then , just ignore it :3ikari_kyon wrote:
@Frostmourne =_= read my lastest reply at least
then , just ignore it :3ikari_kyon wrote:
@Frostmourne =_= read my lastest reply at least
Frostmourne wrote:
Hi, from my queue
i_k's Taiko audio lead-in is 1000 but others are 0 , fix itI don't understand why lot of people mention this, there is nothing wrong at all with inconsistency in lead-in when diff starts at different timeNormal
00:14:363 (2) - whistle at the end ? it sounds nice with the vocal Doesn't sound too good to me because no instrument here, make the whistle lose a bit of emphasis when instrument does play on (1) & (3) as well.
00:15:985 (4) - ^ ^
00:17:809 (2) - I would add whistle here too , the reason same as above but I won't add here 00:19:431 (4) - cuz there is no sound like this I guess you mean vocal here too, but really sound weird to me because there is no instrument backing it up :/
Insane
01:07:472 (4,5) - you use larger spacing in this song but this nearly touches each other, move (5) down a bit ? , y:192 is fine Well adjust to 1.4x distant snapping.
Good Luck~
Muya wrote:
[General]
Combo Color's 2 and 4, these is very similar colors.
either can you change to others color? This is fine imo, they are not next to each other (there is combo 3 in between) and you can tell quite easily one is yellow and one is orange. I don't really see any other color that fits well so keeping this for now.
[Insane]
00:21:053 (6,1) - overlap here. fix is easy Yep fixed both
00:55:309 (1,3) - ^ same
Normal is fine.
difference last spinner's end.
can you fix to same? Since it's Miya diff, should be fine as it's guest diff and we may have different opinion on where to end spinner.
CDFA wrote:
ANOTHER HENTAI OPENING OH MAN
Insane:
So this is really lacking in hitsounds. I know the original song doesn't have that much going on, but right now it's really boring to listen to because all I hear are just soft hitsounds. Especially in the beginning. Try adding soft whistles to make a subtle difference to make the map moe >3<~. I really don't think high pitch whistle / bell sound fits well with this song, that's why I chose for closed hi hat as the custom whistle. The soft-hitnormal is also a closed hi hat sound so maybe they blend too much? But I think hearing soft-hitnormal with different loudness can be interesting as well (the custom whistle is a slightly louder sound with a different tone). As for the begin, I'm actually looking for a custom hitsound to follow for example the begin of this slider 00:06:864 (1). Looking for a hitsound like this. I remember hearing it somewhere before, but can't remember where. That's the only thing that I feel is missing from the hitsound.
01:18:215 (1) - Extend this to the next large white tick and add a finish? As mention, I want the spinner to be the same length as the last one to really emphasize that I'm following the vocal with the spinner here.
Normal:
00:08:485 (3) - A bit not moe. Make it look more like this :>~ http://puu.sh/y0BG Hmm, can't really agree because I use the scale tool and down size 00:06:864 (1).
01:16:593 (1) - Extend to next large white tick and add finish? Since I didn't do two spinners here, guess I'll do this
I felt this was probably one of my worser mods so if you want a re-mod feel free to do that and I'll re-mod it. Well, I did change the spinner and Easy is also changed, so your mod was still helpful, but if you want to remod, feel free!
Jacob wrote:
Picking up a random map to mod.
GeneralNormal
- Just to let you know - I can barely hear the whistle and the clap sounds even with headphones on very high volume. Because of this, I can't mod hitsounds and their consistency or else it would take me a long time of tediously clicking each and every note to see what hitsound they have. Then again, why would it matter? If I can't hear them, I'm sure that some/most other people can't either. :s Well, you're the first to complain about this, only one other modder mention about hitsound and it only that I should use more whistle. So I'll await more opinion. Maybe it's hard to hear because the custom hitsound I use follow the same sound in the music like the clap following the bass drum in music. I just want the clap to compliment the drums in the music and not make them overpowering to all other sounds. As for whistle, I use a closed hi hat sound as I don't think any sort of bell sound / high pitch hi hat fit for a little variety in the soft-hitnormal volume (both soft-hitnormal and the custom whistle is a closed hi hat sound). Regarding whether I can hear hitsound, yes I can hear it fine (by this, I can tell the difference when there is no clap on a note and where there is one) and I can hear the whistle pattern that I'm doing with the closed hi-hat.
