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Nanahira - Tobidase! Sweet Sweet Magic*

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Topic Starter
cRyo[iceeicee]
SPOILER

ikari_kyon wrote:

hello wwwwwwww ↑ xD

[Insane]

  1. 00:04:860 (1,2,3) - maybe keep the same spacing for this combo? dont know that slider looks nice <: want to keep it cause it looks funny ww
  2. 00:12:526 (7) - I'd like if you delete this note, listen to 25%, you may listen that have no sound on the song, if you delete it you will have 2 nice duplets, and make a nice jump with them hmm, i totally hear 5 note stream here o.o!, also dont like duplets :3
  3. 00:15:193 (1) - whistle to accompany the ok! dont like how 4 whistles sound together ><
  4. 00:25:026 - god pro vocals xD YEAHHHHHHH ><+++++++
  5. 00:45:526 (2,3) - maybe unstack (2) and make a triangle with previous (1), I cant get this at all even on editor, or start the tream on (3), you may listen a sound next to (3) if you play at 25% stream starts at the same time with vocal, i think its easier to catch it like that :3
  6. 00:56:360 (5) - hmm there is must be a 5 notes stream after this object same as before xD, triplet starts with vocal, i just think its easier :3
  7. 00:59:526 (1,2,3,4,5,6,7,8) - maybe?, dont know where you are supporting that streams >.< i like triplets \^^/
  8. 01:19:943 (3) - >: overmap definitely yeah, but i like the way it sounds xD
  9. 01:37:860 (4,5) - use your custom normal clap 1 and no whistle for the second circle? its hard to hear this clap, but added!, and this whistle is cute ww

[Hard]

  1. 00:10:693 (1,2) - leorda says that gets covered by spinner osu! or something D; see default skin auto-play moved little bit~
  2. 00:12:527 (5) - again this note >v< duplets hard ><
  3. 01:37:860 (1,2) - custom clap 1 as [Insane] yep~

[KS'sTaiko]

dont forget full-submit
  1. 00:01:360 - katsu sounds nice here
  2. 00:01:860 - ↑
  3. 00:02:526 (2) - katsu
  4. 00:27:693 (1) - don? cant listen a high sound here

[Normal]

  1. 01:07:193 (3) - add a repeat and make it closer to next slider, fits to vocals, yes ok~

[Easy]

  1. 00:50:360 (2) - no combo, god whay Im saying xD
    soft for beginners :3 added NC o.o!
<v< that is all
Thx for star and mod i_k :3~~~
Nymph
Hi Nymph here and request from my queue.

General
I think this song really need some kiai..... but if you really hate kiai, maybe consider use some kiai fountains instead?


[Easy]
Beatmap design/suggestion
01:20:693 (3) - shouldn't this slider starts at 01:20:526? I think this is the right way to follow the vocal.


[Normal]
Beatmap design/suggestion
00:09:026 (1,1) - actually I think one spinner is enough and better.....


[Hard]
Issue
01:17:027 (1) - new combo bug, add a new combo here.
02:25:026 (1) - ^
nothing else.


[Insane]
Issues
yeah I also think AR8 fits this diff more... but it is still up to you.

Hitsound
00:16:526 (5) - I thought the whistle should be on the head of the slider? did you map this whistle on purpose?
01:17:026 (5,6) - finish on these notes to follow those sounds in the music maybe a good idea.
mapset is fine for me on this diff <3

pretty good, so call me back when you have reply~
Topic Starter
cRyo[iceeicee]

Nymph wrote:

Hi Nymph here and request from my queue.

