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Duca - Futari Iro

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Leorda
Yo


[General]
* Please include the difficulty name inside all diff names. Otherwise, players will confuse which is easy diff, normal diff or hard diff
* Make the kiai is consistent on each diff?


[Lace]
* Everything is fine, except for hitsound. Listen to the music and add claps and finish to following the music. Make sure the hitsound is consistent


[KRZY]
* AR +1?

01:04:708 (1,2) - Overlapped by hitbursts from spinner. Can be hidden for beginners while gameplay (sometimes, beginners are slowly to read)
01:31:178 (1,2,3) - ^


[kajiyatta]
00:17:414 (1) - Remove clap at end slider
00:45:472 (4) - The tail slider is touch the HP Bar


[Mikan]
00:10:232 (6) - Unsnapped tail slider
00:24:119 (4) - Add clap?
00:52:708 (9) - New combo?


Bye bye
kajiyatta

Leorda wrote:

[kajiyatta]
00:17:414 (1) - Remove clap at end slider fixed
00:45:472 (4) - The tail slider is touch the HP Bar fixed
thanks for modding=
update →http://puu.sh/JU02
KRZY

Leorda wrote:

[KRZY]
* AR +1? I personally think the AR is fine

01:04:708 (1,2) - Overlapped by hitbursts from spinner. Can be hidden for beginners while gameplay (sometimes, beginners are slowly to read)
01:31:178 (1,2,3) - ^ Both fixed

Thanks!

http://puu.sh/JYed
those
[General]
  1. "Futari Iro" is the name of the song that's 4:10 in length, and is found on the original sound track.
    http://vgmdb.net/album/30358
    You will want to add the (Short Ver.) extension; Studio Ryokucha has this song as a file under the name of "futari-iro_short.mp3" on their website (I can provide the full link as proof but for now I will leave direct download links out of these posts).
    Alternatively, refer to this image:
  2. You may want to tag "koisora" as well; many visual novels are known as a shorter name, and "koisora" belongs to this one.
Also, nice to see KRZY mapping for a song from the the same visual novel http://osu.ppy.sh/s/27906 :o
Topic Starter
Mikan

Leorda wrote:

Yo


[General]
* Please include the difficulty name inside all diff names. Otherwise, players will confuse which is easy diff, normal diff or hard diff ok
* Make the kiai is consistent on each diff? done



[Mikan]
00:10:232 (6) - Unsnapped tail slider fixed
00:24:119 (4) - Add clap? fixed
00:52:708 (9) - New combo? fixed


Bye bye
MOD thanks~ :)
Topic Starter
Mikan

those wrote:

[General]
  1. "Futari Iro" is the name of the song that's 4:10 in length, and is found on the original sound track.
    http://vgmdb.net/album/30358
    You will want to add the (Short Ver.) extension; Studio Ryokucha has this song as a file under the name of "futari-iro_short.mp3" on their website (I can provide the full link as proof but for now I will leave direct download links out of these posts).
    Alternatively, refer to this image:
  2. You may want to tag "koisora" as well; many visual novels are known as a shorter name, and "koisora" belongs to this one.
Also, nice to see KRZY mapping for a song from the the same visual novel http://osu.ppy.sh/s/27906 :o
ok~~ :D
Topic Starter
Mikan
full update.

reDownload.Plz~~ ;)
inaba-tan
Topic Starter
Mikan
update.
Melophobia
[General]
最初のoffsetを-2568に設定して下さい。メトロノームがズレているので現状のままだとunrankableです

[Easy]
00:00:632 - change the sample set into S:C1 to mute sliderslide
00:01:432 (2,3,1) - i prefer placing them like this for better flow
http://osu.ppy.sh/ss/380704
00:09:432 (1) - the end should be snapped at 00:10:262 -
00:18:825 (2) - add newcombo for change of melody?
00:38:590 (3) - this combo is quite long imo, add newcombo here?
00:41:414 (7,1) - switch these newcombo because of a downbeat
00:55:884 - the percussion here is stronger than others, so add a note here?
01:04:002 (3) - it'd be better to end this slider at 01:04:355 - instead. because there's no background music at 01:04:708 - so the end of slider shouldn't be there
01:09:649 (2) - missing clap (01:10:002 - )
01:24:472 (4) - i'd suggest a finish at 01:25:178 - since i can hear it in the music

