- untag "cave story"
(no kd)
btw I want to make a taiko diff : D
(no kd)
btw I want to make a taiko diff : D
Go ahead,no problem for mewmfchris wrote:
- untag "cave story"
(no kd)
btw I want to make a taiko diff : D
iMercurial wrote:
Special Queue o/GeneralAIBat wrote:
Inconsistency on Kiai Time: http://puu.sh/p63y Like I said in the other mods,the mapper of the gd will decide this
Inconsistency on Combo Colours: http://puu.sh/p64O ^Normal00:05:880 (2) On Easy/Normal diffs, circles under sliders aren't allowed. AFAIK it's fine,but anyway I'll look on this later
00:38:270 (6) ^ ^
01:08:801 (2,3) ^ ^
01:29:243 (6) ^ ^
Well done.
Thanks really for your help,but I'm not really sure of this offset. I'll see later if I will apply this or notaabc271 wrote:
Went to testplay your map just now, and I find the offset is earlier than it should be ~
Maybe you can try offset 55 ? Remember to resnap all notes after changing the offset
Good luck on your map
No need to kds this ~
Options such as letterboxing, countdown, and audio lead-in should be consistent between difficulties. Having cohesive settings throughout your mapset will look much more professional, although there are always scenarios where this is impossible. One difficulty might start at the beginning of the mp3, where a countdown is impossible but an audio lead-in is absolutely necessary; while another difficulty may start a few seconds in, where a countdown is usable but an audio lead-in is senseless.
464,176,48904,5,0
320,48,49170,1,2
146,134,49435,1,0
179,349,49701,1,2
373,368,49966,1,0
303,219,50231,1,0
303,219,50497,1,4
Waiting for LL's fix~Niva wrote:
Mod request via Mini Maya Queue ~
As stated in the queue, although Yasora/Miya doesn't like the song, I can come randomly ^^
I played Cave Story, anyway~
[General]
-> Add [google:be793]Daisuke Amaya[/google:be793] (Pixel's real name) to the tags? Done
-> Offset 50ms (-5ms) fits more for me, not very sure though... Hmm,not too sure on this,will see later
[Easy]
-> With the current diff. setting, it won't hurt to increase the AR by 1 imo, plus it will increase readability on some parts (especially with the low spacing you used) Changed AR[Normal]
- 00:03:771 (1) - As your next (3) is centered already, maybe make this encircle (2) so it will somewhat emphasize the symmetry here? Done,but I don't know if I did that right
- 00:10:143 (2) - Hmm, I wonder, why the whistle stops here? The song is more or less the same with the song on (1)'s end, so I don't think stopping the whistle here is a good idea >_< - This suggestion applies to next parts like this You're right,added all the whistles
- 00:15:984 (4,5,1) - I'm not a big fan of stacks on Easy diff, actually... But on this case, I'd rather stack (5) above (1), because stacking (4) above (5) will cause (3)'s path to be overlapped (uh, yes, basically (5) will also overlap (4) if stacked above (1), but at least the overlap will be less minor) Good idea,fixed
- 00:23:948 (3) - (optional) As the previous (2) is basically a slider with a downward path, perhaps place this above (2) instead of below to give a slight variation here? Done
- 00:29:789 (1,3) - Add finish? Basically, the synth sounds like 00:25:541 (1) here, it has a strong attacking sound - so a finish would be fitting~ Done
- 00:34:037 (1,2,3,4) - (optional) I do believe (2)'s flow can be improved by arranging these four in arc, perhaps like this:
Done- 00:46:249 (1) - It's good to have a consistent clap every 2/1 here, but an exception comes on this 1/2 repeating slider imo - the synth isn't strong enough, so it's best to leave the slider's end unhitsounded imo... You're right,fixed
- 00:54:745 (1) - Same as above here (basically, my suggestion above applies for the next similar 1/2 repeating sliders - and, (optional) a slight curve leftward for this slider would be cute~ Done
- 01:11:205 (4) - Also here, add a slight curve downward on this so it will flow together with (3)? Done
- 01:19:701 (5's end,2) - Basically same with what I've pointed for the previous chorus, add finish to add the "strike" effect? Done
- 01:28:196 (6) - (optional) Create an elbow slider here? It's not that hard to create (add a bezier waypoint before the red one - it doesn't have to be perfectly elbowed), and it also gives a better flow with your previous (5) Done
- 01:32:975 (2,3) - This stack in easy definitely can be stacked to get a better flow - putting (2) in x:420 y:128 and adjusting (3), for example, already gives a better flow for the ending~ Done
