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Tyfoon - Rainbow (Nightcore mix)

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Total Posts
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Topic Starter
tiper
This beatmap was submitted using in-game submission on 10 июня 2012 г. at 0:28:37

Artist: Tyfoon
Title: Rainbow (Nightcore Mix)
Tags: byakugan249
BPM: 176,37
Filesize: 3784kb
Play Time: 02:36
Difficulties Available:
  1. 249's Raindrop (1,9 stars, 132 notes)
  2. Rain (3,72 stars, 236 notes)
  3. Rainbow (5 stars, 495 notes)
Download: Tyfoon - Rainbow (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
first beatmap
249's Raindrop - Byakugan249
26\05 set new timing
Special thanks to -Bakari- for useful help
riffy
log
16:59 <-Bakari-> : Так. Теперь к мапе
17:00 <goddamn_tiper> : меня прет:)
17:00 <-Bakari-> : 01:25:930 (6) -
17:00 <-Bakari-> : выпрямить? чтоб не пересекал (3)
17:00 <-Bakari-> : 01:46:002 (4) - такое путает новичков.
17:01 <-Bakari-> : 02:01:310 (4) - такое кстати тоже :O
17:01 <goddamn_tiper> : 01:25:930 (6) - может, загнуть вниз?
17:02 <-Bakari-> : давай
17:02 <-Bakari-> : 01:29:672 (4,7) - тут пресечение (оверлап)
17:03 <goddamn_tiper> : 01:46:342 (5) - согласен, исправил
17:03 <-Bakari-> : вся сложность вроде и не кривая, и звучит ок (хотя громковато) но линейная
17:04 <goddamn_tiper> : поясни
17:04 <-Bakari-> : Ну.. как-то не интересно для меня. (но это тоько я)
17:04 <-Bakari-> : 00:25:547 (3,4,5,6) - перебор с нотами
17:04 <goddamn_tiper> : это же чертов нормал!
17:05 <goddamn_tiper> : мне он тоже не интересен:)
17:05 <-Bakari-> : А я люблю нормалы изи
17:05 <-Bakari-> : там где 4 ноты быстро идут, замени на cлайдер (с ОДНИМ повтором) и нотой
17:06 <-Bakari-> : 01:34:095 (5,1) - соприкасаются
17:06 <-Bakari-> : 00:44:087 - превью тайм отсюда? эту часть легче узнать
17:09 <-Bakari-> : идем дальше?
17:09 <goddamn_tiper> : стоп
17:09 <goddamn_tiper> : http://puu.sh/vWtj
17:09 <goddamn_tiper> : по поводу этого
17:09 <goddamn_tiper> : картинку не приложишь?
17:10 <-Bakari-> : http://puu.sh/vWtK
17:10 <-Bakari-> : что-то подобное
17:10 <-Bakari-> : тройные еще терпимо, но вот по четыре-пять нот это перебор
17:12 <-Bakari-> : 00:44:087 (1) - сделай их по центру, и сделай аккуратными, вкусными :O http://puu.sh/vWuo
17:12 <goddamn_tiper> : http://puu.sh/vWus
17:12 <-Bakari-> : Да :)
17:13 <-Bakari-> : 00:56:334 (5,1) - либо конец слайдера ровно на (5) либо другую форму для слайдера

там еще было, лень вырезать нецунзырные высказывания :D
Topic Starter
tiper

-Bakari- wrote:

log
16:59 <-Bakari-> : Так. Теперь к мапе
17:00 <goddamn_tiper> : меня прет:)
17:00 <-Bakari-> : 01:25:930 (6) -
17:00 <-Bakari-> : выпрямить? чтоб не пересекал (3)
17:00 <-Bakari-> : 01:46:002 (4) - такое путает новичков.
17:01 <-Bakari-> : 02:01:310 (4) - такое кстати тоже :O
17:01 <goddamn_tiper> : 01:25:930 (6) - может, загнуть вниз?
17:02 <-Bakari-> : давай
17:02 <-Bakari-> : 01:29:672 (4,7) - тут пресечение (оверлап)
17:03 <goddamn_tiper> : 01:46:342 (5) - согласен, исправил
17:03 <-Bakari-> : вся сложность вроде и не кривая, и звучит ок (хотя громковато) но линейная
17:04 <goddamn_tiper> : поясни
17:04 <-Bakari-> : Ну.. как-то не интересно для меня. (но это тоько я)
17:04 <-Bakari-> : 00:25:547 (3,4,5,6) - перебор с нотами
17:04 <goddamn_tiper> : это же чертов нормал!
17:05 <goddamn_tiper> : мне он тоже не интересен:)
17:05 <-Bakari-> : А я люблю нормалы изи
17:05 <-Bakari-> : там где 4 ноты быстро идут, замени на cлайдер (с ОДНИМ повтором) и нотой
17:06 <-Bakari-> : 01:34:095 (5,1) - соприкасаются
17:06 <-Bakari-> : 00:44:087 - превью тайм отсюда? эту часть легче узнать
17:09 <-Bakari-> : идем дальше?
17:09 <goddamn_tiper> : стоп
17:09 <goddamn_tiper> : http://puu.sh/vWtj
17:09 <goddamn_tiper> : по поводу этого
17:09 <goddamn_tiper> : картинку не приложишь?
17:10 <-Bakari-> : http://puu.sh/vWtK
17:10 <-Bakari-> : что-то подобное
17:10 <-Bakari-> : тройные еще терпимо, но вот по четыре-пять нот это перебор
17:12 <-Bakari-> : 00:44:087 (1) - сделай их по центру, и сделай аккуратными, вкусными :O http://puu.sh/vWuo
17:12 <goddamn_tiper> : http://puu.sh/vWus
17:12 <-Bakari-> : Да :)
17:13 <-Bakari-> : 00:56:334 (5,1) - либо конец слайдера ровно на (5) либо другую форму для слайдера

там еще было, лень вырезать нецунзырные высказывания :D


done, thx.
beatmap was refreshed
Aurele
Nightcore can't be used for the Artist.
Try to find the artist and then : ??? - Rainbow (Nightcore Mix)
Topic Starter
tiper

Gabe wrote:

Nightcore can't be used for the Artist.
Try to find the artist and then : ??? - Rainbow (Nightcore Mix)
google and youtube says nothing about this
Kryptogram
Original Artist

Tyfoon - Rainbow (Nightcore Mix)

Hope it was helpful :3
Topic Starter
tiper

[Te][Amo] wrote:

Original Artist

Tyfoon - Rainbow (Nightcore Mix)

Hope it was helpful :3
Very big thx! What about map?
Topic Starter
tiper
name was changed
Topic Starter
tiper
timing was changed
LunarSakuya
hi

General
- Kiai times are inconsistent

RGB <-- is this a Normal diff? Maybe consider renaming
00:26:072 (4) - move this one grid to the right to make it even
00:34:236 (1) - Add finish
00:45:122 (3) - Add finish at the beginning
01:24:584 (2) - Line this up with (1) so it's not touching the slider http://puu.sh/wLC7
01:40:913 (4,5,1) - use soft sample set and lower volume on spinner

Rainbow
- In the main part, I don't think a sea of green lines are necessary :lol:

00:23:350 (4) - Add finish
01:06:895 (15) - ^
01:33:601 (1) - Delete NC and put it on the next note

Nice first map! GL :D
sorry for short Insane mod xD
Topic Starter
tiper

LunarSakuya wrote:

hi

General
- Kiai times are inconsistent done

RGB <-- is this a Normal diff? Maybe consider renaming I'll think about it
00:26:072 (4) - move this one grid to the right to make it even done
00:34:236 (1) - Add finishdone
00:45:122 (3) - Add finish at the beginningdone
01:24:584 (2) - Line this up with (1) so it's not touching the slider http://puu.sh/wLC7done
01:40:913 (4,5,1) - use soft sample set and lower volume on spinnerdone

Rainbow
- In the main part, I don't think a sea of green lines are necessary :lol: done

00:23:350 (4) - Add finishdone
01:06:895 (15) - ^Add finishdone
01:33:601 (1) - Delete NC and put it on the next notedone

Nice first map! GL :D
sorry for short Insane mod xD
Topic Starter
tiper
map was refresed
senaya
[General]
  1. У тебя bpm разный на дифах. 20/22.
[Rainbow]
  1. Тут у тебя постоянно меняется ритм. То ты идёшь по музыке, то ты идёшь по тексту. Очень трудно ориентироваться в некоторых местах без знания карты.
  2. Неплохо бы накинуть Lead-in time секунду-полторы, чтоб не фейлить первый шар сразу. на RGB не нужно, там норм.
00:51:076 (12) - тут бы слайдер под why~
01:01:963 (7) - и тут, наверн.
01:37:343 (1,2) - тут бы поближе их. какой там у тебя дистанс снэп? х0,9?
01:50:950 (8,1,2) - зачем такой спейсинг?
01:56:394 (4) - слайдер?
02:00:816 (1,2,3) - мб поменять местами с 02:01:156 (4,5,6)? кажется так курсор приятнее двигается.
02:09:406 (3) - имхо зря сделал софт. их и так нет в музыке, а тут ещё и в карте не слышно :<
02:12:127 (3) - и тут
02:14:849 (3) - тоже
02:17:826 (2) - реверс по-моему лишний. как насчёт такого варианта? http://puu.sh/wMeW
02:21:058 (2) - для чего тут сёркл? бит, вроде, на две секции правее.

[RGB]
  1. Домапь до конца, как и Rainbow.
  2. Слишком много звёзд для самой лёгкой дифы в наборе, обычно к этому цепляются.
00:46:144 (5) - мб так http://puu.sh/wMnk ?
01:44:997 (2) - кажись так лучше звучит http://puu.sh/wMq5
Topic Starter
tiper

senaya wrote:

[General]
  1. У тебя bpm разный на дифах. 20/22.
[Rainbow]
  1. Тут у тебя постоянно меняется ритм. То ты идёшь по музыке, то ты идёшь по тексту. Очень трудно ориентироваться в некоторых местах без знания карты. ...
  2. Неплохо бы накинуть Lead-in time секунду-полторы, чтоб не фейлить первый шар сразу. на RGB не нужно, там норм.
сделаю
00:51:076 (12) - тут бы слайдер под why~сделано
01:01:963 (7) - и тут, наверн.сделано
01:37:343 (1,2) - тут бы поближе их. какой там у тебя дистанс снэп? х0,9?сделано
01:50:950 (8,1,2) - зачем такой спейсинг?убрал КЕМ первый, заодно и проблеам со спейсингом решилась
01:56:394 (4) - слайдер?сделано
02:00:816 (1,2,3) - мб поменять местами с 02:01:156 (4,5,6)? кажется так курсор приятнее двигается.сделано
02:09:406 (3) - имхо зря сделал софт. их и так нет в музыке, а тут ещё и в карте не слышно :<сделано
02:12:127 (3) - и тутсделано
02:14:849 (3) - тожесделано
02:17:826 (2) - реверс по-моему лишний. как насчёт такого варианта? http://puu.sh/wMeW сделано
02:21:058 (2) - для чего тут сёркл? бит, вроде, на две секции правее.сделано

[RGB]
  1. Домапь до конца, как и Rainbow.в процессе
  2. Слишком много звёзд для самой лёгкой дифы в наборе, обычно к этому цепляются....
00:46:144 (5) - мб так http://puu.sh/wMnk ?сделано
01:44:997 (2) - кажись так лучше звучит http://puu.sh/wMq5
сделано
Topic Starter
tiper
домапано до конца
riffy
hey! you always have tickets formy heart queue if you map is Nightcore :D

речек!

[General]
какого ___ найткор в тегах. убери его оттуда! убери к делиту все тэги

Sky / rainbow может так назвать дифы? Rain (Normal) / Rainbow (Hard) так назови?

[Normal]
00:46:144 (5,6) - cделай симметричными
00:56:349 (5,1) - стак нормально
00:56:349 (5,1,5) - просто нет. ужасно напугает новичков

странный он вообще. очень странный. как-то халтурно смотрится

[Hard]
OD -1
00:06:851 (2) - слайдер ОЧЕНЬ НЕ ОЧЕНЬ
01:44:827 (4) - +1 повтор. инфа сотня
02:38:578 (2,3,4,5,6) - что тут делаютне очень джампы

~~~~~~~~~

meow :3
Topic Starter
tiper
thx. i`ll see your mods tonight
Topic Starter
tiper

-Bakari- wrote:

hey! you always have tickets formy heart queue if you map is Nightcore :D

речек!

[General]
какого ___ найткор в тегах. убери его оттуда! убери к делиту все тэги

Sky / rainbow может так назвать дифы? Rain (Normal) / Rainbow (Hard) так назови?
done all
[Normal]
00:46:144 (5,6) - cделай симметричными done
00:56:349 (5,1) - стак нормально
00:56:349 (5,1,5) - просто нет. ужасно напугает новичков а так?

странный он вообще. очень странный. как-то халтурно смотрится

[Hard]
OD -1
00:06:851 (2) - слайдер ОЧЕНЬ НЕ ОЧЕНЬ yeap, it`s right
01:44:827 (4) - +1 повтор. инфа сотня yeap
02:38:578 (2,3,4,5,6) - что тут делаютне очень джампы why?
посмотрю завтра. без клавиатуры очень неудобно
~~~~~~~~~

meow :3
Kryptogram
Hi goddamn_tiper

General

  1. Inconsistency in Countdown:

    - [Rainbow] : 1
    - [Rain] : 0

  2. Inconsistency in Source:

    - [Rainbow] :
    - [Rain] : nightcore

  3. Inconsistency in Kiai Times:

    - [Rainbow] :

    Kiai #1: Starts on 00:44:017, ends on 01:05:535
    Kiai #2: Starts on 01:49:331, ends on 01:59:966
    Kiai #3: Starts on 02:16:210, ends on 02:38:323

    - [Rain] :

    Kiai #1: Starts on 00:44:017, ends on 01:05:535
    Kiai #2: Starts on 01:49:335, ends on 01:59:966
    Kiai #3: Starts on 02:16:210, ends on 02:38:323