Nicely constucted!
- AR 4 seems to fit much better.I really think ar 4 is more fitting for Normal below 4 stars. Nevertheless, the main reason is that Hard has ar 7, I do not think difficulty spread is nice if I do this.
- 00:35:445 (1,3) - Odd overlap between these two sliders. The whole pattern is just crumpled and messy in general. Only look messy in the editor imo, when I play this pattern, the feel, feel great. If you have a way to remove overlap, tell me through.
- 01:16:593 (1) - Silence the end of this spinner. Sound odd to have a hitsound. Change in an earlier mod
InsaneWell, nicely done. Good luck.
- All the 1/4 notes at the beginning of the song until about 00:19:836 are not in the song and are completely overmapped. They don't fit at all. I highly suggest remapping them out with 1/1 or 1/2 notes. (You should also make the majority of the 1/2 notes quiet in volume since they are also quiet in the song.) There are definitely note on 1/4, please re listen as almost all 1/4 are following prominent sound in the music (they are even louder than the 1/2 tick sound). Also keep in mind, I do not think following vocal is overmap or following a quiet tick sound so if this what you mean, then I cannot agree, but I really do not understand why you say all the 1/4 are overmapped because I can clearly hear notes on the blue ticks. As for 1/2, hitsound are use for feedback when you hit a note, it isn't nice for gameplay to silent them. They are low enough volume to not be too loud here imo.
- 00:12:336 (7,8) - Had no idea that this was a jump. Plus, there shouldn't even be 1/4 notes Can clearly hear sound here, I'll assume it's some sort of extreme cases and say, audio driver issue if you can't hear anything here or you do not think following this sound is correct - in this case, I disagree.
Edit:Kurokami wrote:
i_k's Taiko
- The taiko is okay, but here are some suggestions.
- 00:18:620 (1) - Why the big note? I think a normal one is better here. but double big don with 00:18:215 (1), then normal dons 00:19:026 (1,2) and again big don 00:19:836 (1), has a nice effect I think <:
- 00:37:674 (1) - Big don? why not, nice effect, thanks
- 00:44:161 (1) - ^ want to keep this 00:44:161 (1,2,1,2), as normal notes
- 01:20:445 (3) - Kat? oh that guitar accord, thanks
- 01:21:863 (2) - ^ also applied to next note
Athena Tennos wrote:
A-tan's mod.....
[General]
♪~
[Normal]
♪~
[Insane]
01:15:985 (4) - this rhythm have a little worry~i think~
maybe u can make like this~ I agree, this slider is off, change in another way
or change SV~just this slider~xD~~~~~~~~~~~~~~~~~~~~~just suggestion~
Nice~song!~and mapst~
Star~☆♪~
Good Luck~ Thanks!
Kurokami wrote:
General
Taiko and osu standard diff starts at different time so should be fine
Inconsistency in AudioLeadIn:- [Insane] : 0
- [i_k's Taiko] : 1000
- [Miya's Hard] : 0
- [Normal] : 0
- [Sekai's Easy] : 0Normal
- OD +1 Hmm, a bit too high compare to Easy, also wants star rating to be a little lower.
