Thanks for that brief observation.
If that's the case then give a reason as to why you didn't follow each of his points in his post. He took his time to mod your map you should at least take your time to reply.Philippines wrote:
I checked dkun's post of course, but i don't agree with any of them except for some post that are quite related with the other mod.
Dude don't, it's completely unnecessary.Philippines wrote:
Btw, trying to add a little SB Flashlight effect on kiai time for [Platinum] cause i'm so bored.
The problem wasn't the spacing of it, it was the position of the objects. The new combo spacing was fine. It was the requirement for the player to move DOWN after going UP. A little movement to the RIGHT is fine because the player isn't forced to suddenly move LEFT.Philippines wrote:
Fixed those (1,2,3,4,1,2,3,4) streams thing that Charles pointed.
inb4 video tutorialCharles445 wrote:
Here's a picture if you still don't understand what I'm saying![]()
you still haven't addressed why you covered mods so poorly or almost outright lied about your handling of them.Philippines wrote:
I'm glad to hear that. :3 Now let's hope for some more feedbacks :O Thanks for the time btw. (:
Download: TAKA respect for J.S.B - Ubertreffen (Philippines) [Wmf's Taiko].osuGarven wrote:
[Wmf's Taiko]
01:04:094 (586) - k?
sure
01:19:352 (741) - This k placement sounds odd
It's hard to make decision because a higher tone is observed at the 2nd, 3rd and 5th 1/4 note but it seems that it's a better idea to leave k for the accent solely, and I tried to remapped a small section followed by the stream.
but you mapped it.Philippines wrote:
Idk. I'm just following what people think was right, If that's how they see it. D:
16:17 <Philippines> : what do you mean 100 - 95 %...
16:17 <Philippines> : ?
16:18 <theowest> : well
16:19 <theowest> : let's show you
16:19 <theowest> : 00:00:473
16:19 <theowest> : (1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,
16:19 <theowest> : 4,1,2,3,4,5,1,2,3,4) - this is baby easy
16:19 <theowest> : but WOAH
16:19 <theowest> : here comes some crazy shit
16:19 <theowest> : (still not as hard for me)
16:19 <Philippines> : i see D:
16:19 <theowest> : and then it continues with this much harder difficulty 00:19:956
16:19 <theowest> : (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,
16:19 <theowest> : 8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4) -
16:20 <theowest> : and WOAH even harder!
16:20 <Philippines> : yeah, that's quite intentional
16:20 <Philippines> : gets harder and harder.
16:20 <theowest> : boom boom boom! 00:39:266
16:20 <theowest> : (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,1,
16:20 <theowest> : 2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - so
16:20 <theowest> : many hard strearms! D:
16:20 <Philippines> : 5 5 3 streams
16:20 <theowest> : 001:00:818 (1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - continues crazy hard
16:21 <theowest> : now this
16:21 <theowest> : THIS
16:21 <theowest> : 01:05:818 (4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) -
16:21 <theowest> : WHAAAAAAAAAAAAAAAAAA
16:21 <theowest> : boom
16:21 <theowest> : 90% fails
16:21 <theowest> : right there
16:21 <theowest> : out of all places
16:21 <theowest> : I had 99% after one try before that
16:21 <theowest> : after it
16:21 <theowest> : 93%
16:21 <Philippines> : lol
16:22 <theowest> : after that
16:22 <theowest> : it gets back to the previous pretty difficulty difficulty 01:10:990
16:22 <theowest> : (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) -
16:22 <theowest> : 0and then
16:22 <theowest> : BOOM BOOM BOOM again and again 01:16:852
16:22 <theowest> : (4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1) -
16:22 <theowest> : so HAAAAARD
16:22 <Philippines> : I hope that's not a bad thing.
16:22 <theowest> : and then gets back in difficulty 01:21:852
16:22 <theowest> : (7,1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,1,
16:22 <theowest> : 2,1) -
16:23 <theowest> : sadly, I see it as a bad thing
16:23 <Philippines> : i'll shut up now then :o
16:23 <theowest> : the difficulty in this map is going from hard to insane to hard to insane to CRAAZY insane to insane to CRAAZY insane and then insane
16:23 <theowest> : it's very
16:24 <theowest> : inconsistent
16:24 <Philippines> : just like DeltaMax
16:24 <Philippines> : oh i forgot, i need to shut up. D:
16:24 <theowest> : ...but this isn't any higher BPM or anything like that
16:24 <theowest> : and the music stays pretty much the same
16:24 <theowest> : and this is getting RANKED
16:24 <theowest> : not graveyarded
16:24 <theowest> : you see??????
