MMzz
Ty for mod!
SPOILER
MMzz wrote:
[General]
Inconsistency in AudioLeadIn: The Taiko has a lead in of 1000. I've tested it without the leading and it's not needed. You have plenty of time to get read for the spinner from the start. So remove the leadin from taiko. I don't understand why lot of people mention this, there is nothing wrong at all with inconsistency in lead-in when diff starts at different time, but I'll leave this to the mapper to decide as there is 2 seconds before the spinner and in osu standard in general, when the first note is a spinner, short audio lead-in doesn't feel as bad.
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[Insane]
00:14:972 (5) - Move this repeat more to the middle of 4 and 6. This will make the small jump even and look nicer.
________________________Snap everything to 1.6x.Sorry, decide to keep this as it just doesn't feel right for (5) & (6) to have equal spacing to me, the music emphasize (5) more than (6) so it always feel weird to me when I play this.
00:19:431 (4) - Instead of just making this not perfectly horizontal to 3, why not life it up some for a nice curve into the next notes? http://puu.sh/xmrE If I do that, jump would be smaller which I don't really like, and 2.0x fits pretty well for the finish and the first note of a new section. Also looking at 00:19:836 (3,4,5,6,1,2,3,4), I went for a straight pattern here, seems inconsistent with this if I do some curving stuff.
00:35:445 (5) - Move this note more in the middle of 4 and 1? For an even jump. Well the finish is a lot more accented than the vocal so that's why spacing is like this , sort of similar to why spacing of 00:14:972 is like that. I change it because it's just a difference of 0.2x, but here, it's much higher so I definitely don't want to do this.
00:48:620 (4) - reverse this. This has a smoother transistion then having to go back down that up I've been thinking of changing this for a while so change in a different way the whole combo. I'll self mod it more later.
00:49:026 (5) - then reverse this too if you reversed the first one. Again it will be a smoother transistion. This is fine to me (I changed this as mention in above mod, but I kept to the same concept), (7) points to (8), jump, (1) points to (2), make sense to the music to me.
Easy and Normal are fine to me.
Ty for mod!