on the other hand, Emdyion did some fixes on some mods.Makar8000 wrote:
[Rust]
- Overall, this SV is pretty fast. This is supposed to be the easiest diff of the set. If you feel like putting in the effort to change the SV, it will help.
It seems fine for me.- 00:44:783 (1,2) - The flow from (1) to (2) is really bad, it seems like you are only doing this because the notes wont fit on the screen any other way. http://osu.ppy.sh/ss/328117 here is just a simple suggestion, and yes this means you have to do some adjustments to the patterns after.
I didn't follow your suggestion but I did a new one, hoping this one is better.- 00:50:301 (1,2) - Same thing here that I mentioned above.
Done- 01:01:335 (1,2) - I find these pretty hard to hit with good accuracy. You have two notes by themselves with a huge gap in the timing between them. Newer players will have a hard to understanding when to hit these exactly because they don't have enough experience to read by looking at the approach circles, and the timing gap is just too high for them to understand that it is one-per-measure. My suggestion is to just do a slider like 01:04:094 (3)
Done- 01:16:508 (1,2,1,2,1,2) - This part, is a major problem. The ends of the sliders are so much stronger than the starts of it. Then, at the end you start on the 2nd and 4th beats with circles (in otherwords, changing the timing of when the player clicks). Please, shift 01:16:508 (1,2,1,2) forward to the next white tick, and add a note at 01:16:508 like so http://osu.ppy.sh/ss/328123. This makes the next part 01:19:611 (1,2,1,2) much less awkward to play.
Well, this was really intentional. But I fixed it. I don't know If I got it right.[Bronze]
- 00:09:956 (2,1) - As I mentioned in Rust, it seems like you just did this due to the amount of room you have. THe flow here is bad and would look and play much better if this was flipped liked 00:10:990 (2)
Fixed- 00:19:956 (1,2,1,2) - This timing pattern is what bothered me the most about this diff before it got unranked. It's inconsistent when the patterns like 00:15:818 (1,2,1,2,1,2) and so (2) is always going to be hit early.
Changed (2) into a reverse and moved somewhere below the two sliders between this one.- 00:46:163 (1,2) - Same here as mentioned above.
Changed to kick slider.- 00:48:921 (1,2) - Same here as mentioned above.
^.- 01:02:714 (1,2,1,2) - Again, same as mentioned above. I really hope you adjust this. It will make the map much more readable.
^- 01:13:749 (1,2) - Same as above.
^
SUBMITTED.