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tumult - Cave Story

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[General]

• Since all of the difficulties name what the difficulty actually is except LL's diff, I think that it'd be appropriate to rename "LL's Difficulty" to "LL's Insane."
The kiais are inconsistent on LL's difficulty. (The ending of the first kiai is 1/2 second earlier than the other difficulties.)
• If possible, please find a way to implement a spinner into [Easy], [Normal], and [Hard]. No spinners means that a tie score can occur (especially on easy difficulties).
• Turn off letterboxing during breaks. It's unneeded because there aren't any breaks.

[Easy]

00:37:208 (6) - Remove whistle from the end of the slider.
01:21:278 (1) - Whistle at the head of the slider.
01:28:181 (6) - Remove whistle from the end of the slider.
01:29:774 (7) - NC
01:31:367 (1) - Remove NC if the above suggestion is made.
01:33:491 (3) - NC

[Normal]

01:21:278 (1) - Whistle at the head of the slider.
01:29:243 (6) - Remove whistle, you didn't do it in the last kiai part.
01:33:491 (3) - NC

[Hard]

• Tick rate 2.
01:29:243 (6) - Remove whistle

[LL's Difficulty]

• Tick rate 0.5 is unrankable.
• This is the hardest difficulty, so I'd like to see the beginning part mapped instead of a countdown.
• Raise the stack leniency above 3 unless you need it to un-stack certain notes.
00:21:455 (2) - Remove this note.
00:54:730 (5,6,7,1) - Looks odd due to the stacking. Try un-stacking (5).
01:12:429 (2) - Remove this note.
Topic Starter
-kevincela-

Jacob wrote:

[General]

• Since all of the difficulties name what the difficulty actually is except LL's diff, I think that it'd be appropriate to rename "LL's Difficulty" to "LL's Insane." The mapper will decide what to do here
The kiais are inconsistent on LL's difficulty. (The ending of the first kiai is 1/2 second earlier than the other difficulties.) ^. And AFAIK it's allowed to do so.
• If possible, please find a way to implement a spinner into [Easy], [Normal], and [Hard]. No spinners means that a tie score can occur (especially on easy difficulties). Will see this later. Actyally,I don't want to add a spinner.
• Turn off letterboxing during breaks. It's unneeded because there aren't any breaks. Done

[Easy]

00:37:208 (6) - Remove whistle from the end of the slider. Done
01:21:278 (1) - Whistle at the head of the slider. Done
01:28:181 (6) - Remove whistle from the end of the slider. Done
01:29:774 (7) - NC No
01:31:367 (1) - Remove NC if the above suggestion is made.
01:33:491 (3) - NC No,sorry

[Normal]

01:21:278 (1) - Whistle at the head of the slider. Ok
01:29:243 (6) - Remove whistle, you didn't do it in the last kiai part. Done
01:33:491 (3) - NC No

[Hard]

• Tick rate 2. Done
01:29:243 (6) - Remove whistle Done
Midasmens
Hi~ i'm a new modder :D

General
I find some serious problem on the GD. :(
Just some suggestions :oops:

Easy
00:17:031 (1) - the slider is strange. How about this one if you like :P
00:32:429 (4)- ^


Normal
00:28:712 (5) - NC
00:30:305 (1) - Remove NC
00:31:898 (6) - NC
00:32:429 (1) - Remove NC
00:53:137 (1) - ^
00:54:730 (2) - NC
01:19:155 (4) - ^
01:21:278 (1) - Remove NC
01:22:871 (3) - NC
01:23:402 (1) - Remove NC

Hard
00:29:243 (3) - NC
00:36:323 (X) - add note?
00:42:252 (X) - ^
00:51:809 (3) - up one grid
00:53:137 (1) - copy the next 4 slider and Ctrl+H Ctrl+R remember to NC like this
01:33:225 (X) - add note?

LL's Difficulty
the combo colour is different...... :?
the slider tick 0.5 is unrankable :x
00:04:287 (1) - Remove NC
00:04:818 (2) - NC
00:21:455 (2) - Remove note....it doesn't fit the music
00:27:119 (6) - NC
00:28:181 (9) - ^
00:37:208 (10) - ^
I find that some copy part at the end....remember to fix them

OK~ That's all
interesting song and i prove this map to rank because i will use FL to achieve the easy & Normal #1 :P
Good luck!!
Topic Starter
-kevincela-
Thanks for the mod,did just some minor changes in the Normal diff.
Lunah
SPOILER
osu file format v9

[General]
AudioFilename: 16.tumult-CaveStory.mp3
AudioLeadIn: 2000
PreviewTime: 8495
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 6
GridSize: 4

[Metadata]
Title:Cave Story
Artist:tumult
Creator:-kevincela-
Version:LL's Difficulty
Source:Cave Story
Tags:Pixel Cave Story Remix Project Wii Nicalis lesslunatic Lunah

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:0.5

[Events]
//Background and Video events
0,0,"37499-cave-story.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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wmfchris
- untag "cave story"
(no kd)

btw I want to make a taiko diff : D
Topic Starter
-kevincela-

wmfchris wrote:

- untag "cave story"
(no kd)

btw I want to make a taiko diff : D
Go ahead,no problem for me :D
wmfchris
remember to tag my name :3

Download: tumult - Cave Story (-kevincela-) [Wmf's Taiko].osu
Topic Starter
-kevincela-
Done,and thanks for the diff :D
Mercurial
Special Queue o/

General
[quote="AIBat"]Inconsistency on Kiai Time: http://puu.sh/p63y
Inconsistency on Combo Colours: http://puu.sh/p64O

Normal
00:05:880 (2) On Easy/Normal diffs, circles under sliders aren't allowed.
00:38:270 (6) ^
01:08:801 (2,3) ^
01:29:243 (6) ^

Well done.
Topic Starter
-kevincela-

iMercurial wrote:

Special Queue o/

General

AIBat wrote:

Inconsistency on Kiai Time: http://puu.sh/p63y Like I said in the other mods,the mapper of the gd will decide this
Inconsistency on Combo Colours: http://puu.sh/p64O ^

Normal
00:05:880 (2) On Easy/Normal diffs, circles under sliders aren't allowed. AFAIK it's fine,but anyway I'll look on this later
00:38:270 (6) ^ ^
01:08:801 (2,3) ^ ^
01:29:243 (6) ^ ^

Well done.
aabc271
Went to testplay your map just now, and I find the offset is earlier than it should be ~
Maybe you can try offset 55 ? Remember to resnap all notes after changing the offset
Good luck on your map :)
No need to kds this ~
Topic Starter
-kevincela-

aabc271 wrote:

Went to testplay your map just now, and I find the offset is earlier than it should be ~
Maybe you can try offset 55 ? Remember to resnap all notes after changing the offset
Good luck on your map :)
No need to kds this ~
Thanks really for your help,but I'm not really sure of this offset. I'll see later if I will apply this or not :D

EDIT: I think I'll use this,later I'll change the offset!
wmfchris
Kurokami
Well, I was thinking about why I unable to find so many mistake, but now I know. You got many mods before me.