[Normal]
00:17:414 (1,2) - add finishes at the beginning of both instead of clap? sounds nice to me
00:35:766 (1,2) - maybe spaci00:10:262 - ng is wrong, i could not find any reason to use a lower spacing here. please correct it~
01:11:061 (1,2,3,4) - kinda dislike these overlapping.. maybe it'd be better to avoid it
http://osu.ppy.sh/ss/380718
01:16:355 (6) - clap sounds better imo as you can hear the percussion is stronger than others
01:22:355 (1,2,3,4) - same as the previous one
01:27:825 (4) - i know you tried to follow vocal here, but i dont think it sounds that good. because there's the accent at 01:28:002 - and Kiai ends there. i think you should follow it

[Hard]
00:00:632 - sliderslideがちょっと煩いのでサンプルセットをカスタムの物に設定して下さい
00:09:432 (3) - 終点は00:10:262 - にsnapされてる必要があります~
00:13:062 (6,7,8) - うーん、このspacingの変更は音にも合ってないし見た目を損ねるだけだと思うのであまりオススメしません
00:17:943 (2) - 始点finish
00:28:355 (3) - ^
00:35:237 (7) - このnoteをもう少し↓に置くと流れがイイと思います
01:12:472 (1,2) - 1grid左に動かして(6,2)のspacingと(1,2)のspacingを同じ見た目にしてみては?
01:15:296 (5) - finish
01:37:178 (3) - 終点clap

[Insane]
00:28:708 (1,2) - repeat削除した方が曲に合うと思います
00:40:708 (6,7,8,9) - 超個人的な好みなんですが、音取りの提案...

00:46:531 (7) - 3連打に変更?00:43:708 (7,8,9) - が3連打なので... 音的にもよくなると思います
01:04:708 (1,2,3) - ここではdrumはなってないのでclap外した方がベターです。もし可能ならsoftのhitsoundでも良いと思います
01:27:296 - なんか突然softになってちょっと叩きにくかったです。音聞く感じNormalでも大丈夫だと思います
Topic Starter
Mikan

Melophobia wrote:

[General]
最初のoffsetを-2568に設定して下さい。メトロノームがズレているので現状のままだとunrankableです 了解しました!



[Insane]
00:28:708 (1,2) - repeat削除した方が曲に合うと思います fixed
00:40:708 (6,7,8,9) - 超個人的な好みなんですが、音取りの提案... fixed

00:46:531 (7) - 3連打に変更?00:43:708 (7,8,9) - が3連打なので... 音的にもよくなると思います fixed
01:04:708 (1,2,3) - ここではdrumはなってないのでclap外した方がベターです。もし可能ならsoftのhitsoundでも良いと思います fixed
01:27:296 - なんか突然softになってちょっと叩きにくかったです。音聞く感じNormalでも大丈夫だと思います fixed
01:27:296のとこNormalにするの忘れてました :?
MODありがとうございます~! ;)
kajiyatta

Melophobia wrote:

[General]
[Hard]
00:00:632 - sliderslideがちょっと煩いのでサンプルセットをカスタムの物に設定して下さい fixed
00:09:432 (3) - 終点は00:10:262 - にsnapされてる必要があります~ fixed
00:13:062 (6,7,8) - うーん、このspacingの変更は音にも合ってないし見た目を損ねるだけだと思うのであまりオススメしません fixed
00:17:943 (2) - 始点finish fixed
00:28:355 (3) - ^ fixed
00:35:237 (7) - このnoteをもう少し↓に置くと流れがイイと思います fixed
01:12:472 (1,2) - 1grid左に動かして(6,2)のspacingと(1,2)のspacingを同じ見た目にしてみては? fixed
01:15:296 (5) - finish fixed
01:37:178 (3) - 終点clap 既についてる?
thanks for modding~
uodates→http://puu.sh/Ljgi
ashley
Mikan
00:55:531 (2) - clap Deleteしてfinishをソフトにした方が音が合ってるんじゃないかな
00:56:590 (4) - ここも上と同じ
Topic Starter
Mikan

ashelly wrote:

Mikan
00:55:531 (2) - clap Deleteしてfinishをソフトにした方が音が合ってるんじゃないかな
00:56:590 (4) - ここも上と同じ
ok~~
MODありがとう
Satellite
みかんさんこんにちは!

PM から!

