I'll also give a star. Good luck XDSaturos-fangirl wrote:
[Emdyon] It's spelled Emdyion, but okay..
00:06:163 (1) - clap spam starts here and does not sound good Switched to whistles for some parts
00:10:128 (4) - clap spam ends Fixed.
00:25:473 (1,2,3,4,5,6) - nice XD
00:29:094 (2) - this gap feels like a hiccup Fixed whole section
00:31:852 (2) - ^ ^
00:35:646 (2,3) - a bit wtfonly put one instead of two
00:41:680 (8) - fit this around the end of 7 I tried my best to do so
01:26:508 (1,2) - random whistles Those whistles match the violins in the bgm, not changing
The attach feature was removed from the forum. Simply use puush or [code] tags to enclose your code now.Emdyion wrote:
...where did the "attach" button go? 0_0
Saturos-fangirl wrote:
[Rust]
-beginning of the map has a lot of dead space, a bit boring
How come? Would like to know why. D:
-the different notes and combos don't seem to form a coherent whole; usually this is formed by musical phrases, symmetry, and patterns
I believe it would be a bit more boring if i made all the patterns coherent. But I guess we're just not in the same point.
00:12:714 (1,2,3,4,5) - this is a coherent pattern
00:15:818 (1,2,3) - this is not
00:41:680 (3,1) - this is a coherent link between combos
00:43:404 (2,1) - this is not
if you have any more questions for how to move your notes around so that they are more coherent, ask me
Okay. I really don't understand what you're trying to say above. Do you mean like making the pattern consistent? But wouldn't that be a little more boring if the rhythm keeps repeating over and over? :O
I also think you have an opportunity to make some of the longer sliders really pretty shapes, but that is up to you
Believe me, I do too. But moving even a few grids might make a big tragedy in spacing. D:
01:24:783 (1) - maybe move farther away?
Away from what?
[Bronze]
00:00:646 (1,1) - if you are going to overlap two sliders, try to make them symmetrical and/or overlapping in the center of each
Is that really necessary? I believe the overlaps are just fine and smooth.
00:05:473 (2,1) - overlap is messy
Same thing I stated above.
00:42:370 (2) - line this up with 1
Fixed. But I believe this is unnecessary. lol
00:43:059 (3) - and this up with 2
Same as above.
01:22:714 (2,3) - again, 3 should have some relation to 2 (linear, same x-axis, same y-axis, etc)
Seriously? I don't see any requirement on this. No change.
01:26:852 (2,3) - ^, etc
Same as above.
[wmf]
looks good. for a second i thought there were no kats and then i realized youre just incredibly good at them.
Great. (:
[Chrome]
00:08:921 (1,2) - having one beat on every white and red tick and nowhere else is getting repetitive around here. Try to vary it up a bit more either with hitsounds or other rhythms
I'm trying to follow the rhythm here, and I don't see anything wrong here. No change, sorry.
00:22:714 (1,2,1,2) - messy and hard to read, why not a square instead?
Hard to read? It's great. Also, I'm trying to avoid super COMMON patterns on my map, trying to bring up new kind of note structures for the society. No change here, sorry.
00:25:473 (1,2,1,2) - ^
Same as above.
00:49:956 (4) - this tiny slider feels kind of lost on the end here
So what do you want me to do here?
01:16:508 (1,2,1,2) - this pattern here is quite well-done, good job
Thanks! (:
[Gold]
00:19:956 (1,2,3,4,5) - im not quite sure what part of the music this goes to
It's following the piano in the background.
00:29:611 (1,2) - this is kind of wonky
I'm trying to make a good hit sound for the music on this one.
01:00:818 (1) - again, not sure what part of the music this goes to. maybe if you made it quieter?
If you'll try to remove the slider, you will hear a little 1/8 on this part. But sure, I silenced this one a bit.
01:08:404 (2,3,4) - these jumps are not ok unless you want to storyboard in something that indicates to the player that they are jumps, not sightreadable
I've asked a few people about this part, and they said it was sight readable because they were actually expecting a hard part when the kiai time enters the scene.
01:22:370 (2) - messy overlap, maybe curve it the other direction
Fixed a little.
01:24:783 (1,2,3,4,5....) - ok one stream of doom per map is plenty per map and you already did one. Are you trying to make a map that is challenging yet exhilarating or one that wears out the player and leaves them with bloody nubs where their fingers used to be? I might also mention that at this point its likely that you are giving them muscle cramps, which can cause the muscles to spasm involuntarily, which can make the player lose their combo through no fault of their own. Very bad, very sad players
Come on, there is a repeat slider that gives the players a bit of time to rest. I am not an Insane Player but I definitely can hit all these notes. If you want a play from me, just ask me.
