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Aoba Ringo - Asgardh (Short Ver.) [Taiko|Osu]

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Miya
Hmm, all right, fixed the spinner. But i don't see any reason you put the new combo there. So, no.
Thank you for the mod :)

Download: Aoba Ringo - Asgardh (Short Ver.) (merchat7) [Miya's Hard].osu
jossieP

MMzz wrote:

  • [General]
    ________________________

    Inconsistency in AudioLeadIn: The Taiko has a lead in of 1000. I've tested it without the leading and it's not needed. You have plenty of time to get read for the spinner from the start. So remove the leadin from taiko. this is a personal prefference, since my first test-play I see that the spinner comes pretty suddenly and I just want to leave a bit more of time to the player can put his hands on the keyboard, that is all, just a personal prefference, also I play like this, select the song with the mouse then I take my time to put my hands on the keyboard and press my keys randomnly for being sure that no one has changed my keys (a friend play on my pc sometimes)

  • [i_k's Taiko]
    ________________________

    Ok first off the beginning is terrible and overmapped. There is no beat at all (except for those slight synth beats in that back that you seem to be ignoreing.) yet you add a very high amount of notes. I suggest you redo this whole section ( 00:06:864 until 00:19:836 ). You should focus on a VERY CALM pattern with a minimal amount of notes. This intro is one of the rare cases where vocal mapping is the right direction to head in because there is nothing else to map to. ahm, yes is overmaped I know but not on an unhandable way, I mean just some triplets and one 5 notes stream at begin, also my patterns are pretty easy to read and play (Im a noob taiko player that is the why I always use simple patterns for my streams) I know that tatsujin based stuff is not mapping vocals, but hey look at the diff name is just an especific taiko diff, I dont name it as "Taiko Oni" because of my style is very different from tatsujin standard/criteria/music following, also I like how it sounds currently

    00:32:809 (1) - add finisher, there is a finish sound here. hmm ok for here I didnt wanted to use a finish (I tried after send it to merchat) cuz the next part is lets say silenced, and the big dont here will leave an ~~ effect and I didnt liket a lot, for 00:33:215 (2), is here because of I founded it moar soft than just a note on 00:33:418 (3), also it will leave the same empty section from 00:32:809 (1) to 00:33:215 (2) and from 00:33:418 (3) to 00:33:823 (4), and if you are about to say, "hey you added a finish here 00:31:188 (1), this part is also silenced asdfasdfasdf", listen the instrument on background, dont know how it names but it has an extention on next part, also the vocals has a simmilar extention
    00:35:445 (1) - ^ hmm that guitar accord or something dont sounds too good, also removed the finish from 00:36:053 (1)
    00:42:945 (2,3,4,5) - remove finishers from there, there is no finish sounds here. ok, but keep the finish on 00:42:539 (1) previously I had a finish on every downbeat
    00:50:647 (3,4,5,6,1,1) - ^ ok, removed
    01:08:485 (1) - ^ Im supporting this finish on that clear vocal change, also it prepares you a bit to incoming finishes
    01:14:972 (2) - add finish
    01:16:593 (1) - ^ oh this 2 sounds pretty nice
    01:24:701 (2,3,4,5,6) - These notes don't fit, map to the flute sound instead. I didnt knowed how to finish this map, so I just make the most simple patter that I can think, a don every 1/1 snaping, also can you listen that "like piano" sound here 01:24:701 (2)? its repeating here 01:26:323 (6), and marks the end of my map, and please if something dont fits to you please give me a suggest with a screen and a code to use it

    The Diff is very messy, you should stick to the drums more instead of throwing random beats around.
    5/10
    although you say that are random I can FC it very easily, I say it again, Im a noob taiko player and make simple taiko maps, the overmap has very simple patterns that make it play it very well and easy to FC
    now comes the authentic me:
    this is a joke
    OMG OMG MMzz gave me a 5 on my taiko OMG!! IM THE WORST TAIKO MAPPER EVER I should die
and looks that you have none suggest about patterns, although you said that is overmaped, why you didnt pointed where and what to do?

to merchat <3 just changed some finishes, keep the lead-in <:

Edit: @merchat please kds the broken arrow post I maked some changes with his mod
Topic Starter
merchat7
MMzz
SPOILER

MMzz wrote:

  • [General]
    ________________________

    Inconsistency in AudioLeadIn: The Taiko has a lead in of 1000. I've tested it without the leading and it's not needed. You have plenty of time to get read for the spinner from the start. So remove the leadin from taiko. I don't understand why lot of people mention this, there is nothing wrong at all with inconsistency in lead-in when diff starts at different time, but I'll leave this to the mapper to decide as there is 2 seconds before the spinner and in osu standard in general, when the first note is a spinner, short audio lead-in doesn't feel as bad.