  4. Add a Easy Difficult, since Normal is the Easiest difficult it might be a problem for new players
Normal

This is a really, really long mod so i'll use a spoiler box:
SPOILER
  1. Non-Downbeat Kiai Times

    Kiai #1: Starts on 00:44:017, ends on 01:05:535
    Kiai #2: Starts on 01:49:331, ends on 01:59:966
    Kiai #3: Starts on 02:16:210, ends on 02:38:323

  2. Snapping

    00:01:068 (4) - Unsnapped slider (end).
    00:02:939 (1) - Unsnapped slider (end).
    00:03:449 (2) - Unsnapped slider (end).
    00:04:470 (6) - Unsnapped slider (end).
    00:06:341 (1) - Unsnapped slider (end).
    00:08:382 (3) - Unsnapped slider (end).
    00:22:840 (1) - Unsnapped slider (end).
    00:23:521 (5) - Unsnapped slider (end).
    00:25:222 (2) - Unsnapped slider (end).
    00:25:902 (3) - Unsnapped slider (end).
    00:28:283 (1) - Unsnapped slider (end).
    00:29:814 (1) - Unsnapped slider (end).
    00:30:155 (2) - Unsnapped slider (end).
    00:34:067 (3) - Unsnapped slider (end).
    00:35:257 (1) - Unsnapped slider (end).
    00:36:108 (4) - Unsnapped slider (end).
    00:37:639 (2) - Unsnapped slider (end).
    00:39:340 (1) - Unsnapped slider (end).
    00:39:680 (2) - Unsnapped slider (end).
    00:40:190 (4) - Unsnapped slider (end).
    00:40:871 (1) - Unsnapped slider (end).
    00:41:721 (5) - Unsnapped slider (end).
    00:42:061 (6) - Unsnapped slider (end).
    00:42:912 (1) - Unsnapped slider (end).
    00:44:103 (1) - Unsnapped slider (end).
    00:44:443 (2) - Unsnapped slider (end).
    00:45:803 (2) - Unsnapped slider (end).
    00:46:994 (5) - Unsnapped slider (end).
    00:47:845 (8) - Unsnapped slider (end)
    00:48:355 (9) - Unsnapped slider (end).
    00:50:056 (8) - Unsnapped slider (end).
    00:50:736 (11) - Unsnapped slider (end).
    00:51:587 (1) - Unsnapped slider (end).
    00:55:159 (2) - Unsnapped slider (end).
    00:55:499 (3) - Unsnapped slider (end).
    00:56:690 (4) - Unsnapped slider (end).
    00:57:370 (1) - Unsnapped slider (end).
    00:57:880 (2) - Unsnapped slider (end).
    00:58:391 (3) - Unsnapped slider (end).
    00:59:751 (9) - Unsnapped slider (end).
    01:00:942 (4) - Unsnapped slider (end).
    01:01:282 (5) - Unsnapped slider (end).
    01:02:983 (4) - Unsnapped slider (end).
    01:18:802 (1) - Unsnapped slider (end).
    01:19:313 (3) - Unsnapped slider (end).
    01:21:014 (1) - Unsnapped slider (end).
    01:21:864 (5) - Unsnapped slider (end).
    01:22:715 (1) - Unsnapped slider (end).
    01:24:586 (3) - Unsnapped slider (end).
    01:25:266 (5) - Unsnapped slider (end).
    01:25:946 (1) - Unsnapped slider (end).
    01:30:369 (5) - Unsnapped slider (end).
    01:30:709 (6) - Unsnapped slider (end).
    01:31:049 (1) - Unsnapped slider (end).
    01:31:560 (2) - Unsnapped slider (end).
    01:35:302 (2) - Unsnapped slider (end).
    01:35:812 (4) - Unsnapped slider (end).
    01:36:322 (6) - Unsnapped slider (end).
    01:36:662 (7) - Unsnapped slider (end).
    01:38:534 (8) - Unsnapped slider (end).
    01:39:044 (1) - Unsnapped slider (end).
    01:39:724 (2) - Unsnapped slider (end).
    01:40:915 (3) - Unsnapped slider (end).
    01:42:446 (5) - Unsnapped slider (end).
    01:44:827 (4) - Unsnapped slider (end).
    01:45:508 (5) - Unsnapped slider (end).
    01:46:358 (3) - Unsnapped slider (end).
    01:47:208 (5) - Unsnapped slider (end).
    01:49:420 (1) - Unsnapped slider (end).
    01:50:610 (7) - Unsnapped slider (end).
    01:51:801 (1) - Unsnapped slider (end).
    01:52:311 (2) - Unsnapped slider (end).
    01:52:992 (4) - Unsnapped slider (end).
    01:53:502 (5) - Unsnapped slider (end).
    01:55:203 (8) - Unsnapped slider (end).
    01:56:904 (1) - Unsnapped slider (end).
    01:57:925 (5) - Unsnapped slider (end).
    01:58:265 (6) - Unsnapped slider (end).
    02:17:826 (2) - Unsnapped slider (end).
    02:19:017 (4) - Unsnapped slider (end).
    02:22:419 (2) - Unsnapped slider (end).
    02:23:269 (5) - Unsnapped slider (end).
    02:24:120 (7) - Unsnapped slider (end).
    02:25:310 (5) - Unsnapped slider (end).
    02:27:692 (2) - Unsnapped slider (end).
    02:28:032 (3) - Unsnapped slider (end).
    02:29:903 (1) - Unsnapped slider (end).
    02:30:923 (4) - Unsnapped slider (end).
    02:31:434 (5) - Unsnapped slider (end).
    02:32:114 (7) - Unsnapped slider (end).
    02:32:454 (8) - Unsnapped slider (end).
    02:33:135 (4) - Unsnapped slider (end).
    02:33:985 (8) - Unsnapped slider (end).
    02:35:176 (2) - Unsnapped slider (end).
    02:38:578 (2) - Unsnapped slider (end).

  3. Unsnapped inherited (green) timing point(s) at:

    00:23:432 (snap to 00:23:436)
    00:28:534 (snap to 00:28:539)
    00:34:148 (snap to 00:34:152)
    00:35:168 (snap to 00:35:172)
    00:35:508 (snap to 00:35:513)
    00:37:550 (snap to 00:37:554)
    00:39:761 (snap to 00:39:765)
    00:40:271 (snap to 00:40:275)
    00:40:781 (snap to 00:40:786)
    00:40:952 (snap to 00:40:956)
    00:41:632 (snap to 00:41:636)
    00:41:802 (snap to 00:41:806)
    00:42:993 (snap to 00:42:997)
    00:43:163 (snap to 00:43:167)
    00:44:353 (snap to 00:44:358)
    00:44:524 (snap to 00:44:528)
    00:45:714 (snap to 00:45:718)
    00:47:755 (snap to 00:47:760)
    00:47:926 (snap to 00:47:930)
    00:49:967 (snap to 00:49:971)
    00:50:137 (snap to 00:50:141)
    00:50:647 (snap to 00:50:651)
    00:54:644 (snap to 00:54:649)
    00:55:240 (snap to 00:55:244)
    00:55:410 (snap to 00:55:414)
    00:55:580 (snap to 00:55:584)
    00:56:941 (snap to 00:56:945)
    00:57:281 (snap to 00:57:285)
    00:57:621 (snap to 00:57:625)
    00:57:791 (snap to 00:57:795)
    00:58:301 (snap to 00:58:306)
    00:58:472 (snap to 00:58:476)
    00:59:662 (snap to 00:59:666)
    00:59:832 (snap to 00:59:836)
    01:01:023 (snap to 01:01:027)
    01:01:193 (snap to 01:01:197)
    01:03:064 (snap to 01:03:068)
    01:03:234 (snap to 01:03:238)
    01:18:713 (snap to 01:18:717)
    01:19:223 (snap to 01:19:228)
    01:21:094 (snap to 01:21:099)
    01:21:775 (snap to 01:21:779)
    01:21:945 (snap to 01:21:949)
    01:22:795 (snap to 01:22:800)
    01:23:306 (snap to 01:23:310)
    01:24:496 (snap to 01:24:501)
    01:24:837 (snap to 01:24:841)
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    01:25:857 (snap to 01:25:861)
    01:26:027 (snap to 01:26:031)
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    01:30:790 (snap to 01:30:794)
    01:31:300 (snap to 01:31:304)
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    02:17:737 (snap to 02:17:741)
    02:18:927 (snap to 02:18:932)
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    02:22:329 (snap to 02:22:334)
    02:22:670 (snap to 02:22:674)
    02:23:180 (snap to 02:23:184)
    02:24:370 (snap to 02:24:375)
    02:25:221 (snap to 02:25:225)
    02:27:602 (snap to 02:27:607)
    02:28:113 (snap to 02:28:117)
    02:30:154 (snap to 02:30:158)
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    02:32:195 (snap to 02:32:199)
    02:32:365 (snap to 02:32:369)
    02:33:045 (snap to 02:33:050)
    02:35:087 (snap to 02:35:091)
    02:35:767 (snap to 02:35:771)

  4. Spinner New Combo

    02:00:136 (2) - Put a new combo on this note so the previous spinner ends properly.

Hard

  1. Non-Downbeat Kiai Times

    Kiai #1: Starts on 00:44:017, ends on 01:05:535
    Kiai #2: Starts on 01:49:335, ends on 01:59:966
    Kiai #3: Starts on 02:16:210, ends on 02:38:323
I'm so sorry for the really long mod but if you wanna se this ranked you must do that :)

Good Luck !
Topic Starter
tiper

[Te][Amo] wrote:

Hi goddamn_tiper

General

  1. Inconsistency in Countdown:

    - [Rainbow] : 1
    - [Rain] : 0

  2. Inconsistency in Source:

    - [Rainbow] :
    - [Rain] : nightcore

  3. Inconsistency in Kiai Times:

    - [Rainbow] :

    Kiai #1: Starts on 00:44:017, ends on 01:05:535
    Kiai #2: Starts on 01:49:331, ends on 01:59:966
    Kiai #3: Starts on 02:16:210, ends on 02:38:323

    - [Rain] :

    Kiai #1: Starts on 00:44:017, ends on 01:05:535
    Kiai #2: Starts on 01:49:335, ends on 01:59:966
    Kiai #3: Starts on 02:16:210, ends on 02:38:323

  4. Add a Easy Difficult, since Normal is the Easiest difficult it might be a problem for new players
Normal

This is a really, really long mod so i'll use a spoiler box:
SPOILER
  1. Non-Downbeat Kiai Times

    Kiai #1: Starts on 00:44:017, ends on 01:05:535
    Kiai #2: Starts on 01:49:331, ends on 01:59:966
    Kiai #3: Starts on 02:16:210, ends on 02:38:323

  2. Snapping

    00:01:068 (4) - Unsnapped slider (end).
    00:02:939 (1) - Unsnapped slider (end).
    00:03:449 (2) - Unsnapped slider (end).
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    01:00:942 (4) - Unsnapped slider (end).
    01:01:282 (5) - Unsnapped slider (end).
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    01:18:802 (1) - Unsnapped slider (end).
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    01:21:014 (1) - Unsnapped slider (end).
    01:21:864 (5) - Unsnapped slider (end).
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    01:24:586 (3) - Unsnapped slider (end).
    01:25:266 (5) - Unsnapped slider (end).
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    01:35:302 (2) - Unsnapped slider (end).
    01:35:812 (4) - Unsnapped slider (end).
    01:36:322 (6) - Unsnapped slider (end).
    01:36:662 (7) - Unsnapped slider (end).
    01:38:534 (8) - Unsnapped slider (end).
    01:39:044 (1) - Unsnapped slider (end).
    01:39:724 (2) - Unsnapped slider (end).
    01:40:915 (3) - Unsnapped slider (end).
    01:42:446 (5) - Unsnapped slider (end).
    01:44:827 (4) - Unsnapped slider (end).
    01:45:508 (5) - Unsnapped slider (end).
    01:46:358 (3) - Unsnapped slider (end).
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    01:49:420 (1) - Unsnapped slider (end).
    01:50:610 (7) - Unsnapped slider (end).
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    01:52:311 (2) - Unsnapped slider (end).
    01:52:992 (4) - Unsnapped slider (end).
    01:53:502 (5) - Unsnapped slider (end).
    01:55:203 (8) - Unsnapped slider (end).
    01:56:904 (1) - Unsnapped slider (end).
    01:57:925 (5) - Unsnapped slider (end).
    01:58:265 (6) - Unsnapped slider (end).
    02:17:826 (2) - Unsnapped slider (end).
    02:19:017 (4) - Unsnapped slider (end).
    02:22:419 (2) - Unsnapped slider (end).
    02:23:269 (5) - Unsnapped slider (end).
    02:24:120 (7) - Unsnapped slider (end).
    02:25:310 (5) - Unsnapped slider (end).
    02:27:692 (2) - Unsnapped slider (end).
    02:28:032 (3) - Unsnapped slider (end).
    02:29:903 (1) - Unsnapped slider (end).
    02:30:923 (4) - Unsnapped slider (end).
    02:31:434 (5) - Unsnapped slider (end).
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    02:32:454 (8) - Unsnapped slider (end).
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    02:35:176 (2) - Unsnapped slider (end).
    02:38:578 (2) - Unsnapped slider (end).

