Frostmourne
Muya
CDFA
Jacob
Ty for mods! and ty for star CDFA!
@Miya
About the image that Muya gave. I don't consider the first image to be suggestive, but the second one can be questionable. I do not put the warning as 15/18+ video are unrankable. It depends on the mat/bat that mod this through. I'll leave this out for now for this reason. If there is a really major issue with the images, I can censor it as it's just a few frames, I already censor a part of this video already.
SPOILER
Frostmourne wrote:
Hi, from my queue
i_k's Taiko audio lead-in is 1000 but others are 0 , fix itI don't understand why lot of people mention this, there is nothing wrong at all with inconsistency in lead-in when diff starts at different timeNormal
00:14:363 (2) - whistle at the end ? it sounds nice with the vocal Doesn't sound too good to me because no instrument here, make the whistle lose a bit of emphasis when instrument does play on (1) & (3) as well.
00:15:985 (4) - ^ ^
00:17:809 (2) - I would add whistle here too , the reason same as above but I won't add here 00:19:431 (4) - cuz there is no sound like this I guess you mean vocal here too, but really sound weird to me because there is no instrument backing it up :/
Insane
01:07:472 (4,5) - you use larger spacing in this song but this nearly touches each other, move (5) down a bit ? , y:192 is fine Well adjust to 1.4x distant snapping.
Good Luck~
Muya
SPOILER
Muya wrote:
[General]
Combo Color's 2 and 4, these is very similar colors.
either can you change to others color? This is fine imo, they are not next to each other (there is combo 3 in between) and you can tell quite easily one is yellow and one is orange. I don't really see any other color that fits well so keeping this for now.
[Insane]
00:21:053 (6,1) - overlap here. fix is easy Yep fixed both
00:55:309 (1,3) - ^ same
Normal is fine.
difference last spinner's end.
can you fix to same? Since it's Miya diff, should be fine as it's guest diff and we may have different opinion on where to end spinner.
CDFA
SPOILER
CDFA wrote:
ANOTHER HENTAI OPENING OH MAN
Insane:
So this is really lacking in hitsounds. I know the original song doesn't have that much going on, but right now it's really boring to listen to because all I hear are just soft hitsounds. Especially in the beginning. Try adding soft whistles to make a subtle difference to make the map moe >3<~. I really don't think high pitch whistle / bell sound fits well with this song, that's why I chose for closed hi hat as the custom whistle. The soft-hitnormal is also a closed hi hat sound so maybe they blend too much? But I think hearing soft-hitnormal with different loudness can be interesting as well (the custom whistle is a slightly louder sound with a different tone). As for the begin, I'm actually looking for a custom hitsound to follow for example the begin of this slider 00:06:864 (1). Looking for a hitsound like this. I remember hearing it somewhere before, but can't remember where. That's the only thing that I feel is missing from the hitsound.
01:18:215 (1) - Extend this to the next large white tick and add a finish? As mention, I want the spinner to be the same length as the last one to really emphasize that I'm following the vocal with the spinner here.
Normal:
00:08:485 (3) - A bit not moe. Make it look more like this :>~ http://puu.sh/y0BG Hmm, can't really agree because I use the scale tool and down size 00:06:864 (1).
01:16:593 (1) - Extend to next large white tick and add finish? Since I didn't do two spinners here, guess I'll do this
I felt this was probably one of my worser mods so if you want a re-mod feel free to do that and I'll re-mod it. Well, I did change the spinner and Easy is also changed, so your mod was still helpful, but if you want to remod, feel free!
Jacob
SPOILER
Jacob wrote:
Picking up a random map to mod.
GeneralNormal
- Just to let you know - I can barely hear the whistle and the clap sounds even with headphones on very high volume. Because of this, I can't mod hitsounds and their consistency or else it would take me a long time of tediously clicking each and every note to see what hitsound they have. Then again, why would it matter? If I can't hear them, I'm sure that some/most other people can't either. :s Well, you're the first to complain about this, only one other modder mention about hitsound and it only that I should use more whistle. So I'll await more opinion. Maybe it's hard to hear because the custom hitsound I use follow the same sound in the music like the clap following the bass drum in music. I just want the clap to compliment the drums in the music and not make them overpowering to all other sounds. As for whistle, I use a closed hi hat sound as I don't think any sort of bell sound / high pitch hi hat fit for a little variety in the soft-hitnormal volume (both soft-hitnormal and the custom whistle is a closed hi hat sound). Regarding whether I can hear hitsound, yes I can hear it fine (by this, I can tell the difference when there is no clap on a note and where there is one) and I can hear the whistle pattern that I'm doing with the closed hi-hat.
Nicely constucted!
- AR 4 seems to fit much better.I really think ar 4 is more fitting for Normal below 4 stars. Nevertheless, the main reason is that Hard has ar 7, I do not think difficulty spread is nice if I do this.
- 00:35:445 (1,3) - Odd overlap between these two sliders. The whole pattern is just crumpled and messy in general. Only look messy in the editor imo, when I play this pattern, the feel, feel great. If you have a way to remove overlap, tell me through.
- 01:16:593 (1) - Silence the end of this spinner. Sound odd to have a hitsound. Change in an earlier mod
InsaneWell, nicely done. Good luck.
- All the 1/4 notes at the beginning of the song until about 00:19:836 are not in the song and are completely overmapped. They don't fit at all. I highly suggest remapping them out with 1/1 or 1/2 notes. (You should also make the majority of the 1/2 notes quiet in volume since they are also quiet in the song.) There are definitely note on 1/4, please re listen as almost all 1/4 are following prominent sound in the music (they are even louder than the 1/2 tick sound). Also keep in mind, I do not think following vocal is overmap or following a quiet tick sound so if this what you mean, then I cannot agree, but I really do not understand why you say all the 1/4 are overmapped because I can clearly hear notes on the blue ticks. As for 1/2, hitsound are use for feedback when you hit a note, it isn't nice for gameplay to silent them. They are low enough volume to not be too loud here imo.
- 00:12:336 (7,8) - Had no idea that this was a jump. Plus, there shouldn't even be 1/4 notes Can clearly hear sound here, I'll assume it's some sort of extreme cases and say, audio driver issue if you can't hear anything here or you do not think following this sound is correct - in this case, I disagree.
Ty for mods! and ty for star CDFA!
@Miya
About the image that Muya gave. I don't consider the first image to be suggestive, but the second one can be questionable. I do not put the warning as 15/18+ video are unrankable. It depends on the mat/bat that mod this through. I'll leave this out for now for this reason. If there is a really major issue with the images, I can censor it as it's just a few frames, I already censor a part of this video already.