


[Light]

I managed to notice that there are some minor spacing issues through out the beatmap, along with some spacing changes.
To fix spacing issues choose 0.9 spacing (Because it seems that you worked with it the most. Even though choosing 1.0 or 1.1 might be a good idea in order to avoid beat collapsing later on) and click drag every beat while having distance snap active. This will fix the position of the beats.
Don't change the spacing value unless a new combo is starting and you want a tiny mini jump.
This is supposed to be an Easy/Normal difficulty, so spacing should be solid and constant.
After you have done all this, your map will improve about an 80%.
Will now mod the mayor issues i find~

00:24:80 (1) - Compare spacing here with previous slider's end. It differs with 00:26:51 (1) - and with 00:28:23 (1) -
00:32:08 (3) - Different spacing, same pattern, easy to follow yes, but i think you should new combo this.
00:35:51 (3) - same here
01:09:37 (4) - new combo
01:12:80 (1) - too far away from (2), approach (2) to it.
01:15:80 (2) - too far away from slider, spacing issue here is tough. You have to be careful here, because after this beat, a pattern of "fast returning arrow sliders" appear. So you want to have a perfect spacing before it.
Also, the distance between the returning arrow sliders is too big. Make sure to fix it with 0.9 spacing, or the one you chose
01:17:94 (1) - Spacing here again, you need to approach this to the last returning arrow slider which is actually longer (more returns) than the previous sliders.
01:22:87 (5) - new combo
01:25:23 (1) - approaching this to 01:24:80 (1) - is a must. The pattern before this slider is quite a challenge for an "easy" difficulty, actually i personally don't think you should use it. But from what i'm noticing here, is that this difficulty works more as a "normal". If this is the case, then stick with it.
01:49:23 (5) - new combo
01:49:65 (1) - undo new combo
01:51:37 (6) - new combo


[Dark]

Once again, in this difficulty you have spacing inconstancies. They are easy to follow, so i'm guessing it doesn't matter because this is after all "Dark". But still, once the spacing changes here: 00:23:08, i start to notice spacing issues again.
Make sure to stick with one spacing value at all times. If you want to change the spacing on a particular pattern, then you change it, stick with it, and then go back to normal again if you wish so.

Change beat snap divisor to 1/8
00:08:24 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Select all these beats and move them to the next following tick
In other words, make them start right here: 00:08:30 -
01:04:23 (1) - About this slider, i suggest inheriting the timing section and using 0.5x Slider speed will increase, but you can make it longer. In addition, by doing this, you wont face any problems regarding the next timing section offset.
And if find that the next timing section, starting here: 01:45:34 (1) - loses timing.
01:28:25 (1) - right here, notice the purple closing circle of the spinner. The fact that there is a beat placed just below it makes the players confuse it with that beat's approach circle. Try putting that beat somewhere else.
02:27:66 (3) - this beat here overlaps this 02:28:84 (5) - Try putting the (3) on top of (5)
02:28:41 (3) - new combo, 02:28:84 (3) - new combo
02:32:16 (1,1,1) - Even if this was meant to be a jump, it is too far from (6)


[Agka's Nightmare]


I suggest changing bg.
00:21:37 (9) - end this slider at red tick here: 00:22:65 -
01:01:44 (4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6) - i don't feel there is a need for using streams here. This part of the song is relaxing. Keep it that way.
01:26:51 (3) - I don't think this sounds good at all, too loud compared to previous hit sounds.
------------------------------------------------------------------------------------------------------------------------------------------------
The following part of the beatmap needs to be checked and fixed.
The beat placement is wrong. Doesn't follow the rythm of the song at all.The intentions are good, but the beats need to be placed correctly, or else timing will be affected directly.
There are too many beats to fix, so i wont fix every single one of them. I will let you know what to check though.
------------------------------------------------------------------------------------------------------------------------------------------------
Start from here:
01:45:53 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Check beat placement
01:59:24 (1,2,3,4,5,6,7,8,9) - Move these one tick to the right. In other words, make the pattern start here: 01:59:30-
02:01:01 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Check beat placement
02:18:90 (5,6,7,8,9,10,11) - hit sounds are way too loud. Please, if you are using normal hit sounds, then lower the volume
From this point i just noticed everything else has issues, so check every single upcoming pattern, place the beats so they go along with the rythm AND do NOT forget to snap the notes once you do so. I have noticed the beats are missplaced but still the distance snap doesn't change. You NEED TO DISTANCE SNAP the beats.