General
I think this song really need some kiai..... but if you really hate kiai, maybe consider use some kiai fountains instead? kiai hater \==/


[Easy]
Beatmap design/suggestion
01:20:693 (3) - shouldn't this slider starts at 01:20:526? I think this is the right way to follow the vocal.
to follow vocal perfectly it should be smth like this http://puu.sh/x5v1
but i think its little bit hard for E diff, start slider from 01:20:526 and then extend it till 01:21:026 hmm, just dont like how it sounds ==

[Normal]
Beatmap design/suggestion
00:09:026 (1,1) - actually I think one spinner is enough and better..... yeah, dunno why i did 2 spiners ww


[Hard]
Issue
01:17:027 (1) - new combo bug, add a new combo here.
02:25:026 (1) - ^
nothing else.
both fixed~

[Insane]
Issues
yeah I also think AR8 fits this diff more... but it is still up to you.
i dont like AR8 here, i think its easier to read this map with AR9
www Hitsound
00:16:526 (5) - I thought the whistle should be on the head of the slider? did you map this whistle on purpose? yeah i wanted to use body whistle instead of head o.o!
01:17:026 (5,6) - finish on these notes to follow those sounds in the music maybe a good idea. i think its a bit loud ><
mapset is fine for me on this diff <3

pretty good, so call me back when you have reply~
Thx for mod Nymph~ :3
grats with MAT btw
Nymph
After we did a little IRC mod, we added a finish on a spinner in normal diff, and that is all.
so Bubbled!
KayeSara
First Bubble (处女泡)
Topic Starter
cRyo[iceeicee]

Nymph wrote:

After we did a little IRC mod, we added a finish on a spinner in normal diff, and that is all.
so Bubbled!
Yay thanks :3


---->KayeSara
vlob ==/
Yuukari-Banteki
[Easy]
01:13:027 (1,2) - can you make the straight sections of these two notes parallel like this?
You should probably put kiai time in here somewhere, I'm sure you can find a good place for it and this is a long enough map to rather demand kiai.

[Normal]
00:30:026 (5) - this whistle sounds out-of-place
01:17:527 (4) - can you fit this to blanket 2 like so?
02:26:360 (3) - new combo starts here
Again with the kiai time

[Taiko]
looks good

[Hard]
02:28:526 (5) - I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map.

[Insane]
00:10:193 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways).
00:15:860 (2) - could you possibly move either this or the blue 2 to make them not overlap in such an unattractive fashion?
01:33:527 (3) - kind of hard to read under the hitbursts: http://puu.sh/DWEE
01:52:860 (4) - Same issue with jumps as 02:28:526 (5) in [Hard]

If you have any questions about this, you can always talk to me in IRC. Call me when you are ready to be rechecked.
Topic Starter
cRyo[iceeicee]

Saturos-fangirl wrote:

[Easy]
01:13:027 (1,2) - can you make the straight sections of these two notes parallel like this? ok~
You should probably put kiai time in here somewhere, I'm sure you can find a good place for it and this is a long enough map to rather demand kiai.
I dont like kiai.....i prefer to play without it TAT
[Normal]
00:30:026 (5) - this whistle sounds out-of-place noooo, its funny ^^
01:17:527 (4) - can you fit this to blanket 2 like so? ok
02:26:360 (3) - new combo starts here hmm, dunno i prefer to start it from the next note because music changes there + changing from N to S hitsounds
Again with the kiai time

[Taiko]
looks good

[Hard]
02:28:526 (5) - I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map.
changed, but actually i dont think its a *jump*, yes its 2+ spacing between sliders but its 0.75 SV + it has pause between sliders
[Insane]
00:10:193 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). didnt get this, but i think its fine ==, i tried to remove note and extend spinner little bit but didnt liked it...
00:15:860 (2) - could you possibly move either this or the blue 2 to make them not overlap in such an unattractive fashion? changed this~
01:33:527 (3) - kind of hard to read under the hitbursts: http://puu.sh/DWEE yeah my bad....fixed
01:52:860 (4) - Same issue with jumps as 02:28:526 (5) in [Hard] hmm, this time no....i think this jump perfectly fits here, its maybe little bit unpredictable for the first play, but well....its Insnane diff =.=

If you have any questions about this, you can always talk to me in IRC. Call me when you are ready to be rechecked.
Thx for mod Saturos-fangirl (ღ˘⌣˘ღ)。. .。.:*
suzutsukikanade
When i downloaded the map, i can see only the easy diff... :?
Yuukari-Banteki
[Easy]
looks good

[Normal]
looks good

[Taiko]
Unchanged

[Hard]
looks ok, slightly overmapped

[Insane]
00:10:193 (1) - I know I mentioned this before but I suppose its fair warning that I personally won't bubble or rank any map that has this kind of thing in it. I won't block it from being ranked either and you are free to find other BATs.
01:52:860 (4) - ^ All notes should be playable the first time around, so saying that once you memorize it you can read it isn't really a good argument in favor of keeping the note
[CSGA]Ar3sgice
SFG, I think 01:52:860 (4) is perfectly readable? this is ar9 and just use your reaction to sightread, it's really easy to read if you are better in the game (#100k orz..)