  • [Insane]
    ________________________

    00:14:972 (5) - Move this repeat more to the middle of 4 and 6. This will make the small jump even and look nicer.Snap everything to 1.6x. Sorry, decide to keep this as it just doesn't feel right for (5) & (6) to have equal spacing to me, the music emphasize (5) more than (6) so it always feel weird to me when I play this.
    00:19:431 (4) - Instead of just making this not perfectly horizontal to 3, why not life it up some for a nice curve into the next notes? http://puu.sh/xmrE If I do that, jump would be smaller which I don't really like, and 2.0x fits pretty well for the finish and the first note of a new section. Also looking at 00:19:836 (3,4,5,6,1,2,3,4), I went for a straight pattern here, seems inconsistent with this if I do some curving stuff.
    00:35:445 (5) - Move this note more in the middle of 4 and 1? For an even jump. Well the finish is a lot more accented than the vocal so that's why spacing is like this , sort of similar to why spacing of 00:14:972 is like that. I change it because it's just a difference of 0.2x, but here, it's much higher so I definitely don't want to do this.
    00:48:620 (4) - reverse this. This has a smoother transistion then having to go back down that up I've been thinking of changing this for a while so change in a different way the whole combo. I'll self mod it more later.
    00:49:026 (5) - then reverse this too if you reversed the first one. Again it will be a smoother transistion. This is fine to me (I changed this as mention in above mod, but I kept to the same concept), (7) points to (8), jump, (1) points to (2), make sense to the music to me.

Easy and Normal are fine to me.

Ty for mod!
MMzz

ikari_kyon wrote:

although you say that are random I can FC it very easily, I say it again, Im a noob taiko player and make simple taiko maps, the overmap has very simple patterns that make it play it very well and easy to FC
now comes the authentic me
The fact that you can FC it doesn't matter. Just because I said the beats are random doesn't mean it's hard.
It doesn't matter how the map is to YOU, it matters how it is the the WHOLE COMMUNITY.

Also, You don't need to go and mock me for trying to help you.
jossieP
chris, spboxer and BrokenArrow had moded it already
you are not the only on the community
so lets see what happen next
also if you think a map is wrong, you must help to the mapper to improve
just sayin "hey this is bad" dont help me a lot
sorry, that is the way I take this sort of "suggest"
thanks for your mod (Im not mocking here) really thanks

sorry for spam merchat ;_;
Frostmourne
Hi, from my queue

i_k's Taiko audio lead-in is 1000 but others are 0 , fix it

Sekai's Easy
about clap , just mention from my opinion
00:47:404 (1,2) - < this sounds good and is the best for this song
00:49:026 (3,4) - < but this is not
It should be same as this pic imo , just sometime that you can put cuz the music doesn't sound in this way

just in my opinion , you can choose it or not.
00:53:891 (1) - new combo here , easy diff should help player by frequently new combo
01:10:107 (3) - finish at the start sounds better
01:11:728 (1) - ^

Normal
00:14:363 (2) - whistle at the end ? it sounds nice with the vocal
00:15:985 (4) - ^
00:17:809 (2) - I would add whistle here too , the reason same as above but I won't add here 00:19:431 (4) - cuz there is no sound like this

Miya's Hard
fine

Insane
01:07:472 (4,5) - you use larger spacing in this song but this nearly touches each other, move (5) down a bit ? , y:192 is fine

Good Luck~ :P
Muya
[General]
Combo Color's 2 and 4, these is very similar colors.
either can you change to others color?