  3. Unsnapped inherited (green) timing point(s) at:

    00:23:432 (snap to 00:23:436)
    00:28:534 (snap to 00:28:539)
    00:34:148 (snap to 00:34:152)
    00:35:168 (snap to 00:35:172)
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    00:39:761 (snap to 00:39:765)
    00:40:271 (snap to 00:40:275)
    00:40:781 (snap to 00:40:786)
    00:40:952 (snap to 00:40:956)
    00:41:632 (snap to 00:41:636)
    00:41:802 (snap to 00:41:806)
    00:42:993 (snap to 00:42:997)
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    00:44:524 (snap to 00:44:528)
    00:45:714 (snap to 00:45:718)
    00:47:755 (snap to 00:47:760)
    00:47:926 (snap to 00:47:930)
    00:49:967 (snap to 00:49:971)
    00:50:137 (snap to 00:50:141)
    00:50:647 (snap to 00:50:651)
    00:54:644 (snap to 00:54:649)
    00:55:240 (snap to 00:55:244)
    00:55:410 (snap to 00:55:414)
    00:55:580 (snap to 00:55:584)
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    00:57:621 (snap to 00:57:625)
    00:57:791 (snap to 00:57:795)
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    00:59:662 (snap to 00:59:666)
    00:59:832 (snap to 00:59:836)
    01:01:023 (snap to 01:01:027)
    01:01:193 (snap to 01:01:197)
    01:03:064 (snap to 01:03:068)
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    01:18:713 (snap to 01:18:717)
    01:19:223 (snap to 01:19:228)
    01:21:094 (snap to 01:21:099)
    01:21:775 (snap to 01:21:779)
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    01:23:306 (snap to 01:23:310)
    01:24:496 (snap to 01:24:501)
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    01:25:177 (snap to 01:25:181)
    01:25:347 (snap to 01:25:351)
    01:25:857 (snap to 01:25:861)
    01:26:027 (snap to 01:26:031)
    01:30:620 (snap to 01:30:624)
    01:30:790 (snap to 01:30:794)
    01:31:300 (snap to 01:31:304)
    01:31:470 (snap to 01:31:475)
    01:35:383 (snap to 01:35:387)
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    01:50:691 (snap to 01:50:695)
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    01:58:176 (snap to 01:58:180)
    01:58:346 (snap to 01:58:350)
    02:06:340 (snap to 02:06:344)
    02:17:737 (snap to 02:17:741)
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    02:22:329 (snap to 02:22:334)
    02:22:670 (snap to 02:22:674)
    02:23:180 (snap to 02:23:184)
    02:24:370 (snap to 02:24:375)
    02:25:221 (snap to 02:25:225)
    02:27:602 (snap to 02:27:607)
    02:28:113 (snap to 02:28:117)
    02:30:154 (snap to 02:30:158)
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    02:32:195 (snap to 02:32:199)
    02:32:365 (snap to 02:32:369)
    02:33:045 (snap to 02:33:050)
    02:35:087 (snap to 02:35:091)
    02:35:767 (snap to 02:35:771)

  4. Spinner New Combo

    02:00:136 (2) - Put a new combo on this note so the previous spinner ends properly.

Hard

  1. Non-Downbeat Kiai Times

    Kiai #1: Starts on 00:44:017, ends on 01:05:535
    Kiai #2: Starts on 01:49:335, ends on 01:59:966
    Kiai #3: Starts on 02:16:210, ends on 02:38:323
I'm so sorry for the really long mod but if you wanna se this ranked you must do that :)

Good Luck !
thx
-Nothing-To-Do-Here-
Привет, мод последней диффы
00:04:470 (6) - конец слайдера не должен быть на синем тике . Может что-то вроде такого ?(http://puu.sh/y640)
00:05:661 (1,2,3) - http://puu.sh/y64w звучало бы лучше , по моему
00:25:902 (3) - конец на красном тике
00:27:433 (1,2,3) - даже самая история которая произошла на 5 секунде
00:28:794 (1,2,3) - ^(http://puu.sh/y664 вообще предлагаю сделать что-то вроде этого)
00:29:814 (1) - конец на красном тике
00:30:155 (2) - конец на белом тике
00:31:515 (1,2,3) - http://puu.sh/y66E
00:32:876 (1,2,3) - ^
00:35:598 (2) - поставь на белый тик (http://puu.sh/y670)
00:38:659 (1) - правее тобишь на белый тик
00:40:871 (1) - конец на белом тике
00:42:061 (6) - теперь на красном
00:42:912 (1) - теперь на белом ( \:D/ )
01:16:591 (1,2,3,4,5,6,7,8) - http://puu.sh/y68a
01:19:313 (3) - и опять конец на белом тике
01:25:946 (1) - на красном
01:39:044 (1) - на белом :D
01:45:508 (5) - ^
01:47:208 (5) - ^
01:49:420 (1) - теперь на красном
02:31:434 (5) - ^
Все.
P.S. Надеюсь что помог , диффа понравилась , особенно часть после третьего брейка C:
Topic Starter
tiper

EvilElvis wrote:

Привет, мод последней диффы
00:04:470 (6) - конец слайдера не должен быть на синем тике . Может что-то вроде такого ?(http://puu.sh/y640) слайдер сделал на тик длиннее, а идея с еще одним битом - не ок
00:05:661 (1,2,3) - http://puu.sh/y64w звучало бы лучше , по моему не ок
00:25:902 (3) - конец на красном тике
00:27:433 (1,2,3) - даже самая история которая произошла на 5 секунд аналогично
00:28:794 (1,2,3) - ^(http://puu.sh/y664 вообще предлагаю сделать что-то вроде этого) ^
00:29:814 (1) - конец на красном тике проблему видел, решение - не совсем ок. посмотри мое
00:30:155 (2) - конец на белом тике
00:31:515 (1,2,3) - http://puu.sh/y66Eне
00:32:876 (1,2,3) - ^не
00:35:598 (2) - поставь на белый тик (http://puu.sh/y670)
00:38:659 (1) - правее тобишь на белый тик
00:40:871 (1) - конец на белом тике
00:42:061 (6) - теперь на красном
00:42:912 (1) - теперь на белом ( \:D/ )
01:16:591 (1,2,3,4,5,6,7,8) - http://puu.sh/y68a не согласен, хотя подумаю
01:19:313 (3) - и опять конец на белом тике
01:25:946 (1) - на красном
01:39:044 (1) - на белом :D
01:45:508 (5) - ^
01:47:208 (5) - ^
01:49:420 (1) - теперь на красном
02:31:434 (5) - ^
Все.
P.S. Надеюсь что помог , диффа понравилась , особенно часть после третьего брейка C:

Насчет продивежиния слайдеров на белые\красные тики - местами исправил, местами - нет. Спасибо
Poggo
yay это я :oops:

Rainbow

00:01:068 - почему бы здесь не сделать такой ритм? http://puu.sh/y8KO звучит намного лучше
00:04:470 - сделай слайдер двойным и добавь нотку на 00:05:320
00:11:274 - эм сделай тогда возрастание звука чтоли а то так звучит не очень( 00:11:274 - 45% на следующем красном 55% на след 65% и на посл 75%
00:25:732 - добавь нотку сюда
00:28:623 - и сюда ноту там же басс в музыке
00:35:937 - поменяй местами этот слайдер и ноту следующую
00:36:958 - и сюда нотку не мешало бы
00:44:102 - удали нк
00:44:952 - тут добавь
00:45:633 - удали
00:46:483 - тут нк
00:49:035 - эту ноту подвинь на белый тик
00:57:029 - добавь ноту
00:58:900- добавь 2 ноты на белые тики
01:05:704- - тоже самое 00:11:274
01:20:502 - ноту добавь
01:20:673 - если добавишь ноту анстакни это место
01:27:476 - тоже самое с возрастанием звука
01:39:043 - сделай этот слайдер двойным
01:39:553 - сделай как-то так http://puu.sh/y98C
01:42:445 - сделай двойным
01:45:507 - ^
01:47:208 - ^
01:47:718 - закончи спинер на большом белом тике
02:01:156 - хах ну и тут тогда тоже новое комбо)
02:19:016(4,5,2)- стакни их идеально ВСЕ В ОДНОЙ ТОЧКЕ

Rain

HD and OD 2
AR 3
slider Velosity - 1.0 и подкоректируй все слайдеры после чего я смогу помодить нормал :roll: . правда 1.4 слишком много для самой лёгкой сложности.её же будут играть новички а для них нужно делать максимально лёгкую но играбельную диффку.

Пока это всё если нужна буду напишешь помодю ещё раз) удачи ~~
Topic Starter
tiper

Katty Pie wrote:

yay это я :oops:

Rainbow

00:01:068 - почему бы здесь не сделать такой ритм? http://puu.sh/y8KO звучит намного лучше сделано
00:04:470 - сделай слайдер двойным и добавь нотку на 00:05:320 сделано
00:11:274 - эм сделай тогда возрастание звука чтоли а то так звучит не очень( 00:11:274 - 45% на следующем красном 55% на след 65% и на посл 75% пожалуй, даже большую дифференциацию сделаю - по плюс пять процентов громкости каждые три тика
00:25:732 - добавь нотку сюда сделано
00:28:623 - и сюда ноту там же басс в музыке сделано
00:35:937 - поменяй местами этот слайдер и ноту следующую может, наоборот? на этом месте и так нота стоит, а после - слайдер
00:36:958 - и сюда нотку не мешало бы сделано
00:44:102 - удали нк сделано
00:44:952 - тут добавь уже было сделано
00:45:633 - удали сделано
00:46:483 - тут нк сделано
00:49:035 - эту ноту подвинь на белый тик сделано
00:57:029 - добавь ноту сделано
00:58:900- добавь 2 ноты на белые тики сделано
01:05:704- - тоже самое 00:11:274 сделано. это - очень хорошая идея, спасибо
01:20:502 - ноту добавь сделано
01:20:673 - если добавишь ноту анстакни это место сделано
01:27:476 - тоже самое с возрастанием звука сделано
01:39:043 - сделай этот слайдер двойным сделано
01:39:553 - сделай как-то так http://puu.sh/y98C сделано
01:42:445 - сделай двойным сделано
01:45:507 - ^ сделано
01:47:208 - ^ сделано
01:47:718 - закончи спинер на большом белом тике сделано
02:01:156 - хах ну и тут тогда тоже новое комбо) сделано. странно, но это - оплошность
02:19:016(4,5,2)- стакни их идеально ВСЕ В ОДНОЙ ТОЧКЕ сделано

Rain

HD and OD 2
AR 3
slider Velosity - 1.0 и подкоректируй все слайдеры после чего я смогу помодить нормал :roll: . правда 1.4 слишком много для самой лёгкой сложности.её же будут играть новички а для них нужно делать максимально лёгкую но играбельную диффку.
не стал менять, т.к. буду делать более легкую диффу
Пока это всё если нужна буду напишешь помодю ещё раз) удачи ~~
Marcin
Ouh, second time modding don't be ashamed :c
First of all - Kiai times -
First one should start 00:45:123 (because here is beat starting the whole new rhythm)
Second one should here 01:50:440
Third here 02:17:656
^ that is what I think D:
[Rain]
02:40:619 - turn volume down
00:24:541 (1,2) - slider?
00:28:624 (1,2) - ^
00:29:814 (3,4,5) - MAYBE slider with reverse arrow ? ( or leave it as it is, your choice)
01:13:359 - i think here should be hit , just suggesting ~
01:49:080 - make it silence
From 02:06:429 (1) to 02:14:254 (5) - this breaks looks strange, maybe add one hit ? (just suggesting) doesn't even follow vocal, or whatever, random breaks
02:16:295 - one hit here? because here starts 1/4 beats

[Rainbow]
Will mod later , haz no time now, (i'll edit this post)
As said
First of all, I'd to say that following both drums and vocal in same combo is quite confusing, so please try to make different combo for vocal and other for drums (while playing , i need to listen to music and THINK (OMG) to get to know if this hit is drum hit or vocal hit:
00:34:577 (4,5) - ^
00:36:958 (6) - ^ ( or change combo from 5 to new one, then it'll follow drums)
00:41:721 (5,6,7,8) - ^
00:44:103 (6) - ^ ( new combo to change follow)
00:57:030 (5) - new combo or delete
00:58:731 (4) - ^ drums? (without delete part)
00:59:411 (8,9,10,11) - this one otherwise follow again vocal and drums D:
01:54:012 (6,7) - again drums, (ones before are vocal yeah?)
01:54:863 (6,7,8) - Move them closer? (7,8 to 6 D:)
01:55:713 (1,2,3,4) - make it follow OR drums or vocal,
02:00:476 (1,2,3) - why this one is from outside, and others from inside of center :?
02:08:471 (9,10) - Following ~~
02:11:192 (10,11) - ^
02:13:914 (10,11) - ^
02:25:140 (4) - i told you on IRC
02:34:325 (9) - delete?
02:38:578 (2) - [opinion] move it or rotate ~
All what i found. Making easy one.
Topic Starter
tiper

Marcin wrote:

Ouh, second time modding don't be ashamed :c
First of all - Kiai times -
First one should start 00:45:123 (because here is beat starting the whole new rhythm)
Second one should here 01:50:440
Third here 02:17:656
^ that is what I think D: no
[Rain]
02:40:619 - turn volume down yes
00:24:541 (1,2) - slider? yes, it makes the diff easier
00:28:624 (1,2) - ^ ^
00:29:814 (3,4,5) - MAYBE slider with reverse arrow ? ( or leave it as it is, your choice) ^
01:13:359 - i think here should be hit , just suggesting ~ yes
01:49:080 - make it silence yes
From 02:06:429 (1) to 02:14:254 (5) - this breaks looks strange, maybe add one hit ? (just suggesting) doesn't even follow vocal, or whatever, random breaks no
02:16:295 - one hit here? because here starts 1/4 beats no

[Rainbow]
Will mod later , haz no time now, (i'll edit this post)
YTYuyu
yea umm here you go. just remember that when someone mods my diff, i'll be the one who'll check it.
Athena Tennos
A-tan's mod.....

[General]
no kiai time?...

[249's Raindrop]
no kiai time?...

[Rain]
00:13:825 (4,7) - alignment
00:41:041 (4) - nc?
01:30:709 (6,8) - 8 and 6 alignment?
01:40:915 (4) - nc?
01:46:358 (5) - ^
01:53:162 (5) - ^
01:53:502 (1) - remove nc
02:17:656 (4) - nc?

[Rainbow]
00:34:577 (1) - remove nc?
00:49:886 (6) - nc?
01:00:432 (1) - remove nc
01:00:772 (3) - nc?
02:29:903 (4) - nc?

pretty mapset~
Star~☆♪~Good Luck~
Topic Starter
tiper

Athena Tennos wrote:

A-tan's mod.....