-----------

I liked the song.
Just make sure to fix the last part of [Agka's Nightmare] and then you will be one step closer to getting it ranked.
Good job.
Agka
This map has been deleted on the request of its creator. It is no longer available.

Download: Keitaro Takanami - Dark Chii Theme (Fuuma Dialogue Mix) (Beuchi-chan) [Agka's Nightmare].osu
Topic Starter
Beuchi

blissfulyoshi wrote:

Light:
01:17:30 (1) - this is a little annoying for an easy difficulty
Hmmm... but it isn't only "easy"... it's something between easy and normal... so i don't see it annoying :S
01:17:94 (1) - align with the start of the slider 2 combos ago
Done :3
01:50:51 (3,4) - make these vertical reflections of 1,2 (probably would want to change 1 and 2 not 3 and 4)
Done :3

Dark:
00:07:65 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - y do you have constant spacing when the places on the timeline are different.
I know it, but i can't find a pattern that i like on that part :?
Also, could you try redoing this section. It does not sound like any of these notes fall on an eight note.
Done :3
01:04:23 (1) - can you make this section have a BPM that 140 is divisible by and get out a multiple of 2 (such as 17.5)
Ehm... sorry, but i can't understand exactly what you are saying... x_xU
Nazi post: these notes are too close together 01:53:06 (5,6), 01:54:34 (3,4), 01:54:77 (5,6,7), 01:56:49 (5,6), and 01:56:91 (7,8)
Changed :3
01:59:32() - might want to insert a break, and you might want to add a break to all these sections with long gaps
I think it loses it's "dark side" if i add so many breaks :?
02:28:20 (2) - might want to make a vertical reflection of 1
Done :3
02:40:25 (1,1,1,1,1,1,1,1,1,1) - at worst, auto lost half its bar in this section (add some breaks)
Same as before... it loses the "dark side" :twisted: (xD)
not too sure about the amount of eighth notes.
Now it's fixed :3

Nightmare:
I guess Agkaemon has fixed all :D
Thank you blissfulyoshi!! :) Kudosu for you~
Topic Starter
Beuchi

Sir Minelli wrote:

[Light]
To fix spacing issues choose 0.9 spacing (Because it seems that you worked with it the most. Even though choosing 1.0 or 1.1 might be a good idea in order to avoid beat collapsing later on) and click drag every beat while having distance snap active. This will fix the position of the beats.
Done :3
00:24:80 (1) - Compare spacing here with previous slider's end. It differs with 00:26:51 (1) - and with 00:28:23 (1) -
Fixed :3
00:32:08 (3) - Different spacing, same pattern, easy to follow yes, but i think you should new combo this.
Done :3
00:35:51 (3) - same here
Done :3
01:09:37 (4) - new combo
Done :3
01:12:80 (1) - too far away from (2), approach (2) to it.
Done :3
01:15:80 (2) - too far away from slider, spacing issue here is tough. You have to be careful here, because after this beat, a pattern of "fast returning arrow sliders" appear. So you want to have a perfect spacing before it.
Done... i think xD
Also, the distance between the returning arrow sliders is too big. Make sure to fix it with 0.9 spacing, or the one you chose
Done :3
01:17:94 (1) - Spacing here again, you need to approach this to the last returning arrow slider which is actually longer (more returns) than the previous sliders.
Done :3
01:22:87 (5) - new combo
Done :3
01:25:23 (1) - approaching this to 01:24:80 (1) - is a must. The pattern before this slider is quite a challenge for an "easy" difficulty, actually i personally don't think you should use it. But from what i'm noticing here, is that this difficulty works more as a "normal". If this is the case, then stick with it.
Exactly, so i will leave it like that xD
01:49:23 (5) - new combo
Done :3
01:49:65 (1) - undo new combo
Done :3
01:51:37 (6) - new combo
Done :3

[Dark]
00:08:24 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Select all these beats and move them to the next following tick
Done :3
01:04:23 (1) - About this slider, i suggest inheriting the timing section and using 0.5x Slider speed will increase, but you can make it longer. In addition, by doing this, you wont face any problems regarding the next timing section offset.
But... i have to make that slider too much longer... and i don't like it :S
And if find that the next timing section, starting here: 01:45:34 (1) - loses timing.
Offset problem is fixed i think, i put the timing section on the end of the slider, and i realized that almost all of the circles were bad timed, so i moved all of them... and i think it is fixed now o.o
01:28:25 (1) - right here, notice the purple closing circle of the spinner. The fact that there is a beat placed just below it makes the players confuse it with that beat's approach circle. Try putting that beat somewhere else.
Done :3
02:27:66 (3) - this beat here overlaps this 02:28:84 (5) - Try putting the (3) on top of (5)
Done :3
02:28:41 (3) - new combo, 02:28:84 (3) - new combo
Done :3
02:32:16 (1,1,1) - Even if this was meant to be a jump, it is too far from (6)
Done, i approached it to (6) :3