- seems good~
Since its too good to me, I give you a star too. :3 TyInsane
- 00:29:566 (1) - 1 grid down, this ways it will be stacked with 00:28:350 (2) Alright
Good to know. o.o Well, I'm still an inexperienced modder. >.< Oh, and these are not my suggestions, I'm noob in taiko.They are my friends, but we not want to wrote 2 post for one mod.ikari_kyon wrote:
xD taiko diffs can have different lead-in
Thank you for the mod Sorda :3S o r d a wrote:
[Hard]:
- 00:33:012 ~ 00:47:607 you use sc1 clap better imo Umm, i don't like the sc1 clap. So, no change here.
- 00:18:418 - add note its good flow for what purpose? I don't see any rythim on this spot.
- 00:59:161 (6) - new combo looks good hmm, okay
- 01:10:512 (2,5,7) - add sc1 clap ^
- 01:12:742 (9) - ^ end clap ^
Fenya wrote:
Hi~
Normal:
00:14:363 (2) -(IMO) I find it a bit odd... If you remove slider and add circle in 00:14:566 - (because there ends the voice...) If you listen at 0.25x, you can her say "aa" here. The main reason through is I want to keep the rhythm 1/1 (simple). 3/2 rhythm is not too nice to play especially if you do hit circles.
00:15:985 (4) - ^ but add circle in 00:16:188 ^
00:35:445 (1,3) - Overlap ugly... Maybe so http://puu.sh/zfSE be better... Or you can change your way. x: Alright fixed, but I think this is only noticeable in editor.
Insane:
00:19:634 (1,2,3,4,5,6,1,2,3,4) - I feel I do not have the same distance between them... imo e_e Spacing is pretty consistent here, but I think I understand what you mean, adjust a bit.
01:13:350 (1) - 1 grid left? Alright
That's all... Sorry for my poor mod :c
I did everything I could >_<
Sorry for my bad English, good luck~
S o r d a wrote:
from queue
[overall]:[Insane]:
- Nothing wrong here.
[Normal]:
- you should be volume up I really cant hear hitsound like Miya's Hard I have even higher volume in this diff then Miya I think like 100% in kiai compare to 75% in Miya's diff, I just use the custom hitsound. The whistle sound a bit like the soft-hitnormal, but much louder so maybe you thought there weren't hitsound on the note because of this. I use this custom whistle because I don't think high pitch whistle fit well with this song. As for clap, it follow kick drum, I just want the clap to compliment the kick drums. I've test with higher volume custom clap and thanks to higher volume, the drum sound really overpowers the song (sound too bassy). I may consider raising the volume of the clap a bit through.
- 00:42:539 (1,2) - ctrl+j? maybe you like this jump Hm, I think current pattern lead better to (3) and spread the mapping around a bit more. Feel like too many notes at top right.
Nice map overall~
- good
Good luck ranked soon
> to merchat <Kokatsu wrote:
Taikomod from my queue, sorry for late mod x__x'
General:
You don't use any sliders/drumrolls in your diff, reduce Slidertickrate to 1? as Im not using any slider have sense decrease it?
Maybe add your name to the background? no, my username is already on difficulty name or my initials, also I dislike those type of bg, just fitting to taiko mode and the name of song is enough for me
Mapping:
00:08:282 - I dislike the rhythm here, maybe try something like this? both patterns dont follow anything Im just trying to give an easy pattern for the vocal extension 00:11:728 - as above, try this? 1/1 easy pattern00:14:972 (1) - make it small? k
00:18:215 (1) - ^ highlight big don here
00:29:566 (1) - ^
00:31:188 (1) - ^ concicstant pattern here
00:33:215 (2) - kat? song on same scale
00:34:634 (2) - ^ ↑
01:25:512 (4) - ^ simple 1/1 dons to finish the song easyli /o/
Only suggestions for all things mentioned, really not much to find, good job on that one
osu file format v9
[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 47111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
Bookmarks: 19431
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Asgardh (Short Ver.)
