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Hashimoto Miyuki - Futuristic Player

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ririco
Topic Starter
Akemi_Homura

Philippines wrote:

  • General
  1. Remove Sekai in Tags, -Sekai- is enough. Also, change your tags into -Gamu- not Gamu. not remove sekai,just add gamu in tags~ :3

  2. 01:16:737 (1) - I believe this slider should end on 01:19:222. I think 01:19:406 is fine~ :3 so remained that now~

  • Easy
  1. 00:04:682 (3) - Mark a new combo for this note. Fix

  2. 01:16:093 (1) - I think this should start on 01:15:541. Just change previous note

  3. Bump your Approach Rate +1. Okay~

  • Hard
  1. 00:01:738 (1,6) - These sliders is definitely unrankable. Please change it to something else. I can see some more, please change them. I don't think that's unrankable o.o; anyway, changed~

  2. 00:25:848 (2) - I don't know if you're trying to make a blanket here, but I suggest you make it look like one. Fix

  3. 00:32:474 (2) - Move this away from the previous note. Make sure you make the spacing consistent. Fix~

  4. 00:35:234 (4,5,6,7,8,9,10) - Fix this pentagon pattern please. They don't look good. Change
Thanks~~! and Happy Birthday~ :3
Gamu
Mystica
here comes my mod.

[Easy]
00:14:621 - two clap at this and 00:16:093 - will make it more rhyme..So just consider to change.It makes big different
00:31:922 (4,1) - some nazi mod
00:35:603 (1) - ^

[Normal]
00:05:050 (2,3,4) - feels not very well designed..but it depends on you
00:19:406 - finish here?
00:59:897 - ^
01:10:940 (3) - nazi mod

[Hard]
00:04:866 (3,6) - actually I don't like there slider hides...(also the same for next
01:00:081 - also add some clap at this part will more fit

[Insane]
00:05:971 (5) - place it in the middle of (4) and (1)
00:37:627 (3,1) - a little confused for player

that's all.
Star and good luck
ririco
just fixed the nazi mod :3

thanks for modding ~

Download: Hashimoto Miyuki - Futuristic Player (TV Size) (Akemi_Homura) [Sekai's Normal].osu
Topic Starter
Akemi_Homura

Mystica wrote:

here comes my mod.

[Easy]
00:14:621 - two clap at this and 00:16:093 - will make it more rhyme..So just consider to change.It makes big different Change that part~
00:31:922 (4,1) - some nazi mod Fix~
00:35:603 (1) - ^ Fix~

[Hard]
00:04:866 (3,6) - actually I don't like there slider hides...(also the same for next Change that part~ :3
01:00:081 - also add some clap at this part will more fit Change some notes and added clap~

that's all.
Star and good luck
Thanks for modding and star~ =3=/
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:13:517 (2,3,4,5) - the mix of circle and slider is difficult in Easy

[Normal]
00:10:204 (1,2,3,4) - make the square better?

[Hard]
I think AR+1 because of the 163 bpm.
I can't pick out any problem but the diff seems weird..some patterns like 00:26:584 (4,5,1,2) and 00:48:118 (1,2,3,4,1,2,3) seem just putting circle and sliders with constant spacing, but make no sense. The diff should have a better whole design.
This is how i'll map this two section:
00:26:584 (4,5,1,2) - use a symmetry http://puu.sh/wGlW
00:48:118 (1,2,3,4,1,2,3) - (1,2,3,4) is a passing section so move from right to left, and (3) is a vocal change so you can jump here. Also (3) should be a reverse slider to catch the vocal. At the same time, it is a symmetry of 00:48:854 (1) http://puu.sh/wGoW

[Insane]
00:05:971 (5,1) - like this? http://puu.sh/wFLy sounds better
00:07:259 (4) - shorten by 1/4 tick? I think it is not good to use two 3/4 sliders at a time
00:11:308 (3) - looks a little ugly. http://puu.sh/wFMu
00:35:971 (4) - like this? http://puu.sh/wFN8
00:39:099 (4,1) - the spacing between this two notes should be similar to 00:37:627 (3,1)
00:57:320 (1) - the spacing is confusing

GL~
Topic Starter
Akemi_Homura

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:13:517 (2,3,4,5) - the mix of circle and slider is difficult in Easy changed that pattern~

[Hard]
I think AR+1 because of the 163 bpm. okay~
I can't pick out any problem but the diff seems weird..some patterns like 00:26:584 (4,5,1,2) and 00:48:118 (1,2,3,4,1,2,3) seem just putting circle and sliders with constant spacing, but make no sense. The diff should have a better whole design.
This is how i'll map this two section:
00:26:584 (4,5,1,2) - use a symmetry http://puu.sh/wGlW Fix~ o.o
00:48:118 (1,2,3,4,1,2,3) - (1,2,3,4) is a passing section so move from right to left, and (3) is a vocal change so you can jump here. Also (3) should be a reverse slider to catch the vocal. At the same time, it is a symmetry of 00:48:854 (1) http://puu.sh/wGoW Fix~ :3

GL~
Thank you~~ popner~~ =v=
ririco
no changes ~ but thanks for modding :3
riffy
yay~

[General]
clear ><

[Easy]
a bit hard. i suggest to try using more 2/1 notes. ><
but actually there's no anything wrong :3

[Normal]
00:03:210 (3) - try something like this
00:09:099 (4) - x140 y360
00:10:204 (1,2,3,4) - hm.. actually its not looks like perfect q\square for me ><
00:13:517 (4) - 00:10:204 (1) - stack? :3
00:14:253 (2) - x68 y196
00:20:142 (1) - x304 y252
00:29:713 (3) - whistle for big white line?
00:32:658 (3) - ^
00:34:498 (2,3) - http://puu.sh/wPmm
01:00:633 (1) - move NC to (2)

[Hard]
you need AR +1. ><
00:02:474 (2,2) - stack properly
00:06:707 (8,3) - almost overlap
00:09:652 (2,1) - overlap
00:20:511 (5,3) - stack?
00:24:376 (6) - new combo?
00:30:081 (7,3) - overlap

