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Hashimoto Miyuki - Futuristic Player

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Topic Starter
Akemi_Homura
This beatmap was submitted using in-game submission on 2017년 3월 15일 수요일 at 오전 12:50:26

Artist: Hashimoto Miyuki
Title: Futuristic Player
Source: 咲 -Saki- 阿知賀編 episode of side-A
Tags: ending gamu sekai sekai-nyan Saki: Achiga-hen - episode of side-A
BPM: 163
Filesize: 12667kb
Play Time: 01:19
Difficulties Available:
  1. Easy (1.52 stars, 95 notes)
  2. Gamu's Insane (4.17 stars, 336 notes)
  3. Hard (3.22 stars, 211 notes)
  4. Sekai's Normal (1.95 stars, 130 notes)
Download: Hashimoto Miyuki - Futuristic Player
Download: Hashimoto Miyuki - Futuristic Player (no video)
Information: Scores/Beatmap Listing
---------------
Easy - Done
Sekai's Normal - Done By Sekaii
Hard - Done
Gamu's Insane - Done By Gamu
Hitcircle, Pause, Score Skin : Me
Providing New Video : AoiX
Spinner-Skin, Comboburst : Megurine Luka
ririco
help'd BPM and offset set via irc :3

Log
18:26 <-Sekai-> : =3=
18:26 *-Sekai- is editing (Hashimoto Miyuki - Futuristic Player (TV Size))[http://osu.ppy.sh/s/48141]
18:26 <Akemi_Homura> : =3=
18:27 <-Sekai-> : i can find the timing for you
18:27 <Akemi_Homura> : yeah~ ><
18:27 <-Sekai-> : BPM: 163
18:27 <-Sekai-> : offset
18:28 <-Sekai-> : you want vocals or beat o.o
18:28 <Akemi_Homura> : o.o
18:28 <Akemi_Homura> : vocal is fine I think
18:29 <-Sekai-> : try 1748
18:30 <-Sekai-> : :o
18:30 <Akemi_Homura> : :3
18:32 <-Sekai-> : so?
18:32 <-Sekai-> : is it good o.o
18:32 <Akemi_Homura> : I think it's good o.o
18:33 <-Sekai-> : maybe make it -5 or 10 if it's seems off
18:33 <Akemi_Homura> : yeah =3=
Yasora
yo ~

General
  1. AudioLeadIn: set it 1000 ~ 2000? when I test this, I think too early for note appear in beginning
Easy
  1. Difficulty Setting: Increase AR +1? seems too slow for easy
  2. 00:15:725 (5) - add new combo in here. too long combo set for easy diff.
  3. 00:22:351 (5) - add new combo for new vocal?
  4. 00:33:394 (6) - same as 00:15:725
  5. 00:48:854 (2) - add new combo for kiai beginning?
  6. 01:03:578 (1) - honestly, this slider seems weird to me. can you change it to more smoother shape?
  7. 01:05:050 (2) - the reverse doesn't fit with the vocal. I suggest to change this slider into non-reverse slider for better flow imo.
  8. 01:12:412 (6) - add new combo, same reason as 00:15:725
Normal
  1. Difficulty setting: Decrease the HP drain -1? for balanced with OD..
  2. 00:01:738 (1) - why not add finish sound in the beginning? seems too silent for beginning song. beside that, easy already do this.
  3. 00:22:719 (1) - add clap in here for consistent hitsounding
  4. 00:29:713 (3,4) - these slider shape seems a bit mess to look. try this one maybe?
    104,176,29713,2,0,B|72:224|96:280,1,99.9999999999999,0|8
    160,344,30449,2,0,B|184:296|168:248,1,99.9999999999999,0|8
  5. 00:40:020 (4) - just a little thing, 1 grid up this for make linear with (3)
  6. 00:42:596 (1) - seems you forgot to add clap in here. add for consistent hitsounding of course.
  7. 00:52:903 (1) - ^ but in the beginning
  8. 00:56:584 (4) - ^
  9. 01:10:572 (2) - same as 00:42:596
Hard
  1. Difficulty Setting: Decrease OD -1 for balanced with HP drain?
  2. 00:04:314 (2) - can you lower the finish sound? seems to noisy in here. well, remove that more better to me since in the backsound isn't support for finish sound.
  3. 00:05:603 (6) - the finish sound in here seems strange to hear imo. remove that?
  4. 00:10:572 (5) - add new combo? I think this is already new vocal..
  5. 00:14:805 (5) - same as 00:04:314
  6. 00:17:382 (4,5) - I guess you should ctrl+r this. finish sound in (4)'s head seems weird to hear. so, more give better effect if you following drum sound in the 00:17:566. see this picture how display in the timeline add clap in (5)'s head.
  7. 00:32:106 (1) - like I mentioned before, finish sound in slider's beginning seems strange in here. remove it?
  8. 00:48:670 (4) - this slider doesn't following the song properly. in other word not fit with the vocal. shorter this slider 1/2, then put in 00:48:854 (add new combo in here too for kiai beginning). after that, add a note in 00:48:670.
Insane
  1. 00:23:823 (1) - add clap for following the drum sound in the end of spinner?
  2. 00:54:744 (1) - add finish in here seems not bad too imo
  3. 01:05:050 (7) - add new combo in here?
  4. 01:12:044 (3) - add clap in here?
  5. 01:14:253 (1) - add whistle in beginning? make sound similar with before notes
That's all
Good luck :3
Topic Starter
Akemi_Homura

Yasora wrote:

yo ~

General
  1. AudioLeadIn: set it 1000 ~ 2000? when I test this, I think too early for note appear in beginning set 1000~ :3
Easy
  1. Difficulty Setting: Increase AR +1? seems too slow for easy Fix~
  2. 00:15:725 (5) - add new combo in here. too long combo set for easy diff. Fix~
  3. 00:22:351 (5) - add new combo for new vocal? Fix~
  4. 00:33:394 (6) - same as 00:15:725 Fix~
  5. 00:48:854 (2) - add new combo for kiai beginning? Fix~
  6. 01:03:578 (1) - honestly, this slider seems weird to me. can you change it to more smoother shape? Change~
  7. 01:05:050 (2) - the reverse doesn't fit with the vocal. I suggest to change this slider into non-reverse slider for better flow imo. Fix~
  8. 01:12:412 (6) - add new combo, same reason as 00:15:725 Fix~
Hard
  1. Difficulty Setting: Decrease OD -1 for balanced with HP drain? Okay~ :3
  2. 00:04:314 (2) - can you lower the finish sound? seems to noisy in here. well, remove that more better to me since in the backsound isn't support for finish sound. Remove~
  3. 00:05:603 (6) - the finish sound in here seems strange to hear imo. remove that? Fix~
  4. 00:10:572 (5) - add new combo? I think this is already new vocal.. Fix~
  5. 00:14:805 (5) - same as 00:04:314 Fix~
  6. 00:17:382 (4,5) - I guess you should ctrl+r this. finish sound in (4)'s head seems weird to hear. so, more give better effect if you following drum sound in the 00:17:566. see this picture how display in the timeline add clap in (5)'s head. Fix~
  7. 00:32:106 (1) - like I mentioned before, finish sound in slider's beginning seems strange in here. remove it? Fix~
  8. 00:48:670 (4) - this slider doesn't following the song properly. in other word not fit with the vocal. shorter this slider 1/2, then put in 00:48:854 (add new combo in here too for kiai beginning). after that, add a note in 00:48:670. Fix~
That's all
Good luck :3
Thanks~~ Yasora-chan~~ ><
ririco
Gamu

Yasora wrote:

yo ~

Insane
  1. 00:23:823 (1) - add clap for following the drum sound in the end of spinner?
  2. 00:54:744 (1) - add finish in here seems not bad too imo
  3. 01:05:050 (7) - add new combo in here?
  4. 01:12:044 (3) - add clap in here?
  5. 01:14:253 (1) - add whistle in beginning? make sound similar with before notes
That's all
Good luck :3
all fixed~

thanks ><


Download: Hashimoto Miyuki - Futuristic Player (TV Size) (Akemi_Homura) [Gamu's Insane].osu
Snowy Dream
Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[General]
add "anime" into tag
delete .osb file?

[Easy]
00:59:897 (2) - delete finish
01:00:633 - add finish
01:16:093 (1) - why not start earlier?