[Platinum]
I would like to start by reminding you of the lecture at the end of my comments on Gold
00:18:404 (14) - no way to sightread this jump
I guarantee that these notes are 100% sight readable.
00:19:783 (14) - ^
Same as above.
00:21:163 (14) - ^
Same as above.
00:21:335 (1,2,3,4,1,2,3,4,1,2,3,4) - messy
I would like to know why.
00:22:714 (1,2,1,2) - messy, why do they need to overlap? cant you put the second pair somewhere else? If you want it to be hard you could always put it in the opposite corner or something.
They look good when they overlap, but that's just me. Also, this is also the part in Chrome that you told me. So, no change.
00:24:180 (2,3,4,1,2,3,4,1,2,3,4) - messy
Same as above.
00:25:473 (1,2,1,2) - as bfore
Same as above too.
00:28:749 (6,7,8,9) - put a new combo to mark the jumps
Well, okay.
00:30:128 (6) - ^
00:31:508 (6) - ^
oh the other reason for new combo, this will kill lots of people so the comboburst bonus hp will help frustrated players pass it
00:34:266 (6) - again
00:35:646 (6) - ^
Followed all of the new combo suggestions above.
tbh there are a bunch of places where you use very short sliders that would be better off as just hitcircles instead of sliders. It adds more focus to the EPIC parts and allows the players to rest their broken fingers
00:51:508 (14) - illegal jump
This is not an illegal jump.
00:52:887 (14) - ^
Same.
00:54:266 (14) - ^
Same.
01:00:818 (1) - not sure what part of the music this goes to
Silenced this part like you suggested in Gold.
01:02:370 (13,4,5,6) - messy overlap. Also the jump at 1 is ish :\
This one is fine for me, no change.
01:08:232 (1,2,3,4,1,2,3,4) - this is very very good. you need more of this kind of thing in your map.
Thanks. But I will only use this on this part.
01:12:197 (15,16,1,2....,3,4) - messy
Not messy, really.
01:15:301 (3,4,2,3,4,1,2,3) - ^
Same as above.
01:17:025 (1,2,3,4,5,6) - if you could do for this part kind of like what you did for Chrome where the combos all point towards the clap note, that'd be a lot better
If I tried doing it in the center, there won't be enough space for a high jump. I'm trying to keep the amount of high jump because this is an Extra Difficulty.
01:21:852 (7,8,1,2,3,4,1) - i feel like the combos should start on the 7, 3, etc rather than the sliders
I don't think so. Because the new rhythm came on 01:22:025.
01:30:214 (16,1,2,3,4,1,2,3,4) - messy
This is fine for me.
01:30:990 (1) - how does this go to the music?
Listen closely to the music, there is a 1/8 part.
Talk to me if you have any questions.
GigaClon wrote:
Ultimately what you think is meaningless, cause multiple BATs have said the same thing. You are never going to get anything ranked like this cause the BATs won't even look at your maps cause they know you are going to ignore it. If BATs say something is unrankable, it is. Res Ipsa Loquitar.
With this kind of attitude towards other people, I seriously doubt your ability to have friends, or even get other maps ranked.Philippines wrote:
Don't say anything stupid if you don't how what happened.
To be quite honest, you only helped dkun's statement on your attitude just by saying that...Philippines wrote:
Shut up dkun, go and flirt with some faggots around
Jacob wrote:
Let's get this back on track.
GeneralRust
- Since some people may be confused as to which game this first appeared in, you may want to add "Beatmania IIDX" 15 to the tags.
Oh okay. ^^ Added Beatmania IIDX only because 15 would be a useless tag.- You have a TaikoBG in your folder, but it isn't used on the Taiko difficulty.
Oh lol. fixedBronze
- 00:07:197 - I feel as if you should add a note here due to the fact that it's present in the music. It feels somewhat bland without it.
sure- 00:08:577 - Same as above.
sure- 00:26:852 (3) - You should make this slider into one that blankets the previous slider. It would look much neater.