[Sekai's Easy]
00:24:296 (2,2) - a bit hidden reverse arrow. but maybe fine
01:08:485 (1,2,3) - you can looks more clean XD
SPOILER
http://osu.ppy.sh/ss/329727
316,192,68485,6,0,B|268:252|172:220|172:144,1,200,0|8
252,144,69701,1,0
188,96,70107,2,0,B|236:36|332:68|332:144,1,200,0|8

[Miya's Hard]
00:14:566 (4) - this finish is don't match.
00:17:809 (4) - ^ same

[Insane]
00:21:053 (6,1) - overlap here. fix is ​​easy
00:55:309 (1,3) - ^ same

Normal is fine.
difference last spinner's end.
can you fix to same?

Miya
:|
Unagree with you Muya, i think it's nice to have finish there.

But thank you for modding :)

and merchat, i think you should add a warning to the OP, since like Muya show, the video has adult/echi scenery on it. >.<
jossieP
@Frostmourne =_= read my lastest reply at least
Frostmourne

ikari_kyon wrote:

@Frostmourne =_= read my lastest reply at least
then , just ignore it :3
Shohei Ohtani
ANOTHER HENTAI OPENING OH MAN

Insane:
So this is really lacking in hitsounds. I know the original song doesn't have that much going on, but right now it's really boring to listen to because all I hear are just soft hitsounds. Especially in the beginning. Try adding soft whistles to make a subtle difference to make the map moe >3<~.
01:18:215 (1) - Extend this to the next large white tick and add a finish?

Hard:
Use hitnormal as your softclap for the kiai section
00:59:161 (6) - NC?
01:11:728 (6) - NC?

Normal:
00:08:485 (3) - A bit not moe. Make it look more like this :>~ http://puu.sh/y0BG
01:16:593 (1) - Extend to next large white tick and add finish?

Easy:
01:16:593 (1) - Extent to next white large tick and add finish

I felt this was probably one of my worser mods so if you want a re-mod feel free to do that and I'll re-mod it.
Topic Starter
merchat7
Sorry really busy on Thursday, I'll reply to all the mods on Friday.
Low
Picking up a random map to mod.

General

  1. Just to let you know - I can barely hear the whistle and the clap sounds even with headphones on very high volume. Because of this, I can't mod hitsounds and their consistency or else it would take me a long time of tediously clicking each and every note to see what hitsound they have. Then again, why would it matter? If I can't hear them, I'm sure that some/most other people can't either. :s
Sekai's Easy

  1. +1 OD. IMO, 1 for any stat is too low, even for an easy difficulty.
  2. 00:11:728 (3,4) - Align (3) for symmetry and blanket it with (4) neater. Here's an example.
  3. 00:45:782 - Add a note here and remove the break that follows it. The break seems short and awkward.
  4. 00:52:269 (3,4) - You could make the blanket between these two neater. Turn off distance snap and grid snap and rearrange it slightly.
  5. 00:53:891 (5) - The current combo is too long. Add a NC here to shorten it up and be more forgiving with the drain.
  6. 01:00:377 (2) - Currently asymmetrical. Take the end anchor and move it to the middle of where the slider end is. (http://puu.sh/y0NY)
  7. 01:09:701 (2,3) - You need to rearrange this blanket.
Pretty nice difficulty. Some of the patterns that I listed need work on symmetry and such.

Normal

  1. AR 4 seems to fit much better.
  2. 00:35:445 (1,3) - Odd overlap between these two sliders. The whole pattern is just crumpled and messy in general.
  3. 01:16:593 (1) - Silence the end of this spinner. Sound odd to have a hitsound.
Nicely constucted!

i_k's Taiko

  1. The background seems to be of seemingly low quality. Could you possibly find a high res image?
Miya's Hard

  1. 01:16:796 (1) - I don't think that anything in the music justifies a finish at the end of this spinner. If anything, it should be silent or very quiet. Nice work other than this!
Insane

  1. All the 1/4 notes at the beginning of the song until about 00:19:836 are not in the song and are completely overmapped. They don't fit at all. I highly suggest remapping them out with 1/1 or 1/2 notes. (You should also make the majority of the 1/2 notes quiet in volume since they are also quiet in the song.)
  2. 00:12:336 (7,8) - Had no idea that this was a jump. Plus, there shouldn't even be 1/4 notes.
Well, nicely done. Good luck.
Miya
I don't think that bad if i put finish on that end of the spinner. Because i think the rythim is still going, and doesn't silent yet. Plus, it lands on downbeat too which very fit for the finish sound. >.<