[Insane]
00:15:725 (3,2) - stack better?
00:19:406 (1) - 2nd point: 1 grid right
00:30:081 (7) and 00:31:185 (1) - stack?
00:37:627 (3,1) - stack or something ><
00:48:854 (3) - new combo here (remove NC at 1)

~~~~~~~~~~

gl~

hope it was useful for you >3<


mmmmoooooe! :3
Topic Starter
Akemi_Homura

-Bakari- wrote:

yay~

[General]
clear ><

[Easy]
a bit hard. i suggest to try using more 2/1 notes. >< I'll try~ :3
but actually there's no anything wrong :3

[Hard]
you need AR +1. >< AR is 7 now~ ;w;
00:02:474 (2,2) - stack properly Fix~
00:06:707 (8,3) - almost overlap Fix~
00:09:652 (2,1) - overlap Fix~
00:20:511 (5,3) - stack? okay~ :3
00:24:376 (6) - new combo? Fix~
00:30:081 (7,3) - overlap Fix~

gl~

hope it was useful for you >3<


mmmmoooooe! :3
Thanks~~ Bakari~ ><
riffy
hey! now it looks better :3 star!
Sun Rainbow
Mod requeue from my queue thanks>.<
[Easy]
01:14:621- Whisite?(soft)

[Normal]
00:54:744 (1) - And Finish for(with) start?

Hard And Insane is Fine :)
My Mod is not good.....
and sorry for my bad english.....
Topic Starter
Akemi_Homura

-Bakari- wrote:

hey! now it looks better :3 star!
Yay~ >< Thank you~ Bakari~~!

Sun Rainbow wrote:

Mod requeue from my queue thanks>.<
[Easy]
01:14:621- Whisite?(soft) okay~ :3

Hard And Insane is Fine :)
My Mod is not good.....
and sorry for my bad english.....
Thank you for mod~ :3
Sure
Hi there :D


[General]
The last spinner - End at 01:19:222 where is music ends


[Gamu's Insane]
00:37:995 (1) - This is the only spacing that bother me.
00:42:964 (4) - NC


[Hard]
Fine


[Sekai's Normal]
00:13:517 (4) - NC
00:13:885 (1) - Remove NC
00:16:093 (1) - Remove NC
00:16:461 (2) - NC
00:17:934 (1) - Remove NC
00:19:406 (4) - NC
...
I see your comboing pattern.
Making every combos to be 4 doesn't make sense.
Add NC when vocal(lyrics) changed or bar changed.


[Easy]
Fine


:3
Gamu
Topic Starter
Akemi_Homura

ykcarrot wrote:

Hi there :D


[General]
The last spinner - End at 01:19:222 where is music ends Fix~!


:3
모딩 감사합니다~ :)
ririco
Dark Fang
Hi
from Fang Team's Queue
Let's mod

Red : must fix(Unrankable)
Bold : should fix

[General]

Remove .osb file and full submission

[Easy]

good '^'d

[Sekai's Normal]

00:11:308 (4) - (288,248) -> (296,248) ?
00:58:425 (4) - (328,160) -> (280,132) and adjust next notes?

[Hard]

what the good map ;A;

[Insane]

00:40:940 (3,4,5) - Why don't you try make to straight on grid size 4?


lol~ good song, and good map


Have a good time :D
Topic Starter
Akemi_Homura

Dark Fang wrote:

Hi
from Fang Team's Queue
Let's mod

Red : must fix(Unrankable)
Bold : should fix

[General]

Remove .osb file and full submission Fix~ :3

lol~ good song, and good map


Have a good time :D
모딩 감사합니다 닭빵님~ :3
SakiK
here my mod from queue

Saki its me's song!

[Easy]

00:03:210 (2) - rm finish slider ends
00:16:830 (4) - 1 grid down
01:11:676 (4) - more fit to default finish (volume 55%

[Sekai's Normal]

CS+1?
00:40:020 (6) - NC here and 00:41:124 (1) - rm here?
01:15:357 (7) - rm clap

nice mapset

[Hard]

00:03:210 (6) - rm finish or change default finish
00:30:081 (7) - ^
00:50:695 (4) - move x:84 y:356
00:51:799 (7,8,1) - suggestion,add finish at slider ends
01:02:842 (5) - add SC:1 finish

[Gamu's Insane]

I can't find a ploblem... only two suggestion
00:31:185 (1) - move x:212 y:196

00:37:995 (1) - its to be too close before...stack (3)?

nice song and mapset.fight~
Jayel
안녕하세요~ 모딩큐에서 날라왔습니다~
Hello, from my queue~!!

[General]
Nothing

[Easy]
00:03:210(2) - 슬라이더 끝 부분에 피니시 소리 없애는게 나아 보입니다.
00:45:909 - 이 곳 스피너... 이지에 비해 짧다는 생각이 드는 건 저 뿐인가요...
00:48:486(1) - 스피너 이후 충분한 스페이스가 있다는 거엔 태클 걸고 싶진 않는데...
이지에서 이른바 '못갖춘 마디'(음...?) 형식으로 노트를 놓는 건 플레이어가 하다가 선뜻 당황할 듯 합니다.


[Sekai's Normal]
00:10:940(3,4) - 개인적으로 노트 배치가 왠지 자연스러워 보이지 않습니다.
This hitcircle placements looks bad IMO. Try to make it better by placing the third one at (x:256, y:140) and the fourth one at (x:292 y:232)
00:46:645(7,8) - 이 노트들을 이전 노트와 대칭되게 놓으면 더 나을 듯 합니다.
Make those notes symmetrical with 00:45:909(5).

[Hard]
노트들 사이 간격이 약간 일정하지 못하다는 것만 빼면 괜찮은 난이도 입니다.

[Gamu's Insane]
00:01:553(1) - 흠... 이 노트에서 십중팔구 박자를 놓칠 거란 생각이 강하게 듭니다.
Well... I suggest you to remove this note because some players might be confused to guess the correct rhythm and hit it.

Nothing else.

네, 끝입니다. 행운을 빕니다~!
That's all, good luck, guys~!!
Topic Starter
Akemi_Homura

SakiK wrote:

here my mod from queue

Saki its me's song!

[Easy]

00:03:210 (2) - rm finish slider ends Fix~
00:16:830 (4) - 1 grid down Fix~
01:11:676 (4) - more fit to default finish (volume 55%) Change~

[Hard]

00:03:210 (6) - rm finish or change default finish Fix~ :3
00:30:081 (7) - ^ just reduce volume ;w;
00:50:695 (4) - move x:84 y:356 Fix~
00:51:799 (7,8,1) - suggestion,add finish at slider ends remain that~
01:02:842 (5) - add SC:1 finish ^

nice song and mapset.fight~
Thank you~ ><

Jayel wrote:

안녕하세요~ 모딩큐에서 날라왔습니다~
Hello, from my queue~!!

[General]
Nothing

[Easy]
00:03:210(2) - 슬라이더 끝 부분에 피니시 소리 없애는게 나아 보입니다. Fix~
00:45:909 - 이 곳 스피너... 이지에 비해 짧다는 생각이 드는 건 저 뿐인가요... 음..; 일단 남겨둘게요~ 같은 지적 또 들어오면 한번더 생각해보겠습니다~ :3
00:48:486(1) - 스피너 이후 충분한 스페이스가 있다는 거엔 태클 걸고 싶진 않는데...
이지에서 이른바 '못갖춘 마디'(음...?) 형식으로 노트를 놓는 건 플레이어가 하다가 선뜻 당황할 듯 합니다. 이것도 마찬가지~~~
[Hard]
노트들 사이 간격이 약간 일정하지 못하다는 것만 빼면 괜찮은 난이도 입니다.

네, 끝입니다. 행운을 빕니다~!
That's all, good luck, guys~!!
모딩 감사합니다~ :3
Gamu
Melophobia
Hi o/

[Easy]
00:01:738 - ~00:11:308 - i dont think the logic of putting whistles on 2nd and 4th ticks is a good idea in easier diffs, because you can't add them consistently due to the lack of note and long sliders
so you should add whistles by another logic (for example; putting them every 1st and 3rd white ticks)
00:03:210 - volume is too loud, i think 30% is enough..
00:27:504 (4) - finish doesnt fit here
00:30:449 - ^
00:36:339 - ^ same, add it to beginning of (3) instead
01:10:572 - this clap sounds weird to me because percuttion sounds on blue and red tick
remove it or at least reduce volume
01:13:885 - finish is too much, whistle is enough
01:15:357 (3) - i dont get why you use slider here but i think a circle is enough because the end of this slider doesnt follow anything.

[Sekai's Normal]
volume is kinda boring, so try to make Kiai time louder~
try to use custom normal hitfinish for some part (ex.00:03:210 - )
00:12:412 (2) - i'd suggest remove whistle from the end and add it to the repeat to follow music better
00:13:885 (2) - clap is enough and better
00:13:149 (3) - add whistle here
00:16:461 (1) - add whistle at the beginning
00:25:296 (1) - in this combo, the accent is too complicated (percussion sounds on blue and red ticks) try something like this
http://puu.sh/x4UG
01:15:357 - same as easy

[Hard]
00:09:099 (1,2,3) - i prefer placing like this so that they make triangle for better flow
http://puu.sh/x4ZP
00:30:081 (7) - volume 30% is too low to hit, 50% is better
00:32:474 - this finish doesnt fit here..
00:39:468 (1) - ^
00:42:228 (1) - ^
00:45:909 (5) - add newcombo? 8combos are too much for Normal diff imo
00:54:744 (1) - end this at 00:55:112 - to add clap consistently
01:11:676 - volume is too low..

[Gamu's Insane]
00:01:553 ~ 00:13:517 - ちょっと全体的にhitsoundが少なくて寂しいです
00:47:750 - 音量下げた方がいいかな
00:49:406 (1) - newcombo不要かと
01:04:682 (6,1) - 流れが良い配置のあとでこのspacingはちょっと詰まってる感じがして叩きにくいかも
01:05:787 (3) - 01:05:050 (1) - と同じ形の方がキレイです
01:10:204 (2) - http://puu.sh/x54h こんな感じで音とってみては?
01:12:964 (3,4,5,6,7) - whistleが多すぎて結構煩いです いくつか消すか最低でもちょっと音量下げた方がいいです

hmm not much to say, star~
Gamu
Topic Starter
Akemi_Homura
All Fixed~~
ありがとう~ Melo chan~ ><
ririco
Melo-chan thanks for modding and fixed some stuff~ :3

Download: Hashimoto Miyuki - Futuristic Player (TV Size) (Akemi_Homura) [Sekai's Normal].osu
Star Stream
From my queue

[General]
  1. Source : Saki: Achiga-hen - episode of side-A
  2. Offset -20