LL's Difficulty

  1. 00:48:904 (1) - move to x:464, y:176
This is the only one what I found, I hope its helpful. ._.
Edit: Taiko is also perfect. :3
Niva
Mod request via Mini Maya Queue ~

As stated in the queue, although Yasora/Miya doesn't like the song, I can come randomly ^^
I played Cave Story, anyway~

[General]

-> Add [google:d50a5]Daisuke Amaya[/google:d50a5] (Pixel's real name) to the tags?
-> Offset 50ms (-5ms) fits more for me, not very sure though...

[Easy]

-> With the current diff. setting, it won't hurt to increase the AR by 1 imo, plus it will increase readability on some parts (especially with the low spacing you used)

  1. 00:03:771 (1) - As your next (3) is centered already, maybe make this encircle (2) so it will somewhat emphasize the symmetry here?
  2. 00:10:143 (2) - Hmm, I wonder, why the whistle stops here? The song is more or less the same with the song on (1)'s end, so I don't think stopping the whistle here is a good idea >_< - This suggestion applies to next parts like this
  3. 00:15:984 (4,5,1) - I'm not a big fan of stacks on Easy diff, actually... But on this case, I'd rather stack (5) above (1), because stacking (4) above (5) will cause (3)'s path to be overlapped (uh, yes, basically (5) will also overlap (4) if stacked above (1), but at least the overlap will be less minor)
  4. 00:23:948 (3) - (optional) As the previous (2) is basically a slider with a downward path, perhaps place this above (2) instead of below to give a slight variation here?
  5. 00:29:789 (1,3) - Add finish? Basically, the synth sounds like 00:25:541 (1) here, it has a strong attacking sound - so a finish would be fitting~
  6. 00:34:037 (1,2,3,4) - (optional) I do believe (2)'s flow can be improved by arranging these four in arc, perhaps like this:
  7. 00:46:249 (1) - It's good to have a consistent clap every 2/1 here, but an exception comes on this 1/2 repeating slider imo - the synth isn't strong enough, so it's best to leave the slider's end unhitsounded imo...
  8. 00:54:745 (1) - Same as above here (basically, my suggestion above applies for the next similar 1/2 repeating sliders - and, (optional) a slight curve leftward for this slider would be cute~
  9. 01:11:205 (4) - Also here, add a slight curve downward on this so it will flow together with (3)?
  10. 01:19:701 (5's end,2) - Basically same with what I've pointed for the previous chorus, add finish to add the "strike" effect?
  11. 01:28:196 (6) - (optional) Create an elbow slider here? It's not that hard to create (add a bezier waypoint before the red one - it doesn't have to be perfectly elbowed), and it also gives a better flow with your previous (5)
  12. 01:32:975 (2,3) - This stack in easy definitely can be stacked to get a better flow - putting (2) in x:420 y:128 and adjusting (3), for example, already gives a better flow for the ending~
[Normal]

-> My suggestion on Easy diff about the whistles and the chorus' finishes still apply here~

  1. 00:06:426 (1,2,3) - Hmm, why these three is arranged in a straight line? Moving (3) downward to form an arc (like you did before) isn't that hard, though~
  2. 00:08:550 (1,2,3) - (optional) Hmm, I personally dislike this triangle here, won't be nice when it's played with DoubleTime mod imo. I prefer something moving here:
  3. 00:10:939 (2) - As your next (1) is placed beneath, I prefer to put this on the top of (1,3) instead (instead of below) to avoid clustering xD
  4. 00:14:391 (1,2,3) - Don't force symmetry too much on (1) here, especially with a straight slider (it won't build the correct flow to your next (2)) - a combination of bezier and linear waypoint like this flows better imo:
  5. 00:21:293 (1) - Place in x:460 y:260? This will make 00:19:701 (3)'s direction points out directly to this note (thus emphasizing your thunderbolt-shape pattern here)
  6. 00:22:355 (3) - (optional) Instead of a direct straight slider, I think you can slightly curve this downward to let it flow together with your next (1)
  7. 00:29:789 (7,3) - Put the new combos here, because it's downbeat? (not something really major though, your current NC-ing still looks tidy anyway :3)
  8. 00:40:408 (1) - Err, do you really need the two finishes here? imo it's better to stick with the whistles because there's nothing strong from the music here (plus a finish fits only on 00:42:532 (1) around here imo)
  9. 00:44:656 (1,2,3,4,1) - To make this part less random, I think it's better to let the symmetry comes on (3,4,1) instead of forcing (1) to be in the center - this can be done by moving (1) to x:488 y:160, (2) to x:440 y:256, and adjust (3) to (1)... (this will also create a tilted square formation on (3,1,2,3))
  10. 00:49:966 (2) - I'm fine with the double clap here, but it's missing a whistle on its start... (quite weird because the music really fits for a whistle)
  11. 00:58:462 (2) - Same as above
  12. 01:01:116 (1,2,3) - (optional) Well, for me keeping up the symmetry isn't bad, but still it's better for me to continue the flow as following:
  13. 01:17:046 (2) - To beautify this part, I think it's better to rotate this by ~48° clockwise and add a slight curve on (2) and (3)
  14. 01:19:701 (5) - Again, I think you're too forcing symmetry here. For example, you can put this on x:380 y:316, make this encircle (4), and adjust (6) - it'll flow good this way imo~
  15. 01:31:382 (1) - Same as what I said on the previous chorus, the double finish here sounds too loud imo...
  16. 01:33:240 (x) - (optional) The music goes somewhat hectic here, add circle? xD
[Hard]