[Sekai's Normal]
00:32:658 (3) - delete finish
00:35:603 (3) - ^
00:38:547 (2) - ^
00:41:492 (3) - ^
00:47:382 (2) - ^
00:48:854 (1,2) - what about slider first and circle next?


[Hard]
00:04:130 (1) - why jump?
00:24:744 (7,8,9,10) - how about this
00:35:787 (7,8,9,10) - ^
00:48:854 (1) - why not use finish?
01:14:621 (2) - delete finish


[Gamu's Insane]
00:20:879 (1,2,3,4) - a bit band,make them more straight
00:22:351 (1) - extend to 00:23:639
00:37:995 (1) - spacing error..
01:12:780 (2,3,4,5,6,7) - so many whistle , sounds noisy :(
--------------------------------------------------
Great Mapset
;) moe mahjon achiga
Topic Starter
Akemi_Homura

Snowy Dream wrote:

Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[General]
add "anime" into tag okay~
delete .osb file? okay~

[Easy]
00:59:897 (2) - delete finish fix~
01:00:633 - add finish fix~
01:16:093 (1) - why not start earlier? fix~

[Hard]
00:04:130 (1) - why jump? fix~
00:24:744 (7,8,9,10) - how about this fix~ :3
00:35:787 (7,8,9,10) - ^ fix~
00:48:854 (1) - why not use finish? fix~
01:14:621 (2) - delete finish fix~~~

--------------------------------------------------
Great Mapset
;) moe mahjon achiga
Thanks~~ :3
Cygnus
  • General
  1. Remove Sekai in Tags, -Sekai- is enough. Also, change your tags into -Gamu- not Gamu.

  2. 01:16:737 (1) - I believe this slider should end on 01:19:222.

  • Easy
  1. 00:04:682 (3) - Mark a new combo for this note.

  2. 01:16:093 (1) - I think this should start on 01:15:541.

  3. Bump your Approach Rate +1.

  • Normal
  1. Hmm, no big error but I can see some potential on some sliders. Particularly sliders that have potential to become a Slider Blanket for better gameplay. Lemme list them. (: Okay so Here's what I found: 00:05:050 (2) -, 00:14:253 (2) -, 00:34:498 (2) -. Keep in mind that they are not a huge problem but when they get fixed, the diff would be more smoother to play. (:

  2. 00:38:179 (1) - Spacing. Fix it please. Make sure the spacing is consistent.

  3. 00:46:277 (3) - Same as what I stated above.

  4. 00:57:320 (1,2,3,4) - Please try to fix this square pattern for better gameplay.

  • Hard
  1. 00:01:738 (1,6) - These sliders is definitely unrankable. Please change it to something else. I can see some more, please change them.

  2. 00:25:848 (2) - I don't know if you're trying to make a blanket here, but I suggest you make it look like one.

  3. 00:32:474 (2) - Move this away from the previous note. Make sure you make the spacing consistent.

  4. 00:35:234 (4,5,6,7,8,9,10) - Fix this pentagon pattern please. They don't look good.

  • Insane
  1. 00:06:891 (2) - Please try not to overlap the slider end of this slider on the slider start of the next note. Looks strange.

  2. 00:14:069 (2) - Move 2nd and 3rd point one grid up so it blankets the previous slider.

  3. 00:19:406 (1) - Can you try to fix the curve of this slider? Looks weird.

  4. 01:11:676 (2) - Move 3rd point one grid down so it blankets the upcoming circles.
ririco
Topic Starter
Akemi_Homura

Philippines wrote:

  • General
  1. Remove Sekai in Tags, -Sekai- is enough. Also, change your tags into -Gamu- not Gamu. not remove sekai,just add gamu in tags~ :3

  2. 01:16:737 (1) - I believe this slider should end on 01:19:222. I think 01:19:406 is fine~ :3 so remained that now~

  • Easy
  1. 00:04:682 (3) - Mark a new combo for this note. Fix

  2. 01:16:093 (1) - I think this should start on 01:15:541. Just change previous note

  3. Bump your Approach Rate +1. Okay~

  • Hard
  1. 00:01:738 (1,6) - These sliders is definitely unrankable. Please change it to something else. I can see some more, please change them. I don't think that's unrankable o.o; anyway, changed~

  2. 00:25:848 (2) - I don't know if you're trying to make a blanket here, but I suggest you make it look like one. Fix

  3. 00:32:474 (2) - Move this away from the previous note. Make sure you make the spacing consistent. Fix~

  4. 00:35:234 (4,5,6,7,8,9,10) - Fix this pentagon pattern please. They don't look good. Change
Thanks~~! and Happy Birthday~ :3
Gamu
Mystica
here comes my mod.

[Easy]
00:14:621 - two clap at this and 00:16:093 - will make it more rhyme..So just consider to change.It makes big different
00:31:922 (4,1) - some nazi mod
00:35:603 (1) - ^

[Normal]
00:05:050 (2,3,4) - feels not very well designed..but it depends on you
00:19:406 - finish here?
00:59:897 - ^
01:10:940 (3) - nazi mod

[Hard]
00:04:866 (3,6) - actually I don't like there slider hides...(also the same for next
01:00:081 - also add some clap at this part will more fit

[Insane]
00:05:971 (5) - place it in the middle of (4) and (1)
00:37:627 (3,1) - a little confused for player

that's all.
Star and good luck
ririco
just fixed the nazi mod :3

thanks for modding ~

Download: Hashimoto Miyuki - Futuristic Player (TV Size) (Akemi_Homura) [Sekai's Normal].osu
Topic Starter
Akemi_Homura

Mystica wrote:

here comes my mod.

[Easy]
00:14:621 - two clap at this and 00:16:093 - will make it more rhyme..So just consider to change.It makes big different Change that part~
00:31:922 (4,1) - some nazi mod Fix~
00:35:603 (1) - ^ Fix~

[Hard]
00:04:866 (3,6) - actually I don't like there slider hides...(also the same for next Change that part~ :3
01:00:081 - also add some clap at this part will more fit Change some notes and added clap~

that's all.
Star and good luck
Thanks for modding and star~ =3=/
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:13:517 (2,3,4,5) - the mix of circle and slider is difficult in Easy

[Normal]
00:10:204 (1,2,3,4) - make the square better?

[Hard]
I think AR+1 because of the 163 bpm.
I can't pick out any problem but the diff seems weird..some patterns like 00:26:584 (4,5,1,2) and 00:48:118 (1,2,3,4,1,2,3) seem just putting circle and sliders with constant spacing, but make no sense. The diff should have a better whole design.
This is how i'll map this two section:
00:26:584 (4,5,1,2) - use a symmetry http://puu.sh/wGlW
00:48:118 (1,2,3,4,1,2,3) - (1,2,3,4) is a passing section so move from right to left, and (3) is a vocal change so you can jump here. Also (3) should be a reverse slider to catch the vocal. At the same time, it is a symmetry of 00:48:854 (1) http://puu.sh/wGoW

[Insane]
00:05:971 (5,1) - like this? http://puu.sh/wFLy sounds better
00:07:259 (4) - shorten by 1/4 tick? I think it is not good to use two 3/4 sliders at a time
00:11:308 (3) - looks a little ugly. http://puu.sh/wFMu
00:35:971 (4) - like this? http://puu.sh/wFN8
00:39:099 (4,1) - the spacing between this two notes should be similar to 00:37:627 (3,1)
00:57:320 (1) - the spacing is confusing

GL~
Topic Starter
Akemi_Homura

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:13:517 (2,3,4,5) - the mix of circle and slider is difficult in Easy changed that pattern~

[Hard]
I think AR+1 because of the 163 bpm. okay~
I can't pick out any problem but the diff seems weird..some patterns like 00:26:584 (4,5,1,2) and 00:48:118 (1,2,3,4,1,2,3) seem just putting circle and sliders with constant spacing, but make no sense. The diff should have a better whole design.
This is how i'll map this two section:
00:26:584 (4,5,1,2) - use a symmetry http://puu.sh/wGlW Fix~ o.o
00:48:118 (1,2,3,4,1,2,3) - (1,2,3,4) is a passing section so move from right to left, and (3) is a vocal change so you can jump here. Also (3) should be a reverse slider to catch the vocal. At the same time, it is a symmetry of 00:48:854 (1) http://puu.sh/wGoW Fix~ :3