[Mikan]
00:36:649 私のアイディアです!直線スライダーだけだと見栄えがあまり良くないと思うので!こんな感じはどうでしょうか? 
00:42:119 直線スライダーより少し曲げたほうが柔らかく見えるので真中でGrid3個分あげてみてはどうでしょうか 
00:42:825(5,6,7,8) こんな感じはどうでしょう? 
00:44:943(3,4,5,6) まげてみたり~ 
00:48:119 どうでしょう!
00:49:355(8,9,10) 音的にあってないと思います・・・。 私のアイデアはこんな感じです! 
00:52:002 00:51:649のスライダーから繋がる感じでこんな感じに配置してみてはどうでしょうか? 
00:55:002 こんな感じにまるくして・・・ 
 かくかくの四角じゃなくてこんな感じではどうでしょうか?! 
01:02:061 下向きで何回も交差するスライダーだとプレイヤーが迷いそうなので右向けに横向けたほうがいいかも?
01:14:766 -01:15:119では曲げてるので? 後の8を意識して曲げてみるといいかも? 
01:15:119 先ほどの3(01:14:766)は8を基準に曲げたので此方は5を基準に曲げてみてはどうでしょう? 
01:16:355 ここからKiaiTimeきれてますが、一度切るなら01:16:002から切った方がいいかもしれません・・・。
01:33:649 1とかぶらないように1を曲げてみてはどうでしょう?


楽しい譜面でした!
ほとんどが私のアイデアなのでスルーしてくださってもかまいません><

壁|ョ゚□゚)ァ・・・・
Topic Starter
Mikan

Dagger-Gazel wrote:

みかんさんこんにちは!

PM から!

[Mikan]
00:36:649 私のアイディアです!直線スライダーだけだと見栄えがあまり良くないと思うので!こんな感じはどうでしょうか? :arrow: ここはスライダーで6の向きを逆にしました :)  
00:42:119 直線スライダーより少し曲げたほうが柔らかく見えるので真中でGrid3個分あげてみてはどうでしょうか :arrow: fixed 
00:42:825(5,6,7,8) こんな感じはどうでしょう? :arrow: no changeで>~< 
00:44:943(3,4,5,6) まげてみたり~ :arrow: 3だけ曲げました :)  
00:48:119 どうでしょう! :arrow: fixed
00:49:355(8,9,10) 音的にあってないと思います・・・。 私のアイデアはこんな感じです! :arrow: 少し改良しました 
00:52:002 00:51:649のスライダーから繋がる感じでこんな感じに配置してみてはどうでしょうか? :arrow: no changeで>~<. 
00:55:002 こんな感じにまるくして・・・ 
 かくかくの四角じゃなくてこんな感じではどうでしょうか?! :arrow: fixed! 
01:02:061 下向きで何回も交差するスライダーだとプレイヤーが迷いそうなので右向けに横向けたほうがいいかも? :arrow: Insaneなのでこれくらいは大丈夫かな・・?
01:14:766 -01:15:119では曲げてるので? 後の8を意識して曲げてみるといいかも? :arrow: 配置は変えずに曲げました 
01:15:119 先ほどの3(01:14:766)は8を基準に曲げたので此方は5を基準に曲げてみてはどうでしょう? :arrow: ここも配置を変えずに曲げました 
01:16:355 ここからKiaiTimeきれてますが、一度切るなら01:16:002から切った方がいいかもしれません・・・。 :arrow: みんなと話してみます
01:33:649 1とかぶらないように1を曲げてみてはどうでしょう? :arrow: fixed


楽しい譜面でした!
ほとんどが私のアイデアなのでスルーしてくださってもかまいません><

壁|ョ゚□゚)ァ・・・・
MODありがとうございます!!
大変参考になりました
やっぱり自分の譜面は直線スライダーが多いですね・・w(曲げるスライダーがうまく作れないからいつも直線に・・ :?
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
Lace's Easy
00:47:061 (1) - delete finish end of slider
01:24:472 (4) - add finish on slider back
01:38:943 (2) - add finish start of slider?

KRZY"s Normal
clear~

kajiyatta's Hard
00:03:832 (5) - NC
00:39:296 (3) - add finish end of slider
00:46:708 (7) - i think this ditance is not good try 1.0x distance ( just opinion )

Mikan
00:26:061 (7) - add clap on repeat arrow
00:28:708 (1,2) - how about add finish start of slider?
00:57:914 (7,8,9,10) - try this http://puu.sh/LNpV
01:28:002 (9) - add finish on start of slider?
01:39:119 (2) - how about using 1.8x distacne?