Thank you for the mod :3
Suimya
jossieP
I asked to merchat for that image and I always use 800x600 size image for my taiko bg
and that is the resolution of my posu client
Topic Starter
merchat7
Frostmourne
SPOILER

Frostmourne wrote:

Hi, from my queue

i_k's Taiko audio lead-in is 1000 but others are 0 , fix it
I don't understand why lot of people mention this, there is nothing wrong at all with inconsistency in lead-in when diff starts at different time
Normal
00:14:363 (2) - whistle at the end ? it sounds nice with the vocal Doesn't sound too good to me because no instrument here, make the whistle lose a bit of emphasis when instrument does play on (1) & (3) as well.
00:15:985 (4) - ^ ^
00:17:809 (2) - I would add whistle here too , the reason same as above but I won't add here 00:19:431 (4) - cuz there is no sound like this I guess you mean vocal here too, but really sound weird to me because there is no instrument backing it up :/

Insane
01:07:472 (4,5) - you use larger spacing in this song but this nearly touches each other, move (5) down a bit ? , y:192 is fine Well adjust to 1.4x distant snapping.

Good Luck~ :P

Muya
SPOILER

Muya wrote:

[General]
Combo Color's 2 and 4, these is very similar colors.
either can you change to others color? This is fine imo, they are not next to each other (there is combo 3 in between) and you can tell quite easily one is yellow and one is orange. I don't really see any other color that fits well so keeping this for now.

[Insane]
00:21:053 (6,1) - overlap here. fix is ​​easy Yep fixed both
00:55:309 (1,3) - ^ same

Normal is fine.
difference last spinner's end.
can you fix to same? Since it's Miya diff, should be fine as it's guest diff and we may have different opinion on where to end spinner.

CDFA
SPOILER

CDFA wrote:

ANOTHER HENTAI OPENING OH MAN

Insane:
So this is really lacking in hitsounds. I know the original song doesn't have that much going on, but right now it's really boring to listen to because all I hear are just soft hitsounds. Especially in the beginning. Try adding soft whistles to make a subtle difference to make the map moe >3<~. I really don't think high pitch whistle / bell sound fits well with this song, that's why I chose for closed hi hat as the custom whistle. The soft-hitnormal is also a closed hi hat sound so maybe they blend too much? But I think hearing soft-hitnormal with different loudness can be interesting as well (the custom whistle is a slightly louder sound with a different tone). As for the begin, I'm actually looking for a custom hitsound to follow for example the begin of this slider 00:06:864 (1). Looking for a hitsound like this. I remember hearing it somewhere before, but can't remember where. That's the only thing that I feel is missing from the hitsound.
01:18:215 (1) - Extend this to the next large white tick and add a finish? As mention, I want the spinner to be the same length as the last one to really emphasize that I'm following the vocal with the spinner here.

Normal:
00:08:485 (3) - A bit not moe. Make it look more like this :>~ http://puu.sh/y0BG Hmm, can't really agree because I use the scale tool and down size 00:06:864 (1).
01:16:593 (1) - Extend to next large white tick and add finish? Since I didn't do two spinners here, guess I'll do this

I felt this was probably one of my worser mods so if you want a re-mod feel free to do that and I'll re-mod it. Well, I did change the spinner and Easy is also changed, so your mod was still helpful, but if you want to remod, feel free!

Jacob
SPOILER

Jacob wrote:

Picking up a random map to mod.

General

  1. Just to let you know - I can barely hear the whistle and the clap sounds even with headphones on very high volume. Because of this, I can't mod hitsounds and their consistency or else it would take me a long time of tediously clicking each and every note to see what hitsound they have. Then again, why would it matter? If I can't hear them, I'm sure that some/most other people can't either. :s Well, you're the first to complain about this, only one other modder mention about hitsound and it only that I should use more whistle. So I'll await more opinion. Maybe it's hard to hear because the custom hitsound I use follow the same sound in the music like the clap following the bass drum in music. I just want the clap to compliment the drums in the music and not make them overpowering to all other sounds. As for whistle, I use a closed hi hat sound as I don't think any sort of bell sound / high pitch hi hat fit for a little variety in the soft-hitnormal volume (both soft-hitnormal and the custom whistle is a closed hi hat sound). Regarding whether I can hear hitsound, yes I can hear it fine (by this, I can tell the difference when there is no clap on a note and where there is one) and I can hear the whistle pattern that I'm doing with the closed hi-hat.
Normal