GL~
Thank you~~ popner~~ =v=
ririco
no changes ~ but thanks for modding :3
riffy
yay~

[General]
clear ><

[Easy]
a bit hard. i suggest to try using more 2/1 notes. ><
but actually there's no anything wrong :3

[Normal]
00:03:210 (3) - try something like this
00:09:099 (4) - x140 y360
00:10:204 (1,2,3,4) - hm.. actually its not looks like perfect q\square for me ><
00:13:517 (4) - 00:10:204 (1) - stack? :3
00:14:253 (2) - x68 y196
00:20:142 (1) - x304 y252
00:29:713 (3) - whistle for big white line?
00:32:658 (3) - ^
00:34:498 (2,3) - http://puu.sh/wPmm
01:00:633 (1) - move NC to (2)

[Hard]
you need AR +1. ><
00:02:474 (2,2) - stack properly
00:06:707 (8,3) - almost overlap
00:09:652 (2,1) - overlap
00:20:511 (5,3) - stack?
00:24:376 (6) - new combo?
00:30:081 (7,3) - overlap

[Insane]
00:15:725 (3,2) - stack better?
00:19:406 (1) - 2nd point: 1 grid right
00:30:081 (7) and 00:31:185 (1) - stack?
00:37:627 (3,1) - stack or something ><
00:48:854 (3) - new combo here (remove NC at 1)

~~~~~~~~~~

gl~

hope it was useful for you >3<


mmmmoooooe! :3
Topic Starter
Akemi_Homura

-Bakari- wrote:

yay~

[General]
clear ><

[Easy]
a bit hard. i suggest to try using more 2/1 notes. >< I'll try~ :3
but actually there's no anything wrong :3

[Hard]
you need AR +1. >< AR is 7 now~ ;w;
00:02:474 (2,2) - stack properly Fix~
00:06:707 (8,3) - almost overlap Fix~
00:09:652 (2,1) - overlap Fix~
00:20:511 (5,3) - stack? okay~ :3
00:24:376 (6) - new combo? Fix~
00:30:081 (7,3) - overlap Fix~

gl~

hope it was useful for you >3<


mmmmoooooe! :3
Thanks~~ Bakari~ ><
riffy
hey! now it looks better :3 star!
Sun Rainbow
Mod requeue from my queue thanks>.<
[Easy]
01:14:621- Whisite?(soft)

[Normal]
00:54:744 (1) - And Finish for(with) start?

Hard And Insane is Fine :)
My Mod is not good.....
and sorry for my bad english.....
Topic Starter
Akemi_Homura

-Bakari- wrote:

hey! now it looks better :3 star!
Yay~ >< Thank you~ Bakari~~!

Sun Rainbow wrote:

Mod requeue from my queue thanks>.<
[Easy]
01:14:621- Whisite?(soft) okay~ :3

Hard And Insane is Fine :)
My Mod is not good.....
and sorry for my bad english.....
Thank you for mod~ :3
Sure
Hi there :D


[General]
The last spinner - End at 01:19:222 where is music ends


[Gamu's Insane]
00:37:995 (1) - This is the only spacing that bother me.
00:42:964 (4) - NC


[Hard]
Fine


[Sekai's Normal]
00:13:517 (4) - NC
00:13:885 (1) - Remove NC
00:16:093 (1) - Remove NC
00:16:461 (2) - NC
00:17:934 (1) - Remove NC
00:19:406 (4) - NC
...
I see your comboing pattern.
Making every combos to be 4 doesn't make sense.
Add NC when vocal(lyrics) changed or bar changed.


[Easy]
Fine


:3
Gamu
Topic Starter
Akemi_Homura

ykcarrot wrote:

Hi there :D


[General]
The last spinner - End at 01:19:222 where is music ends Fix~!


:3
모딩 감사합니다~ :)
ririco
Dark Fang
Hi
from Fang Team's Queue
Let's mod

Red : must fix(Unrankable)
Bold : should fix

[General]

Remove .osb file and full submission

[Easy]

good '^'d

[Sekai's Normal]

00:11:308 (4) - (288,248) -> (296,248) ?
00:58:425 (4) - (328,160) -> (280,132) and adjust next notes?

[Hard]

what the good map ;A;

[Insane]

00:40:940 (3,4,5) - Why don't you try make to straight on grid size 4?


lol~ good song, and good map


Have a good time :D
Topic Starter
Akemi_Homura

Dark Fang wrote:

Hi
from Fang Team's Queue
Let's mod

Red : must fix(Unrankable)
Bold : should fix

[General]

Remove .osb file and full submission Fix~ :3

lol~ good song, and good map


Have a good time :D
모딩 감사합니다 닭빵님~ :3
SakiK
here my mod from queue

Saki its me's song!

[Easy]

00:03:210 (2) - rm finish slider ends
00:16:830 (4) - 1 grid down
01:11:676 (4) - more fit to default finish (volume 55%

[Sekai's Normal]

CS+1?
00:40:020 (6) - NC here and 00:41:124 (1) - rm here?
01:15:357 (7) - rm clap

nice mapset

[Hard]

00:03:210 (6) - rm finish or change default finish
00:30:081 (7) - ^
00:50:695 (4) - move x:84 y:356
00:51:799 (7,8,1) - suggestion,add finish at slider ends
01:02:842 (5) - add SC:1 finish

[Gamu's Insane]

I can't find a ploblem... only two suggestion
00:31:185 (1) - move x:212 y:196

00:37:995 (1) - its to be too close before...stack (3)?

nice song and mapset.fight~
Jayel
안녕하세요~ 모딩큐에서 날라왔습니다~
Hello, from my queue~!!

[General]
Nothing

[Easy]
00:03:210(2) - 슬라이더 끝 부분에 피니시 소리 없애는게 나아 보입니다.
00:45:909 - 이 곳 스피너... 이지에 비해 짧다는 생각이 드는 건 저 뿐인가요...
00:48:486(1) - 스피너 이후 충분한 스페이스가 있다는 거엔 태클 걸고 싶진 않는데...
이지에서 이른바 '못갖춘 마디'(음...?) 형식으로 노트를 놓는 건 플레이어가 하다가 선뜻 당황할 듯 합니다.


[Sekai's Normal]
00:10:940(3,4) - 개인적으로 노트 배치가 왠지 자연스러워 보이지 않습니다.
This hitcircle placements looks bad IMO. Try to make it better by placing the third one at (x:256, y:140) and the fourth one at (x:292 y:232)
00:46:645(7,8) - 이 노트들을 이전 노트와 대칭되게 놓으면 더 나을 듯 합니다.
Make those notes symmetrical with 00:45:909(5).

[Hard]
노트들 사이 간격이 약간 일정하지 못하다는 것만 빼면 괜찮은 난이도 입니다.

[Gamu's Insane]
00:01:553(1) - 흠... 이 노트에서 십중팔구 박자를 놓칠 거란 생각이 강하게 듭니다.
Well... I suggest you to remove this note because some players might be confused to guess the correct rhythm and hit it.

Nothing else.

네, 끝입니다. 행운을 빕니다~!
That's all, good luck, guys~!!
Topic Starter
Akemi_Homura

SakiK wrote:

here my mod from queue

Saki its me's song!

[Easy]

00:03:210 (2) - rm finish slider ends Fix~
00:16:830 (4) - 1 grid down Fix~
01:11:676 (4) - more fit to default finish (volume 55%) Change~

[Hard]

00:03:210 (6) - rm finish or change default finish Fix~ :3
00:30:081 (7) - ^ just reduce volume ;w;
00:50:695 (4) - move x:84 y:356 Fix~
00:51:799 (7,8,1) - suggestion,add finish at slider ends remain that~
01:02:842 (5) - add SC:1 finish ^

nice song and mapset.fight~
Thank you~ ><

Jayel wrote:

안녕하세요~ 모딩큐에서 날라왔습니다~
Hello, from my queue~!!

[General]
Nothing

[Easy]
00:03:210(2) - 슬라이더 끝 부분에 피니시 소리 없애는게 나아 보입니다. Fix~
00:45:909 - 이 곳 스피너... 이지에 비해 짧다는 생각이 드는 건 저 뿐인가요... 음..; 일단 남겨둘게요~ 같은 지적 또 들어오면 한번더 생각해보겠습니다~ :3
00:48:486(1) - 스피너 이후 충분한 스페이스가 있다는 거엔 태클 걸고 싶진 않는데...
이지에서 이른바 '못갖춘 마디'(음...?) 형식으로 노트를 놓는 건 플레이어가 하다가 선뜻 당황할 듯 합니다. 이것도 마찬가지~~~
[Hard]
노트들 사이 간격이 약간 일정하지 못하다는 것만 빼면 괜찮은 난이도 입니다.

네, 끝입니다. 행운을 빕니다~!
That's all, good luck, guys~!!
모딩 감사합니다~ :3
Gamu
Melophobia
Hi o/

[Easy]
00:01:738 - ~00:11:308 - i dont think the logic of putting whistles on 2nd and 4th ticks is a good idea in easier diffs, because you can't add them consistently due to the lack of note and long sliders
so you should add whistles by another logic (for example; putting them every 1st and 3rd white ticks)
00:03:210 - volume is too loud, i think 30% is enough..
00:27:504 (4) - finish doesnt fit here
00:30:449 - ^
00:36:339 - ^ same, add it to beginning of (3) instead
01:10:572 - this clap sounds weird to me because percuttion sounds on blue and red tick
remove it or at least reduce volume
01:13:885 - finish is too much, whistle is enough
01:15:357 (3) - i dont get why you use slider here but i think a circle is enough because the end of this slider doesnt follow anything.

[Sekai's Normal]
volume is kinda boring, so try to make Kiai time louder~
try to use custom normal hitfinish for some part (ex.00:03:210 - )
