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AIBat v3.1 - v10 Compatibility

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Chewin
Nothing..
How can I change the type from file JAR to Executable Jar File?
ziin
you should really learn how to click links...
http://stackoverflow.com/questions/5428 ... g-jar-file
Chewin

ziin wrote:

you should really learn how to click links...
http://stackoverflow.com/questions/5428 ... g-jar-file
mh lol?
I wrote I already tried it, but nothing, it doesn't run. So.
Btw I tried to run it on an older computer, it runs (but osu not lol).
My older pc has got windows xp, so I thought the problem is java on w7, but it's a little strange. I don't know how the fff can I make to run it çWç
ziin
ftype | find "jarfile"
didn't run anything?
Chewin

ziin wrote:

ftype | find "jarfile"
didn't run anything?


Now? Should I change it with ftype?
How can I change it? It isn't written.
ziin
copy AIBat into the same folder as javaw.exe and try to run AIBat from there.
Chewin
Nothing to do, it doesn't run anyways.. ç_ç
I tried to write in the cmd "javaw.exe -jar "AIBat v1.0.jar" and "java.exe -jar "AIBat v1.0.jar" :

Topic Starter
akrolsmir
Perhaps because the program's called AIBat, not AIBar xD.

Try running "assoc .jar" as well, and set it to jarfile if it currently is not ("assoc .jar=jarfile").

If it still doesn't work, you might have to delete the file assocations for Java and try reinstalling JRE- you can do this by editing your registry through regedit.exe under HKEY_CLASSES_ROOT.
Miya
wow, so complicated o.o
akrolsmir is right, maybe you need to reinstall JRE or Java to fix this.
Chewin

akrolsmir wrote:

Perhaps because the program's called AIBat, not AIBar xD.

Try running "assoc .jar" as well, and set it to jarfile if it currently is not ("assoc .jar=jarfile").

If it still doesn't work, you might have to delete the file assocations for Java and try reinstalling JRE- you can do this by editing your registry through regedit.exe under HKEY_CLASSES_ROOT.
Lmfao my fail. It doesn't run anyways :\

Toh, I tried in this way too, nothing ç_ç

I already have done this process following an other guideline and retried it, nothing to do it still doesn't work
Breeze
Hmm, I've reinstalled the system from win7 to XP, but when I installed jre and jdk, I can't open AIBat now :<
idk why..
Miya
is there any error screen/message you encounter, Breeze?
BusterBeachside
Oh, THIS is AIBat? People kept on referring me to it, but I always assumed they were talking about AIMod in the editor itself. ;-; Great job linking, people... Anyway, your version looks like it has some stuff I'm going to find VERY useful as compared to Mod. I like to beatmap by the book. XD It's a good start, anyway... I tired of playing ranked songs with teeny tiny sliders that shouldn't even be sliders. >_>; Especially after playing the original DS games for a while... It just seems so wrong and lazy...

Anyway, my speculations aside, does that playlist maker have functionality to transfer songs to an MP3 player? That would be awesome for me; I like to put songs that I like from osu! onto my MO3 player, but it's a pain to go through the entire songs folder, find the exact folder I want, copy it, then go through it all over again... The maps are titled with a number at the start of the file name, so they are impossible to find when searching by name... Anyway, that would be a GREAT feature to have. :3
regenz
Thankyou this make my mod easier.
Sallad4ever
Because the AIBat shows all the kiai time including the ones that are not consistent. Sometimes it's hard to check the inconsistency on it, cause I still have to search for which one is the inconsistent kiai time admist of the timing shown on the AIBat (especially if the map have "a lot of" kiai times)

Can you do something that could make it easier to see for the inconsistencies? Maybe like Bolding the inconsistent kiai time?
Topic Starter
akrolsmir
Ok I should really work on this shouldn't I. (I've been getting into website and Android programming since I got my first smartphone)

I'm probably going to just push out 1.1 without any earth-shattering updates in the near future, just a lot of bugfixes, then work on the more interesting stuff like difficulty settings and .osu comparator.

@BusterBlazeFox- I could but I probably won't- I distinctly recall peppy asking someone else to take down a similar app.

@Sallad4ever- I've thought about it before, and it's an interesting problem, by which I mean the solution (code implementation) isn't immediately obvious to me. I'll keep thinking. Once I get it I could apply the same thing to other inconsistencies, such as color and tags, too.
BeatofIke
This AIBat really has potental. Keep it up.
ziin
It's good to have potental.

Apparently AIBat doesn't like underscores. Fix plz.
Flanster
Points out stuff very nicely I'll use it more often :)
Topic Starter
akrolsmir
Thanks for the encouragement, guys.

ziin wrote:

Apparently AIBat doesn't like underscores. Fix plz.
Hm... I can't seem to find it. Do you happen to have a test file?

Also, thanks to Aleks719 for reporting a bug (kind of related to this). It seems to be a rather rare problem, but I'll see if I can hack out a solution.
peppy
https://github.com/peppy/osu-sdk

can we work together and make this happen? still wip, but it'd be cool if you could contact me on irc at some point so we can go through what you need.
Topic Starter
akrolsmir
This time it was mostly user interface upgrades, but it's prettier and more usable now, IMO. Also, I've implemented a kind of update checker- it should work in theory. We'll see how well when I push out the next release.

ModTrace, the system to track mods and format them for forum use, is coming along well- I've got file copying and diff'ing mostly complete, now just working on logic. Besides that, I'm running low on things to do for AIBat (which is good!) As soon as peppy opens up enough functionality in osu-sdk for me to get AIBat working, I'll (hopefully) be working to improve the native AiMod!