-> My suggestion on Easy diff about the whistles and the chorus' finishes still apply here~ Done~[Hard]
- 00:06:426 (1,2,3) - Hmm, why these three is arranged in a straight line? Moving (3) downward to form an arc (like you did before) isn't that hard, though~ Done,to mantain the right spacing I changed the shape of the slider 3 too~
- 00:08:550 (1,2,3) - (optional) Hmm, I personally dislike this triangle here, won't be nice when it's played with DoubleTime mod imo. I prefer something moving here: Done
- 00:10:939 (2) - As your next (1) is placed beneath, I prefer to put this on the top of (1,3) instead (instead of below) to avoid clustering xD Done
- 00:14:391 (1,2,3) - Don't force symmetry too much on (1) here, especially with a straight slider (it won't build the correct flow to your next (2)) - a combination of bezier and linear waypoint like this flows better imo: Done,even if I don't know if I did it right
- 00:21:293 (1) - Place in x:460 y:260? This will make 00:19:701 (3)'s direction points out directly to this note (thus emphasizing your thunderbolt-shape pattern here) Done
- 00:22:355 (3) - (optional) Instead of a direct straight slider, I think you can slightly curve this downward to let it flow together with your next (1) Done
- 00:29:789 (7,3) - Put the new combos here, because it's downbeat? (not something really major though, your current NC-ing still looks tidy anyway :3) Done
- 00:40:408 (1) - Err, do you really need the two finishes here? imo it's better to stick with the whistles because there's nothing strong from the music here (plus a finish fits only on 00:42:532 (1) around here imo) Changed the finishes into whistles
- 00:44:656 (1,2,3,4,1) - To make this part less random, I think it's better to let the symmetry comes on (3,4,1) instead of forcing (1) to be in the center - this can be done by moving (1) to x:488 y:160, (2) to x:440 y:256, and adjust (3) to (1)... (this will also create a tilted square formation on (3,1,2,3)) You're right,this new pattern looks pretty neat. Fixed
- 00:49:966 (2) - I'm fine with the double clap here, but it's missing a whistle on its start... (quite weird because the music really fits for a whistle) Done
- 00:58:462 (2) - Same as above Done
- 01:01:116 (1,2,3) - (optional) Well, for me keeping up the symmetry isn't bad, but still it's better for me to continue the flow as following: Done
- 01:17:046 (2) - To beautify this part, I think it's better to rotate this by ~48° clockwise and add a slight curve on (2) and (3) Done,but I had to reverse the slider 3 to find a proper pattern for the fix the thing below
- 01:19:701 (5) - Again, I think you're too forcing symmetry here. For example, you can put this on x:380 y:316, make this encircle (4), and adjust (6) - it'll flow good this way imo~ Done
- 01:31:382 (1) - Same as what I said on the previous chorus, the double finish here sounds too loud imo... Changed them into whistles
- 01:33:240 (x) - (optional) The music goes somewhat hectic here, add circle? xD Done
Hard and LL's Difficulty is so well-constructed, while the easier diffs still feels quite random for me... Again, your [Hard] is a standout though~ Yep,in the easier diff I often don't put the passion i usually put on the harder diffs
- 00:07:754 (4,5,6) - Swap (4,5)'s position and put (6) below your previous (3)? Will play more natural like this imo~ Decided to do the thing below
- 00:08:019 (5,6,1) - ...or perhaps you can delete (6) here and let (3,4,5) to be a jump with (5) stacked above (1)'s end, fits this part's atmosphere this way Done
- 00:09:081 (3,4) - (optional) Add a slight curve (to an antagonistic direction) for both? xD Done
- 00:13:860 (5,1,3) - This is just my thought, but I think it will flow better if these three isn't arranged in a straight line (moving (1,2) and (3,4) slightly more to the bottom-right won't be that hard though, plus (4)'s shape doesn't need to be changed as it flows good already) Sorry,I think it's ok as it is. Will see later if there's any rearrangement I can do,though
- 00:17:046 (1) - Finish on slider's start here, to emphasize the song's new part? Done
- 00:19:966 (2,3) - Eh... Personally I think stacking notes below sliders in 1/6 with low spacing like this isn't easy to read, I prefer a continuous flow like this: Done
- 00:27:134 (1,1) - Hmm, adding whistle on slider's start here fits a lot imo (as the synth hits high note here) ~ Done
- 00:35:630 (1,2) - Minor stuff here, move (1) one grid right and (2) one grid left so (4,1,2) forms a straight line? Fixed,but in another way.