00:12:412 (2) - i'd suggest remove whistle from the end and add it to the repeat to follow music better
00:13:885 (2) - clap is enough and better
00:13:149 (3) - add whistle here
00:16:461 (1) - add whistle at the beginning
00:25:296 (1) - in this combo, the accent is too complicated (percussion sounds on blue and red ticks) try something like this
http://puu.sh/x4UG
01:15:357 - same as easy

[Hard]
00:09:099 (1,2,3) - i prefer placing like this so that they make triangle for better flow
http://puu.sh/x4ZP
00:30:081 (7) - volume 30% is too low to hit, 50% is better
00:32:474 - this finish doesnt fit here..
00:39:468 (1) - ^
00:42:228 (1) - ^
00:45:909 (5) - add newcombo? 8combos are too much for Normal diff imo
00:54:744 (1) - end this at 00:55:112 - to add clap consistently
01:11:676 - volume is too low..

[Gamu's Insane]
00:01:553 ~ 00:13:517 - ちょっと全体的にhitsoundが少なくて寂しいです
00:47:750 - 音量下げた方がいいかな
00:49:406 (1) - newcombo不要かと
01:04:682 (6,1) - 流れが良い配置のあとでこのspacingはちょっと詰まってる感じがして叩きにくいかも
01:05:787 (3) - 01:05:050 (1) - と同じ形の方がキレイです
01:10:204 (2) - http://puu.sh/x54h こんな感じで音とってみては?
01:12:964 (3,4,5,6,7) - whistleが多すぎて結構煩いです いくつか消すか最低でもちょっと音量下げた方がいいです

hmm not much to say, star~
Gamu
Topic Starter
Akemi_Homura
All Fixed~~
ありがとう~ Melo chan~ ><
ririco
Melo-chan thanks for modding and fixed some stuff~ :3

Download: Hashimoto Miyuki - Futuristic Player (TV Size) (Akemi_Homura) [Sekai's Normal].osu
Star Stream
From my queue

[General]
  1. Source : Saki: Achiga-hen - episode of side-A
  2. Offset -20
  3. end #1 kiai 01:00:265 - start #2 kiai 01:00:633 -
  4. hitwhistle for 'ring' sound like here 00:01:738 - http://puu.sh/xboo
[Easy]
  1. 00:12:044 (1,2,3,4,1,2,3,4,5,6,7) - due to long combo, downbeat, changed melody, combo like this
  2. 00:28:241 (6,1,2) - your combos are really strange, just wondering, what did you follow, if i were you, i'd NC 00:28:241 (6) - because of downbeat and changed melody, remove useless NC 00:30:449 (1) - and start combo from 00:31:185 (2) -
[Normal]
  1. 00:26:768 (4) - not fit at all now imo, NC here and remove 00:27:504 (1) - and start next combo from 00:28:609 (3) - , or remove NC 00:27:504 (1) - and start combo from 00:28:609 (3) -
  2. 00:41:124 (1) - why didn't you started this combo from 00:40:020 (6) -
  3. 00:53:271 - with this finish, adding finish 00:54:007 - and 00:54:744 - will be really exciting finish pattern, or at least add finish at 00:54:744 - because you did it at 01:00:633 (3) -
  4. 00:59:897 - ^
  5. 00:58:057 (3,4) - not symmetry, copy/paste from 00:57:320 (1,2) - and ctrl+r
  6. 01:15:357 (7) - because i can hear a drum sound from 01:16:277 - , i'd replace with a circle at 01:15:357 - and a slider from 01:15:725 - to 01:16:277 - and start spinner from 01:16:645 -
[Hard]
  1. i really can't understand your combos, what did you followed for ._.
  2. 00:51:799 (7) - NC due to pitch and downbeat
  3. 01:15:725 - feels empty, add note like Normal diff
[Insane]
  1. 00:42:964 (1,2) - its movement is really hard, keep your jump, stack 00:42:964 (1) - on 00:42:596 (2) - and 00:43:149 (2) - on 00:42:412 (1) - will be more playable and soft
  2. 00:46:277 (2) - 1 grid right to stack on 00:45:541 (4) - ?
  3. 00:47:382 (1) - in Insane diff, i'd use more dynamic beat, add a circle at 00:47:382 - and 1/2 slider from 00:47:566 - with 1 arrow
  4. 01:15:725 - same as Hard diff
Good luck with rank~
Topic Starter
Akemi_Homura

Star Stream wrote:

From my queue

[General]
  1. Source : Saki: Achiga-hen - episode of side-A Fix~
  2. Offset -20 Fix~ :3
  3. end #1 kiai 01:00:265 - start #2 kiai 01:00:633 - Fix~
  4. hitwhistle for 'ring' sound like here 00:01:738 - http://puu.sh/xboo Thank you~ :3 but Not changed now~
[Easy]
  1. 00:12:044 (1,2,3,4,1,2,3,4,5,6,7) - due to long combo, downbeat, changed melody, combo like this Fix~
  2. 00:28:241 (6,1,2) - your combos are really strange, just wondering, what did you follow, if i were you, i'd NC 00:28:241 (6) - because of downbeat and changed melody, remove useless NC 00:30:449 (1) - and start combo from 00:31:185 (2) - Fix~
[Hard]
  1. i really can't understand your combos, what did you followed for ._.
  2. 00:51:799 (7) - NC due to pitch and downbeat Fix~
  3. 01:15:725 - feels empty, add note like Normal diff Fix~
Good luck with rank~
모딩 감사합니다~ :3
Gamu
sorry... no change

but,thank you for modding ><
AoiX
Request from Queue

>>Aoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
General
  1. Are you sure the source and tag is right?The true OP of <Saki: Achiga-hen - episode of side-A> is http://osu.ppy.sh/s/48435You can ask Kawayi Rika for more help
  2. You have use a Video with a terrible setting.also the audio does't has enough quality.If you have the source video you can ask me to encode a new one
Gamu's Insane
  1. All fine
Hard
  1. 00:36:319 (1) - add a clap on first circle, to show the beat
  2. 01:08:711 (5,3) - not stack well
Normal
  1. All fine
Easy
  1. seems fine
Topic Starter
Akemi_Homura

AoiX wrote:

Request from Queue

>>Aoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
General
  1. Are you sure the source and tag is right?The true OP of <Saki: Achiga-hen - episode of side-A> is http://osu.ppy.sh/s/48435You can ask Kawayi Rika for more help It's my mistake.. orz It's ending. so delete opening tags, and add ending~ :P
  2. You have use a Video with a terrible setting.also the audio does't has enough quality.If you have the source video you can ask me to encode a new one
Hard
  1. 00:36:319 (1) - add a clap on first circle, to show the beat Fix~
  2. 01:08:711 (5,3) - not stack well Fix~ :3
Frostmourne
Hi , From my queue

Easy
01:10:552 (2) - add whistle at the end of this slider , sounds better

-Sekai-'s Normal
00:02:822 (2) - move down 1 grid for better spacing
00:36:319 (3) - use slider instead note , drag a note for her voice , like this
00:45:889 (5) - new combo here cuz it starts with finish sound , and its position looks great to new here, also amount of combo isn't a good for normal diff
01:15:337 (7) - whistle is too low, use something like clap or finish is better (recommend finish)

Hard
00:33:374 (4,5,6,7) - I will use this rhythm instead cuz it sounds very good for using triplet stream here
00:49:386 (3) - placement like this makes better flow imo
01:12:392 (3) - new combo
01:16:257 (1) - It's too short from (3) , you use 1/2 1/2 1/2 almost in the song but this point will distract much while playing
maybe move up more than 1.2 ?

Gamu's Insane
00:59:877 (3) - under the slider makes it harder to look but it's fine. just mention
01:16:257 (1) - reduce volume a bit , it's kinda tough from this sound.

Good Luck :oops:
Topic Starter
Akemi_Homura
All fixed~ :3 Thank you for modding~
Athena Tennos
A-tan's mod.....

[General]
♪~♪~♪~~


[Easy]
00:48:466 - 1 and 00:49:570 (2) - X-axis alignment~
00:33:374 - remove nc~
00:37:055 - nc~
00:39:264 - remove nc~
00:40:000 - nc~

[Sekai's Normal]
00:35:951 - distance not uniform~
00:42:944 (1,3) - Y-axis alignment~

[Hard]
very nice!!!~