  1. 00:07:754 (4,5,6) - Swap (4,5)'s position and put (6) below your previous (3)? Will play more natural like this imo~
  2. 00:08:019 (5,6,1) - ...or perhaps you can delete (6) here and let (3,4,5) to be a jump with (5) stacked above (1)'s end, fits this part's atmosphere this way
  3. 00:09:081 (3,4) - (optional) Add a slight curve (to an antagonistic direction) for both? xD
  4. 00:13:860 (5,1,3) - This is just my thought, but I think it will flow better if these three isn't arranged in a straight line (moving (1,2) and (3,4) slightly more to the bottom-right won't be that hard though, plus (4)'s shape doesn't need to be changed as it flows good already)
  5. 00:17:046 (1) - Finish on slider's start here, to emphasize the song's new part?
  6. 00:19:966 (2,3) - Eh... Personally I think stacking notes below sliders in 1/6 with low spacing like this isn't easy to read, I prefer a continuous flow like this:
  7. 00:27:134 (1,1) - Hmm, adding whistle on slider's start here fits a lot imo (as the synth hits high note here) ~
  8. 00:35:630 (1,2) - Minor stuff here, move (1) one grid right and (2) one grid left so (4,1,2) forms a straight line?
  9. 00:37:223 (6,7,8) - (optional) Try this jump here? Nothing special actually, I just personally thought it will be fancy >_<
  10. 00:42:001 (8,9,10) - I think, in this 1/3 it's good to add a gradual volume decrease here to fit the music (70 -> 60 -> 50 should be enough, but feel free to use a lower volume)
  11. 00:43:329 (4,5,6,7,8) - Wouldn't it be better to stack (4,5) instead of (7,8)? It still keeps the symmetry while follows the music's progression better imo...
  12. 00:49:966 (3,4,5,6) - (optional) Try this? Again, I just thought it would be fancy this way...
  13. 01:02:444 (2) - Hmm, dunno... I think it's better to curve this upward instead (put the midpoint in x:152 y:216) to let it flow more naturally
  14. 01:03:771 (1) - Finish on slider's start here, to emphasize the new part of the song?
  15. 01:17:488 (5,6) - (optional) Perhaps try to move this more to the upper-left? I think it will flow better this way instead of using a triangle (you can simply adjust (6)'s endpoint so (6,1)'s spacing is still consistent, though)
  16. 01:22:621 (6) - Maybe move this few grids to the right, to let (5,6,7) forms an arc?
  17. 01:30:320 (4) - Perhaps continue your encircling formation here with a slider shape like this? (you can just simply move your next (5) upward a bit to let (4,5)'s spacing consistent, though)
  18. 01:32:975 (8,9,10) - Same as my previous suggestion about the gradual volume decrease~
[LL's Difficulty]

-> Remove the lead-in here as it will become unnecessary (the rules said the lead-in shouldn't be the same on every diff, though)

Options such as letterboxing, countdown, and audio lead-in should be consistent between difficulties. Having cohesive settings throughout your mapset will look much more professional, although there are always scenarios where this is impossible. One difficulty might start at the beginning of the mp3, where a countdown is impossible but an audio lead-in is absolutely necessary; while another difficulty may start a few seconds in, where a countdown is usable but an audio lead-in is senseless.
  1. 00:07:223 (5) - Add a slight curve downward to continue your flow with (6)?
  2. 00:08:019 (7) - Stack this above (1)? This fits the song's atmosphere very much imo (would be even better if (7,1) is a jump xD)
  3. 00:12:267 (1,2,3) - Put the whistles on (1,2) instead of (3)? Whistles fit more on high-pitched notes on the song, really >_<
  4. 00:14:922 (3,4,1) - Yes, a jump here plays good, but I think it's placed quite random... Perhaps place (4) in x:283 y:36 so these three's jump distance will be equal?
  5. 00:18:373 (6) - Is it intentional to put this slightly higher compared to (5)? Not hard to catch, though...
  6. 00:20:143 (3,4) - (optional) I'd rather move this more to the bottom-right, so the flow can be continuous like this:
  7. 00:21:559 (2,3,4,5,6,7,8) - The whistle goes random here... I think it's better to put the whistle only on (4) and (8)'s start, so it consistently follows your previous whistle pattern on 00:17:488 (2,3,5)
  8. 00:26:603 (5) - (optional) Minor stuff, but move this to x:194 y:302 and rotate it ~19° clockwise to continue the flow with your previous (4)?
  9. 00:27:134 (6) - Also, if you do my suggestion above, don't forget to re-place this so (5,6,7) still forms a straight line (:
  10. 00:34:037 (1) - Err... I think it's better to use a same rhythm with the one you used in 00:25:541 (1) - shorten this slider by 1/6 and add a note on where the slider originally ends (fancier rhythm will be formed this way imo xD)
  11. 00:35:895 (7) - The overlap with (5) is still visible on play mode regardless of your fast AR, perhaps try this instead to avoid the overlap?
  12. 00:40:408 (1) - The song continues here - it's better to add a circle here and start the spinner 1/4 (or 1/6) after it~
  13. 00:48:904 (1,2,3,4,5,6) - It's quite obvious, the pentagon is unsymmetrical... I don't think it's intentional to create an unsymmetrical pentagon like this, try this code for a symmetrical pentagon instead:
    464,176,48904,5,0
    320,48,49170,1,2
    146,134,49435,1,0
    179,349,49701,1,2
    373,368,49966,1,0
    303,219,50231,1,0
    303,219,50497,1,4
  14. 00:53:683 (2) - Add whistle here? (your previous 00:45:187 (2) also has whistle on it's start, so it's better to add it here as well to let the hitsound consistent)
  15. 00:55:276 (1) - The whistle on slider's start here sounds out of place imo. Move to slider's end?
  16. 00:57:400 (1,2,4,5,6,7) - Again, the jump here feels very random... Perhaps try this? This way, (7) will be stacked above (1), which will create a fun-to-play stack (:
  17. 00:59:524 (1 until the end) - ...well, because the second half is copy-pasted and flipped, pretty much my suggestion is still the same as the first half xD
Hard and LL's Difficulty is so well-constructed, while the easier diffs still feels quite random for me... Again, your [Hard] is a standout though~

Great 1/6 map (: - Good luck, -kevincela- xD
Topic Starter
-kevincela-
Oh,a pretty long mod :O
Will surely fix when I have time,and thanks for modding my map :D
Topic Starter
-kevincela-

Niva wrote:

Mod request via Mini Maya Queue ~

As stated in the queue, although Yasora/Miya doesn't like the song, I can come randomly ^^
I played Cave Story, anyway~

[General]

-> Add [google:be793]Daisuke Amaya[/google:be793] (Pixel's real name) to the tags? Done
-> Offset 50ms (-5ms) fits more for me, not very sure though... Hmm,not too sure on this,will see later

[Easy]

-> With the current diff. setting, it won't hurt to increase the AR by 1 imo, plus it will increase readability on some parts (especially with the low spacing you used) Changed AR