  1. AR 4 seems to fit much better.I really think ar 4 is more fitting for Normal below 4 stars. Nevertheless, the main reason is that Hard has ar 7, I do not think difficulty spread is nice if I do this.
  2. 00:35:445 (1,3) - Odd overlap between these two sliders. The whole pattern is just crumpled and messy in general. Only look messy in the editor imo, when I play this pattern, the feel, feel great. If you have a way to remove overlap, tell me through.
  3. 01:16:593 (1) - Silence the end of this spinner. Sound odd to have a hitsound. Change in an earlier mod
Nicely constucted!

Insane

  1. All the 1/4 notes at the beginning of the song until about 00:19:836 are not in the song and are completely overmapped. They don't fit at all. I highly suggest remapping them out with 1/1 or 1/2 notes. (You should also make the majority of the 1/2 notes quiet in volume since they are also quiet in the song.) There are definitely note on 1/4, please re listen as almost all 1/4 are following prominent sound in the music (they are even louder than the 1/2 tick sound). Also keep in mind, I do not think following vocal is overmap or following a quiet tick sound so if this what you mean, then I cannot agree, but I really do not understand why you say all the 1/4 are overmapped because I can clearly hear notes on the blue ticks. As for 1/2, hitsound are use for feedback when you hit a note, it isn't nice for gameplay to silent them. They are low enough volume to not be too loud here imo.
  2. 00:12:336 (7,8) - Had no idea that this was a jump. Plus, there shouldn't even be 1/4 notes Can clearly hear sound here, I'll assume it's some sort of extreme cases and say, audio driver issue if you can't hear anything here or you do not think following this sound is correct - in this case, I disagree.
Well, nicely done. Good luck.

Ty for mods! and ty for star CDFA!

@Miya
About the image that Muya gave. I don't consider the first image to be suggestive, but the second one can be questionable. I do not put the warning as 15/18+ video are unrankable. It depends on the mat/bat that mod this through. I'll leave this out for now for this reason. If there is a really major issue with the images, I can censor it as it's just a few frames, I already censor a part of this video already.
Poggo
hi all from my mod Q ^.^

Sorry but it's map very good ^^

Good luck with rank :P :P :P
Athena Tennos
A-tan's mod.....

[General]
♪~


[Sekai's Easy]
00:13:350 (1,2,1) - distance not uniform~
00:23:080 (1,2,1) - ^
00:34:431 (4,1,2) - ^
00:43:350 (2,3,4) - ^
↑↑↑↑↑↑↑↑↑↑↑↑↑↑The comparison of several prominent~

[Normal]
♪~

[Miya's Hard]
00:53:891 - nc?
00:54:296 - remove nc~
00:57:134 - nc?
00:57:539 - remove nc~
01:06:864 - nc?
01:07:269 - remove nc~

[Insane]
01:15:985 (4) - this rhythm have a little worry~i think~
maybe u can make like this~
or change SV~just this slider~xD~~~~~~~~~~~~~~~~~~~~~just suggestion~

Nice~song!~and mapst~
Star~~
Good Luck~
Miya
Sorry, nothing changed >.<
But thank you for the mod~
Suimya
fixed one spacing, thanks for modding :3

http://puu.sh/yTyB
TTTTTTTTTTTT
Hi

Sekai's Easy

00:06:864 - The green timing is useless,you ought to use previous red timing point to adjust volume.
00:47:201 - The timing is useless.

Other seems fine to me.

Imo,01:10:107~01:13:350 - like shown below

http://puu.sh/yVxg


Normal

fine.


Miya's Hard

01:16:796 - remove finish,I don't think there needs a loud hitsound.At least,turn the volume down.

Insane

fine.