[Gamu's Insane]
00:04:662 (1,3) - y-axis of symmetry?
00:06:871 (2,3) - ^
00:34:846 (1,2,3,4) - a little mess~maybe u can change to more beautiful~

Nice song!!and Nice mapset!~
star☆♪~Good Luck~ :oops:
Topic Starter
Akemi_Homura

Athena Tennos wrote:

A-tan's mod.....

[General]
♪~♪~♪~~


[Easy]
00:48:466 - 1 and 00:49:570 (2) - X-axis alignment~ Fix~ :3
00:33:374 - remove nc~ remained now =3=
00:37:055 - nc~ ^
00:39:264 - remove nc~ ^
00:40:000 - nc~ ^

[Hard]
very nice!!!~

Nice song!!and Nice mapset!~
star☆♪~Good Luck~ :oops:
Thank you for modding & star ~~ :3
Highslider
[Gamu's Insane]
offset is real fast
I think +25or30 better
Topic Starter
Akemi_Homura

sreader wrote:

[Gamu's Insane]
offset is real fast
I think +25or30 better
Thank you~ :3
offset +25~
Megurine Luka
mark~~ so that I won't forget :3
Topic Starter
Akemi_Homura
Thanks~ Luka~<3
If you don't mind, you can make other-sets too~ ;)
LKs
From wmf's queue

[General]

personally, offest -6. +25 makes it a bit late

[Hitsound]

normal-hitfinish sounds too heavy blended with normal-hitnormal. such as, you don't need a normal-hitclap sound here
00:09:088 (1) - Easy

In my opinion you should rename it as soft-hitfinish2 or you can keep the normal-hitfinish as well. You just judge which of them you should use in different places

[Easy]

00:06:880 (3) - remove nc, and nc the next slider
00:42:217 (5) - a finish doesn't make sense here, remove hitsound plz (or use a soft whistle)
00:42:585 (1) - no whistle
00:04:314 remove the useless section
00:36:339

[Sekai's Normal]

01:05:039 (3) - spacing
01:11:665 (5) - clap at the reverse point
01:16:082 (1) - start at 1:15:714 like easy

[Hard]

00:10:555 (1) - whistle at the end?
00:35:217 (4,5,6) - no drum sounds here, why u you set such a triplet? maybe make it start at red line or remove the on at the blue tick
00:42:211 (1) - spacing
00:48:653 (4) - no whistle
01:15:340 (3) - http://puu.sh/y29i
01:16:260 (1) - fix this as well
00:04:314 remove the useless section
00:36:339

[Gamu's Insane]

00:50:684 (4) - make it more sami,semi,symi, symmetrical http://puu.sh/y2bd
00:52:524 (5,6,7) - no sense triplet #2

GL
Topic Starter
Akemi_Homura

LKs wrote:

From wmf's queue

[General]

personally, offest -6. +25 makes it a bit late Fix~ o.o

[Hitsound]

normal-hitfinish sounds too heavy blended with normal-hitnormal. such as, you don't need a normal-hitclap sound here
00:09:088 (1) - Easy

In my opinion you should rename it as soft-hitfinish2 or you can keep the normal-hitfinish as well. You just judge which of them you should use in different places rename it 'soft-hitfinish2', and fix some timng points~ :3

[Easy]

00:06:880 (3) - remove nc, and nc the next slider Fix~
00:42:217 (5) - a finish doesn't make sense here, remove hitsound plz (or use a soft whistle) Fix~
00:42:585 (1) - no whistle Fix~
00:04:314 remove the useless section Remove~
00:36:339 Remove~

[Hard]

00:10:555 (1) - whistle at the end? Fix~
00:35:217 (4,5,6) - no drum sounds here, why u you set such a triplet? maybe make it start at red line or remove the on at the blue tick remove on at the blue tick~
00:42:211 (1) - spacing Fix~
00:48:653 (4) - no whistle Fix~
01:15:340 (3) - http://puu.sh/y29i Fix~
01:16:260 (1) - fix this as well Fix~
00:04:314 remove the useless section Remove~
00:36:339 Remove~

GL
Thank you for modding~ ><
Gamu
Leorda
Anyeonghaseyo

[Sekai's Normal]
* AR +1 or +2? Your current approach rate is slow

01:00:984 (4,5,6) - Make a pattern like this for better flow? http://osu.ppy.sh/ss/331030


[Hard]
00:30:064 (7) - Why finish?
00:37:058 (3) - Add finish at head slider?
00:40:003 (2) - ^


Sorry for my poor mod orz
Topic Starter
Akemi_Homura

Leorda wrote:

Anyeonghaseyo

[Hard]
00:30:064 (7) - Why finish? Delete Finish,add clap~
00:37:058 (3) - Add finish at head slider? Okay~
00:40:003 (2) - ^ Okay~


Sorry for my poor mod orz
Thank you for modding~ Leo~ :3
ririco
orz i dont know how to add the diff, in this new style ;_;

here's my diff ~ http://puu.sh/ycea
Topic Starter
Akemi_Homura
updated~ o.o
Jupiter
Hi,mod request from my queue

[Gamu's Insane]
fine

[Hard]
00:30:064 (7) - Spacing is different.
01:12:395 (1,2,3,4) - This doesn't suit music.

[Sekai's Normal]
00:13:132 (3) - Delete note.
00:11:659 (1,2) - Beginning is changed into 00:12:027.
00:11:659 - add note.

[Easy]
good

That's all.
Good Luck!
f e a r
Hallooo~ from modqueue

[Easy]
Fine

[Sekai's Normal]
00:23:806 (5,6) - replace with a spinner from 00:23:806 to 00:24:911?
00:48:285 - add note?

[Hard]
00:17:549 (5) - move on timeline so it starts on 00:17:733 then stack a note ontop of (5) 00:17:549? http://osu.ppy.sh/ss/331792
\o\

[Gamu's Insane]
Fine~


Good luck with map, couldn't find much. Star for Saki 8D
Topic Starter
Akemi_Homura
Thank you for Modding and star~! :3 Jupiter, f e a r~~~
Fixed some~
kurohana
mod req <3

Sekai's Normal

00:47:365 (1) - remove clap at the end

Hard

00:42:395 (2,3) - stack correctly

Gamu's Insane

01:00:800 (3) - hidden note >.<

I'm not sure about this hidden note >.<
otherwise, good map :3
Gamu

kurohana wrote:

mod req <3

Gamu's Insane

01:00:800 (3) - hidden note >.<

I'm not sure about this hidden note >.<
otherwise, good map :3
sorry.. no change ><

but, thank you for moddding <3
ririco
no changes for those mods .... sorry >A</

but thanks for modding :3
Cilvery
Hi~ <request from my queue>

[Easy]
00:22:334 - add whistle

00:28:224 - add finish

00:45:524 - add whistle

00:47:365 - add finish

00:53:990 - add whistle

00:59:144 - add finish

01:10:923 - ^

01:15:340 - add whistle

[Sekai's Normal]
00:07:610 - 3grid up

00:48:469 - add finish

01:00:248 - ^

01:15:340 - add whistle

[Hard]
00:03:193 - star placement!! ☆(´・∀・ `)

00:06:138 - add whistle

01:05:770 - ^

[Gamu's Insane]
great
Topic Starter
Akemi_Homura
Some Fixed~ Thank you for modding~ :3
Kawayi Rika
Hi ~ Akemi_Homura ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 01:12:395 - I think kiai time should end to here.

[Gamu's Insane]


  1. 01:10:187 (2) - This slider should end to 01:10:463.

[Hard]


  1. 00:36:322 - Remove clap.
  2. 00:49:941 - Remove finish.
  3. 00:51:414 - ^
  4. 01:10:187 (3) - Same as Insane.

[Sekai's Normal]


  1. AR-1 much better with add some mod play.
  2. 00:47:733 - Remove clap.

[Easy]


  1. 00:37:058 (3) - Add new combo and Remove 00:39:267 (1).
  2. 00:40:003 (2) - Add new combo.

That's all ~

Good luck with rank ~
Topic Starter
Akemi_Homura

Kawayi Rika wrote:

Hi ~ Akemi_Homura ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 01:12:395 - I think kiai time should end to here. Fix~:3

[Hard]


  1. 00:36:322 - Remove clap. Fix~
  2. 00:49:941 - Remove finish. Fix~
  3. 00:51:414 - ^ Fix~
  4. 01:10:187 (3) - Same as Insane. Changed that,slider end 01:10:463, and add note 01:10:555

[Easy]


  1. 00:37:058 (3) - Add new combo and Remove 00:39:267 (1). Fix~
  2. 00:40:003 (2) - Add new combo. Fix~

That's all ~

Good luck with rank ~
Thank you for modding~ Rika-chan~ =3=/
Gamu

Kawayi Rika wrote:

Hi ~ Akemi_Homura ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Gamu's Insane]


  1. 01:10:187 (2) - This slider should end to 01:10:463.

That's all ~

Good luck with rank ~
Rika-chan :D

sorry, no change. ):

I don't think so.

but. thank you for modding ><
ririco
Thanks for modding >w< and here my diff~

http://puu.sh/z6s7
Megurine Luka
OMG sorry for late. I went back to my hometown where the network is not available T_T

But anyway here it is. :O

I also made a comboburst for you :O

btw I found your map doesn't have a break after I finished section fail and section pass.. So del them from the folder OTZ..

http://puu.sh/zhKk
Topic Starter
Akemi_Homura

Megurine Luka wrote:

OMG sorry for late. I went back to my hometown where the network is not available T_T

But anyway here it is. :O

I also made a comboburst for you :O

btw I found your map doesn't have a break after I finished section fail and section pass.. So del them from the folder OTZ..

http://puu.sh/zhKk
Thank you~ Luka~~ >w</
Very nice~ :3
pieguyn
hi there~~

Easy:

00:33:377 (1) - remove NC?
00:34:481 (2) - add NC?
00:35:586 (1) - remove NC?
01:10:555 (2) - add clap on start?

Sekai's Normal:

00:31:168 (1) - too close to (5)

Hard:

00:50:678 (4) - add whistle on end?
00:51:782 (1) - add whistle on start?
00:52:518 (2) - add whistle on start?
00:53:254 (1) - add whistle on start?
00:53:990 (3) - add whistle?

Gamu's Insane: fine

nice map =w=
Topic Starter
Akemi_Homura
All fixed~ Thanks~ ><
wmfchris
[Insane]
00:14:420 (4,5) - [Nazi] You can adjust the position of (4) so that (5) stacks on previous (2)
232,288,14420,2,0,B|184:304|144:280,1,90,0|8
80,216,14788,1,0
00:17:549 (4,5) - again fix the placement so that (2,3,4,5) forms a rhombus, like (4) (464,144), (5) (328,240)
00:34:849 (1,2,3,4) - looks placed randomly... just for reference http://osu.ppy.sh/ss/336577
00:47:365 (1) - In the first glance I thought the slider come across two gituar note instead of the muting point. Therefore I'll suggest a 1.5x speed 1/2 slider here
00:51:046 - sound a bit odd when the triplet is placed after the vocal. Try to place the triplet just after the slider? Then it's symmetrical with (1,2,3) as well.
01:00:248 (1,3) - this is highly not recommended because the slider head is covered by another slider
01:03:377 (1,2) - somehow I'll suggest putting these on the left hand side of the slider so that the flow of movement sounds smooth and reduce overlapping
01:16:260 (1) - use whistle instead of clap? This provides a larger contrast with coming notes.
(The finish sound sounds too heavy for such a soft song imo.)

[Hard]
00:40:739 (4) - stack with (1) properly
01:15:340 (3,1) - Similar to [insane] try to mute ending of (4) and whistle at (1). (currently the whistle at ending of (4) does not go well with the clapping at (1))

[Normal]
00:21:598 (4) - change the orientation of slider to the left-bottom side? Then the triangle (3,4,1) has symmetrical vertices and more spaces can be used.
sounds nice with good hitsound usage.

[Easy]
00:45:892 (1) - the spinner might be too short for an easy.
no errors but in general they looks better with fewer 1/1 overlapping (i.e. the spacing can be raised a bit)

In general quite nice and good luck :3
Topic Starter
Akemi_Homura

wmfchris wrote:

[Hard]
00:40:739 (4) - stack with (1) properly Fix~
01:15:340 (3,1) - Similar to [insane] try to mute ending of (4) and whistle at (1). (currently the whistle at ending of (4) does not go well with the clapping at (1)) Fix~~ :3

[Easy]
00:45:892 (1) - the spinner might be too short for an easy. Fix~ now end is 00:47:733
no errors but in general they looks better with fewer 1/1 overlapping (i.e. the spacing can be raised a bit) Change Spacing o.o

In general quite nice and good luck :3
Thank you for modding~ :3
Gamu

wmfchris wrote:

[Insane]
00:14:420 (4,5) - [Nazi] You can adjust the position of (4) so that (5) stacks on previous (2) sorry....
232,288,14420,2,0,B|184:304|144:280,1,90,0|8
80,216,14788,1,0
00:17:549 (4,5) - again fix the placement so that (2,3,4,5) forms a rhombus, like (4) (464,144), (5) (328,240) ok!
00:34:849 (1,2,3,4) - looks placed randomly... just for reference http://osu.ppy.sh/ss/336577 sorry...
00:47:365 (1) - In the first glance I thought the slider come across two gituar note instead of the muting point. Therefore I'll suggest a 1.5x speed 1/2 slider here sorry...
00:51:046 - sound a bit odd when the triplet is placed after the vocal. Try to place the triplet just after the slider? Then it's symmetrical with (1,2,3) as well. sorry....
01:00:248 (1,3) - this is highly not recommended because the slider head is covered by another slider sorry....
01:03:377 (1,2) - somehow I'll suggest putting these on the left hand side of the slider so that the flow of movement sounds smooth and reduce overlapping ok!
01:16:260 (1) - use whistle instead of clap? This provides a larger contrast with coming notes. ok!
(The finish sound sounds too heavy for such a soft song imo.)

In general quite nice and good luck :3
some fixed!

thank you ><


http://puu.sh/zJGT
Low
Heyo! A mod request from my bubble ready map queue.

[General]

Everything is in order.

[Easy]

00:45:892 (1) - It would make more sense for this spinner to end at 00:47:365. It's where the guitar part and the vocals stop.
01:03:561 (1) - The curves on this slider are pretty tight, making it less visually appealing. Try re-making it to be a bit less tight.

[Sekai's Normal]

00:05:033 (2,4) - Make these sliders the same shape for a symmetrical pattern. http://puu.sh/zNf7
00:52:886 (3) - Shouldn't there be a whistle on the end of this slider to follow your hitsound pattern?

[Hard]

Add +1 to either the HP drain or OD. 5 for both on a hard difficulty is much to low in my opinion.

[Gamu's Insane]

01:19:205 - Unused timing section.

Wonderful job.
Topic Starter
Akemi_Homura

Jacob wrote:

Heyo! A mod request from my bubble ready map queue.

[General]

Everything is in order.

[Easy]

00:45:892 (1) - It would make more sense for this spinner to end at 00:47:365. It's where the guitar part and the vocals stop. Fix~ and now start is 00:45:708 because spin is too short~ :3
01:03:561 (1) - The curves on this slider are pretty tight, making it less visually appealing. Try re-making it to be a bit less tight. Fix~

[Hard]

Add +1 to either the HP drain or OD. 5 for both on a hard difficulty is much to low in my opinion. OD +1~ :3

Wonderful job.
Thank you for modding~ ><
Topic Starter
Akemi_Homura
Added Hitcircle,Pause Skin~ >w</
Shohei Ohtani
Allright let's do this

Timing:
Offset: 1721. This is just so the first note isn't before the first red section

Insane:
Use whistles on 2 and 4 for the soft section
00:03:745 (2) - Not symmetrical!~. Move the 2nd and 3rd sliderpoints northwest
00:59:880 (3) - Ugly overlap
01:00:800 (3) - ^
01:02:825 (7) - Make the curve more notable

Hard:
01:11:659 (2) - This is really loud and I don't know why ;~;

Normal:
Use whistles on 2 and 4 for the soft section
01:00:984 (4) - Not symmetrical!~. Move the middle sliderpoint a bit downward