Artist:Aoba Ringo
Creator:merchat7
Version:Sekai's Easy
Source:Shirogane no Soleil -Successor of Wyrd-
Tags:Unmei no Keishousha soleil of silvery white marie MANYO littlewing skyfish hentai eroge game visual novel opening Miya -Sekai- Sekai ikari_kyon
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.999999999999999
SliderTickRate:1
[Events]
//Background and Video events
Video,-960,"video.avi"
0,0,"background.jpg"
//Break Periods
2,45576,45844
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
6864,405.405405405405,4,1,1,70,1,0
19634,-100,4,2,1,40,0,0
20039,-100,4,2,2,70,0,0
21255,-100,4,2,1,70,0,0
21661,-100,4,1,1,70,0,0
22066,-100,4,2,2,70,0,0
22472,-100,4,1,1,70,0,0
22877,-100,4,2,2,70,0,0
23282,-100,4,1,1,70,0,0
23688,-100,4,2,2,70,0,0
24093,-100,4,1,1,70,0,0
24499,-100,4,2,2,70,0,0
24904,-100,4,1,1,70,0,0
25309,-100,4,2,2,70,0,0
25715,-100,4,1,1,70,0,0
26120,-100,4,2,1,40,0,0
26526,-100,4,2,2,70,0,0
26931,-100,4,1,1,70,0,0
27336,-100,4,2,2,70,0,0
27742,-100,4,1,1,70,0,0
28147,-100,4,2,2,70,0,0
28553,-100,4,1,1,70,0,0
28958,-100,4,2,2,70,0,0
29363,-100,4,1,1,70,0,0
29769,-100,4,2,2,70,0,0
30174,-100,4,1,1,70,0,0
30580,-100,4,2,2,70,0,0
30985,-100,4,1,1,70,0,0
31391,-100,4,2,2,70,0,0
31796,-100,4,1,1,70,0,0
32201,-100,4,2,1,70,0,0
32607,-100,4,2,1,40,0,0
33012,-100,4,1,1,70,0,0
35445,-100,4,2,1,70,0,0
39093,-100,4,2,1,40,0,0
39499,-100,4,2,1,70,0,0
42336,-100,4,2,1,40,0,0
42742,-100,4,2,1,70,0,0
47404,-100,4,2,2,40,0,1
47607,-100,4,2,1,60,0,1
60174,-100,4,2,1,40,0,1
60580,-100,4,2,1,60,0,1
66661,-100,4,2,1,40,0,1
67066,-100,4,2,1,60,0,1
73350,-100,4,2,1,70,0,0
73553,-100,4,1,1,50,0,0
74769,-100,4,2,1,40,0,0
75174,-100,4,1,1,50,0,0
75985,-100,4,2,1,50,0,0
76391,-100,4,1,1,50,0,0
79228,-100,4,1,1,5,0,0
[Colours]
Combo1 : 240,240,160
Combo2 : 170,220,240
Combo3 : 255,225,160
Combo4 : 160,250,190
[HitObjects]
168,48,6864,2,0,B|64:104|112:252,1,200,2|2
216,332,8485,2,0,B|260:276|208:236|160:196|204:128,1,200,2|2
320,48,10107,6,0,B|388:52|404:116,2,99.9999999999999,2|0|2
240,40,11323,1,0
160,52,11728,2,0,B|92:56|76:120,2,99.9999999999999,2|0|2
156,132,12945,1,0
100,188,13350,6,0,B|116:256|176:244|232:224|268:320,1,200,2|2
332,312,14566,1,0
376,244,14972,2,0,B|396:116|280:68,1,200,2|2
220,60,16188,6,0,B|156:56|128:128,1,99.9999999999999,0|2
120,184,16999,5,0
124,264,17404,2,0,B|136:328|212:344,1,99.9999999999999,2|0
252,292,18215,1,2
328,320,18620,2,0,B|376:252|296:164|216:216,1,200,0|2
172,156,19836,5,4
160,76,20242,2,0,B|96:76|88:152,1,99.9999999999999,8|0
72,212,21053,1,8
144,248,21458,2,0,B|196:308|234:275|272:248|336:308,1,200,2|8
364,228,22674,1,0
348,148,23080,6,0,B|292:96|196:96|152:160,1,200,2|2
116,204,24296,1,0
80,276,24701,2,0,B|108:336|184:332,1,99.9999999999999,8|0
232,300,25512,2,0,B|204:240|128:244,2,99.9999999999999,8|0|4
312,288,26728,5,8
356,220,27134,2,0,B|376:160|336:112,1,99.9999999999999,0|8