  1. 00:03:771 (1) - As your next (3) is centered already, maybe make this encircle (2) so it will somewhat emphasize the symmetry here? Done,but I don't know if I did that right
  2. 00:10:143 (2) - Hmm, I wonder, why the whistle stops here? The song is more or less the same with the song on (1)'s end, so I don't think stopping the whistle here is a good idea >_< - This suggestion applies to next parts like this You're right,added all the whistles
  3. 00:15:984 (4,5,1) - I'm not a big fan of stacks on Easy diff, actually... But on this case, I'd rather stack (5) above (1), because stacking (4) above (5) will cause (3)'s path to be overlapped (uh, yes, basically (5) will also overlap (4) if stacked above (1), but at least the overlap will be less minor) Good idea,fixed
  4. 00:23:948 (3) - (optional) As the previous (2) is basically a slider with a downward path, perhaps place this above (2) instead of below to give a slight variation here? Done
  5. 00:29:789 (1,3) - Add finish? Basically, the synth sounds like 00:25:541 (1) here, it has a strong attacking sound - so a finish would be fitting~ Done
  6. 00:34:037 (1,2,3,4) - (optional) I do believe (2)'s flow can be improved by arranging these four in arc, perhaps like this:
    Done
  7. 00:46:249 (1) - It's good to have a consistent clap every 2/1 here, but an exception comes on this 1/2 repeating slider imo - the synth isn't strong enough, so it's best to leave the slider's end unhitsounded imo... You're right,fixed
  8. 00:54:745 (1) - Same as above here (basically, my suggestion above applies for the next similar 1/2 repeating sliders - and, (optional) a slight curve leftward for this slider would be cute~ Done
  9. 01:11:205 (4) - Also here, add a slight curve downward on this so it will flow together with (3)? Done
  10. 01:19:701 (5's end,2) - Basically same with what I've pointed for the previous chorus, add finish to add the "strike" effect? Done
  11. 01:28:196 (6) - (optional) Create an elbow slider here? It's not that hard to create (add a bezier waypoint before the red one - it doesn't have to be perfectly elbowed), and it also gives a better flow with your previous (5) Done
  12. 01:32:975 (2,3) - This stack in easy definitely can be stacked to get a better flow - putting (2) in x:420 y:128 and adjusting (3), for example, already gives a better flow for the ending~ Done
[Normal]

-> My suggestion on Easy diff about the whistles and the chorus' finishes still apply here~ Done~

  1. 00:06:426 (1,2,3) - Hmm, why these three is arranged in a straight line? Moving (3) downward to form an arc (like you did before) isn't that hard, though~ Done,to mantain the right spacing I changed the shape of the slider 3 too~
  2. 00:08:550 (1,2,3) - (optional) Hmm, I personally dislike this triangle here, won't be nice when it's played with DoubleTime mod imo. I prefer something moving here: Done
  3. 00:10:939 (2) - As your next (1) is placed beneath, I prefer to put this on the top of (1,3) instead (instead of below) to avoid clustering xD Done
  4. 00:14:391 (1,2,3) - Don't force symmetry too much on (1) here, especially with a straight slider (it won't build the correct flow to your next (2)) - a combination of bezier and linear waypoint like this flows better imo: Done,even if I don't know if I did it right
  5. 00:21:293 (1) - Place in x:460 y:260? This will make 00:19:701 (3)'s direction points out directly to this note (thus emphasizing your thunderbolt-shape pattern here) Done
  6. 00:22:355 (3) - (optional) Instead of a direct straight slider, I think you can slightly curve this downward to let it flow together with your next (1) Done
  7. 00:29:789 (7,3) - Put the new combos here, because it's downbeat? (not something really major though, your current NC-ing still looks tidy anyway :3) Done
  8. 00:40:408 (1) - Err, do you really need the two finishes here? imo it's better to stick with the whistles because there's nothing strong from the music here (plus a finish fits only on 00:42:532 (1) around here imo) Changed the finishes into whistles
  9. 00:44:656 (1,2,3,4,1) - To make this part less random, I think it's better to let the symmetry comes on (3,4,1) instead of forcing (1) to be in the center - this can be done by moving (1) to x:488 y:160, (2) to x:440 y:256, and adjust (3) to (1)... (this will also create a tilted square formation on (3,1,2,3)) You're right,this new pattern looks pretty neat. Fixed
  10. 00:49:966 (2) - I'm fine with the double clap here, but it's missing a whistle on its start... (quite weird because the music really fits for a whistle) Done
  11. 00:58:462 (2) - Same as above Done
  12. 01:01:116 (1,2,3) - (optional) Well, for me keeping up the symmetry isn't bad, but still it's better for me to continue the flow as following: Done
  13. 01:17:046 (2) - To beautify this part, I think it's better to rotate this by ~48° clockwise and add a slight curve on (2) and (3) Done,but I had to reverse the slider 3 to find a proper pattern for the fix the thing below
  14. 01:19:701 (5) - Again, I think you're too forcing symmetry here. For example, you can put this on x:380 y:316, make this encircle (4), and adjust (6) - it'll flow good this way imo~ Done
  15. 01:31:382 (1) - Same as what I said on the previous chorus, the double finish here sounds too loud imo... Changed them into whistles
  16. 01:33:240 (x) - (optional) The music goes somewhat hectic here, add circle? xD Done
[Hard]