- 00:37:223 (6,7,8) - (optional) Try this jump here? Nothing special actually, I just personally thought it will be fancy >_< Done :3
- 00:42:001 (8,9,10) - I think, in this 1/3 it's good to add a gradual volume decrease here to fit the music (70 -> 60 -> 50 should be enough, but feel free to use a lower volume) Done
- 00:43:329 (4,5,6,7,8) - Wouldn't it be better to stack (4,5) instead of (7,8)? It still keeps the symmetry while follows the music's progression better imo... Done
- 00:49:966 (3,4,5,6) - (optional) Try this? Again, I just thought it would be fancy this way...
Done- 01:02:444 (2) - Hmm, dunno... I think it's better to curve this upward instead (put the midpoint in x:152 y:216) to let it flow more naturally Done
- 01:03:771 (1) - Finish on slider's start here, to emphasize the new part of the song? Done
- 01:17:488 (5,6) - (optional) Perhaps try to move this more to the upper-left? I think it will flow better this way instead of using a triangle (you can simply adjust (6)'s endpoint so (6,1)'s spacing is still consistent, though)
- 01:22:621 (6) - Maybe move this few grids to the right, to let (5,6,7) forms an arc? Done
- 01:30:320 (4) - Perhaps continue your encircling formation here with a slider shape like this? (you can just simply move your next (5) upward a bit to let (4,5)'s spacing consistent, though) Done
- 01:32:975 (8,9,10) - Same as my previous suggestion about the gradual volume decrease~ Done
Great 1/6 map (: - Good luck, -kevincela- xD Thanks
MoodyRPG wrote:
Random mod :3
GeneralEasy
- Disable the countdown please You're right,but I removed them only on my diffs,since the Taiko and LL's diff are currently using this
- You forgot to add "Daisuke Amaya" in tags from diff Wmf's Taiko Forgot to do it,thanks for noticing
- Inconsistency in Kiai times in LL's difficulty and Wmf's Taiko,the first kiai ends in 00:42:001,which the others diffs ends 00:42:532 As I said,it isn't unrankable,so I don't find any problems here
Normal
- -- Considered to reduce one tick in the Approach Rate No
- 00:04:833 (2,3) - Replace those notes with a finish please Why? For me it stays good there
- 00:40:408 (1) - Remove this new combo please,looks good to me NoAnd that's it. Good luck kevincela Thanks~
- - 00:29:789 (1) - Perhaps you should to add a finish here for being consistent? Whew,forgot to add it,thanks for noticing
HellDawn wrote:
Hi :3
Easy
01:28:196- this slider need all whistle Done
Normal
00:37:223- whistles No
01:28:196- ^ No
Everything is random, yeahTheVileOne wrote:
LL's Difficulty
Armin wrote:
[General]
I suggest you to add "remix" or something in the title and to remove it from the tags: is this a remix of an original song, right? Sì,ma non ho comunque intenzione di aggiungere il remix nel titolo anche perchè nonostante sia un remix,l'autore ha deciso di non mettere il remix comunque nel titolo,essendo parte di una complilaton chiamata appunto "Cave Story Remix Project"
[Easy]
00:25:541 (1,2,3,4) - Add a whistle pattern of (1/1) in order to emphatize the bass part, like you did in (1) -> same stuff on similar parts (ex in the middle and at the end 01:25:010 (1,2,3,4,5,6,7) - 00:34:568 (2,3,4,5,6) - ) Fai così anche nella normal se ti suona meglio Fatto,almeno credo
00:40:408 (1) - I'd say that this new combo is pretty useless -> 00:48:904 (1) - same stuff here Scusa,ma preferisco mantenere queste new combo per ora :\
It's clean, very good!