Feedback and suggestions are, as always, welcome!
peppy
I'd also be interested to know if you could use one of the java->.net compiler bridges to get your stuff working more natively with minimal effort. I think it'd definitely be worth looking into just to see if it is a feasible option.
theowest
This just made my day. Awesome work!
HakuNoKaemi
Skin elements can't exceed the template dimensions, hitburst too ( it says "hitburst must be exactly" )
The comboburst limit is actually width, height is fine at 800

The Spinner rule was upgraded, now the minium is 1000 on Auto, but the next note shouldn't start fading in before the spinner start

Add an option that make you choose what to make the AIBat say

Make AIBat autocorrect something at the user command

The folder browser is so... bad... the usual double click don't work usually
ziin
max height is 768. Nothing in the skin should ever be larger than 1024x768.
Miya
wow, i didn't notice the new GUI. Great job akrolsmir :D

Btw, when i first see the explore button and want press it, i'm surprise that it explore ai bat parent folder, not osu song folder. I place AIBat not in the osu folder but in the desktop. It would be nice if the explore button directly explore the osu song folder not the AIBat folder >.<

Ah yes, i found a bug too. But i don't know if it's a bug or not. But is it right?

I just continue press ctrl+f but the AIBat keeps open the new tab for search. I think it's not necesary.
Flanster
About the storyboard ones : NOT JPG.
Does it really need pointing out?
JPG is used because it makes beatmap size smaller.
Topic Starter
akrolsmir
Hm. I was under the impression that certain files were supposed to be .png for quality purposes or whatnot. Is this true, or should I just take out the "Not PNG" check altogether?
Ekaru

akrolsmir wrote:

Hm. I was under the impression that certain files were supposed to be .png for quality purposes or whatnot. Is this true, or should I just take out the "Not PNG" check altogether?
PNG is highly, highly recommended, yes. It's not a requirement, though, but it's still recommended. I would just keep the check in there as a reminder.
those
Storyboard artists should know whether to use .png or .jpg.
In addition, rephrase the spinner new combo clause.
HakuNoKaemi
make it size-dependant? usually, png are likely to be images with transparence, and jpg are larger images

like those said, the spinner max limit is 1000 now, and you should say "check if the elements after appear before the spinner start", though usually it won't happen
Tshemmp
those was actually referrering to new combos on and after spinners. They are not neccessary: t/86514.
Topic Starter
akrolsmir
Hm. For rewording, how about:
Put a new combo on this note so the previous spinner ends properly. -> Consider starting a new combo here, since this note follows a spinner.
This spinner lacks a new combo. -> Consider starting a new combo on this spinner.
ziin
WHEN TO USE PNG:
  1. If your image has transparency/alpha channel
  2. If your image is simple/has large areas of the same or similar color
  3. If your image needs to be lossless, or when a jpg is noticeably worse quality
WHEN TO USE JPG:
  1. If your image is very large (640x480 or larger)
  2. If your image is a photograph/real life image
  3. If the image is extremely complex and png generates a very large file size
Also note:
You can rename jpg files to png files so that osu will actually read them (if you're skinning out spinner background or pause overlay, both of which are perfect as jpgs but might not be recognized with the extension "jpg")

Jpg files can be optimized in the following ways:
jpegtran -optimize -grayscale (self explanatory) -progressive (only if the file is larger than 20 kB)
When saving, use floating point DCT method. This is more accurate, more intensive, and generates a better quality image.
Also when saving, you can turn on or off subsampling. with subsampling on (2x2,1x1,1x1) the image will be smaller, but look worse. It "guesses" what the colors will be to compress more. Use subsampling with photographs/complex images. with subsampling off (1x1,1x1,1x1) it will create a better looking image, but will be bigger. Don't use subsampling with simple images. This is mainly for files that are too big to be pngs.
Don't use quality 98+. Each step up past 95 really gets into the exponential size. It's never lossless, so there's no reason to be that high anyway.

png files can be optimized as well:
scriptpng, truepng, pngout, optipng, etc...
This is not all important, but it can save 20% on average on your images. If you've got an image heavy map, it's a good idea.

I don't think there's an easy way to detect these requirements digitally, so it's really up to the user. One thing you might do is detect if a .jpg file really is a jpg, or if a .png file really is a png. I wouldn't list any of these as errors, just point it out.
emergist

akrolsmir wrote:

No, this won't automatically rank your beatmaps :P . However, much like AIMod makes the life of human modders easier, hopefully AIBat will do the same for BATs, by checking things such as consistent tags/leadins/preview/timing, mp3 quality, catmull sliders, etc. This is still a work in progress. Source to be uploaded soon. This is for modders and mappers who want to save time looking at this stuff.
What is catmull slider?

I also saw this term here.
Kurokami

emergist wrote:

What is catmull slider?

I also saw this term here.
The right one is a catmull slider.
emergist

Kurokami wrote:

emergist wrote:

What is catmull slider?

I also saw this term here.
The right one is a catmull slider.
Sorry for my poor understanding, but...
Kurokami
Eh...okay, the pic is not the best, but...w/e, since you are unable to create catmull slider anymore, you don't need to worry about it.
Topic Starter
akrolsmir
For clarification: A catmull slider is a type of slider you used to be able to create in the editor. It draws curves in a different way than regular sliders. However, the way catmull sliders are drawn is generally considered not as pretty. Thus, the warning.

At any rate, you can't create catmull sliders in the osu! editor (you have to muck around the text file itself), so it should rarely be an issue.

@ziin- That has the makings of a useful guide; I feel bad that it's going to be hidden in this not-oft-perused thread...
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