  3. end #1 kiai 01:00:265 - start #2 kiai 01:00:633 -
  4. hitwhistle for 'ring' sound like here 00:01:738 - http://puu.sh/xboo
[Easy]
  1. 00:12:044 (1,2,3,4,1,2,3,4,5,6,7) - due to long combo, downbeat, changed melody, combo like this
  2. 00:28:241 (6,1,2) - your combos are really strange, just wondering, what did you follow, if i were you, i'd NC 00:28:241 (6) - because of downbeat and changed melody, remove useless NC 00:30:449 (1) - and start combo from 00:31:185 (2) -
[Normal]
  1. 00:26:768 (4) - not fit at all now imo, NC here and remove 00:27:504 (1) - and start next combo from 00:28:609 (3) - , or remove NC 00:27:504 (1) - and start combo from 00:28:609 (3) -
  2. 00:41:124 (1) - why didn't you started this combo from 00:40:020 (6) -
  3. 00:53:271 - with this finish, adding finish 00:54:007 - and 00:54:744 - will be really exciting finish pattern, or at least add finish at 00:54:744 - because you did it at 01:00:633 (3) -
  4. 00:59:897 - ^
  5. 00:58:057 (3,4) - not symmetry, copy/paste from 00:57:320 (1,2) - and ctrl+r
  6. 01:15:357 (7) - because i can hear a drum sound from 01:16:277 - , i'd replace with a circle at 01:15:357 - and a slider from 01:15:725 - to 01:16:277 - and start spinner from 01:16:645 -
[Hard]
  1. i really can't understand your combos, what did you followed for ._.
  2. 00:51:799 (7) - NC due to pitch and downbeat
  3. 01:15:725 - feels empty, add note like Normal diff
[Insane]
  1. 00:42:964 (1,2) - its movement is really hard, keep your jump, stack 00:42:964 (1) - on 00:42:596 (2) - and 00:43:149 (2) - on 00:42:412 (1) - will be more playable and soft
  2. 00:46:277 (2) - 1 grid right to stack on 00:45:541 (4) - ?
  3. 00:47:382 (1) - in Insane diff, i'd use more dynamic beat, add a circle at 00:47:382 - and 1/2 slider from 00:47:566 - with 1 arrow
  4. 01:15:725 - same as Hard diff
Good luck with rank~
Topic Starter
Akemi_Homura

Star Stream wrote:

From my queue

[General]
  1. Source : Saki: Achiga-hen - episode of side-A Fix~
  2. Offset -20 Fix~ :3
  3. end #1 kiai 01:00:265 - start #2 kiai 01:00:633 - Fix~
  4. hitwhistle for 'ring' sound like here 00:01:738 - http://puu.sh/xboo Thank you~ :3 but Not changed now~
[Easy]
  1. 00:12:044 (1,2,3,4,1,2,3,4,5,6,7) - due to long combo, downbeat, changed melody, combo like this Fix~
  2. 00:28:241 (6,1,2) - your combos are really strange, just wondering, what did you follow, if i were you, i'd NC 00:28:241 (6) - because of downbeat and changed melody, remove useless NC 00:30:449 (1) - and start combo from 00:31:185 (2) - Fix~
[Hard]
  1. i really can't understand your combos, what did you followed for ._.
  2. 00:51:799 (7) - NC due to pitch and downbeat Fix~
  3. 01:15:725 - feels empty, add note like Normal diff Fix~
Good luck with rank~
모딩 감사합니다~ :3
Gamu
sorry... no change

but,thank you for modding ><
AoiX
Request from Queue

>>Aoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
General
  1. Are you sure the source and tag is right?The true OP of <Saki: Achiga-hen - episode of side-A> is http://osu.ppy.sh/s/48435You can ask Kawayi Rika for more help
  2. You have use a Video with a terrible setting.also the audio does't has enough quality.If you have the source video you can ask me to encode a new one
Gamu's Insane
  1. All fine
Hard
  1. 00:36:319 (1) - add a clap on first circle, to show the beat
  2. 01:08:711 (5,3) - not stack well
Normal
  1. All fine
Easy
  1. seems fine
Topic Starter
Akemi_Homura

AoiX wrote:

Request from Queue

>>Aoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
General
  1. Are you sure the source and tag is right?The true OP of <Saki: Achiga-hen - episode of side-A> is http://osu.ppy.sh/s/48435You can ask Kawayi Rika for more help It's my mistake.. orz It's ending. so delete opening tags, and add ending~ :P
  2. You have use a Video with a terrible setting.also the audio does't has enough quality.If you have the source video you can ask me to encode a new one
Hard
  1. 00:36:319 (1) - add a clap on first circle, to show the beat Fix~
  2. 01:08:711 (5,3) - not stack well Fix~ :3
Frostmourne
Hi , From my queue

Easy
01:10:552 (2) - add whistle at the end of this slider , sounds better

-Sekai-'s Normal
00:02:822 (2) - move down 1 grid for better spacing
00:36:319 (3) - use slider instead note , drag a note for her voice , like this
00:45:889 (5) - new combo here cuz it starts with finish sound , and its position looks great to new here, also amount of combo isn't a good for normal diff
01:15:337 (7) - whistle is too low, use something like clap or finish is better (recommend finish)

Hard
00:33:374 (4,5,6,7) - I will use this rhythm instead cuz it sounds very good for using triplet stream here
00:49:386 (3) - placement like this makes better flow imo
01:12:392 (3) - new combo
01:16:257 (1) - It's too short from (3) , you use 1/2 1/2 1/2 almost in the song but this point will distract much while playing
maybe move up more than 1.2 ?

Gamu's Insane
00:59:877 (3) - under the slider makes it harder to look but it's fine. just mention
01:16:257 (1) - reduce volume a bit , it's kinda tough from this sound.

Good Luck :oops:
Topic Starter
Akemi_Homura
All fixed~ :3 Thank you for modding~
Athena Tennos
A-tan's mod.....

[General]
♪~♪~♪~~


[Easy]
00:48:466 - 1 and 00:49:570 (2) - X-axis alignment~
00:33:374 - remove nc~
00:37:055 - nc~
00:39:264 - remove nc~
00:40:000 - nc~

[Sekai's Normal]
00:35:951 - distance not uniform~
00:42:944 (1,3) - Y-axis alignment~

[Hard]
very nice!!!~

[Gamu's Insane]
00:04:662 (1,3) - y-axis of symmetry?
00:06:871 (2,3) - ^
00:34:846 (1,2,3,4) - a little mess~maybe u can change to more beautiful~

Nice song!!and Nice mapset!~
star☆♪~Good Luck~ :oops:
Topic Starter
Akemi_Homura

Athena Tennos wrote:

A-tan's mod.....

[General]
♪~♪~♪~~


[Easy]
00:48:466 - 1 and 00:49:570 (2) - X-axis alignment~ Fix~ :3
00:33:374 - remove nc~ remained now =3=
00:37:055 - nc~ ^
00:39:264 - remove nc~ ^
00:40:000 - nc~ ^

[Hard]
very nice!!!~

Nice song!!and Nice mapset!~
star☆♪~Good Luck~ :oops:
Thank you for modding & star ~~ :3
Highslider
[Gamu's Insane]
offset is real fast
I think +25or30 better
Topic Starter
Akemi_Homura

sreader wrote:

[Gamu's Insane]
offset is real fast
I think +25or30 better
Thank you~ :3
offset +25~
Megurine Luka
mark~~ so that I won't forget :3
Topic Starter
Akemi_Homura
Thanks~ Luka~<3
If you don't mind, you can make other-sets too~ ;)
LKs
From wmf's queue

[General]

personally, offest -6. +25 makes it a bit late

[Hitsound]

normal-hitfinish sounds too heavy blended with normal-hitnormal. such as, you don't need a normal-hitclap sound here
00:09:088 (1) - Easy

In my opinion you should rename it as soft-hitfinish2 or you can keep the normal-hitfinish as well. You just judge which of them you should use in different places

[Easy]

00:06:880 (3) - remove nc, and nc the next slider
00:42:217 (5) - a finish doesn't make sense here, remove hitsound plz (or use a soft whistle)
00:42:585 (1) - no whistle
00:04:314 remove the useless section
00:36:339

[Sekai's Normal]

01:05:039 (3) - spacing
01:11:665 (5) - clap at the reverse point
01:16:082 (1) - start at 1:15:714 like easy

[Hard]

00:10:555 (1) - whistle at the end?
00:35:217 (4,5,6) - no drum sounds here, why u you set such a triplet? maybe make it start at red line or remove the on at the blue tick
00:42:211 (1) - spacing
00:48:653 (4) - no whistle
01:15:340 (3) - http://puu.sh/y29i
01:16:260 (1) - fix this as well
00:04:314 remove the useless section
00:36:339

[Gamu's Insane]

00:50:684 (4) - make it more sami,semi,symi, symmetrical http://puu.sh/y2bd
00:52:524 (5,6,7) - no sense triplet #2

GL
Topic Starter
Akemi_Homura

LKs wrote:

From wmf's queue

[General]

personally, offest -6. +25 makes it a bit late Fix~ o.o

[Hitsound]