  1. 00:07:754 (4,5,6) - Swap (4,5)'s position and put (6) below your previous (3)? Will play more natural like this imo~ Decided to do the thing below
  2. 00:08:019 (5,6,1) - ...or perhaps you can delete (6) here and let (3,4,5) to be a jump with (5) stacked above (1)'s end, fits this part's atmosphere this way Done
  3. 00:09:081 (3,4) - (optional) Add a slight curve (to an antagonistic direction) for both? xD Done
  4. 00:13:860 (5,1,3) - This is just my thought, but I think it will flow better if these three isn't arranged in a straight line (moving (1,2) and (3,4) slightly more to the bottom-right won't be that hard though, plus (4)'s shape doesn't need to be changed as it flows good already) Sorry,I think it's ok as it is. Will see later if there's any rearrangement I can do,though
  5. 00:17:046 (1) - Finish on slider's start here, to emphasize the song's new part? Done
  6. 00:19:966 (2,3) - Eh... Personally I think stacking notes below sliders in 1/6 with low spacing like this isn't easy to read, I prefer a continuous flow like this: Done
  7. 00:27:134 (1,1) - Hmm, adding whistle on slider's start here fits a lot imo (as the synth hits high note here) ~ Done
  8. 00:35:630 (1,2) - Minor stuff here, move (1) one grid right and (2) one grid left so (4,1,2) forms a straight line? Fixed,but in another way.
  9. 00:37:223 (6,7,8) - (optional) Try this jump here? Nothing special actually, I just personally thought it will be fancy >_< Done :3
  10. 00:42:001 (8,9,10) - I think, in this 1/3 it's good to add a gradual volume decrease here to fit the music (70 -> 60 -> 50 should be enough, but feel free to use a lower volume) Done
  11. 00:43:329 (4,5,6,7,8) - Wouldn't it be better to stack (4,5) instead of (7,8)? It still keeps the symmetry while follows the music's progression better imo... Done
  12. 00:49:966 (3,4,5,6) - (optional) Try this? Again, I just thought it would be fancy this way...
    Done
  13. 01:02:444 (2) - Hmm, dunno... I think it's better to curve this upward instead (put the midpoint in x:152 y:216) to let it flow more naturally Done
  14. 01:03:771 (1) - Finish on slider's start here, to emphasize the new part of the song? Done
  15. 01:17:488 (5,6) - (optional) Perhaps try to move this more to the upper-left? I think it will flow better this way instead of using a triangle (you can simply adjust (6)'s endpoint so (6,1)'s spacing is still consistent, though)
  16. 01:22:621 (6) - Maybe move this few grids to the right, to let (5,6,7) forms an arc? Done
  17. 01:30:320 (4) - Perhaps continue your encircling formation here with a slider shape like this? (you can just simply move your next (5) upward a bit to let (4,5)'s spacing consistent, though) Done
  18. 01:32:975 (8,9,10) - Same as my previous suggestion about the gradual volume decrease~ Done
Hard and LL's Difficulty is so well-constructed, while the easier diffs still feels quite random for me... Again, your [Hard] is a standout though~ Yep,in the easier diff I often don't put the passion i usually put on the harder diffs

Great 1/6 map (: - Good luck, -kevincela- xD Thanks :D
Waiting for LL's fix~
MoodyRPG
Random mod :3

General
  1. Disable the countdown please
  2. You forgot to add "Daisuke Amaya" in tags from diff Wmf's Taiko
  3. Inconsistency in Kiai times in LL's difficulty and Wmf's Taiko,the first kiai ends in 00:42:001,which the others diffs ends 00:42:532
Easy
  • -- Considered to reduce one tick in the Approach Rate
    - 00:04:833 (2,3) - Replace those notes with a finish please
    - 00:40:408 (1) - Remove this new combo please,looks good to me
Normal
  • - 00:29:789 (1) - Perhaps you should to add a finish here for being consistent?
Hard
  • -- Looks nice
Wmf's Taiko
  • -- Blurrp...nice
LL's Difficulty
  • -- Please specify the kind of difficulty on the difficulty name
    -- The slider tick is unrankeable in my opinion so keep the tick rate consistent on the difficulty,try tick rate 2
    -- The Stack Leniency is 0.3 is unrankeable,fix this problem please
    - 00:27:665 (8) - Add a new combo to follow the music
    - 00:36:426 (8) - ^
    - 00:51:028 (1,2,3,4,1,2,3,4) - Seriously i don't like this jump between those notes so try to reduce them please
    - 00:57:400 (1,2,3,4) - Same ^
    - 01:18:639 (8) - New combo here to follow the music
    - 01:27:400 (8) - ^
And that's it. Good luck kevincela
Topic Starter
-kevincela-

MoodyRPG wrote:

Random mod :3

General
  1. Disable the countdown please You're right,but I removed them only on my diffs,since the Taiko and LL's diff are currently using this
  2. You forgot to add "Daisuke Amaya" in tags from diff Wmf's Taiko Forgot to do it,thanks for noticing :D
  3. Inconsistency in Kiai times in LL's difficulty and Wmf's Taiko,the first kiai ends in 00:42:001,which the others diffs ends 00:42:532 As I said,it isn't unrankable,so I don't find any problems here
Easy
  • -- Considered to reduce one tick in the Approach Rate No
    - 00:04:833 (2,3) - Replace those notes with a finish please Why? For me it stays good there
    - 00:40:408 (1) - Remove this new combo please,looks good to me No
Normal
  • - 00:29:789 (1) - Perhaps you should to add a finish here for being consistent? Whew,forgot to add it,thanks for noticing :D
And that's it. Good luck kevincela Thanks~
HellDawn
Hi :3

Easy

01:28:196- this slider need all whistle :D

Normal

00:37:223- whistles
01:28:196- ^

LL

-Why change the combo colors on this difficulty?
01:28:196- whistles
Topic Starter
-kevincela-

HellDawn wrote:

Hi :3

Easy

01:28:196- this slider need all whistle :D Done

Normal

00:37:223- whistles No
01:28:196- ^ No
Arian_old_1
Hi there~
So, ehem... Things
General
disable countdown
lol that's it
Easy
00:00:055 (1,2,3,4) -those feel/look really wierd to me, expecially for Easy/Normal.Try making them into two sliders
Normal
00:00:055 (1,2,3,4) -^same as in Easy
LL's Difficulty
00:51:028 (1,2,3,4,1,2,3,4) - I'm not sure if that kind of jumps acctually fit anywere :roll: ,but they definitly don't fit there, and are a HUGE jump in difficulty from the rest of the map
00:57:400 (1,2,3,4) - ^ these ones too a tiny bit.You might wanna make them a bit closer, but it's up to you ;)
:D
Cygnus
  • General
  1. Why LL's and Wmf's Diff have no Custom Combo Colors? :O

  2. Inconsistent Kiai. The 1st Kiai on [LL's Difficulty] & [Wmf's Taiko] should end on 00:42:532.

  • Easy
  1. 00:14:391 (2) - One grid left.

  2. 00:19:170 (3) - Move 2nd and 3rd Point one grid down.

  3. 00:32:444 (4) - Fix the blanket on this slider. Suggestion: http://puu.sh/vWxo

  4. 00:40:408 (1) - Remove new combo.

  5. 00:57:400 (4) - Move 2nd point one grid right.

  6. 01:33:506 (3) - One grid down.

  • Normal
  1. 01:08:019 (1) - Move 2nd and 3rd Point one grid to the right. Then move the slider in the center. Don't forgot to restack the next note,

  • Hard
  1. 00:00:055 (1,2,3,4) - Why not move this at the center instead?

  2. 00:28:196 (1) - Remove new combo.

  3. 00:29:789 - New combo. Remove new combo on the next note.

  4. 00:46:692 (8,1) - One grid down.