Gool luck!! :D
kosiga
Mikanさん こんにちは :)

thank you for the request :D

here my mod~

[General]
  1. 赤線はゲストに任せるのではなく、譜面作成者で全難易度合わせた方が親切かと思います。(変更した際のnote,緑線のresnapも同様に) ;)
[Lace's Easy]
  1. 00:04:632 - Unnecessary green line
  2. 00:09:432 (1) - So that Melophobia says, end of the slider has not been placed on the red line. This must be placed. so i suggest rhythm: http://puu.sh/LyDC and http://puu.sh/LyDQ ( This matches a song and is not difficult in a turning point of timing either :D )
  3. 00:12:662 (1) - i think end of spinner does not match. It is in the middle of a vocal. so i suggest spinner end: 00:17:414 and add finish is better imo. ( and 00:17:062green line move to 00:17:414. ) i think it becomes easy to play this for the beginner :3
  4. 00:18:825 (2) - add clap to end of the slider
  5. 00:24:472 (1) - ^
  6. 00:32:943 (1) - remove NC ? ( maybe same as 00:44:237 (3) )
  7. 00:32:943 (1,2,1) - rhythm is constant. but i think does not match the vocal and rhythm a little :? try rhythm same as 00:30:119 (1,2) . http://puu.sh/Lz1H
  8. 00:36:472~ - I think it suddenly change rhythm :( Suggestion of the rhythm: http://puu.sh/Lz7A ( When change it, together with the above )
  9. 00:40:708 (6) - add clap to start of the slider.
  10. 00:41:414 (7,1,2) - You should align the DS here
  11. 00:47:061 (1) - remove clap to end of the slider
  12. 00:56:237 (3) - move to 00:55:884. ( add finish instead to clap ) I suggest rhythm in accord with cymbals
  13. 01:05:414 (1,2,3) - Suggestion of the rhythm: http://puu.sh/Lznh ( 01:06:472 - to put clap here improves more i think =x= )
  14. 01:08:237 (1,2,3) - same suggest ^
  15. 01:33:296 (3) - grid move to x136,y220. (use grid size 4 tiny) I thought it looks ugly :(
  16. 01:35:766 (2) - add clap
  17. 01:37:531 (4) - grid move to x340,y188 It will improve the flow

    sorry, long mod ;x; map is not bad
[KRZY's Normal]
  1. 00:22:355 (2,3,4) - You are using a constant clap. and clap sound is noticeable. so If you do not make a clap rhythm here, a little lonely sound :( I recommend that you put a whistle. for ex: 00:22:531 (3) - add whistle
  2. 00:25:178 (3,4,5) - ^ for ex: 00:25:178 (3) - add whistle to start of the slider. and 00:25:708 (4) - add whistle. and 00:26:061 (5) - add whistle to start of the slider. and 00:26:590 (6) - add whistle
  3. 00:30:119 - Overlapping green line. plz remove one. maybe S:C1 40% remove?
  4. 00:35:766 (1,2,3) - Better to use the constant DS
  5. 00:38:590 (1,2) - Suggestion of the rhythm: http://puu.sh/LQIB ( 00:39:649 - add finish here ) I think it is also fit to the vocal and rhythm :)
  6. 00:43:355 (4) - add whistle to start of the slider. i prefer whistle pattern :3