normal-hitfinish sounds too heavy blended with normal-hitnormal. such as, you don't need a normal-hitclap sound here
00:09:088 (1) - Easy

In my opinion you should rename it as soft-hitfinish2 or you can keep the normal-hitfinish as well. You just judge which of them you should use in different places rename it 'soft-hitfinish2', and fix some timng points~ :3

[Easy]

00:06:880 (3) - remove nc, and nc the next slider Fix~
00:42:217 (5) - a finish doesn't make sense here, remove hitsound plz (or use a soft whistle) Fix~
00:42:585 (1) - no whistle Fix~
00:04:314 remove the useless section Remove~
00:36:339 Remove~

[Hard]

00:10:555 (1) - whistle at the end? Fix~
00:35:217 (4,5,6) - no drum sounds here, why u you set such a triplet? maybe make it start at red line or remove the on at the blue tick remove on at the blue tick~
00:42:211 (1) - spacing Fix~
00:48:653 (4) - no whistle Fix~
01:15:340 (3) - http://puu.sh/y29i Fix~
01:16:260 (1) - fix this as well Fix~
00:04:314 remove the useless section Remove~
00:36:339 Remove~

GL
Thank you for modding~ ><
Gamu
Leorda
Anyeonghaseyo

[Sekai's Normal]
* AR +1 or +2? Your current approach rate is slow

01:00:984 (4,5,6) - Make a pattern like this for better flow? http://osu.ppy.sh/ss/331030


[Hard]
00:30:064 (7) - Why finish?
00:37:058 (3) - Add finish at head slider?
00:40:003 (2) - ^


Sorry for my poor mod orz
Topic Starter
Akemi_Homura

Leorda wrote:

Anyeonghaseyo

[Hard]
00:30:064 (7) - Why finish? Delete Finish,add clap~
00:37:058 (3) - Add finish at head slider? Okay~
00:40:003 (2) - ^ Okay~


Sorry for my poor mod orz
Thank you for modding~ Leo~ :3
ririco
orz i dont know how to add the diff, in this new style ;_;

here's my diff ~ http://puu.sh/ycea
Topic Starter
Akemi_Homura
updated~ o.o
Jupiter
Hi,mod request from my queue

[Gamu's Insane]
fine

[Hard]
00:30:064 (7) - Spacing is different.
01:12:395 (1,2,3,4) - This doesn't suit music.

[Sekai's Normal]
00:13:132 (3) - Delete note.
00:11:659 (1,2) - Beginning is changed into 00:12:027.
00:11:659 - add note.

[Easy]
good

That's all.
Good Luck!
f e a r
Hallooo~ from modqueue

[Easy]
Fine

[Sekai's Normal]
00:23:806 (5,6) - replace with a spinner from 00:23:806 to 00:24:911?
00:48:285 - add note?

[Hard]
00:17:549 (5) - move on timeline so it starts on 00:17:733 then stack a note ontop of (5) 00:17:549? http://osu.ppy.sh/ss/331792
\o\

[Gamu's Insane]
Fine~


Good luck with map, couldn't find much. Star for Saki 8D
Topic Starter
Akemi_Homura
Thank you for Modding and star~! :3 Jupiter, f e a r~~~
Fixed some~
kurohana
mod req <3

Sekai's Normal

00:47:365 (1) - remove clap at the end

Hard

00:42:395 (2,3) - stack correctly

Gamu's Insane

01:00:800 (3) - hidden note >.<

I'm not sure about this hidden note >.<
otherwise, good map :3
Gamu

kurohana wrote:

mod req <3

Gamu's Insane

01:00:800 (3) - hidden note >.<

I'm not sure about this hidden note >.<
otherwise, good map :3
sorry.. no change ><

but, thank you for moddding <3
ririco
no changes for those mods .... sorry >A</

but thanks for modding :3
Cilvery
Hi~ <request from my queue>

[Easy]
00:22:334 - add whistle

00:28:224 - add finish

00:45:524 - add whistle

00:47:365 - add finish

00:53:990 - add whistle

00:59:144 - add finish

01:10:923 - ^

01:15:340 - add whistle

[Sekai's Normal]
00:07:610 - 3grid up

00:48:469 - add finish

01:00:248 - ^

01:15:340 - add whistle

[Hard]
00:03:193 - star placement!! ☆(´・∀・ `)

00:06:138 - add whistle

01:05:770 - ^

[Gamu's Insane]
great
Topic Starter
Akemi_Homura
Some Fixed~ Thank you for modding~ :3
Kawayi Rika
Hi ~ Akemi_Homura ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 01:12:395 - I think kiai time should end to here.

[Gamu's Insane]


  1. 01:10:187 (2) - This slider should end to 01:10:463.

[Hard]


  1. 00:36:322 - Remove clap.
  2. 00:49:941 - Remove finish.
  3. 00:51:414 - ^
  4. 01:10:187 (3) - Same as Insane.

[Sekai's Normal]


  1. AR-1 much better with add some mod play.
  2. 00:47:733 - Remove clap.

[Easy]


  1. 00:37:058 (3) - Add new combo and Remove 00:39:267 (1).
  2. 00:40:003 (2) - Add new combo.

That's all ~

Good luck with rank ~
Topic Starter
Akemi_Homura

Kawayi Rika wrote:

Hi ~ Akemi_Homura ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 01:12:395 - I think kiai time should end to here. Fix~:3

[Hard]


  1. 00:36:322 - Remove clap. Fix~
  2. 00:49:941 - Remove finish. Fix~
  3. 00:51:414 - ^ Fix~
  4. 01:10:187 (3) - Same as Insane. Changed that,slider end 01:10:463, and add note 01:10:555

[Easy]


  1. 00:37:058 (3) - Add new combo and Remove 00:39:267 (1). Fix~
  2. 00:40:003 (2) - Add new combo. Fix~

That's all ~

Good luck with rank ~
Thank you for modding~ Rika-chan~ =3=/
Gamu

Kawayi Rika wrote:

Hi ~ Akemi_Homura ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Gamu's Insane]


  1. 01:10:187 (2) - This slider should end to 01:10:463.

That's all ~

Good luck with rank ~
Rika-chan :D

sorry, no change. ):

I don't think so.

but. thank you for modding ><
ririco
Thanks for modding >w< and here my diff~

http://puu.sh/z6s7
Megurine Luka
OMG sorry for late. I went back to my hometown where the network is not available T_T

But anyway here it is. :O

I also made a comboburst for you :O

btw I found your map doesn't have a break after I finished section fail and section pass.. So del them from the folder OTZ..

http://puu.sh/zhKk
Topic Starter
Akemi_Homura

Megurine Luka wrote:

OMG sorry for late. I went back to my hometown where the network is not available T_T

But anyway here it is. :O

I also made a comboburst for you :O

btw I found your map doesn't have a break after I finished section fail and section pass.. So del them from the folder OTZ..

http://puu.sh/zhKk
Thank you~ Luka~~ >w</
Very nice~ :3
pieguyn
hi there~~

Easy:

00:33:377 (1) - remove NC?
00:34:481 (2) - add NC?
00:35:586 (1) - remove NC?
01:10:555 (2) - add clap on start?

Sekai's Normal:

00:31:168 (1) - too close to (5)

Hard:

00:50:678 (4) - add whistle on end?
00:51:782 (1) - add whistle on start?
00:52:518 (2) - add whistle on start?
00:53:254 (1) - add whistle on start?
00:53:990 (3) - add whistle?

Gamu's Insane: fine

nice map =w=
Topic Starter
Akemi_Homura
All fixed~ Thanks~ ><
wmfchris
[Insane]
00:14:420 (4,5) - [Nazi] You can adjust the position of (4) so that (5) stacks on previous (2)
232,288,14420,2,0,B|184:304|144:280,1,90,0|8
80,216,14788,1,0
00:17:549 (4,5) - again fix the placement so that (2,3,4,5) forms a rhombus, like (4) (464,144), (5) (328,240)
00:34:849 (1,2,3,4) - looks placed randomly... just for reference http://osu.ppy.sh/ss/336577
00:47:365 (1) - In the first glance I thought the slider come across two gituar note instead of the muting point. Therefore I'll suggest a 1.5x speed 1/2 slider here
00:51:046 - sound a bit odd when the triplet is placed after the vocal. Try to place the triplet just after the slider? Then it's symmetrical with (1,2,3) as well.
01:00:248 (1,3) - this is highly not recommended because the slider head is covered by another slider
01:03:377 (1,2) - somehow I'll suggest putting these on the left hand side of the slider so that the flow of movement sounds smooth and reduce overlapping
01:16:260 (1) - use whistle instead of clap? This provides a larger contrast with coming notes.
(The finish sound sounds too heavy for such a soft song imo.)

[Hard]
00:40:739 (4) - stack with (1) properly
01:15:340 (3,1) - Similar to [insane] try to mute ending of (4) and whistle at (1). (currently the whistle at ending of (4) does not go well with the clapping at (1))

[Normal]
00:21:598 (4) - change the orientation of slider to the left-bottom side? Then the triangle (3,4,1) has symmetrical vertices and more spaces can be used.
sounds nice with good hitsound usage.

[Easy]
00:45:892 (1) - the spinner might be too short for an easy.
