[Easy]
01:13:027 (1,2) - can you make the straight sections of these two notes parallel like this?
You should probably put kiai time in here somewhere, I'm sure you can find a good place for it and this is a long enough map to rather demand kiai.
[Normal]
00:30:026 (5) - this whistle sounds out-of-place
01:17:527 (4) - can you fit this to blanket 2 like so?
02:26:360 (3) - new combo starts here
Again with the kiai time
[Taiko]
looks good
[Hard]
02:28:526 (5) - I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map.
[Insane]
00:10:193 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways).
00:15:860 (2) - could you possibly move either this or the blue 2 to make them not overlap in such an unattractive fashion?
01:33:527 (3) - kind of hard to read under the hitbursts: http://puu.sh/DWEE
01:52:860 (4) - Same issue with jumps as 02:28:526 (5) in [Hard]
If you have any questions about this, you can always talk to me in IRC. Call me when you are ready to be rechecked.
01:13:027 (1,2) - can you make the straight sections of these two notes parallel like this?
You should probably put kiai time in here somewhere, I'm sure you can find a good place for it and this is a long enough map to rather demand kiai.
[Normal]
00:30:026 (5) - this whistle sounds out-of-place
01:17:527 (4) - can you fit this to blanket 2 like so?
02:26:360 (3) - new combo starts here
Again with the kiai time
[Taiko]
looks good
[Hard]
02:28:526 (5) - I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map.
[Insane]
00:10:193 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways).
00:15:860 (2) - could you possibly move either this or the blue 2 to make them not overlap in such an unattractive fashion?
01:33:527 (3) - kind of hard to read under the hitbursts: http://puu.sh/DWEE
01:52:860 (4) - Same issue with jumps as 02:28:526 (5) in [Hard]
If you have any questions about this, you can always talk to me in IRC. Call me when you are ready to be rechecked.