  7. 00:46:178 (4) - ^
  8. 00:49:002 (4) - ^
  9. 00:49:002 (4) - ^
  10. 01:26:590 (2,3,4) - reason same as melophobia, so i suggest: http://puu.sh/LQX2
  11. 01:31:531 (2,3,4) - same as 00:22:355 (2,3,4)
  12. 01:34:355 (3,4,5) - same as 00:25:178 (3,4,5)
[kajiyatta's Hard]
  1. 00:03:032 (3) - nazi. x254,y218. use free gridsnap. いきなり少し気になっただけです。
  2. 00:09:432 (3) - まだ直ってないようなので。 http://puu.sh/LR49 slider endが赤線から外れているので、これはダメだと思います。 提案: http://puu.sh/LR6A
  3. 00:10:662 (4,5) - ここをもう少しvocalに合わせたほうが良いのかなと思います。 上の提案の続きです
  4. 00:18:649 (4) - note無い方が好きです :D
  5. 00:28:355 (3) - 音量80%⇒50%はちょっと下げすぎかなと思います。私的には80%のままでも良い気がします。もし下げるなら70%程度でよいかと。
  6. 00:28:708 (1,2) - 2を1grid 右へ。 00:29:413 (3,4) - 細かいですがこれと合わせたほうが良いかと
  7. 00:29:766 - 不要な緑線
  8. 00:30:119~ - スライダーtickの音を消すのに普通のsofthitsoundを使っているのはわざとでしょうか? カスタムのS:C1を使ったほうが良いように思います。スライダー途中で音が変わるので少し違和感を感じます。 :(
  9. 00:39:296 (3) - slider end のclapをfinishに変更?
  10. 00:40:708 (3) - slider startにclap
  11. 00:41:061 (4) - slider startのclapを消して、endにclap 上と合わせて変えたほうが合うと思います。
  12. 00:54:296 (4) - 提案: startを00:54:472からに移動。 私はこっちのほうが好きです :D
  13. 00:55:531 (1,2,3,4,5) - 私はここをシンバルに合わせるほうが良いように思います。 シンプルにこんな感じ: http://puu.sh/LRsm
[Mikan]
  1. 00:05:032 (3,4) - 場所を入れ替えた方が00:06:632 (5) の流れがスムーズに行くような気がします。 http://puu.sh/LRBq
  2. 00:18:472 (1) - remove NC and 00:18:825 (5) - add NC and 00:19:355 (1) - remove NC で良いと思います。
  3. 00:19:355 (1) - 00:18:472 (1,2) - このへんと重ならないような配置にしてはどうですか? http://puu.sh/LRLL
    SPOILER
    296,216,19355,5,0
    205,292,19531,2,0,B|205:380,2,80,0|0|8
  4. 00:26:061 (7) - リピート部にclap?
  5. 00:26:590 (8,9) - 配置の提案: 重ねるよりは00:26:061 (7) - のslider endに対称で置いたほうが私的には良い感じ。 x104,y240の位置
  6. 00:29:413 (2) - 00:28:708 (1) - と対称にするなら x372,y328
  7. 00:52:002 (1,2,3,4,5,6,7,8) - 6,7,8くらいが無理矢理曲げてる感があるので、真っ直ぐ置いちゃった方が良いかも。 http://puu.sh/LS14
    SPOILER
    384,136,52002,5,0
    360,168,52090,1,0
    336,200,52178,1,0
    312,232,52266,1,0
    288,264,52355,1,0
    264,296,52443,1,0
    240,328,52531,1,0
    216,360,52619,1,0
    184,336,52708,6,0,B|120:248|56:336,2,160,4|0|0
  8. 00:55:531 (2,3) - リピートスライダーではなく、普通のスライダー4個にしてジャンプ作るほうがヒットサウンドには合うかなと思います。 適当に置きましたが例えばこのように: http://puu.sh/LSbh (変更する場合は00:55:002 (1) - をremove NCして00:55:531からadd NC。00:54:472 (5) - の形を00:55:002 (6) - と同じに。 http://puu.sh/LS9c )
  9. 01:04:708 (1,2,3) - normalhitsoundだと元の音量大きいので、こういう何も音が無いところだと65%でも音が目立ちます。音量40%くらいにしてみては
  10. 01:13:884 (1) - slider end にclap?
  11. 01:15:119 (4) - endのfinishですが、normal 85%のfinishはここではあまりにも大きすぎると感じました。
  12. 01:15:472 (5) - add clap ?
  13. 01:26:413 (4) - 01:15:119 (4)同様
長いですが、Melophobiaさんの後なので細かいところばかりです @x@