no errors but in general they looks better with fewer 1/1 overlapping (i.e. the spacing can be raised a bit)

In general quite nice and good luck :3
Topic Starter
Akemi_Homura

wmfchris wrote:

[Hard]
00:40:739 (4) - stack with (1) properly Fix~
01:15:340 (3,1) - Similar to [insane] try to mute ending of (4) and whistle at (1). (currently the whistle at ending of (4) does not go well with the clapping at (1)) Fix~~ :3

[Easy]
00:45:892 (1) - the spinner might be too short for an easy. Fix~ now end is 00:47:733
no errors but in general they looks better with fewer 1/1 overlapping (i.e. the spacing can be raised a bit) Change Spacing o.o

In general quite nice and good luck :3
Thank you for modding~ :3
Gamu

wmfchris wrote:

[Insane]
00:14:420 (4,5) - [Nazi] You can adjust the position of (4) so that (5) stacks on previous (2) sorry....
232,288,14420,2,0,B|184:304|144:280,1,90,0|8
80,216,14788,1,0
00:17:549 (4,5) - again fix the placement so that (2,3,4,5) forms a rhombus, like (4) (464,144), (5) (328,240) ok!
00:34:849 (1,2,3,4) - looks placed randomly... just for reference http://osu.ppy.sh/ss/336577 sorry...
00:47:365 (1) - In the first glance I thought the slider come across two gituar note instead of the muting point. Therefore I'll suggest a 1.5x speed 1/2 slider here sorry...
00:51:046 - sound a bit odd when the triplet is placed after the vocal. Try to place the triplet just after the slider? Then it's symmetrical with (1,2,3) as well. sorry....
01:00:248 (1,3) - this is highly not recommended because the slider head is covered by another slider sorry....
01:03:377 (1,2) - somehow I'll suggest putting these on the left hand side of the slider so that the flow of movement sounds smooth and reduce overlapping ok!
01:16:260 (1) - use whistle instead of clap? This provides a larger contrast with coming notes. ok!
(The finish sound sounds too heavy for such a soft song imo.)

In general quite nice and good luck :3
some fixed!

thank you ><


http://puu.sh/zJGT
Low
Heyo! A mod request from my bubble ready map queue.

[General]

Everything is in order.

[Easy]

00:45:892 (1) - It would make more sense for this spinner to end at 00:47:365. It's where the guitar part and the vocals stop.
01:03:561 (1) - The curves on this slider are pretty tight, making it less visually appealing. Try re-making it to be a bit less tight.

[Sekai's Normal]

00:05:033 (2,4) - Make these sliders the same shape for a symmetrical pattern. http://puu.sh/zNf7
00:52:886 (3) - Shouldn't there be a whistle on the end of this slider to follow your hitsound pattern?

[Hard]

Add +1 to either the HP drain or OD. 5 for both on a hard difficulty is much to low in my opinion.

[Gamu's Insane]

01:19:205 - Unused timing section.

Wonderful job.
Topic Starter
Akemi_Homura

Jacob wrote:

Heyo! A mod request from my bubble ready map queue.

[General]

Everything is in order.

[Easy]

00:45:892 (1) - It would make more sense for this spinner to end at 00:47:365. It's where the guitar part and the vocals stop. Fix~ and now start is 00:45:708 because spin is too short~ :3
01:03:561 (1) - The curves on this slider are pretty tight, making it less visually appealing. Try re-making it to be a bit less tight. Fix~

[Hard]

Add +1 to either the HP drain or OD. 5 for both on a hard difficulty is much to low in my opinion. OD +1~ :3

Wonderful job.
Thank you for modding~ ><
Topic Starter
Akemi_Homura
Added Hitcircle,Pause Skin~ >w</
Shohei Ohtani
Allright let's do this

Timing:
Offset: 1721. This is just so the first note isn't before the first red section

Insane:
Use whistles on 2 and 4 for the soft section
00:03:745 (2) - Not symmetrical!~. Move the 2nd and 3rd sliderpoints northwest
00:59:880 (3) - Ugly overlap
01:00:800 (3) - ^
01:02:825 (7) - Make the curve more notable

Hard:
01:11:659 (2) - This is really loud and I don't know why ;~;

Normal:
Use whistles on 2 and 4 for the soft section
01:00:984 (4) - Not symmetrical!~. Move the middle sliderpoint a bit downward
01:01:720 (5) - ^ The issue is with the last sliderpoint not being in line with the first

Easy:
01:03:561 (1) - Add clap on end of slider

Whee >3<`
Topic Starter
Akemi_Homura

CDFA wrote:

Allright let's do this

Timing:
Offset: 1721. This is just so the first note isn't before the first red section Offset is 1721 now~ O.O

Hard:
01:11:659 (2) - This is really loud and I don't know why ;~; ;~;

Easy:
01:03:561 (1) - Add clap on end of slider Fix~~ :3

Whee >3<`
Thank you for modding and star~ >w<
ririco
Topic Starter
Akemi_Homura

-Sekai- wrote:

Akemi kawaiii~ >w<
Update~ desu~ \>w<
Gamu
Topic Starter
Akemi_Homura

-Gamu- wrote:

homura-chan kawaii ><
Update~ desu~ >w</

Edit : Added Score skin~ lol
Konei
From my Queue



Easy


00:45:156 (5, 6) Change them into a slider?

Very nice - can't figure out something wrong =w=


Normal

=w=


Hard

00:48:837 (1) Is this whistle necesarry?



Insane


00:46:997 (4, 1) I think of this overlap kinda ugly :=




Sorry, didn't find much >.< I'm really sorry, I looked over it often. Just very nice map~ Go go ranked!
those
Eh..

[General]
  1. Use an offset of 1730, which is (+9) of what you have.
  2. If possible, please find the no credit version of this video; all that text in the way is so not moe ;w;
[Gamu's Insane]
  1. 00:34:849 (1,2,3,4) - Seeing how the melody is a continuous 1/4 rhythm, I'd would extend the kickbacks on these to get
  2. 00:37:610 (3,1) - Use a 1.30x spacing instead of stacking; this causes a stall in the flow which isn't very pleasant. You should treat this like 00:39:0982 (4,1) - .
  3. 00:43:112 (2) - Because of the way 00:42:763 (3,1,2) - is positioned, this isn't in a very good spot. In addition, the spacing is irregular, so a greater angle would work better. Try something like this:
  4. 00:45:892 (1,2,3,4) - First thing: copy and pasting this pattern is not recommended. Second: 00:45:524 (4,1) - the fact that these are parallel created a very awkward play for me.
  5. 00:57:303 (1) - Space to 1.20x; maybe try something like this:
  6. 01:09:082 (7) - Expected a triple here to match 01:07:242 (5,6,7) - ; seeing how you chose to overlap 01:06:690 (2,3,4) - with 01:08:162 (3,4,5) - , I expected two phrases to match in rhythm, with the triple at the last syllable of the phrase.
  7. 01:16:721 (1) - Make the volume decrease more gradual?
Topic Starter
Akemi_Homura
Offset fixed~ :3
and try find no credit video~

Edit : Can't find no credit version.. orz I think that's not exist.. ;_;
Gamu
those :3

thank you for modding :D

some fix~


http://puu.sh/Aq7E
Poggo
hi from our mod Q ^.^

i think in file .osu you should add line *SliderBorder* bcz you use skin http://puu.sh/x2Oe

00:47:374 - hm it is very strange to see that here the sound vanishes, while in music the accurate blow is audible О_о i think better on end slider put volume 45% (normal sound) and add finish. Really sound better

Insane

00:31:177(1) - maybe you make so http://puu.sh/Aqk8 looks better
00:37:803 - maybe add note here? I would think it well supported a rhythm
01:00:809(3) - hm this slider it is difficult to notice ._. maybe make so http://puu.sh/AqlS ? it's really more readable

Hard

00:17:742 - i think better sound if you end slider in big white tick and add note on red ( if you not want make it, stack better slider and note >.<)
00:42:404(2,3) - stack better
00:50:687 - better make this slider double and remove next note or add note on 00:51:239

Normal

00:49:214 - maybe you make this slider symmetric? http://puu.sh/Aqrf
00:50:318 - ^

It's all for me ^.^ good luck nyan~~
Topic Starter
Akemi_Homura
Thank you for modding~ :3
Fixed some~
those

-Gamu- wrote:

those :3

thank you for modding :D

some fix~
Hey -Gamu- P:
Would love to know which suggestions you didn't use so I can try to explain to you more in-depth why I think it's a problem, if you don't understand. Thanks.
Gamu

those wrote:

-Gamu- wrote:

those :3

thank you for modding :D

some fix~
Hey -Gamu- P:
Would love to know which suggestions you didn't use so I can try to explain to you more in-depth why I think it's a problem, if you don't understand. Thanks.
oh.. OK

those wrote:

[Gamu's Insane]
  1. 00:34:849 (1,2,3,4) - Seeing how the melody is a continuous 1/4 rhythm, I'd would extend the kickbacks on these to get You are a nice rhythm. But I think that the current rhythm better
  2. 00:37:610 (3,1) - Use a 1.30x spacing instead of stacking; this causes a stall in the flow which isn't very pleasant. You should treat this like 00:39:0982 (4,1) - . OK
  3. 00:43:112 (2) - Because of the way 00:42:763 (3,1,2) - is positioned, this isn't in a very good spot. In addition, the spacing is irregular, so a greater angle would work better. Try something like this: OK
  4. 00:45:892 (1,2,3,4) - First thing: copy and pasting this pattern is not recommended. Second: 00:45:524 (4,1) - the fact that these are parallel created a very awkward play for me. I like this placement. I don't want to change
  5. 00:57:303 (1) - Space to 1.20x; maybe try something like this: OK
  6. 01:09:082 (7) - Expected a triple here to match 01:07:242 (5,6,7) - ; seeing how you chose to overlap 01:06:690 (2,3,4) - with 01:08:162 (3,4,5) - , I expected two phrases to match in rhythm, with the triple at the last syllable of the phrase. I don't think so.
  7. 01:16:721 (1) - Make the volume decrease more gradual? no. The current volume is very good
sorry. I'm poor at English :(

@those : By the way, Do you not re-re-check me my map? :(
ririco
nothing to fix =3=/
Miya
Hi Akemi :3

General
  1. Just use Sekai on the tags. Double -sekai- on the tags doesn't work.
  2. Audio Lead-in +500 please. Current audio lead-in is too fast, and quite surprising to player.
Easy
  1. 00:09:091 (1) - I think it will be more consistant if you remove new combo here.
  2. 00:23:815 (2) - Remove whistle at this slider end. Doesn't follow anything at the back and breaking your whistle consistencies.
  3. 00:25:288 (1,3) - I think it's good to keep whistle consistencies here. Try to add whistle at 1 end and 3 start.
  4. 00:27:496 (4) - I don't think lowering whistle sound here is good. The music volume is not down here. Better to turn back the volume to 70% here.
  5. 00:35:595 (4) - I think whistle at this slider end should be on slider start. 00:34:490 (1,2,3,4) - sounds empty and inconsistant without whistle.
  6. 00:39:460 & 00:39:644- What's the purpose of timing point here? I don't think you need to lower volume of clap here. If you want to lower clap volume the timing position is wrong too, because timing point 00:39:644 should be on 00:39:736-.
  7. 00:42:220- Same, no need to turn down volume here.
  8. 00:54:736 (1,2) - I think because you suddenly follow vocal here the rythim sounds awkward. How about making rythim like this? http://osu.ppy.sh/ss/341644 , i think it's more good, and keep following the drum which not awkward to hear.. Rearrange the hitsound if you do this.
Sekai :3
  1. 00:29:705 (4,3) - The whistle here is awkward since you didn't continue your whistle rythim. Either continue your whistle rythim, or just delete whistle here.
  2. Quite good, but Sekai, you use 1/1 too much. Try to adding more variation in the rythim next time you map a song.
Hard
  1. 00:10:564 (1) - For combo consistencies, i suggest you to remove new combo here.
  2. 00:23:631 (4) - This whistle break the consistencies of your whistle rythim. Just remove whistle here.
  3. 00:23:815 (5) - No need to turn down volume of whistle at this slider start. If you want to turn down volume, don't turn down it to 40%, it's too low. Turn down by 10% is more good.
  4. 00:35:595 (6) - Clap at this slider start iis very awkward to hear and breaking consistencies of your clap rythim. Remove it please.
  5. 01:16:085- I suggest you add note here for better readibilty since you suddenly swith polarity in a long gap.
  6. 00:53:263 (1) - Same reason as above, better to remove new combo here for consistencies.
  7. 01:02:098 (3,5,2,3) - Orz, your whistle pattern here suddenly missing. Add whistle here at both 3, 5 start and circle 2 and 3 end. It will be consistant to your previous whistle rythim at same rythim like these.
  8. 01:16:269 (5) - No need new combo here because the rythim is still same. Remove it.
Gamu's Insane
  1. 00:06:147 (1,2) - use 1.0x spacing please. Didn't expect this to have 1/1 gap since the spacing is incosistant.
  2. 00:09:828 (3) - Move this note further away from 00:09:460 (2) - since you suddenly lower the spacing which is not intuitive.
  3. 00:31:177 (1) - For consitencies it's better remove new combo here.
  4. 00:53:999 (3,1) - Make the spacing between this note 1.2 please. It's more readable if you use 1.2 spacing here.
  5. 01:14:245 (1) - I think clap here at the slider start is awkward. Better to remove it.
Good map. But i still not sure at some point. Try to search 2 more mods, then call me back. :3
Good luck~
Gamu

Miya wrote:

Hi Akemi :3

Gamu's Insane
  1. 00:06:147 (1,2) - use 1.0x spacing please. Didn't expect this to have 1/1 gap since the spacing is incosistant.
  2. 00:09:828 (3) - Move this note further away from 00:09:460 (2) - since you suddenly lower the spacing which is not intuitive.
  3. 00:31:177 (1) - For consitencies it's better remove new combo here.
  4. 00:53:999 (3,1) - Make the spacing between this note 1.2 please. It's more readable if you use 1.2 spacing here.
  5. 01:14:245 (1) - I think clap here at the slider start is awkward. Better to remove it.
Good map. But i still not sure at some point. Try to search 2 more mods, then call me back. :3
Good luck~
All fixed!

thank you for Miya~ ><


http://puu.sh/ASEQ
Topic Starter
Akemi_Homura

Miya wrote:

Hi Akemi :3

General
  1. Just use Sekai on the tags. Double -sekai- on the tags doesn't work.
  2. Audio Lead-in +500 please. Current audio lead-in is too fast, and quite surprising to player.
Easy
  1. 00:09:091 (1) - I think it will be more consistant if you remove new combo here.
  2. 00:23:815 (2) - Remove whistle at this slider end. Doesn't follow anything at the back and breaking your whistle consistencies.
  3. 00:25:288 (1,3) - I think it's good to keep whistle consistencies here. Try to add whistle at 1 end and 3 start.
  4. 00:27:496 (4) - I don't think lowering whistle sound here is good. The music volume is not down here. Better to turn back the volume to 70% here.
  5. 00:35:595 (4) - I think whistle at this slider end should be on slider start. 00:34:490 (1,2,3,4) - sounds empty and inconsistant without whistle.
  6. 00:39:460 & 00:39:644- What's the purpose of timing point here? I don't think you need to lower volume of clap here. If you want to lower clap volume the timing position is wrong too, because timing point 00:39:644 should be on 00:39:736-.
  7. 00:42:220- Same, no need to turn down volume here.
  8. 00:54:736 (1,2) - I think because you suddenly follow vocal here the rythim sounds awkward. How about making rythim like this? http://osu.ppy.sh/ss/341644 , i think it's more good, and keep following the drum which not awkward to hear.. Rearrange the hitsound if you do this.
Hard
  1. 00:10:564 (1) - For combo consistencies, i suggest you to remove new combo here.
  2. 00:23:631 (4) - This whistle break the consistencies of your whistle rythim. Just remove whistle here.
  3. 00:23:815 (5) - No need to turn down volume of whistle at this slider start. If you want to turn down volume, don't turn down it to 40%, it's too low. Turn down by 10% is more good.
  4. 00:35:595 (6) - Clap at this slider start iis very awkward to hear and breaking consistencies of your clap rythim. Remove it please.
