From my queue
[General]
[General]
- Source : Saki: Achiga-hen - episode of side-A
- Offset -20
- end #1 kiai 01:00:265 - start #2 kiai 01:00:633 -
- hitwhistle for 'ring' sound like here 00:01:738 - http://puu.sh/xboo
- 00:12:044 (1,2,3,4,1,2,3,4,5,6,7) - due to long combo, downbeat, changed melody, combo like this
- 00:28:241 (6,1,2) - your combos are really strange, just wondering, what did you follow, if i were you, i'd NC 00:28:241 (6) - because of downbeat and changed melody, remove useless NC 00:30:449 (1) - and start combo from 00:31:185 (2) -
- 00:26:768 (4) - not fit at all now imo, NC here and remove 00:27:504 (1) - and start next combo from 00:28:609 (3) - , or remove NC 00:27:504 (1) - and start combo from 00:28:609 (3) -
- 00:41:124 (1) - why didn't you started this combo from 00:40:020 (6) -
- 00:53:271 - with this finish, adding finish 00:54:007 - and 00:54:744 - will be really exciting finish pattern, or at least add finish at 00:54:744 - because you did it at 01:00:633 (3) -
- 00:59:897 - ^
- 00:58:057 (3,4) - not symmetry, copy/paste from 00:57:320 (1,2) - and ctrl+r
- 01:15:357 (7) - because i can hear a drum sound from 01:16:277 - , i'd replace with a circle at 01:15:357 - and a slider from 01:15:725 - to 01:16:277 - and start spinner from 01:16:645 -
- i really can't understand your combos, what did you followed for ._.
- 00:51:799 (7) - NC due to pitch and downbeat
- 01:15:725 - feels empty, add note like Normal diff
- 00:42:964 (1,2) - its movement is really hard, keep your jump, stack 00:42:964 (1) - on 00:42:596 (2) - and 00:43:149 (2) - on 00:42:412 (1) - will be more playable and soft
- 00:46:277 (2) - 1 grid right to stack on 00:45:541 (4) - ?
- 00:47:382 (1) - in Insane diff, i'd use more dynamic beat, add a circle at 00:47:382 - and 1/2 slider from 00:47:566 - with 1 arrow
- 01:15:725 - same as Hard diff