Good luck!
Kurokami

General

  1. Inconsistency in AudioLeadIn:
    - [Insane] : 0
    - [i_k's Taiko] : 1000
    - [Miya's Hard] : 0
    - [Normal] : 0
    - [Sekai's Easy] : 0

Sekai's Easy

  1. OD +1
  2. 00:27:945 (3) - 1 grid right [nazy]
  3. 00:35:647 (1) - 1 grid up [nazy]
  4. 00:44:161 (3) - 1 grid up [nazy]

Normal

  1. OD +1
  2. seems good~

i_k's Taiko

  1. The taiko is okay, but here are some suggestions.
  2. 00:18:620 (1) - Why the big note? I think a normal one is better here.
  3. 00:37:674 (1) - Big don?
  4. 00:44:161 (1) - ^
  5. 01:20:445 (3) - Kat?
  6. 01:21:863 (2) - ^

Miya's Hard

  1. 00:26:222 (9) - maybe delete? I tried several times, but I always just click here 2 times. ._.
  2. 00:58:553 (5) - slider until 00:58:755? sounds better to me

Insane

  1. 00:29:566 (1) - 1 grid down, this ways it will be stacked with 00:28:350 (2)
Since its too good to me, I give you a star too. :3
jossieP

Kurokami wrote:

i_k's Taiko

  1. The taiko is okay, but here are some suggestions.
  2. 00:18:620 (1) - Why the big note? I think a normal one is better here. but double big don with 00:18:215 (1), then normal dons 00:19:026 (1,2) and again big don 00:19:836 (1), has a nice effect I think <:
  3. 00:37:674 (1) - Big don? why not, nice effect, thanks
  4. 00:44:161 (1) - ^ want to keep this 00:44:161 (1,2,1,2), as normal notes
  5. 01:20:445 (3) - Kat? oh that guitar accord, thanks
  6. 01:21:863 (2) - ^ also applied to next note
Edit:
Inconsistency in AudioLeadIn:
- [Insane] : 0
- [i_k's Taiko] : 1000
- [Miya's Hard] : 0
- [Normal] : 0
- [Sekai's Easy] : 0
xD taiko diffs can have different lead-in

>udpate<
Topic Starter
merchat7
Athena Tennos
SPOILER

Athena Tennos wrote:

A-tan's mod.....

[General]
♪~

[Normal]
♪~

[Insane]
01:15:985 (4) - this rhythm have a little worry~i think~
maybe u can make like this~ I agree, this slider is off, change in another way
or change SV~just this slider~xD~~~~~~~~~~~~~~~~~~~~~just suggestion~

Nice~song!~and mapst~
Star~~
Good Luck~ Thanks!
@TTTTTTTTTTTT
Thanks for modding, I'll give kudos if they are change in Easy/Hard

Kurokami
SPOILER

Kurokami wrote:

General

  1. Inconsistency in AudioLeadIn:
    - [Insane] : 0
    - [i_k's Taiko] : 1000
    - [Miya's Hard] : 0
    - [Normal] : 0
    - [Sekai's Easy] : 0
Taiko and osu standard diff starts at different time so should be fine

Normal

  1. OD +1 Hmm, a bit too high compare to Easy, also wants star rating to be a little lower.
  2. seems good~

Insane

  1. 00:29:566 (1) - 1 grid down, this ways it will be stacked with 00:28:350 (2) Alright
Since its too good to me, I give you a star too. :3 Ty :D

Ty for stars Athena Tennos & Kurokami and ty for mods all!

Edit:@Katty Pie
Np, thanks for checking
Kurokami

ikari_kyon wrote:

xD taiko diffs can have different lead-in
Good to know. o.o Well, I'm still an inexperienced modder. >.< Oh, and these are not my suggestions, I'm noob in taiko.They are my friends, but we not want to wrote 2 post for one mod. :o
jossieP
its ok <: thanks to your friend, nice suggests
Miya
umm, Sorry, nothing changed >.<
@TTTTTTTTTTTT : I like that finish, it match for the music imo.
@Kurokami :
  1. Triplet fits there. Nope
  2. Adding slider there doesn't follow anything.
Suimya
Thanks for modding >w<

http://puu.sh/z6pY
Fenya
Hi~

Sekai's Easy:
00:11:728 (3) - 1 grid up?

Normal:
00:14:363 (2) -(IMO) I find it a bit odd... If you remove slider and add circle in 00:14:566 - (because there ends the voice...)
00:15:985 (4) - ^ but add circle in 00:16:188
00:35:445 (1,3) - Overlap ugly... Maybe so http://puu.sh/zfSE be better... Or you can change your way. x:

Miya's Hard:
Nothing, good diff :3

Insane:
00:19:634 (1,2,3,4,5,6,1,2,3,4) - I feel I do not have the same distance between them... imo e_e
01:13:350 (1) - 1 grid left?