00:10:193 (1) - ok i can't spin use 50% slider plz
Topic Starter
cRyo[iceeicee]

Saturos-fangirl wrote:

[Easy]
looks good

[Normal]
looks good

[Taiko]
Unchanged

[Hard]
looks ok, slightly overmapped

[Insane]
00:10:193 (1) - I know I mentioned this before but I suppose its fair warning that I personally won't bubble or rank any map that has this kind of thing in it. I won't block it from being ranked either and you are free to find other BATs. made it same with [Hard] diff
01:52:860 (4) - ^ All notes should be playable the first time around, so saying that once you memorize it you can read it isn't really a good argument in favor of keeping the note well yeah this one is perfectly readable at first play, its just 1 note jump at 2.0 spacing, its not hidden by any hitbursts or overlaped with other notes/sliders, i dont remember anyone who had problems with it www
Thx for recheck Saturos-fangirl :)
and Thx [CSGA]Ar3sgice for support \:D/

---->suzutsukikanade
Did full submit and rechecked, should be fine now~
Thx for checking ^^
Yuukari-Banteki
Rebubbled
Topic Starter
cRyo[iceeicee]

Saturos-fangirl wrote:

Rebubbled
Thx rebubble :)
Andrea
Some IRC Modding.

- Reduce AR by 1 tick on Easy difficulty.
- Renamed Taiko difficulty.
- Fixed 2 missing New combo on Taiko difficulty.
- Removed a New combo on Hard difficulty.
Topic Starter
cRyo[iceeicee]

osuplayer111 wrote:

Some IRC Modding.

- Reduce AR by 1 tick on Easy difficulty.
- Renamed Taiko difficulty.
- Fixed 2 missing New combo on Taiko difficulty.
- Removed a New combo on Hard difficulty.
^^
Andrea
Well done :3

Ranked~
Topic Starter
cRyo[iceeicee]

osuplayer111 wrote:

Well done :3

Ranked~
Thx \:3/
DarknessAngel
congrats ! :)
YTYuyu
OMG i completely forgot about this moe song >.<. congratz on the rank ;)
Mythol
cRyo.o!
[CSGA]Ar3sgice
congrats :)
Laurier
Nanahiraaaaaaaa <333
miss_master_old
moe~~~~
moe song~~
Strawberry
:D congrats
Topic Starter
cRyo[iceeicee]
Thx \^^/
spboxer3
congratz :)
xsrsbsns
gratz \^^/
Thite
grats :)
Snowy Dream
>A< Congrats cRyo..
Q.Q but why so many ppl vote 1?
kosiga
goood \:D/
Melophobia
\^^/
Topic Starter
cRyo[iceeicee]
DarknessAngel, kosiga Byakugan249, Strawberry Mythol, [CSGA]Ar3sgice, spboxer3, miss_master, glmtvtbt xsrsbsns o(>< )o, Laurier, Snowy Dream, Thite, Melophobia \^^/
Thx everyone~ :)
Kitsuneko
Finally! congrats cRyo :3
pretty nice map <3
h3k1ru

Snowy Dream wrote:

Q.Q but why so many ppl vote 1?
coz offset is wrong
Mythol

h3k1ru wrote:

Snowy Dream wrote:

Q.Q but why so many ppl vote 1?
coz offset is wrong
really? o_o
it played fine to me..
Andrea
Offset is way too perfect :/
GladiOol
offset is fine

gz on rank~
Akemi_Homura
Congratz~~~ ><
Snowy Dream
Sweet Sweet Magic ♥
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