[General]
no kiai time?...

[249's Raindrop]
no kiai time?...

[Rain]
00:13:825 (4,7) - alignment ok
00:41:041 (4) - nc? ok
01:30:709 (6,8) - 8 and 6 alignment? ok
01:40:915 (4) - nc? ok
01:46:358 (5) - ^ ok
01:53:162 (5) - ^ ok
01:53:502 (1) - remove nc ok
02:17:656 (4) - nc? ok

[Rainbow]
00:34:577 (1) - remove nc? it`s a drums beat
00:49:886 (6) - nc? ok
01:00:432 (1) - remove nc ok
01:00:772 (3) - nc? ok
02:29:903 (4) - nc? ok

pretty mapset~
Star~☆♪~Good Luck~ Thanks!
Flask
Hi :3 Request From CLANNAD Mod queue~

NightCore :D !

[General]
Add Byakugan249 in your tags (every diff!)
KIAI Time doesn't same in Rain and Rainbow these two diffs , please change it be the same.
Actually I think KIAI Time isn't correct T_T.

[249's Raindrop]
01:20:503 (2,3) - well (3) overlaps on 2 a little bit ... ugly
< you've done like this , change it ._.
01:51:801 (2) - how about this ?

02:21:738 (5) - nc?

<3

[Rain]
00:31:685 (x) - insert break here
01:26:457 (x) - ^
01:40:830 (x) - unsnap green line , it's OK but you better change.
01:51:801 (1,2,3,4,1,2,3,4,5) - too hard to newbie :( try add some slider(s) to instead of them.
02:11:873 (x) - try add a slider like this?
152,176,131873,2,0,B|232:136|304:184,1,140
02:14:764 (x) - should map this part ._.+


[Rainbow]
00:25:902 (4) - try this

well others are great LAZY ME.

Good luck.
Marcin

Byakugan249 wrote:

yea umm here you go. just remember that when someone mods my diff, i'll be the one who'll check it.
I was going to make easy one :(.. So otherwise, can I make hard diff? goddamn :?
YTYuyu

Athena Tennos wrote:

A-tan's mod.....

[249's Raindrop]
no kiai time?... there is. it's a kiai burst.


pretty mapset~
Star~☆♪~Good Luck~

Flask wrote:

Hi :3 Request From CLANNAD Mod queue~

NightCore :D !



[249's Raindrop]
01:20:503 (2,3) - well (3) overlaps on 2 a little bit ... ugly oh my. sorry i was in a rush doing this. i spaced it out to make the borders nicer.
< you've done like this , change it ._.
01:51:801 (2) - how about this ?
tbh i don't see a difference so no.
02:21:738 (5) - nc? no but i made (5) a NC because it follows instrumental.

<3

Good luck.
ty for the mods everyone :D. here you go.



Marcin wrote:

I was going to make easy one :(.. So otherwise, can I make hard diff? goddamn :?

oh you were? sorry this person asked me to make an easy diff on my queue... :(
Marcin
I ask him yesterday, Maybe it's a reason :D
Topic Starter
tiper

Flask wrote:

Hi :3 Request From CLANNAD Mod queue~

NightCore :D !

[General]
Add Byakugan249 in your tags (every diff!)
KIAI Time doesn't same in Rain and Rainbow these two diffs , please change it be the same.
Actually I think KIAI Time isn't correct T_T.

[249's Raindrop]
01:20:503 (2,3) - well (3) overlaps on 2 a little bit ... ugly
< you've done like this , change it ._.
01:51:801 (2) - how about this ?

02:21:738 (5) - nc?

<3

[Rain]
00:31:685 (x) - insert break here done
01:26:457 (x) - ^ done
01:40:830 (x) - unsnap green line , it's OK but you better change. it is snapped
01:51:801 (1,2,3,4,1,2,3,4,5) - too hard to newbie :( try add some slider(s) to instead of them. done
02:11:873 (x) - try add a slider like this? done
152,176,131873,2,0,B|232:136|304:184,1,140
02:14:764 (x) - should map this part ._.+


[Rainbow]
00:25:902 (4) - try this done

well others are great LAZY ME.

Good luck.
Topic Starter
tiper

Marcin wrote:

Byakugan249 wrote:

yea umm here you go. just remember that when someone mods my diff, i'll be the one who'll check it.
I was going to make easy one :(.. So otherwise, can I make hard diff? goddamn :?
yeap, you can. sorry for the misunderstanding
Topic Starter
tiper
249's diff was refreshed
Flask

Byakugan249 wrote:

01:51:801 (2) - how about this ?
tbh i don't see a difference so no.

It just the beginning of the slider move up 1 gird o.o


That's OK if you don't want to choose , i'm just coming for explain the difference :3
Marcin
[249's Raindrop]
00:02:939 (2) - make this one a slient hit (normal whistle at the end, and soft hit at beginning)[because intro is really slient,] ?
00:06:341 (1) - ^
00:08:382 (2) - ^
00:09:743 (3) - ^
00:04:300 (3) - whole slider soft sample ?
01:21:864 (3) - hmm here you can make for example 2 hits (to make this less boring)
Don't give me kudosu.
Kurokami
Hi from my queue. o/

General

  1. Inconsistency in Kiai Times:
    - [249's Raindrop] :
    Kiai #1: Starts on 00:45:123, ends on 00:45:293
    Kiai #2: Starts on 01:50:440, ends on 01:50:610
    Kiai #3: Starts on 02:17:656, ends on 02:17:826

    - [Rainbow] :

    Kiai #1: Starts on 00:44:017, ends on 01:05:535
    Kiai #2: Starts on 01:49:335, ends on 01:59:966
    Kiai #3: Starts on 02:16:210, ends on 02:38:323

    - [Rain] :
    Kiai #1: Starts on 00:44:017, ends on 01:05:535
    Kiai #2: Starts on 01:49:335, ends on 01:59:966
    Kiai #3: Starts on 02:16:210, ends on 02:38:323

249's Rainbow

  1. Where is the kiai?! o.o
  2. 00:36:618 (5) - NC
  3. 00:47:504 (3) - ^
  4. 00:52:948 (4) - ^
  5. 01:00:432 (4) -NC
  6. 01:01:452 (1) - remove NC
  7. 02:20:037 (3,1) - overlap
  8. 02:29:903 (4) - NC
  9. 02:35:006 (5) - NC

Rain

  1. If this is a normal diff, then AR4, OD4
  2. 00:44:103 (1) - too close to the spinners end, it maybe hard to catch for a beginner
  3. 01:00:772 (1) - ^
  4. 01:38:874 (1) - ^
  5. 01:46:358 (1) - remove NC
  6. 02:38:408 (1) - tooooooo close

Rainbow

  1. unrankable stuffs
    00:22:840 (1) - This slider is a Catmull slider, which is discouraged.
    00:23:521 (5) - This slider is a Catmull slider, which is discouraged.
    00:25:222 (2) - This slider is a Catmull slider, which is discouraged.
    00:25:902 (4) - This slider is a Catmull slider, which is discouraged.
    00:28:283 (1) - This slider is a Catmull slider, which is discouraged.
    00:29:899 (1) - This slider is a Catmull slider, which is discouraged.
    00:34:067 (3) - This slider is a Catmull slider, which is discouraged.
    00:35:257 (1) - This slider is a Catmull slider, which is discouraged.
    00:40:871 (1) - This slider is a Catmull slider, which is discouraged.
    00:41:721 (1) - This slider is a Catmull slider, which is discouraged.
    00:42:061 (2) - This slider is a Catmull slider, which is discouraged.
    00:42:912 (1) - This slider is a Catmull slider, which is discouraged.
    00:44:443 (2) - This slider is a Catmull slider, which is discouraged.
    00:47:845 (6) - This slider is a Catmull slider, which is discouraged.
    00:51:587 (1) - This slider is a Catmull slider, which is discouraged.
    00:56:690 (4) - This slider is a Catmull slider, which is discouraged.
    00:58:391 (3) - This slider is a Catmull slider, which is discouraged.
    00:59:751 (4) - This slider is a Catmull slider, which is discouraged.
    01:02:983 (4) - This slider is a Catmull slider, which is discouraged.
    01:21:864 (5) - This slider is a Catmull slider, which is discouraged.
    01:38:534 (8) - This slider is a Catmull slider, which is discouraged.
    01:40:915 (6) - This slider is a Catmull slider, which is discouraged.
    01:42:446 (5) - This slider is a Catmull slider, which is discouraged.
    01:44:827 (4) - This slider is a Catmull slider, which is discouraged.
    01:45:508 (5) - This slider is a Catmull slider, which is discouraged.
    01:46:358 (3) - This slider is a Catmull slider, which is discouraged.
    01:47:208 (5) - This slider is a Catmull slider, which is discouraged.
    01:52:992 (4) - This slider is a Catmull slider, which is discouraged.
    01:56:904 (1) - This slider is a Catmull slider, which is discouraged.
    02:17:826 (2) - This slider is a Catmull slider, which is discouraged.
    02:19:017 (4) - This slider is a Catmull slider, which is discouraged.
    02:22:419 (2) - This slider is a Catmull slider, which is discouraged.
    02:23:269 (5) - This slider is a Catmull slider, which is discouraged.
    02:24:120 (7) - This slider is a Catmull slider, which is discouraged.
    02:25:310 (4) - This slider is a Catmull slider, which is discouraged.
    02:30:923 (4) - This slider is a Catmull slider, which is discouraged.
    02:35:176 (2) - This slider is a Catmull slider, which is discouraged.
    02:35:856 (5) - This slider is a Catmull slider, which is discouraged.
    02:38:578 (2) - This slider is a Catmull slider, which is discouraged.
  2. ^ I asked a BAT about this, and these are not allowed anymore, remove them.
  3. 00:06:341 (1) - remove NC
  4. 00:08:892 (1) - ^
  5. 00:25:052 (1) - ^
  6. 00:31:515 (1) - ^
  7. 00:36:788 (1) - ^
  8. 00:38:489 (1) - ^
  9. 00:41:721 (1) - ^
  10. 00:45:803 (1) - ^
  11. 00:55:839 (1) - ^
  12. 00:57:030 (1) - ^
  13. 00:58:731 (1) - ^
  14. 00:59:411 (1) - ^
  15. 01:01:623 (1) - ^
  16. 01:20:333 (1) - ^
  17. 01:25:946 (1) - remove NC
  18. 01:26:287 (2) - NC
  19. 01:27:562 (2) - remove NC
  20. 01:31:049 (1) - ^
  21. 01:32:070 (3) - NC
  22. 01:32:750 (1) - remove NC
  23. 01:38:534 (8) - NC
  24. 01:39:044 (1) - remove NC
  25. 01:40:915 (6) - NC
  26. 01:41:765 (1) - remove NC
  27. 01:43:126 (1) - remove NC
  28. 01:49:760 (1) - ^
  29. 01:51:461 (1) - ^
  30. 01:55:713 (1) - ^
  31. 02:00:476 (1) - ^
  32. 02:00:816 (1) - ^
  33. 02:01:156 (1) - ^
  34. 02:16:295 (1) - remove NC
  35. 02:16:635 (3) - NC
  36. 02:17:656 (1) - remove NC
  37. 02:19:017 (4) - NC
  38. 02:19:867 (1) - remove NC
  39. 02:20:888 (1) - ^
  40. 02:21:738 (6) - NC
  41. 02:24:120 (7) - NC
  42. 02:24:630 (1) - remove NC
  43. 02:28:372 (1) - remove NC

You should work more with your mapset. The easy is okay, but the other need a lot of work. That's all for now, good luck.
YTYuyu

Marcin wrote:

[249's Raindrop]
00:02:939 (2) - make this one a slient hit (normal whistle at the end, and soft hit at beginning)[because intro is really slient,] ? not the instrumental. that's what i'm mainly following, and a bit on the vocals.
00:06:341 (1) - ^ ^
00:08:382 (2) - ^ ^
00:09:743 (3) - ^ ^
00:04:300 (3) - whole slider soft sample ? why? it'd be unfitting if i do.
01:21:864 (3) - hmm here you can make for example 2 hits (to make this less boring) no because i don't want to ruin the borders for this combo.
Don't give me kudosu.
no changes made but ty for the mod.

