KayeSara wrote:
Finished!TaikoBG[attachment=1:e1492]TaikoBG.jpg[/attachment:e1492]
Thx for mod~GiNa wrote:
你好 Hi~
[General]
-我怎麼下載下來沒有Taiko BG呢 … ? 記得full submit ok, i will recheck it
[Easy]
01:20:693 (3) – 這個聽起來off了,我建議這樣 http://osu.ppy.sh/ss/247956 nah...dont like it sry...
[Normal]
沒什麼問題
[Hard]
00:12:360 (3,4,5,6,7) – 我覺得可以換成slider或什麼的,畢竟你insane也是這樣一串的下來,沒什麼新鮮感 i like 5 note streams
00:24:360 (1,2,3,4,5) – ^
後面還有一些,自行斟酌看看要不要改
[Insane]
02:46:360 (1,2,3,4,5,6) – 排的不是很好看 fine for me...
這diff也沒什麼問題
這聲音太萌太尖了,我的耳朵承受不了Orz
Kiddo-Kun wrote:
Shall we dance~
General:
• Well, it seems as though you are missing the BG for the Taiko difficulty.
• Kiai would fit rather well from: Not using Kiai sry ;_;Easy:
- 00:57:026 to 01:18:360
02:05:026 to 02:25:026
Next time, I suggest you don't use as much spinners in an Easy difficulty because it's really hard on the beginner players.
• 00:12:360 (1) - A spinner to a short 1/2 slider like this may be a rather rough transition for Easy players. I suggest either changing it to a 1/1 slider or two notes. Same goes for 00:24:360 and other parts.
• 00:50:360 (2) - Please change this slider so that it does not overlap it's own slider track.
• 00:55:860 (1) - This spinner seems to be too short for this difficulty level. I suggest mapping through it.
• 02:02:360 (3) - New combo on this note to match the change in music, please.
• 02:45:027 (3) - Make this more symmetrical please. It's fairly noticeable and rather un-flattering.
Normal:
• 00:00:527 (1,2) - I don't think this is a very good way to start off a normal difficulty. The pattern feel strange and awkward to me. I would do something simple like this.
• 00:12:360 (2) - Combo bug on this note. Add a new combo on this.
• 00:15:693 (1) - This slider would flow better into (2) and the mouse movement would feel more natural if the slider was like this instead.
• 01:13:027 (1) - This slider does not flow very well into the next note and it feels fairly unnatural. Perhaps you can change it into a slanted arch like this.
• 01:45:526 (4) - Again, this slider's start overlaps with part of the slider track. Please, don't do that.
• 02:15:193 (1) - Combo bug on this note as well. Add a new combo to fix please.
KS'sTaiko:
Seems fine to me!
Hard:
• 00:23:026 (5,6,7) - You should really un-stack (6) and (7). It's almost like stacking in a stream.
• 00:27:193 (1) - Remove the new combo on this note to match 00:29:860 (4), 00:37:860 (4), and 00:40:527 (4).
• 00:32:526 (1) - ^
• 02:02:193 (6,7,8,1,1) - This anti-jump is way too crazy for this Hard difficulty. Change this pattern up please.
• 02:24:860 (1) - This note comes fairly soon after the spinner. It does not give the player time to re-adjust their arms. Remove the note, it would work just as well and it would be a lot less frustrating to hit.
Insane:
Oh my. Please. AR 8 is PERFECT for this map. I want to keep AR-9 ;_;
• 01:17:360 - Because there is no note here, the flow really comes to a strange stop. In other words, fix up the flow by adding a note. dont want to add note, changed position little bit
• 01:58:527 (3,4,5) - The mouse movement seems rather unnatural. It would flow much better if the stream was moving downward changed to stack
Nothing more to poke out here. I kinda like this difficulty.
Overall:
Currently not interested in bubbling this map, so no star symbol for you (no re-check). I personally think this map could really use a few
more mods. The map set itself though is spread out fairly well and is greatly balanced.
ikari_kyon wrote:
hello wwwwwwww ↑ xD[Insane]
- 00:04:860 (1,2,3) - maybe keep the same spacing for this combo? dont know that slider looks nice <: want to keep it cause it looks funny ww
- 00:12:526 (7) - I'd like if you delete this note, listen to 25%, you may listen that have no sound on the song, if you delete it you will have 2 nice duplets, and make a nice jump with them hmm, i totally hear 5 note stream here o.o!, also dont like duplets :3
- 00:15:193 (1) - whistle to accompany the ok! dont like how 4 whistles sound together ><
- 00:25:026 - god pro vocals xD YEAHHHHHHH ><+++++++
- 00:45:526 (2,3) - maybe unstack (2) and make a triangle with previous (1), I cant get this at all even on editor, or start the tream on (3), you may listen a sound next to (3) if you play at 25% stream starts at the same time with vocal, i think its easier to catch it like that :3
- 00:56:360 (5) - hmm there is must be a 5 notes stream after this object same as before xD, triplet starts with vocal, i just think its easier :3
- 00:59:526 (1,2,3,4,5,6,7,8) - maybe?, dont know where you are supporting that streams >.< i like triplets \^^/
- 01:19:943 (3) - >: overmap definitely yeah, but i like the way it sounds xD
- 01:37:860 (4,5) - use your custom normal clap 1 and no whistle for the second circle? its hard to hear this clap, but added!, and this whistle is cute ww
[Hard]
- 00:10:693 (1,2) - leorda says that gets covered by spinner osu! or something D; see default skin auto-play moved little bit~
- 00:12:527 (5) - again this note >v< duplets hard ><
- 01:37:860 (1,2) - custom clap 1 as [Insane] yep~
[KS'sTaiko]
dont forget full-submit
- 00:01:360 - katsu sounds nice here
- 00:01:860 - ↑
- 00:02:526 (2) - katsu
- 00:27:693 (1) - don? cant listen a high sound here
[Normal]
- 01:07:193 (3) - add a repeat and make it closer to next slider, fits to vocals, yes ok~
<v< that is all[Easy]
- 00:50:360 (2) - no combo, god whay Im saying xD
soft for beginners :3 added NC o.o!