16:24 <theowest> : :v
16:25 <theowest> : stuff has to be done.
16:26 <theowest> : the other maps are better in consistency
16:27 <theowest> : difficulties*
Garven wrote:
Alright then.
[Easy]
00:02:714 (2) - I still don't see why this note is there.
It fits the music, but that's just me.
00:39:956 (1) - Eh, I'd still say it's too soon after a spinner for this level of difficulty.
I have moved the slider in the center so players can hit it right after they spin.
00:46:852 (2) - I also still worry about this from the IRC mod. The doubling back slider in an Easy diff is just plain confusing. Especially when the players are usually still trying to figure out how the slider works.
It feels okay for me though. Also, I think two (1/1) is enough to tell players that they should hit the note on the right part.
01:11:680 (1) - Same thing about the notes soon after spinners.
it's near on the center so i won't change this one. :O
[Normal]
You didn't change any of those rhythm switches that I mentioned. Why? That's one of my biggest problems with this difficulty. Fix them please.
The difficulty overall is still really bland with a samey feeling throughout the entire play. I know you can do better, as you had stated earlier that you had put more efforts into your harder difficulties instead of the easier ones. This is your chance to rectify that.
WIP for a moment, will update this post later.
[Taiko]
The difficulty name changed. Are you sure you want it this way without the Platinum in there?
Sounds good otherwise, though.
Keeping current name now. :O
[Edm]
00:38:921 (5) - Maybe you forgot to read this, but you need to extend this slider more please. It's too squished right now.
You really should see what you can do to tone this down a little bit too. It's still really close in difficulty to Chrome when the lower spread is what really needs to be addressed.
Fixed the slider.
Others are okay, I guess.
Please remember that having a challenge doesn't mean that you should make anything to make the player miss. It should be very hard and enjoyable, not frustrating.Philippines wrote:
I've finally decided some things around for this map.
1. If you are complaining about the Difficulty of [Gold], [Platinum], please keep in mind, these diffs are labeled as "Insane" and "Expert". Do not expect me to make an easy to FC difficulty like all other maps out there. I did not do this to give threat to people, I am just trying to define what "Insane" really means. So if you're here to tell me to make these diffs easier, please try to understand me as much as possible if i don't happen to agree on any of your suggestions.
Please read my previous post.those wrote:
12:09 <Philippines> : If people can't face the challenge of 65-stream part, I'll add a bit of a challenge in Jumps.
Would love to know why.Philippines wrote:
Followed all those's mod except the 1st one.
If you would accept that we're just trying to better your map as opposed to just pointing out mistakes because we feel like it (and we have the excess time to do so to make you feel bad), then it wouldn't be so much of a pain. Remember, you're mapping for the community before you are mapping for yourself.Philippines wrote:
I am so tired of this, I've never gotten any good response from now, lemme fix that those. -_____-
This unrank is just too much of a pain.
on the other hand, Emdyion did some fixes on some mods.Makar8000 wrote:
[Rust]
- Overall, this SV is pretty fast. This is supposed to be the easiest diff of the set. If you feel like putting in the effort to change the SV, it will help.
It seems fine for me.- 00:44:783 (1,2) - The flow from (1) to (2) is really bad, it seems like you are only doing this because the notes wont fit on the screen any other way. http://osu.ppy.sh/ss/328117 here is just a simple suggestion, and yes this means you have to do some adjustments to the patterns after.
I didn't follow your suggestion but I did a new one, hoping this one is better.- 00:50:301 (1,2) - Same thing here that I mentioned above.