Kurokami wrote:

Hi from my queue. o/


249's Rainbow

  1. Where is the kiai?! o.o there is a kiai. it's called a "kiai burst"
  2. 00:36:618 (5) - NC no i think the combo would be too short if i do this.
  3. 00:47:504 (3) - ^ nope then the previous combo would be too short.
  4. 00:52:948 (4) - ^ yes the vocals change but i wanna try something new for once. i want my combos to keep going till that whole part or line ends.
  5. 01:00:432 (4) -NC
  6. 01:01:452 (1) - remove NC no and no. what i'm following is the melody of the song.
  7. 02:20:037 (3,1) - overlap alright i'll move it somewhere else if it really bothers you.
  8. 02:29:903 (4) - NC same as 00:52:948.
  9. 02:35:006 (5) - NC ^



You should work more with your mapset. The easy is okay, but the other need a lot of work. That's all for now, good luck.
ty for the mod, but i'll tell you 1 thing. the kiai time can be inconsistent if there's a guest diff. there's several ranked maps like the first star in which the GD has a kiai burst while the other diffs have kiai times. anyways here is my updated diff. and to Flask: sorry i still don't see a difference in that slider.
Kurokami
Okay, just to be clear, I did a normal slider next to the catmull slider. The left is the normal and the right one is the catmull

EDIT: I understand what Flask want to say, I saw the difference. I not hard to realize, really. ._.
Topic Starter
tiper

Kurokami wrote:

Hi from my queue. o/

General

  1. Inconsistency in Kiai Times:
    - [249's Raindrop] :
    Kiai #1: Starts on 00:45:123, ends on 00:45:293
    Kiai #2: Starts on 01:50:440, ends on 01:50:610
    Kiai #3: Starts on 02:17:656, ends on 02:17:826

    - [Rainbow] :

    Kiai #1: Starts on 00:44:017, ends on 01:05:535
    Kiai #2: Starts on 01:49:335, ends on 01:59:966
    Kiai #3: Starts on 02:16:210, ends on 02:38:323

    - [Rain] :
    Kiai #1: Starts on 00:44:017, ends on 01:05:535
    Kiai #2: Starts on 01:49:335, ends on 01:59:966
    Kiai #3: Starts on 02:16:210, ends on 02:38:323
    This is a guest diff, bro

249's Rainbow

  1. Where is the kiai?! o.o
  2. 00:36:618 (5) - NC
  3. 00:47:504 (3) - ^
  4. 00:52:948 (4) - ^
  5. 01:00:432 (4) -NC
  6. 01:01:452 (1) - remove NC
  7. 02:20:037 (3,1) - overlap
  8. 02:29:903 (4) - NC
  9. 02:35:006 (5) - NC

Rain

  1. If this is a normal diff, then AR4, OD4 done
  2. 00:44:103 (1) - too close to the spinners end, it maybe hard to catch for a beginner no
  3. 01:00:772 (1) - ^ done
  4. 01:38:874 (1) - ^ done
  5. 01:46:358 (1) - remove NC done
  6. 02:38:408 (1) - tooooooo close done


Rainbow

  1. unrankable stuffs
    00:22:840 (1) - This slider is a Catmull slider, which is discouraged.
    00:23:521 (5) - This slider is a Catmull slider, which is discouraged.
    00:25:222 (2) - This slider is a Catmull slider, which is discouraged.
    00:25:902 (4) - This slider is a Catmull slider, which is discouraged.
    00:28:283 (1) - This slider is a Catmull slider, which is discouraged.
    00:29:899 (1) - This slider is a Catmull slider, which is discouraged.
    00:34:067 (3) - This slider is a Catmull slider, which is discouraged.
    00:35:257 (1) - This slider is a Catmull slider, which is discouraged.
    00:40:871 (1) - This slider is a Catmull slider, which is discouraged.
    00:41:721 (1) - This slider is a Catmull slider, which is discouraged.
    00:42:061 (2) - This slider is a Catmull slider, which is discouraged.
    00:42:912 (1) - This slider is a Catmull slider, which is discouraged.
    00:44:443 (2) - This slider is a Catmull slider, which is discouraged.
    00:47:845 (6) - This slider is a Catmull slider, which is discouraged.
    00:51:587 (1) - This slider is a Catmull slider, which is discouraged.
    00:56:690 (4) - This slider is a Catmull slider, which is discouraged.
    00:58:391 (3) - This slider is a Catmull slider, which is discouraged.
    00:59:751 (4) - This slider is a Catmull slider, which is discouraged.
    01:02:983 (4) - This slider is a Catmull slider, which is discouraged.
    01:21:864 (5) - This slider is a Catmull slider, which is discouraged.
    01:38:534 (8) - This slider is a Catmull slider, which is discouraged.
    01:40:915 (6) - This slider is a Catmull slider, which is discouraged.
    01:42:446 (5) - This slider is a Catmull slider, which is discouraged.
    01:44:827 (4) - This slider is a Catmull slider, which is discouraged.
    01:45:508 (5) - This slider is a Catmull slider, which is discouraged.
    01:46:358 (3) - This slider is a Catmull slider, which is discouraged.
    01:47:208 (5) - This slider is a Catmull slider, which is discouraged.
    01:52:992 (4) - This slider is a Catmull slider, which is discouraged.
    01:56:904 (1) - This slider is a Catmull slider, which is discouraged.
    02:17:826 (2) - This slider is a Catmull slider, which is discouraged.
    02:19:017 (4) - This slider is a Catmull slider, which is discouraged.
    02:22:419 (2) - This slider is a Catmull slider, which is discouraged.
    02:23:269 (5) - This slider is a Catmull slider, which is discouraged.
    02:24:120 (7) - This slider is a Catmull slider, which is discouraged.
    02:25:310 (4) - This slider is a Catmull slider, which is discouraged.
    02:30:923 (4) - This slider is a Catmull slider, which is discouraged.
    02:35:176 (2) - This slider is a Catmull slider, which is discouraged.
    02:35:856 (5) - This slider is a Catmull slider, which is discouraged.
    02:38:578 (2) - This slider is a Catmull slider, which is discouraged.
  2. ^ I asked a BAT about this, and these are not allowed anymore, remove them.
    done, really ugly sliders was changed, but i don`t understand why thi slider is catmull
  3. 00:06:341 (1) - remove NC it`s a drums combo between vocal combo
  4. 00:08:892 (1) - ^ this beat is a drums hit, following and previous hits - vocal. added nc to (2)
  5. 00:25:052 (1) - ^ done
  6. 00:31:515 (1) - ^ it`s a drums combo following vocal combo
  7. 00:36:788 (1) - ^ it`s a drums combo following vocal combo
  8. 00:38:489 (1) - ^ done
  9. 00:41:721 (1) - ^ done
  10. 00:45:803 (1) - ^ done
  11. 00:55:839 (1) - ^ it`s a vocal combo following drums combo
  12. 00:57:030 (1) - ^ it`s a drums combo following vocal combo
  13. 00:58:731 (1) - ^ it`s a drums combo following vocal combo
  14. 00:59:411 (1) - ^ done
  15. 01:01:623 (1) - ^ it`s a vocal combo following drums combo
  16. 01:20:333 (1) - ^ done
  17. 01:25:946 (1) - remove NC done
  18. 01:26:287 (2) - NC done
  19. 01:27:562 (2) - remove NC needn`t, i think
  20. 01:31:049 (1) - ^ done
  21. 01:32:070 (3) - NC done
  22. 01:32:750 (1) - remove NC done
  23. 01:38:534 (8) - NC done
  24. 01:39:044 (1) - remove NC done
  25. 01:40:915 (6) - NC needn`t, i think
  26. 01:41:765 (1) - remove NC needn`t, i think
  27. 01:43:126 (1) - remove NC it`s a vocal combo following drums combo
  28. 01:49:760 (1) - ^ done
  29. 01:51:461 (1) - ^ done
  30. 01:55:713 (1) - ^ it is a vocal slider between drums hits
  31. 02:00:476 (1) - ^ needn`t, i think
  32. 02:00:816 (1) - ^ needn`t, i think
  33. 02:01:156 (1) - ^ needn`t, i think
  34. 02:16:295 (1) - remove NC done
  35. 02:16:635 (3) - NC done
  36. 02:17:656 (1) - remove NC it`s a vocal combo following drums combo
  37. 02:19:017 (4) - NC done
  38. 02:19:867 (1) - remove NC done
  39. 02:20:888 (1) - ^ done
  40. 02:21:738 (6) - NC done
  41. 02:24:120 (7) - NC done
  42. 02:24:630 (1) - remove NC done
  43. 02:28:372 (1) - remove NC it is a vocal combo following drums combo

You should work more with your mapset. The easy is okay, but the other need a lot of work. That's all for now, good luck.
Topic Starter
tiper
249's diff was changed
Marcin

Byakugan249 wrote:

Marcin wrote:

[249's Raindrop]
00:02:939 (2) - make this one a slient hit (normal whistle at the end, and soft hit at beginning)[because intro is really slient,] ? not the instrumental. that's what i'm mainly following, and a bit on the vocals.
00:06:341 (1) - ^ ^
00:08:382 (2) - ^ ^
00:09:743 (3) - ^ ^
00:04:300 (3) - whole slider soft sample ? why? it'd be unfitting if i do.
01:21:864 (3) - hmm here you can make for example 2 hits (to make this less boring) no because i don't want to ruin the borders for this combo.
Don't give me kudosu.
no changes made but ty for the mod.

Kurokami wrote:

Hi from my queue. o/


249's Rainbow

  1. Where is the kiai?! o.o there is a kiai. it's called a "kiai burst"
  2. 00:36:618 (5) - NC no i think the combo would be too short if i do this.
  3. 00:47:504 (3) - ^ nope then the previous combo would be too short.
  4. 00:52:948 (4) - ^ yes the vocals change but i wanna try something new for once. i want my combos to keep going till that whole part or line ends.
  5. 01:00:432 (4) -NC
  6. 01:01:452 (1) - remove NC no and no. what i'm following is the melody of the song.
  7. 02:20:037 (3,1) - overlap alright i'll move it somewhere else if it really bothers you.
  8. 02:29:903 (4) - NC same as 00:52:948.
  9. 02:35:006 (5) - NC ^



You should work more with your mapset. The easy is okay, but the other need a lot of work. That's all for now, good luck.
ty for the mod, but i'll tell you 1 thing. the kiai time can be inconsistent if there's a guest diff. there's several ranked maps like the first star in which the GD has a kiai burst while the other diffs have kiai times. anyways here is my updated diff. and to Flask: sorry i still don't see a difference in that slider.
yeah sorry i thought that its following vocal but can you just turn down volume a little bit ? too noisy in my opinion (its still silent intro shoulnt be too noisy)
Leorda
Hi there

[249's Raindrop]
00:36:958 (6) - New combo for preventing of long combos
01:51:801 (2) - Overlapped by spinner-osu. Sometimes, beginners are slowly to read this, so this possibly hidden for them


[Rain]
* In intro, the finish hitsound feels random....

00:41:891 (1) - Why this spinner end at red tick?
00:59:241 (1) - A bit short for spinner, can makes a bit bad gameplay I guess
01:37:173 (1) - Why this spinner end at red tick?
01:39:214 (2) - Overlapped by hitbursts, may hidden for players for some cases


[Rainbow]
00:39:680 (2) - The tail slider is touch the HP Bar
01:40:405 (3,4,5) - If you do this, some players are confusing which is head slider and tail slider. For prevent this, I suggest you to spread them
02:06:600 (2,3,4,5) - Playable, but this jump seems unbalanced for me....


Good luck~
kazumikos
Heya~ from Shulin's queue
[General]

SPOILER
  1. uhm no clap in Normal and Insane? why not? It will be better to have some clap there
[Rainbow]
SPOILER
hmm combo is really messy, plz remove all random new combo
  1. 00:01:578 (5) - finish at start
  2. 00:11:274 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Ctrl+R, after spinner cursor usually tends to be at the middle of the screen
  3. 00:35:598 - add note
  4. 00:45:633 - add note
  5. 00:53:288 (1) - finish
  6. 00:55:499 (3) - add reverse
  7. 01:05:705 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Ctrl+R
  8. 01:16:421 - plz add note
  9. 01:19:313 (3) - add reverse
  10. 01:27:307 (4,1) - i suggest u change to this jump, it's too sudden
  11. 01:35:812 (4) - end at 01:36:067?
  12. 01:39:384 - add note
  13. 01:49:420 (1) - end at 01:49:590?
  14. 01:56:054 - add note
Overall there r lots of spacing issues in this diff (mostly anti-jump) u might wanna fix them all (sorry i didnt point them out but i think u can fix them urself)
[Rain]
SPOILER
AR+1 ?
hmm I know this is normal diff, but plz add more notes, it's full of emptiness
  1. 00:12:464 (1) - finish
  2. 00:23:351 (3) - to 00:29:814 (2) - add some more notes
  3. 01:25:946 (6) - to 01:28:328 (1) - could be nice if u add more notes on white tick
  4. 01:31:389 (8) - ^
  5. 01:43:807 - reduce volume to 50%?
  6. 02:14:254 (5) - to 02:16:635 (1) - empty
  7. 02:39:768 (1) - i dont think a spinner suits here, may be replace by some notes and end at 02:40:109?
[249's Raindrop]
SPOILER
probably the most positive diff lol. KIAI is different though but it's up to u, I used to have lots of troubles becuz of that, just to let u know >_> things seem fine to me

good luck ^^
Jesss
Request accepted from my Modding Queue

Sorry for delayed modding...

NOTE: i use coordinates (X: --- Y: ---)for relocating items (Big changes), you can find them close to the Beat snap divisor (yellow text when item is selected)


249's Rainbow
-Kiai Timing hasn't been set up.
-some notes are set asimetrically...i'll give some help to improve aestetics.

- 00:09:743 (3) - Relocate to (X:136 Y:156)
- 00:10:423 (4) - ^ (X: 40 Y:284)
- 00:15:866 (2) - Put it in the center of Y axis of the screen (X:256 Y:28)
- 00:16:547 (3) - move it, respecting space, parallel of the beginning of 00:15:186 (1) - (X:400 Y:100)
- 00:18:588 (1) - Move the circle to 00:15:866 (2) - position (X:256 Y:28)
- 00:21:990 (2,1) - Instead of that strange combo transition, i recommend doing the following: 2 sliders and a final circle.
- 00:26:583 (4) - Move to the right (X:188 Y:220)
- 00:29:814 (3) - Move 3 grids up (lvl3)
- 00:30:155 (4,5) - Align with previous circle.
- 00:45:123 (1) - Move 2 grids up (lvl4)
- 01:04:344 (1) - dat spinner appears too soon, IMO...move it 1/2 beat and cut the remain.
- 02:20:037 (3) - Move 2 grids down (lvl4)
- 02:35:006 (5) - ^ 3 grids ^

Rain
- From begining to 00:12:464 there's no notes. If you're not gonna map that part, then you can enable the countdown.
- 00:42:061 - i recommend putting a note and cut that spinner.
- 00:44:103 (1) - i find this slider confussing
- 00:46:144 (5) - ^ . Then put a circle.
- 00:51:587 (1) - dat sudden spinner...move it to 00:51:927 -
- 00:58:221 (2,3,1) - There's something wrong here...it's too fast and confusing for normal mapping...and another
sudden spinner...it messes up the map rhythm...needs to be corrected URGENTLY...
- 01:03:494 (6) - Align with 01:02:473 (4) -
- 01:29:688 (4) - Fix this slider (modelling) something like this
- 01:31:389 (8) - it's hard to see. Needs better placement.
- 01:37:173 (1) - cut the end of the spinner 1/2 beat.
- 01:41:935 (1) - Move the spinner 1/2 beat forward and cut it the same interval.
- 01:49:335 - Kiai time wrong placed? recommended to start at 01:50:355 -
- 01:51:801 (1) - Remove New Combo
- 01:58:265 (1) - add a circle...Move the spinner 1 beat (white)
- What about this empty moment between 02:14:934 - and 02:16:635 (1) - will you use it as break or spinner?]