[Normal]
00:47:311 (1) - I'd add a clap here instead of a whistle (you were following a clap pattern too and it's supposed to be here the next one!) Fatto
01:30:320 (2) - This whistle at sliderside sound just too awful for my ears Rimosso
01:33:240 (1,2,3) - The rhythm is simple, but I feel this part weird, especially on the 3, where I can listen other beats on the next/previous 1/6 part that may confuse the player! I suggest you to replace (2,3) with a simple slider. Fatto
[Hard]
Whoops, what if you add the same whistle-pattern of the previous difficulties? It sounds good Fatto
00:42:178 (9,10,1) - Following the Distance Snap is good but this doesn't make this part intuitive! Also their placements are ugly. Try to adopt an alternative solution: I'd suggest you to add a slider with a repeat or two slider like in this screen: http://osu.ppy.sh/ss/350110 You can add a jump if you want to make this part enjoyable Dovrei aver fatto tutto aggiungendo uno slider con un repeat,dopodichè ho anche modificato i pattern seguenti per farli adattare alla loro nuova posizione
01:32:908 (7,8,9,10,11) - this part is okay since someone already knows how the rhythm changes!
e togli quell 1/8 sbd di deafult :/ Fatto
Okay good
Reisen Udongein wrote:
Buon giorno kevincela :3 from my queue!
[General]
add 8bit to the tags? Okay
[Hard]
Nice hard diff~ i like it!
HP,OD,AR set is like Insane diff x_x how about decrease 1 at all or decrease 1 for HP , OD? No,I think they fit perfectly in this diff. Sorry!
00:19:170 (5) - add a whistle on the head , not on the tail as you did on previous part? Done
00:20:231 (3) - ^ Done
00:41:470 (6) - add a finish on the head? No
00:42:001 (8) - ^ ^
00:46:249 (5) - NC as you did in previous part?
00:46:780 (1) - and DNC this. Both done
01:29:258 (6) - NC? No
01:29:524 (1) - DNC? ^
01:32:886 (7) - NC? ^
01:32:975 (2,3,4,5) - since it's hard diff , this rhythm is too hard to players who play 'Hard' diffs. maybe this will be better No,since the song is repeating itself,the people will know the change of rhythm,so there's no problem actually
[Normal]
00:32:444 (1) - delete whistle on the head and add it on the tail? I like this whistle better,sorry D:
00:34:568 (2) - make this slider more symmetric so that it can be blanket to 3? Done
00:38:285 (6) - NC? No
00:38:816 (1) - DNC? ^
01:20:762 (7) - NC? Done
01:21:293 (1) - DNC? ^
01:22:886 (3) - NC? ^
01:23:417 (1) - DNC? ^
01:31:382 (1,2,3) - add some green lines for gradually decreased volume like Hard diff? Done
[Easy]
SliderMultiplier:0.899999999999999 -> 0.9 Oh,didn't notice that! Fixed
00:37:223 (6) - NC? Sorry,I prefer this NC pattern ^^
00:38:816 (1) - DNC? ^
00:57:400 (4) - 1 grid right , 1 grid up for second dot to make better blanket? *nazi* Done
01:12:267 (1) - 1gird left for third dot? Done
01:28:196 (6) - NC? Nope
01:31:382 (1,2,3) - same suggestion like normal diff Added
that's all i can find. Buona lezione!
Thanks for the tags! ^^Black_Cherry_Ita wrote:
add Doukutsu Monogatari and Chiptune in tags because http://osu.ppy.sh/s/14830 no kd ofc
Chewin wrote:
[Taiko]
00:05:630 (9,10) - k d sounds better and it'd be consistent with 00:04:568 (5,6,7,8,11,12,13) yes
00:21:028 (91) - big kat here? It'd emphasize better the big don on 00:21:293 (92) I'll treat 00:20:757 - as the beginning of a new phrase and 00:20:757 - ~ 00:21:288 - is what I'm trying to emphasize
00:24:125 (x) add a kat? The stream should start here good catch
00:43:860 (220,221) - Same of 00:05:630 (9,10) same as above
00:51:028 (254) - kat ?Like the d k d k at the beginning d here fits better.
osu file format v9
[General]
AudioFilename: 16.tumult-CaveStory.mp3
AudioLeadIn: 0
PreviewTime: 8495
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 1
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.4
BeatDivisor: 6
GridSize: 8
[Metadata]
Title:Cave Story
Artist:tumult
Creator:-kevincela-
Version:Wmf's Taiko
Source:Cave Story
Tags:Pixel Remix Project Wii Nicalis lesslunatic Lunah wmfchris Daisuke Amaya 8bit Doukutsu Monogatari Chiptune
[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.8
SliderTickRate:0.5
[Events]
//Background and Video events
0,0,"37499-cave-story.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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