  5. 01:16:085- I suggest you add note here for better readibilty since you suddenly swith polarity in a long gap.
  6. 00:53:263 (1) - Same reason as above, better to remove new combo here for consistencies.
  7. 01:02:098 (3,5,2,3) - Orz, your whistle pattern here suddenly missing. Add whistle here at both 3, 5 start and circle 2 and 3 end. It will be consistant to your previous whistle rythim at same rythim like these.
  8. 01:16:269 (5) - No need new combo here because the rythim is still same. Remove it.
Good map. But i still not sure at some point. Try to search 2 more mods, then call me back. :3
Good luck~
All Fixed~!
Except this~~
  1. Just use Sekai on the tags. Double -sekai- on the tags doesn't work.
Sekai doesn't want delete it~ :3
Thank you~ Miya~ >w<
Saturnalize
From pm

=General=
Clean, though those 300g, 300k, and 100k are hard to compare with 300 and 100 with a slight look, but It's nice and moe.

=Easy=
1. 00:10:564 (5) - So tiny mistakes, but it's not curve enough to blanket 00:10:196 (4) - so here is the thing I do to make it as curve as possible - http://puu.sh/AUKh
414,51,10564,2,0,B|468:91|449:158,1,120,2|2
2. 00:22:343 (1) - Move the endpoint to (264,308) to make it like going to 00:23:815 (2) - if epanded.

=Sekai's Normal=
1. 00:05:042 (2) - No no. Make this neater by using the same method with easy no.1
140,360,9091,2,0,B|92:312|116:240,2,99.9999999999999,4|0|2

=Hard=
1. 00:01:729 (1) - Perhaps fix this with 00:02:650 (3) - 's approach circle?
352,292,1730,2,0,B|424:256|405:172,1,140,4|2
2. 00:03:202 (6) - Why? this has a big potential to make a star pattern along with 00:02:466 (2,3,4,5) - , so please fix this. Here, I give you the code for 00:03:202 (6,7) - and some snapshot! http://puu.sh/AUZu (Oh, and please move 00:02:466 (2) - to 228,204)
204,120,3202,2,0,B|127:151|145:232,1,140,4|2
132,316,3754,2,0,B|96:308|72:276,1,70
3. 00:50:687 (4) - End point 1 grid tiny to the right to make it neater
4. 01:12:772 (2,3,4) - Where's the clap? :(

=Gamu's Insane=
1. 00:02:650 (5) - Use this code to make it neater imo
392,336,2650,2,0,B|336:344|304:312,2,90
2. 00:17:374 (3,4,5,6) - Triangle shape can be better if you put (4) on (436,160)
3. 00:47:374 (1,1,2,3,4,5) - Perhaps make this more audible by increasing the hitsound by 3-5%?

That's all from me, great art.
Star & Good luck
Topic Starter
Akemi_Homura

Loli Cjj wrote:

From pm

=General=
Clean, though those 300g, 300k, and 100k are hard to compare with 300 and 100 with a slight look, but It's nice and moe. >w</

=Easy=
1. 00:10:564 (5) - So tiny mistakes, but it's not curve enough to blanket 00:10:196 (4) - so here is the thing I do to make it as curve as possible - http://puu.sh/AUKh Fix~ :3
414,51,10564,2,0,B|468:91|449:158,1,120,2|2
2. 00:22:343 (1) - Move the endpoint to (264,308) to make it like going to 00:23:815 (2) - if epanded. Fix~ :3

=Hard=
1. 00:01:729 (1) - Perhaps fix this with 00:02:650 (3) - 's approach circle? Fix~ :3
352,292,1730,2,0,B|424:256|405:172,1,140,4|2
2. 00:03:202 (6) - Why? this has a big potential to make a star pattern along with 00:02:466 (2,3,4,5) - , so please fix this. Here, I give you the code for 00:03:202 (6,7) - and some snapshot! http://puu.sh/AUZu (Oh, and please move 00:02:466 (2) - to 228,204) Fix~ :3
204,120,3202,2,0,B|127:151|145:232,1,140,4|2
132,316,3754,2,0,B|96:308|72:276,1,70
3. 00:50:687 (4) - End point 1 grid tiny to the right to make it neater Fix~ :3
4. 01:12:772 (2,3,4) - Where's the clap? :( I don't want use clap this part~ ;_;

That's all from me, great art.
Star & Good luck
Thank you~~! >w<
ririco
@Miya: >w<// thanks fixed it ~

@Loli Cjj: Sorry nothing to fix ._. i like it as it ~

Fixed Diff
cRyo[iceeicee]
hey ^^

[Easy]
SPOILER
  1. 00:42:588 (1,2) - sounds strange, i think it would be better if u replace them http://puu.sh/B3oT , fits better with vocal (and put finish on 00:42:956 , same with I/H diffs)
  2. 00:48:110 - add note with soft whistle
  3. 00:35:595 (4) - put finish on the tail o.o? (ur hard diff have it)

[Sekai's Normal]
SPOILER
  1. 00:01:729 (1) - this tail whistle not folowing ur own rhytm a bit, i think it should be placed on next note
  2. 00:27:496 (2,3) - im sure on 100% that slider should be first then 4 notes http://puu.sh/B3t7
  3. 00:36:331 (3) - u can add original soft finish here (same with H/I diffs)
  4. 00:38:539 (4) - and here
  5. 00:42:956 (1) - and here
  6. 00:46:637 (3,4) - kick slider fits better imo http://puu.sh/B3wV
  7. 00:47:374 (1) - change to N 40% sound, put whistle on head and body, tail slider either S sound or muted
  8. 00:48:110 (2) - whistle
  9. 00:48:846 (1,2) - and again, it fits/plays/sounds much better if slider first, then note
  10. 00:49:214 (2,4) - a bit ugly slider shape http://puu.sh/B3Hb , just noticed that there are a lot of sliders like that, so nvm then ><
  11. 00:58:417 (4) - whislte for Fu tu ris tic \o.o/
  12. 00:59:521 (6) - whistle tail for Plaaa yeeer \o.o/
  13. 01:00:809 - 01:06:331 this part has a lot of whistle-similar sounds in BG music
    so i think it will fine if u add some at ( 01:00:993 (4) - tail , 01:02:834 (7) - , 01:03:938 (2) - arrow , 01:05:410 (4) - arrow
  14. 01:15:349 (7) - sounds better without whistle

[Hard]
SPOILER
  1. 00:04:858 (3) - a bit incorrect spacing, all previous notes have 1.2 this one 1.1
  2. 00:06:883 (1) - just saying, if u want to use blanket tehnique on low spacing, use sliders with 2 waypoints to make it more curve http://puu.sh/B2Z9 , because 1 waypoint looks a bit ugly
  3. 00:50:687 (4) - adding reverse arrow to this slider and deleting this note 00:51:423 (5) - sounds better for me
  4. 00:54:736 (1) - same here, reverse fits much better then breaking flow o.o
  5. 00:59:889 (8) - i think whistle sounds better then clap o.o!

GAMUUUUUUUU \^^/[Gamu's Insane]
SPOILER
  1. 00:17:558 (4,5,6) - why not make triangle jump with same spasing o.o? http://puu.sh/B33C different spacing looks a bit strange here
  2. 00:31:177 (3) - some one missed tail clap ^^
  3. 00:42:404 (1,2,3,4,1,2,3) - personally i think this jumps should be placed like that http://puu.sh/B38y maybe im wrong but for person who dont know JP language words kioku ni sounds like 1 word so thats why
    first jump part(#1ki #2o #3ku #4ni) second(#1a #2ra #3ta)
    /me slaps those for that jump suggestion ==/
  4. 00:47:374 (1) - change to N sound and add whistle head and body, sounds funny ww (tail slider should be S sound or muted)
  5. 00:48:110 (1) - whistle
  6. 00:59:889 (3) - finish
  7. 01:01:177 (1,2,3) - mb this o.o? http://puu.sh/B3gl
  8. 01:06:331 (1,2) - i think it will be better if u place note first then slider http://puu.sh/B3h1
  9. 01:12:956 (3) - remove whistle from head and add it on tail o.o?



and some offtop

SPOILER
  1. 1- why not start patern with whistle sound instead of finish? BGm sound totally match with soft whistle but not with finish, or at least reduce volume for that finish
  2. 2- 00:31:177 (1) - and 00:33:386 (5) - only sekai diff have finish here, just saying xD
  3. 3- very big difference in volume in Sekai diff
  4. 4- Sekai clap sounds better (◕‿◕✿)
  5. 5- In Gamu diff i would like to see same hitsounds as [Hard] diff o.o!
  6. 6- Why there is 2 *Gamu* and 2 *Sekai* in tags but only 1 *ending* o.o?
  7. 7- And yeah 4+ star N diff should have much more variation istead of 1/1 spam (¬‿¬)
ririco
Thanks cryo >w<

Sekai's Normal
osu file format v9

[General]
AudioFilename: Futuristic Player.mp3
AudioLeadIn: 1500
PreviewTime: 48118
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Futuristic Player (TV Size)
Artist:Hashimoto Miyuki
Creator:Akemi_Homura
Version:Sekai's Normal
Source:Saki: Achiga-hen - episode of side-A
Tags:ending gamu -gamu- sekai -sekai-