Done- 01:01:335 (1,2) - I find these pretty hard to hit with good accuracy. You have two notes by themselves with a huge gap in the timing between them. Newer players will have a hard to understanding when to hit these exactly because they don't have enough experience to read by looking at the approach circles, and the timing gap is just too high for them to understand that it is one-per-measure. My suggestion is to just do a slider like 01:04:094 (3)
Done- 01:16:508 (1,2,1,2,1,2) - This part, is a major problem. The ends of the sliders are so much stronger than the starts of it. Then, at the end you start on the 2nd and 4th beats with circles (in otherwords, changing the timing of when the player clicks). Please, shift 01:16:508 (1,2,1,2) forward to the next white tick, and add a note at 01:16:508 like so http://osu.ppy.sh/ss/328123. This makes the next part 01:19:611 (1,2,1,2) much less awkward to play.
Well, this was really intentional. But I fixed it. I don't know If I got it right.[Bronze]
- 00:09:956 (2,1) - As I mentioned in Rust, it seems like you just did this due to the amount of room you have. THe flow here is bad and would look and play much better if this was flipped liked 00:10:990 (2)
Fixed- 00:19:956 (1,2,1,2) - This timing pattern is what bothered me the most about this diff before it got unranked. It's inconsistent when the patterns like 00:15:818 (1,2,1,2,1,2) and so (2) is always going to be hit early.
Changed (2) into a reverse and moved somewhere below the two sliders between this one.- 00:46:163 (1,2) - Same here as mentioned above.
Changed to kick slider.- 00:48:921 (1,2) - Same here as mentioned above.
^.- 01:02:714 (1,2,1,2) - Again, same as mentioned above. I really hope you adjust this. It will make the map much more readable.
^- 01:13:749 (1,2) - Same as above.
^
I agree with what you said.Garven wrote:
I think this difficulty could use a slight toning down since this is only slightly easier than Chrome. Maybe use more sliders instead of circles in your 1/2 runs except for the really powerful parts that you accentuate with the kiai fountains.
I'll also give a star. Good luck XDSaturos-fangirl wrote:
[Emdyon] It's spelled Emdyion, but okay..
00:06:163 (1) - clap spam starts here and does not sound good Switched to whistles for some parts
00:10:128 (4) - clap spam ends Fixed.
00:25:473 (1,2,3,4,5,6) - nice XD
00:29:094 (2) - this gap feels like a hiccup Fixed whole section
00:31:852 (2) - ^ ^
00:35:646 (2,3) - a bit wtfonly put one instead of two
00:41:680 (8) - fit this around the end of 7 I tried my best to do so
01:26:508 (1,2) - random whistles Those whistles match the violins in the bgm, not changing
The attach feature was removed from the forum. Simply use puush or [code] tags to enclose your code now.Emdyion wrote:
...where did the "attach" button go? 0_0
Saturos-fangirl wrote:
[Rust]
-beginning of the map has a lot of dead space, a bit boring
How come? Would like to know why. D:
-the different notes and combos don't seem to form a coherent whole; usually this is formed by musical phrases, symmetry, and patterns
I believe it would be a bit more boring if i made all the patterns coherent. But I guess we're just not in the same point.
00:12:714 (1,2,3,4,5) - this is a coherent pattern
00:15:818 (1,2,3) - this is not
00:41:680 (3,1) - this is a coherent link between combos
00:43:404 (2,1) - this is not
if you have any more questions for how to move your notes around so that they are more coherent, ask me
Okay. I really don't understand what you're trying to say above. Do you mean like making the pattern consistent? But wouldn't that be a little more boring if the rhythm keeps repeating over and over? :O
I also think you have an opportunity to make some of the longer sliders really pretty shapes, but that is up to you
Believe me, I do too. But moving even a few grids might make a big tragedy in spacing. D:
01:24:783 (1) - maybe move farther away?
Away from what?
[Bronze]
00:00:646 (1,1) - if you are going to overlap two sliders, try to make them symmetrical and/or overlapping in the center of each
Is that really necessary? I believe the overlaps are just fine and smooth.
00:05:473 (2,1) - overlap is messy
Same thing I stated above.
00:42:370 (2) - line this up with 1
Fixed. But I believe this is unnecessary. lol
00:43:059 (3) - and this up with 2
Same as above.
01:22:714 (2,3) - again, 3 should have some relation to 2 (linear, same x-axis, same y-axis, etc)
Seriously? I don't see any requirement on this. No change.
01:26:852 (2,3) - ^, etc
Same as above.
[wmf]
looks good. for a second i thought there were no kats and then i realized youre just incredibly good at them.