I tried. But it made me redo the whole map because of the spacing problem. Would love to follow this, but I hope you'll understand if i say no.- 01:01:335 (1) - A whistle should be at the beginning and end of this slider.
sure- 01:02:714 (2) - ^
sure- 01:19:611 (1) - A clap should be on this in order to follow what you were doing at 01:16:852 (2,3,1,2).
k- 01:20:990 (1) - This one too.
k- 01:30:301 (1) - A clap on the end of this one to follow your 2 4 clap pattern.
k- 01:32:628 (1) - This spinner should really start 1 1/4th tick earlier.
No change. This one was suggested by Derekku, so I guess I shall stick to his choice. Hope you understand. :OChrome
- 00:15:818 (1) - You may want to tilt this slider a bit to go along with the previous angled slider. Like this.
I don't really see any errors here. so I'm afraid I'm going to say no. Hope you understand.Gold
- 01:09:611 (1) - Rather than a spinner, I believe this section of the song would be better if you mapped it out.
Replace this one with slider stream. ^^Platinum
- 00:47:542 (1,2,3,4,5) - Somewhere in this long series of streams, you really need to give the player a break. This isn't the hardest difficulty.
This ain't the hardest, but it's an 'Insane Diff'. On the other hand, I guess a 1/2 break for every 5 notes is just enough for this difficulty.Good luck!
- 00:22:714 (1,2,1,2) - =[
i hope this would be the final suggestion i'll receive for this one. I change this one and moved all (2) as near as I can.- 00:25:473 (1,2,1,2) - =[
same as above.- 00:32:714 (5) - A clap should be here.
Now this is what I call a good mod. Thank you so much for rechecking ^^
Jacob wrote:
Let's get this back on track.
Emdyion's SilverFixed.
- 00:03:059 (4) - This should be one grid to the right to from a symmetrical pattern. I checked with CTRL+H, and it already seems symmetrical to 1
- 01:26:508 (1,2) - What's with the sudden whistles on these sliders? They don't fit with the previous hitsounds. Fixed.
- 01:30:990 (1) - The clap should be removed from this slider. It doesn't really sound right to me.
Good luck!
To be honest, I never saw a problem with those notes. They've always been easily readable and FCable. >_>Jacob wrote:
Platinum
00:22:714 (1,2,1,2) - =[
00:25:473 (1,2,1,2) - =
It's not going for Approval, so it only needs one bubble and then a heart. :pQuiz-chan wrote:
one more bubbleeee, come ooon.
That moment when someone walks in a thread and starts pointing fingers, yet said person has no idea with the background story, or for that fact; can't even read the thread properly and starts assuming things.JappyBabes wrote:
That moment when people complain about Platinum being too hard yet people FCd the harder version within the first day of initial ranking.
it's not even difficult?JappyBabes wrote:
That moment when people complain about Platinum being too hard yet people FCd the harder version within the first day of initial ranking.
Oh because you know whether I've been looking at this thread from the start.dkun wrote:
That moment when someone walks in a thread and starts pointing fingers, yet said person has no idea with the background story, or for that fact; can't even read the thread properly and starts assuming things.JappyBabes wrote:
That moment when people complain about Platinum being too hard yet people FCd the harder version within the first day of initial ranking.
On a side note, great set now.
Forgive me for possibly misinterpreting what you said, that this map is essentially a TAG difficulty which would be difficult for a single person to FC which in this case is not.Ephemeral wrote:
it's not even difficult?
literally anyone with any proper streaming practice could ss that map in a few goes
"can't even read the thread properly and starts assuming things"JappyBabes wrote:
Oh because you know whether I've been looking at this thread from the start.dkun wrote:
That moment when someone walks in a thread and starts pointing fingers, yet said person has no idea with the background story, or for that fact; can't even read the thread properly and starts assuming things.
On a side note, great set now.
http://osu.ppy.sh/wiki/Ranking_Criteria#General What.dkun wrote:
you have no idea what a proper map is
i'm pretty sure Platinum passed all the criteria.JappyBabes wrote:
http://osu.ppy.sh/wiki/Ranking_Criteria#General What.dkun wrote:
you have no idea what a proper map is
did I miss something or did this post never exist?Ephemeral wrote:
nothing could possibly justify how one is to fill an entire difficulty with a majority of pointless 1/4 streams and unfounded jumps. this is not difficulty - this is pure, unabated laziness. to rank this map in this state would be an affront to all the other hardworking mappers which place obvious effort into making their maps both fun and suitably difficult without resorting to such ridiculous methods.
you would be better off completely removing Platinum difficulty, to be perfectly honest. a two-page modpost would be barely scratching the sheer quantity of problems with this map. you have effectively made a TAG difficulty, and they are not allowed anymore.
until platinum is appropriately addressed (ergo, is either deleted or significantly changed to actually reflect the music it is mapped to), this map is not suitable for ranking. all the other difficulties are well-measured and beautifully mapped, why sully the set with one ridiculous difficulty?