01:01:720 (5) - ^ The issue is with the last sliderpoint not being in line with the first

Easy:
01:03:561 (1) - Add clap on end of slider

Whee >3<`
Topic Starter
Akemi_Homura

CDFA wrote:

Allright let's do this

Timing:
Offset: 1721. This is just so the first note isn't before the first red section Offset is 1721 now~ O.O

Hard:
01:11:659 (2) - This is really loud and I don't know why ;~; ;~;

Easy:
01:03:561 (1) - Add clap on end of slider Fix~~ :3

Whee >3<`
Thank you for modding and star~ >w<
ririco
Topic Starter
Akemi_Homura

-Sekai- wrote:

Akemi kawaiii~ >w<
Update~ desu~ \>w<
Gamu
Topic Starter
Akemi_Homura

-Gamu- wrote:

homura-chan kawaii ><
Update~ desu~ >w</

Edit : Added Score skin~ lol
Konei
From my Queue



Easy


00:45:156 (5, 6) Change them into a slider?

Very nice - can't figure out something wrong =w=


Normal

=w=


Hard

00:48:837 (1) Is this whistle necesarry?



Insane


00:46:997 (4, 1) I think of this overlap kinda ugly :=




Sorry, didn't find much >.< I'm really sorry, I looked over it often. Just very nice map~ Go go ranked!
those
Eh..

[General]
  1. Use an offset of 1730, which is (+9) of what you have.
  2. If possible, please find the no credit version of this video; all that text in the way is so not moe ;w;
[Gamu's Insane]
  1. 00:34:849 (1,2,3,4) - Seeing how the melody is a continuous 1/4 rhythm, I'd would extend the kickbacks on these to get
  2. 00:37:610 (3,1) - Use a 1.30x spacing instead of stacking; this causes a stall in the flow which isn't very pleasant. You should treat this like 00:39:0982 (4,1) - .
  3. 00:43:112 (2) - Because of the way 00:42:763 (3,1,2) - is positioned, this isn't in a very good spot. In addition, the spacing is irregular, so a greater angle would work better. Try something like this:
  4. 00:45:892 (1,2,3,4) - First thing: copy and pasting this pattern is not recommended. Second: 00:45:524 (4,1) - the fact that these are parallel created a very awkward play for me.
  5. 00:57:303 (1) - Space to 1.20x; maybe try something like this:
  6. 01:09:082 (7) - Expected a triple here to match 01:07:242 (5,6,7) - ; seeing how you chose to overlap 01:06:690 (2,3,4) - with 01:08:162 (3,4,5) - , I expected two phrases to match in rhythm, with the triple at the last syllable of the phrase.
  7. 01:16:721 (1) - Make the volume decrease more gradual?
Topic Starter
Akemi_Homura
Offset fixed~ :3
and try find no credit video~

Edit : Can't find no credit version.. orz I think that's not exist.. ;_;
Gamu
those :3

thank you for modding :D

some fix~


http://puu.sh/Aq7E
Poggo
hi from our mod Q ^.^

i think in file .osu you should add line *SliderBorder* bcz you use skin http://puu.sh/x2Oe

00:47:374 - hm it is very strange to see that here the sound vanishes, while in music the accurate blow is audible О_о i think better on end slider put volume 45% (normal sound) and add finish. Really sound better

Insane

00:31:177(1) - maybe you make so http://puu.sh/Aqk8 looks better
00:37:803 - maybe add note here? I would think it well supported a rhythm
01:00:809(3) - hm this slider it is difficult to notice ._. maybe make so http://puu.sh/AqlS ? it's really more readable

Hard

00:17:742 - i think better sound if you end slider in big white tick and add note on red ( if you not want make it, stack better slider and note >.<)
00:42:404(2,3) - stack better
00:50:687 - better make this slider double and remove next note or add note on 00:51:239

Normal

00:49:214 - maybe you make this slider symmetric? http://puu.sh/Aqrf
00:50:318 - ^

It's all for me ^.^ good luck nyan~~
Topic Starter
Akemi_Homura
Thank you for modding~ :3
Fixed some~
those

-Gamu- wrote:

those :3

thank you for modding :D

some fix~
Hey -Gamu- P:
Would love to know which suggestions you didn't use so I can try to explain to you more in-depth why I think it's a problem, if you don't understand. Thanks.
Gamu

those wrote:

-Gamu- wrote:

those :3

thank you for modding :D

some fix~
Hey -Gamu- P:
Would love to know which suggestions you didn't use so I can try to explain to you more in-depth why I think it's a problem, if you don't understand. Thanks.
oh.. OK

those wrote:

[Gamu's Insane]
  1. 00:34:849 (1,2,3,4) - Seeing how the melody is a continuous 1/4 rhythm, I'd would extend the kickbacks on these to get You are a nice rhythm. But I think that the current rhythm better
  2. 00:37:610 (3,1) - Use a 1.30x spacing instead of stacking; this causes a stall in the flow which isn't very pleasant. You should treat this like 00:39:0982 (4,1) - . OK
  3. 00:43:112 (2) - Because of the way 00:42:763 (3,1,2) - is positioned, this isn't in a very good spot. In addition, the spacing is irregular, so a greater angle would work better. Try something like this: OK
  4. 00:45:892 (1,2,3,4) - First thing: copy and pasting this pattern is not recommended. Second: 00:45:524 (4,1) - the fact that these are parallel created a very awkward play for me. I like this placement. I don't want to change
  5. 00:57:303 (1) - Space to 1.20x; maybe try something like this: OK
  6. 01:09:082 (7) - Expected a triple here to match 01:07:242 (5,6,7) - ; seeing how you chose to overlap 01:06:690 (2,3,4) - with 01:08:162 (3,4,5) - , I expected two phrases to match in rhythm, with the triple at the last syllable of the phrase. I don't think so.
  7. 01:16:721 (1) - Make the volume decrease more gradual? no. The current volume is very good
sorry. I'm poor at English :(

@those : By the way, Do you not re-re-check me my map? :(
ririco
nothing to fix =3=/
Miya
Hi Akemi :3

General
  1. Just use Sekai on the tags. Double -sekai- on the tags doesn't work.
  2. Audio Lead-in +500 please. Current audio lead-in is too fast, and quite surprising to player.
Easy
  1. 00:09:091 (1) - I think it will be more consistant if you remove new combo here.
  2. 00:23:815 (2) - Remove whistle at this slider end. Doesn't follow anything at the back and breaking your whistle consistencies.
  3. 00:25:288 (1,3) - I think it's good to keep whistle consistencies here. Try to add whistle at 1 end and 3 start.
  4. 00:27:496 (4) - I don't think lowering whistle sound here is good. The music volume is not down here. Better to turn back the volume to 70% here.
  5. 00:35:595 (4) - I think whistle at this slider end should be on slider start. 00:34:490 (1,2,3,4) - sounds empty and inconsistant without whistle.
  6. 00:39:460 & 00:39:644- What's the purpose of timing point here? I don't think you need to lower volume of clap here. If you want to lower clap volume the timing position is wrong too, because timing point 00:39:644 should be on 00:39:736-.
  7. 00:42:220- Same, no need to turn down volume here.
  8. 00:54:736 (1,2) - I think because you suddenly follow vocal here the rythim sounds awkward. How about making rythim like this? http://osu.ppy.sh/ss/341644 , i think it's more good, and keep following the drum which not awkward to hear.. Rearrange the hitsound if you do this.
Sekai :3