Thx for mod Nymph~ :3Nymph wrote:
Hi Nymph here and request from my queue.
General
I think this song really need some kiai..... but if you really hate kiai, maybe consider use some kiai fountains instead? kiai hater \==/
[Easy]
Beatmap design/suggestion
01:20:693 (3) - shouldn't this slider starts at 01:20:526? I think this is the right way to follow the vocal.
to follow vocal perfectly it should be smth like this http://puu.sh/x5v1
but i think its little bit hard for E diff, start slider from 01:20:526 and then extend it till 01:21:026 hmm, just dont like how it sounds ==
[Normal]
Beatmap design/suggestion
00:09:026 (1,1) - actually I think one spinner is enough and better..... yeah, dunno why i did 2 spiners ww
[Hard]
Issue
01:17:027 (1) - new combo bug, add a new combo here.
02:25:026 (1) - ^
nothing else.
both fixed~
[Insane]
Issues
yeah I also think AR8 fits this diff more... but it is still up to you.
i dont like AR8 here, i think its easier to read this map with AR9
www Hitsound
00:16:526 (5) - I thought the whistle should be on the head of the slider? did you map this whistle on purpose? yeah i wanted to use body whistle instead of head o.o!
01:17:026 (5,6) - finish on these notes to follow those sounds in the music maybe a good idea. i think its a bit loud ><
mapset is fine for me on this diff <3
pretty good, so call me back when you have reply~
Yay thanks :3Nymph wrote:
After we did a little IRC mod, we added a finish on a spinner in normal diff, and that is all.
so Bubbled!
Thx for mod Saturos-fangirl (ღ˘⌣˘ღ)。. .。.:*Saturos-fangirl wrote:
[Easy]
01:13:027 (1,2) - can you make the straight sections of these two notes parallel like this? ok~
You should probably put kiai time in here somewhere, I'm sure you can find a good place for it and this is a long enough map to rather demand kiai.
I dont like kiai.....i prefer to play without it TAT
[Normal]
00:30:026 (5) - this whistle sounds out-of-place noooo, its funny ^^
01:17:527 (4) - can you fit this to blanket 2 like so? ok
02:26:360 (3) - new combo starts here hmm, dunno i prefer to start it from the next note because music changes there + changing from N to S hitsounds
Again with the kiai time
[Taiko]
looks good
[Hard]
02:28:526 (5) - I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map.
changed, but actually i dont think its a *jump*, yes its 2+ spacing between sliders but its 0.75 SV + it has pause between sliders
[Insane]
00:10:193 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). didnt get this, but i think its fine ==, i tried to remove note and extend spinner little bit but didnt liked it...
00:15:860 (2) - could you possibly move either this or the blue 2 to make them not overlap in such an unattractive fashion? changed this~
01:33:527 (3) - kind of hard to read under the hitbursts: http://puu.sh/DWEE yeah my bad....fixed
01:52:860 (4) - Same issue with jumps as 02:28:526 (5) in [Hard] hmm, this time no....i think this jump perfectly fits here, its maybe little bit unpredictable for the first play, but well....its Insnane diff =.=
If you have any questions about this, you can always talk to me in IRC. Call me when you are ready to be rechecked.
Thx for recheck Saturos-fangirlSaturos-fangirl wrote:
[Easy]
looks good
[Normal]
looks good
[Taiko]
Unchanged
[Hard]
looks ok, slightly overmapped
[Insane]
00:10:193 (1) - I know I mentioned this before but I suppose its fair warning that I personally won't bubble or rank any map that has this kind of thing in it. I won't block it from being ranked either and you are free to find other BATs. made it same with [Hard] diff
01:52:860 (4) - ^ All notes should be playable the first time around, so saying that once you memorize it you can read it isn't really a good argument in favor of keeping the note well yeah this one is perfectly readable at first play, its just 1 note jump at 2.0 spacing, its not hidden by any hitbursts or overlaped with other notes/sliders, i dont remember anyone who had problems with it www
Thx rebubbleSaturos-fangirl wrote:
Rebubbled
^^osuplayer111 wrote:
Some IRC Modding.
- Reduce AR by 1 tick on Easy difficulty.
- Renamed Taiko difficulty.
- Fixed 2 missing New combo on Taiko difficulty.
- Removed a New combo on Hard difficulty.
Thx \:3/osuplayer111 wrote:
Well done :3
Ranked~
coz offset is wrongSnowy Dream wrote:
Q.Q but why so many ppl vote 1?
really? o_oh3k1ru wrote:
coz offset is wrongSnowy Dream wrote:
Q.Q but why so many ppl vote 1?
grats!Nymph wrote:
grats!
grats![CSGA]Ar3sgice wrote:
grats!Nymph wrote:
grats!
kanpakyin wrote:
Late congrats lol
Thx KPY~, Yume~ :3kanpakyin wrote:
Late congrats lol
As a parent, I demand that this map should be removed because it does not meet one of the standards.