mapはgood :oops: Star☆

頑張ってください~ :)
Topic Starter
Mikan

HelloSCV wrote:

Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


Mikan
00:26:061 (7) - add clap on repeat arrow :arrow: fixed
00:28:708 (1,2) - how about add finish start of slider? :arrow: fixed
00:57:914 (7,8,9,10) - try this http://puu.sh/LNpV :arrow: fixed
01:28:002 (9) - add finish on start of slider? :arrow: fixed
01:39:119 (2) - how about using 1.8x distacne? :arrow: fixed

Gool luck!! :D
MOD thanks~! ;)
Topic Starter
Mikan

kosiga wrote:

Mikanさん こんにちは :)

thank you for the request :D

here my mod~

[General]
  1. 赤線はゲストに任せるのではなく、譜面作成者で全難易度合わせた方が親切かと思います。(変更した際のnote,緑線のresnapも同様に) ;) :arrow: ok!

[Mikan]
  1. 00:05:032 (3,4) - 場所を入れ替えた方が00:06:632 (5) の流れがスムーズに行くような気がします。 http://puu.sh/LRBq :arrow: fixed
  2. 00:18:472 (1) - remove NC and 00:18:825 (5) - add NC and 00:19:355 (1) - remove NC で良いと思います。 :arrow: no changeで>~<
  3. 00:19:355 (1) - 00:18:472 (1,2) - このへんと重ならないような配置にしてはどうですか? http://puu.sh/LRLL :arrow: fixed
    SPOILER
    296,216,19355,5,0
    205,292,19531,2,0,B|205:380,2,80,0|0|8
  4. 00:26:061 (7) - リピート部にclap? :arrow: fixed
  5. 00:26:590 (8,9) - 配置の提案: 重ねるよりは00:26:061 (7) - のslider endに対称で置いたほうが私的には良い感じ。 x104,y240の位置 :arrow: これでokかな?
  6. 00:29:413 (2) - 00:28:708 (1) - と対称にするなら x372,y328 :arrow: fixed
  7. 00:52:002 (1,2,3,4,5,6,7,8) - 6,7,8くらいが無理矢理曲げてる感があるので、真っ直ぐ置いちゃった方が良いかも。 http://puu.sh/LS14 :arrow: fixed
    SPOILER
    384,136,52002,5,0
    360,168,52090,1,0
    336,200,52178,1,0
    312,232,52266,1,0
    288,264,52355,1,0
    264,296,52443,1,0
    240,328,52531,1,0
    216,360,52619,1,0
    184,336,52708,6,0,B|120:248|56:336,2,160,4|0|0
  8. 00:55:531 (2,3) - リピートスライダーではなく、普通のスライダー4個にしてジャンプ作るほうがヒットサウンドには合うかなと思います。 適当に置きましたが例えばこのように: http://puu.sh/LSbh (変更する場合は00:55:002 (1) - をremove NCして00:55:531からadd NC。00:54:472 (5) - の形を00:55:002 (6) - と同じに。 http://puu.sh/LS9c ) :arrow: no change
  9. 01:04:708 (1,2,3) - normalhitsoundだと元の音量大きいので、こういう何も音が無いところだと65%でも音が目立ちます。音量40%くらいにしてみては :arrow: fixed
  10. 01:13:884 (1) - slider end にclap? :arrow: fixed
  11. 01:15:119 (4) - endのfinishですが、normal 85%のfinishはここではあまりにも大きすぎると感じました。 :arrow: fixed
  12. 01:15:472 (5) - add clap ? :arrow: fixed
  13. 01:26:413 (4) - 01:15:119 (4)同様 :arrow: fixed
長いですが、Melophobiaさんの後なので細かいところばかりです @x@

mapはgood :oops: Star☆

頑張ってください~ :)
MOD,Starありがとうございます!
参考になりました! ;)
kajiyatta
thanks for moddings=
all fixed http://puu.sh/M2Sw
Piscis
Hi~

[General]
タグは全て小文字のほうがいいかも?

[Lace's Easy]
00:09:432 (1) - New combo?
00:27:296 (4) - ^
00:44:237 (1) - ^

[kajiyatta's Hard]
00:09:432 (3) - ホイッスル追加
00:11:062 (1) - スライダーの最初と最後にホイッスル追加
00:28:355 (3) - スライダーの最初のフィニッシュ消してクラップ追加
00:28:708 (1) - フィニッシュ追加
00:29:413 (3) - ^
01:37:884 (1) - ^
01:38:414 (3) - ^

すくなくてごめんなさい~ :(
がんばってください!
kajiyatta

Piscis wrote:

[kajiyatta's Hard]
00:09:432 (3) - ホイッスル追加 fixed
00:11:062 (1) - スライダーの最初と最後にホイッスル追加 fixed
00:28:355 (3) - スライダーの最初のフィニッシュ消してクラップ追加 fixed
00:28:708 (1) - フィニッシュ追加 fixed
00:29:413 (3) - ^ fixed
01:37:884 (1) - ^ clapのままでいいんじゃないかと finishは強いような気がする
01:38:414 (3) - ^^
thanks for modding~
http://puu.sh/MpvN
Topic Starter
Mikan

Piscis wrote:

Hi~

[General]
タグは全て小文字のほうがいいかも? :arrow: 小文字にしときました~


すくなくてごめんなさい~ :(
がんばってください!
MOD ありがとうございます~
Sktelecom T1
taiko diff 完成! よかったら使ってください!
http://puu.sh/N3mc
Topic Starter
Mikan

Restia wrote:

taiko diff 完成! よかったら使ってください!
http://puu.sh/N3mc
ありがとう :)
追加した!
Topic Starter
Mikan
update.
add restia's Taiko
re download plz
Sktelecom T1
Nice map Star!
KRZY

those wrote:

Also, nice to see KRZY mapping for a song from the the same visual novel http://osu.ppy.sh/s/27906 :o
Yeah I enjoyed this one ^^7



http://puu.sh/NkxA

Good mods

Thanks!
[CSGA]Ar3sgice
hi~


Mikan

  1. In the beginning of the map, it's better to use soft sliders, like 00:33:825 (4,5,8) o.o
  2. 00:44:943 (3) - make symmetrical pattern here? like http://osu.ppy.sh/ss/389053
  3. 00:49:531 (9) - I suggest that make a jump and remove the next note, to emphasize the vocal here http://osu.ppy.sh/ss/389054
  4. 00:52:002 (1,2,3,4,5,6,7) - make some curve to the stream, http://osu.ppy.sh/ss/389055 I think it plays better
  5. 01:02:590 (2,3,4,5,6,7) - ^ = ="
  6. 01:05:943 (2) - spacing
  7. 01:25:355 (1,2,3) - turning down volume in kiai sounds really weird to me = ="
Hard