  5. OD -1.

  • LL's Difficulty
  1. 00:42:532 (1,2) - Avoid this little overlap please?
Topic Starter
-kevincela-
Thanks for the mod, I will be fixing it later ^^
Topic Starter
-kevincela-
[quote="Philippines"]
  • General
  1. Why LL's and Wmf's Diff have no Custom Combo Colors? :O Fixed LL's diff,but i don't see why putting the custom colours on wmf's diff,too

  2. Inconsistent Kiai. The 1st Kiai on [LL's Difficulty] & [Wmf's Taiko] should end on 00:42:532. See the other mods

  • Easy
  1. 00:14:391 (2) - One grid left. Ok

  2. 00:19:170 (3) - Move 2nd and 3rd Point one grid down. No

  3. 00:32:444 (4) - Fix the blanket on this slider. Suggestion: http://puu.sh/vWxo Fixed

  4. 00:40:408 (1) - Remove new combo. No

  5. 00:57:400 (4) - Move 2nd point one grid right. I don't see the point on doing that

  6. 01:33:506 (3) - One grid down. Done

  • Normal
  1. 01:08:019 (1) - Move 2nd and 3rd Point one grid to the right. Then move the slider in the center. Don't forgot to restack the next note, Done

  • Hard
  1. 00:00:055 (1,2,3,4) - Why not move this at the center instead? No

  2. 00:28:196 (1) - Remove new combo. No

  3. 00:29:789 - New combo. Remove new combo on the next note. ^

  4. 00:46:692 (8,1) - One grid down. Done

  5. OD -1. No
Cygnus
This is my 200th kudosu. wow XD
Stefan
I hope this will get finished soon.
TheVileOne
lol at this song...


Easy

Modder Comments

Very nice difficulty.

00:10:143 (2,3) - I don't think the red point is necessary.

Normal

Modder Comments

This difficulty falls into that lull that comes with songs that have the same rhythm that plays over and over again. Although the sliders are different and varied, it's still the same rhythm. I don't think there's anything that can be done, it's a problem with the song. Your mapping is solid, the hitsounds are really nice and fitting. Everything is snapped right and flows.

00:02:178 (5) - Perhaps have this hug note 4?
00:03:771 (1,2,3) - The angle of these notes doesn't go with any recognizable pattern. I think it should.
00:40:143 (3) - Kind of looks uneven where it is. How about having it above the end of slider 2 instead of below it or straight across
00:57:134 (6,1) - It would look nicer if you unstacked.
01:23:417 (1,2,3) - The climb of that slider looks unappealing. perhaps lessen the curve slightly and lower the climb a bit. http://osu.ppy.sh/ss/337285

Hard

Modder Comments

Argh this song require focus to play. It's challenging, but not technically as fun to play as the easier non 1/6th difficulties. But there aren't really many technical flaws, just some small things that I felt I had to mention.

Beat Snap Divisor should be saved to 1/6th. Please do that.

00:18:639 (1,2,3,4,5) - I was expecting a different kind of pattern here. How about instead of a triangle pattern, you can have a more rounded pattern. http://osu.ppy.sh/ss/337292
00:30:054 (1,2,3) - This is fairly harder to read/hit than other patterns in this difficulty. Why isn't it like this pattern 00:32:178 (1,2,3,4) - (with all sliders)?
00:40:320 (1,2,3,4,5,6) - Those scratches don't add much to the beat IMO. Really it just feels like I'm just randomly hitting an extra time for each note more than following a recognizable beat. Technically it works. I will leave this as just a comment.
00:41:382 (6,7) - I think you should start the repeater where 6 is instead and add an extra repeat, then you can add a similar repeater here 00:41:913 -
00:42:355 - Ignore the sound here, the beat is complete without it.(Delete the note here)
01:04:302 (3,4,5,6) - Here's another example of those confusing patterns. There's something about spacing out a 1/6th and then stacking the next 1/6th. It just looks confusing.
01:31:293 (1,2,3,4,5,6,7,8,9,10,11) - Same comment about 40 and 41 seconds

LL's Difficulty

^^ You couldn't elaborate what difficulty it is. It's just difficulty?

Modder Comments

Ehm your audio volumes are all over the place. Why not round off some of those values? I felt there was random patterns here and there, and the spacing was often too large for my tastes and also felt random. Large jumps work when they are incorporated into a nice looking pattern and the beat allows for it, but when the beat doesn't change, it just seems like the spacing just happens to be increasing greatly in random spots rather than flowing intuitively. I don't want to ruin your playing style on my accord, but if those jumps were just to make it harder, I would tone some of them down if you were doing it for that purpose. Actually some of the jumps should be toned down anyways IMO.

00:06:426 (1,2) - This jump is random and doesn't flow. Please do something else. and it doesn't match up with 3 at all.
00:14:922 (3,4,1) - okay you just randomly go for huge jumps for this part, but you generally space it normally? I don't think you should have huge jumps unless there's a consistent need to have a large jump for a rhythm. Although that's only my opinion.
00:30:231 (2,3,4,5,6,7) - It's really tricky to read notes that lower in hitsound volume but increase in spacing. It's confusing IMO. also use 1.3 snap instead of 1.4 snap for last part. 1.4 doesn't look very nice and doesn't play well.
00:32:355 (2,3,4,5,6,7) - ^
00:34:745 (3,4,5,6) - I think if you're going to space out one part, you should space out all of them.
00:46:515 (5) - Start next combo here?
00:51:028 (1,2,3,4) - AND large spacing comes out of nowhere. I can't say I approve all that much, but you don't have to change it on my account.
00:54:214 (3,4,5) - Huge random jump. Why is it differently spaced too?
Since this is a mirror of the first part of the song, my comments for the first part of the song apply to these parts as well.


Conclusion

Not much at all wrong. Although I really don't care for the jumps in LL's difficulty. I feel that difficulty has the most inconsistent spacing of the bunch. You can have a star in the meantime.
Kawayi Rika
Hi ~ -kevincela- ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Inconsistency countdown.

[LL's Difficulty]


  1. 00:55:010 (6) - Add new combo and Remove 00:55:276 (1).

[Hard]


  1. 00:42:001 (8,9,10) - Maybe change slider much better here.
  2. 01:32:975 (8,9,10,11) - ^

[Normal]


  1. 00:04:833 - Remove finish and Add clap.
  2. 00:05:895 - ^
  3. Remove short new combo :
    SPOILER
    00:14:391 (1) -
    00:18:639 (1) -
    00:23:152 (1) -
    00:32:444 (1) -
    00:40:408 (1) -
    00:48:904 (1) -
    00:57:400 (1) -
    01:01:116 (1) -
    01:05:364 (1) -
    01:09:612 (1) -
    01:13:860 (1) -
    01:23:417 (1) -
    01:31:382 (1) -

[Easy]


  1. 00:04:833 - Same as normal.
  2. 00:05:895 - ^

That's all ~ nice map ~

Good luck with rank ~
Topic Starter
-kevincela-
Thanks for the mods Kawayi and TheVileOne! Will fix later,since now I really can't :P
Lunah

TheVileOne wrote:

LL's Difficulty
Everything is random, yeah
Armin
[General]

I suggest you to add "remix" or something in the title and to remove it from the tags: is this a remix of an original song, right?