That's all... Sorry for my poor mod :c
I did everything I could >_<
Sorry for my bad English, good luck~ :)
S o r d a
from queue

[overall]:
  1. Nothing wrong here.
[Insane]:
  1. you should be volume up I really cant hear hitsound like Miya's Hard
  2. 00:42:539 (1,2) - ctrl+j? maybe you like this jump
[Hard]:
  1. 00:33:012 ~ 00:47:607 you use sc1 clap better imo
  2. 00:18:418 - add note its good flow
  3. 00:59:161 (6) - new combo looks good
  4. 01:10:512 (2,5,7) - add sc1 clap
  5. 01:12:742 (9) - ^ end clap
[Normal]:
  1. good
[Sekai's Easy]:
  1. good again
Nice map overall~
Good luck ranked soon
Miya

S o r d a wrote:

[Hard]:
  1. 00:33:012 ~ 00:47:607 you use sc1 clap better imo Umm, i don't like the sc1 clap. So, no change here.
  2. 00:18:418 - add note its good flow for what purpose? I don't see any rythim on this spot.
  3. 00:59:161 (6) - new combo looks good hmm, okay
  4. 01:10:512 (2,5,7) - add sc1 clap ^
  5. 01:12:742 (9) - ^ end clap ^
Thank you for the mod Sorda :3
http://puu.sh/ztY6
Suimya
thanks for modding but no changes >A</
Topic Starter
merchat7
Fenya
SPOILER

Fenya wrote:

Hi~

Normal:
00:14:363 (2) -(IMO) I find it a bit odd... If you remove slider and add circle in 00:14:566 - (because there ends the voice...) If you listen at 0.25x, you can her say "aa" here. The main reason through is I want to keep the rhythm 1/1 (simple). 3/2 rhythm is not too nice to play especially if you do hit circles.
00:15:985 (4) - ^ but add circle in 00:16:188 ^
00:35:445 (1,3) - Overlap ugly... Maybe so http://puu.sh/zfSE be better... Or you can change your way. x: Alright fixed, but I think this is only noticeable in editor.

Insane:
00:19:634 (1,2,3,4,5,6,1,2,3,4) - I feel I do not have the same distance between them... imo e_e Spacing is pretty consistent here, but I think I understand what you mean, adjust a bit.
01:13:350 (1) - 1 grid left? Alright

That's all... Sorry for my poor mod :c
I did everything I could >_<
Sorry for my bad English, good luck~ :)

S o r d a
SPOILER

S o r d a wrote:

from queue

[overall]:
  1. Nothing wrong here.
[Insane]:
  1. you should be volume up I really cant hear hitsound like Miya's Hard I have even higher volume in this diff then Miya I think like 100% in kiai compare to 75% in Miya's diff, I just use the custom hitsound. The whistle sound a bit like the soft-hitnormal, but much louder so maybe you thought there weren't hitsound on the note because of this. I use this custom whistle because I don't think high pitch whistle fit well with this song. As for clap, it follow kick drum, I just want the clap to compliment the kick drums. I've test with higher volume custom clap and thanks to higher volume, the drum sound really overpowers the song (sound too bassy). I may consider raising the volume of the clap a bit through.
  2. 00:42:539 (1,2) - ctrl+j? maybe you like this jump Hm, I think current pattern lead better to (3) and spread the mapping around a bit more. Feel like too many notes at top right.
[Normal]:
  1. good
Nice map overall~
Good luck ranked soon

Ty for mods both and Fenya for star!
Kokatsu
Taikomod from my queue, sorry for late mod x__x'

General:
You don't use any sliders/drumrolls in your diff, reduce Slidertickrate to 1?
Maybe add your name to the background?