[Agka's Nightmare]
I guess Agkaemon fixed all :?
Well, thank you Sir Minelli, i wish the offset problem on "Dark" is fixed... and i changed the background of "Agka's Nightmare" :3

Kudosu for you~
Agka
Reginleifx
muy buen mapa beuchi! ^^, espero que lo rankeen pronto :D
Reginleifx
muy buen mapa beuchi! ^^, espero que lo rankeen pronto :D
blissfulyoshi
Agkaemon's:
00:17:08 (2) - make a horizontal reflection of 1
00:23:51 (3,4) - make parallel to 1,2
00:26:73 (3,4) - " "
01:12:15 (4) - make a vertical reflection of 2
01:13:87 (6) - make a vertical reflection of 1
01:14:30 (8) - make the same distance from 6 that 4 is
01:15:37 (3) - make the same distance from 2 that 1 is
01:19:44 (8,9) - make parallel to 6,7
01:21:80 (3) - make the same distance from 2 that 1 is
01:22:23 (5,6,7,8) - make a straight line (8 needs to be move 1 grid (3) right)
01:47:08 (1,2,3,4,5,6,7,8) - only 3,4 and 7,8 are parallel to each other, make all of them parallel to each other
01:49:87 (6,8) - align with 4
01:50:08 (7) - align with 5
02:00:37 (7) - make the same distance from 6 that 5 is
02:01:87 (6) - make the same distance from 5 that 4 is
02:02:51 (9) - end exactly on 7
02:26:94 (3) - might want to make a straight line
02:35:30 (5,6,7) - unconstant spacing
02:41:94 (1,1,1,1,1,1,1,1) - warning: this ending will drain almost half your guage. I recommend you change it
02:43:65 (1) - - make a vertical reflection of the next combo
02:53:08 (1) - stack on the 1 two combos ago

A lot better than before.
0_o
Delete then reinsert all of your breaks

Light
01:24:15 (1,1,1,1) - Messy looking

Dark
Add a second or two of lead-in time
00:32:51 (1,1,1) - Spacing, and I think all of the new combos here aren't really necessary
01:14:30 (1,1,1) - Switch to 0.0x distance snap without grid snap to put this directly under the slider
01:30:15 (1,2,3,4,5,6,7,8) - This pattern just looks ugly, can you make it prettier? (symmetrical?)
02:53:94 (1) - It's a cool effect, but the problem here is that it drains over half of your hp, which is pretty extreme (and mean) especially for the last object in the map. (Sorry) but I would recommend making this a spinner instead :(

Agka
The silent hitsound parts sound kind of random...
02:19:65 (12,1) - Move new combo from 1 to 12

That's all, I'm not a fan on the new-combo spam but that kind of stuff is compltely up to you

*
Topic Starter
Beuchi
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Beuchi

0_o wrote:

Delete then reinsert all of your breaks
Done :3

Light
01:24:15 (1,1,1,1) - Messy looking
Changed it, I did all the combo again :3

Dark
Add a second or two of lead-in time
Done... I was looking for an option to do that "lead-in" thing... xDDD
00:32:51 (1,1,1) - Spacing, and I think all of the new combos here aren't really necessary
Done, fixed the spacing and deleted some new combos :3
01:14:30 (1,1,1) - Switch to 0.0x distance snap without grid snap to put this directly under the slider
Done :3
01:30:15 (1,2,3,4,5,6,7,8) - This pattern just looks ugly, can you make it prettier? (symmetrical?)
Done, i tried yo make it a bit more "prettier" xD
02:53:94 (1) - It's a cool effect, but the problem here is that it drains over half of your hp, which is pretty extreme (and mean) especially for the last object in the map. (Sorry) but I would recommend making this a spinner instead :(
Well... I know it is a little extreme but i like the feeling of watching how you're dying at the end of the map, and saying: "Damn! I'm going to fail and I can't do nothing to avoid it! D: F*****g slider!" It's the "dark side" of the map :twisted:

Agka
The silent hitsound parts sound kind of random...
I don't like that part too, so i deleted silence parts :3
02:19:65 (12,1) - Move new combo from 1 to 12
Done :3
Thank you 0_o, all done, kudosu for you~
Starrodkirby86
Modded in IRC.