[Easy]

00:25:541 (1,2,3,4) - Add a whistle pattern of (1/1) in order to emphatize the bass part, like you did in (1) -> same stuff on similar parts (ex in the middle and at the end 01:25:010 (1,2,3,4,5,6,7) - 00:34:568 (2,3,4,5,6) - ) Fai così anche nella normal se ti suona meglio
00:40:408 (1) - I'd say that this new combo is pretty useless -> 00:48:904 (1) - same stuff here

It's clean, very good!

[Normal]

00:47:311 (1) - I'd add a clap here instead of a whistle (you were following a clap pattern too and it's supposed to be here the next one!)
01:30:320 (2) - This whistle at sliderside sound just too awful for my ears
01:33:240 (1,2,3) - The rhythm is simple, but I feel this part weird, especially on the 3, where I can listen other beats on the next/previous 1/6 part that may confuse the player! I suggest you to replace (2,3) with a simple slider.

[Hard]

Whoops, what if you add the same whistle-pattern of the previous difficulties? It sounds good :cry:

00:42:178 (9,10,1) - Following the Distance Snap is good but this doesn't make this part intuitive! Also their placements are ugly. Try to adopt an alternative solution: I'd suggest you to add a slider with a repeat or two slider like in this screen: http://osu.ppy.sh/ss/350110 You can add a jump if you want to make this part enjoyable
01:32:908 (7,8,9,10,11) - this part is okay since someone already knows how the rhythm changes!

e togli quell 1/8 sbd di deafult :/

[Wmf's Taiko]

God that slider velocity's value... gonna talk with some mats/bats to check if it's okay
EDIT: http://puu.sh/D25M ; http://puu.sh/D26A

[LL's]

00:04:302 (1) - Quite random new combo, what if you delete it?
00:54:745 (5,1,2,3) - dat weird stack Guarda capisco che fa figo fare così ma sta doppietta potrebbe fare un pò da scherma per l'effetto ottico /: diminuire lo stack leniency serve a poco in questo caso
01:29:789 (2) - whoops you missed the whistle pattern at the beginning of the slider

Okay good
Topic Starter
-kevincela-

Armin wrote:

[General]

I suggest you to add "remix" or something in the title and to remove it from the tags: is this a remix of an original song, right? Sì,ma non ho comunque intenzione di aggiungere il remix nel titolo anche perchè nonostante sia un remix,l'autore ha deciso di non mettere il remix comunque nel titolo,essendo parte di una complilaton chiamata appunto "Cave Story Remix Project"


[Easy]

00:25:541 (1,2,3,4) - Add a whistle pattern of (1/1) in order to emphatize the bass part, like you did in (1) -> same stuff on similar parts (ex in the middle and at the end 01:25:010 (1,2,3,4,5,6,7) - 00:34:568 (2,3,4,5,6) - ) Fai così anche nella normal se ti suona meglio Fatto,almeno credo
00:40:408 (1) - I'd say that this new combo is pretty useless -> 00:48:904 (1) - same stuff here Scusa,ma preferisco mantenere queste new combo per ora :\

It's clean, very good!

[Normal]

00:47:311 (1) - I'd add a clap here instead of a whistle (you were following a clap pattern too and it's supposed to be here the next one!) Fatto
01:30:320 (2) - This whistle at sliderside sound just too awful for my ears Rimosso
01:33:240 (1,2,3) - The rhythm is simple, but I feel this part weird, especially on the 3, where I can listen other beats on the next/previous 1/6 part that may confuse the player! I suggest you to replace (2,3) with a simple slider. Fatto

[Hard]

Whoops, what if you add the same whistle-pattern of the previous difficulties? It sounds good :cry: Fatto

00:42:178 (9,10,1) - Following the Distance Snap is good but this doesn't make this part intuitive! Also their placements are ugly. Try to adopt an alternative solution: I'd suggest you to add a slider with a repeat or two slider like in this screen: http://osu.ppy.sh/ss/350110 You can add a jump if you want to make this part enjoyable Dovrei aver fatto tutto aggiungendo uno slider con un repeat,dopodichè ho anche modificato i pattern seguenti per farli adattare alla loro nuova posizione
01:32:908 (7,8,9,10,11) - this part is okay since someone already knows how the rhythm changes!

e togli quell 1/8 sbd di deafult :/ Fatto

Okay good
wmfchris
My reasoning for 2.1: BPM 113, but 1/3 based, so 1.4 * 3/2 = 2.1. (so it's BPM (113*1.5) with SV1.4, not 222)
Considering it looks a bit too fast now, changed to 1.8.
Stefan
Hmm.

[General]
You added "Wii" as Tag. So in this case, add "Nintendo" too. But I feel you should remove "Wii" because Cave Story got also released at the PlayStation portable the XBox and also for the PC (like Steam, etc). Even they're just downloadable Games, they released on these platforms. The best thing you should do is to remove "Wii".

[Easy]
00:00:585 (2,4) - I would not use here Claps because they feels too loud until 00:03:771.
00:07:488 (2) - Add Whistle into the Slider.
00:12:798 (1) - Finish sounds personally not good.
00:21:293 (1) - ^
00:29:789 (1) - ^ (add there instead of Finish a Clap)
00:38:816 (1) - Add Clap at the Start Point, it would not sound too bad and the music would fit with it too.
00:39:878 (2) - ^
01:03:771 (1) - Finish sounds bad here.
01:12:267 (1) - ^
01:19:701 (5) - ^ (add there Clap at the End)
01:15:453 (4) - How about to copy 01:13:860 (2) and use it here too?
01:29:789 (7) - Add at the Start and End Point Clap. And remove Whistle from the End.