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Saki1.jpg"
Video,0,"Saki.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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1914,-100,4,2,2,50,0,0
3018,-100,4,2,2,30,0,0
3386,-100,4,2,2,50,0,0
8907,-100,4,2,2,30,0,0
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25104,-100,4,2,1,50,0,0
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31361,-100,4,2,2,50,0,0
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36883,-100,4,2,1,50,0,0
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47374,-100,4,1,0,40,0,0
47650,-100,4,2,2,40,0,0
48846,-100,4,2,1,50,0,1
49030,-100,4,2,2,50,0,1
53263,-100,4,2,1,50,0,1
53447,-100,4,2,2,50,0,1
59153,-100,4,2,1,50,0,1
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60257,-100,4,2,2,50,0,0
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67803,-100,4,2,1,50,0,1
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76822,-100,4,2,2,60,0,0
77558,-100,4,2,2,40,0,0
78294,-100,4,2,2,20,0,0
79030,-100,4,2,2,5,0,0
79214,-100,4,2,2,5,0,0


[Colours]
Combo1 : 147,147,255
Combo2 : 255,155,155
Combo3 : 255,68,255
SliderBorder : 255,255,255

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204,332,67987,2,0,B|140:316|124:260,1,99.9999999999999,4|8
128,172,68723,2,0,B|192:188|208:244,1,99.9999999999999,0|8
256,148,69460,5,4
304,60,69828,2,0,B|352:36|416:60,1,99.9999999999999,8|0
480,120,70564,1,8
392,176,70932,2,0,B|335:198|290:164,1,99.9999999999999,4|8
200,152,71668,2,0,B|144:136,2,50,0|8|8
208,248,72404,6,0,B|168:288,2,50,4|0|8
304,280,73141,1,2
360,200,73509,1,0
328,104,73877,1,2
232,80,74245,2,0,B|176:64|120:80,1,99.9999999999999,0|2
56,136,74981,1,0
120,208,75349,1,4
256,192,75717,12,0,79214
Gamu
thank you \></

http://puu.sh/B4MK
Topic Starter
Akemi_Homura

cRyo[iceeicee] wrote:

hey ^^

[Easy]
SPOILER
  1. 00:42:588 (1,2) - sounds strange, i think it would be better if u replace them http://puu.sh/B3oT , fits better with vocal (and put finish on 00:42:956 , same with I/H diffs) Fix~ :3
  2. 00:48:110 - add note with soft whistle Fix~
  3. 00:35:595 (4) - put finish on the tail o.o? (ur hard diff have it) Fix~


[Hard]
SPOILER
  1. 00:04:858 (3) - a bit incorrect spacing, all previous notes have 1.2 this one 1.1 Fix~
  2. 00:06:883 (1) - just saying, if u want to use blanket tehnique on low spacing, use sliders with 2 waypoints to make it more curve http://puu.sh/B2Z9 , because 1 waypoint looks a bit ugly Fix~
  3. 00:50:687 (4) - adding reverse arrow to this slider and deleting this note 00:51:423 (5) - sounds better for me remain this~ ;_;
  4. 00:54:736 (1) - same here, reverse fits much better then breaking flow o.o ^
  5. 00:59:889 (8) - i think whistle sounds better then clap o.o! Fix~



and some offtop

SPOILER
  1. 1- why not start patern with whistle sound instead of finish? BGm sound totally match with soft whistle but not with finish, or at least reduce volume for that finish Reduce volume~
  2. 2- 00:31:177 (1) - and 00:33:386 (5) - only sekai diff have finish here, just saying xD okay~ add finish~ :3
  3. 3- very big difference in volume in Sekai diff orz..
  4. 4- Sekai clap sounds better (◕‿◕✿) QAQ...
  5. 5- In Gamu diff i would like to see same hitsounds as [Hard] diff o.o!
  6. 6- Why there is 2 *Gamu* and 2 *Sekai* in tags but only 1 *ending* o.o?
  7. 7- And yeah 4+ star N diff should have much more variation istead of 1/1 spam (¬‿¬)
Thank you for modding~ cryo~ ><
Miya
Recheck~

General
  1. Tag should be '-Sekai- and Sekai' not '-Sekai- and -Sekai-'. I told you double -Sekai- will not work >.<
Easy
  1. 00:41:484 (3) - Whistle at the start? It will be consistant to your whistle rythim.
Sekai
  1. 00:35:595 (1) - Adding a finish at this circle is good and your finish sounds rythim will become more consistant.
  2. 00:47:190 (1) - This slider should move 1/2 tick earlier. It will follow the electric guitar more acurately if you move this slider 1/2 tick earlier.
  3. 00:48:386- How about adding a circle at this time? I think it's good and follow vocal more accurate.
Gamu's Insane
  1. 00:41:208 (4,5) - For better flow, how about stacking this below 00:40:932 (3) - end point?
That's all for now. Call me back once you're done with this mod :3
Gamu

Miya wrote:

Recheck~

Gamu's Insane
  1. 00:41:208 (4,5) - For better flow, how about stacking this below 00:40:932 (3) - end point?
That's all for now. Call me back once you're done with this mod :3
sorry~ no changed :(

I think the current placement is good :D

thank you~ Miya ><
Topic Starter
Akemi_Homura

Miya wrote:

Recheck~

General
  1. Tag should be '-Sekai- and Sekai' not '-Sekai- and -Sekai-'. I told you double -Sekai- will not work >.<
Where is two -Sekai-~? QAQ I can't find.. I can see just "ending, gamu, -gamu-, sekai, -sekai-" orz.. maybe I fixed unconsciously~ :P

Easy
  1. 00:41:484 (3) - Whistle at the start? It will be consistant to your whistle rythim. Fix~
That's all for now. Call me back once you're done with this mod :3
Thank you~ Miya~~ >w<
ririco
Thanks Miya >w<

Just added the finish =3=//

Sekai's Normal
osu file format v9

[General]
AudioFilename: Futuristic Player.mp3
AudioLeadIn: 1500
PreviewTime: 48118
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Futuristic Player (TV Size)
Artist:Hashimoto Miyuki
Creator:Akemi_Homura
Version:Sekai's Normal
Source:Saki: Achiga-hen - episode of side-A
Tags:ending gamu -gamu- sekai -sekai-

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Saki1.jpg"
Video,0,"Saki.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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1914,-100,4,2,2,50,0,0
3018,-100,4,2,2,30,0,0
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8907,-100,4,2,2,30,0,0
9276,-100,4,2,2,50,0,0
25104,-100,4,2,1,50,0,0
25472,-100,4,2,2,50,0,0
30993,-100,4,2,1,50,0,0
31361,-100,4,2,2,50,0,0
33938,-100,4,2,1,50,0,0
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36883,-100,4,2,1,50,0,0
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44613,-100,4,2,2,50,0,0
45717,-100,4,2,1,50,0,0
46085,-100,4,2,2,50,0,0
47374,-100,4,1,0,40,0,0
47650,-100,4,2,2,40,0,0
48846,-100,4,2,1,50,0,1
49030,-100,4,2,2,50,0,1
53263,-100,4,2,1,50,0,1
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60257,-100,4,2,2,50,0,0
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60809,-100,4,2,2,50,0,1
66331,-100,4,2,1,50,0,1
66699,-100,4,2,2,50,0,1
67803,-100,4,2,1,50,0,1
68171,-100,4,2,2,50,0,1
69276,-100,4,2,1,50,0,1
69644,-100,4,2,2,50,0,1
70748,-100,4,2,1,50,0,1
71116,-100,4,2,2,50,0,1
72220,-100,4,2,1,50,0,1
72404,-100,4,2,1,50,0,0
72588,-100,4,2,2,50,0,0
76822,-100,4,2,2,60,0,0
77558,-100,4,2,2,40,0,0
78294,-100,4,2,2,20,0,0
79030,-100,4,2,2,5,0,0
79214,-100,4,2,2,5,0,0


[Colours]
Combo1 : 147,147,255
Combo2 : 255,155,155
Combo3 : 255,68,255
SliderBorder : 255,255,255

[HitObjects]
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200,184,4674,5,2
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240,336,43693,2,0,B|240:288,2,50,0|0|8
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56,136,74981,1,0
120,208,75349,1,4
256,192,75717,12,0,79214
wcx19911123
from my queue
inb4 miya's bubble

[General]
lead-in=500 is enough, 1500 is too large

[Sekai's Normal]
00:27:496 (2,1) - wrong spacing?
00:30:441 (6,1) - ^
00:41:116 (2,3,4) - I suggest change this to a reqpest sldier, it's kinda hard to play as a Normal diff
00:46:637 (3) - plz change direction, or it's hard to tell how many time the sldier repeat..
01:00:257 (1,2,3) - same here, or maybe change to a 1/2 sldier + 1 circle, if you think a repeat sldier is too easy

[Gamu's Insane]
01:12:956 (3,4) - I think the rhyme is kinda odd here, circle first and slider later fit the song better

good luck
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