  1. 00:29:705 (4,3) - The whistle here is awkward since you didn't continue your whistle rythim. Either continue your whistle rythim, or just delete whistle here.
  2. Quite good, but Sekai, you use 1/1 too much. Try to adding more variation in the rythim next time you map a song.
Hard
  1. 00:10:564 (1) - For combo consistencies, i suggest you to remove new combo here.
  2. 00:23:631 (4) - This whistle break the consistencies of your whistle rythim. Just remove whistle here.
  3. 00:23:815 (5) - No need to turn down volume of whistle at this slider start. If you want to turn down volume, don't turn down it to 40%, it's too low. Turn down by 10% is more good.
  4. 00:35:595 (6) - Clap at this slider start iis very awkward to hear and breaking consistencies of your clap rythim. Remove it please.
  5. 01:16:085- I suggest you add note here for better readibilty since you suddenly swith polarity in a long gap.
  6. 00:53:263 (1) - Same reason as above, better to remove new combo here for consistencies.
  7. 01:02:098 (3,5,2,3) - Orz, your whistle pattern here suddenly missing. Add whistle here at both 3, 5 start and circle 2 and 3 end. It will be consistant to your previous whistle rythim at same rythim like these.
  8. 01:16:269 (5) - No need new combo here because the rythim is still same. Remove it.
Gamu's Insane
  1. 00:06:147 (1,2) - use 1.0x spacing please. Didn't expect this to have 1/1 gap since the spacing is incosistant.
  2. 00:09:828 (3) - Move this note further away from 00:09:460 (2) - since you suddenly lower the spacing which is not intuitive.
  3. 00:31:177 (1) - For consitencies it's better remove new combo here.
  4. 00:53:999 (3,1) - Make the spacing between this note 1.2 please. It's more readable if you use 1.2 spacing here.
  5. 01:14:245 (1) - I think clap here at the slider start is awkward. Better to remove it.
Good map. But i still not sure at some point. Try to search 2 more mods, then call me back. :3
Good luck~
Gamu

Miya wrote:

Hi Akemi :3

Gamu's Insane
  1. 00:06:147 (1,2) - use 1.0x spacing please. Didn't expect this to have 1/1 gap since the spacing is incosistant.
  2. 00:09:828 (3) - Move this note further away from 00:09:460 (2) - since you suddenly lower the spacing which is not intuitive.
  3. 00:31:177 (1) - For consitencies it's better remove new combo here.
  4. 00:53:999 (3,1) - Make the spacing between this note 1.2 please. It's more readable if you use 1.2 spacing here.
  5. 01:14:245 (1) - I think clap here at the slider start is awkward. Better to remove it.
Good map. But i still not sure at some point. Try to search 2 more mods, then call me back. :3
Good luck~
All fixed!

thank you for Miya~ ><


http://puu.sh/ASEQ
Topic Starter
Akemi_Homura

Miya wrote:

Hi Akemi :3

General
  1. Just use Sekai on the tags. Double -sekai- on the tags doesn't work.
  2. Audio Lead-in +500 please. Current audio lead-in is too fast, and quite surprising to player.
Easy
  1. 00:09:091 (1) - I think it will be more consistant if you remove new combo here.
  2. 00:23:815 (2) - Remove whistle at this slider end. Doesn't follow anything at the back and breaking your whistle consistencies.
  3. 00:25:288 (1,3) - I think it's good to keep whistle consistencies here. Try to add whistle at 1 end and 3 start.
  4. 00:27:496 (4) - I don't think lowering whistle sound here is good. The music volume is not down here. Better to turn back the volume to 70% here.
  5. 00:35:595 (4) - I think whistle at this slider end should be on slider start. 00:34:490 (1,2,3,4) - sounds empty and inconsistant without whistle.
  6. 00:39:460 & 00:39:644- What's the purpose of timing point here? I don't think you need to lower volume of clap here. If you want to lower clap volume the timing position is wrong too, because timing point 00:39:644 should be on 00:39:736-.
  7. 00:42:220- Same, no need to turn down volume here.
  8. 00:54:736 (1,2) - I think because you suddenly follow vocal here the rythim sounds awkward. How about making rythim like this? http://osu.ppy.sh/ss/341644 , i think it's more good, and keep following the drum which not awkward to hear.. Rearrange the hitsound if you do this.
Hard
  1. 00:10:564 (1) - For combo consistencies, i suggest you to remove new combo here.
  2. 00:23:631 (4) - This whistle break the consistencies of your whistle rythim. Just remove whistle here.
  3. 00:23:815 (5) - No need to turn down volume of whistle at this slider start. If you want to turn down volume, don't turn down it to 40%, it's too low. Turn down by 10% is more good.
  4. 00:35:595 (6) - Clap at this slider start iis very awkward to hear and breaking consistencies of your clap rythim. Remove it please.
  5. 01:16:085- I suggest you add note here for better readibilty since you suddenly swith polarity in a long gap.
  6. 00:53:263 (1) - Same reason as above, better to remove new combo here for consistencies.
  7. 01:02:098 (3,5,2,3) - Orz, your whistle pattern here suddenly missing. Add whistle here at both 3, 5 start and circle 2 and 3 end. It will be consistant to your previous whistle rythim at same rythim like these.
  8. 01:16:269 (5) - No need new combo here because the rythim is still same. Remove it.
Good map. But i still not sure at some point. Try to search 2 more mods, then call me back. :3
Good luck~
All Fixed~!
Except this~~
  1. Just use Sekai on the tags. Double -sekai- on the tags doesn't work.
Sekai doesn't want delete it~ :3
Thank you~ Miya~ >w<
Saturnalize
From pm

=General=
Clean, though those 300g, 300k, and 100k are hard to compare with 300 and 100 with a slight look, but It's nice and moe.

=Easy=
1. 00:10:564 (5) - So tiny mistakes, but it's not curve enough to blanket 00:10:196 (4) - so here is the thing I do to make it as curve as possible - http://puu.sh/AUKh
414,51,10564,2,0,B|468:91|449:158,1,120,2|2
2. 00:22:343 (1) - Move the endpoint to (264,308) to make it like going to 00:23:815 (2) - if epanded.

=Sekai's Normal=
1. 00:05:042 (2) - No no. Make this neater by using the same method with easy no.1
140,360,9091,2,0,B|92:312|116:240,2,99.9999999999999,4|0|2

=Hard=
1. 00:01:729 (1) - Perhaps fix this with 00:02:650 (3) - 's approach circle?
352,292,1730,2,0,B|424:256|405:172,1,140,4|2
2. 00:03:202 (6) - Why? this has a big potential to make a star pattern along with 00:02:466 (2,3,4,5) - , so please fix this. Here, I give you the code for 00:03:202 (6,7) - and some snapshot! http://puu.sh/AUZu (Oh, and please move 00:02:466 (2) - to 228,204)
204,120,3202,2,0,B|127:151|145:232,1,140,4|2
132,316,3754,2,0,B|96:308|72:276,1,70
3. 00:50:687 (4) - End point 1 grid tiny to the right to make it neater
4. 01:12:772 (2,3,4) - Where's the clap? :(

=Gamu's Insane=
1. 00:02:650 (5) - Use this code to make it neater imo
392,336,2650,2,0,B|336:344|304:312,2,90
2. 00:17:374 (3,4,5,6) - Triangle shape can be better if you put (4) on (436,160)
3. 00:47:374 (1,1,2,3,4,5) - Perhaps make this more audible by increasing the hitsound by 3-5%?

That's all from me, great art.
Star & Good luck
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