  1. 00:17:943 (2) - I think this reverse arrow is hidden a little by the spinner complete message...
  2. 00:53:237 (2,3) - spacing use 1.4x
  3. 01:24:649 (7) - put down here I think looks better http://osu.ppy.sh/ss/389062
Normal

  1. imo the whistle sounds weird in the part 00:17:462 - 00:30:000. maybe replace with claps or find a better custom whistle?
  2. 00:43:884 (5) - http://osu.ppy.sh/ss/389067
  3. 01:02:590 (1) - add finish
  4. 01:08:237 (1) - no ._.
  5. 01:34:355 (3) - don't use whistle..
Easy

  1. 00:27:296 (4,1) - new combo on 4
  2. 01:33:649 (1) - you can do better make it look good o.o
Good luck~
Topic Starter
Mikan

[CSGA]Ar3sgice wrote:

hi~


Mikan

  1. In the beginning of the map, it's better to use soft sliders, like 00:33:825 (4,5,8) o.o
  2. 00:44:943 (3) - make symmetrical pattern here? like http://osu.ppy.sh/ss/389053 :arrow: sorry no change.
  3. 00:49:531 (9) - I suggest that make a jump and remove the next note, to emphasize the vocal here http://osu.ppy.sh/ss/389054 :arrow: Hold
  4. 00:52:002 (1,2,3,4,5,6,7) - make some curve to the stream, http://osu.ppy.sh/ss/389055 I think it plays better :arrow: I like the stream of the line
  5. 01:02:590 (2,3,4,5,6,7) - ^ = =" :arrow: ^ ==
  6. 01:05:943 (2) - spacing :arrow: !..fixed :)
  7. 01:25:355 (1,2,3) - turning down volume in kiai sounds really weird to me = =" :arrow: Voice is a little small for


Good luck~
MOD thanks.
I'm sorry that no change at most :(
Suimya
Yahoooo ~ >w<


General:
Fine~ :3


Lace's Easy:
  1. 00:18:825 (1) - remove the NC here. it dont feel well to me > </
  2. 00:28:708 (1) - ^
  3. 00:34:708 (2) - it's feels empty so add a note here will be better o.o
  4. 00:41:414 (1,3) - switch the NC.so the combo stays at balance~
  5. 01:37:884 (1) - remove this NC ~

KRZY's Normal:
  1. 00:04:232 (6,1) - switch the NC. vocal stared at (6) not the (1) > <
  2. 00:22:884 (4) - maybe like this? the other one was not in good shape so yeah. don't forget to fix the spacing after that :3
  3. 01:05:061 (2) - remove the whistle on this one. two whistle dont fit here~ orz
  4. 01:18:825 (5,1) - just like this 00:04:232 (6,1) -
  5. 01:25:178 (1,2) - ^
  6. 01:32:061 (4) - just like 00:22:884 (4) -

kajiyatta's Hard:
  1. 01:04:178 (2,3) - stacking is kinda boring so maybe do it like this?
  2. 01:16:266 (x) - it'll be better if you add a note here so it's fits with music > </
  3. 01:34:178 (2) - ^
Nice diff i liked it ><


Mikan:
Can't find anything >A</


That's all i can find > < Nice song and map ~ Good luck :3
Topic Starter
Mikan

-Sekai- wrote:

Yahoooo ~ >w< :arrow: Yahooooooooooooooooooooooooooooooooooooooooooooooo


General:
Fine~ :3





Mikan:
Can't find anything >A</ wow!


That's all i can find > < Nice song and map ~ Good luck :3
Thank you for looking at the Map :)
kajiyatta
thanks for moddings~
some fixed http://puu.sh/ND1Y
Chewin
Hi there, mod request from my modding queue :3

[General]
You forgot to add "Restia" in the tags, add it
Inconsistency in red uninherited timing sections in the inaba's diff; you must set -2568 as 1st offset like the other diffs.