Rainbow
In summary, there are still spacing inconsistences that needs to be corrected by yourself.

- 00:29:899 (1) - Move to the white tick (1/4)
- 00:35:598 - Put a note?
- 00:35:598 (1) - delete this and follow the previous advice.
- 00:41:721 (5,6) - each slider needs to be 1/4 beat longer.
- 00:44:443 (2) - needs to be longer or put 3 circles.
- 00:45:463 (6) - not necessary.
- 00:45:633 (7) - Move to the red tick (1/2 beat snap divisor)
- 00:55:499 (3) - put a reversal slider (extend it)
- 01:19:313 (3) - ^ or 3 circles.
- 01:24:586 (3) - remake that slider and it should finish at 01:24:926 -
- 01:30:029 (3,4) - needs to be a little closer to previous combo.
- 01:30:709 (6) - needs a reverse slider
- 01:32:410 (4,5,6,7,8) - spacing inconsistence.
- 01:34:451 (4,5) - ^
- 01:35:812 (4) - needs to be 1/4 beat longer (extend to the next red tick).
- 01:39:384 - put a note?
- 01:41:425 (6) - spacing inconsistency, needs to be a little further than previous note.
- 01:49:420 (1) - the same slider which needs to be 1/4 beat longer.
- 01:55:883 - feels so empty for being a happy and maximum difficulty song.
- 02:31:434 (5) - ugluy slider and needs to be 1/4 beat longer.
- 02:33:475 (5,6,7) - looks inconsistent...rotate -25 degrees based in selection centre.
Strawberry
Hello Tiper~ here are some suggestions. >w<

[249's Raindrop]
`There are not any Kiai time this diff?
00:02:259 - This whistle is some noisy imo.I suggest to use soft whistle or remove them..
00:03:619 - ^
00:07:702 - ^
00:09:063 - ^
00:10:423 - ^
00:45:123 (1) - make the same shape as 00:46:484 (2) - ?
00:56:690 - add whistle?
01:01:452 (1) - add whistle at the return? also move it down a little? looks strange a bit close to the hp bar.
01:31:900 (4) - I think it is hard to read for beginners.
01:53:162 (3) - add wistle at the end of the slider?
01:55:203 (1) - ^

[Rain]
01:46:358 (5) - so noisy.
01:55:883 (2,3,4,5) - add whistle? as 01:50:440 (1) -
02:24:800 (5) - I think there should put a 1/1 slider then add a note here 02:25:480 -
02:29:222 (3) - x:96 y:149

[Rainbow]
00:11:189 - the green line is useless.
00:23:521 (5) - make rounded better
00:29:899 (1) - should be put at 00:29:814 - ?
00:41:721 (5,6,7,8) - make the rhythm like these? http://puu.sh/z7c6
00:49:546 (4) - add whistle?
00:50:056 (2) - add whistle on the end of the slider.
00:59:071 (3) - ^
01:24:586 (3) - so strange slider o.o
02:31:434 (5) - ^
01:33:346 - add note
01:46:868 (4) - so closed to 01:46:358 (3) -
02:06:429 - to 02:16:295 - make the hitsound volume lower
02:23:949 - add note?
02:25:225 - useless green line
02:33:985 (8) - make the shape rounded better
02:35:856 (5) - why use 1/3 returning slider? I can't find some reason to make this...

Good map.GL.
Topic Starter
tiper
Ty for mods, i`ll check it later, but i want to say one thing about GD.
There is no kiai time, only kiai burst
Topic Starter
tiper

Leorda wrote:

Hi there

[249's Raindrop]
00:36:958 (6) - New combo for preventing of long combos
01:51:801 (2) - Overlapped by spinner-osu. Sometimes, beginners are slowly to read this, so this possibly hidden for them


[Rain]
* In intro, the finish hitsound feels random....

00:41:891 (1) - Why this spinner end at red tick? why not? cnaged
00:59:241 (1) - A bit short for spinner, can makes a bit bad gameplay I guess many comments about this slider. it was deleted
01:37:173 (1) - Why this spinner end at red tick? why not? cnaged
01:39:214 (2) - Overlapped by hitbursts, may hidden for players for some cases done


[Rainbow]
00:39:680 (2) - The tail slider is touch the HP Bar done
01:40:405 (3,4,5) - If you do this, some players are confusing which is head slider and tail slider. For prevent this, I suggest you to spread them done
02:06:600 (2,3,4,5) - Playable, but this jump seems unbalanced for me....why?


Good luck~
Topic Starter
tiper

Jesss wrote:

Request accepted from my Modding Queue

Sorry for delayed modding...

NOTE: i use coordinates (X: --- Y: ---)for relocating items (Big changes), you can find them close to the Beat snap divisor (yellow text when item is selected)


249's Rainbow
-Kiai Timing hasn't been set up.
-some notes are set asimetrically...i'll give some help to improve aestetics.

- 00:09:743 (3) - Relocate to (X:136 Y:156)
- 00:10:423 (4) - ^ (X: 40 Y:284)
- 00:15:866 (2) - Put it in the center of Y axis of the screen (X:256 Y:28)
- 00:16:547 (3) - move it, respecting space, parallel of the beginning of 00:15:186 (1) - (X:400 Y:100)
- 00:18:588 (1) - Move the circle to 00:15:866 (2) - position (X:256 Y:28)
- 00:21:990 (2,1) - Instead of that strange combo transition, i recommend doing the following: 2 sliders and a final circle.
- 00:26:583 (4) - Move to the right (X:188 Y:220)
- 00:29:814 (3) - Move 3 grids up (lvl3)
- 00:30:155 (4,5) - Align with previous circle.
- 00:45:123 (1) - Move 2 grids up (lvl4)
- 01:04:344 (1) - dat spinner appears too soon, IMO...move it 1/2 beat and cut the remain.
- 02:20:037 (3) - Move 2 grids down (lvl4)
- 02:35:006 (5) - ^ 3 grids ^

Rain
- From begining to 00:12:464 there's no notes. If you're not gonna map that part, then you can enable the countdown.
- 00:42:061 - i recommend putting a note and cut that spinner. done
- 00:44:103 (1) - i find this slider confussing
- 00:46:144 (5) - ^ . Then put a circle.
- 00:51:587 (1) - dat sudden spinner...move it to 00:51:927 - done
- 00:58:221 (2,3,1) - There's something wrong here...it's too fast and confusing for normal mapping...and another
sudden spinner...it messes up the map rhythm...needs to be corrected URGENTLY... done
- 01:03:494 (6) - Align with 01:02:473 (4) - done
- 01:29:688 (4) - Fix this slider (modelling) something like this http://osu.ppy.sh/ss/334049
- 01:31:389 (8) - it's hard to see. Needs better placement. done
- 01:37:173 (1) - cut the end of the spinner 1/2 beat. already done
- 01:41:935 (1) - Move the spinner 1/2 beat forward and cut it the same interval. done
- 01:49:335 - Kiai time wrong placed? recommended to start at 01:50:355 -
- 01:51:801 (1) - Remove New Combo done
- 01:58:265 (1) - add a circle...Move the spinner 1 beat (white) done
- What about this empty moment between 02:14:934 - and 02:16:635 (1) - will you use it as break or spinner?]

Rainbow
In summary, there are still spacing inconsistences that needs to be corrected by yourself.

- 00:29:899 (1) - Move to the white tick (1/4)
- 00:35:598 - Put a note?
- 00:35:598 (1) - delete this and follow the previous advice.
- 00:41:721 (5,6) - each slider needs to be 1/4 beat longer.
- 00:44:443 (2) - needs to be longer or put 3 circles.
- 00:45:463 (6) - not necessary.
- 00:45:633 (7) - Move to the red tick (1/2 beat snap divisor)
- 00:55:499 (3) - put a reversal slider (extend it)
- 01:19:313 (3) - ^ or 3 circles.
- 01:24:586 (3) - remake that slider and it should finish at 01:24:926 -
- 01:30:029 (3,4) - needs to be a little closer to previous combo.
- 01:30:709 (6) - needs a reverse slider
- 01:32:410 (4,5,6,7,8) - spacing inconsistence.
- 01:34:451 (4,5) - ^
- 01:35:812 (4) - needs to be 1/4 beat longer (extend to the next red tick).
- 01:39:384 - put a note?
- 01:41:425 (6) - spacing inconsistency, needs to be a little further than previous note.
- 01:49:420 (1) - the same slider which needs to be 1/4 beat longer.
- 01:55:883 - feels so empty for being a happy and maximum difficulty song.
- 02:31:434 (5) - ugluy slider and needs to be 1/4 beat longer.
- 02:33:475 (5,6,7) - looks inconsistent...rotate -25 degrees based in selection centre.
YTYuyu

Jesss wrote:

Request accepted from my Modding Queue

Sorry for delayed modding...




249's Rainbow
-Kiai Timing hasn't been set up. yes there is. it's a kiai burst.
-some notes are set asimetrically...i'll give some help to improve aestetics.

- 00:09:743 (3) - Relocate to (X:136 Y:156) sorry i don't want to ruin my isosceles triangle.
- 00:10:423 (4) - ^ (X: 40 Y:284) no that'll lead to a bad overlap if i do this.
- 00:15:866 (2) - Put it in the center of Y axis of the screen (X:256 Y:28) then the flow would be ruined. i don't want to make this a zig-zag pattern.
- 00:16:547 (3) - move it, respecting space, parallel of the beginning of 00:15:186 (1) - (X:400 Y:100) nope flow would be ruined.
- 00:18:588 (1) - Move the circle to 00:15:866 (2) - position (X:256 Y:28) oops...fixed.
- 00:21:990 (2,1) - Instead of that strange combo transition, i recommend doing the following: 2 sliders and a final circle. hmm? please specify how long the sliders are.
- 00:26:583 (4) - Move to the right (X:188 Y:220) nope the blanket would be ruined if i do this.
- 00:29:814 (3) - Move 3 grids up (lvl3) no because this note is a starting point for (4,5)
- 00:30:155 (4,5) - Align with previous circle. it is. it's aligned diagonally.
- 00:45:123 (1) - Move 2 grids up (lvl4) nope this is intentional.
- 01:04:344 (1) - dat spinner appears too soon, IMO...move it 1/2 beat and cut the remain. nope even though the spinner appears too soon, beginners have enough time to spin in time.
- 02:20:037 (3) - Move 2 grids down (lvl4) same as 00:45:234.
- 02:35:006 (5) - ^ 3 grids ^ ^

Strawberry wrote:

Hello Tiper~ here are some suggestions. >w<

[249's Raindrop]
`There are not any Kiai time this diff? it's called a kiai burst. the GD's kiai time doesn't have to be the same as the creator.
00:02:259 - This whistle is some noisy imo.I suggest to use soft whistle or remove them.. no the soft smpleset's volume is too low for a song like this.
00:03:619 - ^ ^
00:07:702 - ^ ^
00:09:063 - ^ ^
00:10:423 - ^ ^
00:45:123 (1) - make the same shape as 00:46:484 (2) - ? nope this is intentional. if i do this, then the flow would be ruined as it could interfere with the flow from the previous.
00:56:690 - add whistle? nope i changed the hitsound pattern from here.
01:01:452 (1) - add whistle at the return? also move it down a little? looks strange a bit close to the hp bar. no i find the whistle unfitting, and ik it's close but it won't make a big difference if i move it down.
01:31:900 (4) - I think it is hard to read for beginners. the reason i added this here is because it follows the instrumental. i don't want to overuse the 1/1 lines since it's not my style.
01:53:162 (3) - add wistle at the end of the slider? then my consistency will be ruined if i do this.
01:55:203 (1) - ^ ^

Good map.GL.
ty for the mods but i only changed 1 thing. here you go.
-Neipezi
hello! my maps mod thank ;)

Can not speak English well ... :?
Your comments put a map :lol:

-Rin Difficulty Opinion

00:41:041 (1,2) - Change Silde = http://puu.sh/zjVg
02:14:254 (5) - Spinner or Slide Add = Spinner : http://puu.sh/zjQh Slide : http://puu.sh/zjQP
02:39:768 (1) - fiming suond vol. 15~5%?(soft)

-Rainbow Difficulty Opinion

00:45:463 (6,7) - Between 6 and 7, combo add = http://puu.sh/zjLW
01:49:420 (1) - widen slide = http://puu.sh/zjO4


opinion was lacking.. :lol:
Topic Starter
tiper

Strawberry wrote:

Hello Tiper~ here are some suggestions. >w<

[249's Raindrop]
`There are not any Kiai time this diff?
00:02:259 - This whistle is some noisy imo.I suggest to use soft whistle or remove them..
00:03:619 - ^
00:07:702 - ^
00:09:063 - ^
00:10:423 - ^
00:45:123 (1) - make the same shape as 00:46:484 (2) - ?
00:56:690 - add whistle?
01:01:452 (1) - add whistle at the return? also move it down a little? looks strange a bit close to the hp bar.
01:31:900 (4) - I think it is hard to read for beginners.
01:53:162 (3) - add wistle at the end of the slider?
01:55:203 (1) - ^

[Rain]
01:46:358 (5) - so noisy. why?
01:55:883 (2,3,4,5) - add whistle? as 01:50:440 (1) - whistle added to (2, 3, 4)
02:24:800 (5) - I think there should put a 1/1 slider then add a note here 02:25:480 - done
02:29:222 (3) - x:96 y:149 done

[Rainbow]
00:11:189 - the green line is useless. done
00:23:521 (5) - make rounded better
00:29:899 (1) - should be put at 00:29:814 - ? no. this is vocal hit. vocal begins at 29:899
00:41:721 (5,6,7,8) - make the rhythm like these? http://puu.sh/z7c6 done partially
00:49:546 (4) - add whistle?done
00:50:056 (2) - add whistle on the end of the slider. done
00:59:071 (3) - ^ done
01:24:586 (3) - so strange slider o.owhy?
02:31:434 (5) - ^why?
01:33:346 - add noteneedn`t. how i think
01:46:868 (4) - so closed to 01:46:358 (3) -
02:06:429 - to 02:16:295 - make the hitsound volume lower done
02:23:949 - add note?
02:25:225 - useless green line soft hitsounds
02:33:985 (8) - make the shape rounded better done
02:35:856 (5) - why use 1/3 returning slider? I can't find some reason to make this...what

Good map.GL.