[Normal]
00:00:585 (2,4) - Same what I said in Easy.
00:04:833 (4,5) - IMO it is a bad Idea. It stacks and (4) does not end at the white Tick. Beginner could tap it too early. It should not stack.
00:12:798 (1) - I don't like Finish here. :<
00:12:798 (1,2,3) - Flow feels weird. I expected that the upper circle (3) is before (2). You should switch (2) and (3).
00:21:293 (1) - Finish sounds not good here.
00:30:320 (2) - Clap at the Start Point?
00:31:116 (3) - It is not so neccessary to use a Slider here. Add at 00:31:382 a Circle and it sounds also nice.
00:37:223 (5,6) - Same as on 00:04:833 (4,5).
00:38:816 (1) - Clap here instead of Whistle.
00:39:347 (2) - ^ at the End Point.
00:40:408 (1) - At the Start Point: Add Finish and not Whistle like in Easy.
01:03:771 (1) - Finish sounds bad here.
01:12:267 (1) - ^
01:21:293 (1) - Remove Whistle and set Clap there.
01:28:196 (5,6) - Same as on 00:04:833 (4,5).
01:29:789 (1) - Add Clap.
01:30:320 (2) - ^ instead of Whistle at the End Point.
01:31:382 (1) - Finish at the Start Point and not Whistle. :<

[Hard]
Eww.. do you have to take AR8? ;-; I really perfer AR7 for a Hard Diff. (And since it should be not the hardest Diff at the Mapset)
I don't know but I feel that you should hold the same Hitsounds like in the previous Diffs.
00:00:585 (2) - I don't like the Clap blablabla... Same Story like in Easy.
00:01:647 (4) - ^
00:02:709 (3) - ^
00:29:789 (5) - Finish instead of Whistle.
01:04:214 (2,3,4) - Okay, I accepted every overlap, but this here just looks gross and should made better.
01:10:674 (1,2,3) - ^
01:15:099 (1) - NC (for holding NC Consistency)

[Wmf's Taiko]
01:16:780 (402) - Errr.. d instead of k?

[LL's Difficult]
Why do you don't start like all Diffs before? This short part at the begin is also worth for being mapped.
00:12:798 (1) - Finish sounds bad here.
00:21:293 (1) - ^
00:27:134 (6) - NC
00:29:258 (1) - Remove NC there if you NC it above.
00:36:426 (9) - NC
01:03:771 (1) - Remove Finish here.
01:12:267 (1) - ^
01:18:639 (8) - NC here.
01:20:231 (1) - Remove NC.
I don't like the Copy/Paste Style, but okay..

Good Luck!
Topic Starter
-kevincela-
Thanks fot your mod,later I'll fix it! ^^
Topic Starter
-kevincela-
Ok,fixed a part of you mod (I'm sorry,but I do not agree with mostly of your hitsounds suggestions D:)
Btw I've added the tag "Wii" because this tune is used for the Wii's channel of Cave Story+.
Reisen Udongein
Buon giorno kevincela :3 from my queue!

[General]

add 8bit to the tags?

[LL's Difficulty]

00:16:515 (1) - add a whistle?
00:20:939 (2,3) - add whistle to the 2 , delete whistle on 3 like previous part?
00:25:010 (1) - add a whistle?
00:27:665 (8) - NC?
00:36:426 (9) - ^
01:07:488 (6) - ^ , add a whistle
01:11:736 (1,2,3) - add a whistle on 1 and 2 , delete whistle on 3?
01:18:639 (8) - NC?
01:27:400 (9) - ^

[Hard]

Nice hard diff~ :D i like it!

HP,OD,AR set is like Insane diff x_x how about decrease 1 at all or decrease 1 for HP , OD?

00:19:170 (5) - add a whistle on the head , not on the tail as you did on previous part?
00:20:231 (3) - ^
00:41:470 (6) - add a finish on the head?
00:42:001 (8) - ^
00:46:249 (5) - NC as you did in previous part?
00:46:780 (1) - and DNC this.
01:29:258 (6) - NC?
01:29:524 (1) - DNC?
01:32:886 (7) - NC?
01:32:975 (2,3,4,5) - since it's hard diff , this rhythm is too hard to players who play 'Hard' diffs. maybe this will be better

[Normal]

00:32:444 (1) - delete whistle on the head and add it on the tail?
00:34:568 (2) - make this slider more symmetric so that it can be blanket to 3?
00:38:285 (6) - NC?
00:38:816 (1) - DNC?
01:20:762 (7) - NC?
01:21:293 (1) - DNC?
01:22:886 (3) - NC?
01:23:417 (1) - DNC?
01:31:382 (1,2,3) - add some green lines for gradually decreased volume like Hard diff?

[Easy]

SliderMultiplier:0.899999999999999 -> 0.9

00:37:223 (6) - NC?
00:38:816 (1) - DNC?
00:57:400 (4) - 1 grid right , 1 grid up for second dot to make better blanket? *nazi*
01:12:267 (1) - 1gird left for third dot?
01:28:196 (6) - NC?
01:31:382 (1,2,3) - same suggestion like normal diff

that's all i can find. Buona lezione! :D
Topic Starter
-kevincela-

Reisen Udongein wrote:

Buon giorno kevincela :3 from my queue!

[General]

add 8bit to the tags? Okay

[Hard]

Nice hard diff~ :D i like it!

HP,OD,AR set is like Insane diff x_x how about decrease 1 at all or decrease 1 for HP , OD? No,I think they fit perfectly in this diff. Sorry!

00:19:170 (5) - add a whistle on the head , not on the tail as you did on previous part? Done
00:20:231 (3) - ^ Done
00:41:470 (6) - add a finish on the head? No
00:42:001 (8) - ^ ^
00:46:249 (5) - NC as you did in previous part?
00:46:780 (1) - and DNC this. Both done
01:29:258 (6) - NC? No
01:29:524 (1) - DNC? ^
01:32:886 (7) - NC? ^
01:32:975 (2,3,4,5) - since it's hard diff , this rhythm is too hard to players who play 'Hard' diffs. maybe this will be better No,since the song is repeating itself,the people will know the change of rhythm,so there's no problem actually

[Normal]

00:32:444 (1) - delete whistle on the head and add it on the tail? I like this whistle better,sorry D:
00:34:568 (2) - make this slider more symmetric so that it can be blanket to 3? Done
00:38:285 (6) - NC? No
00:38:816 (1) - DNC? ^
01:20:762 (7) - NC? Done
01:21:293 (1) - DNC? ^
01:22:886 (3) - NC? ^
01:23:417 (1) - DNC? ^
01:31:382 (1,2,3) - add some green lines for gradually decreased volume like Hard diff? Done

[Easy]

SliderMultiplier:0.899999999999999 -> 0.9 Oh,didn't notice that! Fixed

00:37:223 (6) - NC? Sorry,I prefer this NC pattern ^^
00:38:816 (1) - DNC? ^
00:57:400 (4) - 1 grid right , 1 grid up for second dot to make better blanket? *nazi* Done
01:12:267 (1) - 1gird left for third dot? Done
01:28:196 (6) - NC? Nope
01:31:382 (1,2,3) - same suggestion like normal diff Added

that's all i can find. Buona lezione! :D
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