Mapping:
00:08:282 - I dislike the rhythm here, maybe try something like this? 00:11:728 - as above, try this? 00:14:972 (1) - make it small?
00:18:215 (1) - ^
00:29:566 (1) - ^
00:31:188 (1) - ^
00:33:215 (2) - kat?
00:34:634 (2) - ^
01:25:512 (4) - ^

Only suggestions for all things mentioned, really not much to find, good job on that one :)
jossieP

Kokatsu wrote:

Taikomod from my queue, sorry for late mod x__x'

General:
You don't use any sliders/drumrolls in your diff, reduce Slidertickrate to 1? as Im not using any slider have sense decrease it?
Maybe add your name to the background? no, my username is already on difficulty name or my initials, also I dislike those type of bg, just fitting to taiko mode and the name of song is enough for me

Mapping:
00:08:282 - I dislike the rhythm here, maybe try something like this? both patterns dont follow anything Im just trying to give an easy pattern for the vocal extension 00:11:728 - as above, try this? 1/1 easy pattern00:14:972 (1) - make it small? k
00:18:215 (1) - ^ highlight big don here
00:29:566 (1) - ^
00:31:188 (1) - ^ concicstant pattern here
00:33:215 (2) - kat? song on same scale
00:34:634 (2) - ^
01:25:512 (4) - ^ simple 1/1 dons to finish the song easyli /o/

Only suggestions for all things mentioned, really not much to find, good job on that one :)
> to merchat <
Flanster
Nyaho~
Heres my mawd~

[General]
Nice tags oowawawawawawawa--

[Sekai's Easy]
Sliders need fixing in this diff.

00:08:485 (2) - move the middle sliderpoint to x:208 y:236 :3
00:13:350 (1) - fix the middle sliderpoint :3
00:14:972 (1) - remove NC
00:16:188 (2) - NC
00:21:458 (1) - remove NC
00:24:701 (1) - ^
00:44:566 (4) - red sliderpoint to x:380 y:308
00:59:972 (1) - remove NC
01:00:377 (2) - NC
01:02:404 (1) - remove NC
01:03:620 (4) - NC
01:05:242 (4) - ^
01:06:863 (6) - ^
01:08:485 (1) - remove NC
01:10:107 (5) - NC
01:11:728 (1) - remove NC
01:12:945 (4) - NC
01:13:755 (1) - remove NC

[Normal]
clean

[Miya's Hard]
Sliders could use a bit of fixing.

00:12:539 (7) - sliderend to the center please (x:208 y:364)
00:13:350 (1) - same here^
00:17:809 (4) - ^
00:53:485 (8) - maybe NC here?
00:58:147 (3,4) - why not mirror 00:57:539 (1,2) correctly?
01:06:458 (8) - same suggestion for the NC on stream
01:11:728 (6) - NC?

[Insane]
How about lowering the volume to 40-45%? at the beggining until the timing point on 00:19:634?
01:04:836 (4) - how about Ctrl+R :3?
01:19:836 - maybe add a note with finish...end kinda bothers me o.o'

[]
Thats all from me, good luck ~~
Topic Starter
merchat7
Experiment with timing point at begin for Insane.
01:04:836 - Prefer current pattern
01:19:836 - Would be annoying to play imo, something like ninja hit circle at end of a song.

Ty for mod
Miya
No fix. Thank you Lolicore for modding >.<
Suimya
Thanks Lolicore for modding >w<

Sekai's Easy
osu file format v9

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 47111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 19431
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Asgardh (Short Ver.)
Artist:Aoba Ringo
Creator:merchat7
Version:Sekai's Easy
Source:Shirogane no Soleil -Successor of Wyrd-
Tags:Unmei no Keishousha soleil of silvery white marie MANYO littlewing skyfish hentai eroge game visual novel opening Miya -Sekai- Sekai ikari_kyon

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
Video,-960,"video.avi"
0,0,"background.jpg"
//Break Periods
2,45576,45844
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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20039,-100,4,2,2,70,0,0
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39093,-100,4,2,1,40,0,0
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42336,-100,4,2,1,40,0,0
42742,-100,4,2,1,70,0,0
47404,-100,4,2,2,40,0,1
47607,-100,4,2,1,60,0,1
60174,-100,4,2,1,40,0,1
60580,-100,4,2,1,60,0,1
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73553,-100,4,1,1,50,0,0
74769,-100,4,2,1,40,0,0
75174,-100,4,1,1,50,0,0
75985,-100,4,2,1,50,0,0
76391,-100,4,1,1,50,0,0
79228,-100,4,1,1,5,0,0


[Colours]
Combo1 : 240,240,160
Combo2 : 170,220,240
Combo3 : 255,225,160
Combo4 : 160,250,190

[HitObjects]
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240,40,11323,1,0
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