249`s diff was refreshed
Shohei Ohtani
Allright, let's do this.

Overall:
Mix should be capitalized in the title.
Claps on 2 and 4?
00:45:123 - Start kiai here instead of where you previously had it.
01:50:440 - Start kiai here instead of where you previously had it.
02:17:656 - Start kiai here instead of where you previously had it.

Insane:
My main concern about this diff is that there's a lot of overmapping, especially in terms of jumps. I understand that you want to make it insane, but the difficulty shouldn't come from random jumps and streams :>.
00:04:470 (6) - Don't have this slider curve out so much to the left. It looks weird with that~.
00:09:233 (1) - Remove NC
00:35:768 (1) - ^
00:55:159 (2) - Make this symmetrical
00:57:030 (1) - Remove NC
01:51:801 (1) - Lower the last sliderpoint
01:55:713 (1) - Remove NC

Hard:
00:16:887 (2) - Make this just into 2 slider
01:22:885 (4) - ^
01:32:750 (1) - Get this farther away from (8). It looks awkward right now~
01:46:443 (5) - Make this into just 2 sliders
01:50:440 (1) - ^
02:39:683 (1) - Have this fade out to silence

BYAKUGAN:
00:34:577 (2) - Make this into just 2 sliders
00:57:370 (3) - Not very moe! ;~;

kawaii
Topic Starter
tiper

CDFA wrote:

Allright, let's do this.

Overall:
Mix should be capitalized in the title.
Claps on 2 and 4?
00:45:123 - Start kiai here instead of where you previously had it.
01:50:440 - Start kiai here instead of where you previously had it.
02:17:656 - Start kiai here instead of where you previously had it.

Insane:
My main concern about this diff is that there's a lot of overmapping, especially in terms of jumps. I understand that you want to make it insane, but the difficulty shouldn't come from random jumps and streams :>.
00:04:470 (6) - Don't have this slider curve out so much to the left. It looks weird with that~. done
00:09:233 (1) - Remove NC it is drums beat between vocal beats
00:35:768 (1) - ^ done
00:55:159 (2) - Make this symmetrical done
00:57:030 (1) - Remove NC done
01:51:801 (1) - Lower the last sliderpoint Lower the last sliderpoint
01:55:713 (1) - Remove NC 01:55:203 (1) is a vocal slider before drums beats

Hard:
00:16:887 (2) - Make this just into 2 slider
01:22:885 (4) - ^
01:32:750 (1) - Get this farther away from (8). It looks awkward right now~ done
01:46:443 (5) - Make this into just 2 sliders
01:50:440 (1) - ^
02:39:683 (1) - Have this fade out to silence

BYAKUGAN:
00:34:577 (2) - Make this into just 2 sliders
00:57:370 (3) - Not very moe! ;~;

kawaii
YTYuyu

CDFA wrote:

Allright, let's do this.

BYAKUGAN:
00:34:577 (2) - Make this into just 2 sliders no if i do that, it wouldn't fit for me. in other words, i'd feel uncomfortable if i do this.
00:57:370 (3) - Not very moe! ;~; yes it is >.<. it's moe :P

kawaii
no changes made but ty for the moe mod.
Rei Hakurei
i'm tricked lol~ from #modreqs anyway..

[General]
Hatsune Miku in the BG? oh anyway it's ok.

[Byakugan249's]
> is this easy ?
--> if yes, i like how the intensity at first is not really much 1/1s but 2/1s. but the intensity from 00:33:897 is rising to double into 1/1s as major interval.
00:01:578 (1,2) - first time i see this, it feels awkward by not touching the center.. it feels good if 2 grids down. (not really distance changing huh)
00:34:577 (2) - i'm kinda feel too rush with this rate on this wave, how about turning into 2 circles which positioned at 00:34:917 and 00:35:598 with same hitsound like on slider form?
00:35:938 (3,5) - kinda good if the current combo starts with 2/1s instead 1/1s because the music starts intense with 1/1 beats.. how about remove this? well i see the next combo is having 2/1 back again.
00:47:504 (3) - am i just feeling what? the start of this combo is not really intense because 2/1 interval, but with this 1/1 kinda a bit rush for easy diff even a nightcore... how about removing this ?
00:49:546 (6) - also this, the reason why i keep (5) as 1/1 because it fits, but this circle isn't really fit for a bit calm (yeah, i won't really suggest this diff to be very calm - under 1 stars.. but around 1~2 stars) it's up to you about removing this circle or not~
00:51:587 (2,4) - it's a bit intense in this combo with full of 1/1s, how about removing those circles? well i know this point would be a bit rush..
00:53:288 (5) - well, about slider i see the points and the slider itself isn't symmetry. how about making it like this http://puu.sh/zOhm ?
416,264,53288,2,0,B|304:299|276:235|268:151|324:123|380:151|372:235|344:299|232:263,1,400
00:57:030 (2) - kinda a bit rush here, like previous combo however.. how about removing this circle? well some circles aren't fit if it was alone instead a slider~
01:02:813 (2) - cool this slider shapes following the next spinner
01:19:142 (1) - this slider combo inconsistency, the points on this slider are different than others, especially the same direction slider 01:21:864 (3) - . how about make the points on this slider turned like (3) ?
01:31:900 (4) - this 3/2 is kinda awkward for me, well i suggesting the circle is removed~
01:37:343 (3) - same here, the 3/2 is a bit awkward and could make a trap for new players... how about removing this circle too?
01:38:534 (1) - the spinner moment that i've seen previously, i wonder why this hitobject is slider instead of spinner, no suggestion for this.
01:51:801 (2) - the slider isn't symmetry in here, how about making this is symmetry slider? i hope the slider end point is having same coordinate with the slider body end itself http://puu.sh/zOuL
144,156,111801,2,0,B|212:108|256:120|300:108|368:156,1,240,2|2
01:56:904 (3) - just feeling this 1/1 is kinda strange even it was the start of the vocal, how about removing this ?
> i thought you were put a slowdown section in 02:06:770, also this section is having a very high intense of circles (1/1s everywhere till the spinner)
02:06:770 (1,3,4,1,2,3) - cool triangle-looking pattern
02:07:790 (2,4,2,4) - i'm just thinking about those circles, don't just because the song at the point is having a greater intensity of 1/1 beats then this part is harder, how about removing this to make this section lighter ?
02:15:274 (2,4) - it's ok to remove this or not, well the pre-spinner intensity is always rising like from 1/1 then 1/2 then 1/4 (i mean on the song, DON'T DO THIS ON EASY). or how about merging 02:14:934 (1,2,3,4) with the spinner that approaches nearby at 02:16:295 (1)
02:22:078 (2,4,2,4) - i feel like the last section, it's up to you to keep it or not, but my suggestion is removing those circles even at climax because this is easy diff
02:29:563 (3,5,1) - it's kinda too many 1/1 beats here, how about removing those circles and add a NC at 02:33:985 (4)
> on test play i frequently clicked the slider body start, slider body end, and slider tick :)

[Rain]
> i'm just feeling the 1.4 SV and 1 tick rate is like don't have any idea to change those settings... 0.7 DS is a bit close for me anyway... well this is a diff that on middle.. 1.4x0.7 =0.98 hmmm... well ...
> the sliders on this difficulty kinda solid... i expect more curvy slider or unique ones~
00:14:506 (6,2,3,6,2) - i'm kinda nostalagia with my old style by looking this slider, anyway this slider is very straight.. how about making them is turn even like just a small curve, or S-shaped curve..
00:31:515 (4) - it feels awkward that this circle is not symmetry with (1), how about move this 1 grid up?
00:44:953 (2,4) - well, i know in Normal there could be a 1/2 exists... but 1/2 in this combo.. i didn't get the feeling about this.. how about removing those circles?
00:45:123 (3) - this slider is not consistent anyway, how about copy pasting the shape from (1) and then rotate it by pi-rad(180degreeCW) ?
00:56:690 (6) - looking this circle is not having a same X-coordinate with (2) is kinda awkward... how about move this circle 1 grid to right?
00:57:370 (1) - this slider body end is not fully stacked with previous (5), how about making the slider like this? http://puu.sh/zOLA
312,192,57370,6,2,B|272:264|208:312|136:264|88:192,1,280
it feels good having a symmetry slider and stacked slider end with the previous circle :3
00:58:221 (2) - just feeling strange with this position, how about moving this by 1 grid to left ?
00:58:391 (3) - the slider is feels good if the points-shape were same as previous slider, how about do it like this ? http://puu.sh/zOOY
00:59:411 (4) - for the purpose of stack with previous circle ( i mean (1) ), i suggest move this circle by 1 grid to up
00:59:411 (4,5,6,7,1) - hmmm the pattern in here is not really cool, how about turning them into star pattern ? http://puu.sh/zOQu
01:01:452 (2) - i'm just feeling better by looking the (1,2,3)'s Y-coordinate-symmetry.. how about making this circle move by 1 grid up, then 01:01:793 (3) move 1 grid left...
01:02:473 (4) - making this circle having inline with previous (7) is better, how about moving this circle 1 grid left?
01:02:813 (5) - the slider could be better if the slider 2nd point moved by 1 grid right, since the end of the slider point is very near with the end of slider body. Also, 1 grid left for the slider itself.. well this could be better by making another symmetry pattern (4,5,6)... just suggesting the 01:03:494 (6) nudge left 1 grid...
01:08:937 (3) - this slider is a bit off from distance, how about move the slider by 1 grid right ?
01:09:957 (4) - i'm doesn't feel good with short interval'd finishes... how about remove this finish in this slider body ? also, i don't have any suggestion about positioning this slider instead using current position...
01:10:638 (1,2) - hmmm making the object lined-up diagonally, how about move those circles down by 1 grid ?
01:26:457 - i wonder why there's a break in here... how about removing it?
01:33:090 (2,3) - kinda over-distance here... how about moving them by 2 grid to right?
01:33:771 (4) - how about making the (2,3,4) lined-up diagonally? by moving this circle 2 grid to right and 1 grid down.
01:34:111 (5) - first time i see the (1,2,3,4,5) shaped like a waveform, i'm expecting the symmetry on the pattern.. hmmm how about moving this circle too by 2 grid to right and 1 grid down? it feels good by looking them like http://puu.sh/zP48 this
01:57:244 (1,2,3) - looking the (2,3) is not lined-up to previous (5,1-head) is kinda awkward... how about making them like this? http://puu.sh/zP5g
02:39:768 (1) - the vocal stopped earlier 1/2 beat from the slider end, how about reducing the spinner length by 1/2 ?
> it feels a bit dull that this map has few hitsounds.. expecting more~

[Rainbow]
00:09:233 (1) - just wondering why this circle is NC'd ? since i didn't feel this is good for combo number reset... (suggesting to remove the NC)
00:38:489 (6,9) - this jump could be too far for insane ... by looking it i feel this is too far... how about reducing the space by 20% ? because the jump is for stacked stream... it could be heavy..
02:38:408 (1) - i wonder why in this post-spinner is not 1/4 stream like you've showed previously...
> it needs more improvement for the pattern, still feeling like random circles....

that's it~ good luck~
Topic Starter
tiper

Rei_Fan49 wrote:

i'm tricked lol~ from #modreqs anyway..

[General]
Hatsune Miku in the BG? oh anyway it's ok.

[Byakugan249's]
> is this easy ?
--> if yes, i like how the intensity at first is not really much 1/1s but 2/1s. but the intensity from 00:33:897 is rising to double into 1/1s as major interval.
00:01:578 (1,2) - first time i see this, it feels awkward by not touching the center.. it feels good if 2 grids down. (not really distance changing huh)
00:34:577 (2) - i'm kinda feel too rush with this rate on this wave, how about turning into 2 circles which positioned at 00:34:917 and 00:35:598 with same hitsound like on slider form?
00:35:938 (3,5) - kinda good if the current combo starts with 2/1s instead 1/1s because the music starts intense with 1/1 beats.. how about remove this? well i see the next combo is having 2/1 back again.
00:47:504 (3) - am i just feeling what? the start of this combo is not really intense because 2/1 interval, but with this 1/1 kinda a bit rush for easy diff even a nightcore... how about removing this ?
00:49:546 (6) - also this, the reason why i keep (5) as 1/1 because it fits, but this circle isn't really fit for a bit calm (yeah, i won't really suggest this diff to be very calm - under 1 stars.. but around 1~2 stars) it's up to you about removing this circle or not~
00:51:587 (2,4) - it's a bit intense in this combo with full of 1/1s, how about removing those circles? well i know this point would be a bit rush..
00:53:288 (5) - well, about slider i see the points and the slider itself isn't symmetry. how about making it like this http://puu.sh/zOhm ?
416,264,53288,2,0,B|304:299|276:235|268:151|324:123|380:151|372:235|344:299|232:263,1,400
00:57:030 (2) - kinda a bit rush here, like previous combo however.. how about removing this circle? well some circles aren't fit if it was alone instead a slider~
01:02:813 (2) - cool this slider shapes following the next spinner
01:19:142 (1) - this slider combo inconsistency, the points on this slider are different than others, especially the same direction slider 01:21:864 (3) - . how about make the points on this slider turned like (3) ?
01:31:900 (4) - this 3/2 is kinda awkward for me, well i suggesting the circle is removed~
01:37:343 (3) - same here, the 3/2 is a bit awkward and could make a trap for new players... how about removing this circle too?
01:38:534 (1) - the spinner moment that i've seen previously, i wonder why this hitobject is slider instead of spinner, no suggestion for this.
01:51:801 (2) - the slider isn't symmetry in here, how about making this is symmetry slider? i hope the slider end point is having same coordinate with the slider body end itself http://puu.sh/zOuL
144,156,111801,2,0,B|212:108|256:120|300:108|368:156,1,240,2|2
01:56:904 (3) - just feeling this 1/1 is kinda strange even it was the start of the vocal, how about removing this ?
> i thought you were put a slowdown section in 02:06:770, also this section is having a very high intense of circles (1/1s everywhere till the spinner)
02:06:770 (1,3,4,1,2,3) - cool triangle-looking pattern
02:07:790 (2,4,2,4) - i'm just thinking about those circles, don't just because the song at the point is having a greater intensity of 1/1 beats then this part is harder, how about removing this to make this section lighter ?
02:15:274 (2,4) - it's ok to remove this or not, well the pre-spinner intensity is always rising like from 1/1 then 1/2 then 1/4 (i mean on the song, DON'T DO THIS ON EASY). or how about merging 02:14:934 (1,2,3,4) with the spinner that approaches nearby at 02:16:295 (1)
02:22:078 (2,4,2,4) - i feel like the last section, it's up to you to keep it or not, but my suggestion is removing those circles even at climax because this is easy diff
02:29:563 (3,5,1) - it's kinda too many 1/1 beats here, how about removing those circles and add a NC at 02:33:985 (4)
> on test play i frequently clicked the slider body start, slider body end, and slider tick :)

