Hey, since most people here are just looking at platinum, I'm going to take a look at the easier diffs, since I think those needed a bit of work as well, in my opinion. Remember when replying to my mod, if you deny anything, please explain why. I've noticed after reading this thread you tend to just ignore some great suggestions for no real reason. Modding is meant to help both the mapper and the modder, so please respect the other modders as well even if they may not give you the same respect.
Remember, if you have any questions or would like to discuss something, PM me in-game. I'll do my best to help you as long as you cooperate as well.
[General]
- Everything's okay here~
[Rust]
- Overall, this SV is pretty fast. This is supposed to be the easiest diff of the set. If you feel like putting in the effort to change the SV, it will help.
- 00:44:783 (1,2) - The flow from (1) to (2) is really bad, it seems like you are only doing this because the notes wont fit on the screen any other way. http://osu.ppy.sh/ss/328117 here is just a simple suggestion, and yes this means you have to do some adjustments to the patterns after.
- 00:50:301 (1,2) - Same thing here that I mentioned above.
- 01:01:335 (1,2) - I find these pretty hard to hit with good accuracy. You have two notes by themselves with a huge gap in the timing between them. Newer players will have a hard to understanding when to hit these exactly because they don't have enough experience to read by looking at the approach circles, and the timing gap is just too high for them to understand that it is one-per-measure. My suggestion is to just do a slider like 01:04:094 (3)
- 01:16:508 (1,2,1,2,1,2) - This part, is a major problem. The ends of the sliders are so much stronger than the starts of it. Then, at the end you start on the 2nd and 4th beats with circles (in otherwords, changing the timing of when the player clicks). Please, shift 01:16:508 (1,2,1,2) forward to the next white tick, and add a note at 01:16:508 like so http://osu.ppy.sh/ss/328123. This makes the next part 01:19:611 (1,2,1,2) much less awkward to play.
[Bronze]
- 00:09:956 (2,1) - As I mentioned in Rust, it seems like you just did this due to the amount of room you have. THe flow here is bad and would look and play much better if this was flipped liked 00:10:990 (2)
- 00:19:956 (1,2,1,2) - This timing pattern is what bothered me the most about this diff before it got unranked. It's inconsistent when the patterns like 00:15:818 (1,2,1,2,1,2) and so (2) is always going to be hit early.
- 00:46:163 (1,2) - Same here as mentioned above.
- 00:48:921 (1,2) - Same here as mentioned above.
- 01:02:714 (1,2,1,2) - Again, same as mentioned above. I really hope you adjust this. It will make the map much more readable.
- 01:13:749 (1,2) - Same as above.
Remember, if you have any questions or would like to discuss something, PM me in-game. I'll do my best to help you as long as you cooperate as well.