So it comes down to whether a BAT/Admin likes it or not even though they probably won't play it. I love this ranking system.Ephemeral wrote:
you can fill an entire beatmap with 1/4s and claim it fits with the music as and as long as it does not violate the ranking criteria, you could effectively claim it is rankable. does that mean it is a good idea to rank the map? hardly
The BAT/Admin is there for a reason. It's called moderation for a reason. It's why the system is in place for a reason.JappyBabes wrote:
So it comes down to whether a BAT/Admin likes it or not even though they probably won't play it. I love this ranking system.Ephemeral wrote:
you can fill an entire beatmap with 1/4s and claim it fits with the music as and as long as it does not violate the ranking criteria, you could effectively claim it is rankable. does that mean it is a good idea to rank the map? hardly
It's completely rankable and some people like it. It follows the music. There is no moderation here, just "I don't like this map". The mapper also has a right to deny mods if they don't assist in what he wanted the map to be. A BAT shouldn't have full say over a map.dkun wrote:
If you don't like it, then simply leave. Is it that hard to comprehend?
Also, I didn't know ppy had an alternate account.dkun wrote:
If you don't like it, then simply leave. Is it that hard to comprehend?
GJ!dkun wrote:
If you don't like it, then simply leave. Is it that hard to comprehend?
We don't mod to rank "rankable" maps. We mod to rank maps that can hardly get better.JappyBabes wrote:
rankable
In a mapper's perspective, and this is soley mine, please don't get me wrong on this; Platinum was mapped very lazily, and could have been an amazing diff, if the mapper just didn't have his pride in the wrong places.JappyBabes wrote:
It's completely rankable and some people like it. It follows the music. There is no moderation here, just "I don't like this map". The mapper also has a right to deny mods if they don't assist in what he wanted the map to be. A BAT shouldn't have full say over a map.dkun wrote:
If you don't like it, then simply leave. Is it that hard to comprehend?
You're obviously not a mapper and if you are you must be a terrible one if you think all there is in this song is 1/4 streams and there is not much you can do.JappyBabes wrote:
Pointless and unjustified 1/4 streams? The whole song is just a piano with fast notes. Not much you can do there. Also, I find the map both enjoyable and difficult. Also, nice job on just completing deflecting my point that the difficulty is rankable.
I'm sorry? At least I don't put notes randomly all over the screen and call it a map.Philippines wrote:
Why would I map make a 7 diff map if you think I'm lazy? I think you're the one who's lazy for having 2 diff mapsets ~
Enough dkun, enough. You already won, Platinum is gone. WHAT MORE DO YOU WANT?dkun wrote:
I'm sorry? At least I don't put notes randomly all over the screen and call it a map.Philippines wrote:
Why would I map make a 7 diff map if you think I'm lazy? I think you're the one who's lazy for having 2 diff mapsets ~
quality > quantity
http://osu.ppy.sh/s/7671 http://osu.ppy.sh/s/23058 You were saying?dkun wrote:
I'm sorry? At least I don't put notes randomly all over the screen and call it a map.Philippines wrote:
Why would I map make a 7 diff map if you think I'm lazy? I think you're the one who's lazy for having 2 diff mapsets ~
quality > quantity
Enough? I wasn't even talking to you and you put this on yourself.Philippines wrote:
Enough dkun, enough. You already won, Platinum is gone. WHAT MORE DO YOU WANT?
I feel like you didn't read a word of what I said.JappyBabes wrote:
http://osu.ppy.sh/s/7671 http://osu.ppy.sh/s/23058 You were saying?
I feel like you haven't looked at either of those maps. More specifically the first one.dkun wrote:
I feel like you didn't read a word of what I said.JappyBabes wrote:
http://osu.ppy.sh/s/7671 http://osu.ppy.sh/s/23058 You were saying?
^nold_1702 wrote:
rank來的不是自己喜歡的
rank來幹什麼?
what diff?Philippines wrote:
Platinum is a Legend. No one will ever forget this diff.
.you deleted that diffthelewa wrote:
what diff?Philippines wrote:
Platinum is a Legend. No one will ever forget this diff.