[Rain]
> i'm just feeling the 1.4 SV and 1 tick rate is like don't have any idea to change those settings... 0.7 DS is a bit close for me anyway... well this is a diff that on middle.. 1.4x0.7 =0.98 hmmm... well ...
> the sliders on this difficulty kinda solid... i expect more curvy slider or unique ones~
00:14:506 (6,2,3,6,2) - i'm kinda nostalagia with my old style by looking this slider, anyway this slider is very straight.. how about making them is turn even like just a small curve, or S-shaped curve..
00:31:515 (4) - it feels awkward that this circle is not symmetry with (1), how about move this 1 grid up?
00:44:953 (2,4) - well, i know in Normal there could be a 1/2 exists... but 1/2 in this combo.. i didn't get the feeling about this.. how about removing those circles?
00:45:123 (3) - this slider is not consistent anyway, how about copy pasting the shape from (1) and then rotate it by pi-rad(180degreeCW) ?
00:56:690 (6) - looking this circle is not having a same X-coordinate with (2) is kinda awkward... how about move this circle 1 grid to right?
00:57:370 (1) - this slider body end is not fully stacked with previous (5), how about making the slider like this? http://puu.sh/zOLA
312,192,57370,6,2,B|272:264|208:312|136:264|88:192,1,280
it feels good having a symmetry slider and stacked slider end with the previous circle :3
00:58:221 (2) - just feeling strange with this position, how about moving this by 1 grid to left ?
00:58:391 (3) - the slider is feels good if the points-shape were same as previous slider, how about do it like this ? http://puu.sh/zOOY
00:59:411 (4) - for the purpose of stack with previous circle ( i mean (1) ), i suggest move this circle by 1 grid to up
00:59:411 (4,5,6,7,1) - hmmm the pattern in here is not really cool, how about turning them into star pattern ? http://puu.sh/zOQu
01:01:452 (2) - i'm just feeling better by looking the (1,2,3)'s Y-coordinate-symmetry.. how about making this circle move by 1 grid up, then 01:01:793 (3) move 1 grid left...
01:02:473 (4) - making this circle having inline with previous (7) is better, how about moving this circle 1 grid left?
01:02:813 (5) - the slider could be better if the slider 2nd point moved by 1 grid right, since the end of the slider point is very near with the end of slider body. Also, 1 grid left for the slider itself.. well this could be better by making another symmetry pattern (4,5,6)... just suggesting the 01:03:494 (6) nudge left 1 grid...
01:08:937 (3) - this slider is a bit off from distance, how about move the slider by 1 grid right ?
01:09:957 (4) - i'm doesn't feel good with short interval'd finishes... how about remove this finish in this slider body ? also, i don't have any suggestion about positioning this slider instead using current position...
01:10:638 (1,2) - hmmm making the object lined-up diagonally, how about move those circles down by 1 grid ?
01:26:457 - i wonder why there's a break in here... how about removing it?
01:33:090 (2,3) - kinda over-distance here... how about moving them by 2 grid to right?
01:33:771 (4) - how about making the (2,3,4) lined-up diagonally? by moving this circle 2 grid to right and 1 grid down.
01:34:111 (5) - first time i see the (1,2,3,4,5) shaped like a waveform, i'm expecting the symmetry on the pattern.. hmmm how about moving this circle too by 2 grid to right and 1 grid down? it feels good by looking them like http://puu.sh/zP48 this
01:57:244 (1,2,3) - looking the (2,3) is not lined-up to previous (5,1-head) is kinda awkward... how about making them like this? http://puu.sh/zP5g
02:39:768 (1) - the vocal stopped earlier 1/2 beat from the slider end, how about reducing the spinner length by 1/2 ?
> it feels a bit dull that this map has few hitsounds.. expecting more~

[Rainbow]
00:09:233 (1) - just wondering why this circle is NC'd ? since i didn't feel this is good for combo number reset... (suggesting to remove the NC)done
00:38:489 (6,9) - this jump could be too far for insane ... by looking it i feel this is too far... how about reducing the space by 20% ? because the jump is for stacked stream... it could be heavy..done
02:38:408 (1) - i wonder why in this post-spinner is not 1/4 stream like you've showed previously...i`ve show it again
> it needs more improvement for the pattern, still feeling like random circles....

that's it~ good luck~
YTYuyu

Rei_Fan49 wrote:

i'm tricked lol~ from #modreqs anyway..

[General]
Hatsune Miku in the BG? oh anyway it's ok. there's a rainbow on the BG :P

[Byakugan249's]
> is this easy ?
--> if yes, i like how the intensity at first is not really much 1/1s but 2/1s. but the intensity from 00:33:897 is rising to double into 1/1s as major interval. well i added 2/1 sliders to represent the introduction to the song. the 1/1 sliders is where it starts.
00:01:578 (1,2) - first time i see this, it feels awkward by not touching the center.. it feels good if 2 grids down. (not really distance changing huh) no i don't see that much of a difference if i move it down a bit.
00:34:577 (2) - i'm kinda feel too rush with this rate on this wave, how about turning into 2 circles which positioned at 00:34:917 and 00:35:598 with same hitsound like on slider form? i get what you're saying, but the rhythm would look weird. think about it for your pattern you have to tap twice, hold, and then tap. for a beginner, i think that they'll feel uncomfortable if they do that.
00:35:938 (3,5) - kinda good if the current combo starts with 2/1s instead 1/1s because the music starts intense with 1/1 beats.. how about remove this? well i see the next combo is having 2/1 back again.no it'll look boring if i do that.
00:47:504 (3) - am i just feeling what? the start of this combo is not really intense because 2/1 interval, but with this 1/1 kinda a bit rush for easy diff even a nightcore... how about removing this ? no i'll feel uncomfortable if i remove this.
00:49:546 (6) - also this, the reason why i keep (5) as 1/1 because it fits, but this circle isn't really fit for a bit calm (yeah, i won't really suggest this diff to be very calm - under 1 stars.. but around 1~2 stars) it's up to you about removing this circle or not~ the rhythm wouldn't be that good. i want to keep the rhythm going because that's my style.
00:51:587 (2,4) - it's a bit intense in this combo with full of 1/1s, how about removing those circles? well i know this point would be a bit rush.. again, i want to keep the rhythm going.
00:53:288 (5) - well, about slider i see the points and the slider itself isn't symmetry. how about making it like this http://puu.sh/zOhm ?
416,264,53288,2,0,B|304:299|276:235|268:151|324:123|380:151|372:235|344:299|232:263,1,400
yup i'll do that. fixed. it wouldn't feel like a 249 diff with at least 1 loop :P.
00:57:030 (2) - kinda a bit rush here, like previous combo however.. how about removing this circle? well some circles aren't fit if it was alone instead a slider~ or this one i'm following the consistency. if i remove it, the consistency pattern is gone.
01:02:813 (2) - cool this slider shapes following the next spinner wha- i didn't even see that o.o
01:19:142 (1) - this slider combo inconsistency, the points on this slider are different than others, especially the same direction slider 01:21:864 (3) - . how about make the points on this slider turned like (3) ? no i wouldn't. if i do, it'll lead to a bad overlap during gameplay.
01:31:900 (4) - this 3/2 is kinda awkward for me, well i suggesting the circle is removed~ no i wanna challenge beginners if they can hit it. i don't want to overuse the 1/1 lines. i also want to use the 1/2 lines as well.
01:37:343 (3) - same here, the 3/2 is a bit awkward and could make a trap for new players... how about removing this circle too? ^
01:38:534 (1) - the spinner moment that i've seen previously, i wonder why this hitobject is slider instead of spinner, no suggestion for this.
01:51:801 (2) - the slider isn't symmetry in here, how about making this is symmetry slider? i hope the slider end point is having same coordinate with the slider body end itself http://puu.sh/zOuL
144,156,111801,2,0,B|212:108|256:120|300:108|368:156,1,240,2|2
didn't use your code, but i used the same point as you didi never thought of doing this on a curved slider o.o
01:56:904 (3) - just feeling this 1/1 is kinda strange even it was the start of the vocal, how about removing this ? same reason about the rhythm.
> i thought you were put a slowdown section in 02:06:770, also this section is having a very high intense of circles (1/1s everywhere till the spinner) i never put slowdowns on easy diffs unless there's something that slows down like the vocals.
02:06:770 (1,3,4,1,2,3) - cool triangle-looking pattern ty :3
02:07:790 (2,4,2,4) - i'm just thinking about those circles, don't just because the song at the point is having a greater intensity of 1/1 beats then this part is harder, how about removing this to make this section lighter ? no were getting to the best part of the song. this is to represent that the kiai is coming up and if i remove it, it wouldn't look fun at all.
02:15:274 (2,4) - it's ok to remove this or not, well the pre-spinner intensity is always rising like from 1/1 then 1/2 then 1/4 (i mean on the song, DON'T DO THIS ON EASY). or how about merging 02:14:934 (1,2,3,4) with the spinner that approaches nearby at 02:16:295 (1) no i need to give time for beginners to get ready for the spinner.
02:22:078 (2,4,2,4) - i feel like the last section, it's up to you to keep it or not, but my suggestion is removing those circles even at climax because this is easy diff we're near the end. it wouldn't hurt if i can make this slightly harder.
02:29:563 (3,5,1) - it's kinda too many 1/1 beats here, how about removing those circles and add a NC at 02:33:985 (4) then it'd look boring since were at the kiai.
> on test play i frequently clicked the slider body start, slider body end, and slider tick :)

that's it~ good luck~
ty for the mod :D here you go :3
-kevincela-
Hi :D

[249's Raindrop]

  1. 01:31:900 (4) - put this in x:188 and y:188 to make a better blanket with the slider 01:30:029 (3) - ?
[Rain]

  1. 00:16:887 (2,3,4) - I personally think a pattern like this would be better
  2. 00:42:402 (5,6) - Turn these into a slider?
  3. 00:56:690 (6) - I don't like the position of this note that much. You could place this 1 grid left and down to make 00:56:009 (4,5,6) - a straight line or you could place this note here to make this pattern a triangle.
  4. 01:03:494 (6) - Since 01:02:473 (4) - is alligned with the start of you 01:02:813 (5) - ,move this note to make it alligned with the end of 01:02:813 (5) - ?
  5. 01:09:957 (4) - Turn this slider into 2 notes that have their position on 01:08:256 (1,2) - ?
  6. 01:16:761 (2) - Curve this down and make a blanket with 01:16:421 (1) - ?
  7. 01:33:431 (3) - 1 grid left
  8. 02:14:934 - Add a spinner that finishes in 02:16:295 - ?
[Rainbow]

  1. This diff has so many random jumps and antijump that don't fit with the song. Try to see your patterns and fix some of these patterns.
  2. 00:29:049 (2,3) - Move the note 2 at x:388 y:232 and move the note 3 at x:264 y:172?
  3. 00:29:899 (1) - Put this 1/4 backwards,as now it doesen't fit at all in this position
  4. 00:35:598 - Why this emptiness here? You should add a note there
  5. 00:44:783 - Same as 00:35:598 -
  6. 01:23:055 (2) - 2 grids left
  7. 01:39:384 - Same as 00:35:598 -
  8. 01:46:868 (4,5) - This antijump doesen't fit at all,please change the spacing here
  9. 01:49:420 (1) - Make this 1/4 longer
  10. 02:31:434 (5) - ^
  11. 02:35:856 (5) - ^
  12. 02:39:003 - Add a note
  13. 02:39:088 - ^
Belyashik_old
Rain

00:16:887 (2,3,4) - I personally think a pattern like this would be better
00:42:402 (5,6) - Turn these into a slider?
00:56:690 (6) - I don't like the position of this note that much. You could place this 1 grid left and down to make 00:56:009 (4,5,6) - a straight line or you could place this note here to make this pattern a triangle.
01:03:494 (6) - Since 01:02:473 (4) - is alligned with the start of you 01:02:813 (5) - ,move this note to make it alligned with the end of 01:02:813 (5) - ?
01:09:957 (4) - Turn this slider into 2 notes that have their position on 01:08:256 (1,2) - ?
01:16:761 (2) - Curve this down and make a blanket with 01:16:421 (1) - ?
01:33:431 (3) - 1 grid left
02:14:934 - Add a spinner that finishes in 02:16:295 - ?
D3izzit
\o\
Rainbow:
00:23:521 (5) - так лучше
00:30:155 (2) -
00:38:830 (9,10,11) -
Belyashik_old
Попробуй прибавить оффсета где то пяти милисекунд? Так будет лучше
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