Shall we dance~
General:
• Well, it seems as though you are missing the BG for the Taiko difficulty.
• Kiai would fit rather well from:
Next time, I suggest you don't use as much spinners in an Easy difficulty because it's really hard on the beginner players.
• 00:12:360 (1) - A spinner to a short 1/2 slider like this may be a rather rough transition for Easy players. I suggest either changing it to a 1/1 slider or two notes. Same goes for 00:24:360 and other parts.
• 00:50:360 (2) - Please change this slider so that it does not overlap it's own slider track.
• 00:55:860 (1) - This spinner seems to be too short for this difficulty level. I suggest mapping through it.
• 02:02:360 (3) - New combo on this note to match the change in music, please.
• 02:45:027 (3) - Make this more symmetrical please. It's fairly noticeable and rather un-flattering.
Normal:
• 00:00:527 (1,2) - I don't think this is a very good way to start off a normal difficulty. The pattern feel strange and awkward to me. I would do something simple like this.
• 00:12:360 (2) - Combo bug on this note. Add a new combo on this.
• 00:15:693 (1) - This slider would flow better into (2) and the mouse movement would feel more natural if the slider was like this instead.
• 01:13:027 (1) - This slider does not flow very well into the next note and it feels fairly unnatural. Perhaps you can change it into a slanted arch like this.
• 01:45:526 (4) - Again, this slider's start overlaps with part of the slider track. Please, don't do that.
• 02:15:193 (1) - Combo bug on this note as well. Add a new combo to fix please.
KS'sTaiko:
Seems fine to me!
Hard:
• 00:23:026 (5,6,7) - You should really un-stack (6) and (7). It's almost like stacking in a stream.
• 00:27:193 (1) - Remove the new combo on this note to match 00:29:860 (4), 00:37:860 (4), and 00:40:527 (4).
• 00:32:526 (1) - ^
• 02:02:193 (6,7,8,1,1) - This anti-jump is way too crazy for this Hard difficulty. Change this pattern up please.
• 02:24:860 (1) - This note comes fairly soon after the spinner. It does not give the player time to re-adjust their arms. Remove the note, it would work just as well and it would be a lot less frustrating to hit.
Insane:
Oh my. Please. AR 8 is PERFECT for this map.
• 01:17:360 - Because there is no note here, the flow really comes to a strange stop. In other words, fix up the flow by adding a note.
• 01:58:527 (3,4,5) - The mouse movement seems rather unnatural. It would flow much better if the stream was moving downward,like this.
Nothing more to poke out here. I kinda like this difficulty.
Overall:
Currently not interested in bubbling this map, so no star symbol for you (no re-check). I personally think this map could really use a few
more mods. The map set itself though is spread out fairly well and is greatly balanced.
General:
• Well, it seems as though you are missing the BG for the Taiko difficulty.
• Kiai would fit rather well from:
- 00:57:026 to 01:18:360
02:05:026 to 02:25:026
Next time, I suggest you don't use as much spinners in an Easy difficulty because it's really hard on the beginner players.
• 00:12:360 (1) - A spinner to a short 1/2 slider like this may be a rather rough transition for Easy players. I suggest either changing it to a 1/1 slider or two notes. Same goes for 00:24:360 and other parts.
• 00:50:360 (2) - Please change this slider so that it does not overlap it's own slider track.
• 00:55:860 (1) - This spinner seems to be too short for this difficulty level. I suggest mapping through it.
• 02:02:360 (3) - New combo on this note to match the change in music, please.
• 02:45:027 (3) - Make this more symmetrical please. It's fairly noticeable and rather un-flattering.
Normal:
• 00:00:527 (1,2) - I don't think this is a very good way to start off a normal difficulty. The pattern feel strange and awkward to me. I would do something simple like this.
• 00:12:360 (2) - Combo bug on this note. Add a new combo on this.
• 00:15:693 (1) - This slider would flow better into (2) and the mouse movement would feel more natural if the slider was like this instead.
• 01:13:027 (1) - This slider does not flow very well into the next note and it feels fairly unnatural. Perhaps you can change it into a slanted arch like this.
• 01:45:526 (4) - Again, this slider's start overlaps with part of the slider track. Please, don't do that.
• 02:15:193 (1) - Combo bug on this note as well. Add a new combo to fix please.
KS'sTaiko:
Seems fine to me!
Hard:
• 00:23:026 (5,6,7) - You should really un-stack (6) and (7). It's almost like stacking in a stream.
• 00:27:193 (1) - Remove the new combo on this note to match 00:29:860 (4), 00:37:860 (4), and 00:40:527 (4).
• 00:32:526 (1) - ^
• 02:02:193 (6,7,8,1,1) - This anti-jump is way too crazy for this Hard difficulty. Change this pattern up please.
• 02:24:860 (1) - This note comes fairly soon after the spinner. It does not give the player time to re-adjust their arms. Remove the note, it would work just as well and it would be a lot less frustrating to hit.
Insane:
Oh my. Please. AR 8 is PERFECT for this map.
• 01:17:360 - Because there is no note here, the flow really comes to a strange stop. In other words, fix up the flow by adding a note.
• 01:58:527 (3,4,5) - The mouse movement seems rather unnatural. It would flow much better if the stream was moving downward,like this.
Nothing more to poke out here. I kinda like this difficulty.
Overall:
Currently not interested in bubbling this map, so no star symbol for you (no re-check). I personally think this map could really use a few
more mods. The map set itself though is spread out fairly well and is greatly balanced.