Great. (:
[Chrome]
00:08:921 (1,2) - having one beat on every white and red tick and nowhere else is getting repetitive around here. Try to vary it up a bit more either with hitsounds or other rhythms
I'm trying to follow the rhythm here, and I don't see anything wrong here. No change, sorry.
00:22:714 (1,2,1,2) - messy and hard to read, why not a square instead?
Hard to read? It's great. Also, I'm trying to avoid super COMMON patterns on my map, trying to bring up new kind of note structures for the society. No change here, sorry.
00:25:473 (1,2,1,2) - ^
Same as above.
00:49:956 (4) - this tiny slider feels kind of lost on the end here
So what do you want me to do here?
01:16:508 (1,2,1,2) - this pattern here is quite well-done, good job
Thanks! (:
[Gold]
00:19:956 (1,2,3,4,5) - im not quite sure what part of the music this goes to
It's following the piano in the background.
00:29:611 (1,2) - this is kind of wonky
I'm trying to make a good hit sound for the music on this one.
01:00:818 (1) - again, not sure what part of the music this goes to. maybe if you made it quieter?
If you'll try to remove the slider, you will hear a little 1/8 on this part. But sure, I silenced this one a bit.
01:08:404 (2,3,4) - these jumps are not ok unless you want to storyboard in something that indicates to the player that they are jumps, not sightreadable
I've asked a few people about this part, and they said it was sight readable because they were actually expecting a hard part when the kiai time enters the scene.
01:22:370 (2) - messy overlap, maybe curve it the other direction
Fixed a little.
01:24:783 (1,2,3,4,5....) - ok one stream of doom per map is plenty per map and you already did one. Are you trying to make a map that is challenging yet exhilarating or one that wears out the player and leaves them with bloody nubs where their fingers used to be? I might also mention that at this point its likely that you are giving them muscle cramps, which can cause the muscles to spasm involuntarily, which can make the player lose their combo through no fault of their own. Very bad, very sad players
Come on, there is a repeat slider that gives the players a bit of time to rest. I am not an Insane Player but I definitely can hit all these notes. If you want a play from me, just ask me.
[Platinum]
I would like to start by reminding you of the lecture at the end of my comments on Gold
00:18:404 (14) - no way to sightread this jump
I guarantee that these notes are 100% sight readable.
00:19:783 (14) - ^
Same as above.
00:21:163 (14) - ^
Same as above.
00:21:335 (1,2,3,4,1,2,3,4,1,2,3,4) - messy
I would like to know why.
00:22:714 (1,2,1,2) - messy, why do they need to overlap? cant you put the second pair somewhere else? If you want it to be hard you could always put it in the opposite corner or something.
They look good when they overlap, but that's just me. Also, this is also the part in Chrome that you told me. So, no change.
00:24:180 (2,3,4,1,2,3,4,1,2,3,4) - messy
Same as above.
00:25:473 (1,2,1,2) - as bfore
Same as above too.
00:28:749 (6,7,8,9) - put a new combo to mark the jumps
Well, okay.
00:30:128 (6) - ^
00:31:508 (6) - ^
oh the other reason for new combo, this will kill lots of people so the comboburst bonus hp will help frustrated players pass it
00:34:266 (6) - again
00:35:646 (6) - ^
Followed all of the new combo suggestions above.
tbh there are a bunch of places where you use very short sliders that would be better off as just hitcircles instead of sliders. It adds more focus to the EPIC parts and allows the players to rest their broken fingers
00:51:508 (14) - illegal jump
This is not an illegal jump.
00:52:887 (14) - ^
Same.
00:54:266 (14) - ^
Same.
01:00:818 (1) - not sure what part of the music this goes to
Silenced this part like you suggested in Gold.
01:02:370 (13,4,5,6) - messy overlap. Also the jump at 1 is ish :\
This one is fine for me, no change.
01:08:232 (1,2,3,4,1,2,3,4) - this is very very good. you need more of this kind of thing in your map.
Thanks. But I will only use this on this part.
01:12:197 (15,16,1,2....,3,4) - messy
Not messy, really.
01:15:301 (3,4,2,3,4,1,2,3) - ^
Same as above.