280,168,27945,1,0
256,244,28350,2,0,B|248:308|304:336,2,99.9999999999999,8|0|8
192,196,29566,5,0
136,252,29972,2,0,B|76:164|116:60,1,200,8|8
196,56,31188,1,0
276,64,31593,2,0,B|328:92|372:72|372:72|368:132|448:160,1,200,8|8
428,232,32809,5,4
360,276,33215,2,0,B|316:320|252:304,1,99.9999999999999,2|0
288,228,34026,1,0
264,152,34431,2,0,B|204:172|208:240,2,99.9999999999999,0|2|0
276,68,35647,5,0
356,72,36053,2,0,B|464:88|484:228,1,200,8|8
468,288,37269,1,0
400,328,37674,2,0,B|304:376|204:328,1,200,8|8
176,172,39296,6,0,B|263:170|263:170|292:176|292:176|388:176,1,200,4|8
444,216,40512,1,0
384,268,40918,2,8,B|296:269|296:269|268:264|268:264|172:264,1,200,8|8
112,120,42539,6,0,B|140:64|220:64,1,99.9999999999999,4|8
272,68,43350,2,0,B|332:68|360:120,1,99.9999999999999,0|8
432,140,44161,1,0
400,216,44566,2,0,B|404:276|380:308|380:308|336:324|264:300,1,200,8|8
256,192,47404,6,0,B|224:232|140:212,1,99.9999999999999,4|8
112,156,48215,2,0,B|144:116|228:136,1,99.9999999999999,0|8
280,108,49026,2,0,B|352:100|416:152|424:224,1,200,0|8
360,268,50242,1,0
284,288,50647,6,0,B|236:332|190:299|144:264|80:304,1,200,8|8
60,224,51863,1,0
56,144,52269,2,0,B|48:76|172:32|212:104,1,200,8|8
143,155,53485,1,0
224,180,53891,6,0,B|257:241|381:197|373:129,1,200,8|8
308,88,55107,2,0,B|260:44|196:80,1,99.9999999999999
136,76,55918,2,0,B|64:96|64:184,1,99.9999999999999,0|8
36,216,56728,1,0
96,272,57134,6,0,B|168:344|304:296,1,200,12|0
308,228,58350,1,8
280,152,58755,2,0,B|220:140|180:160|180:160|160:128|96:112,1,200,8|8
44,180,59972,1,0
72,256,60377,6,0,B|88:320|200:336|260:257,1,200,4|0
320,268,61593,2,0,B|332:212|280:180,1,99.9999999999999,8|0
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224,20,63620,5,0
144,36,64026,2,0,B|80:40|52:120,1,99.9999999999999,8|0
76,168,64836,1,8
76,248,65242,2,0,B|120:320|164:296|208:264|260:336,1,200,0|8
308,268,66458,1,0
316,188,66863,2,0,B|320:112|392:104,1,99.9999999999999,4|8
448,112,67674,2,0,B|444:188|372:196,1,99.9999999999999,0|8
316,188,68485,6,0,B|264:248|156:220|160:140,1,200,0|8
248,132,69701,1,0
184,76,70107,6,0,B|224:16|344:44|340:124,1,200,12|8
420,104,71323,1,0
480,156,71728,2,0,B|536:276|416:352,1,200,12|8
360,336,72945,6,0,B|312:364|256:336,1,99.9999999999999,0|8
184,352,73755,2,0,B|176:284|236:260|236:260|236:164,1,200,2|2
180,116,74972,1,4
240,64,75377,2,0,B|352:40|436:108,1,200,2|2
256,192,76593,12,4,79836
KRZY wrote:
[Sekai's Easy]
00:16:999 (1) - Remove NC Fixed
00:42:134 (X) - Add a note here Hmm, I think it sound fine without this note and considering star rating, I don't think I should do this
00:45:782 (X) - ^ ^, refuse mainly because of star rating
00:57:134 (1,2,3) - Try the following to better represent the music: Changed at first, but realize inconsistent with below, read reason below for why not change, but may change in the future if more mention this.