[Lace's Easy]
00:01:432 (2) - You should add whistle here, it's awesome
00:03:032 (3) - ^
00:12:662 (1) - I would reduce this spinner by 1/1 because it would follow the piano sound in this way. Moreover use a green timing section with 10% volume on the spinner's end
00:27:296 (4) - New combo to keep consistency and:
00:28:708 (1) - Remove NC here instead
00:44:237 (4) - New combo, always to keep consistency with 00:32:943 (1) that has got the same rhythm
00:49:884 (4) - ^
01:30:119 (3) - I would use a finish on this slider's end like you did for 01:33:649 (1) and 01:36:472 (3)

[KRZY's Normal]
00:17:414 (1,2,3) - What about to make them curved to keep a certain flow? Something like this http://puu.sh/NCV6
00:28:178 (3) - I would reduce this slider by 1/2 so you can use a finish on its end. The sound is better since I can hear a finish from the BGMusic too
00:39:472 (2) - ^
00:47:061 (1,2,3) - Select them and move to x:88 y:72, in this way they would be symmetric: http://osu.ppy.sh/ss/389261
00:51:649 (4) - Too loud finish and it sounds really bad in my opinion çç remove it
00:59:061 (2) - ^
01:02:590 (1) - Following the vocal it would be much better if you extend this spinner by 1/1 (adding a clap on it) and removing the circle 01:04:708 (1) since it would become too soon after the spinner, in this way the rhythm would fit really much better:

01:26:590 (2) - New combo
I like it, good job KRZY :3

[kajiyatta's Hard]
01:13:884 (1) - Overlap better with 01:12:472 (1) and make it more curved to create a blanket with 01:13:002 (2), something like this: http://osu.ppy.sh/ss/389268
Awesome :3

[Mikan]
00:00:632 (1) - Remove whistle like the other diffs it's better
From here 00:17:414 you should use the custom hitclap hitsounds :\ These default soft hitclap are really too loud for this song
01:03:649 (1) - Remove New combo
01:22:002 (1) - ^
01:32:237 (9) - New combo
01:35:061 (8) - ^
This diff needs more work imho, but plz use custom hitclaps like the other diffs that are perfect with hitsounds çç

That's all! I wish you good luck >w<
kajiyatta
thanks for modding~
all fixed and updated http://puu.sh/ND8J
Topic Starter
Mikan

Chewin wrote:

Hi there, mod request from my modding queue :3

[General]
You forgot to add "Restia" in the tags, add it :arrow: done
Inconsistency in red uninherited timing sections in the inaba's diff; you must set -2568 as 1st offset like the other diffs. :arrow: done~


[Mikan]
00:00:632 (1) - Remove whistle like the other diffs it's better :arrow: fixed
From here 00:17:414 you should use the custom hitclap hitsounds :\ These default soft hitclap are really too loud for this song
01:03:649 (1) - Remove New combo :arrow: sorry There is insistence no change.
01:22:002 (1) - ^ :arrow: sorry There is insistence no change.
01:32:237 (9) - New combo :arrow: fixed
01:35:061 (8) - ^ :arrow: fixed
This diff needs more work imho, but plz use custom hitclaps like the other diffs that are perfect with hitsounds çç

That's all! I wish you good luck >w<
MOD thanks~! :D
BrokenArrow
Just wanted to say that I skipped your mod request because I'm tired of this kind of songs.
Sorry, but still good luck =w=/
hibarirailwayz
Mikanさんから、Taiko mod 依頼~♪
あくまで提案ですので、あしからず。
kdは前回頂いていますので、どちらでも良いですw
[Restia's Taiko]
00:12:462 (1) - 音がほぼ無いので、削除した方がいいかも
00:31:531 - ③、④の音取りならここも必要
00:31:884 - ^
00:46:531 (3) - d(ドンの方が次のカッが目立ちます)
00:51:825 (2,1,1) - ddk(3番目にドラムが大きく入っているので)
00:56:237 (1,2,1) - dkd(次のKとの繋がりがいいと思います)
01:12:119 (3) - K(こっちの方が締まると思います。)
01:34:708 (4,5,6) - kdd(この辺がドンが密集して少しさびしいので。音取りとしてもいいと思います)
個人的には楽しかったですよ!
Sktelecom T1

hibarirailwayz wrote:

Mikanさんから、Taiko mod 依頼~♪
あくまで提案ですので、あしからず。
kdは前回頂いていますので、どちらでも良いですw
[Restia's Taiko]
00:12:462 (1) - 音がほぼ無いので、削除した方がいいかも fixed
00:31:531 - ③、④の音取りならここも必要 fixed
00:31:884 - ^ no changeで><
00:46:531 (3) - d(ドンの方が次のカッが目立ちます) no changeで><
00:51:825 (2,1,1) - ddk(3番目にドラムが大きく入っているので) no changeで><
00:56:237 (1,2,1) - dkd(次のKとの繋がりがいいと思います) fixed
01:12:119 (3) - K(こっちの方が締まると思います。) fixed
01:34:708 (4,5,6) - kdd(この辺がドンが密集して少しさびしいので。音取りとしてもいいと思います) fixed
個人的には楽しかったですよ!
非常に参考になるMODをありがとうございました!

updated.
http://puu.sh/NXdY
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