01:17:025 (1,2,3,4,5,6) - if you could do for this part kind of like what you did for Chrome where the combos all point towards the clap note, that'd be a lot better
If I tried doing it in the center, there won't be enough space for a high jump. I'm trying to keep the amount of high jump because this is an Extra Difficulty.
01:21:852 (7,8,1,2,3,4,1) - i feel like the combos should start on the 7, 3, etc rather than the sliders
I don't think so. Because the new rhythm came on 01:22:025.
01:30:214 (16,1,2,3,4,1,2,3,4) - messy
This is fine for me.
01:30:990 (1) - how does this go to the music?
Listen closely to the music, there is a 1/8 part.
Talk to me if you have any questions.
GigaClon wrote:
Ultimately what you think is meaningless, cause multiple BATs have said the same thing. You are never going to get anything ranked like this cause the BATs won't even look at your maps cause they know you are going to ignore it. If BATs say something is unrankable, it is. Res Ipsa Loquitar.
With this kind of attitude towards other people, I seriously doubt your ability to have friends, or even get other maps ranked.Philippines wrote:
Don't say anything stupid if you don't how what happened.
To be quite honest, you only helped dkun's statement on your attitude just by saying that...Philippines wrote:
Shut up dkun, go and flirt with some faggots around
Jacob wrote:
Let's get this back on track.
GeneralRust
- Since some people may be confused as to which game this first appeared in, you may want to add "Beatmania IIDX" 15 to the tags.
Oh okay. ^^ Added Beatmania IIDX only because 15 would be a useless tag.- You have a TaikoBG in your folder, but it isn't used on the Taiko difficulty.
Oh lol. fixedBronze
- 00:07:197 - I feel as if you should add a note here due to the fact that it's present in the music. It feels somewhat bland without it.
sure- 00:08:577 - Same as above.
sure- 00:26:852 (3) - You should make this slider into one that blankets the previous slider. It would look much neater.
I tried. But it made me redo the whole map because of the spacing problem. Would love to follow this, but I hope you'll understand if i say no.- 01:01:335 (1) - A whistle should be at the beginning and end of this slider.
sure- 01:02:714 (2) - ^
sure- 01:19:611 (1) - A clap should be on this in order to follow what you were doing at 01:16:852 (2,3,1,2).
k- 01:20:990 (1) - This one too.
k- 01:30:301 (1) - A clap on the end of this one to follow your 2 4 clap pattern.
k- 01:32:628 (1) - This spinner should really start 1 1/4th tick earlier.
No change. This one was suggested by Derekku, so I guess I shall stick to his choice. Hope you understand. :OChrome
- 00:15:818 (1) - You may want to tilt this slider a bit to go along with the previous angled slider. Like this.
I don't really see any errors here. so I'm afraid I'm going to say no. Hope you understand.Gold
- 01:09:611 (1) - Rather than a spinner, I believe this section of the song would be better if you mapped it out.
Replace this one with slider stream. ^^Platinum
- 00:47:542 (1,2,3,4,5) - Somewhere in this long series of streams, you really need to give the player a break. This isn't the hardest difficulty.
This ain't the hardest, but it's an 'Insane Diff'. On the other hand, I guess a 1/2 break for every 5 notes is just enough for this difficulty.Good luck!
- 00:22:714 (1,2,1,2) - =[
i hope this would be the final suggestion i'll receive for this one. I change this one and moved all (2) as near as I can.- 00:25:473 (1,2,1,2) - =[
same as above.- 00:32:714 (5) - A clap should be here.
Now this is what I call a good mod. Thank you so much for rechecking ^^
Jacob wrote:
Let's get this back on track.
Emdyion's SilverFixed.
- 00:03:059 (4) - This should be one grid to the right to from a symmetrical pattern. I checked with CTRL+H, and it already seems symmetrical to 1
- 01:26:508 (1,2) - What's with the sudden whistles on these sliders? They don't fit with the previous hitsounds. Fixed.
- 01:30:990 (1) - The clap should be removed from this slider. It doesn't really sound right to me.
Good luck!
To be honest, I never saw a problem with those notes. They've always been easily readable and FCable. >_>Jacob wrote:
Platinum
00:22:714 (1,2,1,2) - =[
00:25:473 (1,2,1,2) - =
It's not going for Approval, so it only needs one bubble and then a heart. :pQuiz-chan wrote:
one more bubbleeee, come ooon.