Get this ranked, go go go. >w<
Topic Starter
Beuchi
All done :3

wooooo Thank you so much for the star Starrod *o*

*kisses* ;)
mtmcl
Hey this is pretty different. I hate to make this my third or fourth bubble in a row, but I really don't see any problems with it.
Bubb+star
SacroiD
Agka:

[01:19:445] (8) --> move 1 space up for better simetry, to match 4 of the same combo.
[01:20:731] (6) --> move 1 space to the right, looks better.
[02:05:516] (14,15) ---> 14 whistle, 15 finish.
[02:07:231] (2,3) --> Clap on both.
[02:14:088] (10,11) Clap.
[02:15:802] (2,3) Clap and finish.
[02:40:231] (22) Clap and Finish.
[02:41:945] (1,1,1,1,1,1,1,1,1 or something) Clap on every 1, but in the last one add a finish.

Awesome map, I want it ranked!! ;) Good Luck Beuchi :P

Sorry for my English! XD
Yuukari-Banteki
[Light]
01:25:87 (2) - stacking


[Dark]
01:04:23 (1) - unintuitive bpm change

01:31:44 (8) - finish
01:59:08 (1) - ^ (on top of the clap)
02:53:94 (1) - unintuitive bpm change

really i wouldnt have so much of a problem if they were even half-speed but theyre like 1/4 speed, so by the time you realize you were wrong youve already broken your combo


[Agka]
01:28:12 (1) - start 1/4 earlier
01:50:73 (1) - 9 seconds of spinner? i fear for the arm of whoever is playing that
also a few more hitsounds in the long areas that have none would be nice :P

Agka:

[01:19:445] (8) --> move 1 space up for better simetry, to match 4 of the same combo. hardly noticable in gameplay
[01:20:731] (6) --> move 1 space to the right, looks better.
[02:05:516] (14,15) ---> 14 whistle, 15 finish. eh, its a decent way of hitsounding, but the finish gets totally lost in the music
[02:07:231] (2,3) --> Clap on both. it works
[02:14:088] (10,11) Clap. same type as above
[02:15:802] (2,3) Clap and finish. thats a bit too much imo but up to the mapper
[02:40:231] (22) Clap and Finish. the entire stream here should have hitsounds
[02:41:945] (1,1,1,1,1,1,1,1,1 or something) Clap on every 1, but in the last one add a finish. agreed

popping your bubble for now, catch me on IRC when you've fixed stuff
Topic Starter
Beuchi

SacroiD wrote:

Agka:

[01:19:445] (8) --> move 1 space up for better simetry, to match 4 of the same combo.
Done :3
[01:20:731] (6) --> move 1 space to the right, looks better.
Done :3
[02:05:516] (14,15) ---> 14 whistle, 15 finish.
Done :3
[02:07:231] (2,3) --> Clap on both.
Done :3
[02:14:088] (10,11) Clap.
Done :3
[02:15:802] (2,3) Clap and finish.
Done :3
[02:40:231] (22) Clap and Finish.
Done :3
[02:41:945] (1,1,1,1,1,1,1,1,1 or something) Clap on every 1, but in the last one add a finish.
Done :3
All done, thank you SacroiD for the mod and the star, kudosu for you~ :)
Topic Starter
Beuchi
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
Yuukari-Banteki
[Light]
looks fine


[Dark]
01:52:23 (1,2) - you need another warning here


[Agka]
looks fine
sesito71
why the warnings? They are special parts of the song, that you screw if you put those "warnings".

I don't think they are necessary in the song, but if it's needed to be ranked...
Starrodkirby86
Please download the following into your Song Folder.

Hopefully these are satisfactory~

Download: Keitaro Takanami - Dark Chii Theme (Fuuma Dialogue Mix) (Beuchi-chan) [Dark].osu

Topic Starter
Beuchi

Saturos-fangirl wrote:

[Light]
looks fine


[Dark]
01:52:23 (1,2) - you need another warning here
Done :3

[Agka]
looks fine
Well... now I hope this is now ready to be ranked :)
Yuukari-Banteki
checked and bubbled
show more
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