01:10:107 (1) - Shorten to 01:10:715, and add a finish at the end Hm, I keep this for now, I normally agree with you, but I want to keep a bit to sekai mapping style and don't think this sound bad.
01:11:728 (3) - Shorten to 01:12:336, and add a finish at the end ^
[Normal]
Seems good.
[Insane]Too many accounts of spacing inconsistencies. The ones I group here would be better if mapped with consistent(same) distance snap:00:07:674 (2,3,4) (4) really feel like it should be a jump for me so this is why I did this. Good lead-up to the 2.4x jumps.
00:11:120 (4,5,6,7 Fixed, but (7) has that sound on it so I think it should have highest spacing.
00:14:566 (4,5,6) Someone mention this, but I just find it weird not to do this.
00:27:945 (1,2,3) The reason here is very similar to 00:07:674.
00:29:566 (1,2,3,4,5) Hmm just following the map accent (accenting the sliders), just part of my mapping style.
00:34:634 (1,2,3,4,5) What I want to do here is to have jump, and I wanted to do a certain pattern so I didn't use distant snap. I don't think I can do this pattern while keeping to distant snap, but make spacing nicer for the parts that I can.
00:36:053 (2,3,4,5) This one is intentional for aesthetic reasons, similar to above as well.
00:42:539 (1,2,3,4) This is the same as 00:29:566 (accenting the sliders).
00:51:255 (3,4,5,6,7,8) For these two parts, just following accents again, (higher spacing for louder note, slightly lower spacing for softer notes, some people don't like this mapping style, but this is how I map in general)
01:01:188 (5,6,7,8,9,10)New Combo Mods00:07:877 (3,4) - No need for a jump here I think. Keep the spacing at x1.4x Mention the reason before.00:50:242 (1) - Remove NC I follow vocal over stanza, end of this slider I feel belong with the next vocal phase.
00:50:647 (10) - NC ^
01:01:999 (7) - NC Hmm, you didn't mention for previous part, what I decide to do here is to just new combo when new vocal phase starts and I think it hasn't ended yet here.
01:03:215 (1) - Remove NC Same as 00:50:242
01:03:620 (6) - NC ^
01:06:661 (1) - Remove NC Same as 00:50:242, here I think you should see the vocal is singing ha-ru so new vocal on "ha"
01:06:863 (9) - NC ^
01:08:485 (6) - NC As mention vocal, I'm sometime inconsistent, but here, I feel a new vocal phase start at 01:08:891 so that's why I new combo there.
01:08:891 (1) - Remove NC ^
00:23:688 (2,3,4,5) - Make this a more consistent pattern. One example would be: K, try a more consistent pattern.
00:38:282 (4) - Move to x:144 y:228 for better aesthetics. Done
01:11:120 (4) - Move to x:371 y:83 for better aesthetics.Done
01:15:782 (3,4) - Remove note 3 and move slider 4 to 01:15:782. More natural that way I think. Try another pattern
I map generally without much consideration for distant snap so that's why there are sometime lot of spacing errors, I fix the ones which weren't intentional through. I couldn't agree with your new combo suggestions because all the ones you mention fit with vocal to me.
http://osu.ppy.sh/s/37497 for M4M
Good luck!