[Rust]
-beginning of the map has a lot of dead space, a bit boring
-the different notes and combos don't seem to form a coherent whole; usually this is formed by musical phrases, symmetry, and patterns00:12:714 (1,2,3,4,5) - this is a coherent pattern
00:15:818 (1,2,3) - this is not
00:41:680 (3,1) - this is a coherent link between combos
00:43:404 (2,1) - this is not
if you have any more questions for how to move your notes around so that they are more coherent, ask me
I also think you have an opportunity to make some of the longer sliders really pretty shapes, but that is up to you
01:24:783 (1) - maybe move farther away?
[Bronze]
00:00:646 (1,1) - if you are going to overlap two sliders, try to make them symmetrical and/or overlapping in the center of each
00:05:473 (2,1) - overlap is messy
00:42:370 (2) - line this up with 1
00:43:059 (3) - and this up with 2
01:22:714 (2,3) - again, 3 should have some relation to 2 (linear, same x-axis, same y-axis, etc)
01:26:852 (2,3) - ^, etc
[wmf]
looks good. for a second i thought there were no kats and then i realized youre just incredibly good at them.
[Emdyon]
00:06:163 (1) - clap spam starts here and does not sound good
00:10:128 (4) - clap spam ends
00:25:473 (1,2,3,4,5,6) - nice
00:29:094 (2) - this gap feels like a hiccup
00:31:852 (2) - ^
00:35:646 (2,3) - a bit wtf
00:41:680 (8) - fit this around the end of 7
01:26:508 (1,2) - random whistles
[Chrome]
00:08:921 (1,2) - having one beat on every white and red tick and nowhere else is getting repetitive around here. Try to vary it up a bit more either with hitsounds or other rhythms
00:22:714 (1,2,1,2) - messy and hard to read, why not a square instead?
00:25:473 (1,2,1,2) - ^
00:49:956 (4) - this tiny slider feels kind of lost on the end here
01:16:508 (1,2,1,2) - this pattern here is quite well-done, good job
[Gold]
00:19:956 (1,2,3,4,5) - im not quite sure what part of the music this goes to
00:29:611 (1,2) - this is kind of wonky
01:00:818 (1) - again, not sure what part of the music this goes to. maybe if you made it quieter?
01:08:404 (2,3,4) - these jumps are not ok unless you want to storyboard in something that indicates to the player that they are jumps, not sightreadable01:22:370 (2) - messy overlap, maybe curve it the other direction
01:24:783 (1,2,3,4,5....) - ok one stream of doom per map is plenty per map and you already did one. Are you trying to make a map that is challenging yet exhilarating or one that wears out the player and leaves them with bloody nubs where their fingers used to be? I might also mention that at this point its likely that you are giving them muscle cramps, which can cause the muscles to spasm involuntarily, which can make the player lose their combo through no fault of their own. Very bad, very sad players
[Platinum]
I would like to start by reminding you of the lecture at the end of my comments on Gold
00:18:404 (14) - no way to sightread this jump
00:19:783 (14) - ^
00:21:163 (14) - ^00:21:335 (1,2,3,4,1,2,3,4,1,2,3,4) - messy
00:22:714 (1,2,1,2) - messy, why do they need to overlap? cant you put the second pair somewhere else? If you want it to be hard you could always put it in the opposite corner or something.
00:24:180 (2,3,4,1,2,3,4,1,2,3,4) - messy
00:25:473 (1,2,1,2) - as bfore
00:28:749 (6,7,8,9) - put a new combo to mark the jumps
00:30:128 (6) - ^
00:31:508 (6) - ^
oh the other reason for new combo, this will kill lots of people so the comboburst bonus hp will help frustrated players pass it
00:34:266 (6) - again
00:35:646 (6) - ^
tbh there are a bunch of places where you use very short sliders that would be better off as just hitcircles instead of sliders. It adds more focus to the EPIC parts and allows the players to rest their broken fingers
00:51:508 (14) - illegal jump
00:52:887 (14) - ^
00:54:266 (14) - ^01:00:818 (1) - not sure what part of the music this goes to
01:02:370 (13,4,5,6) - messy overlap. Also the jump at 1 is ish :\
01:08:232 (1,2,3,4,1,2,3,4) - this is very very good. you need more of this kind of thing in your map.
01:12:197 (15,16,1,2....,3,4) - messy
01:15:301 (3,4,2,3,4,1,2,3) - ^
01:17:025 (1,2,3,4,5,6) - if you could do for this part kind of like what you did for Chrome where the combos all point towards the clap note, that'd be a lot better
01:21:852 (7,8,1,2,3,4,1) - i feel like the combos should start on the 7, 3, etc rather than the sliders
01:30:214 (16,1,2,3,4,1,2,3,4) - messy
01:30:990 (1) - how does this go to the music?
Talk to me if you have any questions.